#include <netplay_private.h>
◆ active
| bool netplay_connection::active |
◆ addr
◆ can_play
| bool netplay_connection::can_play |
◆ compression_supported
| uint32_t netplay_connection::compression_supported |
◆ delay_frame
| uint32_t netplay_connection::delay_frame |
◆ fd
| int netplay_connection::fd |
◆ mode
◆ nick
◆ paused
| bool netplay_connection::paused |
◆ recv_packet_buffer
| struct socket_buffer send_packet_buffer netplay_connection::recv_packet_buffer |
◆ salt
◆ stall
◆ stall_frame
| uint32_t netplay_connection::stall_frame |
◆ stall_time
The documentation for this struct was generated from the following file: