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glext.h File Reference
#include <stddef.h>
#include <inttypes.h>
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Macros

#define GL_GLEXT_VERSION   85
 
#define APIENTRY
 
#define APIENTRYP   APIENTRY *
 
#define GLAPI   extern
 
#define GL_UNSIGNED_BYTE_3_3_2   0x8032
 
#define GL_UNSIGNED_SHORT_4_4_4_4   0x8033
 
#define GL_UNSIGNED_SHORT_5_5_5_1   0x8034
 
#define GL_UNSIGNED_INT_8_8_8_8   0x8035
 
#define GL_UNSIGNED_INT_10_10_10_2   0x8036
 
#define GL_TEXTURE_BINDING_3D   0x806A
 
#define GL_PACK_SKIP_IMAGES   0x806B
 
#define GL_PACK_IMAGE_HEIGHT   0x806C
 
#define GL_UNPACK_SKIP_IMAGES   0x806D
 
#define GL_UNPACK_IMAGE_HEIGHT   0x806E
 
#define GL_TEXTURE_3D   0x806F
 
#define GL_PROXY_TEXTURE_3D   0x8070
 
#define GL_TEXTURE_DEPTH   0x8071
 
#define GL_TEXTURE_WRAP_R   0x8072
 
#define GL_MAX_3D_TEXTURE_SIZE   0x8073
 
#define GL_UNSIGNED_BYTE_2_3_3_REV   0x8362
 
#define GL_UNSIGNED_SHORT_5_6_5   0x8363
 
#define GL_UNSIGNED_SHORT_5_6_5_REV   0x8364
 
#define GL_UNSIGNED_SHORT_4_4_4_4_REV   0x8365
 
#define GL_UNSIGNED_SHORT_1_5_5_5_REV   0x8366
 
#define GL_UNSIGNED_INT_8_8_8_8_REV   0x8367
 
#define GL_UNSIGNED_INT_2_10_10_10_REV   0x8368
 
#define GL_BGR   0x80E0
 
#define GL_BGRA   0x80E1
 
#define GL_MAX_ELEMENTS_VERTICES   0x80E8
 
#define GL_MAX_ELEMENTS_INDICES   0x80E9
 
#define GL_CLAMP_TO_EDGE   0x812F
 
#define GL_TEXTURE_MIN_LOD   0x813A
 
#define GL_TEXTURE_MAX_LOD   0x813B
 
#define GL_TEXTURE_BASE_LEVEL   0x813C
 
#define GL_TEXTURE_MAX_LEVEL   0x813D
 
#define GL_SMOOTH_POINT_SIZE_RANGE   0x0B12
 
#define GL_SMOOTH_POINT_SIZE_GRANULARITY   0x0B13
 
#define GL_SMOOTH_LINE_WIDTH_RANGE   0x0B22
 
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY   0x0B23
 
#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E
 
#define GL_RESCALE_NORMAL   0x803A
 
#define GL_LIGHT_MODEL_COLOR_CONTROL   0x81F8
 
#define GL_SINGLE_COLOR   0x81F9
 
#define GL_SEPARATE_SPECULAR_COLOR   0x81FA
 
#define GL_ALIASED_POINT_SIZE_RANGE   0x846D
 
#define GL_CONSTANT_COLOR   0x8001
 
#define GL_ONE_MINUS_CONSTANT_COLOR   0x8002
 
#define GL_CONSTANT_ALPHA   0x8003
 
#define GL_ONE_MINUS_CONSTANT_ALPHA   0x8004
 
#define GL_BLEND_COLOR   0x8005
 
#define GL_FUNC_ADD   0x8006
 
#define GL_MIN   0x8007
 
#define GL_MAX   0x8008
 
#define GL_BLEND_EQUATION   0x8009
 
#define GL_FUNC_SUBTRACT   0x800A
 
#define GL_FUNC_REVERSE_SUBTRACT   0x800B
 
#define GL_CONVOLUTION_1D   0x8010
 
#define GL_CONVOLUTION_2D   0x8011
 
#define GL_SEPARABLE_2D   0x8012
 
#define GL_CONVOLUTION_BORDER_MODE   0x8013
 
#define GL_CONVOLUTION_FILTER_SCALE   0x8014
 
#define GL_CONVOLUTION_FILTER_BIAS   0x8015
 
#define GL_REDUCE   0x8016
 
#define GL_CONVOLUTION_FORMAT   0x8017
 
#define GL_CONVOLUTION_WIDTH   0x8018
 
#define GL_CONVOLUTION_HEIGHT   0x8019
 
#define GL_MAX_CONVOLUTION_WIDTH   0x801A
 
#define GL_MAX_CONVOLUTION_HEIGHT   0x801B
 
#define GL_POST_CONVOLUTION_RED_SCALE   0x801C
 
#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
 
#define GL_POST_CONVOLUTION_BLUE_SCALE   0x801E
 
#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
 
#define GL_POST_CONVOLUTION_RED_BIAS   0x8020
 
#define GL_POST_CONVOLUTION_GREEN_BIAS   0x8021
 
#define GL_POST_CONVOLUTION_BLUE_BIAS   0x8022
 
#define GL_POST_CONVOLUTION_ALPHA_BIAS   0x8023
 
#define GL_HISTOGRAM   0x8024
 
#define GL_PROXY_HISTOGRAM   0x8025
 
#define GL_HISTOGRAM_WIDTH   0x8026
 
#define GL_HISTOGRAM_FORMAT   0x8027
 
#define GL_HISTOGRAM_RED_SIZE   0x8028
 
#define GL_HISTOGRAM_GREEN_SIZE   0x8029
 
#define GL_HISTOGRAM_BLUE_SIZE   0x802A
 
#define GL_HISTOGRAM_ALPHA_SIZE   0x802B
 
#define GL_HISTOGRAM_LUMINANCE_SIZE   0x802C
 
#define GL_HISTOGRAM_SINK   0x802D
 
#define GL_MINMAX   0x802E
 
#define GL_MINMAX_FORMAT   0x802F
 
#define GL_MINMAX_SINK   0x8030
 
#define GL_TABLE_TOO_LARGE   0x8031
 
#define GL_COLOR_MATRIX   0x80B1
 
#define GL_COLOR_MATRIX_STACK_DEPTH   0x80B2
 
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
 
#define GL_POST_COLOR_MATRIX_RED_SCALE   0x80B4
 
#define GL_POST_COLOR_MATRIX_GREEN_SCALE   0x80B5
 
#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
 
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE   0x80B7
 
#define GL_POST_COLOR_MATRIX_RED_BIAS   0x80B8
 
#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
 
#define GL_POST_COLOR_MATRIX_BLUE_BIAS   0x80BA
 
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
 
#define GL_COLOR_TABLE   0x80D0
 
#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
 
#define GL_POST_COLOR_MATRIX_COLOR_TABLE   0x80D2
 
#define GL_PROXY_COLOR_TABLE   0x80D3
 
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4
 
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE   0x80D5
 
#define GL_COLOR_TABLE_SCALE   0x80D6
 
#define GL_COLOR_TABLE_BIAS   0x80D7
 
#define GL_COLOR_TABLE_FORMAT   0x80D8
 
#define GL_COLOR_TABLE_WIDTH   0x80D9
 
#define GL_COLOR_TABLE_RED_SIZE   0x80DA
 
#define GL_COLOR_TABLE_GREEN_SIZE   0x80DB
 
#define GL_COLOR_TABLE_BLUE_SIZE   0x80DC
 
#define GL_COLOR_TABLE_ALPHA_SIZE   0x80DD
 
#define GL_COLOR_TABLE_LUMINANCE_SIZE   0x80DE
 
#define GL_COLOR_TABLE_INTENSITY_SIZE   0x80DF
 
#define GL_CONSTANT_BORDER   0x8151
 
#define GL_REPLICATE_BORDER   0x8153
 
#define GL_CONVOLUTION_BORDER_COLOR   0x8154
 
#define GL_TEXTURE0   0x84C0
 
#define GL_TEXTURE1   0x84C1
 
#define GL_TEXTURE2   0x84C2
 
#define GL_TEXTURE3   0x84C3
 
#define GL_TEXTURE4   0x84C4
 
#define GL_TEXTURE5   0x84C5
 
#define GL_TEXTURE6   0x84C6
 
#define GL_TEXTURE7   0x84C7
 
#define GL_TEXTURE8   0x84C8
 
#define GL_TEXTURE9   0x84C9
 
#define GL_TEXTURE10   0x84CA
 
#define GL_TEXTURE11   0x84CB
 
#define GL_TEXTURE12   0x84CC
 
#define GL_TEXTURE13   0x84CD
 
#define GL_TEXTURE14   0x84CE
 
#define GL_TEXTURE15   0x84CF
 
#define GL_TEXTURE16   0x84D0
 
#define GL_TEXTURE17   0x84D1
 
#define GL_TEXTURE18   0x84D2
 
#define GL_TEXTURE19   0x84D3
 
#define GL_TEXTURE20   0x84D4
 
#define GL_TEXTURE21   0x84D5
 
#define GL_TEXTURE22   0x84D6
 
#define GL_TEXTURE23   0x84D7
 
#define GL_TEXTURE24   0x84D8
 
#define GL_TEXTURE25   0x84D9
 
#define GL_TEXTURE26   0x84DA
 
#define GL_TEXTURE27   0x84DB
 
#define GL_TEXTURE28   0x84DC
 
#define GL_TEXTURE29   0x84DD
 
#define GL_TEXTURE30   0x84DE
 
#define GL_TEXTURE31   0x84DF
 
#define GL_ACTIVE_TEXTURE   0x84E0
 
#define GL_MULTISAMPLE   0x809D
 
#define GL_SAMPLE_ALPHA_TO_COVERAGE   0x809E
 
#define GL_SAMPLE_ALPHA_TO_ONE   0x809F
 
#define GL_SAMPLE_COVERAGE   0x80A0
 
#define GL_SAMPLE_BUFFERS   0x80A8
 
#define GL_SAMPLES   0x80A9
 
#define GL_SAMPLE_COVERAGE_VALUE   0x80AA
 
#define GL_SAMPLE_COVERAGE_INVERT   0x80AB
 
#define GL_TEXTURE_CUBE_MAP   0x8513
 
#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A
 
#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B
 
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C
 
#define GL_COMPRESSED_RGB   0x84ED
 
#define GL_COMPRESSED_RGBA   0x84EE
 
#define GL_TEXTURE_COMPRESSION_HINT   0x84EF
 
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE   0x86A0
 
#define GL_TEXTURE_COMPRESSED   0x86A1
 
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2
 
#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3
 
#define GL_CLAMP_TO_BORDER   0x812D
 
#define GL_CLIENT_ACTIVE_TEXTURE   0x84E1
 
#define GL_MAX_TEXTURE_UNITS   0x84E2
 
#define GL_TRANSPOSE_MODELVIEW_MATRIX   0x84E3
 
#define GL_TRANSPOSE_PROJECTION_MATRIX   0x84E4
 
#define GL_TRANSPOSE_TEXTURE_MATRIX   0x84E5
 
#define GL_TRANSPOSE_COLOR_MATRIX   0x84E6
 
#define GL_MULTISAMPLE_BIT   0x20000000
 
#define GL_NORMAL_MAP   0x8511
 
#define GL_REFLECTION_MAP   0x8512
 
#define GL_COMPRESSED_ALPHA   0x84E9
 
#define GL_COMPRESSED_LUMINANCE   0x84EA
 
#define GL_COMPRESSED_LUMINANCE_ALPHA   0x84EB
 
#define GL_COMPRESSED_INTENSITY   0x84EC
 
#define GL_COMBINE   0x8570
 
#define GL_COMBINE_RGB   0x8571
 
#define GL_COMBINE_ALPHA   0x8572
 
#define GL_SOURCE0_RGB   0x8580
 
#define GL_SOURCE1_RGB   0x8581
 
#define GL_SOURCE2_RGB   0x8582
 
#define GL_SOURCE0_ALPHA   0x8588
 
#define GL_SOURCE1_ALPHA   0x8589
 
#define GL_SOURCE2_ALPHA   0x858A
 
#define GL_OPERAND0_RGB   0x8590
 
#define GL_OPERAND1_RGB   0x8591
 
#define GL_OPERAND2_RGB   0x8592
 
#define GL_OPERAND0_ALPHA   0x8598
 
#define GL_OPERAND1_ALPHA   0x8599
 
#define GL_OPERAND2_ALPHA   0x859A
 
#define GL_RGB_SCALE   0x8573
 
#define GL_ADD_SIGNED   0x8574
 
#define GL_INTERPOLATE   0x8575
 
#define GL_SUBTRACT   0x84E7
 
#define GL_CONSTANT   0x8576
 
#define GL_PRIMARY_COLOR   0x8577
 
#define GL_PREVIOUS   0x8578
 
#define GL_DOT3_RGB   0x86AE
 
#define GL_DOT3_RGBA   0x86AF
 
#define GL_BLEND_DST_RGB   0x80C8
 
#define GL_BLEND_SRC_RGB   0x80C9
 
#define GL_BLEND_DST_ALPHA   0x80CA
 
#define GL_BLEND_SRC_ALPHA   0x80CB
 
#define GL_POINT_FADE_THRESHOLD_SIZE   0x8128
 
#define GL_DEPTH_COMPONENT16   0x81A5
 
#define GL_DEPTH_COMPONENT24   0x81A6
 
#define GL_DEPTH_COMPONENT32   0x81A7
 
#define GL_MIRRORED_REPEAT   0x8370
 
#define GL_MAX_TEXTURE_LOD_BIAS   0x84FD
 
#define GL_TEXTURE_LOD_BIAS   0x8501
 
#define GL_INCR_WRAP   0x8507
 
#define GL_DECR_WRAP   0x8508
 
#define GL_TEXTURE_DEPTH_SIZE   0x884A
 
#define GL_TEXTURE_COMPARE_MODE   0x884C
 
#define GL_TEXTURE_COMPARE_FUNC   0x884D
 
#define GL_POINT_SIZE_MIN   0x8126
 
#define GL_POINT_SIZE_MAX   0x8127
 
#define GL_POINT_DISTANCE_ATTENUATION   0x8129
 
#define GL_GENERATE_MIPMAP   0x8191
 
#define GL_GENERATE_MIPMAP_HINT   0x8192
 
#define GL_FOG_COORDINATE_SOURCE   0x8450
 
#define GL_FOG_COORDINATE   0x8451
 
#define GL_FRAGMENT_DEPTH   0x8452
 
#define GL_CURRENT_FOG_COORDINATE   0x8453
 
#define GL_FOG_COORDINATE_ARRAY_TYPE   0x8454
 
#define GL_FOG_COORDINATE_ARRAY_STRIDE   0x8455
 
#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
 
#define GL_FOG_COORDINATE_ARRAY   0x8457
 
#define GL_COLOR_SUM   0x8458
 
#define GL_CURRENT_SECONDARY_COLOR   0x8459
 
#define GL_SECONDARY_COLOR_ARRAY_SIZE   0x845A
 
#define GL_SECONDARY_COLOR_ARRAY_TYPE   0x845B
 
#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
 
#define GL_SECONDARY_COLOR_ARRAY_POINTER   0x845D
 
#define GL_SECONDARY_COLOR_ARRAY   0x845E
 
#define GL_TEXTURE_FILTER_CONTROL   0x8500
 
#define GL_DEPTH_TEXTURE_MODE   0x884B
 
#define GL_COMPARE_R_TO_TEXTURE   0x884E
 
#define GL_BUFFER_SIZE   0x8764
 
#define GL_BUFFER_USAGE   0x8765
 
#define GL_QUERY_COUNTER_BITS   0x8864
 
#define GL_CURRENT_QUERY   0x8865
 
#define GL_QUERY_RESULT   0x8866
 
#define GL_QUERY_RESULT_AVAILABLE   0x8867
 
#define GL_ARRAY_BUFFER   0x8892
 
#define GL_ELEMENT_ARRAY_BUFFER   0x8893
 
#define GL_ARRAY_BUFFER_BINDING   0x8894
 
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
 
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F
 
#define GL_READ_ONLY   0x88B8
 
#define GL_WRITE_ONLY   0x88B9
 
#define GL_READ_WRITE   0x88BA
 
#define GL_BUFFER_ACCESS   0x88BB
 
#define GL_BUFFER_MAPPED   0x88BC
 
#define GL_BUFFER_MAP_POINTER   0x88BD
 
#define GL_STREAM_DRAW   0x88E0
 
#define GL_STREAM_READ   0x88E1
 
#define GL_STREAM_COPY   0x88E2
 
#define GL_STATIC_DRAW   0x88E4
 
#define GL_STATIC_READ   0x88E5
 
#define GL_STATIC_COPY   0x88E6
 
#define GL_DYNAMIC_DRAW   0x88E8
 
#define GL_DYNAMIC_READ   0x88E9
 
#define GL_DYNAMIC_COPY   0x88EA
 
#define GL_SAMPLES_PASSED   0x8914
 
#define GL_SRC1_ALPHA   0x8589
 
#define GL_VERTEX_ARRAY_BUFFER_BINDING   0x8896
 
#define GL_NORMAL_ARRAY_BUFFER_BINDING   0x8897
 
#define GL_COLOR_ARRAY_BUFFER_BINDING   0x8898
 
#define GL_INDEX_ARRAY_BUFFER_BINDING   0x8899
 
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING   0x889A
 
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING   0x889B
 
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING   0x889C
 
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING   0x889D
 
#define GL_WEIGHT_ARRAY_BUFFER_BINDING   0x889E
 
#define GL_FOG_COORD_SRC   0x8450
 
#define GL_FOG_COORD   0x8451
 
#define GL_CURRENT_FOG_COORD   0x8453
 
#define GL_FOG_COORD_ARRAY_TYPE   0x8454
 
#define GL_FOG_COORD_ARRAY_STRIDE   0x8455
 
#define GL_FOG_COORD_ARRAY_POINTER   0x8456
 
#define GL_FOG_COORD_ARRAY   0x8457
 
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING   0x889D
 
#define GL_SRC0_RGB   0x8580
 
#define GL_SRC1_RGB   0x8581
 
#define GL_SRC2_RGB   0x8582
 
#define GL_SRC0_ALPHA   0x8588
 
#define GL_SRC2_ALPHA   0x858A
 
#define GL_BLEND_EQUATION_RGB   0x8009
 
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622
 
#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623
 
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624
 
#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625
 
#define GL_CURRENT_VERTEX_ATTRIB   0x8626
 
#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642
 
#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645
 
#define GL_STENCIL_BACK_FUNC   0x8800
 
#define GL_STENCIL_BACK_FAIL   0x8801
 
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
 
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
 
#define GL_MAX_DRAW_BUFFERS   0x8824
 
#define GL_DRAW_BUFFER0   0x8825
 
#define GL_DRAW_BUFFER1   0x8826
 
#define GL_DRAW_BUFFER2   0x8827
 
#define GL_DRAW_BUFFER3   0x8828
 
#define GL_DRAW_BUFFER4   0x8829
 
#define GL_DRAW_BUFFER5   0x882A
 
#define GL_DRAW_BUFFER6   0x882B
 
#define GL_DRAW_BUFFER7   0x882C
 
#define GL_DRAW_BUFFER8   0x882D
 
#define GL_DRAW_BUFFER9   0x882E
 
#define GL_DRAW_BUFFER10   0x882F
 
#define GL_DRAW_BUFFER11   0x8830
 
#define GL_DRAW_BUFFER12   0x8831
 
#define GL_DRAW_BUFFER13   0x8832
 
#define GL_DRAW_BUFFER14   0x8833
 
#define GL_DRAW_BUFFER15   0x8834
 
#define GL_BLEND_EQUATION_ALPHA   0x883D
 
#define GL_MAX_VERTEX_ATTRIBS   0x8869
 
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A
 
#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872
 
#define GL_FRAGMENT_SHADER   0x8B30
 
#define GL_VERTEX_SHADER   0x8B31
 
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49
 
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A
 
#define GL_MAX_VARYING_FLOATS   0x8B4B
 
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
 
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D
 
#define GL_SHADER_TYPE   0x8B4F
 
#define GL_FLOAT_VEC2   0x8B50
 
#define GL_FLOAT_VEC3   0x8B51
 
#define GL_FLOAT_VEC4   0x8B52
 
#define GL_INT_VEC2   0x8B53
 
#define GL_INT_VEC3   0x8B54
 
#define GL_INT_VEC4   0x8B55
 
#define GL_BOOL   0x8B56
 
#define GL_BOOL_VEC2   0x8B57
 
#define GL_BOOL_VEC3   0x8B58
 
#define GL_BOOL_VEC4   0x8B59
 
#define GL_FLOAT_MAT2   0x8B5A
 
#define GL_FLOAT_MAT3   0x8B5B
 
#define GL_FLOAT_MAT4   0x8B5C
 
#define GL_SAMPLER_1D   0x8B5D
 
#define GL_SAMPLER_2D   0x8B5E
 
#define GL_SAMPLER_3D   0x8B5F
 
#define GL_SAMPLER_CUBE   0x8B60
 
#define GL_SAMPLER_1D_SHADOW   0x8B61
 
#define GL_SAMPLER_2D_SHADOW   0x8B62
 
#define GL_DELETE_STATUS   0x8B80
 
#define GL_COMPILE_STATUS   0x8B81
 
#define GL_LINK_STATUS   0x8B82
 
#define GL_VALIDATE_STATUS   0x8B83
 
#define GL_INFO_LOG_LENGTH   0x8B84
 
#define GL_ATTACHED_SHADERS   0x8B85
 
#define GL_ACTIVE_UNIFORMS   0x8B86
 
#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87
 
#define GL_SHADER_SOURCE_LENGTH   0x8B88
 
#define GL_ACTIVE_ATTRIBUTES   0x8B89
 
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A
 
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B
 
#define GL_SHADING_LANGUAGE_VERSION   0x8B8C
 
#define GL_CURRENT_PROGRAM   0x8B8D
 
#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0
 
#define GL_LOWER_LEFT   0x8CA1
 
#define GL_UPPER_LEFT   0x8CA2
 
#define GL_STENCIL_BACK_REF   0x8CA3
 
#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4
 
#define GL_STENCIL_BACK_WRITEMASK   0x8CA5
 
#define GL_VERTEX_PROGRAM_TWO_SIDE   0x8643
 
#define GL_POINT_SPRITE   0x8861
 
#define GL_COORD_REPLACE   0x8862
 
#define GL_MAX_TEXTURE_COORDS   0x8871
 
#define GL_PIXEL_PACK_BUFFER   0x88EB
 
#define GL_PIXEL_UNPACK_BUFFER   0x88EC
 
#define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED
 
#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF
 
#define GL_FLOAT_MAT2x3   0x8B65
 
#define GL_FLOAT_MAT2x4   0x8B66
 
#define GL_FLOAT_MAT3x2   0x8B67
 
#define GL_FLOAT_MAT3x4   0x8B68
 
#define GL_FLOAT_MAT4x2   0x8B69
 
#define GL_FLOAT_MAT4x3   0x8B6A
 
#define GL_SRGB   0x8C40
 
#define GL_SRGB8   0x8C41
 
#define GL_SRGB_ALPHA   0x8C42
 
#define GL_SRGB8_ALPHA8   0x8C43
 
#define GL_COMPRESSED_SRGB   0x8C48
 
#define GL_COMPRESSED_SRGB_ALPHA   0x8C49
 
#define GL_CURRENT_RASTER_SECONDARY_COLOR   0x845F
 
#define GL_SLUMINANCE_ALPHA   0x8C44
 
#define GL_SLUMINANCE8_ALPHA8   0x8C45
 
#define GL_SLUMINANCE   0x8C46
 
#define GL_SLUMINANCE8   0x8C47
 
#define GL_COMPRESSED_SLUMINANCE   0x8C4A
 
#define GL_COMPRESSED_SLUMINANCE_ALPHA   0x8C4B
 
#define GL_COMPARE_REF_TO_TEXTURE   0x884E
 
#define GL_CLIP_DISTANCE0   0x3000
 
#define GL_CLIP_DISTANCE1   0x3001
 
#define GL_CLIP_DISTANCE2   0x3002
 
#define GL_CLIP_DISTANCE3   0x3003
 
#define GL_CLIP_DISTANCE4   0x3004
 
#define GL_CLIP_DISTANCE5   0x3005
 
#define GL_CLIP_DISTANCE6   0x3006
 
#define GL_CLIP_DISTANCE7   0x3007
 
#define GL_MAX_CLIP_DISTANCES   0x0D32
 
#define GL_MAJOR_VERSION   0x821B
 
#define GL_MINOR_VERSION   0x821C
 
#define GL_NUM_EXTENSIONS   0x821D
 
#define GL_CONTEXT_FLAGS   0x821E
 
#define GL_COMPRESSED_RED   0x8225
 
#define GL_COMPRESSED_RG   0x8226
 
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT   0x0001
 
#define GL_RGBA32F   0x8814
 
#define GL_RGB32F   0x8815
 
#define GL_RGBA16F   0x881A
 
#define GL_RGB16F   0x881B
 
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER   0x88FD
 
#define GL_MAX_ARRAY_TEXTURE_LAYERS   0x88FF
 
#define GL_MIN_PROGRAM_TEXEL_OFFSET   0x8904
 
#define GL_MAX_PROGRAM_TEXEL_OFFSET   0x8905
 
#define GL_CLAMP_READ_COLOR   0x891C
 
#define GL_FIXED_ONLY   0x891D
 
#define GL_MAX_VARYING_COMPONENTS   0x8B4B
 
#define GL_TEXTURE_1D_ARRAY   0x8C18
 
#define GL_PROXY_TEXTURE_1D_ARRAY   0x8C19
 
#define GL_TEXTURE_2D_ARRAY   0x8C1A
 
#define GL_PROXY_TEXTURE_2D_ARRAY   0x8C1B
 
#define GL_TEXTURE_BINDING_1D_ARRAY   0x8C1C
 
#define GL_TEXTURE_BINDING_2D_ARRAY   0x8C1D
 
#define GL_R11F_G11F_B10F   0x8C3A
 
#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
 
#define GL_RGB9_E5   0x8C3D
 
#define GL_UNSIGNED_INT_5_9_9_9_REV   0x8C3E
 
#define GL_TEXTURE_SHARED_SIZE   0x8C3F
 
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH   0x8C76
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE   0x8C7F
 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS   0x8C80
 
#define GL_TRANSFORM_FEEDBACK_VARYINGS   0x8C83
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_START   0x8C84
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE   0x8C85
 
#define GL_PRIMITIVES_GENERATED   0x8C87
 
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN   0x8C88
 
#define GL_RASTERIZER_DISCARD   0x8C89
 
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS   0x8C8A
 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS   0x8C8B
 
#define GL_INTERLEAVED_ATTRIBS   0x8C8C
 
#define GL_SEPARATE_ATTRIBS   0x8C8D
 
#define GL_TRANSFORM_FEEDBACK_BUFFER   0x8C8E
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING   0x8C8F
 
#define GL_RGBA32UI   0x8D70
 
#define GL_RGB32UI   0x8D71
 
#define GL_RGBA16UI   0x8D76
 
#define GL_RGB16UI   0x8D77
 
#define GL_RGBA8UI   0x8D7C
 
#define GL_RGB8UI   0x8D7D
 
#define GL_RGBA32I   0x8D82
 
#define GL_RGB32I   0x8D83
 
#define GL_RGBA16I   0x8D88
 
#define GL_RGB16I   0x8D89
 
#define GL_RGBA8I   0x8D8E
 
#define GL_RGB8I   0x8D8F
 
#define GL_RED_INTEGER   0x8D94
 
#define GL_GREEN_INTEGER   0x8D95
 
#define GL_BLUE_INTEGER   0x8D96
 
#define GL_RGB_INTEGER   0x8D98
 
#define GL_RGBA_INTEGER   0x8D99
 
#define GL_BGR_INTEGER   0x8D9A
 
#define GL_BGRA_INTEGER   0x8D9B
 
#define GL_SAMPLER_1D_ARRAY   0x8DC0
 
#define GL_SAMPLER_2D_ARRAY   0x8DC1
 
#define GL_SAMPLER_1D_ARRAY_SHADOW   0x8DC3
 
#define GL_SAMPLER_2D_ARRAY_SHADOW   0x8DC4
 
#define GL_SAMPLER_CUBE_SHADOW   0x8DC5
 
#define GL_UNSIGNED_INT_VEC2   0x8DC6
 
#define GL_UNSIGNED_INT_VEC3   0x8DC7
 
#define GL_UNSIGNED_INT_VEC4   0x8DC8
 
#define GL_INT_SAMPLER_1D   0x8DC9
 
#define GL_INT_SAMPLER_2D   0x8DCA
 
#define GL_INT_SAMPLER_3D   0x8DCB
 
#define GL_INT_SAMPLER_CUBE   0x8DCC
 
#define GL_INT_SAMPLER_1D_ARRAY   0x8DCE
 
#define GL_INT_SAMPLER_2D_ARRAY   0x8DCF
 
#define GL_UNSIGNED_INT_SAMPLER_1D   0x8DD1
 
#define GL_UNSIGNED_INT_SAMPLER_2D   0x8DD2
 
#define GL_UNSIGNED_INT_SAMPLER_3D   0x8DD3
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE   0x8DD4
 
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY   0x8DD6
 
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY   0x8DD7
 
#define GL_QUERY_WAIT   0x8E13
 
#define GL_QUERY_NO_WAIT   0x8E14
 
#define GL_QUERY_BY_REGION_WAIT   0x8E15
 
#define GL_QUERY_BY_REGION_NO_WAIT   0x8E16
 
#define GL_BUFFER_ACCESS_FLAGS   0x911F
 
#define GL_BUFFER_MAP_LENGTH   0x9120
 
#define GL_BUFFER_MAP_OFFSET   0x9121
 
#define GL_CLAMP_VERTEX_COLOR   0x891A
 
#define GL_CLAMP_FRAGMENT_COLOR   0x891B
 
#define GL_ALPHA_INTEGER   0x8D97
 
#define GL_SAMPLER_2D_RECT   0x8B63
 
#define GL_SAMPLER_2D_RECT_SHADOW   0x8B64
 
#define GL_SAMPLER_BUFFER   0x8DC2
 
#define GL_INT_SAMPLER_2D_RECT   0x8DCD
 
#define GL_INT_SAMPLER_BUFFER   0x8DD0
 
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
 
#define GL_UNSIGNED_INT_SAMPLER_BUFFER   0x8DD8
 
#define GL_TEXTURE_BUFFER   0x8C2A
 
#define GL_MAX_TEXTURE_BUFFER_SIZE   0x8C2B
 
#define GL_TEXTURE_BINDING_BUFFER   0x8C2C
 
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING   0x8C2D
 
#define GL_TEXTURE_RECTANGLE   0x84F5
 
#define GL_TEXTURE_BINDING_RECTANGLE   0x84F6
 
#define GL_PROXY_TEXTURE_RECTANGLE   0x84F7
 
#define GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8
 
#define GL_RED_SNORM   0x8F90
 
#define GL_RG_SNORM   0x8F91
 
#define GL_RGB_SNORM   0x8F92
 
#define GL_RGBA_SNORM   0x8F93
 
#define GL_R8_SNORM   0x8F94
 
#define GL_RG8_SNORM   0x8F95
 
#define GL_RGB8_SNORM   0x8F96
 
#define GL_RGBA8_SNORM   0x8F97
 
#define GL_R16_SNORM   0x8F98
 
#define GL_RG16_SNORM   0x8F99
 
#define GL_RGB16_SNORM   0x8F9A
 
#define GL_RGBA16_SNORM   0x8F9B
 
#define GL_SIGNED_NORMALIZED   0x8F9C
 
#define GL_PRIMITIVE_RESTART   0x8F9D
 
#define GL_PRIMITIVE_RESTART_INDEX   0x8F9E
 
#define GL_CONTEXT_CORE_PROFILE_BIT   0x00000001
 
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT   0x00000002
 
#define GL_LINES_ADJACENCY   0x000A
 
#define GL_LINE_STRIP_ADJACENCY   0x000B
 
#define GL_TRIANGLES_ADJACENCY   0x000C
 
#define GL_TRIANGLE_STRIP_ADJACENCY   0x000D
 
#define GL_PROGRAM_POINT_SIZE   0x8642
 
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS   0x8C29
 
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED   0x8DA7
 
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS   0x8DA8
 
#define GL_GEOMETRY_SHADER   0x8DD9
 
#define GL_GEOMETRY_VERTICES_OUT   0x8916
 
#define GL_GEOMETRY_INPUT_TYPE   0x8917
 
#define GL_GEOMETRY_OUTPUT_TYPE   0x8918
 
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS   0x8DDF
 
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
 
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS   0x8DE1
 
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
 
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS   0x9123
 
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS   0x9124
 
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS   0x9125
 
#define GL_CONTEXT_PROFILE_MASK   0x9126
 
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR   0x88FE
 
#define GL_SAMPLE_SHADING   0x8C36
 
#define GL_MIN_SAMPLE_SHADING_VALUE   0x8C37
 
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5E
 
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5F
 
#define GL_TEXTURE_CUBE_MAP_ARRAY   0x9009
 
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY   0x900A
 
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B
 
#define GL_SAMPLER_CUBE_MAP_ARRAY   0x900C
 
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW   0x900D
 
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY   0x900E
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY   0x900F
 
#define GL_NUM_SHADING_LANGUAGE_VERSIONS   0x82E9
 
#define GL_VERTEX_ATTRIB_ARRAY_LONG   0x874E
 
#define GL_TEXTURE0_ARB   0x84C0
 
#define GL_TEXTURE1_ARB   0x84C1
 
#define GL_TEXTURE2_ARB   0x84C2
 
#define GL_TEXTURE3_ARB   0x84C3
 
#define GL_TEXTURE4_ARB   0x84C4
 
#define GL_TEXTURE5_ARB   0x84C5
 
#define GL_TEXTURE6_ARB   0x84C6
 
#define GL_TEXTURE7_ARB   0x84C7
 
#define GL_TEXTURE8_ARB   0x84C8
 
#define GL_TEXTURE9_ARB   0x84C9
 
#define GL_TEXTURE10_ARB   0x84CA
 
#define GL_TEXTURE11_ARB   0x84CB
 
#define GL_TEXTURE12_ARB   0x84CC
 
#define GL_TEXTURE13_ARB   0x84CD
 
#define GL_TEXTURE14_ARB   0x84CE
 
#define GL_TEXTURE15_ARB   0x84CF
 
#define GL_TEXTURE16_ARB   0x84D0
 
#define GL_TEXTURE17_ARB   0x84D1
 
#define GL_TEXTURE18_ARB   0x84D2
 
#define GL_TEXTURE19_ARB   0x84D3
 
#define GL_TEXTURE20_ARB   0x84D4
 
#define GL_TEXTURE21_ARB   0x84D5
 
#define GL_TEXTURE22_ARB   0x84D6
 
#define GL_TEXTURE23_ARB   0x84D7
 
#define GL_TEXTURE24_ARB   0x84D8
 
#define GL_TEXTURE25_ARB   0x84D9
 
#define GL_TEXTURE26_ARB   0x84DA
 
#define GL_TEXTURE27_ARB   0x84DB
 
#define GL_TEXTURE28_ARB   0x84DC
 
#define GL_TEXTURE29_ARB   0x84DD
 
#define GL_TEXTURE30_ARB   0x84DE
 
#define GL_TEXTURE31_ARB   0x84DF
 
#define GL_ACTIVE_TEXTURE_ARB   0x84E0
 
#define GL_CLIENT_ACTIVE_TEXTURE_ARB   0x84E1
 
#define GL_MAX_TEXTURE_UNITS_ARB   0x84E2
 
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB   0x84E3
 
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB   0x84E4
 
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
 
#define GL_TRANSPOSE_COLOR_MATRIX_ARB   0x84E6
 
#define GL_MULTISAMPLE_ARB   0x809D
 
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
 
#define GL_SAMPLE_ALPHA_TO_ONE_ARB   0x809F
 
#define GL_SAMPLE_COVERAGE_ARB   0x80A0
 
#define GL_SAMPLE_BUFFERS_ARB   0x80A8
 
#define GL_SAMPLES_ARB   0x80A9
 
#define GL_SAMPLE_COVERAGE_VALUE_ARB   0x80AA
 
#define GL_SAMPLE_COVERAGE_INVERT_ARB   0x80AB
 
#define GL_MULTISAMPLE_BIT_ARB   0x20000000
 
#define GL_NORMAL_MAP_ARB   0x8511
 
#define GL_REFLECTION_MAP_ARB   0x8512
 
#define GL_TEXTURE_CUBE_MAP_ARB   0x8513
 
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB   0x8515
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB   0x8516
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB   0x8517
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB   0x8518
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB   0x8519
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB   0x851A
 
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB   0x851B
 
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB   0x851C
 
#define GL_COMPRESSED_ALPHA_ARB   0x84E9
 
#define GL_COMPRESSED_LUMINANCE_ARB   0x84EA
 
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB   0x84EB
 
#define GL_COMPRESSED_INTENSITY_ARB   0x84EC
 
#define GL_COMPRESSED_RGB_ARB   0x84ED
 
#define GL_COMPRESSED_RGBA_ARB   0x84EE
 
#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
 
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB   0x86A0
 
#define GL_TEXTURE_COMPRESSED_ARB   0x86A1
 
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A2
 
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A3
 
#define GL_CLAMP_TO_BORDER_ARB   0x812D
 
#define GL_POINT_SIZE_MIN_ARB   0x8126
 
#define GL_POINT_SIZE_MAX_ARB   0x8127
 
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB   0x8128
 
#define GL_POINT_DISTANCE_ATTENUATION_ARB   0x8129
 
#define GL_MAX_VERTEX_UNITS_ARB   0x86A4
 
#define GL_ACTIVE_VERTEX_UNITS_ARB   0x86A5
 
#define GL_WEIGHT_SUM_UNITY_ARB   0x86A6
 
#define GL_VERTEX_BLEND_ARB   0x86A7
 
#define GL_CURRENT_WEIGHT_ARB   0x86A8
 
#define GL_WEIGHT_ARRAY_TYPE_ARB   0x86A9
 
#define GL_WEIGHT_ARRAY_STRIDE_ARB   0x86AA
 
#define GL_WEIGHT_ARRAY_SIZE_ARB   0x86AB
 
#define GL_WEIGHT_ARRAY_POINTER_ARB   0x86AC
 
#define GL_WEIGHT_ARRAY_ARB   0x86AD
 
#define GL_MODELVIEW0_ARB   0x1700
 
#define GL_MODELVIEW1_ARB   0x850A
 
#define GL_MODELVIEW2_ARB   0x8722
 
#define GL_MODELVIEW3_ARB   0x8723
 
#define GL_MODELVIEW4_ARB   0x8724
 
#define GL_MODELVIEW5_ARB   0x8725
 
#define GL_MODELVIEW6_ARB   0x8726
 
#define GL_MODELVIEW7_ARB   0x8727
 
#define GL_MODELVIEW8_ARB   0x8728
 
#define GL_MODELVIEW9_ARB   0x8729
 
#define GL_MODELVIEW10_ARB   0x872A
 
#define GL_MODELVIEW11_ARB   0x872B
 
#define GL_MODELVIEW12_ARB   0x872C
 
#define GL_MODELVIEW13_ARB   0x872D
 
#define GL_MODELVIEW14_ARB   0x872E
 
#define GL_MODELVIEW15_ARB   0x872F
 
#define GL_MODELVIEW16_ARB   0x8730
 
#define GL_MODELVIEW17_ARB   0x8731
 
#define GL_MODELVIEW18_ARB   0x8732
 
#define GL_MODELVIEW19_ARB   0x8733
 
#define GL_MODELVIEW20_ARB   0x8734
 
#define GL_MODELVIEW21_ARB   0x8735
 
#define GL_MODELVIEW22_ARB   0x8736
 
#define GL_MODELVIEW23_ARB   0x8737
 
#define GL_MODELVIEW24_ARB   0x8738
 
#define GL_MODELVIEW25_ARB   0x8739
 
#define GL_MODELVIEW26_ARB   0x873A
 
#define GL_MODELVIEW27_ARB   0x873B
 
#define GL_MODELVIEW28_ARB   0x873C
 
#define GL_MODELVIEW29_ARB   0x873D
 
#define GL_MODELVIEW30_ARB   0x873E
 
#define GL_MODELVIEW31_ARB   0x873F
 
#define GL_MATRIX_PALETTE_ARB   0x8840
 
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB   0x8841
 
#define GL_MAX_PALETTE_MATRICES_ARB   0x8842
 
#define GL_CURRENT_PALETTE_MATRIX_ARB   0x8843
 
#define GL_MATRIX_INDEX_ARRAY_ARB   0x8844
 
#define GL_CURRENT_MATRIX_INDEX_ARB   0x8845
 
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB   0x8846
 
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB   0x8847
 
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB   0x8848
 
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB   0x8849
 
#define GL_COMBINE_ARB   0x8570
 
#define GL_COMBINE_RGB_ARB   0x8571
 
#define GL_COMBINE_ALPHA_ARB   0x8572
 
#define GL_SOURCE0_RGB_ARB   0x8580
 
#define GL_SOURCE1_RGB_ARB   0x8581
 
#define GL_SOURCE2_RGB_ARB   0x8582
 
#define GL_SOURCE0_ALPHA_ARB   0x8588
 
#define GL_SOURCE1_ALPHA_ARB   0x8589
 
#define GL_SOURCE2_ALPHA_ARB   0x858A
 
#define GL_OPERAND0_RGB_ARB   0x8590
 
#define GL_OPERAND1_RGB_ARB   0x8591
 
#define GL_OPERAND2_RGB_ARB   0x8592
 
#define GL_OPERAND0_ALPHA_ARB   0x8598
 
#define GL_OPERAND1_ALPHA_ARB   0x8599
 
#define GL_OPERAND2_ALPHA_ARB   0x859A
 
#define GL_RGB_SCALE_ARB   0x8573
 
#define GL_ADD_SIGNED_ARB   0x8574
 
#define GL_INTERPOLATE_ARB   0x8575
 
#define GL_SUBTRACT_ARB   0x84E7
 
#define GL_CONSTANT_ARB   0x8576
 
#define GL_PRIMARY_COLOR_ARB   0x8577
 
#define GL_PREVIOUS_ARB   0x8578
 
#define GL_DOT3_RGB_ARB   0x86AE
 
#define GL_DOT3_RGBA_ARB   0x86AF
 
#define GL_MIRRORED_REPEAT_ARB   0x8370
 
#define GL_DEPTH_COMPONENT16_ARB   0x81A5
 
#define GL_DEPTH_COMPONENT24_ARB   0x81A6
 
#define GL_DEPTH_COMPONENT32_ARB   0x81A7
 
#define GL_TEXTURE_DEPTH_SIZE_ARB   0x884A
 
#define GL_DEPTH_TEXTURE_MODE_ARB   0x884B
 
#define GL_TEXTURE_COMPARE_MODE_ARB   0x884C
 
#define GL_TEXTURE_COMPARE_FUNC_ARB   0x884D
 
#define GL_COMPARE_R_TO_TEXTURE_ARB   0x884E
 
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB   0x80BF
 
#define GL_COLOR_SUM_ARB   0x8458
 
#define GL_VERTEX_PROGRAM_ARB   0x8620
 
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB   0x8622
 
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
 
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB   0x8624
 
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
 
#define GL_CURRENT_VERTEX_ATTRIB_ARB   0x8626
 
#define GL_PROGRAM_LENGTH_ARB   0x8627
 
#define GL_PROGRAM_STRING_ARB   0x8628
 
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB   0x862E
 
#define GL_MAX_PROGRAM_MATRICES_ARB   0x862F
 
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB   0x8640
 
#define GL_CURRENT_MATRIX_ARB   0x8641
 
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB   0x8642
 
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB   0x8643
 
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB   0x8645
 
#define GL_PROGRAM_ERROR_POSITION_ARB   0x864B
 
#define GL_PROGRAM_BINDING_ARB   0x8677
 
#define GL_MAX_VERTEX_ATTRIBS_ARB   0x8869
 
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB   0x886A
 
#define GL_PROGRAM_ERROR_STRING_ARB   0x8874
 
#define GL_PROGRAM_FORMAT_ASCII_ARB   0x8875
 
#define GL_PROGRAM_FORMAT_ARB   0x8876
 
#define GL_PROGRAM_INSTRUCTIONS_ARB   0x88A0
 
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
 
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB   0x88A2
 
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB   0x88A3
 
#define GL_PROGRAM_TEMPORARIES_ARB   0x88A4
 
#define GL_MAX_PROGRAM_TEMPORARIES_ARB   0x88A5
 
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB   0x88A6
 
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB   0x88A7
 
#define GL_PROGRAM_PARAMETERS_ARB   0x88A8
 
#define GL_MAX_PROGRAM_PARAMETERS_ARB   0x88A9
 
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB   0x88AA
 
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB   0x88AB
 
#define GL_PROGRAM_ATTRIBS_ARB   0x88AC
 
#define GL_MAX_PROGRAM_ATTRIBS_ARB   0x88AD
 
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB   0x88AE
 
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB   0x88AF
 
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB   0x88B0
 
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB   0x88B1
 
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB   0x88B2
 
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB   0x88B3
 
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB   0x88B4
 
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB   0x88B5
 
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB   0x88B6
 
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
 
#define GL_MATRIX0_ARB   0x88C0
 
#define GL_MATRIX1_ARB   0x88C1
 
#define GL_MATRIX2_ARB   0x88C2
 
#define GL_MATRIX3_ARB   0x88C3
 
#define GL_MATRIX4_ARB   0x88C4
 
#define GL_MATRIX5_ARB   0x88C5
 
#define GL_MATRIX6_ARB   0x88C6
 
#define GL_MATRIX7_ARB   0x88C7
 
#define GL_MATRIX8_ARB   0x88C8
 
#define GL_MATRIX9_ARB   0x88C9
 
#define GL_MATRIX10_ARB   0x88CA
 
#define GL_MATRIX11_ARB   0x88CB
 
#define GL_MATRIX12_ARB   0x88CC
 
#define GL_MATRIX13_ARB   0x88CD
 
#define GL_MATRIX14_ARB   0x88CE
 
#define GL_MATRIX15_ARB   0x88CF
 
#define GL_MATRIX16_ARB   0x88D0
 
#define GL_MATRIX17_ARB   0x88D1
 
#define GL_MATRIX18_ARB   0x88D2
 
#define GL_MATRIX19_ARB   0x88D3
 
#define GL_MATRIX20_ARB   0x88D4
 
#define GL_MATRIX21_ARB   0x88D5
 
#define GL_MATRIX22_ARB   0x88D6
 
#define GL_MATRIX23_ARB   0x88D7
 
#define GL_MATRIX24_ARB   0x88D8
 
#define GL_MATRIX25_ARB   0x88D9
 
#define GL_MATRIX26_ARB   0x88DA
 
#define GL_MATRIX27_ARB   0x88DB
 
#define GL_MATRIX28_ARB   0x88DC
 
#define GL_MATRIX29_ARB   0x88DD
 
#define GL_MATRIX30_ARB   0x88DE
 
#define GL_MATRIX31_ARB   0x88DF
 
#define GL_FRAGMENT_PROGRAM_ARB   0x8804
 
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
 
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
 
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
 
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB   0x8808
 
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB   0x8809
 
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB   0x880A
 
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB   0x880B
 
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB   0x880C
 
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB   0x880D
 
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB   0x880E
 
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB   0x880F
 
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB   0x8810
 
#define GL_MAX_TEXTURE_COORDS_ARB   0x8871
 
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB   0x8872
 
#define GL_BUFFER_SIZE_ARB   0x8764
 
#define GL_BUFFER_USAGE_ARB   0x8765
 
#define GL_ARRAY_BUFFER_ARB   0x8892
 
#define GL_ELEMENT_ARRAY_BUFFER_ARB   0x8893
 
#define GL_ARRAY_BUFFER_BINDING_ARB   0x8894
 
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB   0x8895
 
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB   0x8896
 
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB   0x8897
 
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB   0x8898
 
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB   0x8899
 
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB   0x889A
 
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB   0x889B
 
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB   0x889C
 
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB   0x889D
 
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB   0x889E
 
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB   0x889F
 
#define GL_READ_ONLY_ARB   0x88B8
 
#define GL_WRITE_ONLY_ARB   0x88B9
 
#define GL_READ_WRITE_ARB   0x88BA
 
#define GL_BUFFER_ACCESS_ARB   0x88BB
 
#define GL_BUFFER_MAPPED_ARB   0x88BC
 
#define GL_BUFFER_MAP_POINTER_ARB   0x88BD
 
#define GL_STREAM_DRAW_ARB   0x88E0
 
#define GL_STREAM_READ_ARB   0x88E1
 
#define GL_STREAM_COPY_ARB   0x88E2
 
#define GL_STATIC_DRAW_ARB   0x88E4
 
#define GL_STATIC_READ_ARB   0x88E5
 
#define GL_STATIC_COPY_ARB   0x88E6
 
#define GL_DYNAMIC_DRAW_ARB   0x88E8
 
#define GL_DYNAMIC_READ_ARB   0x88E9
 
#define GL_DYNAMIC_COPY_ARB   0x88EA
 
#define GL_QUERY_COUNTER_BITS_ARB   0x8864
 
#define GL_CURRENT_QUERY_ARB   0x8865
 
#define GL_QUERY_RESULT_ARB   0x8866
 
#define GL_QUERY_RESULT_AVAILABLE_ARB   0x8867
 
#define GL_SAMPLES_PASSED_ARB   0x8914
 
#define GL_PROGRAM_OBJECT_ARB   0x8B40
 
#define GL_SHADER_OBJECT_ARB   0x8B48
 
#define GL_OBJECT_TYPE_ARB   0x8B4E
 
#define GL_OBJECT_SUBTYPE_ARB   0x8B4F
 
#define GL_FLOAT_VEC2_ARB   0x8B50
 
#define GL_FLOAT_VEC3_ARB   0x8B51
 
#define GL_FLOAT_VEC4_ARB   0x8B52
 
#define GL_INT_VEC2_ARB   0x8B53
 
#define GL_INT_VEC3_ARB   0x8B54
 
#define GL_INT_VEC4_ARB   0x8B55
 
#define GL_BOOL_ARB   0x8B56
 
#define GL_BOOL_VEC2_ARB   0x8B57
 
#define GL_BOOL_VEC3_ARB   0x8B58
 
#define GL_BOOL_VEC4_ARB   0x8B59
 
#define GL_FLOAT_MAT2_ARB   0x8B5A
 
#define GL_FLOAT_MAT3_ARB   0x8B5B
 
#define GL_FLOAT_MAT4_ARB   0x8B5C
 
#define GL_SAMPLER_1D_ARB   0x8B5D
 
#define GL_SAMPLER_2D_ARB   0x8B5E
 
#define GL_SAMPLER_3D_ARB   0x8B5F
 
#define GL_SAMPLER_CUBE_ARB   0x8B60
 
#define GL_SAMPLER_1D_SHADOW_ARB   0x8B61
 
#define GL_SAMPLER_2D_SHADOW_ARB   0x8B62
 
#define GL_SAMPLER_2D_RECT_ARB   0x8B63
 
#define GL_SAMPLER_2D_RECT_SHADOW_ARB   0x8B64
 
#define GL_OBJECT_DELETE_STATUS_ARB   0x8B80
 
#define GL_OBJECT_COMPILE_STATUS_ARB   0x8B81
 
#define GL_OBJECT_LINK_STATUS_ARB   0x8B82
 
#define GL_OBJECT_VALIDATE_STATUS_ARB   0x8B83
 
#define GL_OBJECT_INFO_LOG_LENGTH_ARB   0x8B84
 
#define GL_OBJECT_ATTACHED_OBJECTS_ARB   0x8B85
 
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB   0x8B86
 
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB   0x8B87
 
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB   0x8B88
 
#define GL_VERTEX_SHADER_ARB   0x8B31
 
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB   0x8B4A
 
#define GL_MAX_VARYING_FLOATS_ARB   0x8B4B
 
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB   0x8B4C
 
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB   0x8B4D
 
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
 
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB   0x8B8A
 
#define GL_FRAGMENT_SHADER_ARB   0x8B30
 
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB   0x8B49
 
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB   0x8B8B
 
#define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C
 
#define GL_POINT_SPRITE_ARB   0x8861
 
#define GL_COORD_REPLACE_ARB   0x8862
 
#define GL_MAX_DRAW_BUFFERS_ARB   0x8824
 
#define GL_DRAW_BUFFER0_ARB   0x8825
 
#define GL_DRAW_BUFFER1_ARB   0x8826
 
#define GL_DRAW_BUFFER2_ARB   0x8827
 
#define GL_DRAW_BUFFER3_ARB   0x8828
 
#define GL_DRAW_BUFFER4_ARB   0x8829
 
#define GL_DRAW_BUFFER5_ARB   0x882A
 
#define GL_DRAW_BUFFER6_ARB   0x882B
 
#define GL_DRAW_BUFFER7_ARB   0x882C
 
#define GL_DRAW_BUFFER8_ARB   0x882D
 
#define GL_DRAW_BUFFER9_ARB   0x882E
 
#define GL_DRAW_BUFFER10_ARB   0x882F
 
#define GL_DRAW_BUFFER11_ARB   0x8830
 
#define GL_DRAW_BUFFER12_ARB   0x8831
 
#define GL_DRAW_BUFFER13_ARB   0x8832
 
#define GL_DRAW_BUFFER14_ARB   0x8833
 
#define GL_DRAW_BUFFER15_ARB   0x8834
 
#define GL_TEXTURE_RECTANGLE_ARB   0x84F5
 
#define GL_TEXTURE_BINDING_RECTANGLE_ARB   0x84F6
 
#define GL_PROXY_TEXTURE_RECTANGLE_ARB   0x84F7
 
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB   0x84F8
 
#define GL_RGBA_FLOAT_MODE_ARB   0x8820
 
#define GL_CLAMP_VERTEX_COLOR_ARB   0x891A
 
#define GL_CLAMP_FRAGMENT_COLOR_ARB   0x891B
 
#define GL_CLAMP_READ_COLOR_ARB   0x891C
 
#define GL_FIXED_ONLY_ARB   0x891D
 
#define GL_HALF_FLOAT_ARB   0x140B
 
#define GL_TEXTURE_RED_TYPE_ARB   0x8C10
 
#define GL_TEXTURE_GREEN_TYPE_ARB   0x8C11
 
#define GL_TEXTURE_BLUE_TYPE_ARB   0x8C12
 
#define GL_TEXTURE_ALPHA_TYPE_ARB   0x8C13
 
#define GL_TEXTURE_LUMINANCE_TYPE_ARB   0x8C14
 
#define GL_TEXTURE_INTENSITY_TYPE_ARB   0x8C15
 
#define GL_TEXTURE_DEPTH_TYPE_ARB   0x8C16
 
#define GL_UNSIGNED_NORMALIZED_ARB   0x8C17
 
#define GL_RGBA32F_ARB   0x8814
 
#define GL_RGB32F_ARB   0x8815
 
#define GL_ALPHA32F_ARB   0x8816
 
#define GL_INTENSITY32F_ARB   0x8817
 
#define GL_LUMINANCE32F_ARB   0x8818
 
#define GL_LUMINANCE_ALPHA32F_ARB   0x8819
 
#define GL_RGBA16F_ARB   0x881A
 
#define GL_RGB16F_ARB   0x881B
 
#define GL_ALPHA16F_ARB   0x881C
 
#define GL_INTENSITY16F_ARB   0x881D
 
#define GL_LUMINANCE16F_ARB   0x881E
 
#define GL_LUMINANCE_ALPHA16F_ARB   0x881F
 
#define GL_PIXEL_PACK_BUFFER_ARB   0x88EB
 
#define GL_PIXEL_UNPACK_BUFFER_ARB   0x88EC
 
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB   0x88ED
 
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB   0x88EF
 
#define GL_DEPTH_COMPONENT32F   0x8CAC
 
#define GL_DEPTH32F_STENCIL8   0x8CAD
 
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV   0x8DAD
 
#define GL_INVALID_FRAMEBUFFER_OPERATION   0x0506
 
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING   0x8210
 
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE   0x8211
 
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE   0x8212
 
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE   0x8213
 
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE   0x8214
 
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE   0x8215
 
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE   0x8216
 
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE   0x8217
 
#define GL_FRAMEBUFFER_DEFAULT   0x8218
 
#define GL_FRAMEBUFFER_UNDEFINED   0x8219
 
#define GL_DEPTH_STENCIL_ATTACHMENT   0x821A
 
#define GL_MAX_RENDERBUFFER_SIZE   0x84E8
 
#define GL_DEPTH_STENCIL   0x84F9
 
#define GL_UNSIGNED_INT_24_8   0x84FA
 
#define GL_DEPTH24_STENCIL8   0x88F0
 
#define GL_TEXTURE_STENCIL_SIZE   0x88F1
 
#define GL_TEXTURE_RED_TYPE   0x8C10
 
#define GL_TEXTURE_GREEN_TYPE   0x8C11
 
#define GL_TEXTURE_BLUE_TYPE   0x8C12
 
#define GL_TEXTURE_ALPHA_TYPE   0x8C13
 
#define GL_TEXTURE_DEPTH_TYPE   0x8C16
 
#define GL_UNSIGNED_NORMALIZED   0x8C17
 
#define GL_FRAMEBUFFER_BINDING   0x8CA6
 
#define GL_DRAW_FRAMEBUFFER_BINDING   GL_FRAMEBUFFER_BINDING
 
#define GL_RENDERBUFFER_BINDING   0x8CA7
 
#define GL_READ_FRAMEBUFFER   0x8CA8
 
#define GL_DRAW_FRAMEBUFFER   0x8CA9
 
#define GL_READ_FRAMEBUFFER_BINDING   0x8CAA
 
#define GL_RENDERBUFFER_SAMPLES   0x8CAB
 
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE   0x8CD0
 
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME   0x8CD1
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL   0x8CD2
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE   0x8CD3
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER   0x8CD4
 
#define GL_FRAMEBUFFER_COMPLETE   0x8CD5
 
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT   0x8CD6
 
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT   0x8CD7
 
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER   0x8CDB
 
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER   0x8CDC
 
#define GL_FRAMEBUFFER_UNSUPPORTED   0x8CDD
 
#define GL_MAX_COLOR_ATTACHMENTS   0x8CDF
 
#define GL_COLOR_ATTACHMENT0   0x8CE0
 
#define GL_COLOR_ATTACHMENT1   0x8CE1
 
#define GL_COLOR_ATTACHMENT2   0x8CE2
 
#define GL_COLOR_ATTACHMENT3   0x8CE3
 
#define GL_COLOR_ATTACHMENT4   0x8CE4
 
#define GL_COLOR_ATTACHMENT5   0x8CE5
 
#define GL_COLOR_ATTACHMENT6   0x8CE6
 
#define GL_COLOR_ATTACHMENT7   0x8CE7
 
#define GL_COLOR_ATTACHMENT8   0x8CE8
 
#define GL_COLOR_ATTACHMENT9   0x8CE9
 
#define GL_COLOR_ATTACHMENT10   0x8CEA
 
#define GL_COLOR_ATTACHMENT11   0x8CEB
 
#define GL_COLOR_ATTACHMENT12   0x8CEC
 
#define GL_COLOR_ATTACHMENT13   0x8CED
 
#define GL_COLOR_ATTACHMENT14   0x8CEE
 
#define GL_COLOR_ATTACHMENT15   0x8CEF
 
#define GL_DEPTH_ATTACHMENT   0x8D00
 
#define GL_STENCIL_ATTACHMENT   0x8D20
 
#define GL_FRAMEBUFFER   0x8D40
 
#define GL_RENDERBUFFER   0x8D41
 
#define GL_RENDERBUFFER_WIDTH   0x8D42
 
#define GL_RENDERBUFFER_HEIGHT   0x8D43
 
#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
 
#define GL_STENCIL_INDEX1   0x8D46
 
#define GL_STENCIL_INDEX4   0x8D47
 
#define GL_STENCIL_INDEX8   0x8D48
 
#define GL_STENCIL_INDEX16   0x8D49
 
#define GL_RENDERBUFFER_RED_SIZE   0x8D50
 
#define GL_RENDERBUFFER_GREEN_SIZE   0x8D51
 
#define GL_RENDERBUFFER_BLUE_SIZE   0x8D52
 
#define GL_RENDERBUFFER_ALPHA_SIZE   0x8D53
 
#define GL_RENDERBUFFER_DEPTH_SIZE   0x8D54
 
#define GL_RENDERBUFFER_STENCIL_SIZE   0x8D55
 
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE   0x8D56
 
#define GL_MAX_SAMPLES   0x8D57
 
#define GL_INDEX   0x8222
 
#define GL_TEXTURE_LUMINANCE_TYPE   0x8C14
 
#define GL_TEXTURE_INTENSITY_TYPE   0x8C15
 
#define GL_FRAMEBUFFER_SRGB   0x8DB9
 
#define GL_LINES_ADJACENCY_ARB   0x000A
 
#define GL_LINE_STRIP_ADJACENCY_ARB   0x000B
 
#define GL_TRIANGLES_ADJACENCY_ARB   0x000C
 
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB   0x000D
 
#define GL_PROGRAM_POINT_SIZE_ARB   0x8642
 
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB   0x8C29
 
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB   0x8DA7
 
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB   0x8DA8
 
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB   0x8DA9
 
#define GL_GEOMETRY_SHADER_ARB   0x8DD9
 
#define GL_GEOMETRY_VERTICES_OUT_ARB   0x8DDA
 
#define GL_GEOMETRY_INPUT_TYPE_ARB   0x8DDB
 
#define GL_GEOMETRY_OUTPUT_TYPE_ARB   0x8DDC
 
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB   0x8DDD
 
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB   0x8DDE
 
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB   0x8DDF
 
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB   0x8DE0
 
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB   0x8DE1
 
#define GL_HALF_FLOAT   0x140B
 
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB   0x88FE
 
#define GL_MAP_READ_BIT   0x0001
 
#define GL_MAP_WRITE_BIT   0x0002
 
#define GL_MAP_INVALIDATE_RANGE_BIT   0x0004
 
#define GL_MAP_INVALIDATE_BUFFER_BIT   0x0008
 
#define GL_MAP_FLUSH_EXPLICIT_BIT   0x0010
 
#define GL_MAP_UNSYNCHRONIZED_BIT   0x0020
 
#define GL_TEXTURE_BUFFER_ARB   0x8C2A
 
#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB   0x8C2B
 
#define GL_TEXTURE_BINDING_BUFFER_ARB   0x8C2C
 
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB   0x8C2D
 
#define GL_TEXTURE_BUFFER_FORMAT_ARB   0x8C2E
 
#define GL_COMPRESSED_RED_RGTC1   0x8DBB
 
#define GL_COMPRESSED_SIGNED_RED_RGTC1   0x8DBC
 
#define GL_COMPRESSED_RG_RGTC2   0x8DBD
 
#define GL_COMPRESSED_SIGNED_RG_RGTC2   0x8DBE
 
#define GL_RG   0x8227
 
#define GL_RG_INTEGER   0x8228
 
#define GL_R8   0x8229
 
#define GL_R16   0x822A
 
#define GL_RG8   0x822B
 
#define GL_RG16   0x822C
 
#define GL_R16F   0x822D
 
#define GL_R32F   0x822E
 
#define GL_RG16F   0x822F
 
#define GL_RG32F   0x8230
 
#define GL_R8I   0x8231
 
#define GL_R8UI   0x8232
 
#define GL_R16I   0x8233
 
#define GL_R16UI   0x8234
 
#define GL_R32I   0x8235
 
#define GL_R32UI   0x8236
 
#define GL_RG8I   0x8237
 
#define GL_RG8UI   0x8238
 
#define GL_RG16I   0x8239
 
#define GL_RG16UI   0x823A
 
#define GL_RG32I   0x823B
 
#define GL_RG32UI   0x823C
 
#define GL_VERTEX_ARRAY_BINDING   0x85B5
 
#define GL_UNIFORM_BUFFER   0x8A11
 
#define GL_UNIFORM_BUFFER_BINDING   0x8A28
 
#define GL_UNIFORM_BUFFER_START   0x8A29
 
#define GL_UNIFORM_BUFFER_SIZE   0x8A2A
 
#define GL_MAX_VERTEX_UNIFORM_BLOCKS   0x8A2B
 
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS   0x8A2C
 
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D
 
#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E
 
#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F
 
#define GL_MAX_UNIFORM_BLOCK_SIZE   0x8A30
 
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS   0x8A31
 
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS   0x8A32
 
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS   0x8A33
 
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT   0x8A34
 
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH   0x8A35
 
#define GL_ACTIVE_UNIFORM_BLOCKS   0x8A36
 
#define GL_UNIFORM_TYPE   0x8A37
 
#define GL_UNIFORM_SIZE   0x8A38
 
#define GL_UNIFORM_NAME_LENGTH   0x8A39
 
#define GL_UNIFORM_BLOCK_INDEX   0x8A3A
 
#define GL_UNIFORM_OFFSET   0x8A3B
 
#define GL_UNIFORM_ARRAY_STRIDE   0x8A3C
 
#define GL_UNIFORM_MATRIX_STRIDE   0x8A3D
 
#define GL_UNIFORM_IS_ROW_MAJOR   0x8A3E
 
#define GL_UNIFORM_BLOCK_BINDING   0x8A3F
 
#define GL_UNIFORM_BLOCK_DATA_SIZE   0x8A40
 
#define GL_UNIFORM_BLOCK_NAME_LENGTH   0x8A41
 
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS   0x8A42
 
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES   0x8A43
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER   0x8A44
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER   0x8A45
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
 
#define GL_INVALID_INDEX   0xFFFFFFFFu
 
#define GL_COPY_READ_BUFFER_BINDING   0x8F36
 
#define GL_COPY_READ_BUFFER   GL_COPY_READ_BUFFER_BINDING
 
#define GL_COPY_WRITE_BUFFER_BINDING   0x8F37
 
#define GL_COPY_WRITE_BUFFER   GL_COPY_WRITE_BUFFER_BINDING
 
#define GL_DEPTH_CLAMP   0x864F
 
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION   0x8E4C
 
#define GL_FIRST_VERTEX_CONVENTION   0x8E4D
 
#define GL_LAST_VERTEX_CONVENTION   0x8E4E
 
#define GL_PROVOKING_VERTEX   0x8E4F
 
#define GL_TEXTURE_CUBE_MAP_SEAMLESS   0x884F
 
#define GL_MAX_SERVER_WAIT_TIMEOUT   0x9111
 
#define GL_OBJECT_TYPE   0x9112
 
#define GL_SYNC_CONDITION   0x9113
 
#define GL_SYNC_STATUS   0x9114
 
#define GL_SYNC_FLAGS   0x9115
 
#define GL_SYNC_FENCE   0x9116
 
#define GL_SYNC_GPU_COMMANDS_COMPLETE   0x9117
 
#define GL_UNSIGNALED   0x9118
 
#define GL_SIGNALED   0x9119
 
#define GL_ALREADY_SIGNALED   0x911A
 
#define GL_TIMEOUT_EXPIRED   0x911B
 
#define GL_CONDITION_SATISFIED   0x911C
 
#define GL_WAIT_FAILED   0x911D
 
#define GL_SYNC_FLUSH_COMMANDS_BIT   0x00000001
 
#define GL_TIMEOUT_IGNORED   0xFFFFFFFFFFFFFFFFull
 
#define GL_SAMPLE_POSITION   0x8E50
 
#define GL_SAMPLE_MASK   0x8E51
 
#define GL_SAMPLE_MASK_VALUE   0x8E52
 
#define GL_MAX_SAMPLE_MASK_WORDS   0x8E59
 
#define GL_TEXTURE_2D_MULTISAMPLE   0x9100
 
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101
 
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
 
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9103
 
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE   0x9104
 
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY   0x9105
 
#define GL_TEXTURE_SAMPLES   0x9106
 
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS   0x9107
 
#define GL_SAMPLER_2D_MULTISAMPLE   0x9108
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE   0x9109
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE   0x910A
 
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910C
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910D
 
#define GL_MAX_COLOR_TEXTURE_SAMPLES   0x910E
 
#define GL_MAX_DEPTH_TEXTURE_SAMPLES   0x910F
 
#define GL_MAX_INTEGER_SAMPLES   0x9110
 
#define GL_SAMPLE_SHADING_ARB   0x8C36
 
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB   0x8C37
 
#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB   0x9009
 
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB   0x900A
 
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB   0x900B
 
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB   0x900C
 
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB   0x900D
 
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB   0x900E
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB   0x900F
 
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB   0x8E5E
 
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB   0x8E5F
 
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB   0x8F9F
 
#define GL_SHADER_INCLUDE_ARB   0x8DAE
 
#define GL_NAMED_STRING_LENGTH_ARB   0x8DE9
 
#define GL_NAMED_STRING_TYPE_ARB   0x8DEA
 
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB   0x8E8C
 
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB   0x8E8D
 
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB   0x8E8E
 
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB   0x8E8F
 
#define GL_SRC1_COLOR   0x88F9
 
#define GL_ONE_MINUS_SRC1_COLOR   0x88FA
 
#define GL_ONE_MINUS_SRC1_ALPHA   0x88FB
 
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC
 
#define GL_ANY_SAMPLES_PASSED   0x8C2F
 
#define GL_SAMPLER_BINDING   0x8919
 
#define GL_RGB10_A2UI   0x906F
 
#define GL_TEXTURE_SWIZZLE_R   0x8E42
 
#define GL_TEXTURE_SWIZZLE_G   0x8E43
 
#define GL_TEXTURE_SWIZZLE_B   0x8E44
 
#define GL_TEXTURE_SWIZZLE_A   0x8E45
 
#define GL_TEXTURE_SWIZZLE_RGBA   0x8E46
 
#define GL_TIME_ELAPSED   0x88BF
 
#define GL_TIMESTAMP   0x8E28
 
#define GL_INT_2_10_10_10_REV   0x8D9F
 
#define GL_DRAW_INDIRECT_BUFFER   0x8F3F
 
#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
 
#define GL_GEOMETRY_SHADER_INVOCATIONS   0x887F
 
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS   0x8E5A
 
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET   0x8E5B
 
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET   0x8E5C
 
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS   0x8E5D
 
#define GL_DOUBLE_VEC2   0x8FFC
 
#define GL_DOUBLE_VEC3   0x8FFD
 
#define GL_DOUBLE_VEC4   0x8FFE
 
#define GL_DOUBLE_MAT2   0x8F46
 
#define GL_DOUBLE_MAT3   0x8F47
 
#define GL_DOUBLE_MAT4   0x8F48
 
#define GL_DOUBLE_MAT2x3   0x8F49
 
#define GL_DOUBLE_MAT2x4   0x8F4A
 
#define GL_DOUBLE_MAT3x2   0x8F4B
 
#define GL_DOUBLE_MAT3x4   0x8F4C
 
#define GL_DOUBLE_MAT4x2   0x8F4D
 
#define GL_DOUBLE_MAT4x3   0x8F4E
 
#define GL_ACTIVE_SUBROUTINES   0x8DE5
 
#define GL_ACTIVE_SUBROUTINE_UNIFORMS   0x8DE6
 
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS   0x8E47
 
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48
 
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH   0x8E49
 
#define GL_MAX_SUBROUTINES   0x8DE7
 
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS   0x8DE8
 
#define GL_NUM_COMPATIBLE_SUBROUTINES   0x8E4A
 
#define GL_COMPATIBLE_SUBROUTINES   0x8E4B
 
#define GL_PATCHES   0x000E
 
#define GL_PATCH_VERTICES   0x8E72
 
#define GL_PATCH_DEFAULT_INNER_LEVEL   0x8E73
 
#define GL_PATCH_DEFAULT_OUTER_LEVEL   0x8E74
 
#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
 
#define GL_TESS_GEN_MODE   0x8E76
 
#define GL_TESS_GEN_SPACING   0x8E77
 
#define GL_TESS_GEN_VERTEX_ORDER   0x8E78
 
#define GL_TESS_GEN_POINT_MODE   0x8E79
 
#define GL_ISOLINES   0x8E7A
 
#define GL_FRACTIONAL_ODD   0x8E7B
 
#define GL_FRACTIONAL_EVEN   0x8E7C
 
#define GL_MAX_PATCH_VERTICES   0x8E7D
 
#define GL_MAX_TESS_GEN_LEVEL   0x8E7E
 
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E7F
 
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E80
 
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS   0x8E81
 
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS   0x8E82
 
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS   0x8E83
 
#define GL_MAX_TESS_PATCH_COMPONENTS   0x8E84
 
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS   0x8E85
 
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS   0x8E86
 
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS   0x8E89
 
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS   0x8E8A
 
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS   0x886C
 
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS   0x886D
 
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E1E
 
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E1F
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER   0x84F0
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER   0x84F1
 
#define GL_TESS_EVALUATION_SHADER   0x8E87
 
#define GL_TESS_CONTROL_SHADER   0x8E88
 
#define GL_TRANSFORM_FEEDBACK   0x8E22
 
#define GL_TRANSFORM_FEEDBACK_PAUSED   0x8E23
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED   GL_TRANSFORM_FEEDBACK_PAUSED
 
#define GL_TRANSFORM_FEEDBACK_ACTIVE   0x8E24
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE   GL_TRANSFORM_FEEDBACK_ACTIVE
 
#define GL_TRANSFORM_FEEDBACK_BINDING   0x8E25
 
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS   0x8E70
 
#define GL_MAX_VERTEX_STREAMS   0x8E71
 
#define GL_FIXED   0x140C
 
#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
 
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT   0x8B9B
 
#define GL_LOW_FLOAT   0x8DF0
 
#define GL_MEDIUM_FLOAT   0x8DF1
 
#define GL_HIGH_FLOAT   0x8DF2
 
#define GL_LOW_INT   0x8DF3
 
#define GL_MEDIUM_INT   0x8DF4
 
#define GL_HIGH_INT   0x8DF5
 
#define GL_SHADER_COMPILER   0x8DFA
 
#define GL_SHADER_BINARY_FORMATS   0x8DF8
 
#define GL_NUM_SHADER_BINARY_FORMATS   0x8DF9
 
#define GL_MAX_VERTEX_UNIFORM_VECTORS   0x8DFB
 
#define GL_MAX_VARYING_VECTORS   0x8DFC
 
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
 
#define GL_RGB565   0x8D62
 
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT   0x8257
 
#define GL_PROGRAM_BINARY_LENGTH   0x8741
 
#define GL_NUM_PROGRAM_BINARY_FORMATS   0x87FE
 
#define GL_PROGRAM_BINARY_FORMATS   0x87FF
 
#define GL_VERTEX_SHADER_BIT   0x00000001
 
#define GL_FRAGMENT_SHADER_BIT   0x00000002
 
#define GL_GEOMETRY_SHADER_BIT   0x00000004
 
#define GL_TESS_CONTROL_SHADER_BIT   0x00000008
 
#define GL_TESS_EVALUATION_SHADER_BIT   0x00000010
 
#define GL_ALL_SHADER_BITS   0xFFFFFFFF
 
#define GL_PROGRAM_SEPARABLE   0x8258
 
#define GL_ACTIVE_PROGRAM   0x8259
 
#define GL_PROGRAM_PIPELINE_BINDING   0x825A
 
#define GL_MAX_VIEWPORTS   0x825B
 
#define GL_VIEWPORT_SUBPIXEL_BITS   0x825C
 
#define GL_VIEWPORT_BOUNDS_RANGE   0x825D
 
#define GL_LAYER_PROVOKING_VERTEX   0x825E
 
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX   0x825F
 
#define GL_UNDEFINED_VERTEX   0x8260
 
#define GL_SYNC_CL_EVENT_ARB   0x8240
 
#define GL_SYNC_CL_EVENT_COMPLETE_ARB   0x8241
 
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB   0x8242
 
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB   0x8243
 
#define GL_DEBUG_CALLBACK_FUNCTION_ARB   0x8244
 
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB   0x8245
 
#define GL_DEBUG_SOURCE_API_ARB   0x8246
 
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB   0x8247
 
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB   0x8248
 
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB   0x8249
 
#define GL_DEBUG_SOURCE_APPLICATION_ARB   0x824A
 
#define GL_DEBUG_SOURCE_OTHER_ARB   0x824B
 
#define GL_DEBUG_TYPE_ERROR_ARB   0x824C
 
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB   0x824D
 
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB   0x824E
 
#define GL_DEBUG_TYPE_PORTABILITY_ARB   0x824F
 
#define GL_DEBUG_TYPE_PERFORMANCE_ARB   0x8250
 
#define GL_DEBUG_TYPE_OTHER_ARB   0x8251
 
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB   0x9143
 
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB   0x9144
 
#define GL_DEBUG_LOGGED_MESSAGES_ARB   0x9145
 
#define GL_DEBUG_SEVERITY_HIGH_ARB   0x9146
 
#define GL_DEBUG_SEVERITY_MEDIUM_ARB   0x9147
 
#define GL_DEBUG_SEVERITY_LOW_ARB   0x9148
 
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB   0x00000004
 
#define GL_LOSE_CONTEXT_ON_RESET_ARB   0x8252
 
#define GL_GUILTY_CONTEXT_RESET_ARB   0x8253
 
#define GL_INNOCENT_CONTEXT_RESET_ARB   0x8254
 
#define GL_UNKNOWN_CONTEXT_RESET_ARB   0x8255
 
#define GL_RESET_NOTIFICATION_STRATEGY_ARB   0x8256
 
#define GL_NO_RESET_NOTIFICATION_ARB   0x8261
 
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH   0x9127
 
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT   0x9128
 
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH   0x9129
 
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE   0x912A
 
#define GL_PACK_COMPRESSED_BLOCK_WIDTH   0x912B
 
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT   0x912C
 
#define GL_PACK_COMPRESSED_BLOCK_DEPTH   0x912D
 
#define GL_PACK_COMPRESSED_BLOCK_SIZE   0x912E
 
#define GL_NUM_SAMPLE_COUNTS   0x9380
 
#define GL_MIN_MAP_BUFFER_ALIGNMENT   0x90BC
 
#define GL_ATOMIC_COUNTER_BUFFER   0x92C0
 
#define GL_ATOMIC_COUNTER_BUFFER_BINDING   0x92C1
 
#define GL_ATOMIC_COUNTER_BUFFER_START   0x92C2
 
#define GL_ATOMIC_COUNTER_BUFFER_SIZE   0x92C3
 
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE   0x92C4
 
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS   0x92C5
 
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES   0x92C6
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER   0x92C7
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER   0x92C8
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER   0x92C9
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER   0x92CA
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER   0x92CB
 
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS   0x92CC
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS   0x92CD
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS   0x92CE
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   0x92CF
 
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   0x92D0
 
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   0x92D1
 
#define GL_MAX_VERTEX_ATOMIC_COUNTERS   0x92D2
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS   0x92D3
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   0x92D4
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5
 
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
 
#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
 
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE   0x92D8
 
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS   0x92DC
 
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS   0x92D9
 
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX   0x92DA
 
#define GL_UNSIGNED_INT_ATOMIC_COUNTER   0x92DB
 
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT   0x00000001
 
#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002
 
#define GL_UNIFORM_BARRIER_BIT   0x00000004
 
#define GL_TEXTURE_FETCH_BARRIER_BIT   0x00000008
 
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020
 
#define GL_COMMAND_BARRIER_BIT   0x00000040
 
#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080
 
#define GL_TEXTURE_UPDATE_BARRIER_BIT   0x00000100
 
#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200
 
#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400
 
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT   0x00000800
 
#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000
 
#define GL_ALL_BARRIER_BITS   0xFFFFFFFF
 
#define GL_MAX_IMAGE_UNITS   0x8F38
 
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS   0x8F39
 
#define GL_IMAGE_BINDING_NAME   0x8F3A
 
#define GL_IMAGE_BINDING_LEVEL   0x8F3B
 
#define GL_IMAGE_BINDING_LAYERED   0x8F3C
 
#define GL_IMAGE_BINDING_LAYER   0x8F3D
 
#define GL_IMAGE_BINDING_ACCESS   0x8F3E
 
#define GL_IMAGE_1D   0x904C
 
#define GL_IMAGE_2D   0x904D
 
#define GL_IMAGE_3D   0x904E
 
#define GL_IMAGE_2D_RECT   0x904F
 
#define GL_IMAGE_CUBE   0x9050
 
#define GL_IMAGE_BUFFER   0x9051
 
#define GL_IMAGE_1D_ARRAY   0x9052
 
#define GL_IMAGE_2D_ARRAY   0x9053
 
#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054
 
#define GL_IMAGE_2D_MULTISAMPLE   0x9055
 
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY   0x9056
 
#define GL_INT_IMAGE_1D   0x9057
 
#define GL_INT_IMAGE_2D   0x9058
 
#define GL_INT_IMAGE_3D   0x9059
 
#define GL_INT_IMAGE_2D_RECT   0x905A
 
#define GL_INT_IMAGE_CUBE   0x905B
 
#define GL_INT_IMAGE_BUFFER   0x905C
 
#define GL_INT_IMAGE_1D_ARRAY   0x905D
 
#define GL_INT_IMAGE_2D_ARRAY   0x905E
 
#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F
 
#define GL_INT_IMAGE_2D_MULTISAMPLE   0x9060
 
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x9061
 
#define GL_UNSIGNED_INT_IMAGE_1D   0x9062
 
#define GL_UNSIGNED_INT_IMAGE_2D   0x9063
 
#define GL_UNSIGNED_INT_IMAGE_3D   0x9064
 
#define GL_UNSIGNED_INT_IMAGE_2D_RECT   0x9065
 
#define GL_UNSIGNED_INT_IMAGE_CUBE   0x9066
 
#define GL_UNSIGNED_INT_IMAGE_BUFFER   0x9067
 
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY   0x9068
 
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069
 
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A
 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE   0x906B
 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x906C
 
#define GL_MAX_IMAGE_SAMPLES   0x906D
 
#define GL_IMAGE_BINDING_FORMAT   0x906E
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE   0x90C7
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE   0x90C8
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS   0x90C9
 
#define GL_MAX_VERTEX_IMAGE_UNIFORMS   0x90CA
 
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS   0x90CB
 
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS   0x90CC
 
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS   0x90CD
 
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS   0x90CE
 
#define GL_MAX_COMBINED_IMAGE_UNIFORMS   0x90CF
 
#define GL_TEXTURE_IMMUTABLE_FORMAT   0x912F
 
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR   0x93B0
 
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR   0x93B1
 
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR   0x93B2
 
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR   0x93B3
 
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR   0x93B4
 
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR   0x93B5
 
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR   0x93B6
 
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR   0x93B7
 
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR   0x93B8
 
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR   0x93B9
 
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR   0x93BA
 
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR   0x93BB
 
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR   0x93BC
 
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR   0x93BD
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR   0x93D0
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR   0x93D1
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR   0x93D2
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR   0x93D3
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR   0x93D4
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR   0x93D5
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR   0x93D6
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR   0x93D7
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR   0x93D8
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR   0x93D9
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR   0x93DA
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR   0x93DB
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR   0x93DC
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR   0x93DD
 
#define GL_DEBUG_OUTPUT_SYNCHRONOUS   0x8242
 
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH   0x8243
 
#define GL_DEBUG_CALLBACK_FUNCTION   0x8244
 
#define GL_DEBUG_CALLBACK_USER_PARAM   0x8245
 
#define GL_DEBUG_SOURCE_API   0x8246
 
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM   0x8247
 
#define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248
 
#define GL_DEBUG_SOURCE_THIRD_PARTY   0x8249
 
#define GL_DEBUG_SOURCE_APPLICATION   0x824A
 
#define GL_DEBUG_SOURCE_OTHER   0x824B
 
#define GL_DEBUG_TYPE_ERROR   0x824C
 
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR   0x824D
 
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR   0x824E
 
#define GL_DEBUG_TYPE_PORTABILITY   0x824F
 
#define GL_DEBUG_TYPE_PERFORMANCE   0x8250
 
#define GL_DEBUG_TYPE_OTHER   0x8251
 
#define GL_DEBUG_TYPE_MARKER   0x8268
 
#define GL_DEBUG_TYPE_PUSH_GROUP   0x8269
 
#define GL_DEBUG_TYPE_POP_GROUP   0x826A
 
#define GL_DEBUG_SEVERITY_NOTIFICATION   0x826B
 
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH   0x826C
 
#define GL_DEBUG_GROUP_STACK_DEPTH   0x826D
 
#define GL_BUFFER   0x82E0
 
#define GL_SHADER   0x82E1
 
#define GL_PROGRAM   0x82E2
 
#define GL_QUERY   0x82E3
 
#define GL_PROGRAM_PIPELINE   0x82E4
 
#define GL_SAMPLER   0x82E6
 
#define GL_DISPLAY_LIST   0x82E7
 
#define GL_MAX_LABEL_LENGTH   0x82E8
 
#define GL_MAX_DEBUG_MESSAGE_LENGTH   0x9143
 
#define GL_MAX_DEBUG_LOGGED_MESSAGES   0x9144
 
#define GL_DEBUG_LOGGED_MESSAGES   0x9145
 
#define GL_DEBUG_SEVERITY_HIGH   0x9146
 
#define GL_DEBUG_SEVERITY_MEDIUM   0x9147
 
#define GL_DEBUG_SEVERITY_LOW   0x9148
 
#define GL_DEBUG_OUTPUT   0x92E0
 
#define GL_CONTEXT_FLAG_DEBUG_BIT   0x00000002
 
#define GL_COMPUTE_SHADER   0x91B9
 
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS   0x91BB
 
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS   0x91BC
 
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS   0x91BD
 
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE   0x8262
 
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS   0x8263
 
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS   0x8264
 
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS   0x8265
 
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS   0x8266
 
#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS   0x90EB
 
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE
 
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE   0x91BF
 
#define GL_COMPUTE_LOCAL_WORK_SIZE   0x8267
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER   0x90EC
 
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER   0x90ED
 
#define GL_DISPATCH_INDIRECT_BUFFER   0x90EE
 
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING   0x90EF
 
#define GL_COMPUTE_SHADER_BIT   0x00000020
 
#define GL_TEXTURE_VIEW_MIN_LEVEL   0x82DB
 
#define GL_TEXTURE_VIEW_NUM_LEVELS   0x82DC
 
#define GL_TEXTURE_VIEW_MIN_LAYER   0x82DD
 
#define GL_TEXTURE_VIEW_NUM_LAYERS   0x82DE
 
#define GL_TEXTURE_IMMUTABLE_LEVELS   0x82DF
 
#define GL_VERTEX_ATTRIB_BINDING   0x82D4
 
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D5
 
#define GL_VERTEX_BINDING_DIVISOR   0x82D6
 
#define GL_VERTEX_BINDING_OFFSET   0x82D7
 
#define GL_VERTEX_BINDING_STRIDE   0x82D8
 
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D9
 
#define GL_MAX_VERTEX_ATTRIB_BINDINGS   0x82DA
 
#define GL_COMPRESSED_RGB8_ETC2   0x9274
 
#define GL_COMPRESSED_SRGB8_ETC2   0x9275
 
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9276
 
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9277
 
#define GL_COMPRESSED_RGBA8_ETC2_EAC   0x9278
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC   0x9279
 
#define GL_COMPRESSED_R11_EAC   0x9270
 
#define GL_COMPRESSED_SIGNED_R11_EAC   0x9271
 
#define GL_COMPRESSED_RG11_EAC   0x9272
 
#define GL_COMPRESSED_SIGNED_RG11_EAC   0x9273
 
#define GL_PRIMITIVE_RESTART_FIXED_INDEX   0x8D69
 
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE   0x8D6A
 
#define GL_MAX_ELEMENT_INDEX   0x8D6B
 
#define GL_MAX_UNIFORM_LOCATIONS   0x826E
 
#define GL_FRAMEBUFFER_DEFAULT_WIDTH   0x9310
 
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT   0x9311
 
#define GL_FRAMEBUFFER_DEFAULT_LAYERS   0x9312
 
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES   0x9313
 
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS   0x9314
 
#define GL_MAX_FRAMEBUFFER_WIDTH   0x9315
 
#define GL_MAX_FRAMEBUFFER_HEIGHT   0x9316
 
#define GL_MAX_FRAMEBUFFER_LAYERS   0x9317
 
#define GL_MAX_FRAMEBUFFER_SAMPLES   0x9318
 
#define GL_INTERNALFORMAT_SUPPORTED   0x826F
 
#define GL_INTERNALFORMAT_PREFERRED   0x8270
 
#define GL_INTERNALFORMAT_RED_SIZE   0x8271
 
#define GL_INTERNALFORMAT_GREEN_SIZE   0x8272
 
#define GL_INTERNALFORMAT_BLUE_SIZE   0x8273
 
#define GL_INTERNALFORMAT_ALPHA_SIZE   0x8274
 
#define GL_INTERNALFORMAT_DEPTH_SIZE   0x8275
 
#define GL_INTERNALFORMAT_STENCIL_SIZE   0x8276
 
#define GL_INTERNALFORMAT_SHARED_SIZE   0x8277
 
#define GL_INTERNALFORMAT_RED_TYPE   0x8278
 
#define GL_INTERNALFORMAT_GREEN_TYPE   0x8279
 
#define GL_INTERNALFORMAT_BLUE_TYPE   0x827A
 
#define GL_INTERNALFORMAT_ALPHA_TYPE   0x827B
 
#define GL_INTERNALFORMAT_DEPTH_TYPE   0x827C
 
#define GL_INTERNALFORMAT_STENCIL_TYPE   0x827D
 
#define GL_MAX_WIDTH   0x827E
 
#define GL_MAX_HEIGHT   0x827F
 
#define GL_MAX_DEPTH   0x8280
 
#define GL_MAX_LAYERS   0x8281
 
#define GL_MAX_COMBINED_DIMENSIONS   0x8282
 
#define GL_COLOR_COMPONENTS   0x8283
 
#define GL_DEPTH_COMPONENTS   0x8284
 
#define GL_STENCIL_COMPONENTS   0x8285
 
#define GL_COLOR_RENDERABLE   0x8286
 
#define GL_DEPTH_RENDERABLE   0x8287
 
#define GL_STENCIL_RENDERABLE   0x8288
 
#define GL_FRAMEBUFFER_RENDERABLE   0x8289
 
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED   0x828A
 
#define GL_FRAMEBUFFER_BLEND   0x828B
 
#define GL_READ_PIXELS   0x828C
 
#define GL_READ_PIXELS_FORMAT   0x828D
 
#define GL_READ_PIXELS_TYPE   0x828E
 
#define GL_TEXTURE_IMAGE_FORMAT   0x828F
 
#define GL_TEXTURE_IMAGE_TYPE   0x8290
 
#define GL_GET_TEXTURE_IMAGE_FORMAT   0x8291
 
#define GL_GET_TEXTURE_IMAGE_TYPE   0x8292
 
#define GL_MIPMAP   0x8293
 
#define GL_MANUAL_GENERATE_MIPMAP   0x8294
 
#define GL_AUTO_GENERATE_MIPMAP   0x8295
 
#define GL_COLOR_ENCODING   0x8296
 
#define GL_SRGB_READ   0x8297
 
#define GL_SRGB_WRITE   0x8298
 
#define GL_SRGB_DECODE_ARB   0x8299
 
#define GL_FILTER   0x829A
 
#define GL_VERTEX_TEXTURE   0x829B
 
#define GL_TESS_CONTROL_TEXTURE   0x829C
 
#define GL_TESS_EVALUATION_TEXTURE   0x829D
 
#define GL_GEOMETRY_TEXTURE   0x829E
 
#define GL_FRAGMENT_TEXTURE   0x829F
 
#define GL_COMPUTE_TEXTURE   0x82A0
 
#define GL_TEXTURE_SHADOW   0x82A1
 
#define GL_TEXTURE_GATHER   0x82A2
 
#define GL_TEXTURE_GATHER_SHADOW   0x82A3
 
#define GL_SHADER_IMAGE_LOAD   0x82A4
 
#define GL_SHADER_IMAGE_STORE   0x82A5
 
#define GL_SHADER_IMAGE_ATOMIC   0x82A6
 
#define GL_IMAGE_TEXEL_SIZE   0x82A7
 
#define GL_IMAGE_COMPATIBILITY_CLASS   0x82A8
 
#define GL_IMAGE_PIXEL_FORMAT   0x82A9
 
#define GL_IMAGE_PIXEL_TYPE   0x82AA
 
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST   0x82AC
 
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST   0x82AD
 
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE   0x82AE
 
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE   0x82AF
 
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH   0x82B1
 
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT   0x82B2
 
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE   0x82B3
 
#define GL_CLEAR_BUFFER   0x82B4
 
#define GL_TEXTURE_VIEW   0x82B5
 
#define GL_VIEW_COMPATIBILITY_CLASS   0x82B6
 
#define GL_FULL_SUPPORT   0x82B7
 
#define GL_CAVEAT_SUPPORT   0x82B8
 
#define GL_IMAGE_CLASS_4_X_32   0x82B9
 
#define GL_IMAGE_CLASS_2_X_32   0x82BA
 
#define GL_IMAGE_CLASS_1_X_32   0x82BB
 
#define GL_IMAGE_CLASS_4_X_16   0x82BC
 
#define GL_IMAGE_CLASS_2_X_16   0x82BD
 
#define GL_IMAGE_CLASS_1_X_16   0x82BE
 
#define GL_IMAGE_CLASS_4_X_8   0x82BF
 
#define GL_IMAGE_CLASS_2_X_8   0x82C0
 
#define GL_IMAGE_CLASS_1_X_8   0x82C1
 
#define GL_IMAGE_CLASS_11_11_10   0x82C2
 
#define GL_IMAGE_CLASS_10_10_10_2   0x82C3
 
#define GL_VIEW_CLASS_128_BITS   0x82C4
 
#define GL_VIEW_CLASS_96_BITS   0x82C5
 
#define GL_VIEW_CLASS_64_BITS   0x82C6
 
#define GL_VIEW_CLASS_48_BITS   0x82C7
 
#define GL_VIEW_CLASS_32_BITS   0x82C8
 
#define GL_VIEW_CLASS_24_BITS   0x82C9
 
#define GL_VIEW_CLASS_16_BITS   0x82CA
 
#define GL_VIEW_CLASS_8_BITS   0x82CB
 
#define GL_VIEW_CLASS_S3TC_DXT1_RGB   0x82CC
 
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA   0x82CD
 
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA   0x82CE
 
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA   0x82CF
 
#define GL_VIEW_CLASS_RGTC1_RED   0x82D0
 
#define GL_VIEW_CLASS_RGTC2_RG   0x82D1
 
#define GL_VIEW_CLASS_BPTC_UNORM   0x82D2
 
#define GL_VIEW_CLASS_BPTC_FLOAT   0x82D3
 
#define GL_UNIFORM   0x92E1
 
#define GL_UNIFORM_BLOCK   0x92E2
 
#define GL_PROGRAM_INPUT   0x92E3
 
#define GL_PROGRAM_OUTPUT   0x92E4
 
#define GL_BUFFER_VARIABLE   0x92E5
 
#define GL_SHADER_STORAGE_BLOCK   0x92E6
 
#define GL_VERTEX_SUBROUTINE   0x92E8
 
#define GL_TESS_CONTROL_SUBROUTINE   0x92E9
 
#define GL_TESS_EVALUATION_SUBROUTINE   0x92EA
 
#define GL_GEOMETRY_SUBROUTINE   0x92EB
 
#define GL_FRAGMENT_SUBROUTINE   0x92EC
 
#define GL_COMPUTE_SUBROUTINE   0x92ED
 
#define GL_VERTEX_SUBROUTINE_UNIFORM   0x92EE
 
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM   0x92EF
 
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM   0x92F0
 
#define GL_GEOMETRY_SUBROUTINE_UNIFORM   0x92F1
 
#define GL_FRAGMENT_SUBROUTINE_UNIFORM   0x92F2
 
#define GL_COMPUTE_SUBROUTINE_UNIFORM   0x92F3
 
#define GL_TRANSFORM_FEEDBACK_VARYING   0x92F4
 
#define GL_ACTIVE_RESOURCES   0x92F5
 
#define GL_MAX_NAME_LENGTH   0x92F6
 
#define GL_MAX_NUM_ACTIVE_VARIABLES   0x92F7
 
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES   0x92F8
 
#define GL_NAME_LENGTH   0x92F9
 
#define GL_TYPE   0x92FA
 
#define GL_ARRAY_SIZE   0x92FB
 
#define GL_OFFSET   0x92FC
 
#define GL_BLOCK_INDEX   0x92FD
 
#define GL_ARRAY_STRIDE   0x92FE
 
#define GL_MATRIX_STRIDE   0x92FF
 
#define GL_IS_ROW_MAJOR   0x9300
 
#define GL_ATOMIC_COUNTER_BUFFER_INDEX   0x9301
 
#define GL_BUFFER_BINDING   0x9302
 
#define GL_BUFFER_DATA_SIZE   0x9303
 
#define GL_NUM_ACTIVE_VARIABLES   0x9304
 
#define GL_ACTIVE_VARIABLES   0x9305
 
#define GL_REFERENCED_BY_VERTEX_SHADER   0x9306
 
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER   0x9307
 
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER   0x9308
 
#define GL_REFERENCED_BY_GEOMETRY_SHADER   0x9309
 
#define GL_REFERENCED_BY_FRAGMENT_SHADER   0x930A
 
#define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B
 
#define GL_TOP_LEVEL_ARRAY_SIZE   0x930C
 
#define GL_TOP_LEVEL_ARRAY_STRIDE   0x930D
 
#define GL_LOCATION   0x930E
 
#define GL_LOCATION_INDEX   0x930F
 
#define GL_IS_PER_PATCH   0x92E7
 
#define GL_SHADER_STORAGE_BUFFER   0x90D2
 
#define GL_SHADER_STORAGE_BUFFER_BINDING   0x90D3
 
#define GL_SHADER_STORAGE_BUFFER_START   0x90D4
 
#define GL_SHADER_STORAGE_BUFFER_SIZE   0x90D5
 
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS   0x90D6
 
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS   0x90D7
 
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS   0x90D8
 
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS   0x90D9
 
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS   0x90DA
 
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS   0x90DB
 
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS   0x90DC
 
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS   0x90DD
 
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE   0x90DE
 
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT   0x90DF
 
#define GL_SHADER_STORAGE_BARRIER_BIT   0x2000
 
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES   GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
 
