◆ active_texture
| GLenum gl_cached_state::active_texture |
◆ alpha
◆ array_buffer
| GLuint gl_cached_state::array_buffer |
◆ attrib_pointer
| struct { ... } gl_cached_state::attrib_pointer |
◆ bind_textures
| struct { ... } gl_cached_state::bind_textures |
◆ blendfunc
| struct { ... } gl_cached_state::blendfunc |
◆ blendfunc_separate
| struct { ... } gl_cached_state::blendfunc_separate |
◆ blue
◆ buffer
◆ cap_state
◆ cap_translate
◆ clear_color
| struct { ... } gl_cached_state::clear_color |
◆ cleardepth
| struct { ... } gl_cached_state::cleardepth |
◆ colorlogicop
| GLenum gl_cached_state::colorlogicop |
◆ colormask
| struct { ... } gl_cached_state::colormask |
◆ cullface
| struct { ... } gl_cached_state::cullface |
◆ depth
◆ depthfunc
| struct { ... } gl_cached_state::depthfunc |
◆ depthmask
| struct { ... } gl_cached_state::depthmask |
◆ depthrange
| struct { ... } gl_cached_state::depthrange |
◆ dfactor
| GLenum gl_cached_state::dfactor |
◆ dpfail
| GLenum gl_cached_state::dpfail |
◆ dppass
| GLenum gl_cached_state::dppass |
◆ dstAlpha
| GLenum gl_cached_state::dstAlpha |
◆ dstRGB
| GLenum gl_cached_state::dstRGB |
◆ enabled
◆ factor
◆ framebuf
| GLuint gl_cached_state::framebuf |
◆ frontface
| struct { ... } gl_cached_state::frontface |
◆ func
◆ green
◆ ids
◆ mask [1/2]
◆ mask [2/2]
◆ mode
◆ normalized
◆ param
| GLint gl_cached_state::param |
◆ pixelstore_i
| struct { ... } gl_cached_state::pixelstore_i |
◆ pname
◆ pointer
◆ polygonoffset
| struct { ... } gl_cached_state::polygonoffset |
◆ program
| GLuint gl_cached_state::program |
◆ readbuffer
| struct { ... } gl_cached_state::readbuffer |
◆ red
◆ ref
| GLint gl_cached_state::ref |
◆ scissor
| struct { ... } gl_cached_state::scissor |
◆ sfactor
| GLenum gl_cached_state::sfactor |
◆ sfail
◆ size
◆ srcAlpha
| GLenum gl_cached_state::srcAlpha |
◆ srcRGB
| GLenum gl_cached_state::srcRGB |
◆ stencilfunc
| struct { ... } gl_cached_state::stencilfunc |
◆ stencilmask
| struct { ... } gl_cached_state::stencilmask |
◆ stencilop
| struct { ... } gl_cached_state::stencilop |
◆ stride
◆ type
◆ units
◆ used
| bool gl_cached_state::used |
◆ vao
◆ vertex_attrib_pointer
| struct { ... } gl_cached_state::vertex_attrib_pointer |
◆ viewport
| struct { ... } gl_cached_state::viewport |
◆ zFar
◆ zNear
The documentation for this struct was generated from the following file: