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#include <stddef.h>
#include <inttypes.h>
Go to the source code of this file.
Functions | |
typedef | void (APIENTRY *GLDEBUGPROCARB)(GLenum source |
typedef | void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red |
typedef | GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id) |
typedef | GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void) |
typedef | GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program |
typedef | GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname) |
typedef | GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target) |
typedef | GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition |
typedef | GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program |
typedef | GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const GLvoid *vdpSurface |
typedef | GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path |
typedef | GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture) |
#define APIENTRY |
#define APIENTRYP APIENTRY * |
#define GL_1PASS_EXT 0x80A1 |
#define GL_1PASS_SGIS 0x80A1 |
#define GL_2PASS_0_EXT 0x80A2 |
#define GL_2PASS_0_SGIS 0x80A2 |
#define GL_2PASS_1_EXT 0x80A3 |
#define GL_2PASS_1_SGIS 0x80A3 |
#define GL_2X_BIT_ATI 0x00000001 |
#define GL_3DFX_multisample 1 |
#define GL_3DFX_tbuffer 1 |
#define GL_3DFX_texture_compression_FXT1 1 |
#define GL_422_AVERAGE_EXT 0x80CE |
#define GL_422_EXT 0x80CC |
#define GL_422_REV_AVERAGE_EXT 0x80CF |
#define GL_422_REV_EXT 0x80CD |
#define GL_4PASS_0_EXT 0x80A4 |
#define GL_4PASS_0_SGIS 0x80A4 |
#define GL_4PASS_1_EXT 0x80A5 |
#define GL_4PASS_1_SGIS 0x80A5 |
#define GL_4PASS_2_EXT 0x80A6 |
#define GL_4PASS_2_SGIS 0x80A6 |
#define GL_4PASS_3_EXT 0x80A7 |
#define GL_4PASS_3_SGIS 0x80A7 |
#define GL_4X_BIT_ATI 0x00000002 |
#define GL_8X_BIT_ATI 0x00000004 |
#define GL_ABGR_EXT 0x8000 |
#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD |
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 |
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
#define GL_ACTIVE_PROGRAM 0x8259 |
#define GL_ACTIVE_PROGRAM_EXT 0x8B8D |
#define GL_ACTIVE_RESOURCES 0x92F5 |
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 |
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 |
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 |
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 |
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 |
#define GL_ACTIVE_SUBROUTINES 0x8DE5 |
#define GL_ACTIVE_TEXTURE 0x84E0 |
#define GL_ACTIVE_TEXTURE_ARB 0x84E0 |
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
#define GL_ACTIVE_UNIFORMS 0x8B86 |
#define GL_ACTIVE_VARIABLES 0x9305 |
#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 |
#define GL_ACTIVE_VARYINGS_NV 0x8C81 |
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 |
#define GL_ADD_ATI 0x8963 |
#define GL_ADD_SIGNED 0x8574 |
#define GL_ADD_SIGNED_ARB 0x8574 |
#define GL_ADD_SIGNED_EXT 0x8574 |
#define GL_ADJACENT_PAIRS_NV 0x90AE |
#define GL_AFFINE_2D_NV 0x9092 |
#define GL_AFFINE_3D_NV 0x9094 |
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF |
#define GL_ALL_COMPLETED_NV 0x84F2 |
#define GL_ALL_SHADER_BITS 0xFFFFFFFF |
#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 |
#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 |
#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E |
#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F |
#define GL_ALPHA12_EXT 0x803D |
#define GL_ALPHA16_EXT 0x803E |
#define GL_ALPHA16_SNORM 0x9018 |
#define GL_ALPHA16F_ARB 0x881C |
#define GL_ALPHA16I_EXT 0x8D8A |
#define GL_ALPHA16UI_EXT 0x8D78 |
#define GL_ALPHA32F_ARB 0x8816 |
#define GL_ALPHA32I_EXT 0x8D84 |
#define GL_ALPHA32UI_EXT 0x8D72 |
#define GL_ALPHA4_EXT 0x803B |
#define GL_ALPHA8_EXT 0x803C |
#define GL_ALPHA8_SNORM 0x9014 |
#define GL_ALPHA8I_EXT 0x8D90 |
#define GL_ALPHA8UI_EXT 0x8D7E |
#define GL_ALPHA_FLOAT16_APPLE 0x881C |
#define GL_ALPHA_FLOAT16_ATI 0x881C |
#define GL_ALPHA_FLOAT32_APPLE 0x8816 |
#define GL_ALPHA_FLOAT32_ATI 0x8816 |
#define GL_ALPHA_INTEGER 0x8D97 |
#define GL_ALPHA_INTEGER_EXT 0x8D97 |
#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 |
#define GL_ALPHA_MAX_SGIX 0x8321 |
#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 |
#define GL_ALPHA_MIN_SGIX 0x8320 |
#define GL_ALPHA_SNORM 0x9010 |
#define GL_ALREADY_SIGNALED 0x911A |
#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C |
#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D |
#define GL_AMD_blend_minmax_factor 1 |
#define GL_AMD_conservative_depth 1 |
#define GL_AMD_debug_output 1 |
#define GL_AMD_depth_clamp_separate 1 |
#define GL_AMD_draw_buffers_blend 1 |
#define GL_AMD_multi_draw_indirect 1 |
#define GL_AMD_name_gen_delete 1 |
#define GL_AMD_performance_monitor 1 |
#define GL_AMD_pinned_memory 1 |
#define GL_AMD_query_buffer_object 1 |
#define GL_AMD_sample_positions 1 |
#define GL_AMD_seamless_cubemap_per_texture 1 |
#define GL_AMD_shader_stencil_export 1 |
#define GL_AMD_sparse_texture 1 |
#define GL_AMD_stencil_operation_extended 1 |
#define GL_AMD_texture_texture4 1 |
#define GL_AMD_transform_feedback3_lines_triangles 1 |
#define GL_AMD_vertex_shader_layer 1 |
#define GL_AMD_vertex_shader_tesselator 1 |
#define GL_AMD_vertex_shader_viewport_index 1 |
#define GL_ANY_SAMPLES_PASSED 0x8C2F |
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A |
#define GL_APPLE_aux_depth_stencil 1 |
#define GL_APPLE_client_storage 1 |
#define GL_APPLE_element_array 1 |
#define GL_APPLE_fence 1 |
#define GL_APPLE_float_pixels 1 |
#define GL_APPLE_flush_buffer_range 1 |
#define GL_APPLE_object_purgeable 1 |
#define GL_APPLE_rgb_422 1 |
#define GL_APPLE_row_bytes 1 |
#define GL_APPLE_specular_vector 1 |
#define GL_APPLE_texture_range 1 |
#define GL_APPLE_transform_hint 1 |
#define GL_APPLE_vertex_array_object 1 |
#define GL_APPLE_vertex_array_range 1 |
#define GL_APPLE_vertex_program_evaluators 1 |
#define GL_APPLE_ycbcr_422 1 |
#define GL_ARB_arrays_of_arrays 1 |
#define GL_ARB_base_instance 1 |
#define GL_ARB_blend_func_extended 1 |
#define GL_ARB_cl_event 1 |
#define GL_ARB_clear_buffer_object 1 |
#define GL_ARB_color_buffer_float 1 |
#define GL_ARB_compatibility 1 |
#define GL_ARB_compressed_texture_pixel_storage 1 |
#define GL_ARB_compute_shader 1 |
#define GL_ARB_conservative_depth 1 |
#define GL_ARB_copy_buffer 1 |
#define GL_ARB_copy_image 1 |
#define GL_ARB_debug_output 1 |
#define GL_ARB_depth_buffer_float 1 |
#define GL_ARB_depth_clamp 1 |
#define GL_ARB_depth_texture 1 |
#define GL_ARB_draw_buffers 1 |
#define GL_ARB_draw_buffers_blend 1 |
#define GL_ARB_draw_elements_base_vertex 1 |
#define GL_ARB_draw_indirect 1 |
#define GL_ARB_draw_instanced 1 |
#define GL_ARB_ES2_compatibility 1 |
#define GL_ARB_ES3_compatibility 1 |
#define GL_ARB_explicit_attrib_location 1 |
#define GL_ARB_explicit_uniform_location 1 |
#define GL_ARB_fragment_coord_conventions 1 |
#define GL_ARB_fragment_layer_viewport 1 |
#define GL_ARB_fragment_program 1 |
#define GL_ARB_fragment_program_shadow 1 |
#define GL_ARB_fragment_shader 1 |
#define GL_ARB_framebuffer_no_attachments 1 |
#define GL_ARB_framebuffer_object 1 |
#define GL_ARB_framebuffer_sRGB 1 |
#define GL_ARB_geometry_shader4 1 |
#define GL_ARB_get_program_binary 1 |
#define GL_ARB_gpu_shader5 1 |
#define GL_ARB_gpu_shader_fp64 1 |
#define GL_ARB_half_float_pixel 1 |
#define GL_ARB_half_float_vertex 1 |
#define GL_ARB_instanced_arrays 1 |
#define GL_ARB_internalformat_query 1 |
#define GL_ARB_internalformat_query2 1 |
#define GL_ARB_invalidate_subdata 1 |
#define GL_ARB_map_buffer_alignment 1 |
#define GL_ARB_map_buffer_range 1 |
#define GL_ARB_matrix_palette 1 |
#define GL_ARB_multi_draw_indirect 1 |
#define GL_ARB_multisample 1 |
#define GL_ARB_multitexture 1 |
#define GL_ARB_occlusion_query 1 |
#define GL_ARB_occlusion_query2 1 |
#define GL_ARB_pixel_buffer_object 1 |
#define GL_ARB_point_parameters 1 |
#define GL_ARB_point_sprite 1 |
#define GL_ARB_program_interface_query 1 |
#define GL_ARB_provoking_vertex 1 |
#define GL_ARB_robust_buffer_access_behavior 1 |
#define GL_ARB_robustness 1 |
#define GL_ARB_robustness_isolation 1 |
#define GL_ARB_sample_shading 1 |
#define GL_ARB_sampler_objects 1 |
#define GL_ARB_seamless_cube_map 1 |
#define GL_ARB_separate_shader_objects 1 |
#define GL_ARB_shader_atomic_counters 1 |
#define GL_ARB_shader_bit_encoding 1 |
#define GL_ARB_shader_image_load_store 1 |
#define GL_ARB_shader_image_size 1 |
#define GL_ARB_shader_objects 1 |
#define GL_ARB_shader_stencil_export 1 |
#define GL_ARB_shader_storage_buffer_object 1 |
#define GL_ARB_shader_subroutine 1 |
#define GL_ARB_shader_texture_lod 1 |
#define GL_ARB_shading_language_100 1 |
#define GL_ARB_shading_language_420pack 1 |
#define GL_ARB_shading_language_include 1 |
#define GL_ARB_shading_language_packing 1 |
#define GL_ARB_shadow 1 |
#define GL_ARB_shadow_ambient 1 |
#define GL_ARB_stencil_texturing 1 |
#define GL_ARB_sync 1 |
#define GL_ARB_tessellation_shader 1 |
#define GL_ARB_texture_border_clamp 1 |
#define GL_ARB_texture_buffer_object 1 |
#define GL_ARB_texture_buffer_object_rgb32 1 |
#define GL_ARB_texture_buffer_range 1 |
#define GL_ARB_texture_compression 1 |
#define GL_ARB_texture_compression_bptc 1 |
#define GL_ARB_texture_compression_rgtc 1 |
#define GL_ARB_texture_cube_map 1 |
#define GL_ARB_texture_cube_map_array 1 |
#define GL_ARB_texture_env_add 1 |
#define GL_ARB_texture_env_combine 1 |
#define GL_ARB_texture_env_crossbar 1 |
#define GL_ARB_texture_env_dot3 1 |
#define GL_ARB_texture_float 1 |
#define GL_ARB_texture_gather 1 |
#define GL_ARB_texture_mirrored_repeat 1 |
#define GL_ARB_texture_multisample 1 |
#define GL_ARB_texture_non_power_of_two 1 |
#define GL_ARB_texture_query_levels 1 |
#define GL_ARB_texture_query_lod 1 |
#define GL_ARB_texture_rectangle 1 |
#define GL_ARB_texture_rg 1 |
#define GL_ARB_texture_rgb10_a2ui 1 |
#define GL_ARB_texture_storage 1 |
#define GL_ARB_texture_storage_multisample 1 |
#define GL_ARB_texture_swizzle 1 |
#define GL_ARB_texture_view 1 |
#define GL_ARB_timer_query 1 |
#define GL_ARB_transform_feedback2 1 |
#define GL_ARB_transform_feedback3 1 |
#define GL_ARB_transform_feedback_instanced 1 |
#define GL_ARB_transpose_matrix 1 |
#define GL_ARB_uniform_buffer_object 1 |
#define GL_ARB_vertex_array_bgra 1 |
#define GL_ARB_vertex_array_object 1 |
#define GL_ARB_vertex_attrib_64bit 1 |
#define GL_ARB_vertex_attrib_binding 1 |
#define GL_ARB_vertex_blend 1 |
#define GL_ARB_vertex_buffer_object 1 |
#define GL_ARB_vertex_program 1 |
#define GL_ARB_vertex_shader 1 |
#define GL_ARB_vertex_type_2_10_10_10_rev 1 |
#define GL_ARB_viewport_array 1 |
#define GL_ARB_window_pos 1 |
#define GL_ARC_TO_NV 0xFE |
#define GL_ARRAY_BUFFER 0x8892 |
#define GL_ARRAY_BUFFER_ARB 0x8892 |
#define GL_ARRAY_BUFFER_BINDING 0x8894 |
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 |
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 |
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 |
#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 |
#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 |
#define GL_ARRAY_SIZE 0x92FB |
#define GL_ARRAY_STRIDE 0x92FE |
#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D |
#define GL_ASYNC_HISTOGRAM_SGIX 0x832C |
#define GL_ASYNC_MARKER_SGIX 0x8329 |
#define GL_ASYNC_READ_PIXELS_SGIX 0x835E |
#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C |
#define GL_ATI_draw_buffers 1 |
#define GL_ATI_element_array 1 |
#define GL_ATI_envmap_bumpmap 1 |
#define GL_ATI_fragment_shader 1 |
#define GL_ATI_map_object_buffer 1 |
#define GL_ATI_meminfo 1 |
#define GL_ATI_pixel_format_float 1 |
#define GL_ATI_pn_triangles 1 |
#define GL_ATI_separate_stencil 1 |
#define GL_ATI_text_fragment_shader 1 |
#define GL_ATI_texture_env_combine3 1 |
#define GL_ATI_texture_float 1 |
#define GL_ATI_texture_mirror_once 1 |
#define GL_ATI_vertex_array_object 1 |
#define GL_ATI_vertex_attrib_array_object 1 |
#define GL_ATI_vertex_streams 1 |
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 |
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 |
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 |
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 |
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 |
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 |
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 |
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 |
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 |
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 |
#define GL_ATTACHED_SHADERS 0x8B85 |
#define GL_ATTENUATION_EXT 0x834D |
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 |
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 |
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 |
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 |
#define GL_AUTO_GENERATE_MIPMAP 0x8295 |
#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 |
#define GL_AVERAGE_EXT 0x8335 |
#define GL_AVERAGE_HP 0x8160 |
#define GL_BACK_NORMALS_HINT_PGI 0x1A223 |
#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 |
#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 |
#define GL_BEVEL_NV 0x90A6 |
#define GL_BGR 0x80E0 |
#define GL_BGR_EXT 0x80E0 |
#define GL_BGR_INTEGER 0x8D9A |
#define GL_BGR_INTEGER_EXT 0x8D9A |
#define GL_BGRA 0x80E1 |
#define GL_BGRA_EXT 0x80E1 |
#define GL_BGRA_INTEGER 0x8D9B |
#define GL_BGRA_INTEGER_EXT 0x8D9B |
#define GL_BIAS_BIT_ATI 0x00000008 |
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 |
#define GL_BINORMAL_ARRAY_EXT 0x843A |
#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 |
#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 |
#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 |
#define GL_BLEND_COLOR 0x8005 |
#define GL_BLEND_COLOR_EXT 0x8005 |
#define GL_BLEND_DST_ALPHA 0x80CA |
#define GL_BLEND_DST_ALPHA_EXT 0x80CA |
#define GL_BLEND_DST_RGB 0x80C8 |
#define GL_BLEND_DST_RGB_EXT 0x80C8 |
#define GL_BLEND_EQUATION 0x8009 |
#define GL_BLEND_EQUATION_ALPHA 0x883D |
#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D |
#define GL_BLEND_EQUATION_EXT 0x8009 |
#define GL_BLEND_EQUATION_RGB 0x8009 |
#define GL_BLEND_EQUATION_RGB_EXT 0x8009 |
#define GL_BLEND_SRC_ALPHA 0x80CB |
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB |
#define GL_BLEND_SRC_RGB 0x80C9 |
#define GL_BLEND_SRC_RGB_EXT 0x80C9 |
#define GL_BLOCK_INDEX 0x92FD |
#define GL_BLUE_BIT_ATI 0x00000004 |
#define GL_BLUE_INTEGER 0x8D96 |
#define GL_BLUE_INTEGER_EXT 0x8D96 |
#define GL_BLUE_MAX_CLAMP_INGR 0x8566 |
#define GL_BLUE_MIN_CLAMP_INGR 0x8562 |
#define GL_BOLD_BIT_NV 0x01 |
#define GL_BOOL 0x8B56 |
#define GL_BOOL_ARB 0x8B56 |
#define GL_BOOL_VEC2 0x8B57 |
#define GL_BOOL_VEC2_ARB 0x8B57 |
#define GL_BOOL_VEC3 0x8B58 |
#define GL_BOOL_VEC3_ARB 0x8B58 |
#define GL_BOOL_VEC4 0x8B59 |
#define GL_BOOL_VEC4_ARB 0x8B59 |
#define GL_BOUNDING_BOX_NV 0x908D |
#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C |
#define GL_BUFFER 0x82E0 |
#define GL_BUFFER_ACCESS 0x88BB |
#define GL_BUFFER_ACCESS_ARB 0x88BB |
#define GL_BUFFER_ACCESS_FLAGS 0x911F |
#define GL_BUFFER_BINDING 0x9302 |
#define GL_BUFFER_DATA_SIZE 0x9303 |
#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 |
#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D |
#define GL_BUFFER_MAP_LENGTH 0x9120 |
#define GL_BUFFER_MAP_OFFSET 0x9121 |
#define GL_BUFFER_MAP_POINTER 0x88BD |
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD |
#define GL_BUFFER_MAPPED 0x88BC |
#define GL_BUFFER_MAPPED_ARB 0x88BC |
#define GL_BUFFER_OBJECT_APPLE 0x85B3 |
#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 |
#define GL_BUFFER_SIZE 0x8764 |
#define GL_BUFFER_SIZE_ARB 0x8764 |
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 |
#define GL_BUFFER_USAGE 0x8765 |
#define GL_BUFFER_USAGE_ARB 0x8765 |
#define GL_BUFFER_VARIABLE 0x92E5 |
#define GL_BUMP_ENVMAP_ATI 0x877B |
#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 |
#define GL_BUMP_ROT_MATRIX_ATI 0x8775 |
#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 |
#define GL_BUMP_TARGET_ATI 0x877C |
#define GL_BUMP_TEX_UNITS_ATI 0x8778 |
#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 |
#define GL_CAVEAT_SUPPORT 0x82B8 |
#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 |
#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA |
#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC |
#define GL_CLAMP_FRAGMENT_COLOR 0x891B |
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B |
#define GL_CLAMP_READ_COLOR 0x891C |
#define GL_CLAMP_READ_COLOR_ARB 0x891C |
#define GL_CLAMP_TO_BORDER 0x812D |
#define GL_CLAMP_TO_BORDER_ARB 0x812D |
#define GL_CLAMP_TO_BORDER_SGIS 0x812D |
#define GL_CLAMP_TO_EDGE 0x812F |
#define GL_CLAMP_TO_EDGE_SGIS 0x812F |
#define GL_CLAMP_VERTEX_COLOR 0x891A |
#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A |
#define GL_CLEAR_BUFFER 0x82B4 |
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 |
#define GL_CLIP_DISTANCE0 0x3000 |
#define GL_CLIP_DISTANCE1 0x3001 |
#define GL_CLIP_DISTANCE2 0x3002 |
#define GL_CLIP_DISTANCE3 0x3003 |
#define GL_CLIP_DISTANCE4 0x3004 |
#define GL_CLIP_DISTANCE5 0x3005 |
#define GL_CLIP_DISTANCE6 0x3006 |
#define GL_CLIP_DISTANCE7 0x3007 |
#define GL_CLIP_DISTANCE_NV 0x8C7A |
#define GL_CLIP_FAR_HINT_PGI 0x1A221 |
#define GL_CLIP_NEAR_HINT_PGI 0x1A220 |
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 |
#define GL_CLOSE_PATH_NV 0x00 |
#define GL_CMYK_EXT 0x800C |
#define GL_CMYKA_EXT 0x800D |
#define GL_CND0_ATI 0x896B |
#define GL_CND_ATI 0x896A |
#define GL_COLOR3_BIT_PGI 0x00010000 |
#define GL_COLOR4_BIT_PGI 0x00020000 |
#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 |
#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 |
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 |
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 |
#define GL_COLOR_ARRAY_EXT 0x8076 |
#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D |
#define GL_COLOR_ARRAY_LIST_IBM 103072 |
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 |
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 |
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 |
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 |
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 |
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 |
#define GL_COLOR_ATTACHMENT0 0x8CE0 |
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 |
#define GL_COLOR_ATTACHMENT1 0x8CE1 |
#define GL_COLOR_ATTACHMENT10 0x8CEA |
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA |
#define GL_COLOR_ATTACHMENT11 0x8CEB |
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB |
#define GL_COLOR_ATTACHMENT12 0x8CEC |
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC |
#define GL_COLOR_ATTACHMENT13 0x8CED |
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED |
#define GL_COLOR_ATTACHMENT14 0x8CEE |
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE |
#define GL_COLOR_ATTACHMENT15 0x8CEF |
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF |
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 |
#define GL_COLOR_ATTACHMENT2 0x8CE2 |
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 |
#define GL_COLOR_ATTACHMENT3 0x8CE3 |
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 |
#define GL_COLOR_ATTACHMENT4 0x8CE4 |
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 |
#define GL_COLOR_ATTACHMENT5 0x8CE5 |
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 |
#define GL_COLOR_ATTACHMENT6 0x8CE6 |
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 |
#define GL_COLOR_ATTACHMENT7 0x8CE7 |
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 |
#define GL_COLOR_ATTACHMENT8 0x8CE8 |
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 |
#define GL_COLOR_ATTACHMENT9 0x8CE9 |
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 |
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 |
#define GL_COLOR_COMPONENTS 0x8283 |
#define GL_COLOR_ENCODING 0x8296 |
#define GL_COLOR_FLOAT_APPLE 0x8A0F |
#define GL_COLOR_INDEX12_EXT 0x80E6 |
#define GL_COLOR_INDEX16_EXT 0x80E7 |
#define GL_COLOR_INDEX1_EXT 0x80E2 |
#define GL_COLOR_INDEX2_EXT 0x80E3 |
#define GL_COLOR_INDEX4_EXT 0x80E4 |
#define GL_COLOR_INDEX8_EXT 0x80E5 |
#define GL_COLOR_MATRIX 0x80B1 |
#define GL_COLOR_MATRIX_SGI 0x80B1 |
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 |
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 |
#define GL_COLOR_RENDERABLE 0x8286 |
#define GL_COLOR_SAMPLES_NV 0x8E20 |
#define GL_COLOR_SUM 0x8458 |
#define GL_COLOR_SUM_ARB 0x8458 |
#define GL_COLOR_SUM_CLAMP_NV 0x854F |
#define GL_COLOR_SUM_EXT 0x8458 |
#define GL_COLOR_TABLE 0x80D0 |
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD |
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD |
#define GL_COLOR_TABLE_BIAS 0x80D7 |
#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 |
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC |
#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC |
#define GL_COLOR_TABLE_FORMAT 0x80D8 |
#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 |
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB |
#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB |
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF |
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF |
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE |
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE |
#define GL_COLOR_TABLE_RED_SIZE 0x80DA |
#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA |
#define GL_COLOR_TABLE_SCALE 0x80D6 |
#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 |
#define GL_COLOR_TABLE_SGI 0x80D0 |
#define GL_COLOR_TABLE_WIDTH 0x80D9 |
#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 |
#define GL_COMBINE 0x8570 |
#define GL_COMBINE4_NV 0x8503 |
#define GL_COMBINE_ALPHA 0x8572 |
#define GL_COMBINE_ALPHA_ARB 0x8572 |
#define GL_COMBINE_ALPHA_EXT 0x8572 |
#define GL_COMBINE_ARB 0x8570 |
#define GL_COMBINE_EXT 0x8570 |
#define GL_COMBINE_RGB 0x8571 |
#define GL_COMBINE_RGB_ARB 0x8571 |
#define GL_COMBINE_RGB_EXT 0x8571 |
#define GL_COMBINER0_NV 0x8550 |
#define GL_COMBINER1_NV 0x8551 |
#define GL_COMBINER2_NV 0x8552 |
#define GL_COMBINER3_NV 0x8553 |
#define GL_COMBINER4_NV 0x8554 |
#define GL_COMBINER5_NV 0x8555 |
#define GL_COMBINER6_NV 0x8556 |
#define GL_COMBINER7_NV 0x8557 |
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 |
#define GL_COMBINER_AB_OUTPUT_NV 0x854A |
#define GL_COMBINER_BIAS_NV 0x8549 |
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 |
#define GL_COMBINER_CD_OUTPUT_NV 0x854B |
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 |
#define GL_COMBINER_INPUT_NV 0x8542 |
#define GL_COMBINER_MAPPING_NV 0x8543 |
#define GL_COMBINER_MUX_SUM_NV 0x8547 |
#define GL_COMBINER_SCALE_NV 0x8548 |
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C |
#define GL_COMMAND_BARRIER_BIT 0x00000040 |
#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 |
#define GL_COMP_BIT_ATI 0x00000002 |
#define GL_COMPARE_R_TO_TEXTURE 0x884E |
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E |
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E |
#define GL_COMPARE_REF_TO_TEXTURE 0x884E |
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B |
#define GL_COMPILE_STATUS 0x8B81 |
#define GL_COMPRESSED_ALPHA 0x84E9 |
#define GL_COMPRESSED_ALPHA_ARB 0x84E9 |
#define GL_COMPRESSED_INTENSITY 0x84EC |
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC |
#define GL_COMPRESSED_LUMINANCE 0x84EA |
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB |
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 |
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA |
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 |
#define GL_COMPRESSED_R11_EAC 0x9270 |
#define GL_COMPRESSED_RED 0x8225 |
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD |
#define GL_COMPRESSED_RED_RGTC1 0x8DBB |
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB |
#define GL_COMPRESSED_RG 0x8226 |
#define GL_COMPRESSED_RG11_EAC 0x9272 |
#define GL_COMPRESSED_RG_RGTC2 0x8DBD |
#define GL_COMPRESSED_RGB 0x84ED |
#define GL_COMPRESSED_RGB8_ETC2 0x9274 |
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
#define GL_COMPRESSED_RGB_ARB 0x84ED |
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E |
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F |
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 |
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
#define GL_COMPRESSED_RGBA 0x84EE |
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
#define GL_COMPRESSED_RGBA_ARB 0x84EE |
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB |
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 |
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 |
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA |
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC |
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD |
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 |
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 |
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 |
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 |
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 |
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 |
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 |
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 |
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C |
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 |
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 |
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 |
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE |
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC |
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC |
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE |
#define GL_COMPRESSED_SLUMINANCE 0x8C4A |
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B |
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B |
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A |
#define GL_COMPRESSED_SRGB 0x8C48 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 |
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
#define GL_COMPRESSED_SRGB8_ETC2 0x9275 |
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 |
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D |
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 |
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D |
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E |
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F |
#define GL_COMPRESSED_SRGB_EXT 0x8C48 |
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C |
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 |
#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267 |
#define GL_COMPUTE_SHADER 0x91B9 |
#define GL_COMPUTE_SHADER_BIT 0x00000020 |
#define GL_COMPUTE_SUBROUTINE 0x92ED |
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 |
#define GL_COMPUTE_TEXTURE 0x82A0 |
#define GL_CON_0_ATI 0x8941 |
#define GL_CON_10_ATI 0x894B |
#define GL_CON_11_ATI 0x894C |
#define GL_CON_12_ATI 0x894D |
#define GL_CON_13_ATI 0x894E |
#define GL_CON_14_ATI 0x894F |
#define GL_CON_15_ATI 0x8950 |
#define GL_CON_16_ATI 0x8951 |
#define GL_CON_17_ATI 0x8952 |
#define GL_CON_18_ATI 0x8953 |
#define GL_CON_19_ATI 0x8954 |
#define GL_CON_1_ATI 0x8942 |
#define GL_CON_20_ATI 0x8955 |
#define GL_CON_21_ATI 0x8956 |
#define GL_CON_22_ATI 0x8957 |
#define GL_CON_23_ATI 0x8958 |
#define GL_CON_24_ATI 0x8959 |
#define GL_CON_25_ATI 0x895A |
#define GL_CON_26_ATI 0x895B |
#define GL_CON_27_ATI 0x895C |
#define GL_CON_28_ATI 0x895D |
#define GL_CON_29_ATI 0x895E |
#define GL_CON_2_ATI 0x8943 |
#define GL_CON_30_ATI 0x895F |
#define GL_CON_31_ATI 0x8960 |
#define GL_CON_3_ATI 0x8944 |
#define GL_CON_4_ATI 0x8945 |
#define GL_CON_5_ATI 0x8946 |
#define GL_CON_6_ATI 0x8947 |
#define GL_CON_7_ATI 0x8948 |
#define GL_CON_8_ATI 0x8949 |
#define GL_CON_9_ATI 0x894A |
#define GL_CONDITION_SATISFIED 0x911C |
#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD |
#define GL_CONST_EYE_NV 0x86E5 |
#define GL_CONSTANT 0x8576 |
#define GL_CONSTANT_ALPHA 0x8003 |
#define GL_CONSTANT_ALPHA_EXT 0x8003 |
#define GL_CONSTANT_ARB 0x8576 |
#define GL_CONSTANT_BORDER 0x8151 |
#define GL_CONSTANT_BORDER_HP 0x8151 |
#define GL_CONSTANT_COLOR 0x8001 |
#define GL_CONSTANT_COLOR0_NV 0x852A |
#define GL_CONSTANT_COLOR1_NV 0x852B |
#define GL_CONSTANT_COLOR_EXT 0x8001 |
#define GL_CONSTANT_EXT 0x8576 |
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 |
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 |
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 |
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 |
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 |
#define GL_CONTEXT_FLAGS 0x821E |
#define GL_CONTEXT_PROFILE_MASK 0x9126 |
#define GL_CONTINUOUS_AMD 0x9007 |
#define GL_CONVEX_HULL_NV 0x908B |
#define GL_CONVOLUTION_1D 0x8010 |
#define GL_CONVOLUTION_1D_EXT 0x8010 |
#define GL_CONVOLUTION_2D 0x8011 |
#define GL_CONVOLUTION_2D_EXT 0x8011 |
#define GL_CONVOLUTION_BORDER_COLOR 0x8154 |
#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 |
#define GL_CONVOLUTION_BORDER_MODE 0x8013 |
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 |
#define GL_CONVOLUTION_FILTER_BIAS 0x8015 |
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 |
#define GL_CONVOLUTION_FILTER_SCALE 0x8014 |
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 |
#define GL_CONVOLUTION_FORMAT 0x8017 |
#define GL_CONVOLUTION_FORMAT_EXT 0x8017 |
#define GL_CONVOLUTION_HEIGHT 0x8019 |
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 |
#define GL_CONVOLUTION_HINT_SGIX 0x8316 |
#define GL_CONVOLUTION_WIDTH 0x8018 |
#define GL_CONVOLUTION_WIDTH_EXT 0x8018 |
#define GL_COORD_REPLACE 0x8862 |
#define GL_COORD_REPLACE_ARB 0x8862 |
#define GL_COORD_REPLACE_NV 0x8862 |
#define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING |
#define GL_COPY_READ_BUFFER_BINDING 0x8F36 |
#define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING |
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 |
#define GL_COUNT_DOWN_NV 0x9089 |
#define GL_COUNT_UP_NV 0x9088 |
#define GL_COUNTER_RANGE_AMD 0x8BC1 |
#define GL_COUNTER_TYPE_AMD 0x8BC0 |
#define GL_COVERAGE_SAMPLES_NV 0x80A9 |
#define GL_CUBIC_CURVE_TO_NV 0x0C |
#define GL_CUBIC_EXT 0x8334 |
#define GL_CUBIC_HP 0x815F |
#define GL_CULL_FRAGMENT_NV 0x86E7 |
#define GL_CULL_MODES_NV 0x86E0 |
#define GL_CULL_VERTEX_EXT 0x81AA |
#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB |
#define GL_CULL_VERTEX_IBM 103050 |
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC |
#define GL_CURRENT_ATTRIB_NV 0x8626 |
#define GL_CURRENT_BINORMAL_EXT 0x843C |
#define GL_CURRENT_FOG_COORD 0x8453 |
#define GL_CURRENT_FOG_COORDINATE 0x8453 |
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 |
#define GL_CURRENT_MATRIX_ARB 0x8641 |
#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 |
#define GL_CURRENT_MATRIX_NV 0x8641 |
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 |
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 |
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 |
#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 |
#define GL_CURRENT_PROGRAM 0x8B8D |
#define GL_CURRENT_QUERY 0x8865 |
#define GL_CURRENT_QUERY_ARB 0x8865 |
#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 |
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F |
#define GL_CURRENT_SECONDARY_COLOR 0x8459 |
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 |
#define GL_CURRENT_TANGENT_EXT 0x843B |
#define GL_CURRENT_TIME_NV 0x8E28 |
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 |
#define GL_CURRENT_VERTEX_EXT 0x87E2 |
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B |
#define GL_CURRENT_WEIGHT_ARB 0x86A8 |
#define GL_DATA_BUFFER_AMD 0x9151 |
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 |
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 |
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 |
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 |
#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 |
#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F |
#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B |
#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 |
#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D |
#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E |
#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C |
#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A |
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D |
#define GL_DEBUG_LOGGED_MESSAGES 0x9145 |
#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 |
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 |
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 |
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 |
#define GL_DEBUG_OUTPUT 0x92E0 |
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 |
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 |
#define GL_DEBUG_SEVERITY_HIGH 0x9146 |
#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 |
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 |
#define GL_DEBUG_SEVERITY_LOW 0x9148 |
#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 |
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 |
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 |
#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 |
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 |
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B |
#define GL_DEBUG_SOURCE_API 0x8246 |
#define GL_DEBUG_SOURCE_API_ARB 0x8246 |
#define GL_DEBUG_SOURCE_APPLICATION 0x824A |
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A |
#define GL_DEBUG_SOURCE_OTHER 0x824B |
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B |
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 |
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 |
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 |
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 |
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 |
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 |
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D |
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D |
#define GL_DEBUG_TYPE_ERROR 0x824C |
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C |
#define GL_DEBUG_TYPE_MARKER 0x8268 |
#define GL_DEBUG_TYPE_OTHER 0x8251 |
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 |
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 |
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 |
#define GL_DEBUG_TYPE_POP_GROUP 0x826A |
#define GL_DEBUG_TYPE_PORTABILITY 0x824F |
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F |
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 |
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E |
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E |
#define GL_DECODE_EXT 0x8A49 |
#define GL_DECR_WRAP 0x8508 |
#define GL_DECR_WRAP_EXT 0x8508 |
#define GL_DEFORMATIONS_MASK_SGIX 0x8196 |
#define GL_DELETE_STATUS 0x8B80 |
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 |
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA |
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 |
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 |
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A |
#define GL_DEPTH24_STENCIL8 0x88F0 |
#define GL_DEPTH24_STENCIL8_EXT 0x88F0 |
#define GL_DEPTH32F_STENCIL8 0x8CAD |
#define GL_DEPTH32F_STENCIL8_NV 0x8DAC |
#define GL_DEPTH_ATTACHMENT 0x8D00 |
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 |
#define GL_DEPTH_BOUNDS_EXT 0x8891 |
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 |
#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF |
#define GL_DEPTH_CLAMP 0x864F |
#define GL_DEPTH_CLAMP_FAR_AMD 0x901F |
#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E |
#define GL_DEPTH_CLAMP_NV 0x864F |
#define GL_DEPTH_COMPONENT16 0x81A5 |
#define GL_DEPTH_COMPONENT16_ARB 0x81A5 |
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 |
#define GL_DEPTH_COMPONENT24 0x81A6 |
#define GL_DEPTH_COMPONENT24_ARB 0x81A6 |
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 |
#define GL_DEPTH_COMPONENT32 0x81A7 |
#define GL_DEPTH_COMPONENT32_ARB 0x81A7 |
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 |
#define GL_DEPTH_COMPONENT32F 0x8CAC |
#define GL_DEPTH_COMPONENT32F_NV 0x8DAB |
#define GL_DEPTH_COMPONENTS 0x8284 |
#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 |
#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 |
#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 |
#define GL_DEPTH_RENDERABLE 0x8287 |
#define GL_DEPTH_STENCIL 0x84F9 |
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
#define GL_DEPTH_STENCIL_EXT 0x84F9 |
#define GL_DEPTH_STENCIL_NV 0x84F9 |
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA |
#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F |
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E |
#define GL_DEPTH_TEXTURE_MODE 0x884B |
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B |
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 |
#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 |
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C |
#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A |
#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B |
#define GL_DISCARD_ATI 0x8763 |
#define GL_DISCARD_NV 0x8530 |
#define GL_DISCRETE_AMD 0x9006 |
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE |
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF |
#define GL_DISPLAY_LIST 0x82E7 |
#define GL_DISTANCE_ATTENUATION_EXT 0x8129 |
#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 |
#define GL_DOT2_ADD_ATI 0x896C |
#define GL_DOT3_ATI 0x8966 |
#define GL_DOT3_RGB 0x86AE |
#define GL_DOT3_RGB_ARB 0x86AE |
#define GL_DOT3_RGB_EXT 0x8740 |
#define GL_DOT3_RGBA 0x86AF |
#define GL_DOT3_RGBA_ARB 0x86AF |
#define GL_DOT3_RGBA_EXT 0x8741 |
#define GL_DOT4_ATI 0x8967 |
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D |
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 |
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED |
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 |
#define GL_DOT_PRODUCT_NV 0x86EC |
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B |
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 |
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C |
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE |
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF |
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 |
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E |
#define GL_DOUBLE_MAT2 0x8F46 |
#define GL_DOUBLE_MAT2_EXT 0x8F46 |
#define GL_DOUBLE_MAT2x3 0x8F49 |
#define GL_DOUBLE_MAT2x3_EXT 0x8F49 |
#define GL_DOUBLE_MAT2x4 0x8F4A |
#define GL_DOUBLE_MAT2x4_EXT 0x8F4A |
#define GL_DOUBLE_MAT3 0x8F47 |
#define GL_DOUBLE_MAT3_EXT 0x8F47 |
#define GL_DOUBLE_MAT3x2 0x8F4B |
#define GL_DOUBLE_MAT3x2_EXT 0x8F4B |
#define GL_DOUBLE_MAT3x4 0x8F4C |
#define GL_DOUBLE_MAT3x4_EXT 0x8F4C |
#define GL_DOUBLE_MAT4 0x8F48 |
#define GL_DOUBLE_MAT4_EXT 0x8F48 |
#define GL_DOUBLE_MAT4x2 0x8F4D |
#define GL_DOUBLE_MAT4x2_EXT 0x8F4D |
#define GL_DOUBLE_MAT4x3 0x8F4E |
#define GL_DOUBLE_MAT4x3_EXT 0x8F4E |
#define GL_DOUBLE_VEC2 0x8FFC |
#define GL_DOUBLE_VEC2_EXT 0x8FFC |
#define GL_DOUBLE_VEC3 0x8FFD |
#define GL_DOUBLE_VEC3_EXT 0x8FFD |
#define GL_DOUBLE_VEC4 0x8FFE |
#define GL_DOUBLE_VEC4_EXT 0x8FFE |
#define GL_DRAW_BUFFER0 0x8825 |
#define GL_DRAW_BUFFER0_ARB 0x8825 |
#define GL_DRAW_BUFFER0_ATI 0x8825 |
#define GL_DRAW_BUFFER1 0x8826 |
#define GL_DRAW_BUFFER10 0x882F |
#define GL_DRAW_BUFFER10_ARB 0x882F |
#define GL_DRAW_BUFFER10_ATI 0x882F |
#define GL_DRAW_BUFFER11 0x8830 |
#define GL_DRAW_BUFFER11_ARB 0x8830 |
#define GL_DRAW_BUFFER11_ATI 0x8830 |
#define GL_DRAW_BUFFER12 0x8831 |
#define GL_DRAW_BUFFER12_ARB 0x8831 |
#define GL_DRAW_BUFFER12_ATI 0x8831 |
#define GL_DRAW_BUFFER13 0x8832 |
#define GL_DRAW_BUFFER13_ARB 0x8832 |
#define GL_DRAW_BUFFER13_ATI 0x8832 |
#define GL_DRAW_BUFFER14 0x8833 |
#define GL_DRAW_BUFFER14_ARB 0x8833 |
#define GL_DRAW_BUFFER14_ATI 0x8833 |
#define GL_DRAW_BUFFER15 0x8834 |
#define GL_DRAW_BUFFER15_ARB 0x8834 |
#define GL_DRAW_BUFFER15_ATI 0x8834 |
#define GL_DRAW_BUFFER1_ARB 0x8826 |
#define GL_DRAW_BUFFER1_ATI 0x8826 |
#define GL_DRAW_BUFFER2 0x8827 |
#define GL_DRAW_BUFFER2_ARB 0x8827 |
#define GL_DRAW_BUFFER2_ATI 0x8827 |
#define GL_DRAW_BUFFER3 0x8828 |
#define GL_DRAW_BUFFER3_ARB 0x8828 |
#define GL_DRAW_BUFFER3_ATI 0x8828 |
#define GL_DRAW_BUFFER4 0x8829 |
#define GL_DRAW_BUFFER4_ARB 0x8829 |
#define GL_DRAW_BUFFER4_ATI 0x8829 |
#define GL_DRAW_BUFFER5 0x882A |
#define GL_DRAW_BUFFER5_ARB 0x882A |
#define GL_DRAW_BUFFER5_ATI 0x882A |
#define GL_DRAW_BUFFER6 0x882B |
#define GL_DRAW_BUFFER6_ARB 0x882B |
#define GL_DRAW_BUFFER6_ATI 0x882B |
#define GL_DRAW_BUFFER7 0x882C |
#define GL_DRAW_BUFFER7_ARB 0x882C |
#define GL_DRAW_BUFFER7_ATI 0x882C |
#define GL_DRAW_BUFFER8 0x882D |
#define GL_DRAW_BUFFER8_ARB 0x882D |
#define GL_DRAW_BUFFER8_ATI 0x882D |
#define GL_DRAW_BUFFER9 0x882E |
#define GL_DRAW_BUFFER9_ARB 0x882E |
#define GL_DRAW_BUFFER9_ATI 0x882E |
#define GL_DRAW_FRAMEBUFFER 0x8CA9 |
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING |
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT |
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 |
#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 |
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F |
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 |
#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 |
#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 |
#define GL_DRAW_PIXELS_APPLE 0x8A0A |
#define GL_DS_BIAS_NV 0x8716 |
#define GL_DS_SCALE_NV 0x8710 |
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B |
#define GL_DSDT8_MAG8_NV 0x870A |
#define GL_DSDT8_NV 0x8709 |
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC |
#define GL_DSDT_MAG_NV 0x86F6 |
#define GL_DSDT_MAG_VIB_NV 0x86F7 |
#define GL_DSDT_NV 0x86F5 |
#define GL_DT_BIAS_NV 0x8717 |
#define GL_DT_SCALE_NV 0x8711 |
#define GL_DU8DV8_ATI 0x877A |
#define GL_DUAL_ALPHA12_SGIS 0x8112 |
#define GL_DUAL_ALPHA16_SGIS 0x8113 |
#define GL_DUAL_ALPHA4_SGIS 0x8110 |
#define GL_DUAL_ALPHA8_SGIS 0x8111 |
#define GL_DUAL_INTENSITY12_SGIS 0x811A |
#define GL_DUAL_INTENSITY16_SGIS 0x811B |
#define GL_DUAL_INTENSITY4_SGIS 0x8118 |
#define GL_DUAL_INTENSITY8_SGIS 0x8119 |
#define GL_DUAL_LUMINANCE12_SGIS 0x8116 |
#define GL_DUAL_LUMINANCE16_SGIS 0x8117 |
#define GL_DUAL_LUMINANCE4_SGIS 0x8114 |
#define GL_DUAL_LUMINANCE8_SGIS 0x8115 |
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C |
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D |
#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 |
#define GL_DUDV_ATI 0x8779 |
#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 |
#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 |
#define GL_DYNAMIC_ATI 0x8761 |
#define GL_DYNAMIC_COPY 0x88EA |
#define GL_DYNAMIC_COPY_ARB 0x88EA |
#define GL_DYNAMIC_DRAW 0x88E8 |
#define GL_DYNAMIC_DRAW_ARB 0x88E8 |
#define GL_DYNAMIC_READ 0x88E9 |
#define GL_DYNAMIC_READ_ARB 0x88E9 |
#define GL_E_TIMES_F_NV 0x8531 |
#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 |
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B |
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B |
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D |
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 |
#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 |
#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 |
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 |
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 |
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C |
#define GL_EDGEFLAG_BIT_PGI 0x00040000 |
#define GL_EIGHTH_BIT_ATI 0x00000020 |
#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 |
#define GL_ELEMENT_ARRAY_APPLE 0x8A0C |
#define GL_ELEMENT_ARRAY_ATI 0x8768 |
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 |
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 |
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 |
#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 |
#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E |
#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A |
#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D |
#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 |
#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F |
#define GL_EMBOSS_CONSTANT_NV 0x855E |
#define GL_EMBOSS_LIGHT_NV 0x855D |
#define GL_EMBOSS_MAP_NV 0x855F |
#define GL_EVAL_2D_NV 0x86C0 |
#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 |
#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 |
#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 |
#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 |
#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 |
#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 |
#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 |
#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 |
#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 |
#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 |
#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 |
#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 |
#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA |
#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB |
#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC |
#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD |
#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE |
#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF |
#define GL_EXPAND_NEGATE_NV 0x8539 |
#define GL_EXPAND_NORMAL_NV 0x8538 |
#define GL_EXT_422_pixels 1 |
#define GL_EXT_abgr 1 |
#define GL_EXT_bgra 1 |
#define GL_EXT_bindable_uniform 1 |
#define GL_EXT_blend_color 1 |
#define GL_EXT_blend_equation_separate 1 |
#define GL_EXT_blend_func_separate 1 |
#define GL_EXT_blend_logic_op 1 |
#define GL_EXT_blend_minmax 1 |
#define GL_EXT_blend_subtract 1 |
#define GL_EXT_clip_volume_hint 1 |
#define GL_EXT_cmyka 1 |
#define GL_EXT_color_subtable 1 |
#define GL_EXT_compiled_vertex_array 1 |
#define GL_EXT_convolution 1 |
#define GL_EXT_coordinate_frame 1 |
#define GL_EXT_copy_texture 1 |
#define GL_EXT_cull_vertex 1 |
#define GL_EXT_depth_bounds_test 1 |
#define GL_EXT_direct_state_access 1 |
#define GL_EXT_draw_buffers2 1 |
#define GL_EXT_draw_instanced 1 |
#define GL_EXT_draw_range_elements 1 |
#define GL_EXT_fog_coord 1 |
#define GL_EXT_framebuffer_blit 1 |
#define GL_EXT_framebuffer_multisample 1 |
#define GL_EXT_framebuffer_multisample_blit_scaled 1 |
#define GL_EXT_framebuffer_object 1 |
#define GL_EXT_framebuffer_sRGB 1 |
#define GL_EXT_geometry_shader4 1 |
#define GL_EXT_gpu_program_parameters 1 |
#define GL_EXT_gpu_shader4 1 |
#define GL_EXT_histogram 1 |
#define GL_EXT_index_array_formats 1 |
#define GL_EXT_index_func 1 |
#define GL_EXT_index_material 1 |
#define GL_EXT_index_texture 1 |
#define GL_EXT_light_texture 1 |
#define GL_EXT_misc_attribute 1 |
#define GL_EXT_multi_draw_arrays 1 |
#define GL_EXT_multisample 1 |
#define GL_EXT_packed_depth_stencil 1 |
#define GL_EXT_packed_float 1 |
#define GL_EXT_packed_pixels 1 |
#define GL_EXT_paletted_texture 1 |
#define GL_EXT_pixel_buffer_object 1 |
#define GL_EXT_pixel_transform 1 |
#define GL_EXT_pixel_transform_color_table 1 |
#define GL_EXT_point_parameters 1 |
#define GL_EXT_polygon_offset 1 |
#define GL_EXT_provoking_vertex 1 |
#define GL_EXT_rescale_normal 1 |
#define GL_EXT_secondary_color 1 |
#define GL_EXT_separate_shader_objects 1 |
#define GL_EXT_separate_specular_color 1 |
#define GL_EXT_shader_image_load_store 1 |
#define GL_EXT_shadow_funcs 1 |
#define GL_EXT_shared_texture_palette 1 |
#define GL_EXT_stencil_clear_tag 1 |
#define GL_EXT_stencil_two_side 1 |
#define GL_EXT_stencil_wrap 1 |
#define GL_EXT_subtexture 1 |
#define GL_EXT_texture 1 |
#define GL_EXT_texture3D 1 |
#define GL_EXT_texture_array 1 |
#define GL_EXT_texture_buffer_object 1 |
#define GL_EXT_texture_compression_latc 1 |
#define GL_EXT_texture_compression_rgtc 1 |
#define GL_EXT_texture_env_add 1 |
#define GL_EXT_texture_env_combine 1 |
#define GL_EXT_texture_env_dot3 1 |
#define GL_EXT_texture_filter_anisotropic 1 |
#define GL_EXT_texture_integer 1 |
#define GL_EXT_texture_lod_bias 1 |
#define GL_EXT_texture_mirror_clamp 1 |
#define GL_EXT_texture_object 1 |
#define GL_EXT_texture_perturb_normal 1 |
#define GL_EXT_texture_shared_exponent 1 |
#define GL_EXT_texture_snorm 1 |
#define GL_EXT_texture_sRGB 1 |
#define GL_EXT_texture_sRGB_decode 1 |
#define GL_EXT_texture_swizzle 1 |
#define GL_EXT_timer_query 1 |
#define GL_EXT_transform_feedback 1 |
#define GL_EXT_vertex_array 1 |
#define GL_EXT_vertex_array_bgra 1 |
#define GL_EXT_vertex_attrib_64bit 1 |
#define GL_EXT_vertex_shader 1 |
#define GL_EXT_vertex_weighting 1 |
#define GL_EXT_x11_sync_object 1 |
#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 |
#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 |
#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 |
#define GL_EYE_LINE_SGIS 0x81F6 |
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C |
#define GL_EYE_POINT_SGIS 0x81F4 |
#define GL_EYE_RADIAL_NV 0x855B |
#define GL_FACTOR_MAX_AMD 0x901D |
#define GL_FACTOR_MIN_AMD 0x901C |
#define GL_FAILURE_NV 0x9030 |
#define GL_FENCE_APPLE 0x8A0B |
#define GL_FENCE_CONDITION_NV 0x84F4 |
#define GL_FENCE_STATUS_NV 0x84F3 |
#define GL_FIELD_LOWER_NV 0x9023 |
#define GL_FIELD_UPPER_NV 0x9022 |
#define GL_FIELDS_NV 0x8E27 |
#define GL_FILE_NAME_NV 0x9074 |
#define GL_FILTER 0x829A |
#define GL_FILTER4_SGIS 0x8146 |
#define GL_FIRST_TO_REST_NV 0x90AF |
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D |
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D |
#define GL_FIXED 0x140C |
#define GL_FIXED_ONLY 0x891D |
#define GL_FIXED_ONLY_ARB 0x891D |
#define GL_FLOAT16_NV 0x8FF8 |
#define GL_FLOAT16_VEC2_NV 0x8FF9 |
#define GL_FLOAT16_VEC3_NV 0x8FFA |
#define GL_FLOAT16_VEC4_NV 0x8FFB |
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD |
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D |
#define GL_FLOAT_MAT2 0x8B5A |
#define GL_FLOAT_MAT2_ARB 0x8B5A |
#define GL_FLOAT_MAT2x3 0x8B65 |
#define GL_FLOAT_MAT2x4 0x8B66 |
#define GL_FLOAT_MAT3 0x8B5B |
#define GL_FLOAT_MAT3_ARB 0x8B5B |
#define GL_FLOAT_MAT3x2 0x8B67 |
#define GL_FLOAT_MAT3x4 0x8B68 |
#define GL_FLOAT_MAT4 0x8B5C |
#define GL_FLOAT_MAT4_ARB 0x8B5C |
#define GL_FLOAT_MAT4x2 0x8B69 |
#define GL_FLOAT_MAT4x3 0x8B6A |
#define GL_FLOAT_R16_NV 0x8884 |
#define GL_FLOAT_R32_NV 0x8885 |
#define GL_FLOAT_R_NV 0x8880 |
#define GL_FLOAT_RG16_NV 0x8886 |
#define GL_FLOAT_RG32_NV 0x8887 |
#define GL_FLOAT_RG_NV 0x8881 |
#define GL_FLOAT_RGB16_NV 0x8888 |
#define GL_FLOAT_RGB32_NV 0x8889 |
#define GL_FLOAT_RGB_NV 0x8882 |
#define GL_FLOAT_RGBA16_NV 0x888A |
#define GL_FLOAT_RGBA32_NV 0x888B |
#define GL_FLOAT_RGBA_MODE_NV 0x888E |
#define GL_FLOAT_RGBA_NV 0x8883 |
#define GL_FLOAT_VEC2 0x8B50 |
#define GL_FLOAT_VEC2_ARB 0x8B50 |
#define GL_FLOAT_VEC3 0x8B51 |
#define GL_FLOAT_VEC3_ARB 0x8B51 |
#define GL_FLOAT_VEC4 0x8B52 |
#define GL_FLOAT_VEC4_ARB 0x8B52 |
#define GL_FOG_COORD 0x8451 |
#define GL_FOG_COORD_ARRAY 0x8457 |
#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 |
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D |
#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 |
#define GL_FOG_COORD_ARRAY_POINTER 0x8456 |
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 |
#define GL_FOG_COORD_ARRAY_TYPE 0x8454 |
#define GL_FOG_COORD_SRC 0x8450 |
#define GL_FOG_COORDINATE 0x8451 |
#define GL_FOG_COORDINATE_ARRAY 0x8457 |
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D |
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D |
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 |
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 |
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 |
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 |
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 |
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 |
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 |
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 |
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 |
#define GL_FOG_COORDINATE_EXT 0x8451 |
#define GL_FOG_COORDINATE_SOURCE 0x8450 |
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 |
#define GL_FOG_DISTANCE_MODE_NV 0x855A |
#define GL_FOG_FUNC_POINTS_SGIS 0x812B |
#define GL_FOG_FUNC_SGIS 0x812A |
#define GL_FOG_OFFSET_SGIX 0x8198 |
#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 |
#define GL_FOG_SCALE_SGIX 0x81FC |
#define GL_FOG_SCALE_VALUE_SGIX 0x81FD |
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC |
#define GL_FONT_ASCENDER_NV 0x00200000 |
#define GL_FONT_DESCENDER_NV 0x00400000 |
#define GL_FONT_HAS_KERNING_NV 0x10000000 |
#define GL_FONT_HEIGHT_NV 0x00800000 |
#define GL_FONT_MAX_ADVANCE_HEIGHT_NV 0x02000000 |
#define GL_FONT_MAX_ADVANCE_WIDTH_NV 0x01000000 |
#define GL_FONT_UNDERLINE_POSITION_NV 0x04000000 |
#define GL_FONT_UNDERLINE_THICKNESS_NV 0x08000000 |
#define GL_FONT_UNITS_PER_EM_NV 0x00100000 |
#define GL_FONT_X_MAX_BOUNDS_NV 0x00040000 |
#define GL_FONT_X_MIN_BOUNDS_NV 0x00010000 |
#define GL_FONT_Y_MAX_BOUNDS_NV 0x00080000 |
#define GL_FONT_Y_MIN_BOUNDS_NV 0x00020000 |
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 |
#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 |
#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 |
#define GL_FRACTIONAL_EVEN 0x8E7C |
#define GL_FRACTIONAL_ODD 0x8E7B |
#define GL_FRAGMENT_COLOR_EXT 0x834C |
#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 |
#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 |
#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 |
#define GL_FRAGMENT_DEPTH 0x8452 |
#define GL_FRAGMENT_DEPTH_EXT 0x8452 |
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D |
#define GL_FRAGMENT_LIGHT0_SGIX 0x840C |
#define GL_FRAGMENT_LIGHT1_SGIX 0x840D |
#define GL_FRAGMENT_LIGHT2_SGIX 0x840E |
#define GL_FRAGMENT_LIGHT3_SGIX 0x840F |
#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 |
#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 |
#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 |
#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 |
#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A |
#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 |
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B |
#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 |
#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 |
#define GL_FRAGMENT_MATERIAL_EXT 0x8349 |
#define GL_FRAGMENT_NORMAL_EXT 0x834A |
#define GL_FRAGMENT_PROGRAM_ARB 0x8804 |
#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 |
#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D |
#define GL_FRAGMENT_PROGRAM_NV 0x8870 |
#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 |
#define GL_FRAGMENT_SHADER 0x8B30 |
#define GL_FRAGMENT_SHADER_ARB 0x8B30 |
#define GL_FRAGMENT_SHADER_ATI 0x8920 |
#define GL_FRAGMENT_SHADER_BIT 0x00000002 |
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B |
#define GL_FRAGMENT_SUBROUTINE 0x92EC |
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 |
#define GL_FRAGMENT_TEXTURE 0x829F |
#define GL_FRAME_NV 0x8E26 |
#define GL_FRAMEBUFFER 0x8D40 |
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 |
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 |
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 |
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 |
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 |
#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 |
#define GL_FRAMEBUFFER_BLEND 0x828B |
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 |
#define GL_FRAMEBUFFER_DEFAULT 0x8218 |
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 |
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 |
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 |
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 |
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 |
#define GL_FRAMEBUFFER_EXT 0x8D40 |
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 |
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 |
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB |
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB |
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 |
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 |
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC |
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC |
#define GL_FRAMEBUFFER_RENDERABLE 0x8289 |
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A |
#define GL_FRAMEBUFFER_SRGB 0x8DB9 |
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA |
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 |
#define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD |
#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C |
#define GL_FRAMEZOOM_SGIX 0x818B |
#define GL_FULL_RANGE_EXT 0x87E1 |
#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 |
#define GL_FULL_SUPPORT 0x82B7 |
#define GL_FUNC_ADD 0x8006 |
#define GL_FUNC_ADD_EXT 0x8006 |
#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B |
#define GL_FUNC_SUBTRACT 0x800A |
#define GL_FUNC_SUBTRACT_EXT 0x800A |
#define GL_GENERATE_MIPMAP 0x8191 |
#define GL_GENERATE_MIPMAP_HINT 0x8192 |
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 |
#define GL_GENERATE_MIPMAP_SGIS 0x8191 |
#define GL_GENERIC_ATTRIB_NV 0x8C7D |
#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 |
#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 |
#define GL_GEOMETRY_INPUT_TYPE 0x8917 |
#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB |
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB |
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 |
#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC |
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC |
#define GL_GEOMETRY_PROGRAM_NV 0x8C26 |
#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 |
#define GL_GEOMETRY_SHADER 0x8DD9 |
#define GL_GEOMETRY_SHADER_ARB 0x8DD9 |
#define GL_GEOMETRY_SHADER_BIT 0x00000004 |
#define GL_GEOMETRY_SHADER_EXT 0x8DD9 |
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F |
#define GL_GEOMETRY_SUBROUTINE 0x92EB |
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 |
#define GL_GEOMETRY_TEXTURE 0x829E |
#define GL_GEOMETRY_VERTICES_OUT 0x8916 |
#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA |
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA |
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 |
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 |
#define GL_GLEXT_VERSION 85 |
#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA |
#define GL_GLOBAL_ALPHA_SUN 0x81D9 |
#define GL_GLYPH_HAS_KERNING_NV 0x100 |
#define GL_GLYPH_HEIGHT_BIT_NV 0x02 |
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 |
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 |
#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 |
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 |
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 |
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 |
#define GL_GLYPH_WIDTH_BIT_NV 0x01 |
#define GL_GPU_ADDRESS_NV 0x8F34 |
#define GL_GREEN_BIT_ATI 0x00000002 |
#define GL_GREEN_INTEGER 0x8D95 |
#define GL_GREEN_INTEGER_EXT 0x8D95 |
#define GL_GREEN_MAX_CLAMP_INGR 0x8565 |
#define GL_GREEN_MIN_CLAMP_INGR 0x8561 |
#define GL_GREMEDY_frame_terminator 1 |
#define GL_GREMEDY_string_marker 1 |
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 |
#define GL_HALF_APPLE 0x140B |
#define GL_HALF_BIAS_NEGATE_NV 0x853B |
#define GL_HALF_BIAS_NORMAL_NV 0x853A |
#define GL_HALF_BIT_ATI 0x00000008 |
#define GL_HALF_FLOAT 0x140B |
#define GL_HALF_FLOAT_ARB 0x140B |
#define GL_HALF_FLOAT_NV 0x140B |
#define GL_HI_BIAS_NV 0x8714 |
#define GL_HI_SCALE_NV 0x870E |
#define GL_HIGH_FLOAT 0x8DF2 |
#define GL_HIGH_INT 0x8DF5 |
#define GL_HILO16_NV 0x86F8 |
#define GL_HILO8_NV 0x885E |
#define GL_HILO_NV 0x86F4 |
#define GL_HISTOGRAM 0x8024 |
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B |
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B |
#define GL_HISTOGRAM_BLUE_SIZE 0x802A |
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A |
#define GL_HISTOGRAM_EXT 0x8024 |
#define GL_HISTOGRAM_FORMAT 0x8027 |
#define GL_HISTOGRAM_FORMAT_EXT 0x8027 |
#define GL_HISTOGRAM_GREEN_SIZE 0x8029 |
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 |
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C |
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C |
#define GL_HISTOGRAM_RED_SIZE 0x8028 |
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 |
#define GL_HISTOGRAM_SINK 0x802D |
#define GL_HISTOGRAM_SINK_EXT 0x802D |
#define GL_HISTOGRAM_WIDTH 0x8026 |
#define GL_HISTOGRAM_WIDTH_EXT 0x8026 |
#define GL_HORIZONTAL_LINE_TO_NV 0x06 |
#define GL_HP_convolution_border_modes 1 |
#define GL_HP_image_transform 1 |
#define GL_HP_occlusion_test 1 |
#define GL_HP_texture_lighting 1 |
#define GL_IBM_cull_vertex 1 |
#define GL_IBM_multimode_draw_arrays 1 |
#define GL_IBM_rasterpos_clip 1 |
#define GL_IBM_vertex_array_lists 1 |
#define GL_IDENTITY_NV 0x862A |
#define GL_IGNORE_BORDER_HP 0x8150 |
#define GL_IMAGE_1D 0x904C |
#define GL_IMAGE_1D_ARRAY 0x9052 |
#define GL_IMAGE_1D_ARRAY_EXT 0x9052 |
#define GL_IMAGE_1D_EXT 0x904C |
#define GL_IMAGE_2D 0x904D |
#define GL_IMAGE_2D_ARRAY 0x9053 |
#define GL_IMAGE_2D_ARRAY_EXT 0x9053 |
#define GL_IMAGE_2D_EXT 0x904D |
#define GL_IMAGE_2D_MULTISAMPLE 0x9055 |
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 |
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 |
#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 |
#define GL_IMAGE_2D_RECT 0x904F |
#define GL_IMAGE_2D_RECT_EXT 0x904F |
#define GL_IMAGE_3D 0x904E |
#define GL_IMAGE_3D_EXT 0x904E |
#define GL_IMAGE_BINDING_ACCESS 0x8F3E |
#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E |
#define GL_IMAGE_BINDING_FORMAT 0x906E |
#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E |
#define GL_IMAGE_BINDING_LAYER 0x8F3D |
#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D |
#define GL_IMAGE_BINDING_LAYERED 0x8F3C |
#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C |
#define GL_IMAGE_BINDING_LEVEL 0x8F3B |
#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B |
#define GL_IMAGE_BINDING_NAME 0x8F3A |
#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A |
#define GL_IMAGE_BUFFER 0x9051 |
#define GL_IMAGE_BUFFER_EXT 0x9051 |
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 |
#define GL_IMAGE_CLASS_11_11_10 0x82C2 |
#define GL_IMAGE_CLASS_1_X_16 0x82BE |
#define GL_IMAGE_CLASS_1_X_32 0x82BB |
#define GL_IMAGE_CLASS_1_X_8 0x82C1 |
#define GL_IMAGE_CLASS_2_X_16 0x82BD |
#define GL_IMAGE_CLASS_2_X_32 0x82BA |
#define GL_IMAGE_CLASS_2_X_8 0x82C0 |
#define GL_IMAGE_CLASS_4_X_16 0x82BC |
#define GL_IMAGE_CLASS_4_X_32 0x82B9 |
#define GL_IMAGE_CLASS_4_X_8 0x82BF |
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 |
#define GL_IMAGE_CUBE 0x9050 |
#define GL_IMAGE_CUBE_EXT 0x9050 |
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 |
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 |
#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E |
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 |
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 |
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 |
#define GL_IMAGE_MAG_FILTER_HP 0x815C |
#define GL_IMAGE_MIN_FILTER_HP 0x815D |
#define GL_IMAGE_PIXEL_FORMAT 0x82A9 |
#define GL_IMAGE_PIXEL_TYPE 0x82AA |
#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 |
#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A |
#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B |
#define GL_IMAGE_SCALE_X_HP 0x8155 |
#define GL_IMAGE_SCALE_Y_HP 0x8156 |
#define GL_IMAGE_TEXEL_SIZE 0x82A7 |
#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 |
#define GL_IMAGE_TRANSLATE_X_HP 0x8157 |
#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 |
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B |
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A |
#define GL_INCR_WRAP 0x8507 |
#define GL_INCR_WRAP_EXT 0x8507 |
#define GL_INDEX 0x8222 |
#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 |
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 |
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 |
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 |
#define GL_INDEX_ARRAY_EXT 0x8077 |
#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E |
#define GL_INDEX_ARRAY_LIST_IBM 103073 |
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 |
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 |
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 |
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 |
#define GL_INDEX_BIT_PGI 0x00080000 |
#define GL_INDEX_MATERIAL_EXT 0x81B8 |
#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA |
#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 |
#define GL_INDEX_TEST_EXT 0x81B5 |
#define GL_INDEX_TEST_FUNC_EXT 0x81B6 |
#define GL_INDEX_TEST_REF_EXT 0x81B7 |
#define GL_INFO_LOG_LENGTH 0x8B84 |
#define GL_INGR_blend_func_separate 1 |
#define GL_INGR_color_clamp 1 |
#define GL_INGR_interlace_read 1 |
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 |
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 |
#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 |
#define GL_INT16_NV 0x8FE4 |
#define GL_INT16_VEC2_NV 0x8FE5 |
#define GL_INT16_VEC3_NV 0x8FE6 |
#define GL_INT16_VEC4_NV 0x8FE7 |
#define GL_INT64_NV 0x140E |
#define GL_INT64_VEC2_NV 0x8FE9 |
#define GL_INT64_VEC3_NV 0x8FEA |
#define GL_INT64_VEC4_NV 0x8FEB |
#define GL_INT8_NV 0x8FE0 |
#define GL_INT8_VEC2_NV 0x8FE1 |
#define GL_INT8_VEC3_NV 0x8FE2 |
#define GL_INT8_VEC4_NV 0x8FE3 |
#define GL_INT_2_10_10_10_REV 0x8D9F |
#define GL_INT_IMAGE_1D 0x9057 |
#define GL_INT_IMAGE_1D_ARRAY 0x905D |
#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D |
#define GL_INT_IMAGE_1D_EXT 0x9057 |
#define GL_INT_IMAGE_2D 0x9058 |
#define GL_INT_IMAGE_2D_ARRAY 0x905E |
#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E |
#define GL_INT_IMAGE_2D_EXT 0x9058 |
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 |
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 |
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 |
#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 |
#define GL_INT_IMAGE_2D_RECT 0x905A |
#define GL_INT_IMAGE_2D_RECT_EXT 0x905A |
#define GL_INT_IMAGE_3D 0x9059 |
#define GL_INT_IMAGE_3D_EXT 0x9059 |
#define GL_INT_IMAGE_BUFFER 0x905C |
#define GL_INT_IMAGE_BUFFER_EXT 0x905C |
#define GL_INT_IMAGE_CUBE 0x905B |
#define GL_INT_IMAGE_CUBE_EXT 0x905B |
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F |
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F |
#define GL_INT_SAMPLER_1D 0x8DC9 |
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE |
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE |
#define GL_INT_SAMPLER_1D_EXT 0x8DC9 |
#define GL_INT_SAMPLER_2D 0x8DCA |
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF |
#define GL_INT_SAMPLER_2D_EXT 0x8DCA |
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C |
#define GL_INT_SAMPLER_2D_RECT 0x8DCD |
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD |
#define GL_INT_SAMPLER_3D 0x8DCB |
#define GL_INT_SAMPLER_3D_EXT 0x8DCB |
#define GL_INT_SAMPLER_BUFFER 0x8DD0 |
#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 |
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 |
#define GL_INT_SAMPLER_CUBE 0x8DCC |
#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC |
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E |
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E |
#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 |
#define GL_INT_VEC2 0x8B53 |
#define GL_INT_VEC2_ARB 0x8B53 |
#define GL_INT_VEC3 0x8B54 |
#define GL_INT_VEC3_ARB 0x8B54 |
#define GL_INT_VEC4 0x8B55 |
#define GL_INT_VEC4_ARB 0x8B55 |
#define GL_INTEL_parallel_arrays 1 |
#define GL_INTENSITY12_EXT 0x804C |
#define GL_INTENSITY16_EXT 0x804D |
#define GL_INTENSITY16_SNORM 0x901B |
#define GL_INTENSITY16F_ARB 0x881D |
#define GL_INTENSITY16I_EXT 0x8D8B |
#define GL_INTENSITY16UI_EXT 0x8D79 |
#define GL_INTENSITY32F_ARB 0x8817 |
#define GL_INTENSITY32I_EXT 0x8D85 |
#define GL_INTENSITY32UI_EXT 0x8D73 |
#define GL_INTENSITY4_EXT 0x804A |
#define GL_INTENSITY8_EXT 0x804B |
#define GL_INTENSITY8_SNORM 0x9017 |
#define GL_INTENSITY8I_EXT 0x8D91 |
#define GL_INTENSITY8UI_EXT 0x8D7F |
#define GL_INTENSITY_EXT 0x8049 |
#define GL_INTENSITY_FLOAT16_APPLE 0x881D |
#define GL_INTENSITY_FLOAT16_ATI 0x881D |
#define GL_INTENSITY_FLOAT32_APPLE 0x8817 |
#define GL_INTENSITY_FLOAT32_ATI 0x8817 |
#define GL_INTENSITY_SNORM 0x9013 |
#define GL_INTERLACE_OML 0x8980 |
#define GL_INTERLACE_READ_INGR 0x8568 |
#define GL_INTERLACE_READ_OML 0x8981 |
#define GL_INTERLACE_SGIX 0x8094 |
#define GL_INTERLEAVED_ATTRIBS 0x8C8C |
#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C |
#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C |
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 |
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B |
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 |
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A |
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 |
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C |
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 |
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 |
#define GL_INTERNALFORMAT_PREFERRED 0x8270 |
#define GL_INTERNALFORMAT_RED_SIZE 0x8271 |
#define GL_INTERNALFORMAT_RED_TYPE 0x8278 |
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 |
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 |
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D |
#define GL_INTERNALFORMAT_SUPPORTED 0x826F |
#define GL_INTERPOLATE 0x8575 |
#define GL_INTERPOLATE_ARB 0x8575 |
#define GL_INTERPOLATE_EXT 0x8575 |
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 |
#define GL_INVALID_INDEX 0xFFFFFFFFu |
#define GL_INVARIANT_DATATYPE_EXT 0x87EB |
#define GL_INVARIANT_EXT 0x87C2 |
#define GL_INVARIANT_VALUE_EXT 0x87EA |
#define GL_INVERSE_NV 0x862B |
#define GL_INVERSE_TRANSPOSE_NV 0x862D |
#define GL_INVERTED_SCREEN_W_REND 0x8491 |
#define GL_IR_INSTRUMENT1_SGIX 0x817F |
#define GL_IS_PER_PATCH 0x92E7 |
#define GL_IS_ROW_MAJOR 0x9300 |
#define GL_ISOLINES 0x8E7A |
#define GL_ITALIC_BIT_NV 0x02 |
#define GL_IUI_N3F_V2F_EXT 0x81AF |
#define GL_IUI_N3F_V3F_EXT 0x81B0 |
#define GL_IUI_V2F_EXT 0x81AD |
#define GL_IUI_V3F_EXT 0x81AE |
#define GL_KHR_debug 1 |
#define GL_KHR_texture_compression_astc_ldr 1 |
#define GL_LARGE_CCW_ARC_TO_NV 0x16 |
#define GL_LARGE_CW_ARC_TO_NV 0x18 |
#define GL_LAST_VERTEX_CONVENTION 0x8E4E |
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E |
#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 |
#define GL_LAYER_NV 0x8DAA |
#define GL_LAYER_PROVOKING_VERTEX 0x825E |
#define GL_LERP_ATI 0x8969 |
#define GL_LIGHT_ENV_MODE_SGIX 0x8407 |
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 |
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 |
#define GL_LINE_STRIP_ADJACENCY 0x000B |
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B |
#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B |
#define GL_LINE_TO_NV 0x04 |
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 |
#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F |
#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 |
#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 |
#define GL_LINEAR_DETAIL_SGIS 0x8097 |
#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE |
#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF |
#define GL_LINEAR_SHARPEN_SGIS 0x80AD |
#define GL_LINES_ADJACENCY 0x000A |
#define GL_LINES_ADJACENCY_ARB 0x000A |
#define GL_LINES_ADJACENCY_EXT 0x000A |
#define GL_LINK_STATUS 0x8B82 |
#define GL_LIST_PRIORITY_SGIX 0x8182 |
#define GL_LO_BIAS_NV 0x8715 |
#define GL_LO_SCALE_NV 0x870F |
#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED |
#define GL_LOCAL_CONSTANT_EXT 0x87C3 |
#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC |
#define GL_LOCAL_EXT 0x87C4 |
#define GL_LOCATION 0x930E |
#define GL_LOCATION_INDEX 0x930F |
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 |
#define GL_LOW_FLOAT 0x8DF0 |
#define GL_LOW_INT 0x8DF3 |
#define GL_LOWER_LEFT 0x8CA1 |
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 |
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 |
#define GL_LUMINANCE12_EXT 0x8041 |
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 |
#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A |
#define GL_LUMINANCE16_EXT 0x8042 |
#define GL_LUMINANCE16_SNORM 0x9019 |
#define GL_LUMINANCE16F_ARB 0x881E |
#define GL_LUMINANCE16I_EXT 0x8D8C |
#define GL_LUMINANCE16UI_EXT 0x8D7A |
#define GL_LUMINANCE32F_ARB 0x8818 |
#define GL_LUMINANCE32I_EXT 0x8D86 |
#define GL_LUMINANCE32UI_EXT 0x8D74 |
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 |
#define GL_LUMINANCE4_EXT 0x803F |
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 |
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 |
#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 |
#define GL_LUMINANCE8_EXT 0x8040 |
#define GL_LUMINANCE8_SNORM 0x9015 |
#define GL_LUMINANCE8I_EXT 0x8D92 |
#define GL_LUMINANCE8UI_EXT 0x8D80 |
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F |
#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D |
#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B |
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 |
#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 |
#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 |
#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 |
#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 |
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F |
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F |
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 |
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 |
#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D |
#define GL_LUMINANCE_ALPHA_SNORM 0x9012 |
#define GL_LUMINANCE_FLOAT16_APPLE 0x881E |
#define GL_LUMINANCE_FLOAT16_ATI 0x881E |
#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 |
#define GL_LUMINANCE_FLOAT32_ATI 0x8818 |
#define GL_LUMINANCE_INTEGER_EXT 0x8D9C |
#define GL_LUMINANCE_SNORM 0x9011 |
#define GL_MAD_ATI 0x8968 |
#define GL_MAGNITUDE_BIAS_NV 0x8718 |
#define GL_MAGNITUDE_SCALE_NV 0x8712 |
#define GL_MAJOR_VERSION 0x821B |
#define GL_MANUAL_GENERATE_MIPMAP 0x8294 |
#define GL_MAP1_BINORMAL_EXT 0x8446 |
#define GL_MAP1_TANGENT_EXT 0x8444 |
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 |
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A |
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B |
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C |
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D |
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E |
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F |
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 |
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 |
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 |
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 |
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 |
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 |
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 |
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 |
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 |
#define GL_MAP2_BINORMAL_EXT 0x8447 |
#define GL_MAP2_TANGENT_EXT 0x8445 |
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 |
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A |
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B |
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C |
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D |
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E |
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F |
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 |
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 |
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 |
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 |
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 |
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 |
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 |
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 |
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 |
#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 |
#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 |
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
#define GL_MAP_READ_BIT 0x0001 |
#define GL_MAP_TESSELLATION_NV 0x86C2 |
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
#define GL_MAP_WRITE_BIT 0x0002 |
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 |
#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 |
#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 |
#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 |
#define GL_MAT_EMISSION_BIT_PGI 0x00800000 |
#define GL_MAT_SHININESS_BIT_PGI 0x02000000 |
#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 |
#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C |
#define GL_MATRIX0_ARB 0x88C0 |
#define GL_MATRIX0_NV 0x8630 |
#define GL_MATRIX10_ARB 0x88CA |
#define GL_MATRIX11_ARB 0x88CB |
#define GL_MATRIX12_ARB 0x88CC |
#define GL_MATRIX13_ARB 0x88CD |
#define GL_MATRIX14_ARB 0x88CE |
#define GL_MATRIX15_ARB 0x88CF |
#define GL_MATRIX16_ARB 0x88D0 |
#define GL_MATRIX17_ARB 0x88D1 |
#define GL_MATRIX18_ARB 0x88D2 |
#define GL_MATRIX19_ARB 0x88D3 |
#define GL_MATRIX1_ARB 0x88C1 |
#define GL_MATRIX1_NV 0x8631 |
#define GL_MATRIX20_ARB 0x88D4 |
#define GL_MATRIX21_ARB 0x88D5 |
#define GL_MATRIX22_ARB 0x88D6 |
#define GL_MATRIX23_ARB 0x88D7 |
#define GL_MATRIX24_ARB 0x88D8 |
#define GL_MATRIX25_ARB 0x88D9 |
#define GL_MATRIX26_ARB 0x88DA |
#define GL_MATRIX27_ARB 0x88DB |
#define GL_MATRIX28_ARB 0x88DC |
#define GL_MATRIX29_ARB 0x88DD |
#define GL_MATRIX2_ARB 0x88C2 |
#define GL_MATRIX2_NV 0x8632 |
#define GL_MATRIX30_ARB 0x88DE |
#define GL_MATRIX31_ARB 0x88DF |
#define GL_MATRIX3_ARB 0x88C3 |
#define GL_MATRIX3_NV 0x8633 |
#define GL_MATRIX4_ARB 0x88C4 |
#define GL_MATRIX4_NV 0x8634 |
#define GL_MATRIX5_ARB 0x88C5 |
#define GL_MATRIX5_NV 0x8635 |
#define GL_MATRIX6_ARB 0x88C6 |
#define GL_MATRIX6_NV 0x8636 |
#define GL_MATRIX7_ARB 0x88C7 |
#define GL_MATRIX7_NV 0x8637 |
#define GL_MATRIX8_ARB 0x88C8 |
#define GL_MATRIX9_ARB 0x88C9 |
#define GL_MATRIX_EXT 0x87C0 |
#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 |
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 |
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 |
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 |
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 |
#define GL_MATRIX_PALETTE_ARB 0x8840 |
#define GL_MATRIX_STRIDE 0x92FF |
#define GL_MAX 0x8008 |
#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 |
#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 |
#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 |
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF |
#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 |
#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D |
#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 |
#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F |
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC |
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 |
#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED |
#define GL_MAX_CLIP_DISTANCES 0x0D32 |
#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 |
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 |
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF |
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 |
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 |
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E |
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 |
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 |
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 |
#define GL_MAX_COMBINED_DIMENSIONS 0x8282 |
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 |
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF |
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 |
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 |
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS |
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC |
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E |
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F |
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D |
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 |
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 |
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD |
#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB |
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB |
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 |
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC |
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB |
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 |
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE |
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF |
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B |
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B |
#define GL_MAX_CONVOLUTION_WIDTH 0x801A |
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C |
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C |
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 |
#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 |
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 |
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 |
#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 |
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 |
#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 |
#define GL_MAX_DEPTH 0x8280 |
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F |
#define GL_MAX_DRAW_BUFFERS 0x8824 |
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 |
#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 |
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC |
#define GL_MAX_ELEMENT_INDEX 0x8D6B |
#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 |
#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 |
#define GL_MAX_EXT 0x8008 |
#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C |
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 |
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 |
#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 |
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE |
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C |
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C |
#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 |
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 |
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA |
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 |
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 |
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 |
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 |
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 |
#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D |
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D |
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF |
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 |
#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 |
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD |
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 |
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 |
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 |
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 |
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 |
#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A |
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A |
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 |
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 |
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 |
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 |
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 |
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 |
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 |
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C |
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF |
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF |
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF |
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD |
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD |
#define GL_MAX_HEIGHT 0x827F |
#define GL_MAX_IMAGE_SAMPLES 0x906D |
#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D |
#define GL_MAX_IMAGE_UNITS 0x8F38 |
#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 |
#define GL_MAX_INTEGER_SAMPLES 0x9110 |
#define GL_MAX_LABEL_LENGTH 0x82E8 |
#define GL_MAX_LAYERS 0x8281 |
#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 |
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 |
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 |
#define GL_MAX_NAME_LENGTH 0x92F6 |
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 |
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB |
#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 |
#define GL_MAX_PATCH_VERTICES 0x8E7D |
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 |
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 |
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 |
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B |
#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 |
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD |
#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 |
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 |
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 |
#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 |
#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 |
#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 |
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 |
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 |
#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 |
#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 |
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F |
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E |
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 |
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E |
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF |
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 |
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB |
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 |
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 |
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F |
#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 |
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 |
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 |
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 |
#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 |
#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 |
#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 |
#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 |
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 |
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D |
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C |
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 |
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F |
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F |
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F |
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F |
#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 |
#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 |
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 |
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 |
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 |
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 |
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 |
#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 |
#define GL_MAX_SAMPLES 0x8D57 |
#define GL_MAX_SAMPLES_EXT 0x8D57 |
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 |
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE |
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD |
#define GL_MAX_SHININESS_NV 0x8504 |
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 |
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A |
#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 |
#define GL_MAX_SPOT_EXPONENT_NV 0x8505 |
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 |
#define GL_MAX_SUBROUTINES 0x8DE7 |
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD |
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 |
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB |
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C |
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 |
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 |
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 |
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 |
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 |
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F |
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE |
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 |
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC |
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D |
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 |
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 |
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 |
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A |
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 |
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E |
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 |
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B |
#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B |
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B |
#define GL_MAX_TEXTURE_COORDS 0x8871 |
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 |
#define GL_MAX_TEXTURE_COORDS_NV 0x8871 |
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 |
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 |
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD |
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
#define GL_MAX_TEXTURE_UNITS 0x84E2 |
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 |
#define GL_MAX_TRACK_MATRICES_NV 0x862F |
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E |
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 |
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A |
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 |
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
#define GL_MAX_UNIFORM_LOCATIONS 0x826E |
#define GL_MAX_VARYING_COMPONENTS 0x8B4B |
#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B |
#define GL_MAX_VARYING_FLOATS 0x8B4B |
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B |
#define GL_MAX_VARYING_VECTORS 0x8DFC |
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 |
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC |
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 |
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA |
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 |
#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 |
#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 |
#define GL_MAX_VERTEX_HINT_PGI 0x1A22D |
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA |
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 |
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 |
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 |
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 |
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 |
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 |
#define GL_MAX_VERTEX_STREAMS 0x8E71 |
#define GL_MAX_VERTEX_STREAMS_ATI 0x876B |
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C |
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A |
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 |
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE |
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE |
#define GL_MAX_VIEWPORTS 0x825B |
#define GL_MAX_WIDTH 0x827E |
#define GL_MEDIUM_FLOAT 0x8DF1 |
#define GL_MEDIUM_INT 0x8DF4 |
#define GL_MESA_pack_invert 1 |
#define GL_MESA_resize_buffers 1 |
#define GL_MESA_window_pos 1 |
#define GL_MESA_ycbcr_texture 1 |
#define GL_MESAX_texture_stack 1 |
#define GL_MIN 0x8007 |
#define GL_MIN_EXT 0x8007 |
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B |