#define GL_DEPTH_STENCIL_TEXTURE_MODE   0x90EA
 
#define GL_TEXTURE_BUFFER_OFFSET   0x919D
 
#define GL_TEXTURE_BUFFER_SIZE   0x919E
 
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT   0x919F
 
#define GL_ABGR_EXT   0x8000
 
#define GL_CONSTANT_COLOR_EXT   0x8001
 
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
 
#define GL_CONSTANT_ALPHA_EXT   0x8003
 
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
 
#define GL_BLEND_COLOR_EXT   0x8005
 
#define GL_POLYGON_OFFSET_EXT   0x8037
 
#define GL_POLYGON_OFFSET_FACTOR_EXT   0x8038
 
#define GL_POLYGON_OFFSET_BIAS_EXT   0x8039
 
#define GL_ALPHA4_EXT   0x803B
 
#define GL_ALPHA8_EXT   0x803C
 
#define GL_ALPHA12_EXT   0x803D
 
#define GL_ALPHA16_EXT   0x803E
 
#define GL_LUMINANCE4_EXT   0x803F
 
#define GL_LUMINANCE8_EXT   0x8040
 
#define GL_LUMINANCE12_EXT   0x8041
 
#define GL_LUMINANCE16_EXT   0x8042
 
#define GL_LUMINANCE4_ALPHA4_EXT   0x8043
 
#define GL_LUMINANCE6_ALPHA2_EXT   0x8044
 
#define GL_LUMINANCE8_ALPHA8_EXT   0x8045
 
#define GL_LUMINANCE12_ALPHA4_EXT   0x8046
 
#define GL_LUMINANCE12_ALPHA12_EXT   0x8047
 
#define GL_LUMINANCE16_ALPHA16_EXT   0x8048
 
#define GL_INTENSITY_EXT   0x8049
 
#define GL_INTENSITY4_EXT   0x804A
 
#define GL_INTENSITY8_EXT   0x804B
 
#define GL_INTENSITY12_EXT   0x804C
 
#define GL_INTENSITY16_EXT   0x804D
 
#define GL_RGB2_EXT   0x804E
 
#define GL_RGB4_EXT   0x804F
 
#define GL_RGB5_EXT   0x8050
 
#define GL_RGB8_EXT   0x8051
 
#define GL_RGB10_EXT   0x8052
 
#define GL_RGB12_EXT   0x8053
 
#define GL_RGB16_EXT   0x8054
 
#define GL_RGBA2_EXT   0x8055
 
#define GL_RGBA4_EXT   0x8056
 
#define GL_RGB5_A1_EXT   0x8057
 
#define GL_RGBA8_EXT   0x8058
 
#define GL_RGB10_A2_EXT   0x8059
 
#define GL_RGBA12_EXT   0x805A
 
#define GL_RGBA16_EXT   0x805B
 
#define GL_TEXTURE_RED_SIZE_EXT   0x805C
 
#define GL_TEXTURE_GREEN_SIZE_EXT   0x805D
 
#define GL_TEXTURE_BLUE_SIZE_EXT   0x805E
 
#define GL_TEXTURE_ALPHA_SIZE_EXT   0x805F
 
#define GL_TEXTURE_LUMINANCE_SIZE_EXT   0x8060
 
#define GL_TEXTURE_INTENSITY_SIZE_EXT   0x8061
 
#define GL_REPLACE_EXT   0x8062
 
#define GL_PROXY_TEXTURE_1D_EXT   0x8063
 
#define GL_PROXY_TEXTURE_2D_EXT   0x8064
 
#define GL_TEXTURE_TOO_LARGE_EXT   0x8065
 
#define GL_PACK_SKIP_IMAGES_EXT   0x806B
 
#define GL_PACK_IMAGE_HEIGHT_EXT   0x806C
 
#define GL_UNPACK_SKIP_IMAGES_EXT   0x806D
 
#define GL_UNPACK_IMAGE_HEIGHT_EXT   0x806E
 
#define GL_TEXTURE_3D_EXT   0x806F
 
#define GL_PROXY_TEXTURE_3D_EXT   0x8070
 
#define GL_TEXTURE_DEPTH_EXT   0x8071
 
#define GL_TEXTURE_WRAP_R_EXT   0x8072
 
#define GL_MAX_3D_TEXTURE_SIZE_EXT   0x8073
 
#define GL_FILTER4_SGIS   0x8146
 
#define GL_TEXTURE_FILTER4_SIZE_SGIS   0x8147
 
#define GL_HISTOGRAM_EXT   0x8024
 
#define GL_PROXY_HISTOGRAM_EXT   0x8025
 
#define GL_HISTOGRAM_WIDTH_EXT   0x8026
 
#define GL_HISTOGRAM_FORMAT_EXT   0x8027
 
#define GL_HISTOGRAM_RED_SIZE_EXT   0x8028
 
#define GL_HISTOGRAM_GREEN_SIZE_EXT   0x8029
 
#define GL_HISTOGRAM_BLUE_SIZE_EXT   0x802A
 
#define GL_HISTOGRAM_ALPHA_SIZE_EXT   0x802B
 
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
 
#define GL_HISTOGRAM_SINK_EXT   0x802D
 
#define GL_MINMAX_EXT   0x802E
 
#define GL_MINMAX_FORMAT_EXT   0x802F
 
#define GL_MINMAX_SINK_EXT   0x8030
 
#define GL_TABLE_TOO_LARGE_EXT   0x8031
 
#define GL_CONVOLUTION_1D_EXT   0x8010
 
#define GL_CONVOLUTION_2D_EXT   0x8011
 
#define GL_SEPARABLE_2D_EXT   0x8012
 
#define GL_CONVOLUTION_BORDER_MODE_EXT   0x8013
 
#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
 
#define GL_CONVOLUTION_FILTER_BIAS_EXT   0x8015
 
#define GL_REDUCE_EXT   0x8016
 
#define GL_CONVOLUTION_FORMAT_EXT   0x8017
 
#define GL_CONVOLUTION_WIDTH_EXT   0x8018
 
#define GL_CONVOLUTION_HEIGHT_EXT   0x8019
 
#define GL_MAX_CONVOLUTION_WIDTH_EXT   0x801A
 
#define GL_MAX_CONVOLUTION_HEIGHT_EXT   0x801B
 
#define GL_POST_CONVOLUTION_RED_SCALE_EXT   0x801C
 
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT   0x801D
 
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT   0x801E
 
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT   0x801F
 
#define GL_POST_CONVOLUTION_RED_BIAS_EXT   0x8020
 
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT   0x8021
 
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT   0x8022
 
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT   0x8023
 
#define GL_COLOR_MATRIX_SGI   0x80B1
 
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2
 
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B3
 
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI   0x80B4
 
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI   0x80B5
 
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI   0x80B6
 
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI   0x80B7
 
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI   0x80B8
 
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI   0x80B9
 
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI   0x80BA
 
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI   0x80BB
 
#define GL_COLOR_TABLE_SGI   0x80D0
 
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI   0x80D1
 
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI   0x80D2
 
#define GL_PROXY_COLOR_TABLE_SGI   0x80D3
 
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI   0x80D4
 
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI   0x80D5
 
#define GL_COLOR_TABLE_SCALE_SGI   0x80D6
 
#define GL_COLOR_TABLE_BIAS_SGI   0x80D7
 
#define GL_COLOR_TABLE_FORMAT_SGI   0x80D8
 
#define GL_COLOR_TABLE_WIDTH_SGI   0x80D9
 
#define GL_COLOR_TABLE_RED_SIZE_SGI   0x80DA
 
#define GL_COLOR_TABLE_GREEN_SIZE_SGI   0x80DB
 
#define GL_COLOR_TABLE_BLUE_SIZE_SGI   0x80DC
 
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI   0x80DD
 
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI   0x80DE
 
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI   0x80DF
 
#define GL_PIXEL_TEXTURE_SGIS   0x8353
 
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS   0x8354
 
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS   0x8355
 
#define GL_PIXEL_GROUP_COLOR_SGIS   0x8356
 
#define GL_PIXEL_TEX_GEN_SGIX   0x8139
 
#define GL_PIXEL_TEX_GEN_MODE_SGIX   0x832B
 
#define GL_PACK_SKIP_VOLUMES_SGIS   0x8130
 
#define GL_PACK_IMAGE_DEPTH_SGIS   0x8131
 
#define GL_UNPACK_SKIP_VOLUMES_SGIS   0x8132
 
#define GL_UNPACK_IMAGE_DEPTH_SGIS   0x8133
 
#define GL_TEXTURE_4D_SGIS   0x8134
 
#define GL_PROXY_TEXTURE_4D_SGIS   0x8135
 
#define GL_TEXTURE_4DSIZE_SGIS   0x8136
 
#define GL_TEXTURE_WRAP_Q_SGIS   0x8137
 
#define GL_MAX_4D_TEXTURE_SIZE_SGIS   0x8138
 
#define GL_TEXTURE_4D_BINDING_SGIS   0x814F
 
#define GL_TEXTURE_COLOR_TABLE_SGI   0x80BC
 
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI   0x80BD
 
#define GL_CMYK_EXT   0x800C
 
#define GL_CMYKA_EXT   0x800D
 
#define GL_PACK_CMYK_HINT_EXT   0x800E
 
#define GL_UNPACK_CMYK_HINT_EXT   0x800F
 
#define GL_TEXTURE_PRIORITY_EXT   0x8066
 
#define GL_TEXTURE_RESIDENT_EXT   0x8067
 
#define GL_TEXTURE_1D_BINDING_EXT   0x8068
 
#define GL_TEXTURE_2D_BINDING_EXT   0x8069
 
#define GL_TEXTURE_3D_BINDING_EXT   0x806A
 
#define GL_DETAIL_TEXTURE_2D_SGIS   0x8095
 
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS   0x8096
 
#define GL_LINEAR_DETAIL_SGIS   0x8097
 
#define GL_LINEAR_DETAIL_ALPHA_SGIS   0x8098
 
#define GL_LINEAR_DETAIL_COLOR_SGIS   0x8099
 
#define GL_DETAIL_TEXTURE_LEVEL_SGIS   0x809A
 
#define GL_DETAIL_TEXTURE_MODE_SGIS   0x809B
 
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS   0x809C
 
#define GL_LINEAR_SHARPEN_SGIS   0x80AD
 
#define GL_LINEAR_SHARPEN_ALPHA_SGIS   0x80AE
 
#define GL_LINEAR_SHARPEN_COLOR_SGIS   0x80AF
 
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS   0x80B0
 
#define GL_UNSIGNED_BYTE_3_3_2_EXT   0x8032
 
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT   0x8033
 
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT   0x8034
 
#define GL_UNSIGNED_INT_8_8_8_8_EXT   0x8035
 
#define GL_UNSIGNED_INT_10_10_10_2_EXT   0x8036
 
#define GL_TEXTURE_MIN_LOD_SGIS   0x813A
 
#define GL_TEXTURE_MAX_LOD_SGIS   0x813B
 
#define GL_TEXTURE_BASE_LEVEL_SGIS   0x813C
 
#define GL_TEXTURE_MAX_LEVEL_SGIS   0x813D
 
#define GL_MULTISAMPLE_SGIS   0x809D
 
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS   0x809E
 
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS   0x809F
 
#define GL_SAMPLE_MASK_SGIS   0x80A0
 
#define GL_1PASS_SGIS   0x80A1
 
#define GL_2PASS_0_SGIS   0x80A2
 
#define GL_2PASS_1_SGIS   0x80A3
 
#define GL_4PASS_0_SGIS   0x80A4
 
#define GL_4PASS_1_SGIS   0x80A5
 
#define GL_4PASS_2_SGIS   0x80A6
 
#define GL_4PASS_3_SGIS   0x80A7
 
#define GL_SAMPLE_BUFFERS_SGIS   0x80A8
 
#define GL_SAMPLES_SGIS   0x80A9
 
#define GL_SAMPLE_MASK_VALUE_SGIS   0x80AA
 
#define GL_SAMPLE_MASK_INVERT_SGIS   0x80AB
 
#define GL_SAMPLE_PATTERN_SGIS   0x80AC
 
#define GL_RESCALE_NORMAL_EXT   0x803A
 
#define GL_VERTEX_ARRAY_EXT   0x8074
 
#define GL_NORMAL_ARRAY_EXT   0x8075
 
#define GL_COLOR_ARRAY_EXT   0x8076
 
#define GL_INDEX_ARRAY_EXT   0x8077
 
#define GL_TEXTURE_COORD_ARRAY_EXT   0x8078
 
#define GL_EDGE_FLAG_ARRAY_EXT   0x8079
 
#define GL_VERTEX_ARRAY_SIZE_EXT   0x807A
 
#define GL_VERTEX_ARRAY_TYPE_EXT   0x807B
 
#define GL_VERTEX_ARRAY_STRIDE_EXT   0x807C
 
#define GL_VERTEX_ARRAY_COUNT_EXT   0x807D
 
#define GL_NORMAL_ARRAY_TYPE_EXT   0x807E
 
#define GL_NORMAL_ARRAY_STRIDE_EXT   0x807F
 
#define GL_NORMAL_ARRAY_COUNT_EXT   0x8080
 
#define GL_COLOR_ARRAY_SIZE_EXT   0x8081
 
#define GL_COLOR_ARRAY_TYPE_EXT   0x8082
 
#define GL_COLOR_ARRAY_STRIDE_EXT   0x8083
 
#define GL_COLOR_ARRAY_COUNT_EXT   0x8084
 
#define GL_INDEX_ARRAY_TYPE_EXT   0x8085
 
#define GL_INDEX_ARRAY_STRIDE_EXT   0x8086
 
#define GL_INDEX_ARRAY_COUNT_EXT   0x8087
 
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
 
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
 
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT   0x808A
 
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT   0x808B
 
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT   0x808C
 
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT   0x808D
 
#define GL_VERTEX_ARRAY_POINTER_EXT   0x808E
 
#define GL_NORMAL_ARRAY_POINTER_EXT   0x808F
 
#define GL_COLOR_ARRAY_POINTER_EXT   0x8090
 
#define GL_INDEX_ARRAY_POINTER_EXT   0x8091
 
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT   0x8092
 
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT   0x8093
 
#define GL_GENERATE_MIPMAP_SGIS   0x8191
 
#define GL_GENERATE_MIPMAP_HINT_SGIS   0x8192
 
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX   0x8170
 
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX   0x8171
 
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX   0x8172
 
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX   0x8173
 
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX   0x8174
 
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX   0x8175
 
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX   0x8176
 
#define GL_MAX_CLIPMAP_DEPTH_SGIX   0x8177
 
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX   0x8178
 
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
 
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX   0x844E
 
#define GL_LINEAR_CLIPMAP_NEAREST_SGIX   0x844F
 
#define GL_TEXTURE_COMPARE_SGIX   0x819A
 
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX   0x819B
 
#define GL_TEXTURE_LEQUAL_R_SGIX   0x819C
 
#define GL_TEXTURE_GEQUAL_R_SGIX   0x819D
 
#define GL_CLAMP_TO_EDGE_SGIS   0x812F
 
#define GL_CLAMP_TO_BORDER_SGIS   0x812D
 
#define GL_FUNC_ADD_EXT   0x8006
 
#define GL_MIN_EXT   0x8007
 
#define GL_MAX_EXT   0x8008
 
#define GL_BLEND_EQUATION_EXT   0x8009
 
#define GL_FUNC_SUBTRACT_EXT   0x800A
 
#define GL_FUNC_REVERSE_SUBTRACT_EXT   0x800B
 
#define GL_INTERLACE_SGIX   0x8094
 
#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX   0x813E
 
#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX   0x813F
 
#define GL_PIXEL_TILE_WIDTH_SGIX   0x8140
 
#define GL_PIXEL_TILE_HEIGHT_SGIX   0x8141
 
#define GL_PIXEL_TILE_GRID_WIDTH_SGIX   0x8142
 
#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX   0x8143
 
#define GL_PIXEL_TILE_GRID_DEPTH_SGIX   0x8144
 
#define GL_PIXEL_TILE_CACHE_SIZE_SGIX   0x8145
 
#define GL_DUAL_ALPHA4_SGIS   0x8110
 
#define GL_DUAL_ALPHA8_SGIS   0x8111
 
#define GL_DUAL_ALPHA12_SGIS   0x8112
 
#define GL_DUAL_ALPHA16_SGIS   0x8113
 
#define GL_DUAL_LUMINANCE4_SGIS   0x8114
 
#define GL_DUAL_LUMINANCE8_SGIS   0x8115
 
#define GL_DUAL_LUMINANCE12_SGIS   0x8116
 
#define GL_DUAL_LUMINANCE16_SGIS   0x8117
 
#define GL_DUAL_INTENSITY4_SGIS   0x8118
 
#define GL_DUAL_INTENSITY8_SGIS   0x8119
 
#define GL_DUAL_INTENSITY12_SGIS   0x811A
 
#define GL_DUAL_INTENSITY16_SGIS   0x811B
 
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS   0x811C
 
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS   0x811D
 
#define GL_QUAD_ALPHA4_SGIS   0x811E
 
#define GL_QUAD_ALPHA8_SGIS   0x811F
 
#define GL_QUAD_LUMINANCE4_SGIS   0x8120
 
#define GL_QUAD_LUMINANCE8_SGIS   0x8121
 
#define GL_QUAD_INTENSITY4_SGIS   0x8122
 
#define GL_QUAD_INTENSITY8_SGIS   0x8123
 
#define GL_DUAL_TEXTURE_SELECT_SGIS   0x8124
 
#define GL_QUAD_TEXTURE_SELECT_SGIS   0x8125
 
#define GL_SPRITE_SGIX   0x8148
 
#define GL_SPRITE_MODE_SGIX   0x8149
 
#define GL_SPRITE_AXIS_SGIX   0x814A
 
#define GL_SPRITE_TRANSLATION_SGIX   0x814B
 
#define GL_SPRITE_AXIAL_SGIX   0x814C
 
#define GL_SPRITE_OBJECT_ALIGNED_SGIX   0x814D
 
#define GL_SPRITE_EYE_ALIGNED_SGIX   0x814E
 
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX   0x812E
 
#define GL_POINT_SIZE_MIN_EXT   0x8126
 
#define GL_POINT_SIZE_MAX_EXT   0x8127
 
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT   0x8128
 
#define GL_DISTANCE_ATTENUATION_EXT   0x8129
 
#define GL_POINT_SIZE_MIN_SGIS   0x8126
 
#define GL_POINT_SIZE_MAX_SGIS   0x8127
 
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS   0x8128
 
#define GL_DISTANCE_ATTENUATION_SGIS   0x8129
 
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX   0x8180
 
#define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
 
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX   0x8179
 
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX   0x817A
 
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX   0x817B
 
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX   0x817C
 
#define GL_FRAMEZOOM_SGIX   0x818B
 
#define GL_FRAMEZOOM_FACTOR_SGIX   0x818C
 
#define GL_MAX_FRAMEZOOM_FACTOR_SGIX   0x818D
 
#define GL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001
 
#define GL_GEOMETRY_DEFORMATION_BIT_SGIX   0x00000002
 
#define GL_GEOMETRY_DEFORMATION_SGIX   0x8194
 
#define GL_TEXTURE_DEFORMATION_SGIX   0x8195
 
#define GL_DEFORMATIONS_MASK_SGIX   0x8196
 
#define GL_MAX_DEFORMATION_ORDER_SGIX   0x8197
 
#define GL_REFERENCE_PLANE_SGIX   0x817D
 
#define GL_REFERENCE_PLANE_EQUATION_SGIX   0x817E
 
#define GL_DEPTH_COMPONENT16_SGIX   0x81A5
 
#define GL_DEPTH_COMPONENT24_SGIX   0x81A6
 
#define GL_DEPTH_COMPONENT32_SGIX   0x81A7
 
#define GL_FOG_FUNC_SGIS   0x812A
 
#define GL_FOG_FUNC_POINTS_SGIS   0x812B
 
#define GL_MAX_FOG_FUNC_POINTS_SGIS   0x812C
 
#define GL_FOG_OFFSET_SGIX   0x8198
 
#define GL_FOG_OFFSET_VALUE_SGIX   0x8199
 
#define GL_IMAGE_SCALE_X_HP   0x8155
 
#define GL_IMAGE_SCALE_Y_HP   0x8156
 
#define GL_IMAGE_TRANSLATE_X_HP   0x8157
 
#define GL_IMAGE_TRANSLATE_Y_HP   0x8158
 
#define GL_IMAGE_ROTATE_ANGLE_HP   0x8159
 
#define GL_IMAGE_ROTATE_ORIGIN_X_HP   0x815A
 
#define GL_IMAGE_ROTATE_ORIGIN_Y_HP   0x815B
 
#define GL_IMAGE_MAG_FILTER_HP   0x815C
 
#define GL_IMAGE_MIN_FILTER_HP   0x815D
 
#define GL_IMAGE_CUBIC_WEIGHT_HP   0x815E
 
#define GL_CUBIC_HP   0x815F
 
#define GL_AVERAGE_HP   0x8160
 
#define GL_IMAGE_TRANSFORM_2D_HP   0x8161
 
#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP   0x8162
 
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP   0x8163
 
#define GL_IGNORE_BORDER_HP   0x8150
 
#define GL_CONSTANT_BORDER_HP   0x8151
 
#define GL_REPLICATE_BORDER_HP   0x8153
 
#define GL_CONVOLUTION_BORDER_COLOR_HP   0x8154
 
#define GL_TEXTURE_ENV_BIAS_SGIX   0x80BE
 
#define GL_VERTEX_DATA_HINT_PGI   0x1A22A
 
#define GL_VERTEX_CONSISTENT_HINT_PGI   0x1A22B
 
#define GL_MATERIAL_SIDE_HINT_PGI   0x1A22C
 
#define GL_MAX_VERTEX_HINT_PGI   0x1A22D
 
#define GL_COLOR3_BIT_PGI   0x00010000
 
#define GL_COLOR4_BIT_PGI   0x00020000
 
#define GL_EDGEFLAG_BIT_PGI   0x00040000
 
#define GL_INDEX_BIT_PGI   0x00080000
 
#define GL_MAT_AMBIENT_BIT_PGI   0x00100000
 
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI   0x00200000
 
#define GL_MAT_DIFFUSE_BIT_PGI   0x00400000
 
#define GL_MAT_EMISSION_BIT_PGI   0x00800000
 
#define GL_MAT_COLOR_INDEXES_BIT_PGI   0x01000000
 
#define GL_MAT_SHININESS_BIT_PGI   0x02000000
 
#define GL_MAT_SPECULAR_BIT_PGI   0x04000000
 
#define GL_NORMAL_BIT_PGI   0x08000000
 
#define GL_TEXCOORD1_BIT_PGI   0x10000000
 
#define GL_TEXCOORD2_BIT_PGI   0x20000000
 
#define GL_TEXCOORD3_BIT_PGI   0x40000000
 
#define GL_TEXCOORD4_BIT_PGI   0x80000000
 
#define GL_VERTEX23_BIT_PGI   0x00000004
 
#define GL_VERTEX4_BIT_PGI   0x00000008
 
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8
 
#define GL_CONSERVE_MEMORY_HINT_PGI   0x1A1FD
 
#define GL_RECLAIM_MEMORY_HINT_PGI   0x1A1FE
 
#define GL_NATIVE_GRAPHICS_HANDLE_PGI   0x1A202
 
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI   0x1A203
 
#define GL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204
 
#define GL_ALWAYS_FAST_HINT_PGI   0x1A20C
 
#define GL_ALWAYS_SOFT_HINT_PGI   0x1A20D
 
#define GL_ALLOW_DRAW_OBJ_HINT_PGI   0x1A20E
 
#define GL_ALLOW_DRAW_WIN_HINT_PGI   0x1A20F
 
#define GL_ALLOW_DRAW_FRG_HINT_PGI   0x1A210
 
#define GL_ALLOW_DRAW_MEM_HINT_PGI   0x1A211
 
#define GL_STRICT_DEPTHFUNC_HINT_PGI   0x1A216
 
#define GL_STRICT_LIGHTING_HINT_PGI   0x1A217
 
#define GL_STRICT_SCISSOR_HINT_PGI   0x1A218
 
#define GL_FULL_STIPPLE_HINT_PGI   0x1A219
 
#define GL_CLIP_NEAR_HINT_PGI   0x1A220
 
#define GL_CLIP_FAR_HINT_PGI   0x1A221
 
#define GL_WIDE_LINE_HINT_PGI   0x1A222
 
#define GL_BACK_NORMALS_HINT_PGI   0x1A223
 
#define GL_COLOR_INDEX1_EXT   0x80E2
 
#define GL_COLOR_INDEX2_EXT   0x80E3
 
#define GL_COLOR_INDEX4_EXT   0x80E4
 
#define GL_COLOR_INDEX8_EXT   0x80E5
 
#define GL_COLOR_INDEX12_EXT   0x80E6
 
#define GL_COLOR_INDEX16_EXT   0x80E7
 
#define GL_TEXTURE_INDEX_SIZE_EXT   0x80ED
 
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT   0x80F0
 
#define GL_LIST_PRIORITY_SGIX   0x8182
 
#define GL_IR_INSTRUMENT1_SGIX   0x817F
 
#define GL_CALLIGRAPHIC_FRAGMENT_SGIX   0x8183
 
#define GL_TEXTURE_LOD_BIAS_S_SGIX   0x818E
 
#define GL_TEXTURE_LOD_BIAS_T_SGIX   0x818F
 
#define GL_TEXTURE_LOD_BIAS_R_SGIX   0x8190
 
#define GL_SHADOW_AMBIENT_SGIX   0x80BF
 
#define GL_INDEX_MATERIAL_EXT   0x81B8
 
#define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9
 
#define GL_INDEX_MATERIAL_FACE_EXT   0x81BA
 
#define GL_INDEX_TEST_EXT   0x81B5
 
#define GL_INDEX_TEST_FUNC_EXT   0x81B6
 
#define GL_INDEX_TEST_REF_EXT   0x81B7
 
#define GL_IUI_V2F_EXT   0x81AD
 
#define GL_IUI_V3F_EXT   0x81AE
 
#define GL_IUI_N3F_V2F_EXT   0x81AF
 
#define GL_IUI_N3F_V3F_EXT   0x81B0
 
#define GL_T2F_IUI_V2F_EXT   0x81B1
 
#define GL_T2F_IUI_V3F_EXT   0x81B2
 
#define GL_T2F_IUI_N3F_V2F_EXT   0x81B3
 
#define GL_T2F_IUI_N3F_V3F_EXT   0x81B4
 
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8
 
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9
 
#define GL_CULL_VERTEX_EXT   0x81AA
 
#define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB
 
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT   0x81AC
 
#define GL_YCRCB_422_SGIX   0x81BB
 
#define GL_YCRCB_444_SGIX   0x81BC
 
#define GL_FRAGMENT_LIGHTING_SGIX   0x8400
 
#define GL_FRAGMENT_COLOR_MATERIAL_SGIX   0x8401
 
#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX   0x8402
 
#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX   0x8403
 
#define GL_MAX_FRAGMENT_LIGHTS_SGIX   0x8404
 
#define GL_MAX_ACTIVE_LIGHTS_SGIX   0x8405
 
#define GL_CURRENT_RASTER_NORMAL_SGIX   0x8406
 
#define GL_LIGHT_ENV_MODE_SGIX   0x8407
 
#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX   0x8408
 
#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX   0x8409
 
#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX   0x840A
 
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX   0x840B
 
#define GL_FRAGMENT_LIGHT0_SGIX   0x840C
 
#define GL_FRAGMENT_LIGHT1_SGIX   0x840D
 
#define GL_FRAGMENT_LIGHT2_SGIX   0x840E
 
#define GL_FRAGMENT_LIGHT3_SGIX   0x840F
 
#define GL_FRAGMENT_LIGHT4_SGIX   0x8410
 
#define GL_FRAGMENT_LIGHT5_SGIX   0x8411
 
#define GL_FRAGMENT_LIGHT6_SGIX   0x8412
 
#define GL_FRAGMENT_LIGHT7_SGIX   0x8413
 
#define GL_RASTER_POSITION_UNCLIPPED_IBM   0x19262
 
#define GL_TEXTURE_LIGHTING_MODE_HP   0x8167
 
#define GL_TEXTURE_POST_SPECULAR_HP   0x8168
 
#define GL_TEXTURE_PRE_SPECULAR_HP   0x8169
 
#define GL_MAX_ELEMENTS_VERTICES_EXT   0x80E8
 
#define GL_MAX_ELEMENTS_INDICES_EXT   0x80E9
 
#define GL_PHONG_WIN   0x80EA
 
#define GL_PHONG_HINT_WIN   0x80EB
 
#define GL_FOG_SPECULAR_TEXTURE_WIN   0x80EC
 
#define GL_FRAGMENT_MATERIAL_EXT   0x8349
 
#define GL_FRAGMENT_NORMAL_EXT   0x834A
 
#define GL_FRAGMENT_COLOR_EXT   0x834C
 
#define GL_ATTENUATION_EXT   0x834D
 
#define GL_SHADOW_ATTENUATION_EXT   0x834E
 
#define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F
 
#define GL_TEXTURE_LIGHT_EXT   0x8350
 
#define GL_TEXTURE_MATERIAL_FACE_EXT   0x8351
 
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT   0x8352
 
#define GL_ALPHA_MIN_SGIX   0x8320
 
#define GL_ALPHA_MAX_SGIX   0x8321
 
#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX   0x8184
 
#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX   0x8185
 
#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX   0x8186
 
#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX   0x8187
 
#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX   0x8188
 
#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX   0x8189
 
#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX   0x818A
 
#define GL_BGR_EXT   0x80E0
 
#define GL_BGRA_EXT   0x80E1
 
#define GL_ASYNC_MARKER_SGIX   0x8329
 
#define GL_ASYNC_TEX_IMAGE_SGIX   0x835C
 
#define GL_ASYNC_DRAW_PIXELS_SGIX   0x835D
 
#define GL_ASYNC_READ_PIXELS_SGIX   0x835E
 
#define GL_MAX_ASYNC_TEX_IMAGE_SGIX   0x835F
 
#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX   0x8360
 
#define GL_MAX_ASYNC_READ_PIXELS_SGIX   0x8361
 
#define GL_ASYNC_HISTOGRAM_SGIX   0x832C
 
#define GL_MAX_ASYNC_HISTOGRAM_SGIX   0x832D
 
#define GL_PARALLEL_ARRAYS_INTEL   0x83F4
 
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL   0x83F5
 
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL   0x83F6
 
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL   0x83F7
 
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL   0x83F8
 
#define GL_OCCLUSION_TEST_HP   0x8165
 
#define GL_OCCLUSION_TEST_RESULT_HP   0x8166
 
#define GL_PIXEL_TRANSFORM_2D_EXT   0x8330
 
#define GL_PIXEL_MAG_FILTER_EXT   0x8331
 
#define GL_PIXEL_MIN_FILTER_EXT   0x8332
 
#define GL_PIXEL_CUBIC_WEIGHT_EXT   0x8333
 
#define GL_CUBIC_EXT   0x8334
 
#define GL_AVERAGE_EXT   0x8335
 
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT   0x8336
 
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT   0x8337
 
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT   0x8338
 
#define GL_SHARED_TEXTURE_PALETTE_EXT   0x81FB
 
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT   0x81F8
 
#define GL_SINGLE_COLOR_EXT   0x81F9
 
#define GL_SEPARATE_SPECULAR_COLOR_EXT   0x81FA
 
#define GL_COLOR_SUM_EXT   0x8458
 
#define GL_CURRENT_SECONDARY_COLOR_EXT   0x8459
 
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT   0x845A
 
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT   0x845B
 
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT   0x845C
 
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT   0x845D
 
#define GL_SECONDARY_COLOR_ARRAY_EXT   0x845E
 
#define GL_PERTURB_EXT   0x85AE
 
#define GL_TEXTURE_NORMAL_EXT   0x85AF
 
#define GL_FOG_COORDINATE_SOURCE_EXT   0x8450
 
#define GL_FOG_COORDINATE_EXT   0x8451
 
#define GL_FRAGMENT_DEPTH_EXT   0x8452
 
#define GL_CURRENT_FOG_COORDINATE_EXT   0x8453
 
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT   0x8454
 
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT   0x8455
 
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT   0x8456
 
#define GL_FOG_COORDINATE_ARRAY_EXT   0x8457
 
#define GL_SCREEN_COORDINATES_REND   0x8490
 
#define GL_INVERTED_SCREEN_W_REND   0x8491
 
#define GL_TANGENT_ARRAY_EXT   0x8439
 
#define GL_BINORMAL_ARRAY_EXT   0x843A
 
#define GL_CURRENT_TANGENT_EXT   0x843B
 
#define GL_CURRENT_BINORMAL_EXT   0x843C
 
#define GL_TANGENT_ARRAY_TYPE_EXT   0x843E
 
#define GL_TANGENT_ARRAY_STRIDE_EXT   0x843F
 
#define GL_BINORMAL_ARRAY_TYPE_EXT   0x8440
 
#define GL_BINORMAL_ARRAY_STRIDE_EXT   0x8441
 
#define GL_TANGENT_ARRAY_POINTER_EXT   0x8442
 
#define GL_BINORMAL_ARRAY_POINTER_EXT   0x8443
 
#define GL_MAP1_TANGENT_EXT   0x8444
 
#define GL_MAP2_TANGENT_EXT   0x8445
 
#define GL_MAP1_BINORMAL_EXT   0x8446
 
#define GL_MAP2_BINORMAL_EXT   0x8447
 
#define GL_COMBINE_EXT   0x8570
 
#define GL_COMBINE_RGB_EXT   0x8571
 
#define GL_COMBINE_ALPHA_EXT   0x8572
 
#define GL_RGB_SCALE_EXT   0x8573
 
#define GL_ADD_SIGNED_EXT   0x8574
 
#define GL_INTERPOLATE_EXT   0x8575
 
#define GL_CONSTANT_EXT   0x8576
 
#define GL_PRIMARY_COLOR_EXT   0x8577
 
#define GL_PREVIOUS_EXT   0x8578
 
#define GL_SOURCE0_RGB_EXT   0x8580
 
#define GL_SOURCE1_RGB_EXT   0x8581
 
#define GL_SOURCE2_RGB_EXT   0x8582
 
#define GL_SOURCE0_ALPHA_EXT   0x8588
 
#define GL_SOURCE1_ALPHA_EXT   0x8589
 
#define GL_SOURCE2_ALPHA_EXT   0x858A
 
#define GL_OPERAND0_RGB_EXT   0x8590
 
#define GL_OPERAND1_RGB_EXT   0x8591
 
#define GL_OPERAND2_RGB_EXT   0x8592
 
#define GL_OPERAND0_ALPHA_EXT   0x8598
 
#define GL_OPERAND1_ALPHA_EXT   0x8599
 
#define GL_OPERAND2_ALPHA_EXT   0x859A
 
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE   0x85B0
 
#define GL_TRANSFORM_HINT_APPLE   0x85B1
 
#define GL_FOG_SCALE_SGIX   0x81FC
 
#define GL_FOG_SCALE_VALUE_SGIX   0x81FD
 
#define GL_UNPACK_CONSTANT_DATA_SUNX   0x81D5
 
#define GL_TEXTURE_CONSTANT_DATA_SUNX   0x81D6
 
#define GL_GLOBAL_ALPHA_SUN   0x81D9
 
#define GL_GLOBAL_ALPHA_FACTOR_SUN   0x81DA
 
#define GL_RESTART_SUN   0x0001
 
#define GL_REPLACE_MIDDLE_SUN   0x0002
 
#define GL_REPLACE_OLDEST_SUN   0x0003
 
#define GL_TRIANGLE_LIST_SUN   0x81D7
 
#define GL_REPLACEMENT_CODE_SUN   0x81D8
 
#define GL_REPLACEMENT_CODE_ARRAY_SUN   0x85C0
 
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN   0x85C1
 
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN   0x85C2
 
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN   0x85C3
 
#define GL_R1UI_V3F_SUN   0x85C4
 
#define GL_R1UI_C4UB_V3F_SUN   0x85C5
 
#define GL_R1UI_C3F_V3F_SUN   0x85C6
 
#define GL_R1UI_N3F_V3F_SUN   0x85C7
 
#define GL_R1UI_C4F_N3F_V3F_SUN   0x85C8
 
#define GL_R1UI_T2F_V3F_SUN   0x85C9
 
#define GL_R1UI_T2F_N3F_V3F_SUN   0x85CA
 
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN   0x85CB
 
#define GL_BLEND_DST_RGB_EXT   0x80C8
 
#define GL_BLEND_SRC_RGB_EXT   0x80C9
 
#define GL_BLEND_DST_ALPHA_EXT   0x80CA
 
#define GL_BLEND_SRC_ALPHA_EXT   0x80CB
 
#define GL_RED_MIN_CLAMP_INGR   0x8560
 
#define GL_GREEN_MIN_CLAMP_INGR   0x8561
 
#define GL_BLUE_MIN_CLAMP_INGR   0x8562
 
#define GL_ALPHA_MIN_CLAMP_INGR   0x8563
 
#define GL_RED_MAX_CLAMP_INGR   0x8564
 
#define GL_GREEN_MAX_CLAMP_INGR   0x8565
 
#define GL_BLUE_MAX_CLAMP_INGR   0x8566
 
#define GL_ALPHA_MAX_CLAMP_INGR   0x8567
 
#define GL_INTERLACE_READ_INGR   0x8568
 
#define GL_INCR_WRAP_EXT   0x8507
 
#define GL_DECR_WRAP_EXT   0x8508
 
#define GL_422_EXT   0x80CC
 
#define GL_422_REV_EXT   0x80CD
 
#define GL_422_AVERAGE_EXT   0x80CE
 
#define GL_422_REV_AVERAGE_EXT   0x80CF
 
#define GL_NORMAL_MAP_NV   0x8511
 
#define GL_REFLECTION_MAP_NV   0x8512
 
#define GL_NORMAL_MAP_EXT   0x8511
 
#define GL_REFLECTION_MAP_EXT   0x8512
 
#define GL_TEXTURE_CUBE_MAP_EXT   0x8513
 
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT   0x8515
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT   0x8516
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT   0x8517
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT   0x8518
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT   0x8519
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT   0x851A
 
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT   0x851B
 
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT   0x851C
 
#define GL_WRAP_BORDER_SUN   0x81D4
 
#define GL_MAX_TEXTURE_LOD_BIAS_EXT   0x84FD
 
#define GL_TEXTURE_FILTER_CONTROL_EXT   0x8500
 
#define GL_TEXTURE_LOD_BIAS_EXT   0x8501
 
#define GL_TEXTURE_MAX_ANISOTROPY_EXT   0x84FE
 
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT   0x84FF
 
#define GL_MODELVIEW0_STACK_DEPTH_EXT   GL_MODELVIEW_STACK_DEPTH
 
#define GL_MODELVIEW1_STACK_DEPTH_EXT   0x8502
 
#define GL_MODELVIEW0_MATRIX_EXT   GL_MODELVIEW_MATRIX
 
#define GL_MODELVIEW1_MATRIX_EXT   0x8506
 
#define GL_VERTEX_WEIGHTING_EXT   0x8509
 
#define GL_MODELVIEW0_EXT   GL_MODELVIEW
 
#define GL_MODELVIEW1_EXT   0x850A
 
#define GL_CURRENT_VERTEX_WEIGHT_EXT   0x850B
 
#define GL_VERTEX_WEIGHT_ARRAY_EXT   0x850C
 
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D
 
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E
 
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT   0x850F
 
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT   0x8510
 
#define GL_MAX_SHININESS_NV   0x8504
 
#define GL_MAX_SPOT_EXPONENT_NV   0x8505
 
#define GL_VERTEX_ARRAY_RANGE_NV   0x851D
 
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E
 
#define GL_VERTEX_ARRAY_RANGE_VALID_NV   0x851F
 
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV   0x8520
 
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV   0x8521
 
#define GL_REGISTER_COMBINERS_NV   0x8522
 
#define GL_VARIABLE_A_NV   0x8523
 
#define GL_VARIABLE_B_NV   0x8524
 
#define GL_VARIABLE_C_NV   0x8525
 
#define GL_VARIABLE_D_NV   0x8526
 
#define GL_VARIABLE_E_NV   0x8527
 
#define GL_VARIABLE_F_NV   0x8528
 
#define GL_VARIABLE_G_NV   0x8529
 
#define GL_CONSTANT_COLOR0_NV   0x852A
 
#define GL_CONSTANT_COLOR1_NV   0x852B
 
#define GL_PRIMARY_COLOR_NV   0x852C
 
#define GL_SECONDARY_COLOR_NV   0x852D
 
#define GL_SPARE0_NV   0x852E
 
#define GL_SPARE1_NV   0x852F
 
#define GL_DISCARD_NV   0x8530
 
#define GL_E_TIMES_F_NV   0x8531
 
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV   0x8532
 
#define GL_UNSIGNED_IDENTITY_NV   0x8536
 
#define GL_UNSIGNED_INVERT_NV   0x8537
 
#define GL_EXPAND_NORMAL_NV   0x8538
 
#define GL_EXPAND_NEGATE_NV   0x8539
 
#define GL_HALF_BIAS_NORMAL_NV   0x853A
 
#define GL_HALF_BIAS_NEGATE_NV   0x853B
 
#define GL_SIGNED_IDENTITY_NV   0x853C
 
#define GL_SIGNED_NEGATE_NV   0x853D
 
#define GL_SCALE_BY_TWO_NV   0x853E
 
#define GL_SCALE_BY_FOUR_NV   0x853F
 
#define GL_SCALE_BY_ONE_HALF_NV   0x8540
 
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
 
#define GL_COMBINER_INPUT_NV   0x8542
 
#define GL_COMBINER_MAPPING_NV   0x8543
 
#define GL_COMBINER_COMPONENT_USAGE_NV   0x8544
 
#define GL_COMBINER_AB_DOT_PRODUCT_NV   0x8545
 
#define GL_COMBINER_CD_DOT_PRODUCT_NV   0x8546
 
#define GL_COMBINER_MUX_SUM_NV   0x8547
 
#define GL_COMBINER_SCALE_NV   0x8548
 
#define GL_COMBINER_BIAS_NV   0x8549
 
#define GL_COMBINER_AB_OUTPUT_NV   0x854A
 
#define GL_COMBINER_CD_OUTPUT_NV   0x854B
 
#define GL_COMBINER_SUM_OUTPUT_NV   0x854C
 
#define GL_MAX_GENERAL_COMBINERS_NV   0x854D
 
#define GL_NUM_GENERAL_COMBINERS_NV   0x854E
 
#define GL_COLOR_SUM_CLAMP_NV   0x854F
 
#define GL_COMBINER0_NV   0x8550
 
#define GL_COMBINER1_NV   0x8551
 
#define GL_COMBINER2_NV   0x8552
 
#define GL_COMBINER3_NV   0x8553
 
#define GL_COMBINER4_NV   0x8554
 
#define GL_COMBINER5_NV   0x8555
 
#define GL_COMBINER6_NV   0x8556
 
#define GL_COMBINER7_NV   0x8557
 
#define GL_FOG_DISTANCE_MODE_NV   0x855A
 
#define GL_EYE_RADIAL_NV   0x855B
 
#define GL_EYE_PLANE_ABSOLUTE_NV   0x855C
 
#define GL_EMBOSS_LIGHT_NV   0x855D
 
#define GL_EMBOSS_CONSTANT_NV   0x855E
 
#define GL_EMBOSS_MAP_NV   0x855F
 
#define GL_COMBINE4_NV   0x8503
 
#define GL_SOURCE3_RGB_NV   0x8583
 
#define GL_SOURCE3_ALPHA_NV   0x858B
 
#define GL_OPERAND3_RGB_NV   0x8593
 
#define GL_OPERAND3_ALPHA_NV   0x859B
 
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
 
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT   0x83F1
 
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT   0x83F2
 
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT   0x83F3
 
#define GL_CULL_VERTEX_IBM   103050
 
#define GL_VERTEX_ARRAY_LIST_IBM   103070
 
#define GL_NORMAL_ARRAY_LIST_IBM   103071
 
#define GL_COLOR_ARRAY_LIST_IBM   103072
 
#define GL_INDEX_ARRAY_LIST_IBM   103073
 
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM   103074
 
#define GL_EDGE_FLAG_ARRAY_LIST_IBM   103075
 
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM   103076
 
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM   103077
 
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM   103080
 
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM   103081
 
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM   103082
 
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM   103083
 
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM   103084
 
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM   103085
 
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM   103086
 
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM   103087
 
#define GL_PACK_SUBSAMPLE_RATE_SGIX   0x85A0
 
#define GL_UNPACK_SUBSAMPLE_RATE_SGIX   0x85A1
 
#define GL_PIXEL_SUBSAMPLE_4444_SGIX   0x85A2
 
#define GL_PIXEL_SUBSAMPLE_2424_SGIX   0x85A3
 
#define GL_PIXEL_SUBSAMPLE_4242_SGIX   0x85A4
 
#define GL_YCRCB_SGIX   0x8318
 
#define GL_YCRCBA_SGIX   0x8319
 
#define GL_DEPTH_PASS_INSTRUMENT_SGIX   0x8310
 
#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX   0x8311
 
#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX   0x8312
 
#define GL_COMPRESSED_RGB_FXT1_3DFX   0x86B0
 
#define GL_COMPRESSED_RGBA_FXT1_3DFX   0x86B1
 
#define GL_MULTISAMPLE_3DFX   0x86B2
 
#define GL_SAMPLE_BUFFERS_3DFX   0x86B3
 
#define GL_SAMPLES_3DFX   0x86B4
 
#define GL_MULTISAMPLE_BIT_3DFX   0x20000000
 
#define GL_MULTISAMPLE_EXT   0x809D
 
#define GL_SAMPLE_ALPHA_TO_MASK_EXT   0x809E
 
#define GL_SAMPLE_ALPHA_TO_ONE_EXT   0x809F
 
#define GL_SAMPLE_MASK_EXT   0x80A0
 
#define GL_1PASS_EXT   0x80A1
 
#define GL_2PASS_0_EXT   0x80A2
 
#define GL_2PASS_1_EXT   0x80A3
 
#define GL_4PASS_0_EXT   0x80A4
 
#define GL_4PASS_1_EXT   0x80A5
 
#define GL_4PASS_2_EXT   0x80A6
 
#define GL_4PASS_3_EXT   0x80A7
 
#define GL_SAMPLE_BUFFERS_EXT   0x80A8
 
#define GL_SAMPLES_EXT   0x80A9
 
#define GL_SAMPLE_MASK_VALUE_EXT   0x80AA
 
#define GL_SAMPLE_MASK_INVERT_EXT   0x80AB
 
#define GL_SAMPLE_PATTERN_EXT   0x80AC
 
#define GL_MULTISAMPLE_BIT_EXT   0x20000000
 
#define GL_VERTEX_PRECLIP_SGIX   0x83EE
 
#define GL_VERTEX_PRECLIP_HINT_SGIX   0x83EF
 
#define GL_CONVOLUTION_HINT_SGIX   0x8316
 
#define GL_PACK_RESAMPLE_SGIX   0x842C
 
#define GL_UNPACK_RESAMPLE_SGIX   0x842D
 
#define GL_RESAMPLE_REPLICATE_SGIX   0x842E
 
#define GL_RESAMPLE_ZERO_FILL_SGIX   0x842F
 
#define GL_RESAMPLE_DECIMATE_SGIX   0x8430
 
#define GL_EYE_DISTANCE_TO_POINT_SGIS   0x81F0
 
#define GL_OBJECT_DISTANCE_TO_POINT_SGIS   0x81F1
 
#define GL_EYE_DISTANCE_TO_LINE_SGIS   0x81F2
 
#define GL_OBJECT_DISTANCE_TO_LINE_SGIS   0x81F3
 
#define GL_EYE_POINT_SGIS   0x81F4
 
#define GL_OBJECT_POINT_SGIS   0x81F5
 
#define GL_EYE_LINE_SGIS   0x81F6
 
#define GL_OBJECT_LINE_SGIS   0x81F7
 
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF
 
#define GL_DOT3_RGB_EXT   0x8740
 
#define GL_DOT3_RGBA_EXT   0x8741
 
#define GL_MIRROR_CLAMP_ATI   0x8742
 
#define GL_MIRROR_CLAMP_TO_EDGE_ATI   0x8743
 
#define GL_ALL_COMPLETED_NV   0x84F2
 
#define GL_FENCE_STATUS_NV   0x84F3
 
#define GL_FENCE_CONDITION_NV   0x84F4
 
#define GL_MIRRORED_REPEAT_IBM   0x8370
 
#define GL_EVAL_2D_NV   0x86C0
 
#define GL_EVAL_TRIANGULAR_2D_NV   0x86C1
 
#define GL_MAP_TESSELLATION_NV   0x86C2
 
#define GL_MAP_ATTRIB_U_ORDER_NV   0x86C3
 
#define GL_MAP_ATTRIB_V_ORDER_NV   0x86C4
 
#define GL_EVAL_FRACTIONAL_TESSELLATION_NV   0x86C5
 
#define GL_EVAL_VERTEX_ATTRIB0_NV   0x86C6
 
#define GL_EVAL_VERTEX_ATTRIB1_NV   0x86C7
 
#define GL_EVAL_VERTEX_ATTRIB2_NV   0x86C8
 
#define GL_EVAL_VERTEX_ATTRIB3_NV   0x86C9
 
#define GL_EVAL_VERTEX_ATTRIB4_NV   0x86CA
 
#define GL_EVAL_VERTEX_ATTRIB5_NV   0x86CB
 
#define GL_EVAL_VERTEX_ATTRIB6_NV   0x86CC
 
#define GL_EVAL_VERTEX_ATTRIB7_NV   0x86CD
 
#define GL_EVAL_VERTEX_ATTRIB8_NV   0x86CE
 
#define GL_EVAL_VERTEX_ATTRIB9_NV   0x86CF
 
#define GL_EVAL_VERTEX_ATTRIB10_NV   0x86D0
 
#define GL_EVAL_VERTEX_ATTRIB11_NV   0x86D1
 
#define GL_EVAL_VERTEX_ATTRIB12_NV   0x86D2
 
#define GL_EVAL_VERTEX_ATTRIB13_NV   0x86D3
 
#define GL_EVAL_VERTEX_ATTRIB14_NV   0x86D4
 
#define GL_EVAL_VERTEX_ATTRIB15_NV   0x86D5
 
#define GL_MAX_MAP_TESSELLATION_NV   0x86D6
 
#define GL_MAX_RATIONAL_EVAL_ORDER_NV   0x86D7
 
#define GL_DEPTH_STENCIL_NV   0x84F9
 
#define GL_UNSIGNED_INT_24_8_NV   0x84FA
 
#define GL_PER_STAGE_CONSTANTS_NV   0x8535
 
#define GL_TEXTURE_RECTANGLE_NV   0x84F5
 
#define GL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6
 
#define GL_PROXY_TEXTURE_RECTANGLE_NV   0x84F7
 
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV   0x84F8
 
#define GL_OFFSET_TEXTURE_RECTANGLE_NV   0x864C
 
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV   0x864D
 
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV   0x864E
 
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV   0x86D9
 
#define GL_UNSIGNED_INT_S8_S8_8_8_NV   0x86DA
 
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV   0x86DB
 
#define GL_DSDT_MAG_INTENSITY_NV   0x86DC
 
#define GL_SHADER_CONSISTENT_NV   0x86DD
 
#define GL_TEXTURE_SHADER_NV   0x86DE
 
#define GL_SHADER_OPERATION_NV   0x86DF
 
#define GL_CULL_MODES_NV   0x86E0
 
#define GL_OFFSET_TEXTURE_MATRIX_NV   0x86E1
 
#define GL_OFFSET_TEXTURE_SCALE_NV   0x86E2
 
#define GL_OFFSET_TEXTURE_BIAS_NV   0x86E3
 
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV   GL_OFFSET_TEXTURE_MATRIX_NV
 
#define GL_OFFSET_TEXTURE_2D_SCALE_NV   GL_OFFSET_TEXTURE_SCALE_NV
 
#define GL_OFFSET_TEXTURE_2D_BIAS_NV   GL_OFFSET_TEXTURE_BIAS_NV
 
#define GL_PREVIOUS_TEXTURE_INPUT_NV   0x86E4
 
#define GL_CONST_EYE_NV   0x86E5
 
#define GL_PASS_THROUGH_NV   0x86E6
 
#define GL_CULL_FRAGMENT_NV   0x86E7
 
#define GL_OFFSET_TEXTURE_2D_NV   0x86E8
 
#define GL_DEPENDENT_AR_TEXTURE_2D_NV   0x86E9
 
#define GL_DEPENDENT_GB_TEXTURE_2D_NV   0x86EA
 
#define GL_DOT_PRODUCT_NV   0x86EC
 
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED
 
#define GL_DOT_PRODUCT_TEXTURE_2D_NV   0x86EE
 
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV   0x86F0
 
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV   0x86F1
 
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV   0x86F2
 
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV   0x86F3
 
#define GL_HILO_NV   0x86F4
 
#define GL_DSDT_NV   0x86F5
 
#define GL_DSDT_MAG_NV   0x86F6
 
#define GL_DSDT_MAG_VIB_NV   0x86F7
 
#define GL_HILO16_NV   0x86F8
 
#define GL_SIGNED_HILO_NV   0x86F9
 
#define GL_SIGNED_HILO16_NV   0x86FA
 
#define GL_SIGNED_RGBA_NV   0x86FB
 
#define GL_SIGNED_RGBA8_NV   0x86FC
 
#define GL_SIGNED_RGB_NV   0x86FE
 
#define GL_SIGNED_RGB8_NV   0x86FF
 
#define GL_SIGNED_LUMINANCE_NV   0x8701
 
#define GL_SIGNED_LUMINANCE8_NV   0x8702
 
#define GL_SIGNED_LUMINANCE_ALPHA_NV   0x8703
 
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV   0x8704
 
#define GL_SIGNED_ALPHA_NV   0x8705
 
#define GL_SIGNED_ALPHA8_NV   0x8706
 
#define GL_SIGNED_INTENSITY_NV   0x8707
 
#define GL_SIGNED_INTENSITY8_NV   0x8708
 
#define GL_DSDT8_NV   0x8709
 
#define GL_DSDT8_MAG8_NV   0x870A
 
#define GL_DSDT8_MAG8_INTENSITY8_NV   0x870B
 
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
 
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV   0x870D
 
#define GL_HI_SCALE_NV   0x870E
 
#define GL_LO_SCALE_NV   0x870F
 
#define GL_DS_SCALE_NV   0x8710
 
#define GL_DT_SCALE_NV   0x8711
 
#define GL_MAGNITUDE_SCALE_NV   0x8712
 
#define GL_VIBRANCE_SCALE_NV   0x8713
 
#define GL_HI_BIAS_NV   0x8714
 
#define GL_LO_BIAS_NV   0x8715
 
#define GL_DS_BIAS_NV   0x8716
 
#define GL_DT_BIAS_NV   0x8717
 
#define GL_MAGNITUDE_BIAS_NV   0x8718
 
#define GL_VIBRANCE_BIAS_NV   0x8719
 
#define GL_TEXTURE_BORDER_VALUES_NV   0x871A
 
#define GL_TEXTURE_HI_SIZE_NV   0x871B
 
#define GL_TEXTURE_LO_SIZE_NV   0x871C
 
#define GL_TEXTURE_DS_SIZE_NV   0x871D
 
#define GL_TEXTURE_DT_SIZE_NV   0x871E
 
#define GL_TEXTURE_MAG_SIZE_NV   0x871F
 
#define GL_DOT_PRODUCT_TEXTURE_3D_NV   0x86EF
 
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV   0x8533
 
#define GL_VERTEX_PROGRAM_NV   0x8620
 
#define GL_VERTEX_STATE_PROGRAM_NV   0x8621
 
#define GL_ATTRIB_ARRAY_SIZE_NV   0x8623
 
#define GL_ATTRIB_ARRAY_STRIDE_NV   0x8624
 
#define GL_ATTRIB_ARRAY_TYPE_NV   0x8625
 
#define GL_CURRENT_ATTRIB_NV   0x8626
 
#define GL_PROGRAM_LENGTH_NV   0x8627
 
#define GL_PROGRAM_STRING_NV   0x8628
 
#define GL_MODELVIEW_PROJECTION_NV   0x8629
 
#define GL_IDENTITY_NV   0x862A
 
#define GL_INVERSE_NV   0x862B
 
#define GL_TRANSPOSE_NV   0x862C
 
#define GL_INVERSE_TRANSPOSE_NV   0x862D
 
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV   0x862E
 
#define GL_MAX_TRACK_MATRICES_NV   0x862F
 
#define GL_MATRIX0_NV   0x8630
 
#define GL_MATRIX1_NV   0x8631
 
#define GL_MATRIX2_NV   0x8632
 
#define GL_MATRIX3_NV   0x8633
 
#define GL_MATRIX4_NV   0x8634
 
#define GL_MATRIX5_NV   0x8635
 
#define GL_MATRIX6_NV   0x8636
 
#define GL_MATRIX7_NV   0x8637
 
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV   0x8640
 
#define GL_CURRENT_MATRIX_NV   0x8641
 
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV   0x8642
 
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV   0x8643
 
#define GL_PROGRAM_PARAMETER_NV   0x8644
 
#define GL_ATTRIB_ARRAY_POINTER_NV   0x8645
 
#define GL_PROGRAM_TARGET_NV   0x8646
 
#define GL_PROGRAM_RESIDENT_NV   0x8647
 
#define GL_TRACK_MATRIX_NV   0x8648
 
#define GL_TRACK_MATRIX_TRANSFORM_NV   0x8649
 
#define GL_VERTEX_PROGRAM_BINDING_NV   0x864A
 
#define GL_PROGRAM_ERROR_POSITION_NV   0x864B
 
#define GL_VERTEX_ATTRIB_ARRAY0_NV   0x8650
 
#define GL_VERTEX_ATTRIB_ARRAY1_NV   0x8651
 
#define GL_VERTEX_ATTRIB_ARRAY2_NV   0x8652
 
#define GL_VERTEX_ATTRIB_ARRAY3_NV   0x8653
 
#define GL_VERTEX_ATTRIB_ARRAY4_NV   0x8654
 
#define GL_VERTEX_ATTRIB_ARRAY5_NV   0x8655
 
#define GL_VERTEX_ATTRIB_ARRAY6_NV   0x8656
 
#define GL_VERTEX_ATTRIB_ARRAY7_NV   0x8657
 
#define GL_VERTEX_ATTRIB_ARRAY8_NV   0x8658
 
#define GL_VERTEX_ATTRIB_ARRAY9_NV   0x8659
 
#define GL_VERTEX_ATTRIB_ARRAY10_NV   0x865A
 
#define GL_VERTEX_ATTRIB_ARRAY11_NV   0x865B
 
#define GL_VERTEX_ATTRIB_ARRAY12_NV   0x865C
 
#define GL_VERTEX_ATTRIB_ARRAY13_NV   0x865D
 
#define GL_VERTEX_ATTRIB_ARRAY14_NV   0x865E
 
#define GL_VERTEX_ATTRIB_ARRAY15_NV   0x865F
 
#define GL_MAP1_VERTEX_ATTRIB0_4_NV   0x8660
 
#define GL_MAP1_VERTEX_ATTRIB1_4_NV   0x8661
 
#define GL_MAP1_VERTEX_ATTRIB2_4_NV   0x8662
 
#define GL_MAP1_VERTEX_ATTRIB3_4_NV   0x8663
 
#define GL_MAP1_VERTEX_ATTRIB4_4_NV   0x8664
 
#define GL_MAP1_VERTEX_ATTRIB5_4_NV   0x8665
 
#define GL_MAP1_VERTEX_ATTRIB6_4_NV   0x8666
 
#define GL_MAP1_VERTEX_ATTRIB7_4_NV   0x8667
 
#define GL_MAP1_VERTEX_ATTRIB8_4_NV   0x8668
 
#define GL_MAP1_VERTEX_ATTRIB9_4_NV   0x8669
 
#define GL_MAP1_VERTEX_ATTRIB10_4_NV   0x866A
 
#define GL_MAP1_VERTEX_ATTRIB11_4_NV   0x866B
 
#define GL_MAP1_VERTEX_ATTRIB12_4_NV   0x866C
 
#define GL_MAP1_VERTEX_ATTRIB13_4_NV   0x866D
 
#define GL_MAP1_VERTEX_ATTRIB14_4_NV   0x866E
 
#define GL_MAP1_VERTEX_ATTRIB15_4_NV   0x866F
 
#define GL_MAP2_VERTEX_ATTRIB0_4_NV   0x8670
 
#define GL_MAP2_VERTEX_ATTRIB1_4_NV   0x8671
 
#define GL_MAP2_VERTEX_ATTRIB2_4_NV   0x8672
 
#define GL_MAP2_VERTEX_ATTRIB3_4_NV   0x8673
 
#define GL_MAP2_VERTEX_ATTRIB4_4_NV   0x8674
 
#define GL_MAP2_VERTEX_ATTRIB5_4_NV   0x8675
 
#define GL_MAP2_VERTEX_ATTRIB6_4_NV   0x8676
 
#define GL_MAP2_VERTEX_ATTRIB7_4_NV   0x8677
 
#define GL_MAP2_VERTEX_ATTRIB8_4_NV   0x8678
 
#define GL_MAP2_VERTEX_ATTRIB9_4_NV   0x8679
 
#define GL_MAP2_VERTEX_ATTRIB10_4_NV   0x867A
 
#define GL_MAP2_VERTEX_ATTRIB11_4_NV   0x867B
 
#define GL_MAP2_VERTEX_ATTRIB12_4_NV   0x867C
 
#define GL_MAP2_VERTEX_ATTRIB13_4_NV   0x867D
 
#define GL_MAP2_VERTEX_ATTRIB14_4_NV   0x867E
 
#define GL_MAP2_VERTEX_ATTRIB15_4_NV   0x867F
 
#define GL_TEXTURE_MAX_CLAMP_S_SGIX   0x8369
 
#define GL_TEXTURE_MAX_CLAMP_T_SGIX   0x836A
 
#define GL_TEXTURE_MAX_CLAMP_R_SGIX   0x836B
 
#define GL_SCALEBIAS_HINT_SGIX   0x8322
 
#define GL_INTERLACE_OML   0x8980
 
#define GL_INTERLACE_READ_OML   0x8981
 
#define GL_FORMAT_SUBSAMPLE_24_24_OML   0x8982
 
#define GL_FORMAT_SUBSAMPLE_244_244_OML   0x8983
 
#define GL_PACK_RESAMPLE_OML   0x8984
 
#define GL_UNPACK_RESAMPLE_OML   0x8985
 
#define GL_RESAMPLE_REPLICATE_OML   0x8986
 
#define GL_RESAMPLE_ZERO_FILL_OML   0x8987
 
#define GL_RESAMPLE_AVERAGE_OML   0x8988
 
#define GL_RESAMPLE_DECIMATE_OML   0x8989
 
#define GL_DEPTH_STENCIL_TO_RGBA_NV   0x886E
 
#define GL_DEPTH_STENCIL_TO_BGRA_NV   0x886F
 
#define GL_BUMP_ROT_MATRIX_ATI   0x8775
 
#define GL_BUMP_ROT_MATRIX_SIZE_ATI   0x8776
 
#define GL_BUMP_NUM_TEX_UNITS_ATI   0x8777
 
#define GL_BUMP_TEX_UNITS_ATI   0x8778
 
#define GL_DUDV_ATI   0x8779
 
#define GL_DU8DV8_ATI   0x877A
 
#define GL_BUMP_ENVMAP_ATI   0x877B
 
#define GL_BUMP_TARGET_ATI   0x877C
 
#define GL_FRAGMENT_SHADER_ATI   0x8920
 
#define GL_REG_0_ATI   0x8921
 
#define GL_REG_1_ATI   0x8922
 
#define GL_REG_2_ATI   0x8923
 
#define GL_REG_3_ATI   0x8924
 
#define GL_REG_4_ATI   0x8925
 
#define GL_REG_5_ATI   0x8926
 
#define GL_REG_6_ATI   0x8927
 
#define GL_REG_7_ATI   0x8928
 
#define GL_REG_8_ATI   0x8929
 
#define GL_REG_9_ATI   0x892A
 
#define GL_REG_10_ATI   0x892B
 
#define GL_REG_11_ATI   0x892C
 
#define GL_REG_12_ATI   0x892D
 
#define GL_REG_13_ATI   0x892E
 
#define GL_REG_14_ATI   0x892F
 
#define GL_REG_15_ATI   0x8930
 
#define GL_REG_16_ATI   0x8931
 
#define GL_REG_17_ATI   0x8932
 
#define GL_REG_18_ATI   0x8933
 
#define GL_REG_19_ATI   0x8934
 
#define GL_REG_20_ATI   0x8935
 
#define GL_REG_21_ATI   0x8936
 
#define GL_REG_22_ATI   0x8937
 
#define GL_REG_23_ATI   0x8938
 
#define GL_REG_24_ATI   0x8939
 
#define GL_REG_25_ATI   0x893A
 
#define GL_REG_26_ATI   0x893B
 
#define GL_REG_27_ATI   0x893C
 
#define GL_REG_28_ATI   0x893D
 
#define GL_REG_29_ATI   0x893E
 
#define GL_REG_30_ATI   0x893F
 
#define GL_REG_31_ATI   0x8940
 
#define GL_CON_0_ATI   0x8941
 
#define GL_CON_1_ATI   0x8942
 
#define GL_CON_2_ATI   0x8943
 
#define GL_CON_3_ATI   0x8944
 
#define GL_CON_4_ATI   0x8945
 
#define GL_CON_5_ATI   0x8946
 
#define GL_CON_6_ATI   0x8947
 
#define GL_CON_7_ATI   0x8948
 
#define GL_CON_8_ATI   0x8949
 
#define GL_CON_9_ATI   0x894A
 
#define GL_CON_10_ATI   0x894B
 
#define GL_CON_11_ATI   0x894C
 
#define GL_CON_12_ATI   0x894D
 
#define GL_CON_13_ATI   0x894E
 
#define GL_CON_14_ATI   0x894F
 
#define GL_CON_15_ATI   0x8950
 
#define GL_CON_16_ATI   0x8951
 
#define GL_CON_17_ATI   0x8952
 
#define GL_CON_18_ATI   0x8953
 
#define GL_CON_19_ATI   0x8954
 
#define GL_CON_20_ATI   0x8955
 
#define GL_CON_21_ATI   0x8956
 
#define GL_CON_22_ATI   0x8957
 
#define GL_CON_23_ATI   0x8958
 
#define GL_CON_24_ATI   0x8959
 
#define GL_CON_25_ATI   0x895A
 
#define GL_CON_26_ATI   0x895B
 
#define GL_CON_27_ATI   0x895C
 
#define GL_CON_28_ATI   0x895D
 
#define GL_CON_29_ATI   0x895E
 
#define GL_CON_30_ATI   0x895F
 
#define GL_CON_31_ATI   0x8960
 
#define GL_MOV_ATI   0x8961
 
#define GL_ADD_ATI   0x8963
 
#define GL_MUL_ATI   0x8964
 
#define GL_SUB_ATI   0x8965
 
#define GL_DOT3_ATI   0x8966
 
#define GL_DOT4_ATI   0x8967
 
#define GL_MAD_ATI   0x8968
 
#define GL_LERP_ATI   0x8969
 
#define GL_CND_ATI   0x896A
 
#define GL_CND0_ATI   0x896B
 
#define GL_DOT2_ADD_ATI   0x896C
 
#define GL_SECONDARY_INTERPOLATOR_ATI   0x896D
 
#define GL_NUM_FRAGMENT_REGISTERS_ATI   0x896E
 
#define GL_NUM_FRAGMENT_CONSTANTS_ATI   0x896F
 
#define GL_NUM_PASSES_ATI   0x8970
 
#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI   0x8971
 
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI   0x8972
 
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI   0x8973
 
#define GL_NUM_LOOPBACK_COMPONENTS_ATI   0x8974
 
#define GL_COLOR_ALPHA_PAIRING_ATI   0x8975
 
#define GL_SWIZZLE_STR_ATI   0x8976
 
#define GL_SWIZZLE_STQ_ATI   0x8977
 
#define GL_SWIZZLE_STR_DR_ATI   0x8978
 
#define GL_SWIZZLE_STQ_DQ_ATI   0x8979
 
#define GL_SWIZZLE_STRQ_ATI   0x897A
 
#define GL_SWIZZLE_STRQ_DQ_ATI   0x897B
 
#define GL_RED_BIT_ATI   0x00000001
 
#define GL_GREEN_BIT_ATI   0x00000002
 
#define GL_BLUE_BIT_ATI   0x00000004
 
#define GL_2X_BIT_ATI   0x00000001
 
#define GL_4X_BIT_ATI   0x00000002
 
#define GL_8X_BIT_ATI   0x00000004
 
#define GL_HALF_BIT_ATI   0x00000008
 
#define GL_QUARTER_BIT_ATI   0x00000010
 
#define GL_EIGHTH_BIT_ATI   0x00000020
 
#define GL_SATURATE_BIT_ATI   0x00000040
 
#define GL_COMP_BIT_ATI   0x00000002
 
#define GL_NEGATE_BIT_ATI   0x00000004
 
#define GL_BIAS_BIT_ATI   0x00000008
 
#define GL_PN_TRIANGLES_ATI   0x87F0
 
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI   0x87F1
 
#define GL_PN_TRIANGLES_POINT_MODE_ATI   0x87F2
 
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI   0x87F3
 
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI   0x87F4
 
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI   0x87F5
 
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI   0x87F6
 
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI   0x87F7
 
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI   0x87F8
 
#define GL_STATIC_ATI   0x8760
 
#define GL_DYNAMIC_ATI   0x8761
 
#define GL_PRESERVE_ATI   0x8762
 
#define GL_DISCARD_ATI   0x8763
 
#define GL_OBJECT_BUFFER_SIZE_ATI   0x8764
 
#define GL_OBJECT_BUFFER_USAGE_ATI   0x8765
 
#define GL_ARRAY_OBJECT_BUFFER_ATI   0x8766
 
#define GL_ARRAY_OBJECT_OFFSET_ATI   0x8767
 
#define GL_VERTEX_SHADER_EXT   0x8780
 
#define GL_VERTEX_SHADER_BINDING_EXT   0x8781
 
#define GL_OP_INDEX_EXT   0x8782
 
#define GL_OP_NEGATE_EXT   0x8783
 
#define GL_OP_DOT3_EXT   0x8784
 
#define GL_OP_DOT4_EXT   0x8785
 
#define GL_OP_MUL_EXT   0x8786
 
#define GL_OP_ADD_EXT   0x8787
 
#define GL_OP_MADD_EXT   0x8788
 
#define GL_OP_FRAC_EXT   0x8789
 
#define GL_OP_MAX_EXT   0x878A
 
#define GL_OP_MIN_EXT   0x878B
 
#define GL_OP_SET_GE_EXT   0x878C
 
#define GL_OP_SET_LT_EXT   0x878D
 
#define GL_OP_CLAMP_EXT   0x878E
 
#define GL_OP_FLOOR_EXT   0x878F
 
#define GL_OP_ROUND_EXT   0x8790
 
#define GL_OP_EXP_BASE_2_EXT   0x8791
 
#define GL_OP_LOG_BASE_2_EXT   0x8792
 
#define GL_OP_POWER_EXT   0x8793
 
#define GL_OP_RECIP_EXT   0x8794
 
#define GL_OP_RECIP_SQRT_EXT   0x8795
 
#define GL_OP_SUB_EXT   0x8796
 
#define GL_OP_CROSS_PRODUCT_EXT   0x8797
 
#define GL_OP_MULTIPLY_MATRIX_EXT   0x8798
 
#define GL_OP_MOV_EXT   0x8799
 
#define GL_OUTPUT_VERTEX_EXT   0x879A
 
#define GL_OUTPUT_COLOR0_EXT   0x879B
 
#define GL_OUTPUT_COLOR1_EXT   0x879C
 
#define GL_OUTPUT_TEXTURE_COORD0_EXT   0x879D
 
#define GL_OUTPUT_TEXTURE_COORD1_EXT   0x879E
 
#define GL_OUTPUT_TEXTURE_COORD2_EXT   0x879F
 
#define GL_OUTPUT_TEXTURE_COORD3_EXT   0x87A0
 
#define GL_OUTPUT_TEXTURE_COORD4_EXT   0x87A1
 
#define GL_OUTPUT_TEXTURE_COORD5_EXT   0x87A2
 
#define GL_OUTPUT_TEXTURE_COORD6_EXT   0x87A3
 
#define GL_OUTPUT_TEXTURE_COORD7_EXT   0x87A4
 
#define GL_OUTPUT_TEXTURE_COORD8_EXT   0x87A5
 
#define GL_OUTPUT_TEXTURE_COORD9_EXT   0x87A6
 
#define GL_OUTPUT_TEXTURE_COORD10_EXT   0x87A7
 
#define GL_OUTPUT_TEXTURE_COORD11_EXT   0x87A8
 
#define GL_OUTPUT_TEXTURE_COORD12_EXT   0x87A9
 
#define GL_OUTPUT_TEXTURE_COORD13_EXT   0x87AA
 
#define GL_OUTPUT_TEXTURE_COORD14_EXT   0x87AB
 
#define GL_OUTPUT_TEXTURE_COORD15_EXT   0x87AC
 
#define GL_OUTPUT_TEXTURE_COORD16_EXT   0x87AD
 
#define GL_OUTPUT_TEXTURE_COORD17_EXT   0x87AE
 
#define GL_OUTPUT_TEXTURE_COORD18_EXT   0x87AF
 
#define GL_OUTPUT_TEXTURE_COORD19_EXT   0x87B0
 
#define GL_OUTPUT_TEXTURE_COORD20_EXT   0x87B1
 
#define GL_OUTPUT_TEXTURE_COORD21_EXT   0x87B2
 
#define GL_OUTPUT_TEXTURE_COORD22_EXT   0x87B3
 
#define GL_OUTPUT_TEXTURE_COORD23_EXT   0x87B4
 
#define GL_OUTPUT_TEXTURE_COORD24_EXT   0x87B5
 
#define GL_OUTPUT_TEXTURE_COORD25_EXT   0x87B6
 
#define GL_OUTPUT_TEXTURE_COORD26_EXT   0x87B7
 
#define GL_OUTPUT_TEXTURE_COORD27_EXT   0x87B8
 
#define GL_OUTPUT_TEXTURE_COORD28_EXT   0x87B9
 
#define GL_OUTPUT_TEXTURE_COORD29_EXT   0x87BA
 
#define GL_OUTPUT_TEXTURE_COORD30_EXT   0x87BB
 
#define GL_OUTPUT_TEXTURE_COORD31_EXT   0x87BC
 
#define GL_OUTPUT_FOG_EXT   0x87BD
 
#define GL_SCALAR_EXT   0x87BE
 
#define GL_VECTOR_EXT   0x87BF
 
#define GL_MATRIX_EXT   0x87C0
 
#define GL_VARIANT_EXT   0x87C1
 
#define GL_INVARIANT_EXT   0x87C2
 
#define GL_LOCAL_CONSTANT_EXT   0x87C3
 
#define GL_LOCAL_EXT   0x87C4
 
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT   0x87C5
 
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT   0x87C6
 
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT   0x87C7
 
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT   0x87C8
 
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT   0x87C9
 
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT   0x87CA
 
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT   0x87CB
 
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT   0x87CC
 
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT   0x87CD
 
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT   0x87CE
 
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT   0x87CF
 
#define GL_VERTEX_SHADER_VARIANTS_EXT   0x87D0
 
#define GL_VERTEX_SHADER_INVARIANTS_EXT   0x87D1
 
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT   0x87D2
 
#define GL_VERTEX_SHADER_LOCALS_EXT   0x87D3
 
#define GL_VERTEX_SHADER_OPTIMIZED_EXT   0x87D4
 
#define GL_X_EXT   0x87D5
 
#define GL_Y_EXT   0x87D6
 
#define GL_Z_EXT   0x87D7
 
#define GL_W_EXT   0x87D8
 
#define GL_NEGATIVE_X_EXT   0x87D9
 
#define GL_NEGATIVE_Y_EXT   0x87DA
 
#define GL_NEGATIVE_Z_EXT   0x87DB
 
#define GL_NEGATIVE_W_EXT   0x87DC
 
#define GL_ZERO_EXT   0x87DD
 
#define GL_ONE_EXT   0x87DE
 
#define GL_NEGATIVE_ONE_EXT   0x87DF
 
#define GL_NORMALIZED_RANGE_EXT   0x87E0
 
#define GL_FULL_RANGE_EXT   0x87E1
 
#define GL_CURRENT_VERTEX_EXT   0x87E2
 
#define GL_MVP_MATRIX_EXT   0x87E3
 
#define GL_VARIANT_VALUE_EXT   0x87E4
 
#define GL_VARIANT_DATATYPE_EXT   0x87E5
 
#define GL_VARIANT_ARRAY_STRIDE_EXT   0x87E6
 
#define GL_VARIANT_ARRAY_TYPE_EXT   0x87E7
 
#define GL_VARIANT_ARRAY_EXT   0x87E8
 
#define GL_VARIANT_ARRAY_POINTER_EXT   0x87E9
 
#define GL_INVARIANT_VALUE_EXT   0x87EA
 
#define GL_INVARIANT_DATATYPE_EXT   0x87EB
 
#define GL_LOCAL_CONSTANT_VALUE_EXT   0x87EC
 
#define GL_LOCAL_CONSTANT_DATATYPE_EXT   0x87ED
 
#define GL_MAX_VERTEX_STREAMS_ATI   0x876B
 
#define GL_VERTEX_STREAM0_ATI   0x876C
 
#define GL_VERTEX_STREAM1_ATI   0x876D
 
#define GL_VERTEX_STREAM2_ATI   0x876E
 
#define GL_VERTEX_STREAM3_ATI   0x876F
 
#define GL_VERTEX_STREAM4_ATI   0x8770
 
#define GL_VERTEX_STREAM5_ATI   0x8771
 
#define GL_VERTEX_STREAM6_ATI   0x8772
 
#define GL_VERTEX_STREAM7_ATI   0x8773
 
#define GL_VERTEX_SOURCE_ATI   0x8774
 
#define GL_ELEMENT_ARRAY_ATI   0x8768
 
#define GL_ELEMENT_ARRAY_TYPE_ATI   0x8769
 
#define GL_ELEMENT_ARRAY_POINTER_ATI   0x876A
 
#define GL_QUAD_MESH_SUN   0x8614
 
#define GL_TRIANGLE_MESH_SUN   0x8615
 
#define GL_SLICE_ACCUM_SUN   0x85CC
 
#define GL_MULTISAMPLE_FILTER_HINT_NV   0x8534
 
#define GL_DEPTH_CLAMP_NV   0x864F
 
#define GL_PIXEL_COUNTER_BITS_NV   0x8864
 
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV   0x8865
 
#define GL_PIXEL_COUNT_NV   0x8866
 
#define GL_PIXEL_COUNT_AVAILABLE_NV   0x8867
 
#define GL_POINT_SPRITE_NV   0x8861
 
#define GL_COORD_REPLACE_NV   0x8862
 
#define GL_POINT_SPRITE_R_MODE_NV   0x8863
 
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV   0x8850
 
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV   0x8851
 
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV   0x8852
 
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV   0x8853
 
#define GL_OFFSET_HILO_TEXTURE_2D_NV   0x8854
 
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV   0x8855
 
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV   0x8856
 
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV   0x8857
 
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV   0x8858
 
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV   0x8859
 
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV   0x885A
 
#define GL_DOT_PRODUCT_PASS_THROUGH_NV   0x885B
 
#define GL_DOT_PRODUCT_TEXTURE_1D_NV   0x885C
 
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV   0x885D
 
#define GL_HILO8_NV   0x885E
 
#define GL_SIGNED_HILO8_NV   0x885F
 
#define GL_FORCE_BLUE_TO_ONE_NV   0x8860
 
#define GL_STENCIL_TEST_TWO_SIDE_EXT   0x8910
 
#define GL_ACTIVE_STENCIL_FACE_EXT   0x8911
 
#define GL_TEXT_FRAGMENT_SHADER_ATI   0x8200
 
#define GL_UNPACK_CLIENT_STORAGE_APPLE   0x85B2
 
#define GL_ELEMENT_ARRAY_APPLE   0x8A0C
 
#define GL_ELEMENT_ARRAY_TYPE_APPLE   0x8A0D
 
#define GL_ELEMENT_ARRAY_POINTER_APPLE   0x8A0E
 
#define GL_DRAW_PIXELS_APPLE   0x8A0A
 
#define GL_FENCE_APPLE   0x8A0B
 
#define GL_VERTEX_ARRAY_BINDING_APPLE   0x85B5
 
#define GL_VERTEX_ARRAY_RANGE_APPLE   0x851D
 
#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE   0x851E
 
#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE   0x851F
 
#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE   0x8521
 
#define GL_STORAGE_CLIENT_APPLE   0x85B4
 
#define GL_STORAGE_CACHED_APPLE   0x85BE
 
#define GL_STORAGE_SHARED_APPLE   0x85BF
 
#define GL_YCBCR_422_APPLE   0x85B9
 
#define GL_UNSIGNED_SHORT_8_8_APPLE   0x85BA
 
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB
 
#define GL_RGB_S3TC   0x83A0
 
#define GL_RGB4_S3TC   0x83A1
 
#define GL_RGBA_S3TC   0x83A2
 
#define GL_RGBA4_S3TC   0x83A3
 
#define GL_RGBA_DXT5_S3TC   0x83A4
 
#define GL_RGBA4_DXT5_S3TC   0x83A5
 
#define GL_MAX_DRAW_BUFFERS_ATI   0x8824
 
#define GL_DRAW_BUFFER0_ATI   0x8825
 
#define GL_DRAW_BUFFER1_ATI   0x8826
 
#define GL_DRAW_BUFFER2_ATI   0x8827
 
#define GL_DRAW_BUFFER3_ATI   0x8828
 
#define GL_DRAW_BUFFER4_ATI   0x8829
 
#define GL_DRAW_BUFFER5_ATI   0x882A
 
#define GL_DRAW_BUFFER6_ATI   0x882B
 
#define GL_DRAW_BUFFER7_ATI   0x882C
 
#define GL_DRAW_BUFFER8_ATI   0x882D
 
#define GL_DRAW_BUFFER9_ATI   0x882E
 
#define GL_DRAW_BUFFER10_ATI   0x882F
 
#define GL_DRAW_BUFFER11_ATI   0x8830
 
#define GL_DRAW_BUFFER12_ATI   0x8831
 
#define GL_DRAW_BUFFER13_ATI   0x8832
 
#define GL_DRAW_BUFFER14_ATI   0x8833
 
#define GL_DRAW_BUFFER15_ATI   0x8834
 
#define GL_RGBA_FLOAT_MODE_ATI   0x8820
 
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI   0x8835
 
#define GL_MODULATE_ADD_ATI   0x8744
 
#define GL_MODULATE_SIGNED_ADD_ATI   0x8745
 
#define GL_MODULATE_SUBTRACT_ATI   0x8746
 
#define GL_RGBA_FLOAT32_ATI   0x8814
 
#define GL_RGB_FLOAT32_ATI   0x8815
 
#define GL_ALPHA_FLOAT32_ATI   0x8816
 
#define GL_INTENSITY_FLOAT32_ATI   0x8817
 
#define GL_LUMINANCE_FLOAT32_ATI   0x8818
 
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI   0x8819
 
#define GL_RGBA_FLOAT16_ATI   0x881A
 
#define GL_RGB_FLOAT16_ATI   0x881B
 
#define GL_ALPHA_FLOAT16_ATI   0x881C
 
#define GL_INTENSITY_FLOAT16_ATI   0x881D
 
#define GL_LUMINANCE_FLOAT16_ATI   0x881E
 
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI   0x881F
 
#define GL_FLOAT_R_NV   0x8880
 
#define GL_FLOAT_RG_NV   0x8881
 
#define GL_FLOAT_RGB_NV   0x8882
 
#define GL_FLOAT_RGBA_NV   0x8883
 
#define GL_FLOAT_R16_NV   0x8884
 
#define GL_FLOAT_R32_NV   0x8885
 
#define GL_FLOAT_RG16_NV   0x8886
 
#define GL_FLOAT_RG32_NV   0x8887
 
#define GL_FLOAT_RGB16_NV   0x8888
 
#define GL_FLOAT_RGB32_NV   0x8889
 
#define GL_FLOAT_RGBA16_NV   0x888A
 
#define GL_FLOAT_RGBA32_NV   0x888B
 
#define GL_TEXTURE_FLOAT_COMPONENTS_NV   0x888C
 
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV   0x888D
 
#define GL_FLOAT_RGBA_MODE_NV   0x888E
 
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV   0x8868
 
#define GL_FRAGMENT_PROGRAM_NV   0x8870
 
#define GL_MAX_TEXTURE_COORDS_NV   0x8871
 
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV   0x8872
 
#define GL_FRAGMENT_PROGRAM_BINDING_NV   0x8873
 
#define GL_PROGRAM_ERROR_STRING_NV   0x8874
 
#define GL_HALF_FLOAT_NV   0x140B
 
#define GL_WRITE_PIXEL_DATA_RANGE_NV   0x8878
 
#define GL_READ_PIXEL_DATA_RANGE_NV   0x8879
 
#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV   0x887A
 
#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV   0x887B
 
#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV   0x887C
 
#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV   0x887D
 
#define GL_PRIMITIVE_RESTART_NV   0x8558
 
#define GL_PRIMITIVE_RESTART_INDEX_NV   0x8559
 
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV   0x888F
 
#define GL_STENCIL_BACK_FUNC_ATI   0x8800
 
#define GL_STENCIL_BACK_FAIL_ATI   0x8801
 
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI   0x8802
 
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI   0x8803
 
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES   0x8B9A
 
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES   0x8B9B
 
#define GL_DEPTH_BOUNDS_TEST_EXT   0x8890
 
#define GL_DEPTH_BOUNDS_EXT   0x8891
 
#define GL_MIRROR_CLAMP_EXT   0x8742
 
#define GL_MIRROR_CLAMP_TO_EDGE_EXT   0x8743
 
#define GL_MIRROR_CLAMP_TO_BORDER_EXT   0x8912
 
#define GL_BLEND_EQUATION_RGB_EXT   0x8009
 
#define GL_BLEND_EQUATION_ALPHA_EXT   0x883D
 
#define GL_PACK_INVERT_MESA   0x8758
 
#define GL_UNSIGNED_SHORT_8_8_MESA   0x85BA
 
#define GL_UNSIGNED_SHORT_8_8_REV_MESA   0x85BB
 
#define GL_YCBCR_MESA   0x8757
 
#define GL_PIXEL_PACK_BUFFER_EXT   0x88EB
 
#define GL_PIXEL_UNPACK_BUFFER_EXT   0x88EC
 
#define GL_PIXEL_PACK_BUFFER_BINDING_EXT   0x88ED
 
#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT   0x88EF
 
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV   0x88F4
 
#define GL_MAX_PROGRAM_CALL_DEPTH_NV   0x88F5
 
#define GL_MAX_PROGRAM_IF_DEPTH_NV   0x88F6
 
#define GL_MAX_PROGRAM_LOOP_DEPTH_NV   0x88F7
 
#define GL_MAX_PROGRAM_LOOP_COUNT_NV   0x88F8
 
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT   0x0506
 
#define GL_MAX_RENDERBUFFER_SIZE_EXT   0x84E8
 
#define GL_FRAMEBUFFER_BINDING_EXT   0x8CA6
 
#define GL_RENDERBUFFER_BINDING_EXT   0x8CA7
 
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT   0x8CD0
 
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT   0x8CD1
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT   0x8CD2
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT   0x8CD3
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT   0x8CD4
 
