RetroArch
defines
psp_defines.h
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _PSP_DEFINES_H
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#define _PSP_DEFINES_H
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/*============================================================
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ERROR PROTOTYPES
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============================================================ */
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#ifndef SCE_OK
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#define SCE_OK 0
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#endif
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/*============================================================
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DISPLAY PROTOTYPES
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============================================================ */
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#if defined(SN_TARGET_PSP2) || defined(VITA)
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#ifdef VITA
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int
sceClibPrintf (
const
char
*
format
, ... );
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#define printf sceClibPrintf
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#define PSP_DISPLAY_PIXEL_FORMAT_8888 (SCE_DISPLAY_PIXELFORMAT_A8B8G8R8)
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#else
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#define PSP_DISPLAY_PIXEL_FORMAT_8888 (SCE_DISPLAY_PIXELFORMAT_A8B8G8R8)
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#endif
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#define DisplaySetFrameBuf(topaddr, bufferwidth, pixelformat, sync) sceDisplaySetFrameBuf(topaddr, sync)
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#define PSP_FB_WIDTH 960
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#define PSP_FB_HEIGHT 544
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#define PSP_PITCH_PIXELS 1024
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#elif defined(PSP)
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#define DisplaySetFrameBuf(topaddr, bufferwidth, pixelformat, sync) sceDisplaySetFrameBuf(topaddr, bufferwidth, pixelformat, sync)
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#define SCE_DISPLAY_UPDATETIMING_NEXTVSYNC 1
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#define PSP_FB_WIDTH 512
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#define PSP_FB_HEIGHT 512
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#define PSP_PITCH_PIXELS 512
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#endif
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/*============================================================
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INPUT PROTOTYPES
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============================================================ */
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#if defined(SN_TARGET_PSP2) || defined(VITA)
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#define STATE_BUTTON(state) ((state).buttons)
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#define STATE_ANALOGLX(state) ((state).lx)
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#define STATE_ANALOGLY(state) ((state).ly)
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#define STATE_ANALOGRX(state) ((state).rx)
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#define STATE_ANALOGRY(state) ((state).ry)
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#if defined(VITA)
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#define DEFAULT_SAMPLING_MODE (SCE_CTRL_MODE_ANALOG)
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#define PSP_CTRL_LEFT SCE_CTRL_LEFT
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#define PSP_CTRL_DOWN SCE_CTRL_DOWN
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#define PSP_CTRL_RIGHT SCE_CTRL_RIGHT
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#define PSP_CTRL_UP SCE_CTRL_UP
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#define PSP_CTRL_START SCE_CTRL_START
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#define PSP_CTRL_SELECT SCE_CTRL_SELECT
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#define PSP_CTRL_TRIANGLE SCE_CTRL_TRIANGLE
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#define PSP_CTRL_SQUARE SCE_CTRL_SQUARE
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#define PSP_CTRL_CROSS SCE_CTRL_CROSS
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#define PSP_CTRL_CIRCLE SCE_CTRL_CIRCLE
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#define PSP_CTRL_L SCE_CTRL_L1
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#define PSP_CTRL_R SCE_CTRL_R1
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#define PSP_CTRL_L2 SCE_CTRL_LTRIGGER
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#define PSP_CTRL_R2 SCE_CTRL_RTRIGGER
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#define PSP_CTRL_L3 SCE_CTRL_L3
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#define PSP_CTRL_R3 SCE_CTRL_R3
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#else
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#define DEFAULT_SAMPLING_MODE (SCE_CTRL_MODE_DIGITALANALOG)
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#define PSP_CTRL_LEFT SCE_CTRL_LEFT
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#define PSP_CTRL_DOWN SCE_CTRL_DOWN
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#define PSP_CTRL_RIGHT SCE_CTRL_RIGHT
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#define PSP_CTRL_UP SCE_CTRL_UP
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#define PSP_CTRL_START SCE_CTRL_START
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#define PSP_CTRL_SELECT SCE_CTRL_SELECT
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#define PSP_CTRL_TRIANGLE SCE_CTRL_TRIANGLE
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#define PSP_CTRL_SQUARE SCE_CTRL_SQUARE
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#define PSP_CTRL_CROSS SCE_CTRL_CROSS
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#define PSP_CTRL_CIRCLE SCE_CTRL_CIRCLE
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#define PSP_CTRL_L SCE_CTRL_L
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#define PSP_CTRL_R SCE_CTRL_R
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#endif
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#if defined(VITA)
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#define CtrlSetSamplingMode(mode) sceCtrlSetSamplingModeExt(mode)
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#define CtrlPeekBufferPositive(port, pad_data, bufs) sceCtrlPeekBufferPositiveExt2(port, pad_data, bufs)
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#else
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#define CtrlSetSamplingMode(mode) sceCtrlSetSamplingMode(mode)
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#define CtrlPeekBufferPositive(port, pad_data, bufs) sceCtrlPeekBufferPositive(port, pad_data, bufs)
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#endif
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#elif defined(PSP)
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#define PSP_CTRL_L PSP_CTRL_LTRIGGER
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#define PSP_CTRL_R PSP_CTRL_RTRIGGER
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#define STATE_BUTTON(state) ((state).Buttons)
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#define STATE_ANALOGLX(state) ((state).Lx)
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#define STATE_ANALOGLY(state) ((state).Ly)
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#define STATE_ANALOGRX(state) ((state).Rx)
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#define STATE_ANALOGRY(state) ((state).Ry)
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#define DEFAULT_SAMPLING_MODE (PSP_CTRL_MODE_ANALOG)
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#define CtrlSetSamplingMode(mode) sceCtrlSetSamplingMode(mode)
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#define CtrlPeekBufferPositive(port, pad_data, bufs) sceCtrlPeekBufferPositive(pad_data, bufs)
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#endif
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#endif
format
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition:
glext.h:6293
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