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B |
#define GL_MIN_LOD_WARNING_AMD 0x919C |
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC |
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 |
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E |
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E |
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E |
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 |
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 |
#define GL_MIN_SPARSE_LEVEL_AMD 0x919B |
#define GL_MINMAX 0x802E |
#define GL_MINMAX_EXT 0x802E |
#define GL_MINMAX_FORMAT 0x802F |
#define GL_MINMAX_FORMAT_EXT 0x802F |
#define GL_MINMAX_SINK 0x8030 |
#define GL_MINMAX_SINK_EXT 0x8030 |
#define GL_MINOR_VERSION 0x821C |
#define GL_MIPMAP 0x8293 |
#define GL_MIRROR_CLAMP_ATI 0x8742 |
#define GL_MIRROR_CLAMP_EXT 0x8742 |
#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 |
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 |
#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 |
#define GL_MIRRORED_REPEAT 0x8370 |
#define GL_MIRRORED_REPEAT_ARB 0x8370 |
#define GL_MIRRORED_REPEAT_IBM 0x8370 |
#define GL_MITER_REVERT_NV 0x90A7 |
#define GL_MITER_TRUNCATE_NV 0x90A8 |
#define GL_MODELVIEW0_ARB 0x1700 |
#define GL_MODELVIEW0_EXT GL_MODELVIEW |
#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX |
#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH |
#define GL_MODELVIEW10_ARB 0x872A |
#define GL_MODELVIEW11_ARB 0x872B |
#define GL_MODELVIEW12_ARB 0x872C |
#define GL_MODELVIEW13_ARB 0x872D |
#define GL_MODELVIEW14_ARB 0x872E |
#define GL_MODELVIEW15_ARB 0x872F |
#define GL_MODELVIEW16_ARB 0x8730 |
#define GL_MODELVIEW17_ARB 0x8731 |
#define GL_MODELVIEW18_ARB 0x8732 |
#define GL_MODELVIEW19_ARB 0x8733 |
#define GL_MODELVIEW1_ARB 0x850A |
#define GL_MODELVIEW1_EXT 0x850A |
#define GL_MODELVIEW1_MATRIX_EXT 0x8506 |
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 |
#define GL_MODELVIEW20_ARB 0x8734 |
#define GL_MODELVIEW21_ARB 0x8735 |
#define GL_MODELVIEW22_ARB 0x8736 |
#define GL_MODELVIEW23_ARB 0x8737 |
#define GL_MODELVIEW24_ARB 0x8738 |
#define GL_MODELVIEW25_ARB 0x8739 |
#define GL_MODELVIEW26_ARB 0x873A |
#define GL_MODELVIEW27_ARB 0x873B |
#define GL_MODELVIEW28_ARB 0x873C |
#define GL_MODELVIEW29_ARB 0x873D |
#define GL_MODELVIEW2_ARB 0x8722 |
#define GL_MODELVIEW30_ARB 0x873E |
#define GL_MODELVIEW31_ARB 0x873F |
#define GL_MODELVIEW3_ARB 0x8723 |
#define GL_MODELVIEW4_ARB 0x8724 |
#define GL_MODELVIEW5_ARB 0x8725 |
#define GL_MODELVIEW6_ARB 0x8726 |
#define GL_MODELVIEW7_ARB 0x8727 |
#define GL_MODELVIEW8_ARB 0x8728 |
#define GL_MODELVIEW9_ARB 0x8729 |
#define GL_MODELVIEW_PROJECTION_NV 0x8629 |
#define GL_MODULATE_ADD_ATI 0x8744 |
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 |
#define GL_MODULATE_SUBTRACT_ATI 0x8746 |
#define GL_MOV_ATI 0x8961 |
#define GL_MOVE_TO_CONTINUES_NV 0x90B6 |
#define GL_MOVE_TO_NV 0x02 |
#define GL_MOVE_TO_RESETS_NV 0x90B5 |
#define GL_MUL_ATI 0x8964 |
#define GL_MULTI_HULLS_NV 0x908C |
#define GL_MULTISAMPLE 0x809D |
#define GL_MULTISAMPLE_3DFX 0x86B2 |
#define GL_MULTISAMPLE_ARB 0x809D |
#define GL_MULTISAMPLE_BIT 0x20000000 |
#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 |
#define GL_MULTISAMPLE_BIT_ARB 0x20000000 |
#define GL_MULTISAMPLE_BIT_EXT 0x20000000 |
#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 |
#define GL_MULTISAMPLE_EXT 0x809D |
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 |
#define GL_MULTISAMPLE_SGIS 0x809D |
#define GL_MVP_MATRIX_EXT 0x87E3 |
#define GL_NAME_LENGTH 0x92F9 |
#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 |
#define GL_NAMED_STRING_TYPE_ARB 0x8DEA |
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 |
#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 |
#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 |
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E |
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D |
#define GL_NEGATE_BIT_ATI 0x00000004 |
#define GL_NEGATIVE_ONE_EXT 0x87DF |
#define GL_NEGATIVE_W_EXT 0x87DC |
#define GL_NEGATIVE_X_EXT 0x87D9 |
#define GL_NEGATIVE_Y_EXT 0x87DA |
#define GL_NEGATIVE_Z_EXT 0x87DB |
#define GL_NEXT_BUFFER_NV -2 |
#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 |
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 |
#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 |
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 |
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 |
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 |
#define GL_NORMAL_ARRAY_EXT 0x8075 |
#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C |
#define GL_NORMAL_ARRAY_LIST_IBM 103071 |
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 |
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 |
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F |
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F |
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E |
#define GL_NORMAL_BIT_PGI 0x08000000 |
#define GL_NORMAL_MAP 0x8511 |
#define GL_NORMAL_MAP_ARB 0x8511 |
#define GL_NORMAL_MAP_EXT 0x8511 |
#define GL_NORMAL_MAP_NV 0x8511 |
#define GL_NORMALIZED_RANGE_EXT 0x87E0 |
#define GL_NUM_ACTIVE_VARIABLES 0x9304 |
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 |
#define GL_NUM_EXTENSIONS 0x821D |
#define GL_NUM_FILL_STREAMS_NV 0x8E29 |
#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F |
#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E |
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E |
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 |
#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 |
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 |
#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 |
#define GL_NUM_PASSES_ATI 0x8970 |
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
#define GL_NUM_SAMPLE_COUNTS 0x9380 |
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 |
#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 |
#define GL_NV_bindless_texture 1 |
#define GL_NV_blend_square 1 |
#define GL_NV_conditional_render 1 |
#define GL_NV_copy_depth_to_color 1 |
#define GL_NV_copy_image 1 |
#define GL_NV_depth_buffer_float 1 |
#define GL_NV_depth_clamp 1 |
#define GL_NV_evaluators 1 |
#define GL_NV_explicit_multisample 1 |
#define GL_NV_fence 1 |
#define GL_NV_float_buffer 1 |
#define GL_NV_fog_distance 1 |
#define GL_NV_fragment_program 1 |
#define GL_NV_fragment_program2 1 |
#define GL_NV_fragment_program4 1 |
#define GL_NV_fragment_program_option 1 |
#define GL_NV_framebuffer_multisample_coverage 1 |
#define GL_NV_geometry_program4 1 |
#define GL_NV_geometry_shader4 1 |
#define GL_NV_gpu_program4 1 |
#define GL_NV_gpu_program5 1 |
#define GL_NV_gpu_shader5 1 |
#define GL_NV_half_float 1 |
#define GL_NV_light_max_exponent 1 |
#define GL_NV_multisample_coverage 1 |
#define GL_NV_multisample_filter_hint 1 |
#define GL_NV_occlusion_query 1 |
#define GL_NV_packed_depth_stencil 1 |
#define GL_NV_parameter_buffer_object 1 |
#define GL_NV_parameter_buffer_object2 1 |
#define GL_NV_path_rendering 1 |
#define GL_NV_pixel_data_range 1 |
#define GL_NV_point_sprite 1 |
#define GL_NV_present_video 1 |
#define GL_NV_primitive_restart 1 |
#define GL_NV_register_combiners 1 |
#define GL_NV_register_combiners2 1 |
#define GL_NV_shader_atomic_float 1 |
#define GL_NV_shader_buffer_load 1 |
#define GL_NV_shader_buffer_store 1 |
#define GL_NV_tessellation_program5 1 |
#define GL_NV_texgen_emboss 1 |
#define GL_NV_texgen_reflection 1 |
#define GL_NV_texture_barrier 1 |
#define GL_NV_texture_compression_vtc 1 |
#define GL_NV_texture_env_combine4 1 |
#define GL_NV_texture_expand_normal 1 |
#define GL_NV_texture_multisample 1 |
#define GL_NV_texture_rectangle 1 |
#define GL_NV_texture_shader 1 |
#define GL_NV_texture_shader2 1 |
#define GL_NV_texture_shader3 1 |
#define GL_NV_transform_feedback 1 |
#define GL_NV_transform_feedback2 1 |
#define GL_NV_vdpau_interop 1 |
#define GL_NV_vertex_array_range 1 |
#define GL_NV_vertex_array_range2 1 |
#define GL_NV_vertex_attrib_integer_64bit 1 |
#define GL_NV_vertex_buffer_unified_memory 1 |
#define GL_NV_vertex_program 1 |
#define GL_NV_vertex_program1_1 1 |
#define GL_NV_vertex_program2 1 |
#define GL_NV_vertex_program2_option 1 |
#define GL_NV_vertex_program3 1 |
#define GL_NV_vertex_program4 1 |
#define GL_NV_video_capture 1 |
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A |
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 |
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 |
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 |
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 |
#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 |
#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 |
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 |
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 |
#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 |
#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 |
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 |
#define GL_OBJECT_LINE_SGIS 0x81F7 |
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 |
#define GL_OBJECT_POINT_SGIS 0x81F5 |
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 |
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F |
#define GL_OBJECT_TYPE 0x9112 |
#define GL_OBJECT_TYPE_ARB 0x8B4E |
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 |
#define GL_OCCLUSION_TEST_HP 0x8165 |
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 |
#define GL_OES_read_format 1 |
#define GL_OFFSET 0x92FC |
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 |
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 |
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 |
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 |
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 |
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 |
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 |
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 |
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV |
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV |
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 |
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV |
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 |
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 |
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C |
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D |
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 |
#define GL_OML_interlace 1 |
#define GL_OML_resample 1 |
#define GL_OML_subsample 1 |
#define GL_ONE_EXT 0x87DE |
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 |
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 |
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB |
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA |
#define GL_OP_ADD_EXT 0x8787 |
#define GL_OP_CLAMP_EXT 0x878E |
#define GL_OP_CROSS_PRODUCT_EXT 0x8797 |
#define GL_OP_DOT3_EXT 0x8784 |
#define GL_OP_DOT4_EXT 0x8785 |
#define GL_OP_EXP_BASE_2_EXT 0x8791 |
#define GL_OP_FLOOR_EXT 0x878F |
#define GL_OP_FRAC_EXT 0x8789 |
#define GL_OP_INDEX_EXT 0x8782 |
#define GL_OP_LOG_BASE_2_EXT 0x8792 |
#define GL_OP_MADD_EXT 0x8788 |
#define GL_OP_MAX_EXT 0x878A |
#define GL_OP_MIN_EXT 0x878B |
#define GL_OP_MOV_EXT 0x8799 |
#define GL_OP_MUL_EXT 0x8786 |
#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 |
#define GL_OP_NEGATE_EXT 0x8783 |
#define GL_OP_POWER_EXT 0x8793 |
#define GL_OP_RECIP_EXT 0x8794 |
#define GL_OP_RECIP_SQRT_EXT 0x8795 |
#define GL_OP_ROUND_EXT 0x8790 |
#define GL_OP_SET_GE_EXT 0x878C |
#define GL_OP_SET_LT_EXT 0x878D |
#define GL_OP_SUB_EXT 0x8796 |
#define GL_OPERAND0_ALPHA 0x8598 |
#define GL_OPERAND0_ALPHA_ARB 0x8598 |
#define GL_OPERAND0_ALPHA_EXT 0x8598 |
#define GL_OPERAND0_RGB 0x8590 |
#define GL_OPERAND0_RGB_ARB 0x8590 |
#define GL_OPERAND0_RGB_EXT 0x8590 |
#define GL_OPERAND1_ALPHA 0x8599 |
#define GL_OPERAND1_ALPHA_ARB 0x8599 |
#define GL_OPERAND1_ALPHA_EXT 0x8599 |
#define GL_OPERAND1_RGB 0x8591 |
#define GL_OPERAND1_RGB_ARB 0x8591 |
#define GL_OPERAND1_RGB_EXT 0x8591 |
#define GL_OPERAND2_ALPHA 0x859A |
#define GL_OPERAND2_ALPHA_ARB 0x859A |
#define GL_OPERAND2_ALPHA_EXT 0x859A |
#define GL_OPERAND2_RGB 0x8592 |
#define GL_OPERAND2_RGB_ARB 0x8592 |
#define GL_OPERAND2_RGB_EXT 0x8592 |
#define GL_OPERAND3_ALPHA_NV 0x859B |
#define GL_OPERAND3_RGB_NV 0x8593 |
#define GL_OUTPUT_COLOR0_EXT 0x879B |
#define GL_OUTPUT_COLOR1_EXT 0x879C |
#define GL_OUTPUT_FOG_EXT 0x87BD |
#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D |
#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 |
#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 |
#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 |
#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA |
#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB |
#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC |
#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD |
#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE |
#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF |
#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 |
#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E |
#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 |
#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 |
#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 |
#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 |
#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 |
#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 |
#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 |
#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 |
#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 |
#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA |
#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F |
#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB |
#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC |
#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 |
#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 |
#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 |
#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 |
#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 |
#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 |
#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 |
#define GL_OUTPUT_VERTEX_EXT 0x879A |
#define GL_PACK_CMYK_HINT_EXT 0x800E |
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D |
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C |
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E |
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B |
#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 |
#define GL_PACK_IMAGE_HEIGHT 0x806C |
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C |
#define GL_PACK_INVERT_MESA 0x8758 |
#define GL_PACK_RESAMPLE_OML 0x8984 |
#define GL_PACK_RESAMPLE_SGIX 0x842C |
#define GL_PACK_ROW_BYTES_APPLE 0x8A15 |
#define GL_PACK_SKIP_IMAGES 0x806B |
#define GL_PACK_SKIP_IMAGES_EXT 0x806B |
#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 |
#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 |
#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 |
#define GL_PARTIAL_SUCCESS_NV 0x902E |
#define GL_PASS_THROUGH_NV 0x86E6 |
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 |
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 |
#define GL_PATCH_VERTICES 0x8E72 |
#define GL_PATCHES 0x000E |
#define GL_PATH_CLIENT_LENGTH_NV 0x907F |
#define GL_PATH_COMMAND_COUNT_NV 0x909D |
#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 |
#define GL_PATH_COORD_COUNT_NV 0x909E |
#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF |
#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F |
#define GL_PATH_DASH_CAPS_NV 0x907B |
#define GL_PATH_DASH_OFFSET_NV 0x907E |
#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 |
#define GL_PATH_END_CAPS_NV 0x9076 |
#define GL_PATH_ERROR_POSITION_NV 0x90AB |
#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 |
#define GL_PATH_FILL_COVER_MODE_NV 0x9082 |
#define GL_PATH_FILL_MASK_NV 0x9081 |
#define GL_PATH_FILL_MODE_NV 0x9080 |
#define GL_PATH_FOG_GEN_MODE_NV 0x90AC |
#define GL_PATH_FORMAT_PS_NV 0x9071 |
#define GL_PATH_FORMAT_SVG_NV 0x9070 |
#define GL_PATH_GEN_COEFF_NV 0x90B1 |
#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 |
#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 |
#define GL_PATH_GEN_MODE_NV 0x90B0 |
#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C |
#define GL_PATH_INITIAL_END_CAP_NV 0x9077 |
#define GL_PATH_JOIN_STYLE_NV 0x9079 |
#define GL_PATH_MITER_LIMIT_NV 0x907A |
#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A |
#define GL_PATH_SAMPLE_QUALITY_NV 0x9085 |
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD |
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE |
#define GL_PATH_STENCIL_FUNC_NV 0x90B7 |
#define GL_PATH_STENCIL_REF_NV 0x90B8 |
#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 |
#define GL_PATH_STROKE_BOUND_NV 0x9086 |
#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 |
#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 |
#define GL_PATH_STROKE_MASK_NV 0x9084 |
#define GL_PATH_STROKE_OVERSAMPLE_COUNT_NV 0x9087 |
#define GL_PATH_STROKE_WIDTH_NV 0x9075 |
#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D |
#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 |
#define GL_PER_STAGE_CONSTANTS_NV 0x8535 |
#define GL_PERCENTAGE_AMD 0x8BC3 |
#define GL_PERFMON_RESULT_AMD 0x8BC6 |
#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 |
#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 |
#define GL_PERFORMANCE_MONITOR_AMD 0x9152 |
#define GL_PERTURB_EXT 0x85AE |
#define GL_PGI_misc_hints 1 |
#define GL_PGI_vertex_hints 1 |
#define GL_PHONG_HINT_WIN 0x80EB |
#define GL_PHONG_WIN 0x80EA |
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 |
#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 |
#define GL_PIXEL_COUNT_NV 0x8866 |
#define GL_PIXEL_COUNTER_BITS_NV 0x8864 |
#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 |
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 |
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 |
#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 |
#define GL_PIXEL_MAG_FILTER_EXT 0x8331 |
#define GL_PIXEL_MIN_FILTER_EXT 0x8332 |
#define GL_PIXEL_PACK_BUFFER 0x88EB |
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB |
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED |
#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED |
#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB |
#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 |
#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 |
#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 |
#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 |
#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A |
#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 |
#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 |
#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B |
#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 |
#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 |
#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 |
#define GL_PIXEL_TEX_GEN_SGIX 0x8139 |
#define GL_PIXEL_TEXTURE_SGIS 0x8353 |
#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E |
#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F |
#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 |
#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 |
#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 |
#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 |
#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 |
#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 |
#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 |
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 |
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 |
#define GL_PIXEL_UNPACK_BUFFER 0x88EC |
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC |
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF |
#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF |
#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC |
#define GL_PN_TRIANGLES_ATI 0x87F0 |
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 |
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 |
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 |
#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 |
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 |
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 |
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 |
#define GL_POINT_DISTANCE_ATTENUATION 0x8129 |
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 |
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 |
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 |
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 |
#define GL_POINT_SIZE_MAX 0x8127 |
#define GL_POINT_SIZE_MAX_ARB 0x8127 |
#define GL_POINT_SIZE_MAX_EXT 0x8127 |
#define GL_POINT_SIZE_MAX_SGIS 0x8127 |
#define GL_POINT_SIZE_MIN 0x8126 |
#define GL_POINT_SIZE_MIN_ARB 0x8126 |
#define GL_POINT_SIZE_MIN_EXT 0x8126 |
#define GL_POINT_SIZE_MIN_SGIS 0x8126 |
#define GL_POINT_SPRITE 0x8861 |
#define GL_POINT_SPRITE_ARB 0x8861 |
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
#define GL_POINT_SPRITE_NV 0x8861 |
#define GL_POINT_SPRITE_R_MODE_NV 0x8863 |
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 |
#define GL_POLYGON_OFFSET_EXT 0x8037 |
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 |
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB |
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB |
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 |
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 |
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA |
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA |
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 |
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 |
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 |
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 |
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 |
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 |
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 |
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 |
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 |
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 |
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 |
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 |
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 |
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 |
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F |
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F |
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 |
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 |
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E |
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E |
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 |
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 |
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 |
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 |