#define GL_FRAMEBUFFER_COMPLETE_EXT   0x8CD5
 
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT   0x8CD6
 
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT   0x8CD7
 
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT   0x8CD9
 
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT   0x8CDA
 
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT   0x8CDB
 
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT   0x8CDC
 
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT   0x8CDD
 
#define GL_MAX_COLOR_ATTACHMENTS_EXT   0x8CDF
 
#define GL_COLOR_ATTACHMENT0_EXT   0x8CE0
 
#define GL_COLOR_ATTACHMENT1_EXT   0x8CE1
 
#define GL_COLOR_ATTACHMENT2_EXT   0x8CE2
 
#define GL_COLOR_ATTACHMENT3_EXT   0x8CE3
 
#define GL_COLOR_ATTACHMENT4_EXT   0x8CE4
 
#define GL_COLOR_ATTACHMENT5_EXT   0x8CE5
 
#define GL_COLOR_ATTACHMENT6_EXT   0x8CE6
 
#define GL_COLOR_ATTACHMENT7_EXT   0x8CE7
 
#define GL_COLOR_ATTACHMENT8_EXT   0x8CE8
 
#define GL_COLOR_ATTACHMENT9_EXT   0x8CE9
 
#define GL_COLOR_ATTACHMENT10_EXT   0x8CEA
 
#define GL_COLOR_ATTACHMENT11_EXT   0x8CEB
 
#define GL_COLOR_ATTACHMENT12_EXT   0x8CEC
 
#define GL_COLOR_ATTACHMENT13_EXT   0x8CED
 
#define GL_COLOR_ATTACHMENT14_EXT   0x8CEE
 
#define GL_COLOR_ATTACHMENT15_EXT   0x8CEF
 
#define GL_DEPTH_ATTACHMENT_EXT   0x8D00
 
#define GL_STENCIL_ATTACHMENT_EXT   0x8D20
 
#define GL_FRAMEBUFFER_EXT   0x8D40
 
#define GL_RENDERBUFFER_EXT   0x8D41
 
#define GL_RENDERBUFFER_WIDTH_EXT   0x8D42
 
#define GL_RENDERBUFFER_HEIGHT_EXT   0x8D43
 
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT   0x8D44
 
#define GL_STENCIL_INDEX1_EXT   0x8D46
 
#define GL_STENCIL_INDEX4_EXT   0x8D47
 
#define GL_STENCIL_INDEX8_EXT   0x8D48
 
#define GL_STENCIL_INDEX16_EXT   0x8D49
 
#define GL_RENDERBUFFER_RED_SIZE_EXT   0x8D50
 
#define GL_RENDERBUFFER_GREEN_SIZE_EXT   0x8D51
 
#define GL_RENDERBUFFER_BLUE_SIZE_EXT   0x8D52
 
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT   0x8D53
 
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT   0x8D54
 
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT   0x8D55
 
#define GL_DEPTH_STENCIL_EXT   0x84F9
 
#define GL_UNSIGNED_INT_24_8_EXT   0x84FA
 
#define GL_DEPTH24_STENCIL8_EXT   0x88F0
 
#define GL_TEXTURE_STENCIL_SIZE_EXT   0x88F1
 
#define GL_STENCIL_TAG_BITS_EXT   0x88F2
 
#define GL_STENCIL_CLEAR_TAG_VALUE_EXT   0x88F3
 
#define GL_SRGB_EXT   0x8C40
 
#define GL_SRGB8_EXT   0x8C41
 
#define GL_SRGB_ALPHA_EXT   0x8C42
 
#define GL_SRGB8_ALPHA8_EXT   0x8C43
 
#define GL_SLUMINANCE_ALPHA_EXT   0x8C44
 
#define GL_SLUMINANCE8_ALPHA8_EXT   0x8C45
 
#define GL_SLUMINANCE_EXT   0x8C46
 
#define GL_SLUMINANCE8_EXT   0x8C47
 
#define GL_COMPRESSED_SRGB_EXT   0x8C48
 
#define GL_COMPRESSED_SRGB_ALPHA_EXT   0x8C49
 
#define GL_COMPRESSED_SLUMINANCE_EXT   0x8C4A
 
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT   0x8C4B
 
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT   0x8C4C
 
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT   0x8C4D
 
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT   0x8C4E
 
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT   0x8C4F
 
#define GL_READ_FRAMEBUFFER_EXT   0x8CA8
 
#define GL_DRAW_FRAMEBUFFER_EXT   0x8CA9
 
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT   GL_FRAMEBUFFER_BINDING_EXT
 
#define GL_READ_FRAMEBUFFER_BINDING_EXT   0x8CAA
 
#define GL_RENDERBUFFER_SAMPLES_EXT   0x8CAB
 
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT   0x8D56
 
#define GL_MAX_SAMPLES_EXT   0x8D57
 
#define GL_TEXTURE_1D_STACK_MESAX   0x8759
 
#define GL_TEXTURE_2D_STACK_MESAX   0x875A
 
#define GL_PROXY_TEXTURE_1D_STACK_MESAX   0x875B
 
#define GL_PROXY_TEXTURE_2D_STACK_MESAX   0x875C
 
#define GL_TEXTURE_1D_STACK_BINDING_MESAX   0x875D
 
#define GL_TEXTURE_2D_STACK_BINDING_MESAX   0x875E
 
#define GL_TIME_ELAPSED_EXT   0x88BF
 
#define GL_BUFFER_SERIALIZED_MODIFY_APPLE   0x8A12
 
#define GL_BUFFER_FLUSHING_UNMAP_APPLE   0x8A13
 
#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV   0x8904
 
#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV   0x8905
 
#define GL_PROGRAM_ATTRIB_COMPONENTS_NV   0x8906
 
#define GL_PROGRAM_RESULT_COMPONENTS_NV   0x8907
 
#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV   0x8908
 
#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV   0x8909
 
#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV   0x8DA5
 
#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV   0x8DA6
 
#define GL_LINES_ADJACENCY_EXT   0x000A
 
#define GL_LINE_STRIP_ADJACENCY_EXT   0x000B
 
#define GL_TRIANGLES_ADJACENCY_EXT   0x000C
 
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT   0x000D
 
#define GL_GEOMETRY_PROGRAM_NV   0x8C26
 
#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV   0x8C27
 
#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV   0x8C28
 
#define GL_GEOMETRY_VERTICES_OUT_EXT   0x8DDA
 
#define GL_GEOMETRY_INPUT_TYPE_EXT   0x8DDB
 
#define GL_GEOMETRY_OUTPUT_TYPE_EXT   0x8DDC
 
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT   0x8C29
 
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT   0x8DA7
 
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT   0x8DA8
 
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT   0x8DA9
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT   0x8CD4
 
#define GL_PROGRAM_POINT_SIZE_EXT   0x8642
 
#define GL_GEOMETRY_SHADER_EXT   0x8DD9
 
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT   0x8DDD
 
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT   0x8DDE
 
#define GL_MAX_VARYING_COMPONENTS_EXT   0x8B4B
 
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT   0x8DDF
 
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT   0x8DE0
 
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT   0x8DE1
 
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV   0x88FD
 
#define GL_SAMPLER_1D_ARRAY_EXT   0x8DC0
 
#define GL_SAMPLER_2D_ARRAY_EXT   0x8DC1
 
#define GL_SAMPLER_BUFFER_EXT   0x8DC2
 
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT   0x8DC3
 
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT   0x8DC4
 
#define GL_SAMPLER_CUBE_SHADOW_EXT   0x8DC5
 
#define GL_UNSIGNED_INT_VEC2_EXT   0x8DC6
 
#define GL_UNSIGNED_INT_VEC3_EXT   0x8DC7
 
#define GL_UNSIGNED_INT_VEC4_EXT   0x8DC8
 
#define GL_INT_SAMPLER_1D_EXT   0x8DC9
 
#define GL_INT_SAMPLER_2D_EXT   0x8DCA
 
#define GL_INT_SAMPLER_3D_EXT   0x8DCB
 
#define GL_INT_SAMPLER_CUBE_EXT   0x8DCC
 
#define GL_INT_SAMPLER_2D_RECT_EXT   0x8DCD
 
#define GL_INT_SAMPLER_1D_ARRAY_EXT   0x8DCE
 
#define GL_INT_SAMPLER_2D_ARRAY_EXT   0x8DCF
 
#define GL_INT_SAMPLER_BUFFER_EXT   0x8DD0
 
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT   0x8DD1
 
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT   0x8DD2
 
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT   0x8DD3
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT   0x8DD4
 
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT   0x8DD5
 
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT   0x8DD6
 
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT   0x8DD7
 
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT   0x8DD8
 
#define GL_R11F_G11F_B10F_EXT   0x8C3A
 
#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT   0x8C3B
 
#define GL_RGBA_SIGNED_COMPONENTS_EXT   0x8C3C
 
#define GL_TEXTURE_1D_ARRAY_EXT   0x8C18
 
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT   0x8C19
 
#define GL_TEXTURE_2D_ARRAY_EXT   0x8C1A
 
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT   0x8C1B
 
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT   0x8C1C
 
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT   0x8C1D
 
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT   0x88FF
 
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT   0x884E
 
#define GL_TEXTURE_BUFFER_EXT   0x8C2A
 
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT   0x8C2B
 
#define GL_TEXTURE_BINDING_BUFFER_EXT   0x8C2C
 
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT   0x8C2D
 
#define GL_TEXTURE_BUFFER_FORMAT_EXT   0x8C2E
 
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT   0x8C70
 
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT   0x8C71
 
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT   0x8C72
 
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT   0x8C73
 
#define GL_COMPRESSED_RED_RGTC1_EXT   0x8DBB
 
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT   0x8DBC
 
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT   0x8DBD
 
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT   0x8DBE
 
#define GL_RGB9_E5_EXT   0x8C3D
 
#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT   0x8C3E
 
#define GL_TEXTURE_SHARED_SIZE_EXT   0x8C3F
 
#define GL_DEPTH_COMPONENT32F_NV   0x8DAB
 
#define GL_DEPTH32F_STENCIL8_NV   0x8DAC
 
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV   0x8DAD
 
#define GL_DEPTH_BUFFER_FLOAT_MODE_NV   0x8DAF
 
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV   0x8CAB
 
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV   0x8E10
 
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV   0x8E11
 
#define GL_MULTISAMPLE_COVERAGE_MODES_NV   0x8E12
 
#define GL_FRAMEBUFFER_SRGB_EXT   0x8DB9
 
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT   0x8DBA
 
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV   0x8DA0
 
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV   0x8DA1
 
#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV   0x8DA2
 
#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV   0x8DA3
 
#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV   0x8DA4
 
#define GL_BACK_PRIMARY_COLOR_NV   0x8C77
 
#define GL_BACK_SECONDARY_COLOR_NV   0x8C78
 
#define GL_TEXTURE_COORD_NV   0x8C79
 
#define GL_CLIP_DISTANCE_NV   0x8C7A
 
#define GL_VERTEX_ID_NV   0x8C7B
 
#define GL_PRIMITIVE_ID_NV   0x8C7C
 
#define GL_GENERIC_ATTRIB_NV   0x8C7D
 
#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV   0x8C7E
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV   0x8C7F
 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV   0x8C80
 
#define GL_ACTIVE_VARYINGS_NV   0x8C81
 
#define GL_ACTIVE_VARYING_MAX_LENGTH_NV   0x8C82
 
#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV   0x8C83
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV   0x8C84
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV   0x8C85
 
#define GL_TRANSFORM_FEEDBACK_RECORD_NV   0x8C86
 
#define GL_PRIMITIVES_GENERATED_NV   0x8C87
 
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV   0x8C88
 
#define GL_RASTERIZER_DISCARD_NV   0x8C89
 
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV   0x8C8A
 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV   0x8C8B
 
#define GL_INTERLEAVED_ATTRIBS_NV   0x8C8C
 
#define GL_SEPARATE_ATTRIBS_NV   0x8C8D
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_NV   0x8C8E
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV   0x8C8F
 
#define GL_LAYER_NV   0x8DAA
 
#define GL_NEXT_BUFFER_NV   -2
 
#define GL_SKIP_COMPONENTS4_NV   -3
 
#define GL_SKIP_COMPONENTS3_NV   -4
 
#define GL_SKIP_COMPONENTS2_NV   -5
 
#define GL_SKIP_COMPONENTS1_NV   -6
 
#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT   0x8DE2
 
#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT   0x8DE3
 
#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT   0x8DE4
 
#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT   0x8DED
 
#define GL_UNIFORM_BUFFER_EXT   0x8DEE
 
#define GL_UNIFORM_BUFFER_BINDING_EXT   0x8DEF
 
#define GL_RGBA32UI_EXT   0x8D70
 
#define GL_RGB32UI_EXT   0x8D71
 
#define GL_ALPHA32UI_EXT   0x8D72
 
#define GL_INTENSITY32UI_EXT   0x8D73
 
#define GL_LUMINANCE32UI_EXT   0x8D74
 
#define GL_LUMINANCE_ALPHA32UI_EXT   0x8D75
 
#define GL_RGBA16UI_EXT   0x8D76
 
#define GL_RGB16UI_EXT   0x8D77
 
#define GL_ALPHA16UI_EXT   0x8D78
 
#define GL_INTENSITY16UI_EXT   0x8D79
 
#define GL_LUMINANCE16UI_EXT   0x8D7A
 
#define GL_LUMINANCE_ALPHA16UI_EXT   0x8D7B
 
#define GL_RGBA8UI_EXT   0x8D7C
 
#define GL_RGB8UI_EXT   0x8D7D
 
#define GL_ALPHA8UI_EXT   0x8D7E
 
#define GL_INTENSITY8UI_EXT   0x8D7F
 
#define GL_LUMINANCE8UI_EXT   0x8D80
 
#define GL_LUMINANCE_ALPHA8UI_EXT   0x8D81
 
#define GL_RGBA32I_EXT   0x8D82
 
#define GL_RGB32I_EXT   0x8D83
 
#define GL_ALPHA32I_EXT   0x8D84
 
#define GL_INTENSITY32I_EXT   0x8D85
 
#define GL_LUMINANCE32I_EXT   0x8D86
 
#define GL_LUMINANCE_ALPHA32I_EXT   0x8D87
 
#define GL_RGBA16I_EXT   0x8D88
 
#define GL_RGB16I_EXT   0x8D89
 
#define GL_ALPHA16I_EXT   0x8D8A
 
#define GL_INTENSITY16I_EXT   0x8D8B
 
#define GL_LUMINANCE16I_EXT   0x8D8C
 
#define GL_LUMINANCE_ALPHA16I_EXT   0x8D8D
 
#define GL_RGBA8I_EXT   0x8D8E
 
#define GL_RGB8I_EXT   0x8D8F
 
#define GL_ALPHA8I_EXT   0x8D90
 
#define GL_INTENSITY8I_EXT   0x8D91
 
#define GL_LUMINANCE8I_EXT   0x8D92
 
#define GL_LUMINANCE_ALPHA8I_EXT   0x8D93
 
#define GL_RED_INTEGER_EXT   0x8D94
 
#define GL_GREEN_INTEGER_EXT   0x8D95
 
#define GL_BLUE_INTEGER_EXT   0x8D96
 
#define GL_ALPHA_INTEGER_EXT   0x8D97
 
#define GL_RGB_INTEGER_EXT   0x8D98
 
#define GL_RGBA_INTEGER_EXT   0x8D99
 
#define GL_BGR_INTEGER_EXT   0x8D9A
 
#define GL_BGRA_INTEGER_EXT   0x8D9B
 
#define GL_LUMINANCE_INTEGER_EXT   0x8D9C
 
#define GL_LUMINANCE_ALPHA_INTEGER_EXT   0x8D9D
 
#define GL_RGBA_INTEGER_MODE_EXT   0x8D9E
 
#define GL_QUERY_WAIT_NV   0x8E13
 
#define GL_QUERY_NO_WAIT_NV   0x8E14
 
#define GL_QUERY_BY_REGION_WAIT_NV   0x8E15
 
#define GL_QUERY_BY_REGION_NO_WAIT_NV   0x8E16
 
#define GL_FRAME_NV   0x8E26
 
#define GL_FIELDS_NV   0x8E27
 
#define GL_CURRENT_TIME_NV   0x8E28
 
#define GL_NUM_FILL_STREAMS_NV   0x8E29
 
#define GL_PRESENT_TIME_NV   0x8E2A
 
#define GL_PRESENT_DURATION_NV   0x8E2B
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT   0x8C8E
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT   0x8C84
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT   0x8C85
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT   0x8C8F
 
#define GL_INTERLEAVED_ATTRIBS_EXT   0x8C8C
 
#define GL_SEPARATE_ATTRIBS_EXT   0x8C8D
 
#define GL_PRIMITIVES_GENERATED_EXT   0x8C87
 
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT   0x8C88
 
#define GL_RASTERIZER_DISCARD_EXT   0x8C89
 
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT   0x8C8A
 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT   0x8C8B
 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT   0x8C80
 
#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT   0x8C83
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT   0x8C7F
 
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT   0x8C76
 
#define GL_PROGRAM_MATRIX_EXT   0x8E2D
 
#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT   0x8E2E
 
#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT   0x8E2F
 
#define GL_TEXTURE_SWIZZLE_R_EXT   0x8E42
 
#define GL_TEXTURE_SWIZZLE_G_EXT   0x8E43
 
#define GL_TEXTURE_SWIZZLE_B_EXT   0x8E44
 
#define GL_TEXTURE_SWIZZLE_A_EXT   0x8E45
 
#define GL_TEXTURE_SWIZZLE_RGBA_EXT   0x8E46
 
#define GL_SAMPLE_POSITION_NV   0x8E50
 
#define GL_SAMPLE_MASK_NV   0x8E51
 
#define GL_SAMPLE_MASK_VALUE_NV   0x8E52
 
#define GL_TEXTURE_BINDING_RENDERBUFFER_NV   0x8E53
 
#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV   0x8E54
 
#define GL_TEXTURE_RENDERBUFFER_NV   0x8E55
 
#define GL_SAMPLER_RENDERBUFFER_NV   0x8E56
 
#define GL_INT_SAMPLER_RENDERBUFFER_NV   0x8E57
 
#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV   0x8E58
 
#define GL_MAX_SAMPLE_MASK_WORDS_NV   0x8E59
 
#define GL_TRANSFORM_FEEDBACK_NV   0x8E22
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV   0x8E23
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV   0x8E24
 
#define GL_TRANSFORM_FEEDBACK_BINDING_NV   0x8E25
 
#define GL_VBO_FREE_MEMORY_ATI   0x87FB
 
#define GL_TEXTURE_FREE_MEMORY_ATI   0x87FC
 
#define GL_RENDERBUFFER_FREE_MEMORY_ATI   0x87FD
 
#define GL_COUNTER_TYPE_AMD   0x8BC0
 
#define GL_COUNTER_RANGE_AMD   0x8BC1
 
#define GL_UNSIGNED_INT64_AMD   0x8BC2
 
#define GL_PERCENTAGE_AMD   0x8BC3
 
#define GL_PERFMON_RESULT_AVAILABLE_AMD   0x8BC4
 
#define GL_PERFMON_RESULT_SIZE_AMD   0x8BC5
 
#define GL_PERFMON_RESULT_AMD   0x8BC6
 
#define GL_SAMPLER_BUFFER_AMD   0x9001
 
#define GL_INT_SAMPLER_BUFFER_AMD   0x9002
 
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD   0x9003
 
#define GL_TESSELLATION_MODE_AMD   0x9004
 
#define GL_TESSELLATION_FACTOR_AMD   0x9005
 
#define GL_DISCRETE_AMD   0x9006
 
#define GL_CONTINUOUS_AMD   0x9007
 
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT   0x8E4C
 
#define GL_FIRST_VERTEX_CONVENTION_EXT   0x8E4D
 
#define GL_LAST_VERTEX_CONVENTION_EXT   0x8E4E
 
#define GL_PROVOKING_VERTEX_EXT   0x8E4F
 
#define GL_ALPHA_SNORM   0x9010
 
#define GL_LUMINANCE_SNORM   0x9011
 
#define GL_LUMINANCE_ALPHA_SNORM   0x9012
 
#define GL_INTENSITY_SNORM   0x9013
 
#define GL_ALPHA8_SNORM   0x9014
 
#define GL_LUMINANCE8_SNORM   0x9015
 
#define GL_LUMINANCE8_ALPHA8_SNORM   0x9016
 
#define GL_INTENSITY8_SNORM   0x9017
 
#define GL_ALPHA16_SNORM   0x9018
 
#define GL_LUMINANCE16_SNORM   0x9019
 
#define GL_LUMINANCE16_ALPHA16_SNORM   0x901A
 
#define GL_INTENSITY16_SNORM   0x901B
 
#define GL_TEXTURE_RANGE_LENGTH_APPLE   0x85B7
 
#define GL_TEXTURE_RANGE_POINTER_APPLE   0x85B8
 
#define GL_TEXTURE_STORAGE_HINT_APPLE   0x85BC
 
#define GL_STORAGE_PRIVATE_APPLE   0x85BD
 
#define GL_HALF_APPLE   0x140B
 
#define GL_RGBA_FLOAT32_APPLE   0x8814
 
#define GL_RGB_FLOAT32_APPLE   0x8815
 
#define GL_ALPHA_FLOAT32_APPLE   0x8816
 
#define GL_INTENSITY_FLOAT32_APPLE   0x8817
 
#define GL_LUMINANCE_FLOAT32_APPLE   0x8818
 
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE   0x8819
 
#define GL_RGBA_FLOAT16_APPLE   0x881A
 
#define GL_RGB_FLOAT16_APPLE   0x881B
 
#define GL_ALPHA_FLOAT16_APPLE   0x881C
 
#define GL_INTENSITY_FLOAT16_APPLE   0x881D
 
#define GL_LUMINANCE_FLOAT16_APPLE   0x881E
 
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE   0x881F
 
#define GL_COLOR_FLOAT_APPLE   0x8A0F
 
#define GL_VERTEX_ATTRIB_MAP1_APPLE   0x8A00
 
#define GL_VERTEX_ATTRIB_MAP2_APPLE   0x8A01
 
#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE   0x8A02
 
#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE   0x8A03
 
#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE   0x8A04
 
#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE   0x8A05
 
#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE   0x8A06
 
#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE   0x8A07
 
#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE   0x8A08
 
#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE   0x8A09
 
#define GL_AUX_DEPTH_STENCIL_APPLE   0x8A14
 
#define GL_BUFFER_OBJECT_APPLE   0x85B3
 
#define GL_RELEASED_APPLE   0x8A19
 
#define GL_VOLATILE_APPLE   0x8A1A
 
#define GL_RETAINED_APPLE   0x8A1B
 
#define GL_UNDEFINED_APPLE   0x8A1C
 
#define GL_PURGEABLE_APPLE   0x8A1D
 
#define GL_PACK_ROW_BYTES_APPLE   0x8A15
 
#define GL_UNPACK_ROW_BYTES_APPLE   0x8A16
 
#define GL_RGB_422_APPLE   0x8A1F
 
#define GL_VIDEO_BUFFER_NV   0x9020
 
#define GL_VIDEO_BUFFER_BINDING_NV   0x9021
 
#define GL_FIELD_UPPER_NV   0x9022
 
#define GL_FIELD_LOWER_NV   0x9023
 
#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV   0x9024
 
#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV   0x9025
 
#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV   0x9026
 
#define GL_LAST_VIDEO_CAPTURE_STATUS_NV   0x9027
 
#define GL_VIDEO_BUFFER_PITCH_NV   0x9028
 
#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV   0x9029
 
#define GL_VIDEO_COLOR_CONVERSION_MAX_NV   0x902A
 
#define GL_VIDEO_COLOR_CONVERSION_MIN_NV   0x902B
 
#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV   0x902C
 
#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV   0x902D
 
#define GL_PARTIAL_SUCCESS_NV   0x902E
 
#define GL_SUCCESS_NV   0x902F
 
#define GL_FAILURE_NV   0x9030
 
#define GL_YCBYCR8_422_NV   0x9031
 
#define GL_YCBAYCR8A_4224_NV   0x9032
 
#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV   0x9033
 
#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV   0x9034
 
#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV   0x9035
 
#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV   0x9036
 
#define GL_Z4Y12Z4CB12Z4CR12_444_NV   0x9037
 
#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV   0x9038
 
#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV   0x9039
 
#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV   0x903A
 
#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV   0x903B
 
#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV   0x903C
 
#define GL_ACTIVE_PROGRAM_EXT   0x8B8D
 
#define GL_BUFFER_GPU_ADDRESS_NV   0x8F1D
 
#define GL_GPU_ADDRESS_NV   0x8F34
 
#define GL_MAX_SHADER_BUFFER_ADDRESS_NV   0x8F35
 
#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV   0x8F1E
 
#define GL_ELEMENT_ARRAY_UNIFIED_NV   0x8F1F
 
#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV   0x8F20
 
#define GL_VERTEX_ARRAY_ADDRESS_NV   0x8F21
 
#define GL_NORMAL_ARRAY_ADDRESS_NV   0x8F22
 
#define GL_COLOR_ARRAY_ADDRESS_NV   0x8F23
 
#define GL_INDEX_ARRAY_ADDRESS_NV   0x8F24
 
#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV   0x8F25
 
#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV   0x8F26
 
#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV   0x8F27
 
#define GL_FOG_COORD_ARRAY_ADDRESS_NV   0x8F28
 
#define GL_ELEMENT_ARRAY_ADDRESS_NV   0x8F29
 
#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV   0x8F2A
 
#define GL_VERTEX_ARRAY_LENGTH_NV   0x8F2B
 
#define GL_NORMAL_ARRAY_LENGTH_NV   0x8F2C
 
#define GL_COLOR_ARRAY_LENGTH_NV   0x8F2D
 
#define GL_INDEX_ARRAY_LENGTH_NV   0x8F2E
 
#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV   0x8F2F
 
#define GL_EDGE_FLAG_ARRAY_LENGTH_NV   0x8F30
 
#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV   0x8F31
 
#define GL_FOG_COORD_ARRAY_LENGTH_NV   0x8F32
 
#define GL_ELEMENT_ARRAY_LENGTH_NV   0x8F33
 
#define GL_DRAW_INDIRECT_UNIFIED_NV   0x8F40
 
#define GL_DRAW_INDIRECT_ADDRESS_NV   0x8F41
 
#define GL_DRAW_INDIRECT_LENGTH_NV   0x8F42
 
#define GL_MAX_IMAGE_UNITS_EXT   0x8F38
 
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT   0x8F39
 
#define GL_IMAGE_BINDING_NAME_EXT   0x8F3A
 
#define GL_IMAGE_BINDING_LEVEL_EXT   0x8F3B
 
#define GL_IMAGE_BINDING_LAYERED_EXT   0x8F3C
 
#define GL_IMAGE_BINDING_LAYER_EXT   0x8F3D
 
#define GL_IMAGE_BINDING_ACCESS_EXT   0x8F3E
 
#define GL_IMAGE_1D_EXT   0x904C
 
#define GL_IMAGE_2D_EXT   0x904D
 
#define GL_IMAGE_3D_EXT   0x904E
 
#define GL_IMAGE_2D_RECT_EXT   0x904F
 
#define GL_IMAGE_CUBE_EXT   0x9050
 
#define GL_IMAGE_BUFFER_EXT   0x9051
 
#define GL_IMAGE_1D_ARRAY_EXT   0x9052
 
#define GL_IMAGE_2D_ARRAY_EXT   0x9053
 
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT   0x9054
 
#define GL_IMAGE_2D_MULTISAMPLE_EXT   0x9055
 
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT   0x9056
 
#define GL_INT_IMAGE_1D_EXT   0x9057
 
#define GL_INT_IMAGE_2D_EXT   0x9058
 
#define GL_INT_IMAGE_3D_EXT   0x9059
 
#define GL_INT_IMAGE_2D_RECT_EXT   0x905A
 
#define GL_INT_IMAGE_CUBE_EXT   0x905B
 
#define GL_INT_IMAGE_BUFFER_EXT   0x905C
 
#define GL_INT_IMAGE_1D_ARRAY_EXT   0x905D
 
#define GL_INT_IMAGE_2D_ARRAY_EXT   0x905E
 
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT   0x905F
 
#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT   0x9060
 
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT   0x9061
 
#define GL_UNSIGNED_INT_IMAGE_1D_EXT   0x9062
 
#define GL_UNSIGNED_INT_IMAGE_2D_EXT   0x9063
 
#define GL_UNSIGNED_INT_IMAGE_3D_EXT   0x9064
 
#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT   0x9065
 
#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT   0x9066
 
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT   0x9067
 
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT   0x9068
 
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT   0x9069
 
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT   0x906A
 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT   0x906B
 
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT   0x906C
 
#define GL_MAX_IMAGE_SAMPLES_EXT   0x906D
 
#define GL_IMAGE_BINDING_FORMAT_EXT   0x906E
 
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT   0x00000001
 
#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT   0x00000002
 
#define GL_UNIFORM_BARRIER_BIT_EXT   0x00000004
 
#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT   0x00000008
 
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT   0x00000020
 
#define GL_COMMAND_BARRIER_BIT_EXT   0x00000040
 
#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT   0x00000080
 
#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT   0x00000100
 
#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT   0x00000200
 
#define GL_FRAMEBUFFER_BARRIER_BIT_EXT   0x00000400
 
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT   0x00000800
 
#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT   0x00001000
 
#define GL_ALL_BARRIER_BITS_EXT   0xFFFFFFFF
 
#define GL_DOUBLE_VEC2_EXT   0x8FFC
 
#define GL_DOUBLE_VEC3_EXT   0x8FFD
 
#define GL_DOUBLE_VEC4_EXT   0x8FFE
 
#define GL_DOUBLE_MAT2_EXT   0x8F46
 
#define GL_DOUBLE_MAT3_EXT   0x8F47
 
#define GL_DOUBLE_MAT4_EXT   0x8F48
 
#define GL_DOUBLE_MAT2x3_EXT   0x8F49
 
#define GL_DOUBLE_MAT2x4_EXT   0x8F4A
 
#define GL_DOUBLE_MAT3x2_EXT   0x8F4B
 
#define GL_DOUBLE_MAT3x4_EXT   0x8F4C
 
#define GL_DOUBLE_MAT4x2_EXT   0x8F4D
 
#define GL_DOUBLE_MAT4x3_EXT   0x8F4E
 
#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV   0x8E5A
 
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV   0x8E5B
 
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV   0x8E5C
 
#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV   0x8E5D
 
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV   0x8E5E
 
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV   0x8E5F
 
#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV   0x8F44
 
#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV   0x8F45
 
#define GL_INT64_NV   0x140E
 
#define GL_UNSIGNED_INT64_NV   0x140F
 
#define GL_INT8_NV   0x8FE0
 
#define GL_INT8_VEC2_NV   0x8FE1
 
#define GL_INT8_VEC3_NV   0x8FE2
 
#define GL_INT8_VEC4_NV   0x8FE3
 
#define GL_INT16_NV   0x8FE4
 
#define GL_INT16_VEC2_NV   0x8FE5
 
#define GL_INT16_VEC3_NV   0x8FE6
 
#define GL_INT16_VEC4_NV   0x8FE7
 
#define GL_INT64_VEC2_NV   0x8FE9
 
#define GL_INT64_VEC3_NV   0x8FEA
 
#define GL_INT64_VEC4_NV   0x8FEB
 
#define GL_UNSIGNED_INT8_NV   0x8FEC
 
#define GL_UNSIGNED_INT8_VEC2_NV   0x8FED
 
#define GL_UNSIGNED_INT8_VEC3_NV   0x8FEE
 
#define GL_UNSIGNED_INT8_VEC4_NV   0x8FEF
 
#define GL_UNSIGNED_INT16_NV   0x8FF0
 
#define GL_UNSIGNED_INT16_VEC2_NV   0x8FF1
 
#define GL_UNSIGNED_INT16_VEC3_NV   0x8FF2
 
#define GL_UNSIGNED_INT16_VEC4_NV   0x8FF3
 
#define GL_UNSIGNED_INT64_VEC2_NV   0x8FF5
 
#define GL_UNSIGNED_INT64_VEC3_NV   0x8FF6
 
#define GL_UNSIGNED_INT64_VEC4_NV   0x8FF7
 
#define GL_FLOAT16_NV   0x8FF8
 
#define GL_FLOAT16_VEC2_NV   0x8FF9
 
#define GL_FLOAT16_VEC3_NV   0x8FFA
 
#define GL_FLOAT16_VEC4_NV   0x8FFB
 
#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV   0x00000010
 
#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV   0x86D8
 
#define GL_TESS_CONTROL_PROGRAM_NV   0x891E
 
#define GL_TESS_EVALUATION_PROGRAM_NV   0x891F
 
#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV   0x8C74
 
#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV   0x8C75
 
#define GL_COVERAGE_SAMPLES_NV   0x80A9
 
#define GL_COLOR_SAMPLES_NV   0x8E20
 
#define GL_DATA_BUFFER_AMD   0x9151
 
#define GL_PERFORMANCE_MONITOR_AMD   0x9152
 
#define GL_QUERY_OBJECT_AMD   0x9153
 
#define GL_VERTEX_ARRAY_OBJECT_AMD   0x9154
 
#define GL_SAMPLER_OBJECT_AMD   0x9155
 
#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD   0x9143
 
#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD   0x9144
 
#define GL_DEBUG_LOGGED_MESSAGES_AMD   0x9145
 
#define GL_DEBUG_SEVERITY_HIGH_AMD   0x9146
 
#define GL_DEBUG_SEVERITY_MEDIUM_AMD   0x9147
 
#define GL_DEBUG_SEVERITY_LOW_AMD   0x9148
 
#define GL_DEBUG_CATEGORY_API_ERROR_AMD   0x9149
 
#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD   0x914A
 
#define GL_DEBUG_CATEGORY_DEPRECATION_AMD   0x914B
 
#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD   0x914C
 
#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD   0x914D
 
#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD   0x914E
 
#define GL_DEBUG_CATEGORY_APPLICATION_AMD   0x914F
 
#define GL_DEBUG_CATEGORY_OTHER_AMD   0x9150
 
#define GL_SURFACE_STATE_NV   0x86EB
 
#define GL_SURFACE_REGISTERED_NV   0x86FD
 
#define GL_SURFACE_MAPPED_NV   0x8700
 
#define GL_WRITE_DISCARD_NV   0x88BE
 
#define GL_DEPTH_CLAMP_NEAR_AMD   0x901E
 
#define GL_DEPTH_CLAMP_FAR_AMD   0x901F
 
#define GL_TEXTURE_SRGB_DECODE_EXT   0x8A48
 
#define GL_DECODE_EXT   0x8A49
 
#define GL_SKIP_DECODE_EXT   0x8A4A
 
#define GL_TEXTURE_COVERAGE_SAMPLES_NV   0x9045
 
#define GL_TEXTURE_COLOR_SAMPLES_NV   0x9046
 
#define GL_FACTOR_MIN_AMD   0x901C
 
#define GL_FACTOR_MAX_AMD   0x901D
 
#define GL_SUBSAMPLE_DISTANCE_AMD   0x883F
 
#define GL_SYNC_X11_FENCE_EXT   0x90E1
 
#define GL_SCALED_RESOLVE_FASTEST_EXT   0x90BA
 
#define GL_SCALED_RESOLVE_NICEST_EXT   0x90BB
 
#define GL_PATH_FORMAT_SVG_NV   0x9070
 
#define GL_PATH_FORMAT_PS_NV   0x9071
 
#define GL_STANDARD_FONT_NAME_NV   0x9072
 
#define GL_SYSTEM_FONT_NAME_NV   0x9073
 
#define GL_FILE_NAME_NV   0x9074
 
#define GL_PATH_STROKE_WIDTH_NV   0x9075
 
#define GL_PATH_END_CAPS_NV   0x9076
 
#define GL_PATH_INITIAL_END_CAP_NV   0x9077
 
#define GL_PATH_TERMINAL_END_CAP_NV   0x9078
 
#define GL_PATH_JOIN_STYLE_NV   0x9079
 
#define GL_PATH_MITER_LIMIT_NV   0x907A
 
#define GL_PATH_DASH_CAPS_NV   0x907B
 
#define GL_PATH_INITIAL_DASH_CAP_NV   0x907C
 
#define GL_PATH_TERMINAL_DASH_CAP_NV   0x907D
 
#define GL_PATH_DASH_OFFSET_NV   0x907E
 
#define GL_PATH_CLIENT_LENGTH_NV   0x907F
 
#define GL_PATH_FILL_MODE_NV   0x9080
 
#define GL_PATH_FILL_MASK_NV   0x9081
 
#define GL_PATH_FILL_COVER_MODE_NV   0x9082
 
#define GL_PATH_STROKE_COVER_MODE_NV   0x9083
 
#define GL_PATH_STROKE_MASK_NV   0x9084
 
#define GL_PATH_SAMPLE_QUALITY_NV   0x9085
 
#define GL_PATH_STROKE_BOUND_NV   0x9086
 
#define GL_PATH_STROKE_OVERSAMPLE_COUNT_NV   0x9087
 
#define GL_COUNT_UP_NV   0x9088
 
#define GL_COUNT_DOWN_NV   0x9089
 
#define GL_PATH_OBJECT_BOUNDING_BOX_NV   0x908A
 
#define GL_CONVEX_HULL_NV   0x908B
 
#define GL_MULTI_HULLS_NV   0x908C
 
#define GL_BOUNDING_BOX_NV   0x908D
 
#define GL_TRANSLATE_X_NV   0x908E
 
#define GL_TRANSLATE_Y_NV   0x908F
 
#define GL_TRANSLATE_2D_NV   0x9090
 
#define GL_TRANSLATE_3D_NV   0x9091
 
#define GL_AFFINE_2D_NV   0x9092
 
#define GL_PROJECTIVE_2D_NV   0x9093
 
#define GL_AFFINE_3D_NV   0x9094
 
#define GL_PROJECTIVE_3D_NV   0x9095
 
#define GL_TRANSPOSE_AFFINE_2D_NV   0x9096
 
#define GL_TRANSPOSE_PROJECTIVE_2D_NV   0x9097
 
#define GL_TRANSPOSE_AFFINE_3D_NV   0x9098
 
#define GL_TRANSPOSE_PROJECTIVE_3D_NV   0x9099
 
#define GL_UTF8_NV   0x909A
 
#define GL_UTF16_NV   0x909B
 
#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV   0x909C
 
#define GL_PATH_COMMAND_COUNT_NV   0x909D
 
#define GL_PATH_COORD_COUNT_NV   0x909E
 
#define GL_PATH_DASH_ARRAY_COUNT_NV   0x909F
 
#define GL_PATH_COMPUTED_LENGTH_NV   0x90A0
 
#define GL_PATH_FILL_BOUNDING_BOX_NV   0x90A1
 
#define GL_PATH_STROKE_BOUNDING_BOX_NV   0x90A2
 
#define GL_SQUARE_NV   0x90A3
 
#define GL_ROUND_NV   0x90A4
 
#define GL_TRIANGULAR_NV   0x90A5
 
#define GL_BEVEL_NV   0x90A6
 
#define GL_MITER_REVERT_NV   0x90A7
 
#define GL_MITER_TRUNCATE_NV   0x90A8
 
#define GL_SKIP_MISSING_GLYPH_NV   0x90A9
 
#define GL_USE_MISSING_GLYPH_NV   0x90AA
 
#define GL_PATH_ERROR_POSITION_NV   0x90AB
 
#define GL_PATH_FOG_GEN_MODE_NV   0x90AC
 
#define GL_ACCUM_ADJACENT_PAIRS_NV   0x90AD
 
#define GL_ADJACENT_PAIRS_NV   0x90AE
 
#define GL_FIRST_TO_REST_NV   0x90AF
 
#define GL_PATH_GEN_MODE_NV   0x90B0
 
#define GL_PATH_GEN_COEFF_NV   0x90B1
 
#define GL_PATH_GEN_COLOR_FORMAT_NV   0x90B2
 
#define GL_PATH_GEN_COMPONENTS_NV   0x90B3
 
#define GL_PATH_STENCIL_FUNC_NV   0x90B7
 
#define GL_PATH_STENCIL_REF_NV   0x90B8
 
#define GL_PATH_STENCIL_VALUE_MASK_NV   0x90B9
 
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV   0x90BD
 
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV   0x90BE
 
#define GL_PATH_COVER_DEPTH_FUNC_NV   0x90BF
 
#define GL_PATH_DASH_OFFSET_RESET_NV   0x90B4
 
#define GL_MOVE_TO_RESETS_NV   0x90B5
 
#define GL_MOVE_TO_CONTINUES_NV   0x90B6
 
#define GL_CLOSE_PATH_NV   0x00
 
#define GL_MOVE_TO_NV   0x02
 
#define GL_RELATIVE_MOVE_TO_NV   0x03
 
#define GL_LINE_TO_NV   0x04
 
#define GL_RELATIVE_LINE_TO_NV   0x05
 
#define GL_HORIZONTAL_LINE_TO_NV   0x06
 
#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV   0x07
 
#define GL_VERTICAL_LINE_TO_NV   0x08
 
#define GL_RELATIVE_VERTICAL_LINE_TO_NV   0x09
 
#define GL_QUADRATIC_CURVE_TO_NV   0x0A
 
#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV   0x0B
 
#define GL_CUBIC_CURVE_TO_NV   0x0C
 
#define GL_RELATIVE_CUBIC_CURVE_TO_NV   0x0D
 
#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV   0x0E
 
#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV   0x0F
 
#define GL_SMOOTH_CUBIC_CURVE_TO_NV   0x10
 
#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV   0x11
 
#define GL_SMALL_CCW_ARC_TO_NV   0x12
 
#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV   0x13
 
#define GL_SMALL_CW_ARC_TO_NV   0x14
 
#define GL_RELATIVE_SMALL_CW_ARC_TO_NV   0x15
 
#define GL_LARGE_CCW_ARC_TO_NV   0x16
 
#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV   0x17
 
#define GL_LARGE_CW_ARC_TO_NV   0x18
 
#define GL_RELATIVE_LARGE_CW_ARC_TO_NV   0x19
 
#define GL_RESTART_PATH_NV   0xF0
 
#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV   0xF2
 
#define GL_DUP_LAST_CUBIC_CURVE_TO_NV   0xF4
 
#define GL_RECT_NV   0xF6
 
#define GL_CIRCULAR_CCW_ARC_TO_NV   0xF8
 
#define GL_CIRCULAR_CW_ARC_TO_NV   0xFA
 
#define GL_CIRCULAR_TANGENT_ARC_TO_NV   0xFC
 
#define GL_ARC_TO_NV   0xFE
 
#define GL_RELATIVE_ARC_TO_NV   0xFF
 
#define GL_BOLD_BIT_NV   0x01
 
#define GL_ITALIC_BIT_NV   0x02
 
#define GL_GLYPH_WIDTH_BIT_NV   0x01
 
#define GL_GLYPH_HEIGHT_BIT_NV   0x02
 
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV   0x04
 
#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV   0x08
 
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV   0x10
 
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV   0x20
 
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV   0x40
 
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV   0x80
 
#define GL_GLYPH_HAS_KERNING_NV   0x100
 
#define GL_FONT_X_MIN_BOUNDS_NV   0x00010000
 
#define GL_FONT_Y_MIN_BOUNDS_NV   0x00020000
 
#define GL_FONT_X_MAX_BOUNDS_NV   0x00040000
 
#define GL_FONT_Y_MAX_BOUNDS_NV   0x00080000
 
#define GL_FONT_UNITS_PER_EM_NV   0x00100000
 
#define GL_FONT_ASCENDER_NV   0x00200000
 
#define GL_FONT_DESCENDER_NV   0x00400000
 
#define GL_FONT_HEIGHT_NV   0x00800000
 
#define GL_FONT_MAX_ADVANCE_WIDTH_NV   0x01000000
 
#define GL_FONT_MAX_ADVANCE_HEIGHT_NV   0x02000000
 
#define GL_FONT_UNDERLINE_POSITION_NV   0x04000000
 
#define GL_FONT_UNDERLINE_THICKNESS_NV   0x08000000
 
#define GL_FONT_HAS_KERNING_NV   0x10000000
 
#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD   0x9160
 
#define GL_SET_AMD   0x874A
 
#define GL_REPLACE_VALUE_AMD   0x874B
 
#define GL_STENCIL_OP_VALUE_AMD   0x874C
 
#define GL_STENCIL_BACK_OP_VALUE_AMD   0x874D
 
#define GL_QUERY_BUFFER_AMD   0x9192
 
#define GL_QUERY_BUFFER_BINDING_AMD   0x9193
 
#define GL_QUERY_RESULT_NO_WAIT_AMD   0x9194
 
#define GL_VIRTUAL_PAGE_SIZE_X_AMD   0x9195
 
#define GL_VIRTUAL_PAGE_SIZE_Y_AMD   0x9196
 
#define GL_VIRTUAL_PAGE_SIZE_Z_AMD   0x9197
 
#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD   0x9198
 
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD   0x9199
 
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS   0x919A
 
#define GL_MIN_SPARSE_LEVEL_AMD   0x919B
 
#define GL_MIN_LOD_WARNING_AMD   0x919C
 
#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD   0x00000001
 
#define GLEXT_64_TYPES_DEFINED
 
#define GL_VERSION_1_2   1
 
#define GL_VERSION_1_3   1
 
#define GL_VERSION_1_4   1
 
#define GL_VERSION_1_5   1
 
#define GL_VERSION_2_0   1
 
#define GL_VERSION_2_1   1
 
#define GL_VERSION_3_0   1
 
#define GL_VERSION_3_1   1
 
#define GL_VERSION_3_2   1
 
#define GL_VERSION_3_3   1
 
#define GL_VERSION_4_0   1
 
#define GL_VERSION_4_1   1
 
#define GL_VERSION_4_2   1
 
#define GL_VERSION_4_3   1
 
#define GL_ARB_multitexture   1
 
#define GL_ARB_transpose_matrix   1
 
#define GL_ARB_multisample   1
 
#define GL_ARB_texture_env_add   1
 
#define GL_ARB_texture_cube_map   1
 
#define GL_ARB_texture_compression   1
 
#define GL_ARB_texture_border_clamp   1
 
#define GL_ARB_point_parameters   1
 
#define GL_ARB_vertex_blend   1
 
#define GL_ARB_matrix_palette   1
 
#define GL_ARB_texture_env_combine   1
 
#define GL_ARB_texture_env_crossbar   1
 
#define GL_ARB_texture_env_dot3   1
 
#define GL_ARB_texture_mirrored_repeat   1
 
#define GL_ARB_depth_texture   1
 
#define GL_ARB_shadow   1
 
#define GL_ARB_shadow_ambient   1
 
#define GL_ARB_window_pos   1
 
#define GL_ARB_vertex_program   1
 
#define GL_ARB_fragment_program   1
 
#define GL_ARB_vertex_buffer_object   1
 
#define GL_ARB_occlusion_query   1
 
#define GL_ARB_shader_objects   1
 
#define GL_ARB_vertex_shader   1
 
#define GL_ARB_fragment_shader   1
 
#define GL_ARB_shading_language_100   1
 
#define GL_ARB_texture_non_power_of_two   1
 
#define GL_ARB_point_sprite   1
 
#define GL_ARB_fragment_program_shadow   1
 
#define GL_ARB_draw_buffers   1
 
#define GL_ARB_texture_rectangle   1
 
#define GL_ARB_color_buffer_float   1
 
#define GL_ARB_half_float_pixel   1
 
#define GL_ARB_texture_float   1
 
#define GL_ARB_pixel_buffer_object   1
 
#define GL_ARB_depth_buffer_float   1
 
#define GL_ARB_draw_instanced   1
 
#define GL_ARB_framebuffer_object   1
 
#define GL_ARB_framebuffer_sRGB   1
 
#define GL_ARB_geometry_shader4   1
 
#define GL_ARB_half_float_vertex   1
 
#define GL_ARB_instanced_arrays   1
 
#define GL_ARB_map_buffer_range   1
 
#define GL_ARB_texture_buffer_object   1
 
#define GL_ARB_texture_compression_rgtc   1
 
#define GL_ARB_texture_rg   1
 
#define GL_ARB_vertex_array_object   1
 
#define GL_ARB_uniform_buffer_object   1
 
#define GL_ARB_compatibility   1
 
#define GL_ARB_copy_buffer   1
 
#define GL_ARB_shader_texture_lod   1
 
#define GL_ARB_depth_clamp   1
 
#define GL_ARB_draw_elements_base_vertex   1
 
#define GL_ARB_fragment_coord_conventions   1
 
#define GL_ARB_provoking_vertex   1
 
#define GL_ARB_seamless_cube_map   1
 
#define GL_ARB_sync   1
 
#define GL_ARB_texture_multisample   1
 
#define GL_ARB_vertex_array_bgra   1
 
#define GL_ARB_draw_buffers_blend   1
 
#define GL_ARB_sample_shading   1
 
#define GL_ARB_texture_cube_map_array   1
 
#define GL_ARB_texture_gather   1
 
#define GL_ARB_texture_query_lod   1
 
#define GL_ARB_shading_language_include   1
 
#define GL_ARB_texture_compression_bptc   1
 
#define GL_ARB_blend_func_extended   1
 
#define GL_ARB_explicit_attrib_location   1
 
#define GL_ARB_occlusion_query2   1
 
#define GL_ARB_sampler_objects   1
 
#define GL_ARB_shader_bit_encoding   1
 
#define GL_ARB_texture_rgb10_a2ui   1
 
#define GL_ARB_texture_swizzle   1
 
#define GL_ARB_timer_query   1
 
#define GL_ARB_vertex_type_2_10_10_10_rev   1
 
#define GL_ARB_draw_indirect   1
 
#define GL_ARB_gpu_shader5   1
 
#define GL_ARB_gpu_shader_fp64   1
 
#define GL_ARB_shader_subroutine   1
 
#define GL_ARB_tessellation_shader   1
 
#define GL_ARB_texture_buffer_object_rgb32   1
 
#define GL_ARB_transform_feedback2   1
 
#define GL_ARB_transform_feedback3   1
 
#define GL_ARB_ES2_compatibility   1
 
#define GL_ARB_get_program_binary   1
 
#define GL_ARB_separate_shader_objects   1
 
#define GL_ARB_vertex_attrib_64bit   1
 
#define GL_ARB_viewport_array   1
 
#define GL_ARB_cl_event   1
 
#define GL_ARB_debug_output   1
 
#define GL_ARB_robustness   1
 
#define GL_ARB_shader_stencil_export   1
 
#define GL_ARB_base_instance   1
 
#define GL_ARB_shading_language_420pack   1
 
#define GL_ARB_transform_feedback_instanced   1
 
#define GL_ARB_compressed_texture_pixel_storage   1
 
#define GL_ARB_conservative_depth   1
 
#define GL_ARB_internalformat_query   1
 
#define GL_ARB_map_buffer_alignment   1
 
#define GL_ARB_shader_atomic_counters   1
 
#define GL_ARB_shader_image_load_store   1
 
#define GL_ARB_shading_language_packing   1
 
#define GL_ARB_texture_storage   1
 
#define GL_KHR_texture_compression_astc_ldr   1
 
#define GL_KHR_debug   1
 
#define GL_ARB_arrays_of_arrays   1
 
#define GL_ARB_clear_buffer_object   1
 
#define GL_ARB_compute_shader   1
 
#define GL_ARB_copy_image   1
 
#define GL_ARB_texture_view   1
 
#define GL_ARB_vertex_attrib_binding   1
 
#define GL_ARB_robustness_isolation   1
 
#define GL_ARB_ES3_compatibility   1
 
#define GL_ARB_explicit_uniform_location   1
 
#define GL_ARB_fragment_layer_viewport   1
 
#define GL_ARB_framebuffer_no_attachments   1
 
#define GL_ARB_internalformat_query2   1
 
#define GL_ARB_invalidate_subdata   1
 
#define GL_ARB_multi_draw_indirect   1
 
#define GL_ARB_program_interface_query   1
 
#define GL_ARB_robust_buffer_access_behavior   1
 
#define GL_ARB_shader_image_size   1
 
#define GL_ARB_shader_storage_buffer_object   1
 
#define GL_ARB_stencil_texturing   1
 
#define GL_ARB_texture_buffer_range   1
 
#define GL_ARB_texture_query_levels   1
 
#define GL_ARB_texture_storage_multisample   1
 
#define GL_EXT_abgr   1
 
#define GL_EXT_blend_color   1
 
#define GL_EXT_polygon_offset   1
 
#define GL_EXT_texture   1
 
#define GL_EXT_texture3D   1
 
#define GL_SGIS_texture_filter4   1
 
#define GL_EXT_subtexture   1
 
#define GL_EXT_copy_texture   1
 
#define GL_EXT_histogram   1
 
#define GL_EXT_convolution   1
 
#define GL_SGI_color_matrix   1
 
#define GL_SGI_color_table   1
 
#define GL_SGIX_pixel_texture   1
 
#define GL_SGIS_pixel_texture   1
 
#define GL_SGIS_texture4D   1
 
#define GL_SGI_texture_color_table   1
 
#define GL_EXT_cmyka   1
 
#define GL_EXT_texture_object   1
 
#define GL_SGIS_detail_texture   1
 
#define GL_SGIS_sharpen_texture   1
 
#define GL_EXT_packed_pixels   1
 
#define GL_SGIS_texture_lod   1
 
#define GL_SGIS_multisample   1
 
#define GL_EXT_rescale_normal   1
 
#define GL_EXT_vertex_array   1
 
#define GL_EXT_misc_attribute   1
 
#define GL_SGIS_generate_mipmap   1
 
#define GL_SGIX_clipmap   1
 
#define GL_SGIX_shadow   1
 
#define GL_SGIS_texture_edge_clamp   1
 
#define GL_SGIS_texture_border_clamp   1
 
#define GL_EXT_blend_minmax   1
 
#define GL_EXT_blend_subtract   1
 
#define GL_EXT_blend_logic_op   1
 
#define GL_SGIX_interlace   1
 
#define GL_SGIX_pixel_tiles   1
 
#define GL_SGIX_texture_select   1
 
#define GL_SGIX_sprite   1
 
#define GL_SGIX_texture_multi_buffer   1
 
#define GL_EXT_point_parameters   1
 
#define GL_SGIS_point_parameters   1
 
#define GL_SGIX_instruments   1
 
#define GL_SGIX_texture_scale_bias   1
 
#define GL_SGIX_framezoom   1
 
#define GL_SGIX_tag_sample_buffer   1
 
#define GL_SGIX_polynomial_ffd   1
 
#define GL_SGIX_reference_plane   1
 
#define GL_SGIX_flush_raster   1
 
#define GL_SGIX_depth_texture   1
 
#define GL_SGIS_fog_function   1
 
#define GL_SGIX_fog_offset   1
 
#define GL_HP_image_transform   1
 
#define GL_HP_convolution_border_modes   1
 
#define GL_SGIX_texture_add_env   1
 
#define GL_EXT_color_subtable   1
 
#define GL_PGI_vertex_hints   1
 
#define GL_PGI_misc_hints   1
 
#define GL_EXT_paletted_texture   1
 
#define GL_EXT_clip_volume_hint   1
 
#define GL_SGIX_list_priority   1
 
#define GL_SGIX_ir_instrument1   1
 
#define GL_SGIX_calligraphic_fragment   1
 
#define GL_SGIX_texture_lod_bias   1
 
#define GL_SGIX_shadow_ambient   1
 
#define GL_EXT_index_texture   1
 
#define GL_EXT_index_material   1
 
#define GL_EXT_index_func   1
 
#define GL_EXT_index_array_formats   1
 
#define GL_EXT_compiled_vertex_array   1
 
#define GL_EXT_cull_vertex   1
 
#define GL_SGIX_ycrcb   1
 
#define GL_SGIX_fragment_lighting   1
 
#define GL_IBM_rasterpos_clip   1
 
#define GL_HP_texture_lighting   1
 
#define GL_EXT_draw_range_elements   1
 
#define GL_WIN_phong_shading   1
 
#define GL_WIN_specular_fog   1
 
#define GL_EXT_light_texture   1
 
#define GL_SGIX_blend_alpha_minmax   1
 
#define GL_EXT_bgra   1
 
#define GL_SGIX_async   1
 
#define GL_SGIX_async_pixel   1
 
#define GL_SGIX_async_histogram   1
 
#define GL_INTEL_parallel_arrays   1
 
#define GL_HP_occlusion_test   1
 
#define GL_EXT_pixel_transform   1
 
#define GL_EXT_pixel_transform_color_table   1
 
#define GL_EXT_shared_texture_palette   1
 
#define GL_EXT_separate_specular_color   1
 
#define GL_EXT_secondary_color   1
 
#define GL_EXT_texture_perturb_normal   1
 
#define GL_EXT_multi_draw_arrays   1
 
#define GL_EXT_fog_coord   1
 
#define GL_REND_screen_coordinates   1
 
#define GL_EXT_coordinate_frame   1
 
#define GL_EXT_texture_env_combine   1
 
#define GL_APPLE_specular_vector   1
 
#define GL_APPLE_transform_hint   1
 
#define GL_SGIX_fog_scale   1
 
#define GL_SUNX_constant_data   1
 
#define GL_SUN_global_alpha   1
 
#define GL_SUN_triangle_list   1
 
#define GL_SUN_vertex   1
 
#define GL_EXT_blend_func_separate   1
 
#define GL_INGR_blend_func_separate   1
 
#define GL_INGR_color_clamp   1
 
#define GL_INGR_interlace_read   1
 
#define GL_EXT_stencil_wrap   1
 
#define GL_EXT_422_pixels   1
 
#define GL_NV_texgen_reflection   1
 
#define GL_SUN_convolution_border_modes   1
 
#define GL_EXT_texture_env_add   1
 
#define GL_EXT_texture_lod_bias   1
 
#define GL_EXT_texture_filter_anisotropic   1
 
#define GL_EXT_vertex_weighting   1
 
#define GL_NV_light_max_exponent   1
 
#define GL_NV_vertex_array_range   1
 
#define GL_NV_register_combiners   1
 
#define GL_NV_fog_distance   1
 
#define GL_NV_texgen_emboss   1
 
#define GL_NV_blend_square   1
 
#define GL_NV_texture_env_combine4   1
 
#define GL_MESA_resize_buffers   1
 
#define GL_MESA_window_pos   1
 
#define GL_IBM_cull_vertex   1
 
#define GL_IBM_multimode_draw_arrays   1
 
#define GL_IBM_vertex_array_lists   1
 
#define GL_SGIX_subsample   1
 
#define GL_SGIX_ycrcba   1
 
#define GL_SGIX_ycrcb_subsample   1
 
#define GL_SGIX_depth_pass_instrument   1
 
#define GL_3DFX_texture_compression_FXT1   1
 
#define GL_3DFX_multisample   1
 
#define GL_3DFX_tbuffer   1
 
#define GL_EXT_multisample   1
 
#define GL_SGIX_vertex_preclip   1
 
#define GL_SGIX_convolution_accuracy   1
 
#define GL_SGIX_resample   1
 
#define GL_SGIS_point_line_texgen   1
 
#define GL_SGIS_texture_color_mask   1
 
#define GL_SGIX_igloo_interface   1
 
#define GL_EXT_texture_env_dot3   1
 
#define GL_ATI_texture_mirror_once   1
 
#define GL_NV_fence   1
 
#define GL_NV_evaluators   1
 
#define GL_NV_packed_depth_stencil   1
 
#define GL_NV_register_combiners2   1
 
#define GL_NV_texture_compression_vtc   1
 
#define GL_NV_texture_rectangle   1
 
#define GL_NV_texture_shader   1
 
#define GL_NV_texture_shader2   1
 
#define GL_NV_vertex_array_range2   1
 
#define GL_NV_vertex_program   1
 
#define GL_SGIX_texture_coordinate_clamp   1
 
#define GL_SGIX_scalebias_hint   1
 
#define GL_OML_interlace   1
 
#define GL_OML_subsample   1
 
#define GL_OML_resample   1
 
#define GL_NV_copy_depth_to_color   1
 
#define GL_ATI_envmap_bumpmap   1
 
#define GL_ATI_fragment_shader   1
 
#define GL_ATI_pn_triangles   1
 
#define GL_ATI_vertex_array_object   1
 
#define GL_EXT_vertex_shader   1
 
#define GL_ATI_vertex_streams   1
 
#define GL_ATI_element_array   1
 
#define GL_SUN_mesh_array   1
 
#define GL_SUN_slice_accum   1
 
#define GL_NV_multisample_filter_hint   1
 
#define GL_NV_depth_clamp   1
 
#define GL_NV_occlusion_query   1
 
#define GL_NV_point_sprite   1
 
#define GL_NV_texture_shader3   1
 
#define GL_NV_vertex_program1_1   1
 
#define GL_EXT_shadow_funcs   1
 
#define GL_EXT_stencil_two_side   1
 
#define GL_ATI_text_fragment_shader   1
 
#define GL_APPLE_client_storage   1
 
#define GL_APPLE_element_array   1
 
#define GL_APPLE_fence   1
 
#define GL_APPLE_vertex_array_object   1
 
#define GL_APPLE_vertex_array_range   1
 
#define GL_APPLE_ycbcr_422   1
 
#define GL_S3_s3tc   1
 
#define GL_ATI_draw_buffers   1
 
#define GL_ATI_pixel_format_float   1
 
#define GL_ATI_texture_env_combine3   1
 
#define GL_ATI_texture_float   1
 
#define GL_NV_float_buffer   1
 
#define GL_NV_fragment_program   1
 
#define GL_NV_half_float   1
 
#define GL_NV_pixel_data_range   1
 
#define GL_NV_primitive_restart   1
 
#define GL_NV_texture_expand_normal   1
 
#define GL_NV_vertex_program2   1
 
#define GL_ATI_map_object_buffer   1
 
#define GL_ATI_separate_stencil   1
 
#define GL_ATI_vertex_attrib_array_object   1
 
#define GL_OES_read_format   1
 
#define GL_EXT_depth_bounds_test   1
 
#define GL_EXT_texture_mirror_clamp   1
 
#define GL_EXT_blend_equation_separate   1
 
#define GL_MESA_pack_invert   1
 
#define GL_MESA_ycbcr_texture   1
 
#define GL_EXT_pixel_buffer_object   1
 
#define GL_NV_fragment_program_option   1
 
#define GL_NV_fragment_program2   1
 
#define GL_NV_vertex_program2_option   1
 
#define GL_NV_vertex_program3   1
 
#define GL_EXT_framebuffer_object   1
 
#define GL_GREMEDY_string_marker   1
 
#define GL_EXT_packed_depth_stencil   1
 
#define GL_EXT_stencil_clear_tag   1
 
#define GL_EXT_texture_sRGB   1
 
#define GL_EXT_framebuffer_blit   1
 
#define GL_EXT_framebuffer_multisample   1
 
#define GL_MESAX_texture_stack   1
 
#define GL_EXT_timer_query   1
 
#define GL_EXT_gpu_program_parameters   1
 
#define GL_APPLE_flush_buffer_range   1
 
#define GL_NV_gpu_program4   1
 
#define GL_NV_geometry_program4   1
 
#define GL_EXT_geometry_shader4   1
 
#define GL_NV_vertex_program4   1
 
#define GL_EXT_gpu_shader4   1
 
#define GL_EXT_draw_instanced   1
 
#define GL_EXT_packed_float   1
 
#define GL_EXT_texture_array   1
 
#define GL_EXT_texture_buffer_object   1
 
#define GL_EXT_texture_compression_latc   1
 
#define GL_EXT_texture_compression_rgtc   1
 
#define GL_EXT_texture_shared_exponent   1
 
#define GL_NV_depth_buffer_float   1
 
#define GL_NV_fragment_program4   1
 
#define GL_NV_framebuffer_multisample_coverage   1
 
#define GL_EXT_framebuffer_sRGB   1
 
#define GL_NV_geometry_shader4   1
 
#define GL_NV_parameter_buffer_object   1
 
#define GL_EXT_draw_buffers2   1
 
#define GL_NV_transform_feedback   1
 
#define GL_EXT_bindable_uniform   1
 
#define GL_EXT_texture_integer   1
 
#define GL_GREMEDY_frame_terminator   1
 
#define GL_NV_conditional_render   1
 
#define GL_NV_present_video   1
 
#define GL_EXT_transform_feedback   1
 
#define GL_EXT_direct_state_access   1
 
#define GL_EXT_vertex_array_bgra   1
 
#define GL_EXT_texture_swizzle   1
 
#define GL_NV_explicit_multisample   1
 
#define GL_NV_transform_feedback2   1
 
#define GL_ATI_meminfo   1
 
#define GL_AMD_performance_monitor   1
 
#define GL_AMD_texture_texture4   1
 
#define GL_AMD_vertex_shader_tesselator   1
 
#define GL_EXT_provoking_vertex   1
 
#define GL_EXT_texture_snorm   1
 
#define GL_AMD_draw_buffers_blend   1
 
#define GL_APPLE_texture_range   1
 
#define GL_APPLE_float_pixels   1
 
#define GL_APPLE_vertex_program_evaluators   1
 
#define GL_APPLE_aux_depth_stencil   1
 
#define GL_APPLE_object_purgeable   1
 
#define GL_APPLE_row_bytes   1
 
#define GL_APPLE_rgb_422   1
 
#define GL_NV_video_capture   1
 
#define GL_NV_copy_image   1
 
#define GL_EXT_separate_shader_objects   1
 
#define GL_NV_parameter_buffer_object2   1
 
#define GL_NV_shader_buffer_load   1
 
#define GL_NV_vertex_buffer_unified_memory   1
 
#define GL_NV_texture_barrier   1
 
#define GL_AMD_shader_stencil_export   1
 
#define GL_AMD_seamless_cubemap_per_texture   1
 
#define GL_AMD_conservative_depth   1
 
#define GL_EXT_shader_image_load_store   1
 
#define GL_EXT_vertex_attrib_64bit   1
 
#define GL_NV_gpu_program5   1
 
#define GL_NV_gpu_shader5   1
 
#define GL_NV_shader_buffer_store   1
 
#define GL_NV_tessellation_program5   1
 
#define GL_NV_vertex_attrib_integer_64bit   1
 
#define GL_NV_multisample_coverage   1
 
#define GL_AMD_name_gen_delete   1
 
#define GL_AMD_debug_output   1
 
#define GL_NV_vdpau_interop   1
 
#define GL_AMD_transform_feedback3_lines_triangles   1
 
#define GL_AMD_depth_clamp_separate   1
 
#define GL_EXT_texture_sRGB_decode   1
 
#define GL_NV_texture_multisample   1
 
#define GL_AMD_blend_minmax_factor   1
 
#define GL_AMD_sample_positions   1
 
#define GL_EXT_x11_sync_object   1
 
#define GL_AMD_multi_draw_indirect   1
 
#define GL_EXT_framebuffer_multisample_blit_scaled   1
 
#define GL_NV_path_rendering   1
 
#define GL_AMD_pinned_memory   1
 
#define GL_AMD_stencil_operation_extended   1
 
#define GL_AMD_vertex_shader_viewport_index   1
 
#define GL_AMD_vertex_shader_layer   1
 
#define GL_NV_bindless_texture   1
 
#define GL_NV_shader_atomic_float   1
 
#define GL_AMD_query_buffer_object   1
 
#define GL_AMD_sparse_texture   1
 

Typedefs

typedef char GLchar
 
typedef ptrdiff_t GLintptr
 
typedef ptrdiff_t GLsizeiptr
 
typedef ptrdiff_t GLintptrARB
 
typedef ptrdiff_t GLsizeiptrARB
 
typedef char GLcharARB
 
typedef unsigned int GLhandleARB
 
typedef unsigned short GLhalfARB
 
typedef unsigned short GLhalfNV
 
typedef int64_t GLint64EXT
 
typedef uint64_t GLuint64EXT
 
typedef int64_t GLint64
 
typedef uint64_t GLuint64
 
typedef struct __GLsync * GLsync
 
typedef GLenum type
 
typedef GLenum GLuint id
 
typedef GLenum GLuint GLenum severity
 
typedef GLenum GLuint GLenum GLsizei length
 
typedef GLenum GLuint GLenum GLsizei const GLcharmessage
 
typedef GLenum GLuint GLenum GLsizei const GLchar GLvoiduserParam
 
typedef void(APIENTRYGLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
 
typedef void(APIENTRYGLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
 
typedef GLintptr GLvdpauSurfaceNV
 
typedef GLfloat green
 
typedef GLfloat GLfloat blue
 
typedef GLfloat GLfloat GLfloat alpha
 
typedef GLuint start
 
typedef GLuint GLuint end
 
typedef GLuint GLuint GLsizei count
 
typedef GLuint GLuint GLsizei GLenum const GLvoidindices
 
typedef GLint level
 
typedef GLint GLint internalformat
 
typedef GLint GLint GLsizei width
 
typedef GLint GLint GLsizei GLsizei height
 
typedef GLint GLint GLsizei GLsizei GLsizei depth
 
typedef GLint GLint GLsizei GLsizei GLsizei GLint border
 
typedef GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
 
typedef GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoidpixels
 
typedef GLint GLint xoffset
 
typedef GLint GLint GLint yoffset
 
typedef GLint GLint GLint GLint zoffset
 
typedef GLint GLint GLint GLint GLint x
 
typedef GLint GLint GLint GLint GLint GLint y
 
typedef GLenum GLsizei GLenum GLenum const GLvoidtable
 
typedef GLenum pname
 
typedef GLenum const GLfloatparams
 
typedef GLsizei GLsizei GLenum GLenum const GLvoiddata
 
typedef GLenum GLsizei GLenum GLenum const GLvoidimage
 
typedef GLenum GLenum GLvoidrow
 
typedef GLenum GLenum GLvoid GLvoidcolumn
 
typedef GLenum GLenum GLvoid GLvoid GLvoidspan
 
typedef GLboolean reset
 
typedef GLboolean GLenum GLenum GLvoidvalues
 
typedef GLsizei GLenum GLboolean sink
 
typedef GLboolean invert
 
typedef GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
 
typedef GLint GLvoidimg
 
typedef GLdouble s
 
typedef const GLdoublev
 
typedef GLdouble GLdouble t
 
typedef GLdouble GLdouble GLdouble r
 
typedef GLdouble GLdouble GLdouble GLdouble q
 
typedef GLenum dfactorRGB
 
typedef GLenum GLenum sfactorAlpha
 
typedef GLenum GLenum GLenum dfactorAlpha
 
typedef const GLintfirst
 
typedef const GLint const GLsizei GLsizei drawcount
 
typedef GLfloat param
 
typedef GLsizei stride
 
typedef GLdouble GLdouble z
 
typedef GLuintids
 
typedef GLuint buffer
 
typedef const GLuintbuffers
 
typedef GLsizeiptr size
 
typedef GLsizeiptr const GLvoid GLenum usage
 
typedef GLintptr offset
 
typedef GLvoid *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
 
typedef GLenum modeAlpha
 
typedef const GLenumbufs
 
typedef GLenum sfail
 
typedef GLenum GLenum dpfail
 
typedef GLenum GLenum GLenum dppass
 
typedef GLenum func
 
typedef GLenum GLint ref
 
typedef GLenum GLint GLuint mask
 
typedef GLuint shader
 
typedef GLuint index
 
typedef GLuint const GLcharname
 
typedef GLuint GLsizei bufSize
 
typedef GLsizei maxCount
 
typedef GLsizei GLsizei GLuintobj
 
typedef GLsizei GLsizei GLcharinfoLog
 
typedef GLint location
 
typedef GLsizei const GLchar *conststring
 
typedef GLfloat v0
 
typedef GLfloat GLfloat v1
 
typedef GLfloat GLfloat GLfloat v2
 
typedef GLfloat GLfloat GLfloat GLfloat v3
 
typedef GLsizei GLboolean transpose
 
typedef GLubyte GLubyte GLubyte GLubyte w
 
typedef GLint GLenum GLboolean normalized
 
typedef GLboolean GLboolean g
 
typedef GLboolean GLboolean GLboolean b
 
typedef GLsizei const GLchar *constvaryings
 
typedef GLsizei const GLchar *const GLenum bufferMode
 
typedef GLenum clamp
 
typedef GLenum mode
 
typedef GLuint color
 
typedef GLint drawbuffer
 
typedef GLint GLfloat GLint stencil
 
typedef const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
 
typedef GLint GLsizei GLsizei instancecount
 
typedef GLenum attachment
 
typedef GLenum GLuint texture
 
typedef GLuint divisor
 
typedef GLenum modeRGB
 
typedef GLenum src
 
typedef GLenum GLenum dst
 
typedef GLenum srcRGB
 
typedef GLenum GLenum dstRGB
 
typedef GLenum GLenum GLenum srcAlpha
 
typedef GLenum GLenum GLenum GLenum dstAlpha
 
typedef const GLbyteweights
 
typedef GLenum GLsizei len
 
typedef GLuint program
 
typedef const GLuintprograms
 
typedef GLvoid *APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
 
typedef GLhandleARB attachedObj
 
typedef GLsizei maxLength
 
typedef GLint GLsizei GLsizei primcount
 
typedef GLuint renderbuffer
 
typedef const GLuintrenderbuffers
 
typedef GLuint framebuffer
 
typedef const GLuintframebuffers
 
typedef GLenum GLenum textarget
 
typedef GLenum GLenum renderbuffertarget
 
typedef GLint srcY0
 
typedef GLint GLint srcX1
 
typedef GLint GLint GLint srcY1
 
typedef GLint GLint GLint GLint dstX0
 
typedef GLint GLint GLint GLint GLint dstY0
 
typedef GLint GLint GLint GLint GLint GLint dstX1
 
typedef GLint GLint GLint GLint GLint GLint GLint dstY1
 
typedef GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
 
typedef GLsizei samples
 
typedef GLenum GLuint GLint GLint layer
 
typedef GLenum GLuint GLint GLenum face
 
typedef GLvoid *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
typedef const GLuintarrays
 
typedef GLsizei uniformCount
 
typedef GLsizei const GLchar *constuniformNames
 
typedef GLsizei const GLchar *const GLuintuniformIndices
 
typedef GLuint uniformIndex
 
typedef GLuint GLsizei GLsizei GLcharuniformName
 
typedef const GLcharuniformBlockName
 
typedef GLuint uniformBlockIndex
 
typedef GLuint GLuint uniformBlockBinding
 
typedef GLenum writeTarget
 
typedef GLenum GLintptr readOffset
 
typedef GLenum GLintptr GLintptr writeOffset
 
typedef GLsizei GLenum const GLvoid GLint basevertex
 
typedef GLbitfield flags
 
typedef GLbitfield GLuint64 timeout
 
typedef GLsizei GLint GLsizei GLsizei GLboolean fixedsamplelocations
 
typedef GLuint GLfloatval
 
typedef GLint namelen
 
typedef GLint const GLchar GLint stringlen
 
typedef GLsizei const GLchar ** path
 
typedef GLuint colorNumber
 
typedef GLuintsamplers
 
typedef GLuint sampler
 
typedef GLenum target
 
typedef GLuint coords
 
typedef const GLvoidindirect
 
typedef GLenum shadertype
 
typedef GLenum GLuint GLsizei bufsize
 
typedef GLuint GLuint stream
 
typedef const GLuintshaders
 
typedef const GLuint GLenum binaryformat
 
typedef const GLuint GLenum const GLvoidbinary
 
typedef GLenum precisiontype
 
typedef GLenum GLintrange
 
typedef GLenum GLint GLintprecision
 
typedef GLfloat f
 
typedef GLsizei GLsizei GLenumbinaryFormat
 
typedef GLbitfield stages
 
typedef GLsizei const GLchar *conststrings
 
typedef const GLuintpipelines
 
typedef GLfloat GLfloat GLfloat GLfloat h
 
typedef GLint left
 
typedef GLint GLint bottom
 
typedef GLdouble n
 
typedef struct _cl_event * event
 
typedef GLenum GLenum GLsizei const GLuint GLboolean enabled
 
typedef GLenum GLuint GLenum GLsizei const GLcharbuf
 
typedef GLsizei GLenumsources
 
typedef GLsizei GLenum GLenumtypes
 
typedef GLsizei GLenum GLenum GLuint GLenumseverities
 
typedef GLsizei GLenum GLenum GLuint GLenum GLsizeilengths
 
typedef GLsizei GLenum GLenum GLuint GLenum GLsizei GLcharmessageLog
 
typedef GLenum query
 
typedef GLubytepattern
 
typedef GLenum GLenum GLsizei rowBufSize
 
typedef GLenum GLenum GLsizei GLvoid GLsizei columnBufSize
 
typedef GLint lod
 
typedef GLint GLsizei GLsizei GLuint baseinstance
 
typedef GLuint bufferIndex
 
typedef GLuint GLint GLboolean layered
 
typedef GLuint GLint GLboolean GLint GLenum access
 
typedef GLsizei levels
 
typedef GLuint GLsizei const GLcharlabel
 
typedef GLuint num_groups_y
 
typedef GLuint GLuint num_groups_z
 
typedef GLenum srcTarget
 
typedef GLenum GLint srcLevel
 
typedef GLenum GLint GLint srcX
 
typedef GLenum GLint GLint GLint srcY
 
typedef GLenum GLint GLint GLint GLint srcZ
 
typedef GLenum GLint GLint GLint GLint GLuint dstName
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
 
typedef GLenum GLuint origtexture
 
typedef GLenum GLuint GLenum GLuint minlevel
 
typedef GLenum GLuint GLenum GLuint GLuint numlevels
 
typedef GLenum GLuint GLenum GLuint GLuint GLuint minlayer
 
typedef GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
 
typedef GLint GLenum GLboolean GLuint relativeoffset
 
typedef GLuint bindingindex
 
typedef GLuint attribindex
 
typedef GLsizei numAttachments
 
typedef GLsizei const GLenumattachments
 
typedef GLenum programInterface
 
typedef GLenum GLuint GLsizei propCount
 
typedef GLenum GLuint GLsizei const GLenumprops
 
typedef GLuint storageBlockIndex
 
typedef GLuint GLuint storageBlockBinding
 
typedef GLfloat bias
 
typedef GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
 
typedef GLint GLint GLint GLint GLint woffset
 
typedef const GLuinttextures
 
typedef const GLuint GLbooleanresidences
 
typedef const GLuint const GLclampfpriorities
 
typedef GLsizei const GLfloatpoints
 
typedef GLdouble u1
 
typedef GLdouble GLdouble u2
 
typedef GLdouble GLdouble GLint ustride
 
typedef GLdouble GLdouble GLint GLint uorder
 
typedef GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
 
typedef GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
 
typedef GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
 
typedef GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
 
typedef GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride
 
typedef GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
 
typedef GLenum internalFormat
 
typedef GLbyte ty
 
typedef GLbyte GLbyte tz
 
typedef GLbyte by
 
typedef GLbyte GLbyte bz
 
typedef GLfloat ny
 
typedef GLfloat GLfloat nz
 
typedef GLfloat GLfloat GLfloat GLfloat nx
 
typedef GLfloat GLfloat p
 
typedef const GLubytec
 
typedef const GLfloattc
 
typedef GLenum portion
 
typedef GLenum GLenum variable
 
typedef GLenum GLenum GLenum input
 
typedef GLenum GLenum GLenum GLenum mapping
 
typedef GLenum GLenum GLenum GLenum GLenum componentUsage
 
typedef GLenum GLenum abOutput
 
typedef GLenum GLenum GLenum cdOutput
 
typedef GLenum GLenum GLenum GLenum sumOutput
 
typedef GLenum GLenum GLenum GLenum GLenum scale
 
typedef GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
 
typedef GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
 
typedef GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
 
typedef const GLint const GLsizei GLsizei GLint modestride
 
typedef GLenum GLint const GLvoid GLint ptrstride
 
typedef const GLuintfences
 
typedef GLenum condition
 
typedef GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
 
typedef GLuint address
 
typedef GLuint GLenum matrix
 
typedef GLuint GLenum GLenum transform
 
typedef GLint fsize
 
typedef GLuint coord
 
typedef GLuint GLenum swizzle
 
typedef GLuint interp
 
typedef GLuint GLuint dstMask
 
typedef GLuint GLuint GLuint dstMod
 
typedef GLuint GLuint GLuint GLuint arg1
 
typedef GLuint GLuint GLuint GLuint GLuint arg1Rep
 
typedef GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
 
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
 
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
 
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
 
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
 
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
 
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
 
typedef GLuint GLsizei const GLvoid GLenum preserve
 
typedef GLuint res
 
typedef GLuint in
 
typedef GLuint GLenum outX
 
typedef GLuint GLenum GLenum outY
 
typedef GLuint GLenum GLenum GLenum outZ
 
typedef GLuint GLenum GLenum GLenum GLenum outW
 
typedef GLuint GLuint num
 
typedef GLenum storagetype
 
typedef GLenum GLenum GLuint components
 
typedef GLenum const GLvoidaddr
 
typedef GLenum cap
 
typedef GLvoid *APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
 
typedef GLenum backfunc
 
typedef GLclampd zmax
 
typedef GLuint stencilClearTag
 
typedef GLint limit
 
typedef GLdouble zFar
 
typedef GLsizei coverageSamples
 
typedef GLsizei GLsizei colorSamples
 
typedef const GLintattribs
 
typedef GLsizei const GLintlocations
 
typedef const GLint GLsizei nbuffers
 
typedef const GLint GLsizei const GLintbufstreams
 
typedef GLuint64EXT minPresentTime
 
typedef GLuint64EXT GLuint beginPresentTimeId
 
typedef GLuint64EXT GLuint GLuint presentDurationId
 
typedef GLuint64EXT GLuint GLuint GLenum GLenum target0
 
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint fill0
 
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint key0
 
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum target1
 
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint fill1
 
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint key1
 
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum target2
 
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint fill2
 
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum target3
 
typedef GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint fill3
 
typedef const GLfloatm
 
typedef GLfloat angle
 
typedef GLdouble GLdouble right
 
typedef GLdouble GLdouble GLdouble GLdouble top
 
typedef GLdouble GLdouble GLdouble GLdouble GLdouble zNear
 
typedef GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoidbits
 
typedef GLvoid *APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)
 
typedef GLvoid *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
typedef GLuint writeBuffer
 
typedef GLsizei groupsSize
 
typedef GLsizei GLuintgroups
 
typedef GLintnumCounters
 
typedef GLint GLintmaxActiveCounters
 
typedef GLint GLint GLsizei counterSize
 
typedef GLint GLint GLsizei GLuintcounters
 
typedef GLsizei GLsizei GLchargroupString
 
typedef GLuint counter
 
typedef GLuint GLsizei GLsizei GLcharcounterString
 
typedef GLuintmonitors
 
typedef GLboolean enable
 
typedef GLboolean GLuint group
 
typedef GLboolean GLuint GLint GLuintcounterList
 
typedef GLenum GLsizei dataSize
 
typedef GLenum GLsizei GLuint GLintbytesWritten
 
typedef GLuint GLdouble GLdouble GLint GLint order
 
typedef GLuint GLenum option
 
typedef GLuint GLenum frame_region
 
typedef GLuintsequence_num
 
typedef GLuint GLuint64EXTcapture_time
 
typedef GLuint64EXTresult
 
typedef GLuint GLuintnames
 
typedef GLsizei GLenumcategories
 
typedef const GLvoidgetProcAddress
 
typedef GLenum GLsizei numTextureNames
 
typedef GLenum GLsizei const GLuinttextureNames
 
typedef const GLvdpauSurfaceNVsurfaces
 
typedef GLsizei GLsizei GLint GLsizei GLsizei GLboolean fixedSampleLocations
 
typedef GLintptr external_sync
 
typedef GLsizei numCommands
 
typedef GLsizei const GLubytecommands
 
typedef GLsizei const GLubyte GLsizei numCoords
 
typedef GLsizei const GLubyte GLsizei GLenum coordType
 
typedef GLsizei commandStart
 
typedef GLsizei GLsizei commandsToDelete
 
typedef GLsizei coordStart
 
typedef GLenum GLsizei const GLvoidpathString
 
typedef GLenum fontTarget
 
typedef GLenum const GLvoidfontName
 
typedef GLenum const GLvoid GLbitfield fontStyle
 
typedef GLenum const GLvoid GLbitfield GLsizei numGlyphs
 
typedef GLenum const GLvoid GLbitfield GLsizei GLenum const GLvoidcharcodes
 
typedef GLenum const GLvoid GLbitfield GLsizei GLenum const GLvoid GLenum handleMissingGlyphs
 
typedef GLenum const GLvoid GLbitfield GLsizei GLenum const GLvoid GLenum GLuint pathParameterTemplate
 
typedef GLenum const GLvoid GLbitfield GLsizei GLenum const GLvoid GLenum GLuint GLfloat emScale
 
typedef GLenum const GLvoid GLbitfield GLuint firstGlyph
 
typedef GLsizei numPaths
 
typedef GLsizei const GLuintpaths
 
typedef GLuint srcPath
 
typedef GLuint pathA
 
typedef GLuint GLuint pathB
 
typedef GLuint GLuint GLfloat weight
 
typedef GLuint GLenum transformType
 
typedef GLuint GLenum const GLfloattransformValues
 
typedef GLsizei dashCount
 
typedef GLsizei const GLfloatdashArray
 
typedef GLfloat units
 
typedef GLenum fillMode
 
typedef GLint reference
 
typedef GLenum pathNameType
 
typedef GLenum const GLvoid GLuint pathBase
 
typedef GLenum genMode
 
typedef GLenum GLenum colorFormat
 
typedef GLenum GLenum const GLfloatcoeffs
 
typedef GLenum coverMode
 
typedef GLsizei GLenum const GLvoid GLuint GLsizei GLfloatmetrics
 
typedef GLuint firstPathName
 
typedef GLsizei GLenum const GLvoid GLuint GLfloat advanceScale
 
typedef GLsizei GLenum const GLvoid GLuint GLfloat GLfloat kerningScale
 
typedef GLsizei GLenum const GLvoid GLuint GLfloat GLfloat GLenum GLfloatreturnedSpacing
 
typedef GLsizei startSegment
 
typedef GLsizei GLsizei numSegments
 
typedef GLsizei GLsizei GLfloat distance
 
typedef GLsizei GLsizei GLfloat GLfloat GLfloat GLfloattangentX
 
typedef GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloattangentY
 
typedef GLenum GLsizei GLsizei GLsizei GLsizei layers
 
Helper functions for GenericPointer
typedef GLsizei const GLvoidpointer
 
typedef GLsizei GLsizei GLcharsource
 
typedef GLsizei const GLfloatvalue
 
typedef GLboolean GLboolean GLboolean GLboolean a
 

Functions

typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source
 
typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red
 
typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id)
 
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
 
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
 
typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname)
 
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
 
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition
 
typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program
 
typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const GLvoid *vdpSurface
 
typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
 
typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture)
 