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D |
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D |
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 |
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 |
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C |
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C |
#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 |
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B |
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 |
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C |
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A |
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 |
#define GL_PRESENT_DURATION_NV 0x8E2B |
#define GL_PRESENT_TIME_NV 0x8E2A |
#define GL_PRESERVE_ATI 0x8762 |
#define GL_PREVIOUS 0x8578 |
#define GL_PREVIOUS_ARB 0x8578 |
#define GL_PREVIOUS_EXT 0x8578 |
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 |
#define GL_PRIMARY_COLOR 0x8577 |
#define GL_PRIMARY_COLOR_ARB 0x8577 |
#define GL_PRIMARY_COLOR_EXT 0x8577 |
#define GL_PRIMARY_COLOR_NV 0x852C |
#define GL_PRIMITIVE_ID_NV 0x8C7C |
#define GL_PRIMITIVE_RESTART 0x8F9D |
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E |
#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 |
#define GL_PRIMITIVE_RESTART_NV 0x8558 |
#define GL_PRIMITIVES_GENERATED 0x8C87 |
#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 |
#define GL_PRIMITIVES_GENERATED_NV 0x8C87 |
#define GL_PROGRAM 0x82E2 |
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 |
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 |
#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 |
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC |
#define GL_PROGRAM_BINARY_FORMATS 0x87FF |
#define GL_PROGRAM_BINARY_LENGTH 0x8741 |
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
#define GL_PROGRAM_BINDING_ARB 0x8677 |
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B |
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B |
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 |
#define GL_PROGRAM_ERROR_STRING_NV 0x8874 |
#define GL_PROGRAM_FORMAT_ARB 0x8876 |
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 |
#define GL_PROGRAM_INPUT 0x92E3 |
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 |
#define GL_PROGRAM_LENGTH_ARB 0x8627 |
#define GL_PROGRAM_LENGTH_NV 0x8627 |
#define GL_PROGRAM_MATRIX_EXT 0x8E2D |
#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F |
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 |
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 |
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE |
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 |
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA |
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 |
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A |
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 |
#define GL_PROGRAM_OBJECT_ARB 0x8B40 |
#define GL_PROGRAM_OUTPUT 0x92E4 |
#define GL_PROGRAM_PARAMETER_NV 0x8644 |
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 |
#define GL_PROGRAM_PIPELINE 0x82E4 |
#define GL_PROGRAM_PIPELINE_BINDING 0x825A |
#define GL_PROGRAM_POINT_SIZE 0x8642 |
#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 |
#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 |
#define GL_PROGRAM_RESIDENT_NV 0x8647 |
#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 |
#define GL_PROGRAM_SEPARABLE 0x8258 |
#define GL_PROGRAM_STRING_ARB 0x8628 |
#define GL_PROGRAM_STRING_NV 0x8628 |
#define GL_PROGRAM_TARGET_NV 0x8646 |
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 |
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 |
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 |
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 |
#define GL_PROJECTIVE_2D_NV 0x9093 |
#define GL_PROJECTIVE_3D_NV 0x9095 |
#define GL_PROVOKING_VERTEX 0x8E4F |
#define GL_PROVOKING_VERTEX_EXT 0x8E4F |
#define GL_PROXY_COLOR_TABLE 0x80D3 |
#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 |
#define GL_PROXY_HISTOGRAM 0x8025 |
#define GL_PROXY_HISTOGRAM_EXT 0x8025 |
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 |
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 |
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 |
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 |
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 |
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 |
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 |
#define GL_PROXY_TEXTURE_1D_EXT 0x8063 |
#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B |
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B |
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B |
#define GL_PROXY_TEXTURE_2D_EXT 0x8064 |
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 |
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 |
#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C |
#define GL_PROXY_TEXTURE_3D 0x8070 |
#define GL_PROXY_TEXTURE_3D_EXT 0x8070 |
#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 |
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD |
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B |
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B |
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B |
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B |
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 |
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 |
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 |
#define GL_PURGEABLE_APPLE 0x8A1D |
#define GL_QUAD_ALPHA4_SGIS 0x811E |
#define GL_QUAD_ALPHA8_SGIS 0x811F |
#define GL_QUAD_INTENSITY4_SGIS 0x8122 |
#define GL_QUAD_INTENSITY8_SGIS 0x8123 |
#define GL_QUAD_LUMINANCE4_SGIS 0x8120 |
#define GL_QUAD_LUMINANCE8_SGIS 0x8121 |
#define GL_QUAD_MESH_SUN 0x8614 |
#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 |
#define GL_QUADRATIC_CURVE_TO_NV 0x0A |
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C |
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C |
#define GL_QUARTER_BIT_ATI 0x00000010 |
#define GL_QUERY 0x82E3 |
#define GL_QUERY_BUFFER_AMD 0x9192 |
#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 |
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 |
#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 |
#define GL_QUERY_BY_REGION_WAIT 0x8E15 |
#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 |
#define GL_QUERY_COUNTER_BITS 0x8864 |
#define GL_QUERY_COUNTER_BITS_ARB 0x8864 |
#define GL_QUERY_NO_WAIT 0x8E14 |
#define GL_QUERY_NO_WAIT_NV 0x8E14 |
#define GL_QUERY_OBJECT_AMD 0x9153 |
#define GL_QUERY_RESULT 0x8866 |
#define GL_QUERY_RESULT_ARB 0x8866 |
#define GL_QUERY_RESULT_AVAILABLE 0x8867 |
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 |
#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 |
#define GL_QUERY_WAIT 0x8E13 |
#define GL_QUERY_WAIT_NV 0x8E13 |
#define GL_R11F_G11F_B10F 0x8C3A |
#define GL_R11F_G11F_B10F_EXT 0x8C3A |
#define GL_R16 0x822A |
#define GL_R16_SNORM 0x8F98 |
#define GL_R16F 0x822D |
#define GL_R16I 0x8233 |
#define GL_R16UI 0x8234 |
#define GL_R1UI_C3F_V3F_SUN 0x85C6 |
#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 |
#define GL_R1UI_C4UB_V3F_SUN 0x85C5 |
#define GL_R1UI_N3F_V3F_SUN 0x85C7 |
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB |
#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA |
#define GL_R1UI_T2F_V3F_SUN 0x85C9 |
#define GL_R1UI_V3F_SUN 0x85C4 |
#define GL_R32F 0x822E |
#define GL_R32I 0x8235 |
#define GL_R32UI 0x8236 |
#define GL_R8 0x8229 |
#define GL_R8_SNORM 0x8F94 |
#define GL_R8I 0x8231 |
#define GL_R8UI 0x8232 |
#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 |
#define GL_RASTERIZER_DISCARD 0x8C89 |
#define GL_RASTERIZER_DISCARD_EXT 0x8C89 |
#define GL_RASTERIZER_DISCARD_NV 0x8C89 |
#define GL_READ_FRAMEBUFFER 0x8CA8 |
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA |
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 |
#define GL_READ_ONLY 0x88B8 |
#define GL_READ_ONLY_ARB 0x88B8 |
#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B |
#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 |
#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D |
#define GL_READ_PIXELS 0x828C |
#define GL_READ_PIXELS_FORMAT 0x828D |
#define GL_READ_PIXELS_TYPE 0x828E |
#define GL_READ_WRITE 0x88BA |
#define GL_READ_WRITE_ARB 0x88BA |
#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE |
#define GL_RECT_NV 0xF6 |
#define GL_RED_BIT_ATI 0x00000001 |
#define GL_RED_INTEGER 0x8D94 |
#define GL_RED_INTEGER_EXT 0x8D94 |
#define GL_RED_MAX_CLAMP_INGR 0x8564 |
#define GL_RED_MIN_CLAMP_INGR 0x8560 |
#define GL_RED_SNORM 0x8F90 |
#define GL_REDUCE 0x8016 |
#define GL_REDUCE_EXT 0x8016 |
#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E |
#define GL_REFERENCE_PLANE_SGIX 0x817D |
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B |
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A |
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 |
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 |
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 |
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 |
#define GL_REFLECTION_MAP 0x8512 |
#define GL_REFLECTION_MAP_ARB 0x8512 |
#define GL_REFLECTION_MAP_EXT 0x8512 |
#define GL_REFLECTION_MAP_NV 0x8512 |
#define GL_REG_0_ATI 0x8921 |
#define GL_REG_10_ATI 0x892B |
#define GL_REG_11_ATI 0x892C |
#define GL_REG_12_ATI 0x892D |
#define GL_REG_13_ATI 0x892E |
#define GL_REG_14_ATI 0x892F |
#define GL_REG_15_ATI 0x8930 |
#define GL_REG_16_ATI 0x8931 |
#define GL_REG_17_ATI 0x8932 |
#define GL_REG_18_ATI 0x8933 |
#define GL_REG_19_ATI 0x8934 |
#define GL_REG_1_ATI 0x8922 |
#define GL_REG_20_ATI 0x8935 |
#define GL_REG_21_ATI 0x8936 |
#define GL_REG_22_ATI 0x8937 |
#define GL_REG_23_ATI 0x8938 |
#define GL_REG_24_ATI 0x8939 |
#define GL_REG_25_ATI 0x893A |
#define GL_REG_26_ATI 0x893B |
#define GL_REG_27_ATI 0x893C |
#define GL_REG_28_ATI 0x893D |
#define GL_REG_29_ATI 0x893E |
#define GL_REG_2_ATI 0x8923 |
#define GL_REG_30_ATI 0x893F |
#define GL_REG_31_ATI 0x8940 |
#define GL_REG_3_ATI 0x8924 |
#define GL_REG_4_ATI 0x8925 |
#define GL_REG_5_ATI 0x8926 |
#define GL_REG_6_ATI 0x8927 |
#define GL_REG_7_ATI 0x8928 |
#define GL_REG_8_ATI 0x8929 |
#define GL_REG_9_ATI 0x892A |
#define GL_REGISTER_COMBINERS_NV 0x8522 |
#define GL_RELATIVE_ARC_TO_NV 0xFF |
#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D |
#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 |
#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 |
#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 |
#define GL_RELATIVE_LINE_TO_NV 0x05 |
#define GL_RELATIVE_MOVE_TO_NV 0x03 |
#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B |
#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 |
#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 |
#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 |
#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F |
#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 |
#define GL_RELEASED_APPLE 0x8A19 |
#define GL_REND_screen_coordinates 1 |
#define GL_RENDERBUFFER 0x8D41 |
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 |
#define GL_RENDERBUFFER_BINDING 0x8CA7 |
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 |
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 |
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 |
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB |
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 |
#define GL_RENDERBUFFER_EXT 0x8D41 |
#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD |
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 |
#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 |
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 |
#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 |
#define GL_RENDERBUFFER_SAMPLES 0x8CAB |
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB |
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 |
#define GL_RENDERBUFFER_WIDTH 0x8D42 |
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 |
#define GL_REPLACE_EXT 0x8062 |
#define GL_REPLACE_MIDDLE_SUN 0x0002 |
#define GL_REPLACE_OLDEST_SUN 0x0003 |
#define GL_REPLACE_VALUE_AMD 0x874B |
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 |
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 |
#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 |
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 |
#define GL_REPLACEMENT_CODE_SUN 0x81D8 |
#define GL_REPLICATE_BORDER 0x8153 |
#define GL_REPLICATE_BORDER_HP 0x8153 |
#define GL_RESAMPLE_AVERAGE_OML 0x8988 |
#define GL_RESAMPLE_DECIMATE_OML 0x8989 |
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 |
#define GL_RESAMPLE_REPLICATE_OML 0x8986 |
#define GL_RESAMPLE_REPLICATE_SGIX 0x842E |
#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 |
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F |
#define GL_RESCALE_NORMAL 0x803A |
#define GL_RESCALE_NORMAL_EXT 0x803A |
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 |
#define GL_RESTART_PATH_NV 0xF0 |
#define GL_RESTART_SUN 0x0001 |
#define GL_RETAINED_APPLE 0x8A1B |
#define GL_RG 0x8227 |
#define GL_RG16 0x822C |
#define GL_RG16_SNORM 0x8F99 |
#define GL_RG16F 0x822F |
#define GL_RG16I 0x8239 |
#define GL_RG16UI 0x823A |
#define GL_RG32F 0x8230 |
#define GL_RG32I 0x823B |
#define GL_RG32UI 0x823C |
#define GL_RG8 0x822B |
#define GL_RG8_SNORM 0x8F95 |
#define GL_RG8I 0x8237 |
#define GL_RG8UI 0x8238 |
#define GL_RG_INTEGER 0x8228 |
#define GL_RG_SNORM 0x8F91 |
#define GL_RGB10_A2_EXT 0x8059 |
#define GL_RGB10_A2UI 0x906F |
#define GL_RGB10_EXT 0x8052 |
#define GL_RGB12_EXT 0x8053 |
#define GL_RGB16_EXT 0x8054 |
#define GL_RGB16_SNORM 0x8F9A |
#define GL_RGB16F 0x881B |
#define GL_RGB16F_ARB 0x881B |
#define GL_RGB16I 0x8D89 |
#define GL_RGB16I_EXT 0x8D89 |
#define GL_RGB16UI 0x8D77 |
#define GL_RGB16UI_EXT 0x8D77 |
#define GL_RGB2_EXT 0x804E |
#define GL_RGB32F 0x8815 |
#define GL_RGB32F_ARB 0x8815 |
#define GL_RGB32I 0x8D83 |
#define GL_RGB32I_EXT 0x8D83 |
#define GL_RGB32UI 0x8D71 |
#define GL_RGB32UI_EXT 0x8D71 |
#define GL_RGB4_EXT 0x804F |
#define GL_RGB4_S3TC 0x83A1 |
#define GL_RGB565 0x8D62 |
#define GL_RGB5_A1_EXT 0x8057 |
#define GL_RGB5_EXT 0x8050 |
#define GL_RGB8_EXT 0x8051 |
#define GL_RGB8_SNORM 0x8F96 |
#define GL_RGB8I 0x8D8F |
#define GL_RGB8I_EXT 0x8D8F |
#define GL_RGB8UI 0x8D7D |
#define GL_RGB8UI_EXT 0x8D7D |
#define GL_RGB9_E5 0x8C3D |
#define GL_RGB9_E5_EXT 0x8C3D |
#define GL_RGB_422_APPLE 0x8A1F |
#define GL_RGB_FLOAT16_APPLE 0x881B |
#define GL_RGB_FLOAT16_ATI 0x881B |
#define GL_RGB_FLOAT32_APPLE 0x8815 |
#define GL_RGB_FLOAT32_ATI 0x8815 |
#define GL_RGB_INTEGER 0x8D98 |
#define GL_RGB_INTEGER_EXT 0x8D98 |
#define GL_RGB_S3TC 0x83A0 |
#define GL_RGB_SCALE 0x8573 |
#define GL_RGB_SCALE_ARB 0x8573 |
#define GL_RGB_SCALE_EXT 0x8573 |
#define GL_RGB_SNORM 0x8F92 |
#define GL_RGBA12_EXT 0x805A |
#define GL_RGBA16_EXT 0x805B |
#define GL_RGBA16_SNORM 0x8F9B |
#define GL_RGBA16F 0x881A |
#define GL_RGBA16F_ARB 0x881A |
#define GL_RGBA16I 0x8D88 |
#define GL_RGBA16I_EXT 0x8D88 |
#define GL_RGBA16UI 0x8D76 |
#define GL_RGBA16UI_EXT 0x8D76 |
#define GL_RGBA2_EXT 0x8055 |
#define GL_RGBA32F 0x8814 |
#define GL_RGBA32F_ARB 0x8814 |
#define GL_RGBA32I 0x8D82 |
#define GL_RGBA32I_EXT 0x8D82 |
#define GL_RGBA32UI 0x8D70 |
#define GL_RGBA32UI_EXT 0x8D70 |
#define GL_RGBA4_DXT5_S3TC 0x83A5 |
#define GL_RGBA4_EXT 0x8056 |
#define GL_RGBA4_S3TC 0x83A3 |
#define GL_RGBA8_EXT 0x8058 |
#define GL_RGBA8_SNORM 0x8F97 |
#define GL_RGBA8I 0x8D8E |
#define GL_RGBA8I_EXT 0x8D8E |
#define GL_RGBA8UI 0x8D7C |
#define GL_RGBA8UI_EXT 0x8D7C |
#define GL_RGBA_DXT5_S3TC 0x83A4 |
#define GL_RGBA_FLOAT16_APPLE 0x881A |
#define GL_RGBA_FLOAT16_ATI 0x881A |
#define GL_RGBA_FLOAT32_APPLE 0x8814 |
#define GL_RGBA_FLOAT32_ATI 0x8814 |
#define GL_RGBA_FLOAT_MODE_ARB 0x8820 |
#define GL_RGBA_FLOAT_MODE_ATI 0x8820 |
#define GL_RGBA_INTEGER 0x8D99 |
#define GL_RGBA_INTEGER_EXT 0x8D99 |
#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E |
#define GL_RGBA_S3TC 0x83A2 |
#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C |
#define GL_RGBA_SNORM 0x8F93 |
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 |
#define GL_ROUND_NV 0x90A4 |
#define GL_S3_s3tc 1 |
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E |
#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E |
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E |
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F |
#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F |
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F |
#define GL_SAMPLE_BUFFERS 0x80A8 |
#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 |
#define GL_SAMPLE_BUFFERS_ARB 0x80A8 |
#define GL_SAMPLE_BUFFERS_EXT 0x80A8 |
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 |
#define GL_SAMPLE_COVERAGE 0x80A0 |
#define GL_SAMPLE_COVERAGE_ARB 0x80A0 |
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB |
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA |
#define GL_SAMPLE_MASK 0x8E51 |
#define GL_SAMPLE_MASK_EXT 0x80A0 |
#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB |
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB |
#define GL_SAMPLE_MASK_NV 0x8E51 |
#define GL_SAMPLE_MASK_SGIS 0x80A0 |
#define GL_SAMPLE_MASK_VALUE 0x8E52 |
#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA |
#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 |
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA |
#define GL_SAMPLE_PATTERN_EXT 0x80AC |
#define GL_SAMPLE_PATTERN_SGIS 0x80AC |
#define GL_SAMPLE_POSITION 0x8E50 |
#define GL_SAMPLE_POSITION_NV 0x8E50 |
#define GL_SAMPLE_SHADING 0x8C36 |
#define GL_SAMPLE_SHADING_ARB 0x8C36 |
#define GL_SAMPLER 0x82E6 |
#define GL_SAMPLER_1D 0x8B5D |
#define GL_SAMPLER_1D_ARB 0x8B5D |
#define GL_SAMPLER_1D_ARRAY 0x8DC0 |
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 |
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 |
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 |
#define GL_SAMPLER_1D_SHADOW 0x8B61 |
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 |
#define GL_SAMPLER_2D 0x8B5E |
#define GL_SAMPLER_2D_ARB 0x8B5E |
#define GL_SAMPLER_2D_ARRAY 0x8DC1 |
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 |
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 |
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B |
#define GL_SAMPLER_2D_RECT 0x8B63 |
#define GL_SAMPLER_2D_RECT_ARB 0x8B63 |
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 |
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 |
#define GL_SAMPLER_2D_SHADOW 0x8B62 |
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 |
#define GL_SAMPLER_3D 0x8B5F |
#define GL_SAMPLER_3D_ARB 0x8B5F |
#define GL_SAMPLER_BINDING 0x8919 |
#define GL_SAMPLER_BUFFER 0x8DC2 |
#define GL_SAMPLER_BUFFER_AMD 0x9001 |
#define GL_SAMPLER_BUFFER_EXT 0x8DC2 |
#define GL_SAMPLER_CUBE 0x8B60 |
#define GL_SAMPLER_CUBE_ARB 0x8B60 |
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C |
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C |
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D |
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D |
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 |
#define GL_SAMPLER_OBJECT_AMD 0x9155 |
#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 |
#define GL_SAMPLES 0x80A9 |
#define GL_SAMPLES_3DFX 0x86B4 |
#define GL_SAMPLES_ARB 0x80A9 |
#define GL_SAMPLES_EXT 0x80A9 |
#define GL_SAMPLES_PASSED 0x8914 |
#define GL_SAMPLES_PASSED_ARB 0x8914 |
#define GL_SAMPLES_SGIS 0x80A9 |
#define GL_SATURATE_BIT_ATI 0x00000040 |
#define GL_SCALAR_EXT 0x87BE |
#define GL_SCALE_BY_FOUR_NV 0x853F |
#define GL_SCALE_BY_ONE_HALF_NV 0x8540 |
#define GL_SCALE_BY_TWO_NV 0x853E |
#define GL_SCALEBIAS_HINT_SGIX 0x8322 |
#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA |
#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB |
#define GL_SCREEN_COORDINATES_REND 0x8490 |
#define GL_SECONDARY_COLOR_ARRAY 0x845E |
#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 |
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C |
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C |
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E |
#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 |
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 |
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 |
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D |
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D |
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A |
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A |
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C |
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C |
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B |
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B |
#define GL_SECONDARY_COLOR_NV 0x852D |
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D |
#define GL_SEPARABLE_2D 0x8012 |
#define GL_SEPARABLE_2D_EXT 0x8012 |
#define GL_SEPARATE_ATTRIBS 0x8C8D |
#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D |
#define GL_SEPARATE_ATTRIBS_NV 0x8C8D |
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA |
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA |
#define GL_SET_AMD 0x874A |
#define GL_SGI_color_matrix 1 |
#define GL_SGI_color_table 1 |
#define GL_SGI_texture_color_table 1 |
#define GL_SGIS_detail_texture 1 |
#define GL_SGIS_fog_function 1 |
#define GL_SGIS_generate_mipmap 1 |
#define GL_SGIS_multisample 1 |
#define GL_SGIS_pixel_texture 1 |
#define GL_SGIS_point_line_texgen 1 |
#define GL_SGIS_point_parameters 1 |
#define GL_SGIS_sharpen_texture 1 |
#define GL_SGIS_texture4D 1 |
#define GL_SGIS_texture_border_clamp 1 |
#define GL_SGIS_texture_color_mask 1 |
#define GL_SGIS_texture_edge_clamp 1 |
#define GL_SGIS_texture_filter4 1 |
#define GL_SGIS_texture_lod 1 |
#define GL_SGIX_async 1 |
#define GL_SGIX_async_histogram 1 |
#define GL_SGIX_async_pixel 1 |
#define GL_SGIX_blend_alpha_minmax 1 |
#define GL_SGIX_calligraphic_fragment 1 |
#define GL_SGIX_clipmap 1 |
#define GL_SGIX_convolution_accuracy 1 |
#define GL_SGIX_depth_pass_instrument 1 |
#define GL_SGIX_depth_texture 1 |
#define GL_SGIX_flush_raster 1 |
#define GL_SGIX_fog_offset 1 |
#define GL_SGIX_fog_scale 1 |
#define GL_SGIX_fragment_lighting 1 |
#define GL_SGIX_framezoom 1 |
#define GL_SGIX_igloo_interface 1 |
#define GL_SGIX_instruments 1 |
#define GL_SGIX_interlace 1 |
#define GL_SGIX_ir_instrument1 1 |
#define GL_SGIX_list_priority 1 |
#define GL_SGIX_pixel_texture 1 |
#define GL_SGIX_pixel_tiles 1 |
#define GL_SGIX_polynomial_ffd 1 |
#define GL_SGIX_reference_plane 1 |
#define GL_SGIX_resample 1 |
#define GL_SGIX_scalebias_hint 1 |
#define GL_SGIX_shadow 1 |
#define GL_SGIX_shadow_ambient 1 |
#define GL_SGIX_sprite 1 |
#define GL_SGIX_subsample 1 |
#define GL_SGIX_tag_sample_buffer 1 |
#define GL_SGIX_texture_add_env 1 |
#define GL_SGIX_texture_coordinate_clamp 1 |
#define GL_SGIX_texture_lod_bias 1 |
#define GL_SGIX_texture_multi_buffer 1 |
#define GL_SGIX_texture_scale_bias 1 |
#define GL_SGIX_texture_select 1 |
#define GL_SGIX_vertex_preclip 1 |
#define GL_SGIX_ycrcb 1 |
#define GL_SGIX_ycrcb_subsample 1 |
#define GL_SGIX_ycrcba 1 |
#define GL_SHADER 0x82E1 |