Macro Definition Documentation

◆ APIENTRY

#define APIENTRY

◆ APIENTRYP

#define APIENTRYP   APIENTRY *

◆ GL_1PASS_EXT

#define GL_1PASS_EXT   0x80A1

◆ GL_1PASS_SGIS

#define GL_1PASS_SGIS   0x80A1

◆ GL_2PASS_0_EXT

#define GL_2PASS_0_EXT   0x80A2

◆ GL_2PASS_0_SGIS

#define GL_2PASS_0_SGIS   0x80A2

◆ GL_2PASS_1_EXT

#define GL_2PASS_1_EXT   0x80A3

◆ GL_2PASS_1_SGIS

#define GL_2PASS_1_SGIS   0x80A3

◆ GL_2X_BIT_ATI

#define GL_2X_BIT_ATI   0x00000001

◆ GL_3DFX_multisample

#define GL_3DFX_multisample   1

◆ GL_3DFX_tbuffer

#define GL_3DFX_tbuffer   1

◆ GL_3DFX_texture_compression_FXT1

#define GL_3DFX_texture_compression_FXT1   1

◆ GL_422_AVERAGE_EXT

#define GL_422_AVERAGE_EXT   0x80CE

◆ GL_422_EXT

#define GL_422_EXT   0x80CC

◆ GL_422_REV_AVERAGE_EXT

#define GL_422_REV_AVERAGE_EXT   0x80CF

◆ GL_422_REV_EXT

#define GL_422_REV_EXT   0x80CD

◆ GL_4PASS_0_EXT

#define GL_4PASS_0_EXT   0x80A4

◆ GL_4PASS_0_SGIS

#define GL_4PASS_0_SGIS   0x80A4

◆ GL_4PASS_1_EXT

#define GL_4PASS_1_EXT   0x80A5

◆ GL_4PASS_1_SGIS

#define GL_4PASS_1_SGIS   0x80A5

◆ GL_4PASS_2_EXT

#define GL_4PASS_2_EXT   0x80A6

◆ GL_4PASS_2_SGIS

#define GL_4PASS_2_SGIS   0x80A6

◆ GL_4PASS_3_EXT

#define GL_4PASS_3_EXT   0x80A7

◆ GL_4PASS_3_SGIS

#define GL_4PASS_3_SGIS   0x80A7

◆ GL_4X_BIT_ATI

#define GL_4X_BIT_ATI   0x00000002

◆ GL_8X_BIT_ATI

#define GL_8X_BIT_ATI   0x00000004

◆ GL_ABGR_EXT

#define GL_ABGR_EXT   0x8000

◆ GL_ACCUM_ADJACENT_PAIRS_NV

#define GL_ACCUM_ADJACENT_PAIRS_NV   0x90AD

◆ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS

#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS   0x92D9

◆ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A

◆ GL_ACTIVE_ATTRIBUTES

#define GL_ACTIVE_ATTRIBUTES   0x8B89

◆ GL_ACTIVE_PROGRAM

#define GL_ACTIVE_PROGRAM   0x8259

◆ GL_ACTIVE_PROGRAM_EXT

#define GL_ACTIVE_PROGRAM_EXT   0x8B8D

◆ GL_ACTIVE_RESOURCES

#define GL_ACTIVE_RESOURCES   0x92F5

◆ GL_ACTIVE_STENCIL_FACE_EXT

#define GL_ACTIVE_STENCIL_FACE_EXT   0x8911

◆ GL_ACTIVE_SUBROUTINE_MAX_LENGTH

#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48

◆ GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS

#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS   0x8E47

◆ GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH

#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH   0x8E49

◆ GL_ACTIVE_SUBROUTINE_UNIFORMS

#define GL_ACTIVE_SUBROUTINE_UNIFORMS   0x8DE6

◆ GL_ACTIVE_SUBROUTINES

#define GL_ACTIVE_SUBROUTINES   0x8DE5

◆ GL_ACTIVE_TEXTURE

#define GL_ACTIVE_TEXTURE   0x84E0

◆ GL_ACTIVE_TEXTURE_ARB

#define GL_ACTIVE_TEXTURE_ARB   0x84E0

◆ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH

#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH   0x8A35

◆ GL_ACTIVE_UNIFORM_BLOCKS

#define GL_ACTIVE_UNIFORM_BLOCKS   0x8A36

◆ GL_ACTIVE_UNIFORM_MAX_LENGTH

#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87

◆ GL_ACTIVE_UNIFORMS

#define GL_ACTIVE_UNIFORMS   0x8B86

◆ GL_ACTIVE_VARIABLES

#define GL_ACTIVE_VARIABLES   0x9305

◆ GL_ACTIVE_VARYING_MAX_LENGTH_NV

#define GL_ACTIVE_VARYING_MAX_LENGTH_NV   0x8C82

◆ GL_ACTIVE_VARYINGS_NV

#define GL_ACTIVE_VARYINGS_NV   0x8C81

◆ GL_ACTIVE_VERTEX_UNITS_ARB

#define GL_ACTIVE_VERTEX_UNITS_ARB   0x86A5

◆ GL_ADD_ATI

#define GL_ADD_ATI   0x8963

◆ GL_ADD_SIGNED

#define GL_ADD_SIGNED   0x8574

◆ GL_ADD_SIGNED_ARB

#define GL_ADD_SIGNED_ARB   0x8574

◆ GL_ADD_SIGNED_EXT

#define GL_ADD_SIGNED_EXT   0x8574

◆ GL_ADJACENT_PAIRS_NV

#define GL_ADJACENT_PAIRS_NV   0x90AE

◆ GL_AFFINE_2D_NV

#define GL_AFFINE_2D_NV   0x9092

◆ GL_AFFINE_3D_NV

#define GL_AFFINE_3D_NV   0x9094

◆ GL_ALIASED_LINE_WIDTH_RANGE

#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E

◆ GL_ALIASED_POINT_SIZE_RANGE

#define GL_ALIASED_POINT_SIZE_RANGE   0x846D

◆ GL_ALL_BARRIER_BITS

#define GL_ALL_BARRIER_BITS   0xFFFFFFFF

◆ GL_ALL_BARRIER_BITS_EXT

#define GL_ALL_BARRIER_BITS_EXT   0xFFFFFFFF

◆ GL_ALL_COMPLETED_NV

#define GL_ALL_COMPLETED_NV   0x84F2

◆ GL_ALL_SHADER_BITS

#define GL_ALL_SHADER_BITS   0xFFFFFFFF

◆ GL_ALLOW_DRAW_FRG_HINT_PGI

#define GL_ALLOW_DRAW_FRG_HINT_PGI   0x1A210

◆ GL_ALLOW_DRAW_MEM_HINT_PGI

#define GL_ALLOW_DRAW_MEM_HINT_PGI   0x1A211

◆ GL_ALLOW_DRAW_OBJ_HINT_PGI

#define GL_ALLOW_DRAW_OBJ_HINT_PGI   0x1A20E

◆ GL_ALLOW_DRAW_WIN_HINT_PGI

#define GL_ALLOW_DRAW_WIN_HINT_PGI   0x1A20F

◆ GL_ALPHA12_EXT

#define GL_ALPHA12_EXT   0x803D

◆ GL_ALPHA16_EXT

#define GL_ALPHA16_EXT   0x803E

◆ GL_ALPHA16_SNORM

#define GL_ALPHA16_SNORM   0x9018

◆ GL_ALPHA16F_ARB

#define GL_ALPHA16F_ARB   0x881C

◆ GL_ALPHA16I_EXT

#define GL_ALPHA16I_EXT   0x8D8A

◆ GL_ALPHA16UI_EXT

#define GL_ALPHA16UI_EXT   0x8D78

◆ GL_ALPHA32F_ARB

#define GL_ALPHA32F_ARB   0x8816

◆ GL_ALPHA32I_EXT

#define GL_ALPHA32I_EXT   0x8D84

◆ GL_ALPHA32UI_EXT

#define GL_ALPHA32UI_EXT   0x8D72

◆ GL_ALPHA4_EXT

#define GL_ALPHA4_EXT   0x803B

◆ GL_ALPHA8_EXT

#define GL_ALPHA8_EXT   0x803C

◆ GL_ALPHA8_SNORM

#define GL_ALPHA8_SNORM   0x9014

◆ GL_ALPHA8I_EXT

#define GL_ALPHA8I_EXT   0x8D90

◆ GL_ALPHA8UI_EXT

#define GL_ALPHA8UI_EXT   0x8D7E

◆ GL_ALPHA_FLOAT16_APPLE

#define GL_ALPHA_FLOAT16_APPLE   0x881C

◆ GL_ALPHA_FLOAT16_ATI

#define GL_ALPHA_FLOAT16_ATI   0x881C

◆ GL_ALPHA_FLOAT32_APPLE

#define GL_ALPHA_FLOAT32_APPLE   0x8816

◆ GL_ALPHA_FLOAT32_ATI

#define GL_ALPHA_FLOAT32_ATI   0x8816

◆ GL_ALPHA_INTEGER

#define GL_ALPHA_INTEGER   0x8D97

◆ GL_ALPHA_INTEGER_EXT

#define GL_ALPHA_INTEGER_EXT   0x8D97

◆ GL_ALPHA_MAX_CLAMP_INGR

#define GL_ALPHA_MAX_CLAMP_INGR   0x8567

◆ GL_ALPHA_MAX_SGIX

#define GL_ALPHA_MAX_SGIX   0x8321

◆ GL_ALPHA_MIN_CLAMP_INGR

#define GL_ALPHA_MIN_CLAMP_INGR   0x8563

◆ GL_ALPHA_MIN_SGIX

#define GL_ALPHA_MIN_SGIX   0x8320

◆ GL_ALPHA_SNORM

#define GL_ALPHA_SNORM   0x9010

◆ GL_ALREADY_SIGNALED

#define GL_ALREADY_SIGNALED   0x911A

◆ GL_ALWAYS_FAST_HINT_PGI

#define GL_ALWAYS_FAST_HINT_PGI   0x1A20C

◆ GL_ALWAYS_SOFT_HINT_PGI

#define GL_ALWAYS_SOFT_HINT_PGI   0x1A20D

◆ GL_AMD_blend_minmax_factor

#define GL_AMD_blend_minmax_factor   1

◆ GL_AMD_conservative_depth

#define GL_AMD_conservative_depth   1

◆ GL_AMD_debug_output

#define GL_AMD_debug_output   1

◆ GL_AMD_depth_clamp_separate

#define GL_AMD_depth_clamp_separate   1

◆ GL_AMD_draw_buffers_blend

#define GL_AMD_draw_buffers_blend   1

◆ GL_AMD_multi_draw_indirect

#define GL_AMD_multi_draw_indirect   1

◆ GL_AMD_name_gen_delete

#define GL_AMD_name_gen_delete   1

◆ GL_AMD_performance_monitor

#define GL_AMD_performance_monitor   1

◆ GL_AMD_pinned_memory

#define GL_AMD_pinned_memory   1

◆ GL_AMD_query_buffer_object

#define GL_AMD_query_buffer_object   1

◆ GL_AMD_sample_positions

#define GL_AMD_sample_positions   1

◆ GL_AMD_seamless_cubemap_per_texture

#define GL_AMD_seamless_cubemap_per_texture   1

◆ GL_AMD_shader_stencil_export

#define GL_AMD_shader_stencil_export   1

◆ GL_AMD_sparse_texture

#define GL_AMD_sparse_texture   1

◆ GL_AMD_stencil_operation_extended

#define GL_AMD_stencil_operation_extended   1

◆ GL_AMD_texture_texture4

#define GL_AMD_texture_texture4   1

◆ GL_AMD_transform_feedback3_lines_triangles

#define GL_AMD_transform_feedback3_lines_triangles   1

◆ GL_AMD_vertex_shader_layer

#define GL_AMD_vertex_shader_layer   1

◆ GL_AMD_vertex_shader_tesselator

#define GL_AMD_vertex_shader_tesselator   1

◆ GL_AMD_vertex_shader_viewport_index

#define GL_AMD_vertex_shader_viewport_index   1

◆ GL_ANY_SAMPLES_PASSED

#define GL_ANY_SAMPLES_PASSED   0x8C2F

◆ GL_ANY_SAMPLES_PASSED_CONSERVATIVE

#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE   0x8D6A

◆ GL_APPLE_aux_depth_stencil

#define GL_APPLE_aux_depth_stencil   1

◆ GL_APPLE_client_storage

#define GL_APPLE_client_storage   1

◆ GL_APPLE_element_array

#define GL_APPLE_element_array   1

◆ GL_APPLE_fence

#define GL_APPLE_fence   1

◆ GL_APPLE_float_pixels

#define GL_APPLE_float_pixels   1

◆ GL_APPLE_flush_buffer_range

#define GL_APPLE_flush_buffer_range   1

◆ GL_APPLE_object_purgeable

#define GL_APPLE_object_purgeable   1

◆ GL_APPLE_rgb_422

#define GL_APPLE_rgb_422   1

◆ GL_APPLE_row_bytes

#define GL_APPLE_row_bytes   1

◆ GL_APPLE_specular_vector

#define GL_APPLE_specular_vector   1

◆ GL_APPLE_texture_range

#define GL_APPLE_texture_range   1

◆ GL_APPLE_transform_hint

#define GL_APPLE_transform_hint   1

◆ GL_APPLE_vertex_array_object

#define GL_APPLE_vertex_array_object   1

◆ GL_APPLE_vertex_array_range

#define GL_APPLE_vertex_array_range   1

◆ GL_APPLE_vertex_program_evaluators

#define GL_APPLE_vertex_program_evaluators   1

◆ GL_APPLE_ycbcr_422

#define GL_APPLE_ycbcr_422   1

◆ GL_ARB_arrays_of_arrays

#define GL_ARB_arrays_of_arrays   1

◆ GL_ARB_base_instance

#define GL_ARB_base_instance   1

◆ GL_ARB_blend_func_extended

#define GL_ARB_blend_func_extended   1

◆ GL_ARB_cl_event

#define GL_ARB_cl_event   1

◆ GL_ARB_clear_buffer_object

#define GL_ARB_clear_buffer_object   1

◆ GL_ARB_color_buffer_float

#define GL_ARB_color_buffer_float   1

◆ GL_ARB_compatibility

#define GL_ARB_compatibility   1

◆ GL_ARB_compressed_texture_pixel_storage

#define GL_ARB_compressed_texture_pixel_storage   1

◆ GL_ARB_compute_shader

#define GL_ARB_compute_shader   1

◆ GL_ARB_conservative_depth

#define GL_ARB_conservative_depth   1

◆ GL_ARB_copy_buffer

#define GL_ARB_copy_buffer   1

◆ GL_ARB_copy_image

#define GL_ARB_copy_image   1

◆ GL_ARB_debug_output

#define GL_ARB_debug_output   1

◆ GL_ARB_depth_buffer_float

#define GL_ARB_depth_buffer_float   1

◆ GL_ARB_depth_clamp

#define GL_ARB_depth_clamp   1

◆ GL_ARB_depth_texture

#define GL_ARB_depth_texture   1

◆ GL_ARB_draw_buffers

#define GL_ARB_draw_buffers   1

◆ GL_ARB_draw_buffers_blend

#define GL_ARB_draw_buffers_blend   1

◆ GL_ARB_draw_elements_base_vertex

#define GL_ARB_draw_elements_base_vertex   1

◆ GL_ARB_draw_indirect

#define GL_ARB_draw_indirect   1

◆ GL_ARB_draw_instanced

#define GL_ARB_draw_instanced   1

◆ GL_ARB_ES2_compatibility

#define GL_ARB_ES2_compatibility   1

◆ GL_ARB_ES3_compatibility

#define GL_ARB_ES3_compatibility   1

◆ GL_ARB_explicit_attrib_location

#define GL_ARB_explicit_attrib_location   1

◆ GL_ARB_explicit_uniform_location

#define GL_ARB_explicit_uniform_location   1

◆ GL_ARB_fragment_coord_conventions

#define GL_ARB_fragment_coord_conventions   1

◆ GL_ARB_fragment_layer_viewport

#define GL_ARB_fragment_layer_viewport   1

◆ GL_ARB_fragment_program

#define GL_ARB_fragment_program   1

◆ GL_ARB_fragment_program_shadow

#define GL_ARB_fragment_program_shadow   1

◆ GL_ARB_fragment_shader

#define GL_ARB_fragment_shader   1

◆ GL_ARB_framebuffer_no_attachments

#define GL_ARB_framebuffer_no_attachments   1

◆ GL_ARB_framebuffer_object

#define GL_ARB_framebuffer_object   1

◆ GL_ARB_framebuffer_sRGB

#define GL_ARB_framebuffer_sRGB   1

◆ GL_ARB_geometry_shader4

#define GL_ARB_geometry_shader4   1

◆ GL_ARB_get_program_binary

#define GL_ARB_get_program_binary   1

◆ GL_ARB_gpu_shader5

#define GL_ARB_gpu_shader5   1

◆ GL_ARB_gpu_shader_fp64

#define GL_ARB_gpu_shader_fp64   1

◆ GL_ARB_half_float_pixel

#define GL_ARB_half_float_pixel   1

◆ GL_ARB_half_float_vertex

#define GL_ARB_half_float_vertex   1

◆ GL_ARB_instanced_arrays

#define GL_ARB_instanced_arrays   1

◆ GL_ARB_internalformat_query

#define GL_ARB_internalformat_query   1

◆ GL_ARB_internalformat_query2

#define GL_ARB_internalformat_query2   1

◆ GL_ARB_invalidate_subdata

#define GL_ARB_invalidate_subdata   1

◆ GL_ARB_map_buffer_alignment

#define GL_ARB_map_buffer_alignment   1

◆ GL_ARB_map_buffer_range

#define GL_ARB_map_buffer_range   1

◆ GL_ARB_matrix_palette

#define GL_ARB_matrix_palette   1

◆ GL_ARB_multi_draw_indirect

#define GL_ARB_multi_draw_indirect   1

◆ GL_ARB_multisample

#define GL_ARB_multisample   1

◆ GL_ARB_multitexture

#define GL_ARB_multitexture   1

◆ GL_ARB_occlusion_query

#define GL_ARB_occlusion_query   1

◆ GL_ARB_occlusion_query2

#define GL_ARB_occlusion_query2   1

◆ GL_ARB_pixel_buffer_object

#define GL_ARB_pixel_buffer_object   1

◆ GL_ARB_point_parameters

#define GL_ARB_point_parameters   1

◆ GL_ARB_point_sprite

#define GL_ARB_point_sprite   1

◆ GL_ARB_program_interface_query

#define GL_ARB_program_interface_query   1

◆ GL_ARB_provoking_vertex

#define GL_ARB_provoking_vertex   1

◆ GL_ARB_robust_buffer_access_behavior

#define GL_ARB_robust_buffer_access_behavior   1

◆ GL_ARB_robustness

#define GL_ARB_robustness   1

◆ GL_ARB_robustness_isolation

#define GL_ARB_robustness_isolation   1

◆ GL_ARB_sample_shading

#define GL_ARB_sample_shading   1

◆ GL_ARB_sampler_objects

#define GL_ARB_sampler_objects   1

◆ GL_ARB_seamless_cube_map

#define GL_ARB_seamless_cube_map   1

◆ GL_ARB_separate_shader_objects

#define GL_ARB_separate_shader_objects   1

◆ GL_ARB_shader_atomic_counters

#define GL_ARB_shader_atomic_counters   1

◆ GL_ARB_shader_bit_encoding

#define GL_ARB_shader_bit_encoding   1

◆ GL_ARB_shader_image_load_store

#define GL_ARB_shader_image_load_store   1

◆ GL_ARB_shader_image_size

#define GL_ARB_shader_image_size   1

◆ GL_ARB_shader_objects

#define GL_ARB_shader_objects   1

◆ GL_ARB_shader_stencil_export

#define GL_ARB_shader_stencil_export   1

◆ GL_ARB_shader_storage_buffer_object

#define GL_ARB_shader_storage_buffer_object   1

◆ GL_ARB_shader_subroutine

#define GL_ARB_shader_subroutine   1

◆ GL_ARB_shader_texture_lod

#define GL_ARB_shader_texture_lod   1

◆ GL_ARB_shading_language_100

#define GL_ARB_shading_language_100   1

◆ GL_ARB_shading_language_420pack

#define GL_ARB_shading_language_420pack   1

◆ GL_ARB_shading_language_include

#define GL_ARB_shading_language_include   1

◆ GL_ARB_shading_language_packing

#define GL_ARB_shading_language_packing   1

◆ GL_ARB_shadow

#define GL_ARB_shadow   1

◆ GL_ARB_shadow_ambient

#define GL_ARB_shadow_ambient   1

◆ GL_ARB_stencil_texturing

#define GL_ARB_stencil_texturing   1

◆ GL_ARB_sync

#define GL_ARB_sync   1

◆ GL_ARB_tessellation_shader

#define GL_ARB_tessellation_shader   1

◆ GL_ARB_texture_border_clamp

#define GL_ARB_texture_border_clamp   1

◆ GL_ARB_texture_buffer_object

#define GL_ARB_texture_buffer_object   1

◆ GL_ARB_texture_buffer_object_rgb32

#define GL_ARB_texture_buffer_object_rgb32   1

◆ GL_ARB_texture_buffer_range

#define GL_ARB_texture_buffer_range   1

◆ GL_ARB_texture_compression

#define GL_ARB_texture_compression   1

◆ GL_ARB_texture_compression_bptc

#define GL_ARB_texture_compression_bptc   1

◆ GL_ARB_texture_compression_rgtc

#define GL_ARB_texture_compression_rgtc   1

◆ GL_ARB_texture_cube_map

#define GL_ARB_texture_cube_map   1

◆ GL_ARB_texture_cube_map_array

#define GL_ARB_texture_cube_map_array   1

◆ GL_ARB_texture_env_add

#define GL_ARB_texture_env_add   1

◆ GL_ARB_texture_env_combine

#define GL_ARB_texture_env_combine   1

◆ GL_ARB_texture_env_crossbar

#define GL_ARB_texture_env_crossbar   1

◆ GL_ARB_texture_env_dot3

#define GL_ARB_texture_env_dot3   1

◆ GL_ARB_texture_float

#define GL_ARB_texture_float   1

◆ GL_ARB_texture_gather

#define GL_ARB_texture_gather   1

◆ GL_ARB_texture_mirrored_repeat

#define GL_ARB_texture_mirrored_repeat   1

◆ GL_ARB_texture_multisample

#define GL_ARB_texture_multisample   1

◆ GL_ARB_texture_non_power_of_two

#define GL_ARB_texture_non_power_of_two   1

◆ GL_ARB_texture_query_levels

#define GL_ARB_texture_query_levels   1

◆ GL_ARB_texture_query_lod

#define GL_ARB_texture_query_lod   1

◆ GL_ARB_texture_rectangle

#define GL_ARB_texture_rectangle   1

◆ GL_ARB_texture_rg

#define GL_ARB_texture_rg   1

◆ GL_ARB_texture_rgb10_a2ui

#define GL_ARB_texture_rgb10_a2ui   1

◆ GL_ARB_texture_storage

#define GL_ARB_texture_storage   1

◆ GL_ARB_texture_storage_multisample

#define GL_ARB_texture_storage_multisample   1

◆ GL_ARB_texture_swizzle

#define GL_ARB_texture_swizzle   1

◆ GL_ARB_texture_view

#define GL_ARB_texture_view   1

◆ GL_ARB_timer_query

#define GL_ARB_timer_query   1

◆ GL_ARB_transform_feedback2

#define GL_ARB_transform_feedback2   1

◆ GL_ARB_transform_feedback3

#define GL_ARB_transform_feedback3   1

◆ GL_ARB_transform_feedback_instanced

#define GL_ARB_transform_feedback_instanced   1

◆ GL_ARB_transpose_matrix

#define GL_ARB_transpose_matrix   1

◆ GL_ARB_uniform_buffer_object

#define GL_ARB_uniform_buffer_object   1

◆ GL_ARB_vertex_array_bgra

#define GL_ARB_vertex_array_bgra   1

◆ GL_ARB_vertex_array_object

#define GL_ARB_vertex_array_object   1

◆ GL_ARB_vertex_attrib_64bit

#define GL_ARB_vertex_attrib_64bit   1

◆ GL_ARB_vertex_attrib_binding

#define GL_ARB_vertex_attrib_binding   1

◆ GL_ARB_vertex_blend

#define GL_ARB_vertex_blend   1

◆ GL_ARB_vertex_buffer_object

#define GL_ARB_vertex_buffer_object   1

◆ GL_ARB_vertex_program

#define GL_ARB_vertex_program   1

◆ GL_ARB_vertex_shader

#define GL_ARB_vertex_shader   1

◆ GL_ARB_vertex_type_2_10_10_10_rev

#define GL_ARB_vertex_type_2_10_10_10_rev   1

◆ GL_ARB_viewport_array

#define GL_ARB_viewport_array   1

◆ GL_ARB_window_pos

#define GL_ARB_window_pos   1

◆ GL_ARC_TO_NV

#define GL_ARC_TO_NV   0xFE

◆ GL_ARRAY_BUFFER

#define GL_ARRAY_BUFFER   0x8892

◆ GL_ARRAY_BUFFER_ARB

#define GL_ARRAY_BUFFER_ARB   0x8892

◆ GL_ARRAY_BUFFER_BINDING

#define GL_ARRAY_BUFFER_BINDING   0x8894

◆ GL_ARRAY_BUFFER_BINDING_ARB

#define GL_ARRAY_BUFFER_BINDING_ARB   0x8894

◆ GL_ARRAY_ELEMENT_LOCK_COUNT_EXT

#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9

◆ GL_ARRAY_ELEMENT_LOCK_FIRST_EXT

#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8

◆ GL_ARRAY_OBJECT_BUFFER_ATI

#define GL_ARRAY_OBJECT_BUFFER_ATI   0x8766

◆ GL_ARRAY_OBJECT_OFFSET_ATI

#define GL_ARRAY_OBJECT_OFFSET_ATI   0x8767

◆ GL_ARRAY_SIZE

#define GL_ARRAY_SIZE   0x92FB

◆ GL_ARRAY_STRIDE

#define GL_ARRAY_STRIDE   0x92FE

◆ GL_ASYNC_DRAW_PIXELS_SGIX

#define GL_ASYNC_DRAW_PIXELS_SGIX   0x835D

◆ GL_ASYNC_HISTOGRAM_SGIX

#define GL_ASYNC_HISTOGRAM_SGIX   0x832C

◆ GL_ASYNC_MARKER_SGIX

#define GL_ASYNC_MARKER_SGIX   0x8329

◆ GL_ASYNC_READ_PIXELS_SGIX

#define GL_ASYNC_READ_PIXELS_SGIX   0x835E

◆ GL_ASYNC_TEX_IMAGE_SGIX

#define GL_ASYNC_TEX_IMAGE_SGIX   0x835C

◆ GL_ATI_draw_buffers

#define GL_ATI_draw_buffers   1

◆ GL_ATI_element_array

#define GL_ATI_element_array   1

◆ GL_ATI_envmap_bumpmap

#define GL_ATI_envmap_bumpmap   1

◆ GL_ATI_fragment_shader

#define GL_ATI_fragment_shader   1

◆ GL_ATI_map_object_buffer

#define GL_ATI_map_object_buffer   1

◆ GL_ATI_meminfo

#define GL_ATI_meminfo   1

◆ GL_ATI_pixel_format_float

#define GL_ATI_pixel_format_float   1

◆ GL_ATI_pn_triangles

#define GL_ATI_pn_triangles   1

◆ GL_ATI_separate_stencil

#define GL_ATI_separate_stencil   1

◆ GL_ATI_text_fragment_shader

#define GL_ATI_text_fragment_shader   1

◆ GL_ATI_texture_env_combine3

#define GL_ATI_texture_env_combine3   1

◆ GL_ATI_texture_float

#define GL_ATI_texture_float   1

◆ GL_ATI_texture_mirror_once

#define GL_ATI_texture_mirror_once   1

◆ GL_ATI_vertex_array_object

#define GL_ATI_vertex_array_object   1

◆ GL_ATI_vertex_attrib_array_object

#define GL_ATI_vertex_attrib_array_object   1

◆ GL_ATI_vertex_streams

#define GL_ATI_vertex_streams   1

◆ GL_ATOMIC_COUNTER_BARRIER_BIT

#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000

◆ GL_ATOMIC_COUNTER_BARRIER_BIT_EXT

#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT   0x00001000

◆ GL_ATOMIC_COUNTER_BUFFER

#define GL_ATOMIC_COUNTER_BUFFER   0x92C0

◆ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES

#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES   0x92C6

◆ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS

#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS   0x92C5

◆ GL_ATOMIC_COUNTER_BUFFER_BINDING

#define GL_ATOMIC_COUNTER_BUFFER_BINDING   0x92C1

◆ GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE

#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE   0x92C4

◆ GL_ATOMIC_COUNTER_BUFFER_INDEX

#define GL_ATOMIC_COUNTER_BUFFER_INDEX   0x9301

◆ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER   0x90ED

◆ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER   0x92CB

◆ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER   0x92CA

◆ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER   0x92C8

◆ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER   0x92C9

◆ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER   0x92C7

◆ GL_ATOMIC_COUNTER_BUFFER_SIZE

#define GL_ATOMIC_COUNTER_BUFFER_SIZE   0x92C3

◆ GL_ATOMIC_COUNTER_BUFFER_START

#define GL_ATOMIC_COUNTER_BUFFER_START   0x92C2

◆ GL_ATTACHED_SHADERS

#define GL_ATTACHED_SHADERS   0x8B85

◆ GL_ATTENUATION_EXT

#define GL_ATTENUATION_EXT   0x834D

◆ GL_ATTRIB_ARRAY_POINTER_NV

#define GL_ATTRIB_ARRAY_POINTER_NV   0x8645

◆ GL_ATTRIB_ARRAY_SIZE_NV

#define GL_ATTRIB_ARRAY_SIZE_NV   0x8623

◆ GL_ATTRIB_ARRAY_STRIDE_NV

#define GL_ATTRIB_ARRAY_STRIDE_NV   0x8624

◆ GL_ATTRIB_ARRAY_TYPE_NV

#define GL_ATTRIB_ARRAY_TYPE_NV   0x8625

◆ GL_AUTO_GENERATE_MIPMAP

#define GL_AUTO_GENERATE_MIPMAP   0x8295

◆ GL_AUX_DEPTH_STENCIL_APPLE

#define GL_AUX_DEPTH_STENCIL_APPLE   0x8A14

◆ GL_AVERAGE_EXT

#define GL_AVERAGE_EXT   0x8335

◆ GL_AVERAGE_HP

#define GL_AVERAGE_HP   0x8160

◆ GL_BACK_NORMALS_HINT_PGI

#define GL_BACK_NORMALS_HINT_PGI   0x1A223

◆ GL_BACK_PRIMARY_COLOR_NV

#define GL_BACK_PRIMARY_COLOR_NV   0x8C77

◆ GL_BACK_SECONDARY_COLOR_NV

#define GL_BACK_SECONDARY_COLOR_NV   0x8C78

◆ GL_BEVEL_NV

#define GL_BEVEL_NV   0x90A6

◆ GL_BGR

#define GL_BGR   0x80E0

◆ GL_BGR_EXT

#define GL_BGR_EXT   0x80E0

◆ GL_BGR_INTEGER

#define GL_BGR_INTEGER   0x8D9A

◆ GL_BGR_INTEGER_EXT

#define GL_BGR_INTEGER_EXT   0x8D9A

◆ GL_BGRA

#define GL_BGRA   0x80E1

◆ GL_BGRA_EXT

#define GL_BGRA_EXT   0x80E1

◆ GL_BGRA_INTEGER

#define GL_BGRA_INTEGER   0x8D9B

◆ GL_BGRA_INTEGER_EXT

#define GL_BGRA_INTEGER_EXT   0x8D9B

◆ GL_BIAS_BIT_ATI

#define GL_BIAS_BIT_ATI   0x00000008

◆ GL_BIAS_BY_NEGATIVE_ONE_HALF_NV

#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541

◆ GL_BINORMAL_ARRAY_EXT

#define GL_BINORMAL_ARRAY_EXT   0x843A

◆ GL_BINORMAL_ARRAY_POINTER_EXT

#define GL_BINORMAL_ARRAY_POINTER_EXT   0x8443

◆ GL_BINORMAL_ARRAY_STRIDE_EXT

#define GL_BINORMAL_ARRAY_STRIDE_EXT   0x8441

◆ GL_BINORMAL_ARRAY_TYPE_EXT

#define GL_BINORMAL_ARRAY_TYPE_EXT   0x8440

◆ GL_BLEND_COLOR

#define GL_BLEND_COLOR   0x8005

◆ GL_BLEND_COLOR_EXT

#define GL_BLEND_COLOR_EXT   0x8005

◆ GL_BLEND_DST_ALPHA

#define GL_BLEND_DST_ALPHA   0x80CA

◆ GL_BLEND_DST_ALPHA_EXT

#define GL_BLEND_DST_ALPHA_EXT   0x80CA

◆ GL_BLEND_DST_RGB

#define GL_BLEND_DST_RGB   0x80C8

◆ GL_BLEND_DST_RGB_EXT

#define GL_BLEND_DST_RGB_EXT   0x80C8

◆ GL_BLEND_EQUATION

#define GL_BLEND_EQUATION   0x8009

◆ GL_BLEND_EQUATION_ALPHA

#define GL_BLEND_EQUATION_ALPHA   0x883D

◆ GL_BLEND_EQUATION_ALPHA_EXT

#define GL_BLEND_EQUATION_ALPHA_EXT   0x883D

◆ GL_BLEND_EQUATION_EXT

#define GL_BLEND_EQUATION_EXT   0x8009

◆ GL_BLEND_EQUATION_RGB

#define GL_BLEND_EQUATION_RGB   0x8009

◆ GL_BLEND_EQUATION_RGB_EXT

#define GL_BLEND_EQUATION_RGB_EXT   0x8009

◆ GL_BLEND_SRC_ALPHA

#define GL_BLEND_SRC_ALPHA   0x80CB

◆ GL_BLEND_SRC_ALPHA_EXT

#define GL_BLEND_SRC_ALPHA_EXT   0x80CB

◆ GL_BLEND_SRC_RGB

#define GL_BLEND_SRC_RGB   0x80C9

◆ GL_BLEND_SRC_RGB_EXT

#define GL_BLEND_SRC_RGB_EXT   0x80C9

◆ GL_BLOCK_INDEX

#define GL_BLOCK_INDEX   0x92FD

◆ GL_BLUE_BIT_ATI

#define GL_BLUE_BIT_ATI   0x00000004

◆ GL_BLUE_INTEGER

#define GL_BLUE_INTEGER   0x8D96

◆ GL_BLUE_INTEGER_EXT

#define GL_BLUE_INTEGER_EXT   0x8D96

◆ GL_BLUE_MAX_CLAMP_INGR

#define GL_BLUE_MAX_CLAMP_INGR   0x8566

◆ GL_BLUE_MIN_CLAMP_INGR

#define GL_BLUE_MIN_CLAMP_INGR   0x8562

◆ GL_BOLD_BIT_NV

#define GL_BOLD_BIT_NV   0x01

◆ GL_BOOL

#define GL_BOOL   0x8B56

◆ GL_BOOL_ARB

#define GL_BOOL_ARB   0x8B56

◆ GL_BOOL_VEC2

#define GL_BOOL_VEC2   0x8B57

◆ GL_BOOL_VEC2_ARB

#define GL_BOOL_VEC2_ARB   0x8B57

◆ GL_BOOL_VEC3

#define GL_BOOL_VEC3   0x8B58

◆ GL_BOOL_VEC3_ARB

#define GL_BOOL_VEC3_ARB   0x8B58

◆ GL_BOOL_VEC4

#define GL_BOOL_VEC4   0x8B59

◆ GL_BOOL_VEC4_ARB

#define GL_BOOL_VEC4_ARB   0x8B59

◆ GL_BOUNDING_BOX_NV

#define GL_BOUNDING_BOX_NV   0x908D

◆ GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV

#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV   0x909C

◆ GL_BUFFER

#define GL_BUFFER   0x82E0

◆ GL_BUFFER_ACCESS

#define GL_BUFFER_ACCESS   0x88BB

◆ GL_BUFFER_ACCESS_ARB

#define GL_BUFFER_ACCESS_ARB   0x88BB

◆ GL_BUFFER_ACCESS_FLAGS

#define GL_BUFFER_ACCESS_FLAGS   0x911F

◆ GL_BUFFER_BINDING

#define GL_BUFFER_BINDING   0x9302

◆ GL_BUFFER_DATA_SIZE

#define GL_BUFFER_DATA_SIZE   0x9303

◆ GL_BUFFER_FLUSHING_UNMAP_APPLE

#define GL_BUFFER_FLUSHING_UNMAP_APPLE   0x8A13

◆ GL_BUFFER_GPU_ADDRESS_NV

#define GL_BUFFER_GPU_ADDRESS_NV   0x8F1D

◆ GL_BUFFER_MAP_LENGTH

#define GL_BUFFER_MAP_LENGTH   0x9120

◆ GL_BUFFER_MAP_OFFSET

#define GL_BUFFER_MAP_OFFSET   0x9121

◆ GL_BUFFER_MAP_POINTER

#define GL_BUFFER_MAP_POINTER   0x88BD

◆ GL_BUFFER_MAP_POINTER_ARB

#define GL_BUFFER_MAP_POINTER_ARB   0x88BD

◆ GL_BUFFER_MAPPED

#define GL_BUFFER_MAPPED   0x88BC

◆ GL_BUFFER_MAPPED_ARB

#define GL_BUFFER_MAPPED_ARB   0x88BC

◆ GL_BUFFER_OBJECT_APPLE

#define GL_BUFFER_OBJECT_APPLE   0x85B3

◆ GL_BUFFER_SERIALIZED_MODIFY_APPLE

#define GL_BUFFER_SERIALIZED_MODIFY_APPLE   0x8A12

◆ GL_BUFFER_SIZE

#define GL_BUFFER_SIZE   0x8764

◆ GL_BUFFER_SIZE_ARB

#define GL_BUFFER_SIZE_ARB   0x8764

◆ GL_BUFFER_UPDATE_BARRIER_BIT

#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200

◆ GL_BUFFER_UPDATE_BARRIER_BIT_EXT

#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT   0x00000200

◆ GL_BUFFER_USAGE

#define GL_BUFFER_USAGE   0x8765

◆ GL_BUFFER_USAGE_ARB

#define GL_BUFFER_USAGE_ARB   0x8765

◆ GL_BUFFER_VARIABLE

#define GL_BUFFER_VARIABLE   0x92E5

◆ GL_BUMP_ENVMAP_ATI

#define GL_BUMP_ENVMAP_ATI   0x877B

◆ GL_BUMP_NUM_TEX_UNITS_ATI

#define GL_BUMP_NUM_TEX_UNITS_ATI   0x8777

◆ GL_BUMP_ROT_MATRIX_ATI

#define GL_BUMP_ROT_MATRIX_ATI   0x8775

◆ GL_BUMP_ROT_MATRIX_SIZE_ATI

#define GL_BUMP_ROT_MATRIX_SIZE_ATI   0x8776

◆ GL_BUMP_TARGET_ATI

#define GL_BUMP_TARGET_ATI   0x877C

◆ GL_BUMP_TEX_UNITS_ATI

#define GL_BUMP_TEX_UNITS_ATI   0x8778

◆ GL_CALLIGRAPHIC_FRAGMENT_SGIX

#define GL_CALLIGRAPHIC_FRAGMENT_SGIX   0x8183

◆ GL_CAVEAT_SUPPORT

#define GL_CAVEAT_SUPPORT   0x82B8

◆ GL_CIRCULAR_CCW_ARC_TO_NV

#define GL_CIRCULAR_CCW_ARC_TO_NV   0xF8

◆ GL_CIRCULAR_CW_ARC_TO_NV

#define GL_CIRCULAR_CW_ARC_TO_NV   0xFA

◆ GL_CIRCULAR_TANGENT_ARC_TO_NV

#define GL_CIRCULAR_TANGENT_ARC_TO_NV   0xFC

◆ GL_CLAMP_FRAGMENT_COLOR

#define GL_CLAMP_FRAGMENT_COLOR   0x891B

◆ GL_CLAMP_FRAGMENT_COLOR_ARB

#define GL_CLAMP_FRAGMENT_COLOR_ARB   0x891B

◆ GL_CLAMP_READ_COLOR

#define GL_CLAMP_READ_COLOR   0x891C

◆ GL_CLAMP_READ_COLOR_ARB

#define GL_CLAMP_READ_COLOR_ARB   0x891C

◆ GL_CLAMP_TO_BORDER

#define GL_CLAMP_TO_BORDER   0x812D

◆ GL_CLAMP_TO_BORDER_ARB

#define GL_CLAMP_TO_BORDER_ARB   0x812D

◆ GL_CLAMP_TO_BORDER_SGIS

#define GL_CLAMP_TO_BORDER_SGIS   0x812D

◆ GL_CLAMP_TO_EDGE

#define GL_CLAMP_TO_EDGE   0x812F

◆ GL_CLAMP_TO_EDGE_SGIS

#define GL_CLAMP_TO_EDGE_SGIS   0x812F

◆ GL_CLAMP_VERTEX_COLOR

#define GL_CLAMP_VERTEX_COLOR   0x891A

◆ GL_CLAMP_VERTEX_COLOR_ARB

#define GL_CLAMP_VERTEX_COLOR_ARB   0x891A

◆ GL_CLEAR_BUFFER

#define GL_CLEAR_BUFFER   0x82B4

◆ GL_CLIENT_ACTIVE_TEXTURE

#define GL_CLIENT_ACTIVE_TEXTURE   0x84E1

◆ GL_CLIENT_ACTIVE_TEXTURE_ARB

#define GL_CLIENT_ACTIVE_TEXTURE_ARB   0x84E1

◆ GL_CLIP_DISTANCE0

#define GL_CLIP_DISTANCE0   0x3000

◆ GL_CLIP_DISTANCE1

#define GL_CLIP_DISTANCE1   0x3001

◆ GL_CLIP_DISTANCE2

#define GL_CLIP_DISTANCE2   0x3002

◆ GL_CLIP_DISTANCE3

#define GL_CLIP_DISTANCE3   0x3003

◆ GL_CLIP_DISTANCE4

#define GL_CLIP_DISTANCE4   0x3004

◆ GL_CLIP_DISTANCE5

#define GL_CLIP_DISTANCE5   0x3005

◆ GL_CLIP_DISTANCE6

#define GL_CLIP_DISTANCE6   0x3006

◆ GL_CLIP_DISTANCE7

#define GL_CLIP_DISTANCE7   0x3007

◆ GL_CLIP_DISTANCE_NV

#define GL_CLIP_DISTANCE_NV   0x8C7A

◆ GL_CLIP_FAR_HINT_PGI

#define GL_CLIP_FAR_HINT_PGI   0x1A221

◆ GL_CLIP_NEAR_HINT_PGI

#define GL_CLIP_NEAR_HINT_PGI   0x1A220

◆ GL_CLIP_VOLUME_CLIPPING_HINT_EXT

#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT   0x80F0

◆ GL_CLOSE_PATH_NV

#define GL_CLOSE_PATH_NV   0x00

◆ GL_CMYK_EXT

#define GL_CMYK_EXT   0x800C

◆ GL_CMYKA_EXT

#define GL_CMYKA_EXT   0x800D

◆ GL_CND0_ATI

#define GL_CND0_ATI   0x896B

◆ GL_CND_ATI

#define GL_CND_ATI   0x896A

◆ GL_COLOR3_BIT_PGI

#define GL_COLOR3_BIT_PGI   0x00010000

◆ GL_COLOR4_BIT_PGI

#define GL_COLOR4_BIT_PGI   0x00020000

◆ GL_COLOR_ALPHA_PAIRING_ATI

#define GL_COLOR_ALPHA_PAIRING_ATI   0x8975

◆ GL_COLOR_ARRAY_ADDRESS_NV

#define GL_COLOR_ARRAY_ADDRESS_NV   0x8F23

◆ GL_COLOR_ARRAY_BUFFER_BINDING

#define GL_COLOR_ARRAY_BUFFER_BINDING   0x8898

◆ GL_COLOR_ARRAY_BUFFER_BINDING_ARB

#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB   0x8898

◆ GL_COLOR_ARRAY_COUNT_EXT

#define GL_COLOR_ARRAY_COUNT_EXT   0x8084

◆ GL_COLOR_ARRAY_EXT

#define GL_COLOR_ARRAY_EXT   0x8076

◆ GL_COLOR_ARRAY_LENGTH_NV

#define GL_COLOR_ARRAY_LENGTH_NV   0x8F2D

◆ GL_COLOR_ARRAY_LIST_IBM

#define GL_COLOR_ARRAY_LIST_IBM   103072

◆ GL_COLOR_ARRAY_LIST_STRIDE_IBM

#define GL_COLOR_ARRAY_LIST_STRIDE_IBM   103082

◆ GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL

#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL   0x83F7

◆ GL_COLOR_ARRAY_POINTER_EXT

#define GL_COLOR_ARRAY_POINTER_EXT   0x8090

◆ GL_COLOR_ARRAY_SIZE_EXT

#define GL_COLOR_ARRAY_SIZE_EXT   0x8081

◆ GL_COLOR_ARRAY_STRIDE_EXT

#define GL_COLOR_ARRAY_STRIDE_EXT   0x8083

◆ GL_COLOR_ARRAY_TYPE_EXT

#define GL_COLOR_ARRAY_TYPE_EXT   0x8082

◆ GL_COLOR_ATTACHMENT0

#define GL_COLOR_ATTACHMENT0   0x8CE0

◆ GL_COLOR_ATTACHMENT0_EXT

#define GL_COLOR_ATTACHMENT0_EXT   0x8CE0

◆ GL_COLOR_ATTACHMENT1

#define GL_COLOR_ATTACHMENT1   0x8CE1

◆ GL_COLOR_ATTACHMENT10

#define GL_COLOR_ATTACHMENT10   0x8CEA

◆ GL_COLOR_ATTACHMENT10_EXT

#define GL_COLOR_ATTACHMENT10_EXT   0x8CEA

◆ GL_COLOR_ATTACHMENT11

#define GL_COLOR_ATTACHMENT11   0x8CEB

◆ GL_COLOR_ATTACHMENT11_EXT

#define GL_COLOR_ATTACHMENT11_EXT   0x8CEB

◆ GL_COLOR_ATTACHMENT12

#define GL_COLOR_ATTACHMENT12   0x8CEC

◆ GL_COLOR_ATTACHMENT12_EXT

#define GL_COLOR_ATTACHMENT12_EXT   0x8CEC

◆ GL_COLOR_ATTACHMENT13

#define GL_COLOR_ATTACHMENT13   0x8CED

◆ GL_COLOR_ATTACHMENT13_EXT

#define GL_COLOR_ATTACHMENT13_EXT   0x8CED

◆ GL_COLOR_ATTACHMENT14

#define GL_COLOR_ATTACHMENT14   0x8CEE

◆ GL_COLOR_ATTACHMENT14_EXT

#define GL_COLOR_ATTACHMENT14_EXT   0x8CEE

◆ GL_COLOR_ATTACHMENT15

#define GL_COLOR_ATTACHMENT15   0x8CEF

◆ GL_COLOR_ATTACHMENT15_EXT

#define GL_COLOR_ATTACHMENT15_EXT   0x8CEF

◆ GL_COLOR_ATTACHMENT1_EXT

#define GL_COLOR_ATTACHMENT1_EXT   0x8CE1

◆ GL_COLOR_ATTACHMENT2

#define GL_COLOR_ATTACHMENT2   0x8CE2

◆ GL_COLOR_ATTACHMENT2_EXT

#define GL_COLOR_ATTACHMENT2_EXT   0x8CE2

◆ GL_COLOR_ATTACHMENT3

#define GL_COLOR_ATTACHMENT3   0x8CE3

◆ GL_COLOR_ATTACHMENT3_EXT

#define GL_COLOR_ATTACHMENT3_EXT   0x8CE3

◆ GL_COLOR_ATTACHMENT4

#define GL_COLOR_ATTACHMENT4   0x8CE4

◆ GL_COLOR_ATTACHMENT4_EXT

#define GL_COLOR_ATTACHMENT4_EXT   0x8CE4

◆ GL_COLOR_ATTACHMENT5

#define GL_COLOR_ATTACHMENT5   0x8CE5

◆ GL_COLOR_ATTACHMENT5_EXT

#define GL_COLOR_ATTACHMENT5_EXT   0x8CE5

◆ GL_COLOR_ATTACHMENT6

#define GL_COLOR_ATTACHMENT6   0x8CE6

◆ GL_COLOR_ATTACHMENT6_EXT

#define GL_COLOR_ATTACHMENT6_EXT   0x8CE6

◆ GL_COLOR_ATTACHMENT7

#define GL_COLOR_ATTACHMENT7   0x8CE7

◆ GL_COLOR_ATTACHMENT7_EXT

#define GL_COLOR_ATTACHMENT7_EXT   0x8CE7

◆ GL_COLOR_ATTACHMENT8

#define GL_COLOR_ATTACHMENT8   0x8CE8

◆ GL_COLOR_ATTACHMENT8_EXT

#define GL_COLOR_ATTACHMENT8_EXT   0x8CE8

◆ GL_COLOR_ATTACHMENT9

#define GL_COLOR_ATTACHMENT9   0x8CE9

◆ GL_COLOR_ATTACHMENT9_EXT

#define GL_COLOR_ATTACHMENT9_EXT   0x8CE9

◆ GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI

#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI   0x8835

◆ GL_COLOR_COMPONENTS

#define GL_COLOR_COMPONENTS   0x8283

◆ GL_COLOR_ENCODING

#define GL_COLOR_ENCODING   0x8296

◆ GL_COLOR_FLOAT_APPLE

#define GL_COLOR_FLOAT_APPLE   0x8A0F

◆ GL_COLOR_INDEX12_EXT

#define GL_COLOR_INDEX12_EXT   0x80E6

◆ GL_COLOR_INDEX16_EXT

#define GL_COLOR_INDEX16_EXT   0x80E7

◆ GL_COLOR_INDEX1_EXT

#define GL_COLOR_INDEX1_EXT   0x80E2

◆ GL_COLOR_INDEX2_EXT

#define GL_COLOR_INDEX2_EXT   0x80E3

◆ GL_COLOR_INDEX4_EXT

#define GL_COLOR_INDEX4_EXT   0x80E4

◆ GL_COLOR_INDEX8_EXT

#define GL_COLOR_INDEX8_EXT   0x80E5

◆ GL_COLOR_MATRIX

#define GL_COLOR_MATRIX   0x80B1

◆ GL_COLOR_MATRIX_SGI

#define GL_COLOR_MATRIX_SGI   0x80B1

◆ GL_COLOR_MATRIX_STACK_DEPTH

#define GL_COLOR_MATRIX_STACK_DEPTH   0x80B2

◆ GL_COLOR_MATRIX_STACK_DEPTH_SGI

#define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2

◆ GL_COLOR_RENDERABLE

#define GL_COLOR_RENDERABLE   0x8286

◆ GL_COLOR_SAMPLES_NV

#define GL_COLOR_SAMPLES_NV   0x8E20

◆ GL_COLOR_SUM

#define GL_COLOR_SUM   0x8458

◆ GL_COLOR_SUM_ARB

#define GL_COLOR_SUM_ARB   0x8458

◆ GL_COLOR_SUM_CLAMP_NV

#define GL_COLOR_SUM_CLAMP_NV   0x854F

◆ GL_COLOR_SUM_EXT

#define GL_COLOR_SUM_EXT   0x8458

◆ GL_COLOR_TABLE

#define GL_COLOR_TABLE   0x80D0

◆ GL_COLOR_TABLE_ALPHA_SIZE

#define GL_COLOR_TABLE_ALPHA_SIZE   0x80DD

◆ GL_COLOR_TABLE_ALPHA_SIZE_SGI

#define GL_COLOR_TABLE_ALPHA_SIZE_SGI   0x80DD

◆ GL_COLOR_TABLE_BIAS

#define GL_COLOR_TABLE_BIAS   0x80D7

◆ GL_COLOR_TABLE_BIAS_SGI

#define GL_COLOR_TABLE_BIAS_SGI   0x80D7

◆ GL_COLOR_TABLE_BLUE_SIZE

#define GL_COLOR_TABLE_BLUE_SIZE   0x80DC

◆ GL_COLOR_TABLE_BLUE_SIZE_SGI

#define GL_COLOR_TABLE_BLUE_SIZE_SGI   0x80DC

◆ GL_COLOR_TABLE_FORMAT

#define GL_COLOR_TABLE_FORMAT   0x80D8

◆ GL_COLOR_TABLE_FORMAT_SGI

#define GL_COLOR_TABLE_FORMAT_SGI   0x80D8

◆ GL_COLOR_TABLE_GREEN_SIZE

#define GL_COLOR_TABLE_GREEN_SIZE   0x80DB

◆ GL_COLOR_TABLE_GREEN_SIZE_SGI

#define GL_COLOR_TABLE_GREEN_SIZE_SGI   0x80DB

◆ GL_COLOR_TABLE_INTENSITY_SIZE

#define GL_COLOR_TABLE_INTENSITY_SIZE   0x80DF

◆ GL_COLOR_TABLE_INTENSITY_SIZE_SGI

#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI   0x80DF

◆ GL_COLOR_TABLE_LUMINANCE_SIZE

#define GL_COLOR_TABLE_LUMINANCE_SIZE   0x80DE

◆ GL_COLOR_TABLE_LUMINANCE_SIZE_SGI

#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI   0x80DE

◆ GL_COLOR_TABLE_RED_SIZE

#define GL_COLOR_TABLE_RED_SIZE   0x80DA

◆ GL_COLOR_TABLE_RED_SIZE_SGI

#define GL_COLOR_TABLE_RED_SIZE_SGI   0x80DA

◆ GL_COLOR_TABLE_SCALE

#define GL_COLOR_TABLE_SCALE   0x80D6

◆ GL_COLOR_TABLE_SCALE_SGI

#define GL_COLOR_TABLE_SCALE_SGI   0x80D6

◆ GL_COLOR_TABLE_SGI

#define GL_COLOR_TABLE_SGI   0x80D0

◆ GL_COLOR_TABLE_WIDTH

#define GL_COLOR_TABLE_WIDTH   0x80D9

◆ GL_COLOR_TABLE_WIDTH_SGI

#define GL_COLOR_TABLE_WIDTH_SGI   0x80D9

◆ GL_COMBINE

#define GL_COMBINE   0x8570

◆ GL_COMBINE4_NV

#define GL_COMBINE4_NV   0x8503

◆ GL_COMBINE_ALPHA

#define GL_COMBINE_ALPHA   0x8572

◆ GL_COMBINE_ALPHA_ARB

#define GL_COMBINE_ALPHA_ARB   0x8572

◆ GL_COMBINE_ALPHA_EXT

#define GL_COMBINE_ALPHA_EXT   0x8572

◆ GL_COMBINE_ARB

#define GL_COMBINE_ARB   0x8570

◆ GL_COMBINE_EXT

#define GL_COMBINE_EXT   0x8570

◆ GL_COMBINE_RGB

#define GL_COMBINE_RGB   0x8571

◆ GL_COMBINE_RGB_ARB

#define GL_COMBINE_RGB_ARB   0x8571

◆ GL_COMBINE_RGB_EXT

#define GL_COMBINE_RGB_EXT   0x8571

◆ GL_COMBINER0_NV

#define GL_COMBINER0_NV   0x8550

◆ GL_COMBINER1_NV

#define GL_COMBINER1_NV   0x8551

◆ GL_COMBINER2_NV

#define GL_COMBINER2_NV   0x8552

◆ GL_COMBINER3_NV

#define GL_COMBINER3_NV   0x8553

◆ GL_COMBINER4_NV

#define GL_COMBINER4_NV   0x8554

◆ GL_COMBINER5_NV

#define GL_COMBINER5_NV   0x8555

◆ GL_COMBINER6_NV

#define GL_COMBINER6_NV   0x8556

◆ GL_COMBINER7_NV

#define GL_COMBINER7_NV   0x8557

◆ GL_COMBINER_AB_DOT_PRODUCT_NV

#define GL_COMBINER_AB_DOT_PRODUCT_NV   0x8545

◆ GL_COMBINER_AB_OUTPUT_NV

#define GL_COMBINER_AB_OUTPUT_NV   0x854A

◆ GL_COMBINER_BIAS_NV

#define GL_COMBINER_BIAS_NV   0x8549

◆ GL_COMBINER_CD_DOT_PRODUCT_NV

#define GL_COMBINER_CD_DOT_PRODUCT_NV   0x8546

◆ GL_COMBINER_CD_OUTPUT_NV

#define GL_COMBINER_CD_OUTPUT_NV   0x854B

◆ GL_COMBINER_COMPONENT_USAGE_NV

#define GL_COMBINER_COMPONENT_USAGE_NV   0x8544

◆ GL_COMBINER_INPUT_NV

#define GL_COMBINER_INPUT_NV   0x8542

◆ GL_COMBINER_MAPPING_NV

#define GL_COMBINER_MAPPING_NV   0x8543

◆ GL_COMBINER_MUX_SUM_NV

#define GL_COMBINER_MUX_SUM_NV   0x8547

◆ GL_COMBINER_SCALE_NV

#define GL_COMBINER_SCALE_NV   0x8548

◆ GL_COMBINER_SUM_OUTPUT_NV

#define GL_COMBINER_SUM_OUTPUT_NV   0x854C

◆ GL_COMMAND_BARRIER_BIT

#define GL_COMMAND_BARRIER_BIT   0x00000040

◆ GL_COMMAND_BARRIER_BIT_EXT

#define GL_COMMAND_BARRIER_BIT_EXT   0x00000040

◆ GL_COMP_BIT_ATI

#define GL_COMP_BIT_ATI   0x00000002

◆ GL_COMPARE_R_TO_TEXTURE

#define GL_COMPARE_R_TO_TEXTURE   0x884E

◆ GL_COMPARE_R_TO_TEXTURE_ARB

#define GL_COMPARE_R_TO_TEXTURE_ARB   0x884E

◆ GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT

#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT   0x884E

◆ GL_COMPARE_REF_TO_TEXTURE

#define GL_COMPARE_REF_TO_TEXTURE   0x884E

◆ GL_COMPATIBLE_SUBROUTINES

#define GL_COMPATIBLE_SUBROUTINES   0x8E4B

◆ GL_COMPILE_STATUS

#define GL_COMPILE_STATUS   0x8B81

◆ GL_COMPRESSED_ALPHA

#define GL_COMPRESSED_ALPHA   0x84E9

◆ GL_COMPRESSED_ALPHA_ARB

#define GL_COMPRESSED_ALPHA_ARB   0x84E9

◆ GL_COMPRESSED_INTENSITY

#define GL_COMPRESSED_INTENSITY   0x84EC

◆ GL_COMPRESSED_INTENSITY_ARB

#define GL_COMPRESSED_INTENSITY_ARB   0x84EC

◆ GL_COMPRESSED_LUMINANCE

#define GL_COMPRESSED_LUMINANCE   0x84EA

◆ GL_COMPRESSED_LUMINANCE_ALPHA

#define GL_COMPRESSED_LUMINANCE_ALPHA   0x84EB

◆ GL_COMPRESSED_LUMINANCE_ALPHA_ARB

#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB   0x84EB

◆ GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT

#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT   0x8C72

◆ GL_COMPRESSED_LUMINANCE_ARB

#define GL_COMPRESSED_LUMINANCE_ARB   0x84EA

◆ GL_COMPRESSED_LUMINANCE_LATC1_EXT

#define GL_COMPRESSED_LUMINANCE_LATC1_EXT   0x8C70

◆ GL_COMPRESSED_R11_EAC

#define GL_COMPRESSED_R11_EAC   0x9270

◆ GL_COMPRESSED_RED

#define GL_COMPRESSED_RED   0x8225

◆ GL_COMPRESSED_RED_GREEN_RGTC2_EXT

#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT   0x8DBD

◆ GL_COMPRESSED_RED_RGTC1

#define GL_COMPRESSED_RED_RGTC1   0x8DBB

◆ GL_COMPRESSED_RED_RGTC1_EXT

#define GL_COMPRESSED_RED_RGTC1_EXT   0x8DBB

◆ GL_COMPRESSED_RG

#define GL_COMPRESSED_RG   0x8226

◆ GL_COMPRESSED_RG11_EAC

#define GL_COMPRESSED_RG11_EAC   0x9272

◆ GL_COMPRESSED_RG_RGTC2

#define GL_COMPRESSED_RG_RGTC2   0x8DBD

◆ GL_COMPRESSED_RGB

#define GL_COMPRESSED_RGB   0x84ED

◆ GL_COMPRESSED_RGB8_ETC2

#define GL_COMPRESSED_RGB8_ETC2   0x9274

◆ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2

#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9276

◆ GL_COMPRESSED_RGB_ARB

#define GL_COMPRESSED_RGB_ARB   0x84ED

◆ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB

#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB   0x8E8E

◆ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB

#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB   0x8E8F

◆ GL_COMPRESSED_RGB_FXT1_3DFX

#define GL_COMPRESSED_RGB_FXT1_3DFX   0x86B0

◆ GL_COMPRESSED_RGB_S3TC_DXT1_EXT

#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0

◆ GL_COMPRESSED_RGBA

#define GL_COMPRESSED_RGBA   0x84EE

◆ GL_COMPRESSED_RGBA8_ETC2_EAC

#define GL_COMPRESSED_RGBA8_ETC2_EAC   0x9278

◆ GL_COMPRESSED_RGBA_ARB

#define GL_COMPRESSED_RGBA_ARB   0x84EE

◆ GL_COMPRESSED_RGBA_ASTC_10x10_KHR

#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR   0x93BB

◆ GL_COMPRESSED_RGBA_ASTC_10x5_KHR

#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR   0x93B8

◆ GL_COMPRESSED_RGBA_ASTC_10x6_KHR

#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR   0x93B9

◆ GL_COMPRESSED_RGBA_ASTC_10x8_KHR

#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR   0x93BA

◆ GL_COMPRESSED_RGBA_ASTC_12x10_KHR

#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR   0x93BC

◆ GL_COMPRESSED_RGBA_ASTC_12x12_KHR

#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR   0x93BD

◆ GL_COMPRESSED_RGBA_ASTC_4x4_KHR

#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR   0x93B0

◆ GL_COMPRESSED_RGBA_ASTC_5x4_KHR

#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR   0x93B1

◆ GL_COMPRESSED_RGBA_ASTC_5x5_KHR

#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR   0x93B2

◆ GL_COMPRESSED_RGBA_ASTC_6x5_KHR

#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR   0x93B3

◆ GL_COMPRESSED_RGBA_ASTC_6x6_KHR

#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR   0x93B4

◆ GL_COMPRESSED_RGBA_ASTC_8x5_KHR

#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR   0x93B5

◆ GL_COMPRESSED_RGBA_ASTC_8x6_KHR

#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR   0x93B6

◆ GL_COMPRESSED_RGBA_ASTC_8x8_KHR

#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR   0x93B7

◆ GL_COMPRESSED_RGBA_BPTC_UNORM_ARB

#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB   0x8E8C

◆ GL_COMPRESSED_RGBA_FXT1_3DFX

#define GL_COMPRESSED_RGBA_FXT1_3DFX   0x86B1

◆ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT

#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT   0x83F1

◆ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT

#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT   0x83F2

◆ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT

#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT   0x83F3

◆ GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT

#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT   0x8C73

◆ GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT

#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT   0x8C71

◆ GL_COMPRESSED_SIGNED_R11_EAC

#define GL_COMPRESSED_SIGNED_R11_EAC   0x9271

◆ GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT

#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT   0x8DBE

◆ GL_COMPRESSED_SIGNED_RED_RGTC1

#define GL_COMPRESSED_SIGNED_RED_RGTC1   0x8DBC

◆ GL_COMPRESSED_SIGNED_RED_RGTC1_EXT

#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT   0x8DBC

◆ GL_COMPRESSED_SIGNED_RG11_EAC

#define GL_COMPRESSED_SIGNED_RG11_EAC   0x9273

◆ GL_COMPRESSED_SIGNED_RG_RGTC2

#define GL_COMPRESSED_SIGNED_RG_RGTC2   0x8DBE

◆ GL_COMPRESSED_SLUMINANCE

#define GL_COMPRESSED_SLUMINANCE   0x8C4A

◆ GL_COMPRESSED_SLUMINANCE_ALPHA

#define GL_COMPRESSED_SLUMINANCE_ALPHA   0x8C4B

◆ GL_COMPRESSED_SLUMINANCE_ALPHA_EXT

#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT   0x8C4B

◆ GL_COMPRESSED_SLUMINANCE_EXT

#define GL_COMPRESSED_SLUMINANCE_EXT   0x8C4A

◆ GL_COMPRESSED_SRGB

#define GL_COMPRESSED_SRGB   0x8C48

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR   0x93DB

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR   0x93D8

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR   0x93D9

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR   0x93DA

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR   0x93DC

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR   0x93DD

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR   0x93D0

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR   0x93D1

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR   0x93D2

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR   0x93D3

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR   0x93D4

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR   0x93D5

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR   0x93D6

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR   0x93D7

◆ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC

#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC   0x9279

◆ GL_COMPRESSED_SRGB8_ETC2

#define GL_COMPRESSED_SRGB8_ETC2   0x9275

◆ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2

#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9277

◆ GL_COMPRESSED_SRGB_ALPHA

#define GL_COMPRESSED_SRGB_ALPHA   0x8C49

◆ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB

#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB   0x8E8D

◆ GL_COMPRESSED_SRGB_ALPHA_EXT

#define GL_COMPRESSED_SRGB_ALPHA_EXT   0x8C49

◆ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT

#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT   0x8C4D

◆ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT

#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT   0x8C4E

◆ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT

#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT   0x8C4F

◆ GL_COMPRESSED_SRGB_EXT

#define GL_COMPRESSED_SRGB_EXT   0x8C48

◆ GL_COMPRESSED_SRGB_S3TC_DXT1_EXT

#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT   0x8C4C

◆ GL_COMPRESSED_TEXTURE_FORMATS

#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3

◆ GL_COMPRESSED_TEXTURE_FORMATS_ARB

#define GL_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A3

◆ GL_COMPUTE_LOCAL_WORK_SIZE

#define GL_COMPUTE_LOCAL_WORK_SIZE   0x8267

◆ GL_COMPUTE_SHADER

#define GL_COMPUTE_SHADER   0x91B9

◆ GL_COMPUTE_SHADER_BIT

#define GL_COMPUTE_SHADER_BIT   0x00000020

◆ GL_COMPUTE_SUBROUTINE

#define GL_COMPUTE_SUBROUTINE   0x92ED

◆ GL_COMPUTE_SUBROUTINE_UNIFORM

#define GL_COMPUTE_SUBROUTINE_UNIFORM   0x92F3

◆ GL_COMPUTE_TEXTURE

#define GL_COMPUTE_TEXTURE   0x82A0

◆ GL_CON_0_ATI

#define GL_CON_0_ATI   0x8941

◆ GL_CON_10_ATI

#define GL_CON_10_ATI   0x894B

◆ GL_CON_11_ATI

#define GL_CON_11_ATI   0x894C

◆ GL_CON_12_ATI

#define GL_CON_12_ATI   0x894D

◆ GL_CON_13_ATI

#define GL_CON_13_ATI   0x894E

◆ GL_CON_14_ATI

#define GL_CON_14_ATI   0x894F

◆ GL_CON_15_ATI

#define GL_CON_15_ATI   0x8950

◆ GL_CON_16_ATI

#define GL_CON_16_ATI   0x8951

◆ GL_CON_17_ATI

#define GL_CON_17_ATI   0x8952

◆ GL_CON_18_ATI

#define GL_CON_18_ATI   0x8953

◆ GL_CON_19_ATI

#define GL_CON_19_ATI   0x8954

◆ GL_CON_1_ATI

#define GL_CON_1_ATI   0x8942

◆ GL_CON_20_ATI

#define GL_CON_20_ATI   0x8955

◆ GL_CON_21_ATI

#define GL_CON_21_ATI   0x8956

◆ GL_CON_22_ATI

#define GL_CON_22_ATI   0x8957

◆ GL_CON_23_ATI

#define GL_CON_23_ATI   0x8958

◆ GL_CON_24_ATI

#define GL_CON_24_ATI   0x8959

◆ GL_CON_25_ATI

#define GL_CON_25_ATI   0x895A

◆ GL_CON_26_ATI

#define GL_CON_26_ATI   0x895B

◆ GL_CON_27_ATI

#define GL_CON_27_ATI   0x895C

◆ GL_CON_28_ATI

#define GL_CON_28_ATI   0x895D

◆ GL_CON_29_ATI

#define GL_CON_29_ATI   0x895E

◆ GL_CON_2_ATI

#define GL_CON_2_ATI   0x8943

◆ GL_CON_30_ATI

#define GL_CON_30_ATI   0x895F

◆ GL_CON_31_ATI

#define GL_CON_31_ATI   0x8960

◆ GL_CON_3_ATI

#define GL_CON_3_ATI   0x8944

◆ GL_CON_4_ATI

#define GL_CON_4_ATI   0x8945

◆ GL_CON_5_ATI

#define GL_CON_5_ATI   0x8946

◆ GL_CON_6_ATI

#define GL_CON_6_ATI   0x8947

◆ GL_CON_7_ATI

#define GL_CON_7_ATI   0x8948

◆ GL_CON_8_ATI

#define GL_CON_8_ATI   0x8949

◆ GL_CON_9_ATI

#define GL_CON_9_ATI   0x894A

◆ GL_CONDITION_SATISFIED

#define GL_CONDITION_SATISFIED   0x911C

◆ GL_CONSERVE_MEMORY_HINT_PGI

#define GL_CONSERVE_MEMORY_HINT_PGI   0x1A1FD

◆ GL_CONST_EYE_NV

#define GL_CONST_EYE_NV   0x86E5

◆ GL_CONSTANT

#define GL_CONSTANT   0x8576

◆ GL_CONSTANT_ALPHA

#define GL_CONSTANT_ALPHA   0x8003

◆ GL_CONSTANT_ALPHA_EXT

#define GL_CONSTANT_ALPHA_EXT   0x8003

◆ GL_CONSTANT_ARB

#define GL_CONSTANT_ARB   0x8576

◆ GL_CONSTANT_BORDER

#define GL_CONSTANT_BORDER   0x8151

◆ GL_CONSTANT_BORDER_HP

#define GL_CONSTANT_BORDER_HP   0x8151

◆ GL_CONSTANT_COLOR

#define GL_CONSTANT_COLOR   0x8001

◆ GL_CONSTANT_COLOR0_NV

#define GL_CONSTANT_COLOR0_NV   0x852A

◆ GL_CONSTANT_COLOR1_NV

#define GL_CONSTANT_COLOR1_NV   0x852B

◆ GL_CONSTANT_COLOR_EXT

#define GL_CONSTANT_COLOR_EXT   0x8001

◆ GL_CONSTANT_EXT

#define GL_CONSTANT_EXT   0x8576

◆ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT

#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT   0x00000002

◆ GL_CONTEXT_CORE_PROFILE_BIT

#define GL_CONTEXT_CORE_PROFILE_BIT   0x00000001

◆ GL_CONTEXT_FLAG_DEBUG_BIT

#define GL_CONTEXT_FLAG_DEBUG_BIT   0x00000002

◆ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT

#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT   0x0001

◆ GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB

#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB   0x00000004

◆ GL_CONTEXT_FLAGS

#define GL_CONTEXT_FLAGS   0x821E

◆ GL_CONTEXT_PROFILE_MASK

#define GL_CONTEXT_PROFILE_MASK   0x9126

◆ GL_CONTINUOUS_AMD

#define GL_CONTINUOUS_AMD   0x9007

◆ GL_CONVEX_HULL_NV

#define GL_CONVEX_HULL_NV   0x908B

◆ GL_CONVOLUTION_1D

#define GL_CONVOLUTION_1D   0x8010

◆ GL_CONVOLUTION_1D_EXT

#define GL_CONVOLUTION_1D_EXT   0x8010

◆ GL_CONVOLUTION_2D

#define GL_CONVOLUTION_2D   0x8011

◆ GL_CONVOLUTION_2D_EXT

#define GL_CONVOLUTION_2D_EXT   0x8011

◆ GL_CONVOLUTION_BORDER_COLOR

#define GL_CONVOLUTION_BORDER_COLOR   0x8154

◆ GL_CONVOLUTION_BORDER_COLOR_HP

#define GL_CONVOLUTION_BORDER_COLOR_HP   0x8154

◆ GL_CONVOLUTION_BORDER_MODE

#define GL_CONVOLUTION_BORDER_MODE   0x8013

◆ GL_CONVOLUTION_BORDER_MODE_EXT

#define GL_CONVOLUTION_BORDER_MODE_EXT   0x8013

◆ GL_CONVOLUTION_FILTER_BIAS

#define GL_CONVOLUTION_FILTER_BIAS   0x8015

◆ GL_CONVOLUTION_FILTER_BIAS_EXT

#define GL_CONVOLUTION_FILTER_BIAS_EXT   0x8015

◆ GL_CONVOLUTION_FILTER_SCALE

#define GL_CONVOLUTION_FILTER_SCALE   0x8014

◆ GL_CONVOLUTION_FILTER_SCALE_EXT

#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014

◆ GL_CONVOLUTION_FORMAT

#define GL_CONVOLUTION_FORMAT   0x8017

◆ GL_CONVOLUTION_FORMAT_EXT

#define GL_CONVOLUTION_FORMAT_EXT   0x8017

◆ GL_CONVOLUTION_HEIGHT

#define GL_CONVOLUTION_HEIGHT   0x8019

◆ GL_CONVOLUTION_HEIGHT_EXT

#define GL_CONVOLUTION_HEIGHT_EXT   0x8019

◆ GL_CONVOLUTION_HINT_SGIX

#define GL_CONVOLUTION_HINT_SGIX   0x8316

◆ GL_CONVOLUTION_WIDTH

#define GL_CONVOLUTION_WIDTH   0x8018

◆ GL_CONVOLUTION_WIDTH_EXT

#define GL_CONVOLUTION_WIDTH_EXT   0x8018

◆ GL_COORD_REPLACE

#define GL_COORD_REPLACE   0x8862

◆ GL_COORD_REPLACE_ARB

#define GL_COORD_REPLACE_ARB   0x8862

◆ GL_COORD_REPLACE_NV

#define GL_COORD_REPLACE_NV   0x8862

◆ GL_COPY_READ_BUFFER

#define GL_COPY_READ_BUFFER   GL_COPY_READ_BUFFER_BINDING

◆ GL_COPY_READ_BUFFER_BINDING

#define GL_COPY_READ_BUFFER_BINDING   0x8F36

◆ GL_COPY_WRITE_BUFFER

#define GL_COPY_WRITE_BUFFER   GL_COPY_WRITE_BUFFER_BINDING

◆ GL_COPY_WRITE_BUFFER_BINDING

#define GL_COPY_WRITE_BUFFER_BINDING   0x8F37

◆ GL_COUNT_DOWN_NV

#define GL_COUNT_DOWN_NV   0x9089

◆ GL_COUNT_UP_NV

#define GL_COUNT_UP_NV   0x9088

◆ GL_COUNTER_RANGE_AMD

#define GL_COUNTER_RANGE_AMD   0x8BC1

◆ GL_COUNTER_TYPE_AMD

#define GL_COUNTER_TYPE_AMD   0x8BC0

◆ GL_COVERAGE_SAMPLES_NV

#define GL_COVERAGE_SAMPLES_NV   0x80A9

◆ GL_CUBIC_CURVE_TO_NV

#define GL_CUBIC_CURVE_TO_NV   0x0C

◆ GL_CUBIC_EXT

#define GL_CUBIC_EXT   0x8334

◆ GL_CUBIC_HP

#define GL_CUBIC_HP   0x815F

◆ GL_CULL_FRAGMENT_NV

#define GL_CULL_FRAGMENT_NV   0x86E7

◆ GL_CULL_MODES_NV

#define GL_CULL_MODES_NV   0x86E0

◆ GL_CULL_VERTEX_EXT

#define GL_CULL_VERTEX_EXT   0x81AA

◆ GL_CULL_VERTEX_EYE_POSITION_EXT

#define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB

◆ GL_CULL_VERTEX_IBM

#define GL_CULL_VERTEX_IBM   103050

◆ GL_CULL_VERTEX_OBJECT_POSITION_EXT

#define GL_CULL_VERTEX_OBJECT_POSITION_EXT   0x81AC

◆ GL_CURRENT_ATTRIB_NV

#define GL_CURRENT_ATTRIB_NV   0x8626

◆ GL_CURRENT_BINORMAL_EXT

#define GL_CURRENT_BINORMAL_EXT   0x843C

◆ GL_CURRENT_FOG_COORD

#define GL_CURRENT_FOG_COORD   0x8453

◆ GL_CURRENT_FOG_COORDINATE

#define GL_CURRENT_FOG_COORDINATE   0x8453

◆ GL_CURRENT_FOG_COORDINATE_EXT

#define GL_CURRENT_FOG_COORDINATE_EXT   0x8453

◆ GL_CURRENT_MATRIX_ARB

#define GL_CURRENT_MATRIX_ARB   0x8641

◆ GL_CURRENT_MATRIX_INDEX_ARB

#define GL_CURRENT_MATRIX_INDEX_ARB   0x8845

◆ GL_CURRENT_MATRIX_NV

#define GL_CURRENT_MATRIX_NV   0x8641

◆ GL_CURRENT_MATRIX_STACK_DEPTH_ARB

#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB   0x8640

◆ GL_CURRENT_MATRIX_STACK_DEPTH_NV

#define GL_CURRENT_MATRIX_STACK_DEPTH_NV   0x8640

◆ GL_CURRENT_OCCLUSION_QUERY_ID_NV

#define GL_CURRENT_OCCLUSION_QUERY_ID_NV   0x8865

◆ GL_CURRENT_PALETTE_MATRIX_ARB

#define GL_CURRENT_PALETTE_MATRIX_ARB   0x8843

◆ GL_CURRENT_PROGRAM

#define GL_CURRENT_PROGRAM   0x8B8D

◆ GL_CURRENT_QUERY

#define GL_CURRENT_QUERY   0x8865

◆ GL_CURRENT_QUERY_ARB

#define GL_CURRENT_QUERY_ARB   0x8865