#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
#define GL_SHADER_COMPILER 0x8DFA |
#define GL_SHADER_CONSISTENT_NV 0x86DD |
#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 |
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 |
#define GL_SHADER_IMAGE_ATOMIC 0x82A6 |
#define GL_SHADER_IMAGE_LOAD 0x82A4 |
#define GL_SHADER_IMAGE_STORE 0x82A5 |
#define GL_SHADER_INCLUDE_ARB 0x8DAE |
#define GL_SHADER_OBJECT_ARB 0x8B48 |
#define GL_SHADER_OPERATION_NV 0x86DF |
#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 |
#define GL_SHADER_STORAGE_BLOCK 0x92E6 |
#define GL_SHADER_STORAGE_BUFFER 0x90D2 |
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 |
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF |
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 |
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 |
#define GL_SHADER_TYPE 0x8B4F |
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C |
#define GL_SHADOW_AMBIENT_SGIX 0x80BF |
#define GL_SHADOW_ATTENUATION_EXT 0x834E |
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB |
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 |
#define GL_SIGNALED 0x9119 |
#define GL_SIGNED_ALPHA8_NV 0x8706 |
#define GL_SIGNED_ALPHA_NV 0x8705 |
#define GL_SIGNED_HILO16_NV 0x86FA |
#define GL_SIGNED_HILO8_NV 0x885F |
#define GL_SIGNED_HILO_NV 0x86F9 |
#define GL_SIGNED_IDENTITY_NV 0x853C |
#define GL_SIGNED_INTENSITY8_NV 0x8708 |
#define GL_SIGNED_INTENSITY_NV 0x8707 |
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 |
#define GL_SIGNED_LUMINANCE8_NV 0x8702 |
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 |
#define GL_SIGNED_LUMINANCE_NV 0x8701 |
#define GL_SIGNED_NEGATE_NV 0x853D |
#define GL_SIGNED_NORMALIZED 0x8F9C |
#define GL_SIGNED_RGB8_NV 0x86FF |
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D |
#define GL_SIGNED_RGB_NV 0x86FE |
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C |
#define GL_SIGNED_RGBA8_NV 0x86FC |
#define GL_SIGNED_RGBA_NV 0x86FB |
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC |
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE |
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD |
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF |
#define GL_SINGLE_COLOR 0x81F9 |
#define GL_SINGLE_COLOR_EXT 0x81F9 |
#define GL_SKIP_COMPONENTS1_NV -6 |
#define GL_SKIP_COMPONENTS2_NV -5 |
#define GL_SKIP_COMPONENTS3_NV -4 |
#define GL_SKIP_COMPONENTS4_NV -3 |
#define GL_SKIP_DECODE_EXT 0x8A4A |
#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 |
#define GL_SLICE_ACCUM_SUN 0x85CC |
#define GL_SLUMINANCE 0x8C46 |
#define GL_SLUMINANCE8 0x8C47 |
#define GL_SLUMINANCE8_ALPHA8 0x8C45 |
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 |
#define GL_SLUMINANCE8_EXT 0x8C47 |
#define GL_SLUMINANCE_ALPHA 0x8C44 |
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 |
#define GL_SLUMINANCE_EXT 0x8C46 |
#define GL_SMALL_CCW_ARC_TO_NV 0x12 |
#define GL_SMALL_CW_ARC_TO_NV 0x14 |
#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 |
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E |
#define GL_SOURCE0_ALPHA 0x8588 |
#define GL_SOURCE0_ALPHA_ARB 0x8588 |
#define GL_SOURCE0_ALPHA_EXT 0x8588 |
#define GL_SOURCE0_RGB 0x8580 |
#define GL_SOURCE0_RGB_ARB 0x8580 |
#define GL_SOURCE0_RGB_EXT 0x8580 |
#define GL_SOURCE1_ALPHA 0x8589 |
#define GL_SOURCE1_ALPHA_ARB 0x8589 |
#define GL_SOURCE1_ALPHA_EXT 0x8589 |
#define GL_SOURCE1_RGB 0x8581 |
#define GL_SOURCE1_RGB_ARB 0x8581 |
#define GL_SOURCE1_RGB_EXT 0x8581 |
#define GL_SOURCE2_ALPHA 0x858A |
#define GL_SOURCE2_ALPHA_ARB 0x858A |
#define GL_SOURCE2_ALPHA_EXT 0x858A |
#define GL_SOURCE2_RGB 0x8582 |
#define GL_SOURCE2_RGB_ARB 0x8582 |
#define GL_SOURCE2_RGB_EXT 0x8582 |
#define GL_SOURCE3_ALPHA_NV 0x858B |
#define GL_SOURCE3_RGB_NV 0x8583 |
#define GL_SPARE0_NV 0x852E |
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 |
#define GL_SPARE1_NV 0x852F |
#define GL_SPRITE_AXIAL_SGIX 0x814C |
#define GL_SPRITE_AXIS_SGIX 0x814A |
#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E |
#define GL_SPRITE_MODE_SGIX 0x8149 |
#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D |
#define GL_SPRITE_SGIX 0x8148 |
#define GL_SPRITE_TRANSLATION_SGIX 0x814B |
#define GL_SQUARE_NV 0x90A3 |
#define GL_SRC0_ALPHA 0x8588 |
#define GL_SRC0_RGB 0x8580 |
#define GL_SRC1_ALPHA 0x8589 |
#define GL_SRC1_COLOR 0x88F9 |
#define GL_SRC1_RGB 0x8581 |
#define GL_SRC2_ALPHA 0x858A |
#define GL_SRC2_RGB 0x8582 |
#define GL_SRGB 0x8C40 |
#define GL_SRGB8 0x8C41 |
#define GL_SRGB8_ALPHA8 0x8C43 |
#define GL_SRGB8_ALPHA8_EXT 0x8C43 |
#define GL_SRGB8_EXT 0x8C41 |
#define GL_SRGB_ALPHA 0x8C42 |
#define GL_SRGB_ALPHA_EXT 0x8C42 |
#define GL_SRGB_DECODE_ARB 0x8299 |
#define GL_SRGB_EXT 0x8C40 |
#define GL_SRGB_READ 0x8297 |
#define GL_SRGB_WRITE 0x8298 |
#define GL_STANDARD_FONT_NAME_NV 0x9072 |
#define GL_STATIC_ATI 0x8760 |
#define GL_STATIC_COPY 0x88E6 |
#define GL_STATIC_COPY_ARB 0x88E6 |
#define GL_STATIC_DRAW 0x88E4 |
#define GL_STATIC_DRAW_ARB 0x88E4 |
#define GL_STATIC_READ 0x88E5 |
#define GL_STATIC_READ_ARB 0x88E5 |
#define GL_STENCIL_ATTACHMENT 0x8D20 |
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 |
#define GL_STENCIL_BACK_FAIL 0x8801 |
#define GL_STENCIL_BACK_FAIL_ATI 0x8801 |
#define GL_STENCIL_BACK_FUNC 0x8800 |
#define GL_STENCIL_BACK_FUNC_ATI 0x8800 |
#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D |
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 |
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 |
#define GL_STENCIL_BACK_REF 0x8CA3 |
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 |
#define GL_STENCIL_COMPONENTS 0x8285 |
#define GL_STENCIL_INDEX1 0x8D46 |
#define GL_STENCIL_INDEX16 0x8D49 |
#define GL_STENCIL_INDEX16_EXT 0x8D49 |
#define GL_STENCIL_INDEX1_EXT 0x8D46 |
#define GL_STENCIL_INDEX4 0x8D47 |
#define GL_STENCIL_INDEX4_EXT 0x8D47 |
#define GL_STENCIL_INDEX8 0x8D48 |
#define GL_STENCIL_INDEX8_EXT 0x8D48 |
#define GL_STENCIL_OP_VALUE_AMD 0x874C |
#define GL_STENCIL_RENDERABLE 0x8288 |
#define GL_STENCIL_TAG_BITS_EXT 0x88F2 |
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 |
#define GL_STORAGE_CACHED_APPLE 0x85BE |
#define GL_STORAGE_CLIENT_APPLE 0x85B4 |
#define GL_STORAGE_PRIVATE_APPLE 0x85BD |
#define GL_STORAGE_SHARED_APPLE 0x85BF |
#define GL_STREAM_COPY 0x88E2 |
#define GL_STREAM_COPY_ARB 0x88E2 |
#define GL_STREAM_DRAW 0x88E0 |
#define GL_STREAM_DRAW_ARB 0x88E0 |
#define GL_STREAM_READ 0x88E1 |
#define GL_STREAM_READ_ARB 0x88E1 |
#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 |
#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 |
#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 |
#define GL_SUB_ATI 0x8965 |
#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F |
#define GL_SUBTRACT 0x84E7 |
#define GL_SUBTRACT_ARB 0x84E7 |
#define GL_SUCCESS_NV 0x902F |
#define GL_SUN_convolution_border_modes 1 |
#define GL_SUN_global_alpha 1 |
#define GL_SUN_mesh_array 1 |
#define GL_SUN_slice_accum 1 |
#define GL_SUN_triangle_list 1 |
#define GL_SUN_vertex 1 |
#define GL_SUNX_constant_data 1 |
#define GL_SURFACE_MAPPED_NV 0x8700 |
#define GL_SURFACE_REGISTERED_NV 0x86FD |
#define GL_SURFACE_STATE_NV 0x86EB |
#define GL_SWIZZLE_STQ_ATI 0x8977 |
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 |
#define GL_SWIZZLE_STR_ATI 0x8976 |
#define GL_SWIZZLE_STR_DR_ATI 0x8978 |
#define GL_SWIZZLE_STRQ_ATI 0x897A |
#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B |
#define GL_SYNC_CL_EVENT_ARB 0x8240 |
#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 |
#define GL_SYNC_CONDITION 0x9113 |
#define GL_SYNC_FENCE 0x9116 |
#define GL_SYNC_FLAGS 0x9115 |
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
#define GL_SYNC_STATUS 0x9114 |
#define GL_SYNC_X11_FENCE_EXT 0x90E1 |
#define GL_SYSTEM_FONT_NAME_NV 0x9073 |
#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 |
#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 |
#define GL_T2F_IUI_V2F_EXT 0x81B1 |
#define GL_T2F_IUI_V3F_EXT 0x81B2 |
#define GL_TABLE_TOO_LARGE 0x8031 |
#define GL_TABLE_TOO_LARGE_EXT 0x8031 |
#define GL_TANGENT_ARRAY_EXT 0x8439 |
#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 |
#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F |
#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E |
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 |
#define GL_TESS_CONTROL_PROGRAM_NV 0x891E |
#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 |
#define GL_TESS_CONTROL_SHADER 0x8E88 |
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 |
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 |
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF |
#define GL_TESS_CONTROL_TEXTURE 0x829C |
#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F |
#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 |
#define GL_TESS_EVALUATION_SHADER 0x8E87 |
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 |
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA |
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 |
#define GL_TESS_EVALUATION_TEXTURE 0x829D |
#define GL_TESS_GEN_MODE 0x8E76 |
#define GL_TESS_GEN_POINT_MODE 0x8E79 |
#define GL_TESS_GEN_SPACING 0x8E77 |
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 |
#define GL_TESSELLATION_FACTOR_AMD 0x9005 |
#define GL_TESSELLATION_MODE_AMD 0x9004 |
#define GL_TEXCOORD1_BIT_PGI 0x10000000 |
#define GL_TEXCOORD2_BIT_PGI 0x20000000 |
#define GL_TEXCOORD3_BIT_PGI 0x40000000 |
#define GL_TEXCOORD4_BIT_PGI 0x80000000 |
#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 |
#define GL_TEXTURE0 0x84C0 |
#define GL_TEXTURE0_ARB 0x84C0 |
#define GL_TEXTURE1 0x84C1 |
#define GL_TEXTURE10 0x84CA |
#define GL_TEXTURE10_ARB 0x84CA |
#define GL_TEXTURE11 0x84CB |
#define GL_TEXTURE11_ARB 0x84CB |
#define GL_TEXTURE12 0x84CC |
#define GL_TEXTURE12_ARB 0x84CC |
#define GL_TEXTURE13 0x84CD |
#define GL_TEXTURE13_ARB 0x84CD |
#define GL_TEXTURE14 0x84CE |
#define GL_TEXTURE14_ARB 0x84CE |
#define GL_TEXTURE15 0x84CF |
#define GL_TEXTURE15_ARB 0x84CF |
#define GL_TEXTURE16 0x84D0 |
#define GL_TEXTURE16_ARB 0x84D0 |
#define GL_TEXTURE17 0x84D1 |
#define GL_TEXTURE17_ARB 0x84D1 |
#define GL_TEXTURE18 0x84D2 |
#define GL_TEXTURE18_ARB 0x84D2 |
#define GL_TEXTURE19 0x84D3 |
#define GL_TEXTURE19_ARB 0x84D3 |
#define GL_TEXTURE1_ARB 0x84C1 |
#define GL_TEXTURE2 0x84C2 |
#define GL_TEXTURE20 0x84D4 |
#define GL_TEXTURE20_ARB 0x84D4 |
#define GL_TEXTURE21 0x84D5 |
#define GL_TEXTURE21_ARB 0x84D5 |
#define GL_TEXTURE22 0x84D6 |
#define GL_TEXTURE22_ARB 0x84D6 |
#define GL_TEXTURE23 0x84D7 |
#define GL_TEXTURE23_ARB 0x84D7 |
#define GL_TEXTURE24 0x84D8 |
#define GL_TEXTURE24_ARB 0x84D8 |
#define GL_TEXTURE25 0x84D9 |
#define GL_TEXTURE25_ARB 0x84D9 |
#define GL_TEXTURE26 0x84DA |
#define GL_TEXTURE26_ARB 0x84DA |
#define GL_TEXTURE27 0x84DB |
#define GL_TEXTURE27_ARB 0x84DB |
#define GL_TEXTURE28 0x84DC |
#define GL_TEXTURE28_ARB 0x84DC |
#define GL_TEXTURE29 0x84DD |
#define GL_TEXTURE29_ARB 0x84DD |
#define GL_TEXTURE2_ARB 0x84C2 |
#define GL_TEXTURE3 0x84C3 |
#define GL_TEXTURE30 0x84DE |
#define GL_TEXTURE30_ARB 0x84DE |
#define GL_TEXTURE31 0x84DF |
#define GL_TEXTURE31_ARB 0x84DF |
#define GL_TEXTURE3_ARB 0x84C3 |
#define GL_TEXTURE4 0x84C4 |
#define GL_TEXTURE4_ARB 0x84C4 |
#define GL_TEXTURE5 0x84C5 |
#define GL_TEXTURE5_ARB 0x84C5 |
#define GL_TEXTURE6 0x84C6 |
#define GL_TEXTURE6_ARB 0x84C6 |
#define GL_TEXTURE7 0x84C7 |
#define GL_TEXTURE7_ARB 0x84C7 |
#define GL_TEXTURE8 0x84C8 |
#define GL_TEXTURE8_ARB 0x84C8 |
#define GL_TEXTURE9 0x84C9 |
#define GL_TEXTURE9_ARB 0x84C9 |
#define GL_TEXTURE_1D_ARRAY 0x8C18 |
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 |
#define GL_TEXTURE_1D_BINDING_EXT 0x8068 |
#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D |
#define GL_TEXTURE_1D_STACK_MESAX 0x8759 |
#define GL_TEXTURE_2D_ARRAY 0x8C1A |
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A |
#define GL_TEXTURE_2D_BINDING_EXT 0x8069 |
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 |
#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E |
#define GL_TEXTURE_2D_STACK_MESAX 0x875A |
#define GL_TEXTURE_3D 0x806F |
#define GL_TEXTURE_3D_BINDING_EXT 0x806A |
#define GL_TEXTURE_3D_EXT 0x806F |
#define GL_TEXTURE_4D_BINDING_SGIS 0x814F |
#define GL_TEXTURE_4D_SGIS 0x8134 |
#define GL_TEXTURE_4DSIZE_SGIS 0x8136 |
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F |
#define GL_TEXTURE_ALPHA_TYPE 0x8C13 |
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 |
#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F |
#define GL_TEXTURE_BASE_LEVEL 0x813C |
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C |
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C |
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C |
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D |
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 |
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 |
#define GL_TEXTURE_BINDING_3D 0x806A |
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C |
#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C |
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C |
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 |
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A |
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A |
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 |
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 |
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 |
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 |
#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 |
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E |
#define GL_TEXTURE_BLUE_TYPE 0x8C12 |
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 |
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A |
#define GL_TEXTURE_BUFFER 0x8C2A |
#define GL_TEXTURE_BUFFER_ARB 0x8C2A |
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D |
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D |
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D |
#define GL_TEXTURE_BUFFER_EXT 0x8C2A |
#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E |
#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E |
#define GL_TEXTURE_BUFFER_OFFSET 0x919D |
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F |
#define GL_TEXTURE_BUFFER_SIZE 0x919E |
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 |
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 |
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 |
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 |
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 |
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 |
#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 |
#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC |
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF |
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF |
#define GL_TEXTURE_COMPARE_FUNC 0x884D |
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D |
#define GL_TEXTURE_COMPARE_MODE 0x884C |
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C |
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B |
#define GL_TEXTURE_COMPARE_SGIX 0x819A |
#define GL_TEXTURE_COMPRESSED 0x86A1 |
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 |
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 |
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 |
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 |
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 |
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF |
#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 |
#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 |
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A |
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A |
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B |
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 |
#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F |
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 |
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 |
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 |
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 |
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 |
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A |
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 |
#define GL_TEXTURE_COORD_NV 0x8C79 |
#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 |
#define GL_TEXTURE_CUBE_MAP 0x8513 |
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 |
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 |
#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 |
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 |
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 |
#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 |
#define GL_TEXTURE_DEPTH 0x8071 |
#define GL_TEXTURE_DEPTH_EXT 0x8071 |
#define GL_TEXTURE_DEPTH_SIZE 0x884A |
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A |
#define GL_TEXTURE_DEPTH_TYPE 0x8C16 |
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 |
#define GL_TEXTURE_DS_SIZE_NV 0x871D |
#define GL_TEXTURE_DT_SIZE_NV 0x871E |
#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE |
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 |
#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 |
#define GL_TEXTURE_FILTER_CONTROL 0x8500 |
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 |
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 |
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C |
#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC |
#define GL_TEXTURE_GATHER 0x82A2 |
#define GL_TEXTURE_GATHER_SHADOW 0x82A3 |
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D |
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D |
#define GL_TEXTURE_GREEN_TYPE 0x8C11 |
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 |
#define GL_TEXTURE_HI_SIZE_NV 0x871B |
#define GL_TEXTURE_IMAGE_FORMAT 0x828F |
#define GL_TEXTURE_IMAGE_TYPE 0x8290 |
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F |
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED |
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 |
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 |
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 |
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C |
#define GL_TEXTURE_LIGHT_EXT 0x8350 |
#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 |
#define GL_TEXTURE_LO_SIZE_NV 0x871C |
#define GL_TEXTURE_LOD_BIAS 0x8501 |
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 |
#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 |
#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E |
#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F |
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 |
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 |
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 |
#define GL_TEXTURE_MAG_SIZE_NV 0x871F |
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 |
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 |
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B |
#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 |
#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A |
#define GL_TEXTURE_MAX_LEVEL 0x813D |
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D |
#define GL_TEXTURE_MAX_LOD 0x813B |
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B |
#define GL_TEXTURE_MIN_LOD 0x813A |
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A |
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E |
#define GL_TEXTURE_NORMAL_EXT 0x85AF |
#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 |
#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 |
#define GL_TEXTURE_PRIORITY_EXT 0x8066 |
#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 |
#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 |
#define GL_TEXTURE_RECTANGLE 0x84F5 |
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 |
#define GL_TEXTURE_RECTANGLE_NV 0x84F5 |
#define GL_TEXTURE_RED_SIZE_EXT 0x805C |
#define GL_TEXTURE_RED_TYPE 0x8C10 |
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 |
#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 |
#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 |
#define GL_TEXTURE_RESIDENT_EXT 0x8067 |
#define GL_TEXTURE_SAMPLES 0x9106 |
#define GL_TEXTURE_SHADER_NV 0x86DE |
#define GL_TEXTURE_SHADOW 0x82A1 |
#define GL_TEXTURE_SHARED_SIZE 0x8C3F |
#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F |
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 |
#define GL_TEXTURE_STENCIL_SIZE 0x88F1 |
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 |
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC |
#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 |
#define GL_TEXTURE_SWIZZLE_A 0x8E45 |
#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 |
#define GL_TEXTURE_SWIZZLE_B 0x8E44 |
#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 |
#define GL_TEXTURE_SWIZZLE_G 0x8E43 |
#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 |
#define GL_TEXTURE_SWIZZLE_R 0x8E42 |
#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 |
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 |
#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 |
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 |
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F |
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 |
#define GL_TEXTURE_VIEW 0x82B5 |
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD |
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB |
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE |
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC |
#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 |
#define GL_TEXTURE_WRAP_R 0x8072 |
#define GL_TEXTURE_WRAP_R_EXT 0x8072 |
#define GL_TIME_ELAPSED 0x88BF |
#define GL_TIME_ELAPSED_EXT 0x88BF |
#define GL_TIMEOUT_EXPIRED 0x911B |
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull |
#define GL_TIMESTAMP 0x8E28 |
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C |
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D |
#define GL_TRACK_MATRIX_NV 0x8648 |
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 |
#define GL_TRANSFORM_FEEDBACK 0x8E22 |
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 |
#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E |
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 |
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 |
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE |
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F |
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F |
#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E |
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F |
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F |
#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E |
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_PAUSED |
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 |
#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 |
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 |
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 |
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 |
#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 |
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 |
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 |
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 |
#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 |
#define GL_TRANSFORM_HINT_APPLE 0x85B1 |
#define GL_TRANSLATE_2D_NV 0x9090 |
#define GL_TRANSLATE_3D_NV 0x9091 |
#define GL_TRANSLATE_X_NV 0x908E |
#define GL_TRANSLATE_Y_NV 0x908F |
#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 |
#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 |
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 |
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 |
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 |
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 |
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 |
#define GL_TRANSPOSE_NV 0x862C |
#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E |
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 |
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 |
#define GL_TRANSPOSE_PROJECTIVE_2D_NV 0x9097 |
#define GL_TRANSPOSE_PROJECTIVE_3D_NV 0x9099 |
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 |
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 |
#define GL_TRIANGLE_LIST_SUN 0x81D7 |
#define GL_TRIANGLE_MESH_SUN 0x8615 |
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D |
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D |
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D |
#define GL_TRIANGLES_ADJACENCY 0x000C |
#define GL_TRIANGLES_ADJACENCY_ARB 0x000C |
#define GL_TRIANGLES_ADJACENCY_EXT 0x000C |
#define GL_TRIANGULAR_NV 0x90A5 |
#define GL_TYPE 0x92FA |
#define GL_UNDEFINED_APPLE 0x8A1C |
#define GL_UNDEFINED_VERTEX 0x8260 |
#define GL_UNIFORM 0x92E1 |
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA |
#define GL_UNIFORM_BARRIER_BIT 0x00000004 |
#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 |
#define GL_UNIFORM_BLOCK 0x92E2 |
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
#define GL_UNIFORM_BUFFER 0x8A11 |
#define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF |
#define GL_UNIFORM_BUFFER_EXT 0x8DEE |
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
#define GL_UNIFORM_BUFFER_START 0x8A29 |
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
#define GL_UNIFORM_NAME_LENGTH 0x8A39 |
#define GL_UNIFORM_OFFSET 0x8A3B |
#define GL_UNIFORM_SIZE 0x8A38 |
#define GL_UNIFORM_TYPE 0x8A37 |
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 |
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 |
#define GL_UNPACK_CMYK_HINT_EXT 0x800F |
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 |
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 |
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A |
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 |
#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 |
#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 |
#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E |
#define GL_UNPACK_RESAMPLE_OML 0x8985 |
#define GL_UNPACK_RESAMPLE_SGIX 0x842D |
#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 |
#define GL_UNPACK_SKIP_IMAGES 0x806D |
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D |
#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 |
#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 |
#define GL_UNSIGNALED 0x9118 |
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
#define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 |
#define GL_UNSIGNED_IDENTITY_NV 0x8536 |
#define GL_UNSIGNED_INT16_NV 0x8FF0 |
#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 |
#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 |
#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 |
#define GL_UNSIGNED_INT64_AMD 0x8BC2 |
#define GL_UNSIGNED_INT64_NV 0x140F |
#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 |
#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 |
#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 |
#define GL_UNSIGNED_INT8_NV 0x8FEC |
#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED |
#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE |
#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF |
#define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 |
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B |
#define GL_UNSIGNED_INT_24_8 0x84FA |
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA |
#define GL_UNSIGNED_INT_24_8_NV 0x84FA |
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E |
#define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 |
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB |
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB |
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 |
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 |
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 |
#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 |
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 |
#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 |
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B |
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C |
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C |
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B |
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 |
#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 |
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 |
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 |
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 |
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 |
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A |
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A |
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA |
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 |
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 |
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 |
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 |
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 |
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 |
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 |
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 |
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 |
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 |
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 |
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 |
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 |
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F |
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F |
#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 |
#define GL_UNSIGNED_INT_VEC2 0x8DC6 |
#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 |
#define GL_UNSIGNED_INT_VEC3 0x8DC7 |
#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 |
#define GL_UNSIGNED_INT_VEC4 0x8DC8 |
#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 |
#define GL_UNSIGNED_INVERT_NV 0x8537 |
#define GL_UNSIGNED_NORMALIZED 0x8C17 |
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 |
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 |
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 |
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA |
#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA |
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB |
#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB |
#define GL_UPPER_LEFT 0x8CA2 |
#define GL_USE_MISSING_GLYPH_NV 0x90AA |
#define GL_UTF16_NV 0x909B |
#define GL_UTF8_NV 0x909A |
#define GL_VALIDATE_STATUS 0x8B83 |
#define GL_VARIABLE_A_NV 0x8523 |
#define GL_VARIABLE_B_NV 0x8524 |
#define GL_VARIABLE_C_NV 0x8525 |
#define GL_VARIABLE_D_NV 0x8526 |
#define GL_VARIABLE_E_NV 0x8527 |
#define GL_VARIABLE_F_NV 0x8528 |
#define GL_VARIABLE_G_NV 0x8529 |
#define GL_VARIANT_ARRAY_EXT 0x87E8 |
#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 |
#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 |
#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 |
#define GL_VARIANT_DATATYPE_EXT 0x87E5 |
#define GL_VARIANT_EXT 0x87C1 |
#define GL_VARIANT_VALUE_EXT 0x87E4 |
#define GL_VBO_FREE_MEMORY_ATI 0x87FB |
#define GL_VECTOR_EXT 0x87BF |
#define GL_VERSION_1_2 1 |
#define GL_VERSION_1_3 1 |
#define GL_VERSION_1_4 1 |
#define GL_VERSION_1_5 1 |
#define GL_VERSION_2_0 1 |
#define GL_VERSION_2_1 1 |
#define GL_VERSION_3_0 1 |
#define GL_VERSION_3_1 1 |
#define GL_VERSION_3_2 1 |
#define GL_VERSION_3_3 1 |
#define GL_VERSION_4_0 1 |
#define GL_VERSION_4_1 1 |
#define GL_VERSION_4_2 1 |
#define GL_VERSION_4_3 1 |
#define GL_VERTEX23_BIT_PGI 0x00000004 |
#define GL_VERTEX4_BIT_PGI 0x00000008 |
#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 |
#define GL_VERTEX_ARRAY_BINDING 0x85B5 |
#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 |
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 |
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 |
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D |
#define GL_VERTEX_ARRAY_EXT 0x8074 |
#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B |
#define GL_VERTEX_ARRAY_LIST_IBM 103070 |
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 |
#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 |
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 |
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E |
#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D |
#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E |
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E |
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D |
#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 |
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 |
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F |
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 |
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A |
#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F |
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C |
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B |
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 |
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A |
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B |
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C |
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D |
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E |
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F |
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 |
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 |
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 |
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 |
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 |
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 |
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 |
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 |
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 |
#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 |
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 |
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F |
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE |
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 |
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD |
#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A |
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E |
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A |
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 |
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 |
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 |
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 |
#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E |
#define GL_VERTEX_ATTRIB_BINDING 0x82D4 |
#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 |
#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 |
#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 |
#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 |
#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 |
#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 |
#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 |
#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 |
#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 |
#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 |
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 |
#define GL_VERTEX_BINDING_DIVISOR 0x82D6 |
#define GL_VERTEX_BINDING_OFFSET 0x82D7 |
#define GL_VERTEX_BINDING_STRIDE 0x82D8 |
#define GL_VERTEX_BLEND_ARB 0x86A7 |
#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B |
#define GL_VERTEX_DATA_HINT_PGI 0x1A22A |
#define GL_VERTEX_ID_NV 0x8C7B |
#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF |
#define GL_VERTEX_PRECLIP_SGIX 0x83EE |
#define GL_VERTEX_PROGRAM_ARB 0x8620 |
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A |
#define GL_VERTEX_PROGRAM_NV 0x8620 |
#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 |
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 |
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 |
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 |
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 |
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 |
#define GL_VERTEX_SHADER 0x8B31 |
#define GL_VERTEX_SHADER_ARB 0x8B31 |
#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 |
#define GL_VERTEX_SHADER_BIT 0x00000001 |
#define GL_VERTEX_SHADER_EXT 0x8780 |
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF |
#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 |
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 |
#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 |
#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 |
#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 |
#define GL_VERTEX_SOURCE_ATI 0x8774 |
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 |
#define GL_VERTEX_STREAM0_ATI 0x876C |
#define GL_VERTEX_STREAM1_ATI 0x876D |
#define GL_VERTEX_STREAM2_ATI 0x876E |
#define GL_VERTEX_STREAM3_ATI 0x876F |
#define GL_VERTEX_STREAM4_ATI 0x8770 |
#define GL_VERTEX_STREAM5_ATI 0x8771 |
#define GL_VERTEX_STREAM6_ATI 0x8772 |
#define GL_VERTEX_STREAM7_ATI 0x8773 |
#define GL_VERTEX_SUBROUTINE 0x92E8 |
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE |
#define GL_VERTEX_TEXTURE 0x829B |
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C |
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 |
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D |
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F |
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E |
#define GL_VERTEX_WEIGHTING_EXT 0x8509 |
#define GL_VERTICAL_LINE_TO_NV 0x08 |
#define GL_VIBRANCE_BIAS_NV 0x8719 |
#define GL_VIBRANCE_SCALE_NV 0x8713 |
#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 |
#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D |
#define GL_VIDEO_BUFFER_NV 0x9020 |
#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 |
#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B |
#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A |
#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 |
#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 |
#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C |
#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 |
#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 |
#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A |
#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B |
#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C |
#define GL_VIEW_CLASS_128_BITS 0x82C4 |
#define GL_VIEW_CLASS_16_BITS 0x82CA |
#define GL_VIEW_CLASS_24_BITS 0x82C9 |
#define GL_VIEW_CLASS_32_BITS 0x82C8 |
#define GL_VIEW_CLASS_48_BITS 0x82C7 |
#define GL_VIEW_CLASS_64_BITS 0x82C6 |
#define GL_VIEW_CLASS_8_BITS 0x82CB |
#define GL_VIEW_CLASS_96_BITS 0x82C5 |
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 |
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 |
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 |
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 |
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC |
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD |
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE |
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF |
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 |
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D |
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F |
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C |
#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 |
#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 |
#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 |
#define GL_VOLATILE_APPLE 0x8A1A |
#define GL_W_EXT 0x87D8 |
#define GL_WAIT_FAILED 0x911D |
#define GL_WEIGHT_ARRAY_ARB 0x86AD |
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E |
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E |
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC |
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB |
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA |
#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 |
#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 |
#define GL_WIDE_LINE_HINT_PGI 0x1A222 |
#define GL_WIN_phong_shading 1 |
#define GL_WIN_specular_fog 1 |
#define GL_WRAP_BORDER_SUN 0x81D4 |
#define GL_WRITE_DISCARD_NV 0x88BE |
#define GL_WRITE_ONLY 0x88B9 |
#define GL_WRITE_ONLY_ARB 0x88B9 |
#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A |
#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 |
#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C |
#define GL_X_EXT 0x87D5 |
#define GL_Y_EXT 0x87D6 |
#define GL_YCBAYCR8A_4224_NV 0x9032 |
#define GL_YCBCR_422_APPLE 0x85B9 |
#define GL_YCBCR_MESA 0x8757 |
#define GL_YCBYCR8_422_NV 0x9031 |
#define GL_YCRCB_422_SGIX 0x81BB |
#define GL_YCRCB_444_SGIX 0x81BC |
#define GL_YCRCB_SGIX 0x8318 |
#define GL_YCRCBA_SGIX 0x8319 |
#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 |
#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 |
#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 |
#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 |
#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 |
#define GL_Z_EXT 0x87D7 |
#define GL_ZERO_EXT 0x87DD |
#define GLAPI extern |
#define GLEXT_64_TYPES_DEFINED |
typedef GLuint GLuint64EXT address |
typedef GLhandleARB attachedObj |
typedef GLenum attachment |
typedef GLsizei const GLenum * attachments |
typedef GLuint attribindex |
typedef GLuint64EXT GLuint beginPresentTimeId |
typedef const GLuint GLenum binaryformat |
typedef GLenum binaryFormat |
typedef GLuint bindingindex |
typedef GLuint bufferIndex |
typedef GLsizei const GLchar GLenum bufferMode |
typedef GLenum GLsizei GLuint GLint* bytesWritten |
typedef GLuint GLuint64EXT* capture_time |
typedef GLsizei GLenum* categories |
typedef GLenum GLenum colorFormat |
typedef GLuint colorNumber |
typedef GLenum GLsizei GLsizei colorSamples |
typedef GLsizei commandStart |
typedef GLsizei GLsizei commandsToDelete |
typedef GLenum GLint components |
typedef GLenum GLenum GLenum componentUsage |
typedef GLsizei coordStart |
typedef GLboolean GLuint GLint GLuint* counterList |
typedef GLint GLint GLsizei counterSize |
typedef GLuint GLsizei GLsizei GLchar* counterString |
typedef GLenum GLsizei coverageSamples |
typedef GLenum GLenum GLenum dfactorAlpha |
typedef GLenum dfactorRGB |
typedef GLint drawbuffer |
typedef struct _cl_event* event |
typedef GLintptr external_sync |
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint fill3 |
typedef GLenum const GLvoid GLbitfield GLuint firstGlyph |
typedef GLuint firstPathName |
typedef struct _cl_event GLbitfield flags |
typedef GLenum const GLvoid GLbitfield fontStyle |
typedef GLenum fontTarget |
typedef GLuint GLenum frame_region |
typedef GLuint framebuffer |
typedef GLuint * framebuffers |
typedef const GLvoid* getProcAddress |
typedef char GLchar |
typedef char GLcharARB |
typedef void(APIENTRY * GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam) |
typedef void(APIENTRY * GLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam) |
typedef unsigned short GLhalfARB |
typedef unsigned short GLhalfNV |
typedef GLhandleARB |
typedef int64_t GLint64EXT |
typedef ptrdiff_t GLintptr |
typedef ptrdiff_t GLintptrARB |
typedef ptrdiff_t GLsizeiptr |
typedef ptrdiff_t GLsizeiptrARB |
typedef GLsync |
typedef GLuint64 |
typedef uint64_t GLuint64EXT |
typedef GLvdpauSurfaceNV |
typedef GLsizei groupsSize |
typedef GLsizei GLsizei GLchar* groupString |
typedef GLeglImageOES image |
typedef GLuint GLuint GLsizei instancecount |
typedef GLint GLenum internalformat |
typedef GLenum GLenum internalFormat |
typedef GLbitfield mask |
typedef GLint GLint* maxActiveCounters |
typedef GLuint64EXT minPresentTime |
typedef GLint GLenum GLboolean normalized |
typedef GLuint num_groups_y |
typedef GLuint GLuint num_groups_z |
typedef GLsizei numAttachments |
typedef GLsizei GLsizei GLsizei numCommands |
typedef GLboolean GLuint GLint numCounters |
typedef GLsizei GLsizei numSegments |
typedef GLenum GLsizei numTextureNames |
typedef GLsizei GLsizei GLhandleARB * obj |
typedef GLintptrARB offset |
typedef GLenum GLuint origtexture |
typedef GLsizei GLenum pathNameType |
typedef GLenum GLsizei const GLvoid* pathString |
typedef GLvoid* APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
typedef GLvoid* APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) |
typedef GLenum precisiontype |
typedef GLuint64EXT GLuint GLuint presentDurationId |
typedef const GLuint const GLclampf* priorities |
typedef GLenum programInterface |
typedef GLuint GLintptr readOffset |
typedef GLint GLenum GLuint relativeoffset |
typedef GLenum GLenum GLuint renderbuffer |
typedef GLuint * renderbuffers |
typedef GLenum GLenum renderbuffertarget |
typedef const GLuint GLboolean * residences |
typedef GLuint GLuint64EXT * result |
typedef GLenum GLenum GLsizei rowBufSize |
typedef GLuint* sequence_num |
typedef GLenum GLenum sfactorAlpha |
typedef GLenum shadertype |
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth |
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight |
typedef GLbitfield stages |
typedef GLsizei startSegment |
typedef GLuint stencilClearTag |
typedef GLuint GLuint storageBlockBinding |
typedef GLuint storageBlockIndex |
typedef GLenum storagetype |
typedef const GLvdpauSurfaceNV * surfaces |
typedef GLenum GLsizei const GLuint * textureNames |
typedef GLbitfield GLuint64 timeout |
typedef GLuint GLuint uniformBlockBinding |
typedef GLuint uniformBlockIndex |
typedef GLuint GLsizei GLsizei GLchar * uniformBlockName |
typedef GLsizei uniformCount |
typedef GLuint uniformIndex |
typedef GLsizei const GLuint * uniformIndices |
typedef GLuint GLsizei GLsizei GLchar* uniformName |
typedef GLsizei const GLchar* const* uniformNames |
typedef GLuint writeBuffer |
typedef GLuint GLintptr GLintptr writeOffset |
typedef GLenum writeTarget |
typedef GLhandleARB | ( | APIENTRYP | PFNGLGETHANDLEARBPROC | ) |
typedef GLvdpauSurfaceNV | ( | APIENTRYP | PFNGLVDPAUREGISTERVIDEOSURFACENVPROC | ) | const |
typedef void | ( | APIENTRY * | GLDEBUGPROCARB | ) |
typedef void | ( | APIENTRYP | PFNGLBLENDCOLORPROC | ) |