◆ GL_CURRENT_RASTER_NORMAL_SGIX

#define GL_CURRENT_RASTER_NORMAL_SGIX   0x8406

◆ GL_CURRENT_RASTER_SECONDARY_COLOR

#define GL_CURRENT_RASTER_SECONDARY_COLOR   0x845F

◆ GL_CURRENT_SECONDARY_COLOR

#define GL_CURRENT_SECONDARY_COLOR   0x8459

◆ GL_CURRENT_SECONDARY_COLOR_EXT

#define GL_CURRENT_SECONDARY_COLOR_EXT   0x8459

◆ GL_CURRENT_TANGENT_EXT

#define GL_CURRENT_TANGENT_EXT   0x843B

◆ GL_CURRENT_TIME_NV

#define GL_CURRENT_TIME_NV   0x8E28

◆ GL_CURRENT_VERTEX_ATTRIB

#define GL_CURRENT_VERTEX_ATTRIB   0x8626

◆ GL_CURRENT_VERTEX_ATTRIB_ARB

#define GL_CURRENT_VERTEX_ATTRIB_ARB   0x8626

◆ GL_CURRENT_VERTEX_EXT

#define GL_CURRENT_VERTEX_EXT   0x87E2

◆ GL_CURRENT_VERTEX_WEIGHT_EXT

#define GL_CURRENT_VERTEX_WEIGHT_EXT   0x850B

◆ GL_CURRENT_WEIGHT_ARB

#define GL_CURRENT_WEIGHT_ARB   0x86A8

◆ GL_DATA_BUFFER_AMD

#define GL_DATA_BUFFER_AMD   0x9151

◆ GL_DEBUG_CALLBACK_FUNCTION

#define GL_DEBUG_CALLBACK_FUNCTION   0x8244

◆ GL_DEBUG_CALLBACK_FUNCTION_ARB

#define GL_DEBUG_CALLBACK_FUNCTION_ARB   0x8244

◆ GL_DEBUG_CALLBACK_USER_PARAM

#define GL_DEBUG_CALLBACK_USER_PARAM   0x8245

◆ GL_DEBUG_CALLBACK_USER_PARAM_ARB

#define GL_DEBUG_CALLBACK_USER_PARAM_ARB   0x8245

◆ GL_DEBUG_CATEGORY_API_ERROR_AMD

#define GL_DEBUG_CATEGORY_API_ERROR_AMD   0x9149

◆ GL_DEBUG_CATEGORY_APPLICATION_AMD

#define GL_DEBUG_CATEGORY_APPLICATION_AMD   0x914F

◆ GL_DEBUG_CATEGORY_DEPRECATION_AMD

#define GL_DEBUG_CATEGORY_DEPRECATION_AMD   0x914B

◆ GL_DEBUG_CATEGORY_OTHER_AMD

#define GL_DEBUG_CATEGORY_OTHER_AMD   0x9150

◆ GL_DEBUG_CATEGORY_PERFORMANCE_AMD

#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD   0x914D

◆ GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD

#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD   0x914E

◆ GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD

#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD   0x914C

◆ GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD

#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD   0x914A

◆ GL_DEBUG_GROUP_STACK_DEPTH

#define GL_DEBUG_GROUP_STACK_DEPTH   0x826D

◆ GL_DEBUG_LOGGED_MESSAGES

#define GL_DEBUG_LOGGED_MESSAGES   0x9145

◆ GL_DEBUG_LOGGED_MESSAGES_AMD

#define GL_DEBUG_LOGGED_MESSAGES_AMD   0x9145

◆ GL_DEBUG_LOGGED_MESSAGES_ARB

#define GL_DEBUG_LOGGED_MESSAGES_ARB   0x9145

◆ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH

#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH   0x8243

◆ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB

#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB   0x8243

◆ GL_DEBUG_OUTPUT

#define GL_DEBUG_OUTPUT   0x92E0

◆ GL_DEBUG_OUTPUT_SYNCHRONOUS

#define GL_DEBUG_OUTPUT_SYNCHRONOUS   0x8242

◆ GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB

#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB   0x8242

◆ GL_DEBUG_SEVERITY_HIGH

#define GL_DEBUG_SEVERITY_HIGH   0x9146

◆ GL_DEBUG_SEVERITY_HIGH_AMD

#define GL_DEBUG_SEVERITY_HIGH_AMD   0x9146

◆ GL_DEBUG_SEVERITY_HIGH_ARB

#define GL_DEBUG_SEVERITY_HIGH_ARB   0x9146

◆ GL_DEBUG_SEVERITY_LOW

#define GL_DEBUG_SEVERITY_LOW   0x9148

◆ GL_DEBUG_SEVERITY_LOW_AMD

#define GL_DEBUG_SEVERITY_LOW_AMD   0x9148

◆ GL_DEBUG_SEVERITY_LOW_ARB

#define GL_DEBUG_SEVERITY_LOW_ARB   0x9148

◆ GL_DEBUG_SEVERITY_MEDIUM

#define GL_DEBUG_SEVERITY_MEDIUM   0x9147

◆ GL_DEBUG_SEVERITY_MEDIUM_AMD

#define GL_DEBUG_SEVERITY_MEDIUM_AMD   0x9147

◆ GL_DEBUG_SEVERITY_MEDIUM_ARB

#define GL_DEBUG_SEVERITY_MEDIUM_ARB   0x9147

◆ GL_DEBUG_SEVERITY_NOTIFICATION

#define GL_DEBUG_SEVERITY_NOTIFICATION   0x826B

◆ GL_DEBUG_SOURCE_API

#define GL_DEBUG_SOURCE_API   0x8246

◆ GL_DEBUG_SOURCE_API_ARB

#define GL_DEBUG_SOURCE_API_ARB   0x8246

◆ GL_DEBUG_SOURCE_APPLICATION

#define GL_DEBUG_SOURCE_APPLICATION   0x824A

◆ GL_DEBUG_SOURCE_APPLICATION_ARB

#define GL_DEBUG_SOURCE_APPLICATION_ARB   0x824A

◆ GL_DEBUG_SOURCE_OTHER

#define GL_DEBUG_SOURCE_OTHER   0x824B

◆ GL_DEBUG_SOURCE_OTHER_ARB

#define GL_DEBUG_SOURCE_OTHER_ARB   0x824B

◆ GL_DEBUG_SOURCE_SHADER_COMPILER

#define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248

◆ GL_DEBUG_SOURCE_SHADER_COMPILER_ARB

#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB   0x8248

◆ GL_DEBUG_SOURCE_THIRD_PARTY

#define GL_DEBUG_SOURCE_THIRD_PARTY   0x8249

◆ GL_DEBUG_SOURCE_THIRD_PARTY_ARB

#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB   0x8249

◆ GL_DEBUG_SOURCE_WINDOW_SYSTEM

#define GL_DEBUG_SOURCE_WINDOW_SYSTEM   0x8247

◆ GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB

#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB   0x8247

◆ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR

#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR   0x824D

◆ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB

#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB   0x824D

◆ GL_DEBUG_TYPE_ERROR

#define GL_DEBUG_TYPE_ERROR   0x824C

◆ GL_DEBUG_TYPE_ERROR_ARB

#define GL_DEBUG_TYPE_ERROR_ARB   0x824C

◆ GL_DEBUG_TYPE_MARKER

#define GL_DEBUG_TYPE_MARKER   0x8268

◆ GL_DEBUG_TYPE_OTHER

#define GL_DEBUG_TYPE_OTHER   0x8251

◆ GL_DEBUG_TYPE_OTHER_ARB

#define GL_DEBUG_TYPE_OTHER_ARB   0x8251

◆ GL_DEBUG_TYPE_PERFORMANCE

#define GL_DEBUG_TYPE_PERFORMANCE   0x8250

◆ GL_DEBUG_TYPE_PERFORMANCE_ARB

#define GL_DEBUG_TYPE_PERFORMANCE_ARB   0x8250

◆ GL_DEBUG_TYPE_POP_GROUP

#define GL_DEBUG_TYPE_POP_GROUP   0x826A

◆ GL_DEBUG_TYPE_PORTABILITY

#define GL_DEBUG_TYPE_PORTABILITY   0x824F

◆ GL_DEBUG_TYPE_PORTABILITY_ARB

#define GL_DEBUG_TYPE_PORTABILITY_ARB   0x824F

◆ GL_DEBUG_TYPE_PUSH_GROUP

#define GL_DEBUG_TYPE_PUSH_GROUP   0x8269

◆ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR

#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR   0x824E

◆ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB

#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB   0x824E

◆ GL_DECODE_EXT

#define GL_DECODE_EXT   0x8A49

◆ GL_DECR_WRAP

#define GL_DECR_WRAP   0x8508

◆ GL_DECR_WRAP_EXT

#define GL_DECR_WRAP_EXT   0x8508

◆ GL_DEFORMATIONS_MASK_SGIX

#define GL_DEFORMATIONS_MASK_SGIX   0x8196

◆ GL_DELETE_STATUS

#define GL_DELETE_STATUS   0x8B80

◆ GL_DEPENDENT_AR_TEXTURE_2D_NV

#define GL_DEPENDENT_AR_TEXTURE_2D_NV   0x86E9

◆ GL_DEPENDENT_GB_TEXTURE_2D_NV

#define GL_DEPENDENT_GB_TEXTURE_2D_NV   0x86EA

◆ GL_DEPENDENT_HILO_TEXTURE_2D_NV

#define GL_DEPENDENT_HILO_TEXTURE_2D_NV   0x8858

◆ GL_DEPENDENT_RGB_TEXTURE_3D_NV

#define GL_DEPENDENT_RGB_TEXTURE_3D_NV   0x8859

◆ GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV

#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV   0x885A

◆ GL_DEPTH24_STENCIL8

#define GL_DEPTH24_STENCIL8   0x88F0

◆ GL_DEPTH24_STENCIL8_EXT

#define GL_DEPTH24_STENCIL8_EXT   0x88F0

◆ GL_DEPTH32F_STENCIL8

#define GL_DEPTH32F_STENCIL8   0x8CAD

◆ GL_DEPTH32F_STENCIL8_NV

#define GL_DEPTH32F_STENCIL8_NV   0x8DAC

◆ GL_DEPTH_ATTACHMENT

#define GL_DEPTH_ATTACHMENT   0x8D00

◆ GL_DEPTH_ATTACHMENT_EXT

#define GL_DEPTH_ATTACHMENT_EXT   0x8D00

◆ GL_DEPTH_BOUNDS_EXT

#define GL_DEPTH_BOUNDS_EXT   0x8891

◆ GL_DEPTH_BOUNDS_TEST_EXT

#define GL_DEPTH_BOUNDS_TEST_EXT   0x8890

◆ GL_DEPTH_BUFFER_FLOAT_MODE_NV

#define GL_DEPTH_BUFFER_FLOAT_MODE_NV   0x8DAF

◆ GL_DEPTH_CLAMP

#define GL_DEPTH_CLAMP   0x864F

◆ GL_DEPTH_CLAMP_FAR_AMD

#define GL_DEPTH_CLAMP_FAR_AMD   0x901F

◆ GL_DEPTH_CLAMP_NEAR_AMD

#define GL_DEPTH_CLAMP_NEAR_AMD   0x901E

◆ GL_DEPTH_CLAMP_NV

#define GL_DEPTH_CLAMP_NV   0x864F

◆ GL_DEPTH_COMPONENT16

#define GL_DEPTH_COMPONENT16   0x81A5

◆ GL_DEPTH_COMPONENT16_ARB

#define GL_DEPTH_COMPONENT16_ARB   0x81A5

◆ GL_DEPTH_COMPONENT16_SGIX

#define GL_DEPTH_COMPONENT16_SGIX   0x81A5

◆ GL_DEPTH_COMPONENT24

#define GL_DEPTH_COMPONENT24   0x81A6

◆ GL_DEPTH_COMPONENT24_ARB

#define GL_DEPTH_COMPONENT24_ARB   0x81A6

◆ GL_DEPTH_COMPONENT24_SGIX

#define GL_DEPTH_COMPONENT24_SGIX   0x81A6

◆ GL_DEPTH_COMPONENT32

#define GL_DEPTH_COMPONENT32   0x81A7

◆ GL_DEPTH_COMPONENT32_ARB

#define GL_DEPTH_COMPONENT32_ARB   0x81A7

◆ GL_DEPTH_COMPONENT32_SGIX

#define GL_DEPTH_COMPONENT32_SGIX   0x81A7

◆ GL_DEPTH_COMPONENT32F

#define GL_DEPTH_COMPONENT32F   0x8CAC

◆ GL_DEPTH_COMPONENT32F_NV

#define GL_DEPTH_COMPONENT32F_NV   0x8DAB

◆ GL_DEPTH_COMPONENTS

#define GL_DEPTH_COMPONENTS   0x8284

◆ GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX

#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX   0x8311

◆ GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX

#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX   0x8312

◆ GL_DEPTH_PASS_INSTRUMENT_SGIX

#define GL_DEPTH_PASS_INSTRUMENT_SGIX   0x8310

◆ GL_DEPTH_RENDERABLE

#define GL_DEPTH_RENDERABLE   0x8287

◆ GL_DEPTH_STENCIL

#define GL_DEPTH_STENCIL   0x84F9

◆ GL_DEPTH_STENCIL_ATTACHMENT

#define GL_DEPTH_STENCIL_ATTACHMENT   0x821A

◆ GL_DEPTH_STENCIL_EXT

#define GL_DEPTH_STENCIL_EXT   0x84F9

◆ GL_DEPTH_STENCIL_NV

#define GL_DEPTH_STENCIL_NV   0x84F9

◆ GL_DEPTH_STENCIL_TEXTURE_MODE

#define GL_DEPTH_STENCIL_TEXTURE_MODE   0x90EA

◆ GL_DEPTH_STENCIL_TO_BGRA_NV

#define GL_DEPTH_STENCIL_TO_BGRA_NV   0x886F

◆ GL_DEPTH_STENCIL_TO_RGBA_NV

#define GL_DEPTH_STENCIL_TO_RGBA_NV   0x886E

◆ GL_DEPTH_TEXTURE_MODE

#define GL_DEPTH_TEXTURE_MODE   0x884B

◆ GL_DEPTH_TEXTURE_MODE_ARB

#define GL_DEPTH_TEXTURE_MODE_ARB   0x884B

◆ GL_DETAIL_TEXTURE_2D_BINDING_SGIS

#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS   0x8096

◆ GL_DETAIL_TEXTURE_2D_SGIS

#define GL_DETAIL_TEXTURE_2D_SGIS   0x8095

◆ GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS

#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS   0x809C

◆ GL_DETAIL_TEXTURE_LEVEL_SGIS

#define GL_DETAIL_TEXTURE_LEVEL_SGIS   0x809A

◆ GL_DETAIL_TEXTURE_MODE_SGIS

#define GL_DETAIL_TEXTURE_MODE_SGIS   0x809B

◆ GL_DISCARD_ATI

#define GL_DISCARD_ATI   0x8763

◆ GL_DISCARD_NV

#define GL_DISCARD_NV   0x8530

◆ GL_DISCRETE_AMD

#define GL_DISCRETE_AMD   0x9006

◆ GL_DISPATCH_INDIRECT_BUFFER

#define GL_DISPATCH_INDIRECT_BUFFER   0x90EE

◆ GL_DISPATCH_INDIRECT_BUFFER_BINDING

#define GL_DISPATCH_INDIRECT_BUFFER_BINDING   0x90EF

◆ GL_DISPLAY_LIST

#define GL_DISPLAY_LIST   0x82E7

◆ GL_DISTANCE_ATTENUATION_EXT

#define GL_DISTANCE_ATTENUATION_EXT   0x8129

◆ GL_DISTANCE_ATTENUATION_SGIS

#define GL_DISTANCE_ATTENUATION_SGIS   0x8129

◆ GL_DOT2_ADD_ATI

#define GL_DOT2_ADD_ATI   0x896C

◆ GL_DOT3_ATI

#define GL_DOT3_ATI   0x8966

◆ GL_DOT3_RGB

#define GL_DOT3_RGB   0x86AE

◆ GL_DOT3_RGB_ARB

#define GL_DOT3_RGB_ARB   0x86AE

◆ GL_DOT3_RGB_EXT

#define GL_DOT3_RGB_EXT   0x8740

◆ GL_DOT3_RGBA

#define GL_DOT3_RGBA   0x86AF

◆ GL_DOT3_RGBA_ARB

#define GL_DOT3_RGBA_ARB   0x86AF

◆ GL_DOT3_RGBA_EXT

#define GL_DOT3_RGBA_EXT   0x8741

◆ GL_DOT4_ATI

#define GL_DOT4_ATI   0x8967

◆ GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV

#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV   0x885D

◆ GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV

#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV   0x86F3

◆ GL_DOT_PRODUCT_DEPTH_REPLACE_NV

#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED

◆ GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV

#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV   0x86F1

◆ GL_DOT_PRODUCT_NV

#define GL_DOT_PRODUCT_NV   0x86EC

◆ GL_DOT_PRODUCT_PASS_THROUGH_NV

#define GL_DOT_PRODUCT_PASS_THROUGH_NV   0x885B

◆ GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV

#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV   0x86F2

◆ GL_DOT_PRODUCT_TEXTURE_1D_NV

#define GL_DOT_PRODUCT_TEXTURE_1D_NV   0x885C

◆ GL_DOT_PRODUCT_TEXTURE_2D_NV

#define GL_DOT_PRODUCT_TEXTURE_2D_NV   0x86EE

◆ GL_DOT_PRODUCT_TEXTURE_3D_NV

#define GL_DOT_PRODUCT_TEXTURE_3D_NV   0x86EF

◆ GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV

#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV   0x86F0

◆ GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV

#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV   0x864E

◆ GL_DOUBLE_MAT2

#define GL_DOUBLE_MAT2   0x8F46

◆ GL_DOUBLE_MAT2_EXT

#define GL_DOUBLE_MAT2_EXT   0x8F46

◆ GL_DOUBLE_MAT2x3

#define GL_DOUBLE_MAT2x3   0x8F49

◆ GL_DOUBLE_MAT2x3_EXT

#define GL_DOUBLE_MAT2x3_EXT   0x8F49

◆ GL_DOUBLE_MAT2x4

#define GL_DOUBLE_MAT2x4   0x8F4A

◆ GL_DOUBLE_MAT2x4_EXT

#define GL_DOUBLE_MAT2x4_EXT   0x8F4A

◆ GL_DOUBLE_MAT3

#define GL_DOUBLE_MAT3   0x8F47

◆ GL_DOUBLE_MAT3_EXT

#define GL_DOUBLE_MAT3_EXT   0x8F47

◆ GL_DOUBLE_MAT3x2

#define GL_DOUBLE_MAT3x2   0x8F4B

◆ GL_DOUBLE_MAT3x2_EXT

#define GL_DOUBLE_MAT3x2_EXT   0x8F4B

◆ GL_DOUBLE_MAT3x4

#define GL_DOUBLE_MAT3x4   0x8F4C

◆ GL_DOUBLE_MAT3x4_EXT

#define GL_DOUBLE_MAT3x4_EXT   0x8F4C

◆ GL_DOUBLE_MAT4

#define GL_DOUBLE_MAT4   0x8F48

◆ GL_DOUBLE_MAT4_EXT

#define GL_DOUBLE_MAT4_EXT   0x8F48

◆ GL_DOUBLE_MAT4x2

#define GL_DOUBLE_MAT4x2   0x8F4D

◆ GL_DOUBLE_MAT4x2_EXT

#define GL_DOUBLE_MAT4x2_EXT   0x8F4D

◆ GL_DOUBLE_MAT4x3

#define GL_DOUBLE_MAT4x3   0x8F4E

◆ GL_DOUBLE_MAT4x3_EXT

#define GL_DOUBLE_MAT4x3_EXT   0x8F4E

◆ GL_DOUBLE_VEC2

#define GL_DOUBLE_VEC2   0x8FFC

◆ GL_DOUBLE_VEC2_EXT

#define GL_DOUBLE_VEC2_EXT   0x8FFC

◆ GL_DOUBLE_VEC3

#define GL_DOUBLE_VEC3   0x8FFD

◆ GL_DOUBLE_VEC3_EXT

#define GL_DOUBLE_VEC3_EXT   0x8FFD

◆ GL_DOUBLE_VEC4

#define GL_DOUBLE_VEC4   0x8FFE

◆ GL_DOUBLE_VEC4_EXT

#define GL_DOUBLE_VEC4_EXT   0x8FFE

◆ GL_DRAW_BUFFER0

#define GL_DRAW_BUFFER0   0x8825

◆ GL_DRAW_BUFFER0_ARB

#define GL_DRAW_BUFFER0_ARB   0x8825

◆ GL_DRAW_BUFFER0_ATI

#define GL_DRAW_BUFFER0_ATI   0x8825

◆ GL_DRAW_BUFFER1

#define GL_DRAW_BUFFER1   0x8826

◆ GL_DRAW_BUFFER10

#define GL_DRAW_BUFFER10   0x882F

◆ GL_DRAW_BUFFER10_ARB

#define GL_DRAW_BUFFER10_ARB   0x882F

◆ GL_DRAW_BUFFER10_ATI

#define GL_DRAW_BUFFER10_ATI   0x882F

◆ GL_DRAW_BUFFER11

#define GL_DRAW_BUFFER11   0x8830

◆ GL_DRAW_BUFFER11_ARB

#define GL_DRAW_BUFFER11_ARB   0x8830

◆ GL_DRAW_BUFFER11_ATI

#define GL_DRAW_BUFFER11_ATI   0x8830

◆ GL_DRAW_BUFFER12

#define GL_DRAW_BUFFER12   0x8831

◆ GL_DRAW_BUFFER12_ARB

#define GL_DRAW_BUFFER12_ARB   0x8831

◆ GL_DRAW_BUFFER12_ATI

#define GL_DRAW_BUFFER12_ATI   0x8831

◆ GL_DRAW_BUFFER13

#define GL_DRAW_BUFFER13   0x8832

◆ GL_DRAW_BUFFER13_ARB

#define GL_DRAW_BUFFER13_ARB   0x8832

◆ GL_DRAW_BUFFER13_ATI

#define GL_DRAW_BUFFER13_ATI   0x8832

◆ GL_DRAW_BUFFER14

#define GL_DRAW_BUFFER14   0x8833

◆ GL_DRAW_BUFFER14_ARB

#define GL_DRAW_BUFFER14_ARB   0x8833

◆ GL_DRAW_BUFFER14_ATI

#define GL_DRAW_BUFFER14_ATI   0x8833

◆ GL_DRAW_BUFFER15

#define GL_DRAW_BUFFER15   0x8834

◆ GL_DRAW_BUFFER15_ARB

#define GL_DRAW_BUFFER15_ARB   0x8834

◆ GL_DRAW_BUFFER15_ATI

#define GL_DRAW_BUFFER15_ATI   0x8834

◆ GL_DRAW_BUFFER1_ARB

#define GL_DRAW_BUFFER1_ARB   0x8826

◆ GL_DRAW_BUFFER1_ATI

#define GL_DRAW_BUFFER1_ATI   0x8826

◆ GL_DRAW_BUFFER2

#define GL_DRAW_BUFFER2   0x8827

◆ GL_DRAW_BUFFER2_ARB

#define GL_DRAW_BUFFER2_ARB   0x8827

◆ GL_DRAW_BUFFER2_ATI

#define GL_DRAW_BUFFER2_ATI   0x8827

◆ GL_DRAW_BUFFER3

#define GL_DRAW_BUFFER3   0x8828

◆ GL_DRAW_BUFFER3_ARB

#define GL_DRAW_BUFFER3_ARB   0x8828

◆ GL_DRAW_BUFFER3_ATI

#define GL_DRAW_BUFFER3_ATI   0x8828

◆ GL_DRAW_BUFFER4

#define GL_DRAW_BUFFER4   0x8829

◆ GL_DRAW_BUFFER4_ARB

#define GL_DRAW_BUFFER4_ARB   0x8829

◆ GL_DRAW_BUFFER4_ATI

#define GL_DRAW_BUFFER4_ATI   0x8829

◆ GL_DRAW_BUFFER5

#define GL_DRAW_BUFFER5   0x882A

◆ GL_DRAW_BUFFER5_ARB

#define GL_DRAW_BUFFER5_ARB   0x882A

◆ GL_DRAW_BUFFER5_ATI

#define GL_DRAW_BUFFER5_ATI   0x882A

◆ GL_DRAW_BUFFER6

#define GL_DRAW_BUFFER6   0x882B

◆ GL_DRAW_BUFFER6_ARB

#define GL_DRAW_BUFFER6_ARB   0x882B

◆ GL_DRAW_BUFFER6_ATI

#define GL_DRAW_BUFFER6_ATI   0x882B

◆ GL_DRAW_BUFFER7

#define GL_DRAW_BUFFER7   0x882C

◆ GL_DRAW_BUFFER7_ARB

#define GL_DRAW_BUFFER7_ARB   0x882C

◆ GL_DRAW_BUFFER7_ATI

#define GL_DRAW_BUFFER7_ATI   0x882C

◆ GL_DRAW_BUFFER8

#define GL_DRAW_BUFFER8   0x882D

◆ GL_DRAW_BUFFER8_ARB

#define GL_DRAW_BUFFER8_ARB   0x882D

◆ GL_DRAW_BUFFER8_ATI

#define GL_DRAW_BUFFER8_ATI   0x882D

◆ GL_DRAW_BUFFER9

#define GL_DRAW_BUFFER9   0x882E

◆ GL_DRAW_BUFFER9_ARB

#define GL_DRAW_BUFFER9_ARB   0x882E

◆ GL_DRAW_BUFFER9_ATI

#define GL_DRAW_BUFFER9_ATI   0x882E

◆ GL_DRAW_FRAMEBUFFER

#define GL_DRAW_FRAMEBUFFER   0x8CA9

◆ GL_DRAW_FRAMEBUFFER_BINDING

#define GL_DRAW_FRAMEBUFFER_BINDING   GL_FRAMEBUFFER_BINDING

◆ GL_DRAW_FRAMEBUFFER_BINDING_EXT

#define GL_DRAW_FRAMEBUFFER_BINDING_EXT   GL_FRAMEBUFFER_BINDING_EXT

◆ GL_DRAW_FRAMEBUFFER_EXT

#define GL_DRAW_FRAMEBUFFER_EXT   0x8CA9

◆ GL_DRAW_INDIRECT_ADDRESS_NV

#define GL_DRAW_INDIRECT_ADDRESS_NV   0x8F41

◆ GL_DRAW_INDIRECT_BUFFER

#define GL_DRAW_INDIRECT_BUFFER   0x8F3F

◆ GL_DRAW_INDIRECT_BUFFER_BINDING

#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43

◆ GL_DRAW_INDIRECT_LENGTH_NV

#define GL_DRAW_INDIRECT_LENGTH_NV   0x8F42

◆ GL_DRAW_INDIRECT_UNIFIED_NV

#define GL_DRAW_INDIRECT_UNIFIED_NV   0x8F40

◆ GL_DRAW_PIXELS_APPLE

#define GL_DRAW_PIXELS_APPLE   0x8A0A

◆ GL_DS_BIAS_NV

#define GL_DS_BIAS_NV   0x8716

◆ GL_DS_SCALE_NV

#define GL_DS_SCALE_NV   0x8710

◆ GL_DSDT8_MAG8_INTENSITY8_NV

#define GL_DSDT8_MAG8_INTENSITY8_NV   0x870B

◆ GL_DSDT8_MAG8_NV

#define GL_DSDT8_MAG8_NV   0x870A

◆ GL_DSDT8_NV

#define GL_DSDT8_NV   0x8709

◆ GL_DSDT_MAG_INTENSITY_NV

#define GL_DSDT_MAG_INTENSITY_NV   0x86DC

◆ GL_DSDT_MAG_NV

#define GL_DSDT_MAG_NV   0x86F6

◆ GL_DSDT_MAG_VIB_NV

#define GL_DSDT_MAG_VIB_NV   0x86F7

◆ GL_DSDT_NV

#define GL_DSDT_NV   0x86F5

◆ GL_DT_BIAS_NV

#define GL_DT_BIAS_NV   0x8717

◆ GL_DT_SCALE_NV

#define GL_DT_SCALE_NV   0x8711

◆ GL_DU8DV8_ATI

#define GL_DU8DV8_ATI   0x877A

◆ GL_DUAL_ALPHA12_SGIS

#define GL_DUAL_ALPHA12_SGIS   0x8112

◆ GL_DUAL_ALPHA16_SGIS

#define GL_DUAL_ALPHA16_SGIS   0x8113

◆ GL_DUAL_ALPHA4_SGIS

#define GL_DUAL_ALPHA4_SGIS   0x8110

◆ GL_DUAL_ALPHA8_SGIS

#define GL_DUAL_ALPHA8_SGIS   0x8111

◆ GL_DUAL_INTENSITY12_SGIS

#define GL_DUAL_INTENSITY12_SGIS   0x811A

◆ GL_DUAL_INTENSITY16_SGIS

#define GL_DUAL_INTENSITY16_SGIS   0x811B

◆ GL_DUAL_INTENSITY4_SGIS

#define GL_DUAL_INTENSITY4_SGIS   0x8118

◆ GL_DUAL_INTENSITY8_SGIS

#define GL_DUAL_INTENSITY8_SGIS   0x8119

◆ GL_DUAL_LUMINANCE12_SGIS

#define GL_DUAL_LUMINANCE12_SGIS   0x8116

◆ GL_DUAL_LUMINANCE16_SGIS

#define GL_DUAL_LUMINANCE16_SGIS   0x8117

◆ GL_DUAL_LUMINANCE4_SGIS

#define GL_DUAL_LUMINANCE4_SGIS   0x8114

◆ GL_DUAL_LUMINANCE8_SGIS

#define GL_DUAL_LUMINANCE8_SGIS   0x8115

◆ GL_DUAL_LUMINANCE_ALPHA4_SGIS

#define GL_DUAL_LUMINANCE_ALPHA4_SGIS   0x811C

◆ GL_DUAL_LUMINANCE_ALPHA8_SGIS

#define GL_DUAL_LUMINANCE_ALPHA8_SGIS   0x811D

◆ GL_DUAL_TEXTURE_SELECT_SGIS

#define GL_DUAL_TEXTURE_SELECT_SGIS   0x8124

◆ GL_DUDV_ATI

#define GL_DUDV_ATI   0x8779

◆ GL_DUP_FIRST_CUBIC_CURVE_TO_NV

#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV   0xF2

◆ GL_DUP_LAST_CUBIC_CURVE_TO_NV

#define GL_DUP_LAST_CUBIC_CURVE_TO_NV   0xF4

◆ GL_DYNAMIC_ATI

#define GL_DYNAMIC_ATI   0x8761

◆ GL_DYNAMIC_COPY

#define GL_DYNAMIC_COPY   0x88EA

◆ GL_DYNAMIC_COPY_ARB

#define GL_DYNAMIC_COPY_ARB   0x88EA

◆ GL_DYNAMIC_DRAW

#define GL_DYNAMIC_DRAW   0x88E8

◆ GL_DYNAMIC_DRAW_ARB

#define GL_DYNAMIC_DRAW_ARB   0x88E8

◆ GL_DYNAMIC_READ

#define GL_DYNAMIC_READ   0x88E9

◆ GL_DYNAMIC_READ_ARB

#define GL_DYNAMIC_READ_ARB   0x88E9

◆ GL_E_TIMES_F_NV

#define GL_E_TIMES_F_NV   0x8531

◆ GL_EDGE_FLAG_ARRAY_ADDRESS_NV

#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV   0x8F26

◆ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING

#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING   0x889B

◆ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB

#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB   0x889B

◆ GL_EDGE_FLAG_ARRAY_COUNT_EXT

#define GL_EDGE_FLAG_ARRAY_COUNT_EXT   0x808D

◆ GL_EDGE_FLAG_ARRAY_EXT

#define GL_EDGE_FLAG_ARRAY_EXT   0x8079

◆ GL_EDGE_FLAG_ARRAY_LENGTH_NV

#define GL_EDGE_FLAG_ARRAY_LENGTH_NV   0x8F30

◆ GL_EDGE_FLAG_ARRAY_LIST_IBM

#define GL_EDGE_FLAG_ARRAY_LIST_IBM   103075

◆ GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM

#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM   103085

◆ GL_EDGE_FLAG_ARRAY_POINTER_EXT

#define GL_EDGE_FLAG_ARRAY_POINTER_EXT   0x8093

◆ GL_EDGE_FLAG_ARRAY_STRIDE_EXT

#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT   0x808C

◆ GL_EDGEFLAG_BIT_PGI

#define GL_EDGEFLAG_BIT_PGI   0x00040000

◆ GL_EIGHTH_BIT_ATI

#define GL_EIGHTH_BIT_ATI   0x00000020

◆ GL_ELEMENT_ARRAY_ADDRESS_NV

#define GL_ELEMENT_ARRAY_ADDRESS_NV   0x8F29

◆ GL_ELEMENT_ARRAY_APPLE

#define GL_ELEMENT_ARRAY_APPLE   0x8A0C

◆ GL_ELEMENT_ARRAY_ATI

#define GL_ELEMENT_ARRAY_ATI   0x8768

◆ GL_ELEMENT_ARRAY_BARRIER_BIT

#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002

◆ GL_ELEMENT_ARRAY_BARRIER_BIT_EXT

#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT   0x00000002

◆ GL_ELEMENT_ARRAY_BUFFER

#define GL_ELEMENT_ARRAY_BUFFER   0x8893

◆ GL_ELEMENT_ARRAY_BUFFER_ARB

#define GL_ELEMENT_ARRAY_BUFFER_ARB   0x8893

◆ GL_ELEMENT_ARRAY_BUFFER_BINDING

#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895

◆ GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB

#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB   0x8895

◆ GL_ELEMENT_ARRAY_LENGTH_NV

#define GL_ELEMENT_ARRAY_LENGTH_NV   0x8F33

◆ GL_ELEMENT_ARRAY_POINTER_APPLE

#define GL_ELEMENT_ARRAY_POINTER_APPLE   0x8A0E

◆ GL_ELEMENT_ARRAY_POINTER_ATI

#define GL_ELEMENT_ARRAY_POINTER_ATI   0x876A

◆ GL_ELEMENT_ARRAY_TYPE_APPLE

#define GL_ELEMENT_ARRAY_TYPE_APPLE   0x8A0D

◆ GL_ELEMENT_ARRAY_TYPE_ATI

#define GL_ELEMENT_ARRAY_TYPE_ATI   0x8769

◆ GL_ELEMENT_ARRAY_UNIFIED_NV

#define GL_ELEMENT_ARRAY_UNIFIED_NV   0x8F1F

◆ GL_EMBOSS_CONSTANT_NV

#define GL_EMBOSS_CONSTANT_NV   0x855E

◆ GL_EMBOSS_LIGHT_NV

#define GL_EMBOSS_LIGHT_NV   0x855D

◆ GL_EMBOSS_MAP_NV

#define GL_EMBOSS_MAP_NV   0x855F

◆ GL_EVAL_2D_NV

#define GL_EVAL_2D_NV   0x86C0

◆ GL_EVAL_FRACTIONAL_TESSELLATION_NV

#define GL_EVAL_FRACTIONAL_TESSELLATION_NV   0x86C5

◆ GL_EVAL_TRIANGULAR_2D_NV

#define GL_EVAL_TRIANGULAR_2D_NV   0x86C1

◆ GL_EVAL_VERTEX_ATTRIB0_NV

#define GL_EVAL_VERTEX_ATTRIB0_NV   0x86C6

◆ GL_EVAL_VERTEX_ATTRIB10_NV

#define GL_EVAL_VERTEX_ATTRIB10_NV   0x86D0

◆ GL_EVAL_VERTEX_ATTRIB11_NV

#define GL_EVAL_VERTEX_ATTRIB11_NV   0x86D1

◆ GL_EVAL_VERTEX_ATTRIB12_NV

#define GL_EVAL_VERTEX_ATTRIB12_NV   0x86D2

◆ GL_EVAL_VERTEX_ATTRIB13_NV

#define GL_EVAL_VERTEX_ATTRIB13_NV   0x86D3

◆ GL_EVAL_VERTEX_ATTRIB14_NV

#define GL_EVAL_VERTEX_ATTRIB14_NV   0x86D4

◆ GL_EVAL_VERTEX_ATTRIB15_NV

#define GL_EVAL_VERTEX_ATTRIB15_NV   0x86D5

◆ GL_EVAL_VERTEX_ATTRIB1_NV

#define GL_EVAL_VERTEX_ATTRIB1_NV   0x86C7

◆ GL_EVAL_VERTEX_ATTRIB2_NV

#define GL_EVAL_VERTEX_ATTRIB2_NV   0x86C8

◆ GL_EVAL_VERTEX_ATTRIB3_NV

#define GL_EVAL_VERTEX_ATTRIB3_NV   0x86C9

◆ GL_EVAL_VERTEX_ATTRIB4_NV

#define GL_EVAL_VERTEX_ATTRIB4_NV   0x86CA

◆ GL_EVAL_VERTEX_ATTRIB5_NV

#define GL_EVAL_VERTEX_ATTRIB5_NV   0x86CB

◆ GL_EVAL_VERTEX_ATTRIB6_NV

#define GL_EVAL_VERTEX_ATTRIB6_NV   0x86CC

◆ GL_EVAL_VERTEX_ATTRIB7_NV

#define GL_EVAL_VERTEX_ATTRIB7_NV   0x86CD

◆ GL_EVAL_VERTEX_ATTRIB8_NV

#define GL_EVAL_VERTEX_ATTRIB8_NV   0x86CE

◆ GL_EVAL_VERTEX_ATTRIB9_NV

#define GL_EVAL_VERTEX_ATTRIB9_NV   0x86CF

◆ GL_EXPAND_NEGATE_NV

#define GL_EXPAND_NEGATE_NV   0x8539

◆ GL_EXPAND_NORMAL_NV

#define GL_EXPAND_NORMAL_NV   0x8538

◆ GL_EXT_422_pixels

#define GL_EXT_422_pixels   1

◆ GL_EXT_abgr

#define GL_EXT_abgr   1

◆ GL_EXT_bgra

#define GL_EXT_bgra   1

◆ GL_EXT_bindable_uniform

#define GL_EXT_bindable_uniform   1

◆ GL_EXT_blend_color

#define GL_EXT_blend_color   1

◆ GL_EXT_blend_equation_separate

#define GL_EXT_blend_equation_separate   1

◆ GL_EXT_blend_func_separate

#define GL_EXT_blend_func_separate   1

◆ GL_EXT_blend_logic_op

#define GL_EXT_blend_logic_op   1

◆ GL_EXT_blend_minmax

#define GL_EXT_blend_minmax   1

◆ GL_EXT_blend_subtract

#define GL_EXT_blend_subtract   1

◆ GL_EXT_clip_volume_hint

#define GL_EXT_clip_volume_hint   1

◆ GL_EXT_cmyka

#define GL_EXT_cmyka   1

◆ GL_EXT_color_subtable

#define GL_EXT_color_subtable   1

◆ GL_EXT_compiled_vertex_array

#define GL_EXT_compiled_vertex_array   1

◆ GL_EXT_convolution

#define GL_EXT_convolution   1

◆ GL_EXT_coordinate_frame

#define GL_EXT_coordinate_frame   1

◆ GL_EXT_copy_texture

#define GL_EXT_copy_texture   1

◆ GL_EXT_cull_vertex

#define GL_EXT_cull_vertex   1

◆ GL_EXT_depth_bounds_test

#define GL_EXT_depth_bounds_test   1

◆ GL_EXT_direct_state_access

#define GL_EXT_direct_state_access   1

◆ GL_EXT_draw_buffers2

#define GL_EXT_draw_buffers2   1

◆ GL_EXT_draw_instanced

#define GL_EXT_draw_instanced   1

◆ GL_EXT_draw_range_elements

#define GL_EXT_draw_range_elements   1

◆ GL_EXT_fog_coord

#define GL_EXT_fog_coord   1

◆ GL_EXT_framebuffer_blit

#define GL_EXT_framebuffer_blit   1

◆ GL_EXT_framebuffer_multisample

#define GL_EXT_framebuffer_multisample   1

◆ GL_EXT_framebuffer_multisample_blit_scaled

#define GL_EXT_framebuffer_multisample_blit_scaled   1

◆ GL_EXT_framebuffer_object

#define GL_EXT_framebuffer_object   1

◆ GL_EXT_framebuffer_sRGB

#define GL_EXT_framebuffer_sRGB   1

◆ GL_EXT_geometry_shader4

#define GL_EXT_geometry_shader4   1

◆ GL_EXT_gpu_program_parameters

#define GL_EXT_gpu_program_parameters   1

◆ GL_EXT_gpu_shader4

#define GL_EXT_gpu_shader4   1

◆ GL_EXT_histogram

#define GL_EXT_histogram   1

◆ GL_EXT_index_array_formats

#define GL_EXT_index_array_formats   1

◆ GL_EXT_index_func

#define GL_EXT_index_func   1

◆ GL_EXT_index_material

#define GL_EXT_index_material   1

◆ GL_EXT_index_texture

#define GL_EXT_index_texture   1

◆ GL_EXT_light_texture

#define GL_EXT_light_texture   1

◆ GL_EXT_misc_attribute

#define GL_EXT_misc_attribute   1

◆ GL_EXT_multi_draw_arrays

#define GL_EXT_multi_draw_arrays   1

◆ GL_EXT_multisample

#define GL_EXT_multisample   1

◆ GL_EXT_packed_depth_stencil

#define GL_EXT_packed_depth_stencil   1

◆ GL_EXT_packed_float

#define GL_EXT_packed_float   1

◆ GL_EXT_packed_pixels

#define GL_EXT_packed_pixels   1

◆ GL_EXT_paletted_texture

#define GL_EXT_paletted_texture   1

◆ GL_EXT_pixel_buffer_object

#define GL_EXT_pixel_buffer_object   1

◆ GL_EXT_pixel_transform

#define GL_EXT_pixel_transform   1

◆ GL_EXT_pixel_transform_color_table

#define GL_EXT_pixel_transform_color_table   1

◆ GL_EXT_point_parameters

#define GL_EXT_point_parameters   1

◆ GL_EXT_polygon_offset

#define GL_EXT_polygon_offset   1

◆ GL_EXT_provoking_vertex

#define GL_EXT_provoking_vertex   1

◆ GL_EXT_rescale_normal

#define GL_EXT_rescale_normal   1

◆ GL_EXT_secondary_color

#define GL_EXT_secondary_color   1

◆ GL_EXT_separate_shader_objects

#define GL_EXT_separate_shader_objects   1

◆ GL_EXT_separate_specular_color

#define GL_EXT_separate_specular_color   1

◆ GL_EXT_shader_image_load_store

#define GL_EXT_shader_image_load_store   1

◆ GL_EXT_shadow_funcs

#define GL_EXT_shadow_funcs   1

◆ GL_EXT_shared_texture_palette

#define GL_EXT_shared_texture_palette   1

◆ GL_EXT_stencil_clear_tag

#define GL_EXT_stencil_clear_tag   1

◆ GL_EXT_stencil_two_side

#define GL_EXT_stencil_two_side   1

◆ GL_EXT_stencil_wrap

#define GL_EXT_stencil_wrap   1

◆ GL_EXT_subtexture

#define GL_EXT_subtexture   1

◆ GL_EXT_texture

#define GL_EXT_texture   1

◆ GL_EXT_texture3D

#define GL_EXT_texture3D   1

◆ GL_EXT_texture_array

#define GL_EXT_texture_array   1

◆ GL_EXT_texture_buffer_object

#define GL_EXT_texture_buffer_object   1

◆ GL_EXT_texture_compression_latc

#define GL_EXT_texture_compression_latc   1

◆ GL_EXT_texture_compression_rgtc

#define GL_EXT_texture_compression_rgtc   1

◆ GL_EXT_texture_env_add

#define GL_EXT_texture_env_add   1

◆ GL_EXT_texture_env_combine

#define GL_EXT_texture_env_combine   1

◆ GL_EXT_texture_env_dot3

#define GL_EXT_texture_env_dot3   1

◆ GL_EXT_texture_filter_anisotropic

#define GL_EXT_texture_filter_anisotropic   1

◆ GL_EXT_texture_integer

#define GL_EXT_texture_integer   1

◆ GL_EXT_texture_lod_bias

#define GL_EXT_texture_lod_bias   1

◆ GL_EXT_texture_mirror_clamp

#define GL_EXT_texture_mirror_clamp   1

◆ GL_EXT_texture_object

#define GL_EXT_texture_object   1

◆ GL_EXT_texture_perturb_normal

#define GL_EXT_texture_perturb_normal   1

◆ GL_EXT_texture_shared_exponent

#define GL_EXT_texture_shared_exponent   1

◆ GL_EXT_texture_snorm

#define GL_EXT_texture_snorm   1

◆ GL_EXT_texture_sRGB

#define GL_EXT_texture_sRGB   1

◆ GL_EXT_texture_sRGB_decode

#define GL_EXT_texture_sRGB_decode   1

◆ GL_EXT_texture_swizzle

#define GL_EXT_texture_swizzle   1

◆ GL_EXT_timer_query

#define GL_EXT_timer_query   1

◆ GL_EXT_transform_feedback

#define GL_EXT_transform_feedback   1

◆ GL_EXT_vertex_array

#define GL_EXT_vertex_array   1

◆ GL_EXT_vertex_array_bgra

#define GL_EXT_vertex_array_bgra   1

◆ GL_EXT_vertex_attrib_64bit

#define GL_EXT_vertex_attrib_64bit   1

◆ GL_EXT_vertex_shader

#define GL_EXT_vertex_shader   1

◆ GL_EXT_vertex_weighting

#define GL_EXT_vertex_weighting   1

◆ GL_EXT_x11_sync_object

#define GL_EXT_x11_sync_object   1

◆ GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD

#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD   0x9160

◆ GL_EYE_DISTANCE_TO_LINE_SGIS

#define GL_EYE_DISTANCE_TO_LINE_SGIS   0x81F2

◆ GL_EYE_DISTANCE_TO_POINT_SGIS

#define GL_EYE_DISTANCE_TO_POINT_SGIS   0x81F0

◆ GL_EYE_LINE_SGIS

#define GL_EYE_LINE_SGIS   0x81F6

◆ GL_EYE_PLANE_ABSOLUTE_NV

#define GL_EYE_PLANE_ABSOLUTE_NV   0x855C

◆ GL_EYE_POINT_SGIS

#define GL_EYE_POINT_SGIS   0x81F4

◆ GL_EYE_RADIAL_NV

#define GL_EYE_RADIAL_NV   0x855B

◆ GL_FACTOR_MAX_AMD

#define GL_FACTOR_MAX_AMD   0x901D

◆ GL_FACTOR_MIN_AMD

#define GL_FACTOR_MIN_AMD   0x901C

◆ GL_FAILURE_NV

#define GL_FAILURE_NV   0x9030

◆ GL_FENCE_APPLE

#define GL_FENCE_APPLE   0x8A0B

◆ GL_FENCE_CONDITION_NV

#define GL_FENCE_CONDITION_NV   0x84F4

◆ GL_FENCE_STATUS_NV

#define GL_FENCE_STATUS_NV   0x84F3

◆ GL_FIELD_LOWER_NV

#define GL_FIELD_LOWER_NV   0x9023

◆ GL_FIELD_UPPER_NV

#define GL_FIELD_UPPER_NV   0x9022

◆ GL_FIELDS_NV

#define GL_FIELDS_NV   0x8E27

◆ GL_FILE_NAME_NV

#define GL_FILE_NAME_NV   0x9074

◆ GL_FILTER

#define GL_FILTER   0x829A

◆ GL_FILTER4_SGIS

#define GL_FILTER4_SGIS   0x8146

◆ GL_FIRST_TO_REST_NV

#define GL_FIRST_TO_REST_NV   0x90AF

◆ GL_FIRST_VERTEX_CONVENTION

#define GL_FIRST_VERTEX_CONVENTION   0x8E4D

◆ GL_FIRST_VERTEX_CONVENTION_EXT

#define GL_FIRST_VERTEX_CONVENTION_EXT   0x8E4D

◆ GL_FIXED

#define GL_FIXED   0x140C

◆ GL_FIXED_ONLY

#define GL_FIXED_ONLY   0x891D

◆ GL_FIXED_ONLY_ARB

#define GL_FIXED_ONLY_ARB   0x891D

◆ GL_FLOAT16_NV

#define GL_FLOAT16_NV   0x8FF8

◆ GL_FLOAT16_VEC2_NV

#define GL_FLOAT16_VEC2_NV   0x8FF9

◆ GL_FLOAT16_VEC3_NV

#define GL_FLOAT16_VEC3_NV   0x8FFA

◆ GL_FLOAT16_VEC4_NV

#define GL_FLOAT16_VEC4_NV   0x8FFB

◆ GL_FLOAT_32_UNSIGNED_INT_24_8_REV

#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV   0x8DAD

◆ GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV

#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV   0x8DAD

◆ GL_FLOAT_CLEAR_COLOR_VALUE_NV

#define GL_FLOAT_CLEAR_COLOR_VALUE_NV   0x888D

◆ GL_FLOAT_MAT2

#define GL_FLOAT_MAT2   0x8B5A

◆ GL_FLOAT_MAT2_ARB

#define GL_FLOAT_MAT2_ARB   0x8B5A

◆ GL_FLOAT_MAT2x3

#define GL_FLOAT_MAT2x3   0x8B65

◆ GL_FLOAT_MAT2x4

#define GL_FLOAT_MAT2x4   0x8B66

◆ GL_FLOAT_MAT3

#define GL_FLOAT_MAT3   0x8B5B

◆ GL_FLOAT_MAT3_ARB

#define GL_FLOAT_MAT3_ARB   0x8B5B

◆ GL_FLOAT_MAT3x2

#define GL_FLOAT_MAT3x2   0x8B67

◆ GL_FLOAT_MAT3x4

#define GL_FLOAT_MAT3x4   0x8B68

◆ GL_FLOAT_MAT4

#define GL_FLOAT_MAT4   0x8B5C

◆ GL_FLOAT_MAT4_ARB

#define GL_FLOAT_MAT4_ARB   0x8B5C

◆ GL_FLOAT_MAT4x2

#define GL_FLOAT_MAT4x2   0x8B69

◆ GL_FLOAT_MAT4x3

#define GL_FLOAT_MAT4x3   0x8B6A

◆ GL_FLOAT_R16_NV

#define GL_FLOAT_R16_NV   0x8884

◆ GL_FLOAT_R32_NV

#define GL_FLOAT_R32_NV   0x8885

◆ GL_FLOAT_R_NV

#define GL_FLOAT_R_NV   0x8880

◆ GL_FLOAT_RG16_NV

#define GL_FLOAT_RG16_NV   0x8886

◆ GL_FLOAT_RG32_NV

#define GL_FLOAT_RG32_NV   0x8887

◆ GL_FLOAT_RG_NV

#define GL_FLOAT_RG_NV   0x8881

◆ GL_FLOAT_RGB16_NV

#define GL_FLOAT_RGB16_NV   0x8888

◆ GL_FLOAT_RGB32_NV

#define GL_FLOAT_RGB32_NV   0x8889

◆ GL_FLOAT_RGB_NV

#define GL_FLOAT_RGB_NV   0x8882

◆ GL_FLOAT_RGBA16_NV

#define GL_FLOAT_RGBA16_NV   0x888A

◆ GL_FLOAT_RGBA32_NV

#define GL_FLOAT_RGBA32_NV   0x888B

◆ GL_FLOAT_RGBA_MODE_NV

#define GL_FLOAT_RGBA_MODE_NV   0x888E

◆ GL_FLOAT_RGBA_NV

#define GL_FLOAT_RGBA_NV   0x8883

◆ GL_FLOAT_VEC2

#define GL_FLOAT_VEC2   0x8B50

◆ GL_FLOAT_VEC2_ARB

#define GL_FLOAT_VEC2_ARB   0x8B50

◆ GL_FLOAT_VEC3

#define GL_FLOAT_VEC3   0x8B51

◆ GL_FLOAT_VEC3_ARB

#define GL_FLOAT_VEC3_ARB   0x8B51

◆ GL_FLOAT_VEC4

#define GL_FLOAT_VEC4   0x8B52

◆ GL_FLOAT_VEC4_ARB

#define GL_FLOAT_VEC4_ARB   0x8B52

◆ GL_FOG_COORD

#define GL_FOG_COORD   0x8451

◆ GL_FOG_COORD_ARRAY

#define GL_FOG_COORD_ARRAY   0x8457

◆ GL_FOG_COORD_ARRAY_ADDRESS_NV

#define GL_FOG_COORD_ARRAY_ADDRESS_NV   0x8F28

◆ GL_FOG_COORD_ARRAY_BUFFER_BINDING

#define GL_FOG_COORD_ARRAY_BUFFER_BINDING   0x889D

◆ GL_FOG_COORD_ARRAY_LENGTH_NV

#define GL_FOG_COORD_ARRAY_LENGTH_NV   0x8F32

◆ GL_FOG_COORD_ARRAY_POINTER

#define GL_FOG_COORD_ARRAY_POINTER   0x8456

◆ GL_FOG_COORD_ARRAY_STRIDE

#define GL_FOG_COORD_ARRAY_STRIDE   0x8455

◆ GL_FOG_COORD_ARRAY_TYPE

#define GL_FOG_COORD_ARRAY_TYPE   0x8454

◆ GL_FOG_COORD_SRC

#define GL_FOG_COORD_SRC   0x8450

◆ GL_FOG_COORDINATE

#define GL_FOG_COORDINATE   0x8451

◆ GL_FOG_COORDINATE_ARRAY

#define GL_FOG_COORDINATE_ARRAY   0x8457

◆ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING

#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING   0x889D

◆ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB

#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB   0x889D

◆ GL_FOG_COORDINATE_ARRAY_EXT

#define GL_FOG_COORDINATE_ARRAY_EXT   0x8457

◆ GL_FOG_COORDINATE_ARRAY_LIST_IBM

#define GL_FOG_COORDINATE_ARRAY_LIST_IBM   103076

◆ GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM

#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM   103086

◆ GL_FOG_COORDINATE_ARRAY_POINTER

#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456

◆ GL_FOG_COORDINATE_ARRAY_POINTER_EXT

#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT   0x8456

◆ GL_FOG_COORDINATE_ARRAY_STRIDE

#define GL_FOG_COORDINATE_ARRAY_STRIDE   0x8455

◆ GL_FOG_COORDINATE_ARRAY_STRIDE_EXT

#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT   0x8455

◆ GL_FOG_COORDINATE_ARRAY_TYPE

#define GL_FOG_COORDINATE_ARRAY_TYPE   0x8454

◆ GL_FOG_COORDINATE_ARRAY_TYPE_EXT

#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT   0x8454

◆ GL_FOG_COORDINATE_EXT

#define GL_FOG_COORDINATE_EXT   0x8451

◆ GL_FOG_COORDINATE_SOURCE

#define GL_FOG_COORDINATE_SOURCE   0x8450

◆ GL_FOG_COORDINATE_SOURCE_EXT

#define GL_FOG_COORDINATE_SOURCE_EXT   0x8450

◆ GL_FOG_DISTANCE_MODE_NV

#define GL_FOG_DISTANCE_MODE_NV   0x855A

◆ GL_FOG_FUNC_POINTS_SGIS

#define GL_FOG_FUNC_POINTS_SGIS   0x812B

◆ GL_FOG_FUNC_SGIS

#define GL_FOG_FUNC_SGIS   0x812A

◆ GL_FOG_OFFSET_SGIX

#define GL_FOG_OFFSET_SGIX   0x8198

◆ GL_FOG_OFFSET_VALUE_SGIX

#define GL_FOG_OFFSET_VALUE_SGIX   0x8199

◆ GL_FOG_SCALE_SGIX

#define GL_FOG_SCALE_SGIX   0x81FC

◆ GL_FOG_SCALE_VALUE_SGIX

#define GL_FOG_SCALE_VALUE_SGIX   0x81FD

◆ GL_FOG_SPECULAR_TEXTURE_WIN

#define GL_FOG_SPECULAR_TEXTURE_WIN   0x80EC

◆ GL_FONT_ASCENDER_NV

#define GL_FONT_ASCENDER_NV   0x00200000

◆ GL_FONT_DESCENDER_NV

#define GL_FONT_DESCENDER_NV   0x00400000

◆ GL_FONT_HAS_KERNING_NV

#define GL_FONT_HAS_KERNING_NV   0x10000000

◆ GL_FONT_HEIGHT_NV

#define GL_FONT_HEIGHT_NV   0x00800000

◆ GL_FONT_MAX_ADVANCE_HEIGHT_NV

#define GL_FONT_MAX_ADVANCE_HEIGHT_NV   0x02000000

◆ GL_FONT_MAX_ADVANCE_WIDTH_NV

#define GL_FONT_MAX_ADVANCE_WIDTH_NV   0x01000000

◆ GL_FONT_UNDERLINE_POSITION_NV

#define GL_FONT_UNDERLINE_POSITION_NV   0x04000000

◆ GL_FONT_UNDERLINE_THICKNESS_NV

#define GL_FONT_UNDERLINE_THICKNESS_NV   0x08000000

◆ GL_FONT_UNITS_PER_EM_NV

#define GL_FONT_UNITS_PER_EM_NV   0x00100000

◆ GL_FONT_X_MAX_BOUNDS_NV

#define GL_FONT_X_MAX_BOUNDS_NV   0x00040000

◆ GL_FONT_X_MIN_BOUNDS_NV

#define GL_FONT_X_MIN_BOUNDS_NV   0x00010000

◆ GL_FONT_Y_MAX_BOUNDS_NV

#define GL_FONT_Y_MAX_BOUNDS_NV   0x00080000

◆ GL_FONT_Y_MIN_BOUNDS_NV

#define GL_FONT_Y_MIN_BOUNDS_NV   0x00020000

◆ GL_FORCE_BLUE_TO_ONE_NV

#define GL_FORCE_BLUE_TO_ONE_NV   0x8860

◆ GL_FORMAT_SUBSAMPLE_244_244_OML

#define GL_FORMAT_SUBSAMPLE_244_244_OML   0x8983

◆ GL_FORMAT_SUBSAMPLE_24_24_OML

#define GL_FORMAT_SUBSAMPLE_24_24_OML   0x8982

◆ GL_FRACTIONAL_EVEN

#define GL_FRACTIONAL_EVEN   0x8E7C

◆ GL_FRACTIONAL_ODD

#define GL_FRACTIONAL_ODD   0x8E7B

◆ GL_FRAGMENT_COLOR_EXT

#define GL_FRAGMENT_COLOR_EXT   0x834C

◆ GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX

#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX   0x8402

◆ GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX

#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX   0x8403

◆ GL_FRAGMENT_COLOR_MATERIAL_SGIX

#define GL_FRAGMENT_COLOR_MATERIAL_SGIX   0x8401

◆ GL_FRAGMENT_DEPTH

#define GL_FRAGMENT_DEPTH   0x8452

◆ GL_FRAGMENT_DEPTH_EXT

#define GL_FRAGMENT_DEPTH_EXT   0x8452

◆ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS

#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS   0x8E5D

◆ GL_FRAGMENT_LIGHT0_SGIX

#define GL_FRAGMENT_LIGHT0_SGIX   0x840C

◆ GL_FRAGMENT_LIGHT1_SGIX

#define GL_FRAGMENT_LIGHT1_SGIX   0x840D

◆ GL_FRAGMENT_LIGHT2_SGIX

#define GL_FRAGMENT_LIGHT2_SGIX   0x840E

◆ GL_FRAGMENT_LIGHT3_SGIX

#define GL_FRAGMENT_LIGHT3_SGIX   0x840F

◆ GL_FRAGMENT_LIGHT4_SGIX

#define GL_FRAGMENT_LIGHT4_SGIX   0x8410

◆ GL_FRAGMENT_LIGHT5_SGIX

#define GL_FRAGMENT_LIGHT5_SGIX   0x8411

◆ GL_FRAGMENT_LIGHT6_SGIX

#define GL_FRAGMENT_LIGHT6_SGIX   0x8412

◆ GL_FRAGMENT_LIGHT7_SGIX

#define GL_FRAGMENT_LIGHT7_SGIX   0x8413

◆ GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX

#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX   0x840A

◆ GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX

#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX   0x8408

◆ GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX

#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX   0x840B

◆ GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX

#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX   0x8409

◆ GL_FRAGMENT_LIGHTING_SGIX

#define GL_FRAGMENT_LIGHTING_SGIX   0x8400

◆ GL_FRAGMENT_MATERIAL_EXT

#define GL_FRAGMENT_MATERIAL_EXT   0x8349

◆ GL_FRAGMENT_NORMAL_EXT

#define GL_FRAGMENT_NORMAL_EXT   0x834A

◆ GL_FRAGMENT_PROGRAM_ARB

#define GL_FRAGMENT_PROGRAM_ARB   0x8804

◆ GL_FRAGMENT_PROGRAM_BINDING_NV

#define GL_FRAGMENT_PROGRAM_BINDING_NV   0x8873

◆ GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV

#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV   0x8E5D

◆ GL_FRAGMENT_PROGRAM_NV

#define GL_FRAGMENT_PROGRAM_NV   0x8870

◆ GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV

#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV   0x8DA4

◆ GL_FRAGMENT_SHADER

#define GL_FRAGMENT_SHADER   0x8B30

◆ GL_FRAGMENT_SHADER_ARB

#define GL_FRAGMENT_SHADER_ARB   0x8B30

◆ GL_FRAGMENT_SHADER_ATI

#define GL_FRAGMENT_SHADER_ATI   0x8920

◆ GL_FRAGMENT_SHADER_BIT

#define GL_FRAGMENT_SHADER_BIT   0x00000002

◆ GL_FRAGMENT_SHADER_DERIVATIVE_HINT

#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B

◆ GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB

#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB   0x8B8B

◆ GL_FRAGMENT_SUBROUTINE

#define GL_FRAGMENT_SUBROUTINE   0x92EC

◆ GL_FRAGMENT_SUBROUTINE_UNIFORM

#define GL_FRAGMENT_SUBROUTINE_UNIFORM   0x92F2

◆ GL_FRAGMENT_TEXTURE

#define GL_FRAGMENT_TEXTURE   0x829F

◆ GL_FRAME_NV

#define GL_FRAME_NV   0x8E26

◆ GL_FRAMEBUFFER

#define GL_FRAMEBUFFER   0x8D40

◆ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE   0x8215

◆ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE   0x8214

◆ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING

#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING   0x8210

◆ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE

#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE   0x8211

◆ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE   0x8216

◆ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE   0x8213

◆ GL_FRAMEBUFFER_ATTACHMENT_LAYERED

#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED   0x8DA7

◆ GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB

#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB   0x8DA7

◆ GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT   0x8DA7

◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME   0x8CD1

◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT   0x8CD1

◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE   0x8CD0

◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT   0x8CD0

◆ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE   0x8212

◆ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE   0x8217

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT   0x8CD4

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE   0x8CD3

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT   0x8CD3

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER   0x8CD4

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT   0x8CD4

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL   0x8CD2

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT   0x8CD2

◆ GL_FRAMEBUFFER_BARRIER_BIT

#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400

◆ GL_FRAMEBUFFER_BARRIER_BIT_EXT

#define GL_FRAMEBUFFER_BARRIER_BIT_EXT   0x00000400

◆ GL_FRAMEBUFFER_BINDING

#define GL_FRAMEBUFFER_BINDING   0x8CA6

◆ GL_FRAMEBUFFER_BINDING_EXT

#define GL_FRAMEBUFFER_BINDING_EXT   0x8CA6

◆ GL_FRAMEBUFFER_BLEND

#define GL_FRAMEBUFFER_BLEND   0x828B

◆ GL_FRAMEBUFFER_COMPLETE

#define GL_FRAMEBUFFER_COMPLETE   0x8CD5

◆ GL_FRAMEBUFFER_COMPLETE_EXT

#define GL_FRAMEBUFFER_COMPLETE_EXT   0x8CD5

◆ GL_FRAMEBUFFER_DEFAULT

#define GL_FRAMEBUFFER_DEFAULT   0x8218

◆ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS

#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS   0x9314

◆ GL_FRAMEBUFFER_DEFAULT_HEIGHT

#define GL_FRAMEBUFFER_DEFAULT_HEIGHT   0x9311

◆ GL_FRAMEBUFFER_DEFAULT_LAYERS

#define GL_FRAMEBUFFER_DEFAULT_LAYERS   0x9312

◆ GL_FRAMEBUFFER_DEFAULT_SAMPLES

#define GL_FRAMEBUFFER_DEFAULT_SAMPLES   0x9313

◆ GL_FRAMEBUFFER_DEFAULT_WIDTH

#define GL_FRAMEBUFFER_DEFAULT_WIDTH   0x9310

◆ GL_FRAMEBUFFER_EXT

#define GL_FRAMEBUFFER_EXT   0x8D40

◆ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT   0x8CD6

◆ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT   0x8CD6

◆ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT   0x8CD9

◆ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER   0x8CDB

◆ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT   0x8CDB

◆ GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT   0x8CDA

◆ GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB

#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB   0x8DA9

◆ GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT   0x8DA9

◆ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS

#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS   0x8DA8

◆ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB

#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB   0x8DA8

◆ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT   0x8DA8

◆ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT   0x8CD7

◆ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT   0x8CD7

◆ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE

#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE   0x8D56

◆ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT   0x8D56

◆ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER   0x8CDC

◆ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT   0x8CDC

◆ GL_FRAMEBUFFER_RENDERABLE

#define GL_FRAMEBUFFER_RENDERABLE   0x8289

◆ GL_FRAMEBUFFER_RENDERABLE_LAYERED

#define GL_FRAMEBUFFER_RENDERABLE_LAYERED   0x828A

◆ GL_FRAMEBUFFER_SRGB

#define GL_FRAMEBUFFER_SRGB   0x8DB9

◆ GL_FRAMEBUFFER_SRGB_CAPABLE_EXT

#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT   0x8DBA

◆ GL_FRAMEBUFFER_SRGB_EXT

#define GL_FRAMEBUFFER_SRGB_EXT   0x8DB9

◆ GL_FRAMEBUFFER_UNDEFINED

#define GL_FRAMEBUFFER_UNDEFINED   0x8219

◆ GL_FRAMEBUFFER_UNSUPPORTED

#define GL_FRAMEBUFFER_UNSUPPORTED   0x8CDD

◆ GL_FRAMEBUFFER_UNSUPPORTED_EXT

#define GL_FRAMEBUFFER_UNSUPPORTED_EXT   0x8CDD

◆ GL_FRAMEZOOM_FACTOR_SGIX

#define GL_FRAMEZOOM_FACTOR_SGIX   0x818C

◆ GL_FRAMEZOOM_SGIX

#define GL_FRAMEZOOM_SGIX   0x818B

◆ GL_FULL_RANGE_EXT

#define GL_FULL_RANGE_EXT   0x87E1

◆ GL_FULL_STIPPLE_HINT_PGI

#define GL_FULL_STIPPLE_HINT_PGI   0x1A219

◆ GL_FULL_SUPPORT

#define GL_FULL_SUPPORT   0x82B7

◆ GL_FUNC_ADD

#define GL_FUNC_ADD   0x8006

◆ GL_FUNC_ADD_EXT

#define GL_FUNC_ADD_EXT   0x8006

◆ GL_FUNC_REVERSE_SUBTRACT

#define GL_FUNC_REVERSE_SUBTRACT   0x800B

◆ GL_FUNC_REVERSE_SUBTRACT_EXT

#define GL_FUNC_REVERSE_SUBTRACT_EXT   0x800B

◆ GL_FUNC_SUBTRACT

#define GL_FUNC_SUBTRACT   0x800A

◆ GL_FUNC_SUBTRACT_EXT

#define GL_FUNC_SUBTRACT_EXT   0x800A

◆ GL_GENERATE_MIPMAP

#define GL_GENERATE_MIPMAP   0x8191

◆ GL_GENERATE_MIPMAP_HINT

#define GL_GENERATE_MIPMAP_HINT   0x8192

◆ GL_GENERATE_MIPMAP_HINT_SGIS

#define GL_GENERATE_MIPMAP_HINT_SGIS   0x8192

◆ GL_GENERATE_MIPMAP_SGIS

#define GL_GENERATE_MIPMAP_SGIS   0x8191

◆ GL_GENERIC_ATTRIB_NV

#define GL_GENERIC_ATTRIB_NV   0x8C7D

◆ GL_GEOMETRY_DEFORMATION_BIT_SGIX

#define GL_GEOMETRY_DEFORMATION_BIT_SGIX   0x00000002

◆ GL_GEOMETRY_DEFORMATION_SGIX

#define GL_GEOMETRY_DEFORMATION_SGIX   0x8194

◆ GL_GEOMETRY_INPUT_TYPE

#define GL_GEOMETRY_INPUT_TYPE   0x8917

◆ GL_GEOMETRY_INPUT_TYPE_ARB

#define GL_GEOMETRY_INPUT_TYPE_ARB   0x8DDB

◆ GL_GEOMETRY_INPUT_TYPE_EXT

#define GL_GEOMETRY_INPUT_TYPE_EXT   0x8DDB

◆ GL_GEOMETRY_OUTPUT_TYPE

#define GL_GEOMETRY_OUTPUT_TYPE   0x8918

◆ GL_GEOMETRY_OUTPUT_TYPE_ARB

#define GL_GEOMETRY_OUTPUT_TYPE_ARB   0x8DDC

◆ GL_GEOMETRY_OUTPUT_TYPE_EXT

#define GL_GEOMETRY_OUTPUT_TYPE_EXT   0x8DDC

◆ GL_GEOMETRY_PROGRAM_NV

#define GL_GEOMETRY_PROGRAM_NV   0x8C26

◆ GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV

#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV   0x8DA3

◆ GL_GEOMETRY_SHADER

#define GL_GEOMETRY_SHADER   0x8DD9

◆ GL_GEOMETRY_SHADER_ARB

#define GL_GEOMETRY_SHADER_ARB   0x8DD9

◆ GL_GEOMETRY_SHADER_BIT

#define GL_GEOMETRY_SHADER_BIT   0x00000004

◆ GL_GEOMETRY_SHADER_EXT

#define GL_GEOMETRY_SHADER_EXT   0x8DD9

◆ GL_GEOMETRY_SHADER_INVOCATIONS

#define GL_GEOMETRY_SHADER_INVOCATIONS   0x887F

◆ GL_GEOMETRY_SUBROUTINE

#define GL_GEOMETRY_SUBROUTINE   0x92EB

◆ GL_GEOMETRY_SUBROUTINE_UNIFORM

#define GL_GEOMETRY_SUBROUTINE_UNIFORM   0x92F1

◆ GL_GEOMETRY_TEXTURE

#define GL_GEOMETRY_TEXTURE   0x829E

◆ GL_GEOMETRY_VERTICES_OUT

#define GL_GEOMETRY_VERTICES_OUT   0x8916

◆ GL_GEOMETRY_VERTICES_OUT_ARB

#define GL_GEOMETRY_VERTICES_OUT_ARB   0x8DDA

◆ GL_GEOMETRY_VERTICES_OUT_EXT

#define GL_GEOMETRY_VERTICES_OUT_EXT   0x8DDA

◆ GL_GET_TEXTURE_IMAGE_FORMAT

#define GL_GET_TEXTURE_IMAGE_FORMAT   0x8291

◆ GL_GET_TEXTURE_IMAGE_TYPE

#define GL_GET_TEXTURE_IMAGE_TYPE   0x8292

◆ GL_GLEXT_VERSION

#define GL_GLEXT_VERSION   85

◆ GL_GLOBAL_ALPHA_FACTOR_SUN

#define GL_GLOBAL_ALPHA_FACTOR_SUN   0x81DA

◆ GL_GLOBAL_ALPHA_SUN

#define GL_GLOBAL_ALPHA_SUN   0x81D9

◆ GL_GLYPH_HAS_KERNING_NV

#define GL_GLYPH_HAS_KERNING_NV   0x100

◆ GL_GLYPH_HEIGHT_BIT_NV

#define GL_GLYPH_HEIGHT_BIT_NV   0x02

◆ GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV

#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV   0x10

◆ GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV

#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV   0x04

◆ GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV

#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV   0x08

◆ GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV

#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV   0x80

◆ GL_GLYPH_VERTICAL_BEARING_X_BIT_NV

#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV   0x20

◆ GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV

#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV   0x40

◆ GL_GLYPH_WIDTH_BIT_NV

#define GL_GLYPH_WIDTH_BIT_NV   0x01

◆ GL_GPU_ADDRESS_NV

#define GL_GPU_ADDRESS_NV   0x8F34

◆ GL_GREEN_BIT_ATI

#define GL_GREEN_BIT_ATI   0x00000002

◆ GL_GREEN_INTEGER

#define GL_GREEN_INTEGER   0x8D95

◆ GL_GREEN_INTEGER_EXT

#define GL_GREEN_INTEGER_EXT   0x8D95

◆ GL_GREEN_MAX_CLAMP_INGR

#define GL_GREEN_MAX_CLAMP_INGR   0x8565

◆ GL_GREEN_MIN_CLAMP_INGR

#define GL_GREEN_MIN_CLAMP_INGR   0x8561

◆ GL_GREMEDY_frame_terminator

#define GL_GREMEDY_frame_terminator   1

◆ GL_GREMEDY_string_marker

#define GL_GREMEDY_string_marker   1

◆ GL_GUILTY_CONTEXT_RESET_ARB

#define GL_GUILTY_CONTEXT_RESET_ARB   0x8253

◆ GL_HALF_APPLE

#define GL_HALF_APPLE   0x140B

◆ GL_HALF_BIAS_NEGATE_NV

#define GL_HALF_BIAS_NEGATE_NV   0x853B

◆ GL_HALF_BIAS_NORMAL_NV

#define GL_HALF_BIAS_NORMAL_NV   0x853A

◆ GL_HALF_BIT_ATI

#define GL_HALF_BIT_ATI   0x00000008

◆ GL_HALF_FLOAT

#define GL_HALF_FLOAT   0x140B

◆ GL_HALF_FLOAT_ARB

#define GL_HALF_FLOAT_ARB   0x140B

◆ GL_HALF_FLOAT_NV

#define GL_HALF_FLOAT_NV   0x140B

◆ GL_HI_BIAS_NV

#define GL_HI_BIAS_NV   0x8714

◆ GL_HI_SCALE_NV

#define GL_HI_SCALE_NV   0x870E

◆ GL_HIGH_FLOAT

#define GL_HIGH_FLOAT   0x8DF2

◆ GL_HIGH_INT

#define GL_HIGH_INT   0x8DF5

◆ GL_HILO16_NV

#define GL_HILO16_NV   0x86F8

◆ GL_HILO8_NV

#define GL_HILO8_NV   0x885E

◆ GL_HILO_NV

#define GL_HILO_NV   0x86F4

◆ GL_HISTOGRAM

#define GL_HISTOGRAM   0x8024

◆ GL_HISTOGRAM_ALPHA_SIZE

#define GL_HISTOGRAM_ALPHA_SIZE   0x802B

◆ GL_HISTOGRAM_ALPHA_SIZE_EXT

#define GL_HISTOGRAM_ALPHA_SIZE_EXT   0x802B

◆ GL_HISTOGRAM_BLUE_SIZE

#define GL_HISTOGRAM_BLUE_SIZE   0x802A

◆ GL_HISTOGRAM_BLUE_SIZE_EXT

#define GL_HISTOGRAM_BLUE_SIZE_EXT   0x802A

◆ GL_HISTOGRAM_EXT

#define GL_HISTOGRAM_EXT   0x8024

◆ GL_HISTOGRAM_FORMAT

#define GL_HISTOGRAM_FORMAT   0x8027

◆ GL_HISTOGRAM_FORMAT_EXT

#define GL_HISTOGRAM_FORMAT_EXT   0x8027

◆ GL_HISTOGRAM_GREEN_SIZE

#define GL_HISTOGRAM_GREEN_SIZE   0x8029

◆ GL_HISTOGRAM_GREEN_SIZE_EXT

#define GL_HISTOGRAM_GREEN_SIZE_EXT   0x8029

◆ GL_HISTOGRAM_LUMINANCE_SIZE

#define GL_HISTOGRAM_LUMINANCE_SIZE   0x802C

◆ GL_HISTOGRAM_LUMINANCE_SIZE_EXT

#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C

◆ GL_HISTOGRAM_RED_SIZE

#define GL_HISTOGRAM_RED_SIZE   0x8028

◆ GL_HISTOGRAM_RED_SIZE_EXT

#define GL_HISTOGRAM_RED_SIZE_EXT   0x8028

◆ GL_HISTOGRAM_SINK

#define GL_HISTOGRAM_SINK   0x802D

◆ GL_HISTOGRAM_SINK_EXT

#define GL_HISTOGRAM_SINK_EXT   0x802D

◆ GL_HISTOGRAM_WIDTH

#define GL_HISTOGRAM_WIDTH   0x8026

◆ GL_HISTOGRAM_WIDTH_EXT

#define GL_HISTOGRAM_WIDTH_EXT   0x8026

◆ GL_HORIZONTAL_LINE_TO_NV

#define GL_HORIZONTAL_LINE_TO_NV   0x06

◆ GL_HP_convolution_border_modes

#define GL_HP_convolution_border_modes   1

◆ GL_HP_image_transform

#define GL_HP_image_transform   1

◆ GL_HP_occlusion_test

#define GL_HP_occlusion_test   1

◆ GL_HP_texture_lighting

#define GL_HP_texture_lighting   1

◆ GL_IBM_cull_vertex

#define GL_IBM_cull_vertex   1

◆ GL_IBM_multimode_draw_arrays

#define GL_IBM_multimode_draw_arrays   1

◆ GL_IBM_rasterpos_clip

#define GL_IBM_rasterpos_clip   1

◆ GL_IBM_vertex_array_lists

#define GL_IBM_vertex_array_lists   1

◆ GL_IDENTITY_NV

#define GL_IDENTITY_NV   0x862A

◆ GL_IGNORE_BORDER_HP

#define GL_IGNORE_BORDER_HP   0x8150

◆ GL_IMAGE_1D

#define GL_IMAGE_1D   0x904C

◆ GL_IMAGE_1D_ARRAY

#define GL_IMAGE_1D_ARRAY   0x9052

◆ GL_IMAGE_1D_ARRAY_EXT

#define GL_IMAGE_1D_ARRAY_EXT   0x9052

◆ GL_IMAGE_1D_EXT

#define GL_IMAGE_1D_EXT   0x904C

◆ GL_IMAGE_2D

#define GL_IMAGE_2D   0x904D

◆ GL_IMAGE_2D_ARRAY

#define GL_IMAGE_2D_ARRAY   0x9053

◆ GL_IMAGE_2D_ARRAY_EXT

#define GL_IMAGE_2D_ARRAY_EXT   0x9053

◆ GL_IMAGE_2D_EXT

#define GL_IMAGE_2D_EXT   0x904D

◆ GL_IMAGE_2D_MULTISAMPLE

#define GL_IMAGE_2D_MULTISAMPLE   0x9055

◆ GL_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_IMAGE_2D_MULTISAMPLE_ARRAY   0x9056

◆ GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT

#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT   0x9056

◆ GL_IMAGE_2D_MULTISAMPLE_EXT

#define GL_IMAGE_2D_MULTISAMPLE_EXT   0x9055

◆ GL_IMAGE_2D_RECT

#define GL_IMAGE_2D_RECT   0x904F

◆ GL_IMAGE_2D_RECT_EXT

#define GL_IMAGE_2D_RECT_EXT   0x904F

◆ GL_IMAGE_3D

#define GL_IMAGE_3D   0x904E

◆ GL_IMAGE_3D_EXT

#define GL_IMAGE_3D_EXT   0x904E

◆ GL_IMAGE_BINDING_ACCESS

#define GL_IMAGE_BINDING_ACCESS   0x8F3E

◆ GL_IMAGE_BINDING_ACCESS_EXT

#define GL_IMAGE_BINDING_ACCESS_EXT   0x8F3E

◆ GL_IMAGE_BINDING_FORMAT

#define GL_IMAGE_BINDING_FORMAT   0x906E

◆ GL_IMAGE_BINDING_FORMAT_EXT

#define GL_IMAGE_BINDING_FORMAT_EXT   0x906E

◆ GL_IMAGE_BINDING_LAYER

#define GL_IMAGE_BINDING_LAYER   0x8F3D

◆ GL_IMAGE_BINDING_LAYER_EXT

#define GL_IMAGE_BINDING_LAYER_EXT   0x8F3D

◆ GL_IMAGE_BINDING_LAYERED

#define GL_IMAGE_BINDING_LAYERED   0x8F3C

◆ GL_IMAGE_BINDING_LAYERED_EXT

#define GL_IMAGE_BINDING_LAYERED_EXT   0x8F3C

◆ GL_IMAGE_BINDING_LEVEL

#define GL_IMAGE_BINDING_LEVEL   0x8F3B

◆ GL_IMAGE_BINDING_LEVEL_EXT

#define GL_IMAGE_BINDING_LEVEL_EXT   0x8F3B

◆ GL_IMAGE_BINDING_NAME

#define GL_IMAGE_BINDING_NAME   0x8F3A

◆ GL_IMAGE_BINDING_NAME_EXT

#define GL_IMAGE_BINDING_NAME_EXT   0x8F3A

◆ GL_IMAGE_BUFFER

#define GL_IMAGE_BUFFER   0x9051

◆ GL_IMAGE_BUFFER_EXT

#define GL_IMAGE_BUFFER_EXT   0x9051

◆ GL_IMAGE_CLASS_10_10_10_2

#define GL_IMAGE_CLASS_10_10_10_2   0x82C3

◆ GL_IMAGE_CLASS_11_11_10

#define GL_IMAGE_CLASS_11_11_10   0x82C2

◆ GL_IMAGE_CLASS_1_X_16

#define GL_IMAGE_CLASS_1_X_16   0x82BE

◆ GL_IMAGE_CLASS_1_X_32

#define GL_IMAGE_CLASS_1_X_32   0x82BB

◆ GL_IMAGE_CLASS_1_X_8

#define GL_IMAGE_CLASS_1_X_8   0x82C1

◆ GL_IMAGE_CLASS_2_X_16

#define GL_IMAGE_CLASS_2_X_16   0x82BD

◆ GL_IMAGE_CLASS_2_X_32

#define GL_IMAGE_CLASS_2_X_32   0x82BA

◆ GL_IMAGE_CLASS_2_X_8

#define GL_IMAGE_CLASS_2_X_8   0x82C0

◆ GL_IMAGE_CLASS_4_X_16

#define GL_IMAGE_CLASS_4_X_16   0x82BC

◆ GL_IMAGE_CLASS_4_X_32

#define GL_IMAGE_CLASS_4_X_32   0x82B9

◆ GL_IMAGE_CLASS_4_X_8

#define GL_IMAGE_CLASS_4_X_8   0x82BF

◆ GL_IMAGE_COMPATIBILITY_CLASS

#define GL_IMAGE_COMPATIBILITY_CLASS   0x82A8

◆ GL_IMAGE_CUBE

#define GL_IMAGE_CUBE   0x9050

◆ GL_IMAGE_CUBE_EXT

#define GL_IMAGE_CUBE_EXT   0x9050

◆ GL_IMAGE_CUBE_MAP_ARRAY

#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054

◆ GL_IMAGE_CUBE_MAP_ARRAY_EXT

#define GL_IMAGE_CUBE_MAP_ARRAY_EXT   0x9054

◆ GL_IMAGE_CUBIC_WEIGHT_HP

#define GL_IMAGE_CUBIC_WEIGHT_HP   0x815E

◆ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS

#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS   0x90C9

◆ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE

#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE   0x90C8

◆ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE

#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE   0x90C7

◆ GL_IMAGE_MAG_FILTER_HP

#define GL_IMAGE_MAG_FILTER_HP   0x815C

◆ GL_IMAGE_MIN_FILTER_HP

#define GL_IMAGE_MIN_FILTER_HP   0x815D

◆ GL_IMAGE_PIXEL_FORMAT

#define GL_IMAGE_PIXEL_FORMAT   0x82A9

◆ GL_IMAGE_PIXEL_TYPE

#define GL_IMAGE_PIXEL_TYPE   0x82AA

◆ GL_IMAGE_ROTATE_ANGLE_HP

#define GL_IMAGE_ROTATE_ANGLE_HP   0x8159

◆ GL_IMAGE_ROTATE_ORIGIN_X_HP

#define GL_IMAGE_ROTATE_ORIGIN_X_HP   0x815A

◆ GL_IMAGE_ROTATE_ORIGIN_Y_HP

#define GL_IMAGE_ROTATE_ORIGIN_Y_HP   0x815B

◆ GL_IMAGE_SCALE_X_HP

#define GL_IMAGE_SCALE_X_HP   0x8155

◆ GL_IMAGE_SCALE_Y_HP

#define GL_IMAGE_SCALE_Y_HP   0x8156

◆ GL_IMAGE_TEXEL_SIZE

#define GL_IMAGE_TEXEL_SIZE   0x82A7

◆ GL_IMAGE_TRANSFORM_2D_HP

#define GL_IMAGE_TRANSFORM_2D_HP   0x8161

◆ GL_IMAGE_TRANSLATE_X_HP

#define GL_IMAGE_TRANSLATE_X_HP   0x8157

◆ GL_IMAGE_TRANSLATE_Y_HP

#define GL_IMAGE_TRANSLATE_Y_HP   0x8158

◆ GL_IMPLEMENTATION_COLOR_READ_FORMAT

#define GL_IMPLEMENTATION_COLOR_READ_FORMAT   0x8B9B

◆ GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES

#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES   0x8B9B

◆ GL_IMPLEMENTATION_COLOR_READ_TYPE

#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A

◆ GL_IMPLEMENTATION_COLOR_READ_TYPE_OES

#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES   0x8B9A

◆ GL_INCR_WRAP

#define GL_INCR_WRAP   0x8507

◆ GL_INCR_WRAP_EXT

#define GL_INCR_WRAP_EXT   0x8507

◆ GL_INDEX

#define GL_INDEX   0x8222

◆ GL_INDEX_ARRAY_ADDRESS_NV

#define GL_INDEX_ARRAY_ADDRESS_NV   0x8F24

◆ GL_INDEX_ARRAY_BUFFER_BINDING

#define GL_INDEX_ARRAY_BUFFER_BINDING   0x8899

◆ GL_INDEX_ARRAY_BUFFER_BINDING_ARB

#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB   0x8899

◆ GL_INDEX_ARRAY_COUNT_EXT

#define GL_INDEX_ARRAY_COUNT_EXT   0x8087

◆ GL_INDEX_ARRAY_EXT

#define GL_INDEX_ARRAY_EXT   0x8077

◆ GL_INDEX_ARRAY_LENGTH_NV

#define GL_INDEX_ARRAY_LENGTH_NV   0x8F2E

◆ GL_INDEX_ARRAY_LIST_IBM

#define GL_INDEX_ARRAY_LIST_IBM   103073

◆ GL_INDEX_ARRAY_LIST_STRIDE_IBM

#define GL_INDEX_ARRAY_LIST_STRIDE_IBM   103083

◆ GL_INDEX_ARRAY_POINTER_EXT

#define GL_INDEX_ARRAY_POINTER_EXT   0x8091

◆ GL_INDEX_ARRAY_STRIDE_EXT

#define GL_INDEX_ARRAY_STRIDE_EXT   0x8086

◆ GL_INDEX_ARRAY_TYPE_EXT

#define GL_INDEX_ARRAY_TYPE_EXT   0x8085

◆ GL_INDEX_BIT_PGI

#define GL_INDEX_BIT_PGI   0x00080000

◆ GL_INDEX_MATERIAL_EXT

#define GL_INDEX_MATERIAL_EXT   0x81B8

◆ GL_INDEX_MATERIAL_FACE_EXT

#define GL_INDEX_MATERIAL_FACE_EXT   0x81BA

◆ GL_INDEX_MATERIAL_PARAMETER_EXT

#define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9

◆ GL_INDEX_TEST_EXT

#define GL_INDEX_TEST_EXT   0x81B5

◆ GL_INDEX_TEST_FUNC_EXT

#define GL_INDEX_TEST_FUNC_EXT   0x81B6

◆ GL_INDEX_TEST_REF_EXT

#define GL_INDEX_TEST_REF_EXT   0x81B7

◆ GL_INFO_LOG_LENGTH

#define GL_INFO_LOG_LENGTH   0x8B84

◆ GL_INGR_blend_func_separate

#define GL_INGR_blend_func_separate   1

◆ GL_INGR_color_clamp

#define GL_INGR_color_clamp   1

◆ GL_INGR_interlace_read

#define GL_INGR_interlace_read   1

◆ GL_INNOCENT_CONTEXT_RESET_ARB

#define GL_INNOCENT_CONTEXT_RESET_ARB   0x8254

◆ GL_INSTRUMENT_BUFFER_POINTER_SGIX

#define GL_INSTRUMENT_BUFFER_POINTER_SGIX   0x8180

◆ GL_INSTRUMENT_MEASUREMENTS_SGIX

#define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181

◆ GL_INT16_NV

#define GL_INT16_NV   0x8FE4

◆ GL_INT16_VEC2_NV

#define GL_INT16_VEC2_NV   0x8FE5

◆ GL_INT16_VEC3_NV

#define GL_INT16_VEC3_NV   0x8FE6

◆ GL_INT16_VEC4_NV

#define GL_INT16_VEC4_NV   0x8FE7

◆ GL_INT64_NV

#define GL_INT64_NV   0x140E

◆ GL_INT64_VEC2_NV

#define GL_INT64_VEC2_NV   0x8FE9

◆ GL_INT64_VEC3_NV

#define GL_INT64_VEC3_NV   0x8FEA

◆ GL_INT64_VEC4_NV

#define GL_INT64_VEC4_NV   0x8FEB

◆ GL_INT8_NV

#define GL_INT8_NV   0x8FE0

◆ GL_INT8_VEC2_NV

#define GL_INT8_VEC2_NV   0x8FE1

◆ GL_INT8_VEC3_NV

#define GL_INT8_VEC3_NV   0x8FE2

◆ GL_INT8_VEC4_NV

#define GL_INT8_VEC4_NV   0x8FE3

◆ GL_INT_2_10_10_10_REV

#define GL_INT_2_10_10_10_REV   0x8D9F

◆ GL_INT_IMAGE_1D

#define GL_INT_IMAGE_1D   0x9057

◆ GL_INT_IMAGE_1D_ARRAY

#define GL_INT_IMAGE_1D_ARRAY   0x905D

◆ GL_INT_IMAGE_1D_ARRAY_EXT

#define GL_INT_IMAGE_1D_ARRAY_EXT   0x905D

◆ GL_INT_IMAGE_1D_EXT

#define GL_INT_IMAGE_1D_EXT   0x9057

◆ GL_INT_IMAGE_2D

#define GL_INT_IMAGE_2D   0x9058

◆ GL_INT_IMAGE_2D_ARRAY

#define GL_INT_IMAGE_2D_ARRAY   0x905E

◆ GL_INT_IMAGE_2D_ARRAY_EXT

#define GL_INT_IMAGE_2D_ARRAY_EXT   0x905E

◆ GL_INT_IMAGE_2D_EXT

#define GL_INT_IMAGE_2D_EXT   0x9058

◆ GL_INT_IMAGE_2D_MULTISAMPLE

#define GL_INT_IMAGE_2D_MULTISAMPLE   0x9060

◆ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x9061

◆ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT

#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT   0x9061

◆ GL_INT_IMAGE_2D_MULTISAMPLE_EXT

#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT   0x9060

◆ GL_INT_IMAGE_2D_RECT

#define GL_INT_IMAGE_2D_RECT   0x905A

◆ GL_INT_IMAGE_2D_RECT_EXT

#define GL_INT_IMAGE_2D_RECT_EXT   0x905A

◆ GL_INT_IMAGE_3D

#define GL_INT_IMAGE_3D   0x9059

◆ GL_INT_IMAGE_3D_EXT

#define GL_INT_IMAGE_3D_EXT   0x9059

◆ GL_INT_IMAGE_BUFFER

#define GL_INT_IMAGE_BUFFER   0x905C

◆ GL_INT_IMAGE_BUFFER_EXT

#define GL_INT_IMAGE_BUFFER_EXT   0x905C

◆ GL_INT_IMAGE_CUBE

#define GL_INT_IMAGE_CUBE   0x905B

◆ GL_INT_IMAGE_CUBE_EXT

#define GL_INT_IMAGE_CUBE_EXT   0x905B

◆ GL_INT_IMAGE_CUBE_MAP_ARRAY

#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F

◆ GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT

#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT   0x905F

◆ GL_INT_SAMPLER_1D

#define GL_INT_SAMPLER_1D   0x8DC9

◆ GL_INT_SAMPLER_1D_ARRAY

#define GL_INT_SAMPLER_1D_ARRAY   0x8DCE

◆ GL_INT_SAMPLER_1D_ARRAY_EXT

#define GL_INT_SAMPLER_1D_ARRAY_EXT   0x8DCE

◆ GL_INT_SAMPLER_1D_EXT

#define GL_INT_SAMPLER_1D_EXT   0x8DC9

◆ GL_INT_SAMPLER_2D

#define GL_INT_SAMPLER_2D   0x8DCA

◆ GL_INT_SAMPLER_2D_ARRAY

#define GL_INT_SAMPLER_2D_ARRAY   0x8DCF

◆ GL_INT_SAMPLER_2D_ARRAY_EXT

#define GL_INT_SAMPLER_2D_ARRAY_EXT   0x8DCF

◆ GL_INT_SAMPLER_2D_EXT

#define GL_INT_SAMPLER_2D_EXT   0x8DCA

◆ GL_INT_SAMPLER_2D_MULTISAMPLE

#define GL_INT_SAMPLER_2D_MULTISAMPLE   0x9109

◆ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910C

◆ GL_INT_SAMPLER_2D_RECT

#define GL_INT_SAMPLER_2D_RECT   0x8DCD

◆ GL_INT_SAMPLER_2D_RECT_EXT

#define GL_INT_SAMPLER_2D_RECT_EXT   0x8DCD

◆ GL_INT_SAMPLER_3D

#define GL_INT_SAMPLER_3D   0x8DCB

◆ GL_INT_SAMPLER_3D_EXT

#define GL_INT_SAMPLER_3D_EXT   0x8DCB

◆ GL_INT_SAMPLER_BUFFER

#define GL_INT_SAMPLER_BUFFER   0x8DD0

◆ GL_INT_SAMPLER_BUFFER_AMD

#define GL_INT_SAMPLER_BUFFER_AMD   0x9002

◆ GL_INT_SAMPLER_BUFFER_EXT

#define GL_INT_SAMPLER_BUFFER_EXT   0x8DD0

◆ GL_INT_SAMPLER_CUBE

#define GL_INT_SAMPLER_CUBE   0x8DCC

◆ GL_INT_SAMPLER_CUBE_EXT

#define GL_INT_SAMPLER_CUBE_EXT   0x8DCC

◆ GL_INT_SAMPLER_CUBE_MAP_ARRAY

#define GL_INT_SAMPLER_CUBE_MAP_ARRAY   0x900E

◆ GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB

#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB   0x900E

◆ GL_INT_SAMPLER_RENDERBUFFER_NV

#define GL_INT_SAMPLER_RENDERBUFFER_NV   0x8E57

◆ GL_INT_VEC2

#define GL_INT_VEC2   0x8B53

◆ GL_INT_VEC2_ARB

#define GL_INT_VEC2_ARB   0x8B53

◆ GL_INT_VEC3

#define GL_INT_VEC3   0x8B54

◆ GL_INT_VEC3_ARB

#define GL_INT_VEC3_ARB   0x8B54

◆ GL_INT_VEC4

#define GL_INT_VEC4   0x8B55

◆ GL_INT_VEC4_ARB

#define GL_INT_VEC4_ARB   0x8B55

◆ GL_INTEL_parallel_arrays

#define GL_INTEL_parallel_arrays   1

◆ GL_INTENSITY12_EXT

#define GL_INTENSITY12_EXT   0x804C

◆ GL_INTENSITY16_EXT

#define GL_INTENSITY16_EXT   0x804D

◆ GL_INTENSITY16_SNORM

#define GL_INTENSITY16_SNORM   0x901B

◆ GL_INTENSITY16F_ARB

#define GL_INTENSITY16F_ARB   0x881D

◆ GL_INTENSITY16I_EXT

#define GL_INTENSITY16I_EXT   0x8D8B

◆ GL_INTENSITY16UI_EXT

#define GL_INTENSITY16UI_EXT   0x8D79

◆ GL_INTENSITY32F_ARB

#define GL_INTENSITY32F_ARB   0x8817

◆ GL_INTENSITY32I_EXT

#define GL_INTENSITY32I_EXT   0x8D85

◆ GL_INTENSITY32UI_EXT

#define GL_INTENSITY32UI_EXT   0x8D73

◆ GL_INTENSITY4_EXT

#define GL_INTENSITY4_EXT   0x804A

◆ GL_INTENSITY8_EXT

#define GL_INTENSITY8_EXT   0x804B

◆ GL_INTENSITY8_SNORM

#define GL_INTENSITY8_SNORM   0x9017

◆ GL_INTENSITY8I_EXT

#define GL_INTENSITY8I_EXT   0x8D91

◆ GL_INTENSITY8UI_EXT

#define GL_INTENSITY8UI_EXT   0x8D7F

◆ GL_INTENSITY_EXT

#define GL_INTENSITY_EXT   0x8049

◆ GL_INTENSITY_FLOAT16_APPLE

#define GL_INTENSITY_FLOAT16_APPLE   0x881D

◆ GL_INTENSITY_FLOAT16_ATI

#define GL_INTENSITY_FLOAT16_ATI   0x881D

◆ GL_INTENSITY_FLOAT32_APPLE

#define GL_INTENSITY_FLOAT32_APPLE   0x8817

◆ GL_INTENSITY_FLOAT32_ATI

#define GL_INTENSITY_FLOAT32_ATI   0x8817

◆ GL_INTENSITY_SNORM

#define GL_INTENSITY_SNORM   0x9013

◆ GL_INTERLACE_OML

#define GL_INTERLACE_OML   0x8980

◆ GL_INTERLACE_READ_INGR

#define GL_INTERLACE_READ_INGR   0x8568

◆ GL_INTERLACE_READ_OML

#define GL_INTERLACE_READ_OML   0x8981

◆ GL_INTERLACE_SGIX

#define GL_INTERLACE_SGIX   0x8094

◆ GL_INTERLEAVED_ATTRIBS

#define GL_INTERLEAVED_ATTRIBS   0x8C8C

◆ GL_INTERLEAVED_ATTRIBS_EXT

#define GL_INTERLEAVED_ATTRIBS_EXT   0x8C8C

◆ GL_INTERLEAVED_ATTRIBS_NV

#define GL_INTERLEAVED_ATTRIBS_NV   0x8C8C

◆ GL_INTERNALFORMAT_ALPHA_SIZE

#define GL_INTERNALFORMAT_ALPHA_SIZE   0x8274

◆ GL_INTERNALFORMAT_ALPHA_TYPE

#define GL_INTERNALFORMAT_ALPHA_TYPE   0x827B

◆ GL_INTERNALFORMAT_BLUE_SIZE

#define GL_INTERNALFORMAT_BLUE_SIZE   0x8273

◆ GL_INTERNALFORMAT_BLUE_TYPE

#define GL_INTERNALFORMAT_BLUE_TYPE   0x827A

◆ GL_INTERNALFORMAT_DEPTH_SIZE

#define GL_INTERNALFORMAT_DEPTH_SIZE   0x8275

◆ GL_INTERNALFORMAT_DEPTH_TYPE

#define GL_INTERNALFORMAT_DEPTH_TYPE   0x827C

◆ GL_INTERNALFORMAT_GREEN_SIZE

#define GL_INTERNALFORMAT_GREEN_SIZE   0x8272

◆ GL_INTERNALFORMAT_GREEN_TYPE

#define GL_INTERNALFORMAT_GREEN_TYPE   0x8279

◆ GL_INTERNALFORMAT_PREFERRED

#define GL_INTERNALFORMAT_PREFERRED   0x8270

◆ GL_INTERNALFORMAT_RED_SIZE

#define GL_INTERNALFORMAT_RED_SIZE   0x8271

◆ GL_INTERNALFORMAT_RED_TYPE

#define GL_INTERNALFORMAT_RED_TYPE   0x8278

◆ GL_INTERNALFORMAT_SHARED_SIZE

#define GL_INTERNALFORMAT_SHARED_SIZE   0x8277

◆ GL_INTERNALFORMAT_STENCIL_SIZE

#define GL_INTERNALFORMAT_STENCIL_SIZE   0x8276

◆ GL_INTERNALFORMAT_STENCIL_TYPE

#define GL_INTERNALFORMAT_STENCIL_TYPE   0x827D

◆ GL_INTERNALFORMAT_SUPPORTED

#define GL_INTERNALFORMAT_SUPPORTED   0x826F

◆ GL_INTERPOLATE

#define GL_INTERPOLATE   0x8575

◆ GL_INTERPOLATE_ARB

#define GL_INTERPOLATE_ARB   0x8575

◆ GL_INTERPOLATE_EXT

#define GL_INTERPOLATE_EXT   0x8575

◆ GL_INVALID_FRAMEBUFFER_OPERATION

#define GL_INVALID_FRAMEBUFFER_OPERATION   0x0506

◆ GL_INVALID_FRAMEBUFFER_OPERATION_EXT

#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT   0x0506

◆ GL_INVALID_INDEX

#define GL_INVALID_INDEX   0xFFFFFFFFu

◆ GL_INVARIANT_DATATYPE_EXT

#define GL_INVARIANT_DATATYPE_EXT   0x87EB

◆ GL_INVARIANT_EXT

#define GL_INVARIANT_EXT   0x87C2

◆ GL_INVARIANT_VALUE_EXT

#define GL_INVARIANT_VALUE_EXT   0x87EA

◆ GL_INVERSE_NV

#define GL_INVERSE_NV   0x862B

◆ GL_INVERSE_TRANSPOSE_NV

#define GL_INVERSE_TRANSPOSE_NV   0x862D

◆ GL_INVERTED_SCREEN_W_REND

#define GL_INVERTED_SCREEN_W_REND   0x8491

◆ GL_IR_INSTRUMENT1_SGIX

#define GL_IR_INSTRUMENT1_SGIX   0x817F

◆ GL_IS_PER_PATCH

#define GL_IS_PER_PATCH   0x92E7

◆ GL_IS_ROW_MAJOR

#define GL_IS_ROW_MAJOR   0x9300

◆ GL_ISOLINES

#define GL_ISOLINES   0x8E7A

◆ GL_ITALIC_BIT_NV

#define GL_ITALIC_BIT_NV   0x02

◆ GL_IUI_N3F_V2F_EXT

#define GL_IUI_N3F_V2F_EXT   0x81AF

◆ GL_IUI_N3F_V3F_EXT

#define GL_IUI_N3F_V3F_EXT   0x81B0

◆ GL_IUI_V2F_EXT

#define GL_IUI_V2F_EXT   0x81AD

◆ GL_IUI_V3F_EXT

#define GL_IUI_V3F_EXT   0x81AE

◆ GL_KHR_debug

#define GL_KHR_debug   1

◆ GL_KHR_texture_compression_astc_ldr

#define GL_KHR_texture_compression_astc_ldr   1

◆ GL_LARGE_CCW_ARC_TO_NV

#define GL_LARGE_CCW_ARC_TO_NV   0x16

◆ GL_LARGE_CW_ARC_TO_NV

#define GL_LARGE_CW_ARC_TO_NV   0x18

◆ GL_LAST_VERTEX_CONVENTION

#define GL_LAST_VERTEX_CONVENTION   0x8E4E

◆ GL_LAST_VERTEX_CONVENTION_EXT

#define GL_LAST_VERTEX_CONVENTION_EXT   0x8E4E

◆ GL_LAST_VIDEO_CAPTURE_STATUS_NV

#define GL_LAST_VIDEO_CAPTURE_STATUS_NV   0x9027

◆ GL_LAYER_NV

#define GL_LAYER_NV   0x8DAA

◆ GL_LAYER_PROVOKING_VERTEX

#define GL_LAYER_PROVOKING_VERTEX   0x825E

◆ GL_LERP_ATI

#define GL_LERP_ATI   0x8969

◆ GL_LIGHT_ENV_MODE_SGIX

#define GL_LIGHT_ENV_MODE_SGIX   0x8407

◆ GL_LIGHT_MODEL_COLOR_CONTROL

#define GL_LIGHT_MODEL_COLOR_CONTROL   0x81F8

◆ GL_LIGHT_MODEL_COLOR_CONTROL_EXT

#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT   0x81F8

◆ GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE

#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE   0x85B0

◆ GL_LINE_STRIP_ADJACENCY

#define GL_LINE_STRIP_ADJACENCY   0x000B

◆ GL_LINE_STRIP_ADJACENCY_ARB

#define GL_LINE_STRIP_ADJACENCY_ARB   0x000B

◆ GL_LINE_STRIP_ADJACENCY_EXT

#define GL_LINE_STRIP_ADJACENCY_EXT   0x000B

◆ GL_LINE_TO_NV

#define GL_LINE_TO_NV   0x04

◆ GL_LINEAR_CLIPMAP_LINEAR_SGIX

#define GL_LINEAR_CLIPMAP_LINEAR_SGIX   0x8170

◆ GL_LINEAR_CLIPMAP_NEAREST_SGIX

#define GL_LINEAR_CLIPMAP_NEAREST_SGIX   0x844F

◆ GL_LINEAR_DETAIL_ALPHA_SGIS

#define GL_LINEAR_DETAIL_ALPHA_SGIS   0x8098

◆ GL_LINEAR_DETAIL_COLOR_SGIS

#define GL_LINEAR_DETAIL_COLOR_SGIS   0x8099

◆ GL_LINEAR_DETAIL_SGIS

#define GL_LINEAR_DETAIL_SGIS   0x8097

◆ GL_LINEAR_SHARPEN_ALPHA_SGIS

#define GL_LINEAR_SHARPEN_ALPHA_SGIS   0x80AE

◆ GL_LINEAR_SHARPEN_COLOR_SGIS

#define GL_LINEAR_SHARPEN_COLOR_SGIS   0x80AF

◆ GL_LINEAR_SHARPEN_SGIS

#define GL_LINEAR_SHARPEN_SGIS   0x80AD

◆ GL_LINES_ADJACENCY

#define GL_LINES_ADJACENCY   0x000A

◆ GL_LINES_ADJACENCY_ARB

#define GL_LINES_ADJACENCY_ARB   0x000A

◆ GL_LINES_ADJACENCY_EXT

#define GL_LINES_ADJACENCY_EXT   0x000A

◆ GL_LINK_STATUS

#define GL_LINK_STATUS   0x8B82

◆ GL_LIST_PRIORITY_SGIX

#define GL_LIST_PRIORITY_SGIX   0x8182

◆ GL_LO_BIAS_NV

#define GL_LO_BIAS_NV   0x8715

◆ GL_LO_SCALE_NV

#define GL_LO_SCALE_NV   0x870F

◆ GL_LOCAL_CONSTANT_DATATYPE_EXT

#define GL_LOCAL_CONSTANT_DATATYPE_EXT   0x87ED

◆ GL_LOCAL_CONSTANT_EXT

#define GL_LOCAL_CONSTANT_EXT   0x87C3

◆ GL_LOCAL_CONSTANT_VALUE_EXT

#define GL_LOCAL_CONSTANT_VALUE_EXT   0x87EC

◆ GL_LOCAL_EXT

#define GL_LOCAL_EXT   0x87C4

◆ GL_LOCATION

#define GL_LOCATION   0x930E

◆ GL_LOCATION_INDEX

#define GL_LOCATION_INDEX   0x930F

◆ GL_LOSE_CONTEXT_ON_RESET_ARB

#define GL_LOSE_CONTEXT_ON_RESET_ARB   0x8252

◆ GL_LOW_FLOAT

#define GL_LOW_FLOAT   0x8DF0

◆ GL_LOW_INT

#define GL_LOW_INT   0x8DF3

◆ GL_LOWER_LEFT

#define GL_LOWER_LEFT   0x8CA1

◆ GL_LUMINANCE12_ALPHA12_EXT

#define GL_LUMINANCE12_ALPHA12_EXT   0x8047

◆ GL_LUMINANCE12_ALPHA4_EXT

#define GL_LUMINANCE12_ALPHA4_EXT   0x8046

◆ GL_LUMINANCE12_EXT

#define GL_LUMINANCE12_EXT   0x8041

◆ GL_LUMINANCE16_ALPHA16_EXT

#define GL_LUMINANCE16_ALPHA16_EXT   0x8048

◆ GL_LUMINANCE16_ALPHA16_SNORM

#define GL_LUMINANCE16_ALPHA16_SNORM   0x901A

◆ GL_LUMINANCE16_EXT

#define GL_LUMINANCE16_EXT   0x8042

◆ GL_LUMINANCE16_SNORM

#define GL_LUMINANCE16_SNORM   0x9019

◆ GL_LUMINANCE16F_ARB

#define GL_LUMINANCE16F_ARB   0x881E

◆ GL_LUMINANCE16I_EXT

#define GL_LUMINANCE16I_EXT   0x8D8C

◆ GL_LUMINANCE16UI_EXT

#define GL_LUMINANCE16UI_EXT   0x8D7A

◆ GL_LUMINANCE32F_ARB

#define GL_LUMINANCE32F_ARB   0x8818

◆ GL_LUMINANCE32I_EXT

#define GL_LUMINANCE32I_EXT   0x8D86

◆ GL_LUMINANCE32UI_EXT

#define GL_LUMINANCE32UI_EXT   0x8D74

◆ GL_LUMINANCE4_ALPHA4_EXT

#define GL_LUMINANCE4_ALPHA4_EXT   0x8043

◆ GL_LUMINANCE4_EXT

#define GL_LUMINANCE4_EXT   0x803F

◆ GL_LUMINANCE6_ALPHA2_EXT

#define GL_LUMINANCE6_ALPHA2_EXT   0x8044

◆ GL_LUMINANCE8_ALPHA8_EXT

#define GL_LUMINANCE8_ALPHA8_EXT   0x8045

◆ GL_LUMINANCE8_ALPHA8_SNORM

#define GL_LUMINANCE8_ALPHA8_SNORM   0x9016

◆ GL_LUMINANCE8_EXT

#define GL_LUMINANCE8_EXT   0x8040

◆ GL_LUMINANCE8_SNORM

#define GL_LUMINANCE8_SNORM   0x9015

◆ GL_LUMINANCE8I_EXT

#define GL_LUMINANCE8I_EXT   0x8D92

◆ GL_LUMINANCE8UI_EXT

#define GL_LUMINANCE8UI_EXT   0x8D80

◆ GL_LUMINANCE_ALPHA16F_ARB

#define GL_LUMINANCE_ALPHA16F_ARB   0x881F

◆ GL_LUMINANCE_ALPHA16I_EXT

#define GL_LUMINANCE_ALPHA16I_EXT   0x8D8D

◆ GL_LUMINANCE_ALPHA16UI_EXT

#define GL_LUMINANCE_ALPHA16UI_EXT   0x8D7B

◆ GL_LUMINANCE_ALPHA32F_ARB

#define GL_LUMINANCE_ALPHA32F_ARB   0x8819

◆ GL_LUMINANCE_ALPHA32I_EXT

#define GL_LUMINANCE_ALPHA32I_EXT   0x8D87

◆ GL_LUMINANCE_ALPHA32UI_EXT

#define GL_LUMINANCE_ALPHA32UI_EXT   0x8D75

◆ GL_LUMINANCE_ALPHA8I_EXT

#define GL_LUMINANCE_ALPHA8I_EXT   0x8D93

◆ GL_LUMINANCE_ALPHA8UI_EXT

#define GL_LUMINANCE_ALPHA8UI_EXT   0x8D81

◆ GL_LUMINANCE_ALPHA_FLOAT16_APPLE

#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE   0x881F

◆ GL_LUMINANCE_ALPHA_FLOAT16_ATI

#define GL_LUMINANCE_ALPHA_FLOAT16_ATI   0x881F

◆ GL_LUMINANCE_ALPHA_FLOAT32_APPLE

#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE   0x8819

◆ GL_LUMINANCE_ALPHA_FLOAT32_ATI

#define GL_LUMINANCE_ALPHA_FLOAT32_ATI   0x8819

◆ GL_LUMINANCE_ALPHA_INTEGER_EXT

#define GL_LUMINANCE_ALPHA_INTEGER_EXT   0x8D9D

◆ GL_LUMINANCE_ALPHA_SNORM

#define GL_LUMINANCE_ALPHA_SNORM   0x9012

◆ GL_LUMINANCE_FLOAT16_APPLE

#define GL_LUMINANCE_FLOAT16_APPLE   0x881E

◆ GL_LUMINANCE_FLOAT16_ATI

#define GL_LUMINANCE_FLOAT16_ATI   0x881E

◆ GL_LUMINANCE_FLOAT32_APPLE

#define GL_LUMINANCE_FLOAT32_APPLE   0x8818

◆ GL_LUMINANCE_FLOAT32_ATI

#define GL_LUMINANCE_FLOAT32_ATI   0x8818

◆ GL_LUMINANCE_INTEGER_EXT

#define GL_LUMINANCE_INTEGER_EXT   0x8D9C

◆ GL_LUMINANCE_SNORM

#define GL_LUMINANCE_SNORM   0x9011

◆ GL_MAD_ATI

#define GL_MAD_ATI   0x8968

◆ GL_MAGNITUDE_BIAS_NV

#define GL_MAGNITUDE_BIAS_NV   0x8718

◆ GL_MAGNITUDE_SCALE_NV

#define GL_MAGNITUDE_SCALE_NV   0x8712

◆ GL_MAJOR_VERSION

#define GL_MAJOR_VERSION   0x821B

◆ GL_MANUAL_GENERATE_MIPMAP

#define GL_MANUAL_GENERATE_MIPMAP   0x8294

◆ GL_MAP1_BINORMAL_EXT

#define GL_MAP1_BINORMAL_EXT   0x8446

◆ GL_MAP1_TANGENT_EXT

#define GL_MAP1_TANGENT_EXT   0x8444

◆ GL_MAP1_VERTEX_ATTRIB0_4_NV

#define GL_MAP1_VERTEX_ATTRIB0_4_NV   0x8660

◆ GL_MAP1_VERTEX_ATTRIB10_4_NV

#define GL_MAP1_VERTEX_ATTRIB10_4_NV   0x866A

◆ GL_MAP1_VERTEX_ATTRIB11_4_NV

#define GL_MAP1_VERTEX_ATTRIB11_4_NV   0x866B

◆ GL_MAP1_VERTEX_ATTRIB12_4_NV

#define GL_MAP1_VERTEX_ATTRIB12_4_NV   0x866C

◆ GL_MAP1_VERTEX_ATTRIB13_4_NV

#define GL_MAP1_VERTEX_ATTRIB13_4_NV   0x866D

◆ GL_MAP1_VERTEX_ATTRIB14_4_NV

#define GL_MAP1_VERTEX_ATTRIB14_4_NV   0x866E

◆ GL_MAP1_VERTEX_ATTRIB15_4_NV

#define GL_MAP1_VERTEX_ATTRIB15_4_NV   0x866F

◆ GL_MAP1_VERTEX_ATTRIB1_4_NV

#define GL_MAP1_VERTEX_ATTRIB1_4_NV   0x8661

◆ GL_MAP1_VERTEX_ATTRIB2_4_NV

#define GL_MAP1_VERTEX_ATTRIB2_4_NV   0x8662

◆ GL_MAP1_VERTEX_ATTRIB3_4_NV

#define GL_MAP1_VERTEX_ATTRIB3_4_NV   0x8663

◆ GL_MAP1_VERTEX_ATTRIB4_4_NV

#define GL_MAP1_VERTEX_ATTRIB4_4_NV   0x8664

◆ GL_MAP1_VERTEX_ATTRIB5_4_NV

#define GL_MAP1_VERTEX_ATTRIB5_4_NV   0x8665

◆ GL_MAP1_VERTEX_ATTRIB6_4_NV

#define GL_MAP1_VERTEX_ATTRIB6_4_NV   0x8666

◆ GL_MAP1_VERTEX_ATTRIB7_4_NV

#define GL_MAP1_VERTEX_ATTRIB7_4_NV   0x8667

◆ GL_MAP1_VERTEX_ATTRIB8_4_NV

#define GL_MAP1_VERTEX_ATTRIB8_4_NV   0x8668

◆ GL_MAP1_VERTEX_ATTRIB9_4_NV

#define GL_MAP1_VERTEX_ATTRIB9_4_NV   0x8669

◆ GL_MAP2_BINORMAL_EXT

#define GL_MAP2_BINORMAL_EXT   0x8447

◆ GL_MAP2_TANGENT_EXT

#define GL_MAP2_TANGENT_EXT   0x8445

◆ GL_MAP2_VERTEX_ATTRIB0_4_NV

#define GL_MAP2_VERTEX_ATTRIB0_4_NV   0x8670

◆ GL_MAP2_VERTEX_ATTRIB10_4_NV

#define GL_MAP2_VERTEX_ATTRIB10_4_NV   0x867A

◆ GL_MAP2_VERTEX_ATTRIB11_4_NV

#define GL_MAP2_VERTEX_ATTRIB11_4_NV   0x867B

◆ GL_MAP2_VERTEX_ATTRIB12_4_NV

#define GL_MAP2_VERTEX_ATTRIB12_4_NV   0x867C

◆ GL_MAP2_VERTEX_ATTRIB13_4_NV

#define GL_MAP2_VERTEX_ATTRIB13_4_NV   0x867D

◆ GL_MAP2_VERTEX_ATTRIB14_4_NV

#define GL_MAP2_VERTEX_ATTRIB14_4_NV   0x867E

◆ GL_MAP2_VERTEX_ATTRIB15_4_NV

#define GL_MAP2_VERTEX_ATTRIB15_4_NV   0x867F

◆ GL_MAP2_VERTEX_ATTRIB1_4_NV

#define GL_MAP2_VERTEX_ATTRIB1_4_NV   0x8671

◆ GL_MAP2_VERTEX_ATTRIB2_4_NV

#define GL_MAP2_VERTEX_ATTRIB2_4_NV   0x8672

◆ GL_MAP2_VERTEX_ATTRIB3_4_NV

#define GL_MAP2_VERTEX_ATTRIB3_4_NV   0x8673

◆ GL_MAP2_VERTEX_ATTRIB4_4_NV

#define GL_MAP2_VERTEX_ATTRIB4_4_NV   0x8674

◆ GL_MAP2_VERTEX_ATTRIB5_4_NV

#define GL_MAP2_VERTEX_ATTRIB5_4_NV   0x8675

◆ GL_MAP2_VERTEX_ATTRIB6_4_NV

#define GL_MAP2_VERTEX_ATTRIB6_4_NV   0x8676

◆ GL_MAP2_VERTEX_ATTRIB7_4_NV

#define GL_MAP2_VERTEX_ATTRIB7_4_NV   0x8677

◆ GL_MAP2_VERTEX_ATTRIB8_4_NV

#define GL_MAP2_VERTEX_ATTRIB8_4_NV   0x8678

◆ GL_MAP2_VERTEX_ATTRIB9_4_NV

#define GL_MAP2_VERTEX_ATTRIB9_4_NV   0x8679

◆ GL_MAP_ATTRIB_U_ORDER_NV

#define GL_MAP_ATTRIB_U_ORDER_NV   0x86C3

◆ GL_MAP_ATTRIB_V_ORDER_NV

#define GL_MAP_ATTRIB_V_ORDER_NV   0x86C4

◆ GL_MAP_FLUSH_EXPLICIT_BIT

#define GL_MAP_FLUSH_EXPLICIT_BIT   0x0010

◆ GL_MAP_INVALIDATE_BUFFER_BIT

#define GL_MAP_INVALIDATE_BUFFER_BIT   0x0008

◆ GL_MAP_INVALIDATE_RANGE_BIT

#define GL_MAP_INVALIDATE_RANGE_BIT   0x0004

◆ GL_MAP_READ_BIT

#define GL_MAP_READ_BIT   0x0001

◆ GL_MAP_TESSELLATION_NV

#define GL_MAP_TESSELLATION_NV   0x86C2

◆ GL_MAP_UNSYNCHRONIZED_BIT

#define GL_MAP_UNSYNCHRONIZED_BIT   0x0020

◆ GL_MAP_WRITE_BIT

#define GL_MAP_WRITE_BIT   0x0002

◆ GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI

#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI   0x00200000

◆ GL_MAT_AMBIENT_BIT_PGI

#define GL_MAT_AMBIENT_BIT_PGI   0x00100000

◆ GL_MAT_COLOR_INDEXES_BIT_PGI

#define GL_MAT_COLOR_INDEXES_BIT_PGI   0x01000000

◆ GL_MAT_DIFFUSE_BIT_PGI

#define GL_MAT_DIFFUSE_BIT_PGI   0x00400000

◆ GL_MAT_EMISSION_BIT_PGI

#define GL_MAT_EMISSION_BIT_PGI   0x00800000

◆ GL_MAT_SHININESS_BIT_PGI

#define GL_MAT_SHININESS_BIT_PGI   0x02000000

◆ GL_MAT_SPECULAR_BIT_PGI

#define GL_MAT_SPECULAR_BIT_PGI   0x04000000

◆ GL_MATERIAL_SIDE_HINT_PGI

#define GL_MATERIAL_SIDE_HINT_PGI   0x1A22C

◆ GL_MATRIX0_ARB

#define GL_MATRIX0_ARB   0x88C0

◆ GL_MATRIX0_NV

#define GL_MATRIX0_NV   0x8630

◆ GL_MATRIX10_ARB

#define GL_MATRIX10_ARB   0x88CA

◆ GL_MATRIX11_ARB

#define GL_MATRIX11_ARB   0x88CB

◆ GL_MATRIX12_ARB

#define GL_MATRIX12_ARB   0x88CC

◆ GL_MATRIX13_ARB

#define GL_MATRIX13_ARB   0x88CD

◆ GL_MATRIX14_ARB

#define GL_MATRIX14_ARB   0x88CE

◆ GL_MATRIX15_ARB

#define GL_MATRIX15_ARB   0x88CF

◆ GL_MATRIX16_ARB

#define GL_MATRIX16_ARB   0x88D0

◆ GL_MATRIX17_ARB

#define GL_MATRIX17_ARB   0x88D1

◆ GL_MATRIX18_ARB

#define GL_MATRIX18_ARB   0x88D2

◆ GL_MATRIX19_ARB

#define GL_MATRIX19_ARB   0x88D3

◆ GL_MATRIX1_ARB

#define GL_MATRIX1_ARB   0x88C1

◆ GL_MATRIX1_NV

#define GL_MATRIX1_NV   0x8631

◆ GL_MATRIX20_ARB

#define GL_MATRIX20_ARB   0x88D4

◆ GL_MATRIX21_ARB

#define GL_MATRIX21_ARB   0x88D5

◆ GL_MATRIX22_ARB

#define GL_MATRIX22_ARB   0x88D6

◆ GL_MATRIX23_ARB

#define GL_MATRIX23_ARB   0x88D7

◆ GL_MATRIX24_ARB

#define GL_MATRIX24_ARB   0x88D8

◆ GL_MATRIX25_ARB

#define GL_MATRIX25_ARB   0x88D9

◆ GL_MATRIX26_ARB

#define GL_MATRIX26_ARB   0x88DA

◆ GL_MATRIX27_ARB

#define GL_MATRIX27_ARB   0x88DB

◆ GL_MATRIX28_ARB

#define GL_MATRIX28_ARB   0x88DC

◆ GL_MATRIX29_ARB

#define GL_MATRIX29_ARB   0x88DD

◆ GL_MATRIX2_ARB

#define GL_MATRIX2_ARB   0x88C2

◆ GL_MATRIX2_NV

#define GL_MATRIX2_NV   0x8632

◆ GL_MATRIX30_ARB

#define GL_MATRIX30_ARB   0x88DE

◆ GL_MATRIX31_ARB

#define GL_MATRIX31_ARB   0x88DF

◆ GL_MATRIX3_ARB

#define GL_MATRIX3_ARB   0x88C3

◆ GL_MATRIX3_NV

#define GL_MATRIX3_NV   0x8633

◆ GL_MATRIX4_ARB

#define GL_MATRIX4_ARB   0x88C4

◆ GL_MATRIX4_NV

#define GL_MATRIX4_NV   0x8634

◆ GL_MATRIX5_ARB

#define GL_MATRIX5_ARB   0x88C5

◆ GL_MATRIX5_NV

#define GL_MATRIX5_NV   0x8635

◆ GL_MATRIX6_ARB

#define GL_MATRIX6_ARB   0x88C6

◆ GL_MATRIX6_NV

#define GL_MATRIX6_NV   0x8636

◆ GL_MATRIX7_ARB

#define GL_MATRIX7_ARB   0x88C7

◆ GL_MATRIX7_NV

#define GL_MATRIX7_NV   0x8637

◆ GL_MATRIX8_ARB

#define GL_MATRIX8_ARB   0x88C8

◆ GL_MATRIX9_ARB

#define GL_MATRIX9_ARB   0x88C9

◆ GL_MATRIX_EXT

#define GL_MATRIX_EXT   0x87C0

◆ GL_MATRIX_INDEX_ARRAY_ARB

#define GL_MATRIX_INDEX_ARRAY_ARB   0x8844

◆ GL_MATRIX_INDEX_ARRAY_POINTER_ARB

#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB   0x8849

◆ GL_MATRIX_INDEX_ARRAY_SIZE_ARB

#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB   0x8846

◆ GL_MATRIX_INDEX_ARRAY_STRIDE_ARB

#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB   0x8848

◆ GL_MATRIX_INDEX_ARRAY_TYPE_ARB

#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB   0x8847

◆ GL_MATRIX_PALETTE_ARB

#define GL_MATRIX_PALETTE_ARB   0x8840

◆ GL_MATRIX_STRIDE

#define GL_MATRIX_STRIDE   0x92FF

◆ GL_MAX

#define GL_MAX   0x8008

◆ GL_MAX_3D_TEXTURE_SIZE

#define GL_MAX_3D_TEXTURE_SIZE   0x8073

◆ GL_MAX_3D_TEXTURE_SIZE_EXT

#define GL_MAX_3D_TEXTURE_SIZE_EXT   0x8073

◆ GL_MAX_4D_TEXTURE_SIZE_SGIS

#define GL_MAX_4D_TEXTURE_SIZE_SGIS   0x8138

◆ GL_MAX_ACTIVE_LIGHTS_SGIX

#define GL_MAX_ACTIVE_LIGHTS_SGIX   0x8405

◆ GL_MAX_ARRAY_TEXTURE_LAYERS

#define GL_MAX_ARRAY_TEXTURE_LAYERS   0x88FF

◆ GL_MAX_ARRAY_TEXTURE_LAYERS_EXT

#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT   0x88FF

◆ GL_MAX_ASYNC_DRAW_PIXELS_SGIX

#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX   0x8360

◆ GL_MAX_ASYNC_HISTOGRAM_SGIX

#define GL_MAX_ASYNC_HISTOGRAM_SGIX   0x832D

◆ GL_MAX_ASYNC_READ_PIXELS_SGIX

#define GL_MAX_ASYNC_READ_PIXELS_SGIX   0x8361

◆ GL_MAX_ASYNC_TEX_IMAGE_SGIX

#define GL_MAX_ASYNC_TEX_IMAGE_SGIX   0x835F

◆ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS

#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS   0x92DC

◆ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE

#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE   0x92D8

◆ GL_MAX_BINDABLE_UNIFORM_SIZE_EXT

#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT   0x8DED

◆ GL_MAX_CLIP_DISTANCES

#define GL_MAX_CLIP_DISTANCES   0x0D32

◆ GL_MAX_CLIPMAP_DEPTH_SGIX

#define GL_MAX_CLIPMAP_DEPTH_SGIX   0x8177

◆ GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX

#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX   0x8178

◆ GL_MAX_COLOR_ATTACHMENTS

#define GL_MAX_COLOR_ATTACHMENTS   0x8CDF

◆ GL_MAX_COLOR_ATTACHMENTS_EXT

#define GL_MAX_COLOR_ATTACHMENTS_EXT   0x8CDF

◆ GL_MAX_COLOR_MATRIX_STACK_DEPTH

#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3

◆ GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI

#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B3

◆ GL_MAX_COLOR_TEXTURE_SAMPLES

#define GL_MAX_COLOR_TEXTURE_SAMPLES   0x910E

◆ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   0x92D1

◆ GL_MAX_COMBINED_ATOMIC_COUNTERS

#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7

◆ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS   0x8266

◆ GL_MAX_COMBINED_DIMENSIONS

#define GL_MAX_COMBINED_DIMENSIONS   0x8282

◆ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS   0x8A33

◆ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS   0x8A32

◆ GL_MAX_COMBINED_IMAGE_UNIFORMS

#define GL_MAX_COMBINED_IMAGE_UNIFORMS   0x90CF

◆ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS

#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS   0x8F39

◆ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT

#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT   0x8F39

◆ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES

#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES   GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS

◆ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS

#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS   0x90DC

◆ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E1E

◆ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E1F

◆ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D

◆ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB

#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB   0x8B4D

◆ GL_MAX_COMBINED_UNIFORM_BLOCKS

#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E

◆ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS   0x8A31

◆ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS   0x8264

◆ GL_MAX_COMPUTE_ATOMIC_COUNTERS

#define GL_MAX_COMPUTE_ATOMIC_COUNTERS   0x8265

◆ GL_MAX_COMPUTE_IMAGE_UNIFORMS

#define GL_MAX_COMPUTE_IMAGE_UNIFORMS   0x91BD

◆ GL_MAX_COMPUTE_LOCAL_INVOCATIONS

#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS   0x90EB

◆ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS

#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS   0x90DB

◆ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE

#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE   0x8262

◆ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS

#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS   0x91BC

◆ GL_MAX_COMPUTE_UNIFORM_BLOCKS

#define GL_MAX_COMPUTE_UNIFORM_BLOCKS   0x91BB

◆ GL_MAX_COMPUTE_UNIFORM_COMPONENTS

#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS   0x8263

◆ GL_MAX_COMPUTE_WORK_GROUP_COUNT

#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE

◆ GL_MAX_COMPUTE_WORK_GROUP_SIZE

#define GL_MAX_COMPUTE_WORK_GROUP_SIZE   0x91BF

◆ GL_MAX_CONVOLUTION_HEIGHT

#define GL_MAX_CONVOLUTION_HEIGHT   0x801B

◆ GL_MAX_CONVOLUTION_HEIGHT_EXT

#define GL_MAX_CONVOLUTION_HEIGHT_EXT   0x801B

◆ GL_MAX_CONVOLUTION_WIDTH

#define GL_MAX_CONVOLUTION_WIDTH   0x801A

◆ GL_MAX_CONVOLUTION_WIDTH_EXT

#define GL_MAX_CONVOLUTION_WIDTH_EXT   0x801A

◆ GL_MAX_CUBE_MAP_TEXTURE_SIZE

#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C

◆ GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB

#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB   0x851C

◆ GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT

#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT   0x851C

◆ GL_MAX_DEBUG_GROUP_STACK_DEPTH

#define GL_MAX_DEBUG_GROUP_STACK_DEPTH   0x826C

◆ GL_MAX_DEBUG_LOGGED_MESSAGES

#define GL_MAX_DEBUG_LOGGED_MESSAGES   0x9144

◆ GL_MAX_DEBUG_LOGGED_MESSAGES_AMD

#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD   0x9144

◆ GL_MAX_DEBUG_LOGGED_MESSAGES_ARB

#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB   0x9144

◆ GL_MAX_DEBUG_MESSAGE_LENGTH

#define GL_MAX_DEBUG_MESSAGE_LENGTH   0x9143

◆ GL_MAX_DEBUG_MESSAGE_LENGTH_AMD

#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD   0x9143

◆ GL_MAX_DEBUG_MESSAGE_LENGTH_ARB

#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB   0x9143

◆ GL_MAX_DEFORMATION_ORDER_SGIX

#define GL_MAX_DEFORMATION_ORDER_SGIX   0x8197

◆ GL_MAX_DEPTH

#define GL_MAX_DEPTH   0x8280

◆ GL_MAX_DEPTH_TEXTURE_SAMPLES

#define GL_MAX_DEPTH_TEXTURE_SAMPLES   0x910F

◆ GL_MAX_DRAW_BUFFERS

#define GL_MAX_DRAW_BUFFERS   0x8824

◆ GL_MAX_DRAW_BUFFERS_ARB

#define GL_MAX_DRAW_BUFFERS_ARB   0x8824

◆ GL_MAX_DRAW_BUFFERS_ATI

#define GL_MAX_DRAW_BUFFERS_ATI   0x8824

◆ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS

#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC

◆ GL_MAX_ELEMENT_INDEX

#define GL_MAX_ELEMENT_INDEX   0x8D6B

◆ GL_MAX_ELEMENTS_INDICES

#define GL_MAX_ELEMENTS_INDICES   0x80E9

◆ GL_MAX_ELEMENTS_INDICES_EXT

#define GL_MAX_ELEMENTS_INDICES_EXT   0x80E9

◆ GL_MAX_ELEMENTS_VERTICES

#define GL_MAX_ELEMENTS_VERTICES   0x80E8

◆ GL_MAX_ELEMENTS_VERTICES_EXT

#define GL_MAX_ELEMENTS_VERTICES_EXT   0x80E8

◆ GL_MAX_EXT

#define GL_MAX_EXT   0x8008

◆ GL_MAX_FOG_FUNC_POINTS_SGIS

#define GL_MAX_FOG_FUNC_POINTS_SGIS   0x812C

◆ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   0x92D0

◆ GL_MAX_FRAGMENT_ATOMIC_COUNTERS

#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6

◆ GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT

#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT   0x8DE3

◆ GL_MAX_FRAGMENT_IMAGE_UNIFORMS

#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS   0x90CE

◆ GL_MAX_FRAGMENT_INPUT_COMPONENTS

#define GL_MAX_FRAGMENT_INPUT_COMPONENTS   0x9125

◆ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET

#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET   0x8E5C

◆ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV

#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV   0x8E5C

◆ GL_MAX_FRAGMENT_LIGHTS_SGIX

#define GL_MAX_FRAGMENT_LIGHTS_SGIX   0x8404

◆ GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV

#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV   0x8868

◆ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS

#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS   0x90DA

◆ GL_MAX_FRAGMENT_UNIFORM_BLOCKS

#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D

◆ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49

◆ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB

#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB   0x8B49

◆ GL_MAX_FRAGMENT_UNIFORM_VECTORS

#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD

◆ GL_MAX_FRAMEBUFFER_HEIGHT

#define GL_MAX_FRAMEBUFFER_HEIGHT   0x9316

◆ GL_MAX_FRAMEBUFFER_LAYERS

#define GL_MAX_FRAMEBUFFER_LAYERS   0x9317

◆ GL_MAX_FRAMEBUFFER_SAMPLES

#define GL_MAX_FRAMEBUFFER_SAMPLES   0x9318

◆ GL_MAX_FRAMEBUFFER_WIDTH

#define GL_MAX_FRAMEBUFFER_WIDTH   0x9315

◆ GL_MAX_FRAMEZOOM_FACTOR_SGIX

#define GL_MAX_FRAMEZOOM_FACTOR_SGIX   0x818D

◆ GL_MAX_GENERAL_COMBINERS_NV

#define GL_MAX_GENERAL_COMBINERS_NV   0x854D

◆ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   0x92CF

◆ GL_MAX_GEOMETRY_ATOMIC_COUNTERS

#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5

◆ GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT

#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT   0x8DE4

◆ GL_MAX_GEOMETRY_IMAGE_UNIFORMS

#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS   0x90CD

◆ GL_MAX_GEOMETRY_INPUT_COMPONENTS

#define GL_MAX_GEOMETRY_INPUT_COMPONENTS   0x9123

◆ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS

#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS   0x9124

◆ GL_MAX_GEOMETRY_OUTPUT_VERTICES

#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0

◆ GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB

#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB   0x8DE0

◆ GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT

#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT   0x8DE0

◆ GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV

#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV   0x8E5A

◆ GL_MAX_GEOMETRY_SHADER_INVOCATIONS

#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS   0x8E5A

◆ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS

#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS   0x90D7

◆ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS

#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS   0x8C29

◆ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB

#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB   0x8C29

◆ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT

#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT   0x8C29

◆ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS

#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS   0x8DE1

◆ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB

#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB   0x8DE1

◆ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT

#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT   0x8DE1

◆ GL_MAX_GEOMETRY_UNIFORM_BLOCKS

#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS   0x8A2C

◆ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS

#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS   0x8DDF

◆ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB

#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB   0x8DDF

◆ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT

#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT   0x8DDF

◆ GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB

#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB   0x8DDD

◆ GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT

#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT   0x8DDD

◆ GL_MAX_HEIGHT

#define GL_MAX_HEIGHT   0x827F

◆ GL_MAX_IMAGE_SAMPLES

#define GL_MAX_IMAGE_SAMPLES   0x906D

◆ GL_MAX_IMAGE_SAMPLES_EXT

#define GL_MAX_IMAGE_SAMPLES_EXT   0x906D

◆ GL_MAX_IMAGE_UNITS

#define GL_MAX_IMAGE_UNITS   0x8F38

◆ GL_MAX_IMAGE_UNITS_EXT

#define GL_MAX_IMAGE_UNITS_EXT   0x8F38

◆ GL_MAX_INTEGER_SAMPLES

#define GL_MAX_INTEGER_SAMPLES   0x9110

◆ GL_MAX_LABEL_LENGTH

#define GL_MAX_LABEL_LENGTH   0x82E8

◆ GL_MAX_LAYERS

#define GL_MAX_LAYERS   0x8281

◆ GL_MAX_MAP_TESSELLATION_NV

#define GL_MAX_MAP_TESSELLATION_NV   0x86D6

◆ GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB

#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB   0x8841

◆ GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV

#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV   0x8E11

◆ GL_MAX_NAME_LENGTH

#define GL_MAX_NAME_LENGTH   0x92F6

◆ GL_MAX_NUM_ACTIVE_VARIABLES

#define GL_MAX_NUM_ACTIVE_VARIABLES   0x92F7

◆ GL_MAX_NUM_COMPATIBLE_SUBROUTINES

#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES   0x92F8

◆ GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT

#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT   0x87CA

◆ GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT

#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT   0x87CD

◆ GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT

#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT   0x87CC

◆ GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT

#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT   0x87CE

◆ GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT

#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT   0x87CB

◆ GL_MAX_PALETTE_MATRICES_ARB

#define GL_MAX_PALETTE_MATRICES_ARB   0x8842

◆ GL_MAX_PATCH_VERTICES

#define GL_MAX_PATCH_VERTICES   0x8E7D

◆ GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT

#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT   0x8337

◆ GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI

#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI   0x87F1

◆ GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB

#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB   0x88B1

◆ GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB

#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB   0x880B

◆ GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV

#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV   0x8908

◆ GL_MAX_PROGRAM_ATTRIBS_ARB

#define GL_MAX_PROGRAM_ATTRIBS_ARB   0x88AD

◆ GL_MAX_PROGRAM_CALL_DEPTH_NV

#define GL_MAX_PROGRAM_CALL_DEPTH_NV   0x88F5

◆ GL_MAX_PROGRAM_ENV_PARAMETERS_ARB

#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB   0x88B5

◆ GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV

#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV   0x88F4

◆ GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV

#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV   0x8DA5

◆ GL_MAX_PROGRAM_GENERIC_RESULTS_NV

#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV   0x8DA6

◆ GL_MAX_PROGRAM_IF_DEPTH_NV

#define GL_MAX_PROGRAM_IF_DEPTH_NV   0x88F6

◆ GL_MAX_PROGRAM_INSTRUCTIONS_ARB

#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1

◆ GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB

#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB   0x88B4

◆ GL_MAX_PROGRAM_LOOP_COUNT_NV

#define GL_MAX_PROGRAM_LOOP_COUNT_NV   0x88F8

◆ GL_MAX_PROGRAM_LOOP_DEPTH_NV

#define GL_MAX_PROGRAM_LOOP_DEPTH_NV   0x88F7

◆ GL_MAX_PROGRAM_MATRICES_ARB

#define GL_MAX_PROGRAM_MATRICES_ARB   0x862F

◆ GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB

#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB   0x862E

◆ GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB

#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB   0x88B3

◆ GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB

#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB   0x880E

◆ GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB

#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB   0x88AF

◆ GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB

#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB   0x88A3

◆ GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB

#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB   0x88AB

◆ GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB

#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB   0x88A7

◆ GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB

#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB   0x8810

◆ GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB

#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB   0x880F

◆ GL_MAX_PROGRAM_OUTPUT_VERTICES_NV

#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV   0x8C27

◆ GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV

#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV   0x8DA0

◆ GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV

#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV   0x8DA1

◆ GL_MAX_PROGRAM_PARAMETERS_ARB

#define GL_MAX_PROGRAM_PARAMETERS_ARB   0x88A9

◆ GL_MAX_PROGRAM_PATCH_ATTRIBS_NV

#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV   0x86D8

◆ GL_MAX_PROGRAM_RESULT_COMPONENTS_NV

#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV   0x8909

◆ GL_MAX_PROGRAM_SUBROUTINE_NUM_NV

#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV   0x8F45

◆ GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV

#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV   0x8F44

◆ GL_MAX_PROGRAM_TEMPORARIES_ARB

#define GL_MAX_PROGRAM_TEMPORARIES_ARB   0x88A5

◆ GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB

#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB   0x880D

◆ GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB

#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB   0x880C

◆ GL_MAX_PROGRAM_TEXEL_OFFSET

#define GL_MAX_PROGRAM_TEXEL_OFFSET   0x8905

◆ GL_MAX_PROGRAM_TEXEL_OFFSET_NV

#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV   0x8905

◆ GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB

#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB   0x8F9F

◆ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET

#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5F

◆ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB

#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB   0x8E5F

◆ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV

#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV   0x8E5F

◆ GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV

#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV   0x8C28

◆ GL_MAX_RATIONAL_EVAL_ORDER_NV

#define GL_MAX_RATIONAL_EVAL_ORDER_NV   0x86D7

◆ GL_MAX_RECTANGLE_TEXTURE_SIZE

#define GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8

◆ GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB

#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB   0x84F8

◆ GL_MAX_RECTANGLE_TEXTURE_SIZE_NV

#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV   0x84F8

◆ GL_MAX_RENDERBUFFER_SIZE

#define GL_MAX_RENDERBUFFER_SIZE   0x84E8

◆ GL_MAX_RENDERBUFFER_SIZE_EXT

#define GL_MAX_RENDERBUFFER_SIZE_EXT   0x84E8

◆ GL_MAX_SAMPLE_MASK_WORDS

#define GL_MAX_SAMPLE_MASK_WORDS   0x8E59

◆ GL_MAX_SAMPLE_MASK_WORDS_NV

#define GL_MAX_SAMPLE_MASK_WORDS_NV   0x8E59

◆ GL_MAX_SAMPLES

#define GL_MAX_SAMPLES   0x8D57

◆ GL_MAX_SAMPLES_EXT

#define GL_MAX_SAMPLES_EXT   0x8D57

◆ GL_MAX_SERVER_WAIT_TIMEOUT

#define GL_MAX_SERVER_WAIT_TIMEOUT   0x9111

◆ GL_MAX_SHADER_BUFFER_ADDRESS_NV

#define GL_MAX_SHADER_BUFFER_ADDRESS_NV   0x8F35

◆ GL_MAX_SHADER_STORAGE_BLOCK_SIZE

#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE   0x90DE

◆ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS

#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS   0x90DD

◆ GL_MAX_SHININESS_NV

#define GL_MAX_SHININESS_NV   0x8504

◆ GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD

#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD   0x9199

◆ GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS

#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS   0x919A

◆ GL_MAX_SPARSE_TEXTURE_SIZE_AMD

#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD   0x9198

◆ GL_MAX_SPOT_EXPONENT_NV

#define GL_MAX_SPOT_EXPONENT_NV   0x8505

◆ GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS

#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS   0x8DE8

◆ GL_MAX_SUBROUTINES

#define GL_MAX_SUBROUTINES   0x8DE7

◆ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS   0x92CD

◆ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS

#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS   0x92D3

◆ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS

#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS   0x90CB

◆ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS

#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS   0x886C

◆ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS

#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS   0x8E83

◆ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS

#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS   0x90D8

◆ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS

#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS   0x8E81

◆ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS

#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS   0x8E85

◆ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS

#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS   0x8E89

◆ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS

#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E7F

◆ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS   0x92CE

◆ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS

#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   0x92D4

◆ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS

#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS   0x90CC

◆ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS

#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS   0x886D

◆ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS

#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS   0x8E86

◆ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS

#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS   0x90D9

◆ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS

#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS   0x8E82

◆ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS

#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS   0x8E8A

◆ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS

#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E80

◆ GL_MAX_TESS_GEN_LEVEL

#define GL_MAX_TESS_GEN_LEVEL   0x8E7E

◆ GL_MAX_TESS_PATCH_COMPONENTS

#define GL_MAX_TESS_PATCH_COMPONENTS   0x8E84

◆ GL_MAX_TEXTURE_BUFFER_SIZE

#define GL_MAX_TEXTURE_BUFFER_SIZE   0x8C2B

◆ GL_MAX_TEXTURE_BUFFER_SIZE_ARB

#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB   0x8C2B

◆ GL_MAX_TEXTURE_BUFFER_SIZE_EXT

#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT   0x8C2B

◆ GL_MAX_TEXTURE_COORDS

#define GL_MAX_TEXTURE_COORDS   0x8871

◆ GL_MAX_TEXTURE_COORDS_ARB

#define GL_MAX_TEXTURE_COORDS_ARB   0x8871

◆ GL_MAX_TEXTURE_COORDS_NV

#define GL_MAX_TEXTURE_COORDS_NV   0x8871

◆ GL_MAX_TEXTURE_IMAGE_UNITS

#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872

◆ GL_MAX_TEXTURE_IMAGE_UNITS_ARB

#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB   0x8872

◆ GL_MAX_TEXTURE_IMAGE_UNITS_NV

#define GL_MAX_TEXTURE_IMAGE_UNITS_NV   0x8872

◆ GL_MAX_TEXTURE_LOD_BIAS

#define GL_MAX_TEXTURE_LOD_BIAS   0x84FD

◆ GL_MAX_TEXTURE_LOD_BIAS_EXT

#define GL_MAX_TEXTURE_LOD_BIAS_EXT   0x84FD

◆ GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT

#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT   0x84FF

◆ GL_MAX_TEXTURE_UNITS

#define GL_MAX_TEXTURE_UNITS   0x84E2

◆ GL_MAX_TEXTURE_UNITS_ARB

#define GL_MAX_TEXTURE_UNITS_ARB   0x84E2

◆ GL_MAX_TRACK_MATRICES_NV

#define GL_MAX_TRACK_MATRICES_NV   0x862F

◆ GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV

#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV   0x862E

◆ GL_MAX_TRANSFORM_FEEDBACK_BUFFERS

#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS   0x8E70

◆ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS

#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS   0x8C8A

◆ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT

#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT   0x8C8A

◆ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV

#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV   0x8C8A

◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS

#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS   0x8C8B

◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT

#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT   0x8C8B

◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV

#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV   0x8C8B

◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS

#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS   0x8C80

◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT

#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT   0x8C80

◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV

#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV   0x8C80

◆ GL_MAX_UNIFORM_BLOCK_SIZE

#define GL_MAX_UNIFORM_BLOCK_SIZE   0x8A30

◆ GL_MAX_UNIFORM_BUFFER_BINDINGS

#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F

◆ GL_MAX_UNIFORM_LOCATIONS

#define GL_MAX_UNIFORM_LOCATIONS   0x826E

◆ GL_MAX_VARYING_COMPONENTS

#define GL_MAX_VARYING_COMPONENTS   0x8B4B

◆ GL_MAX_VARYING_COMPONENTS_EXT

#define GL_MAX_VARYING_COMPONENTS_EXT   0x8B4B

◆ GL_MAX_VARYING_FLOATS

#define GL_MAX_VARYING_FLOATS   0x8B4B

◆ GL_MAX_VARYING_FLOATS_ARB

#define GL_MAX_VARYING_FLOATS_ARB   0x8B4B

◆ GL_MAX_VARYING_VECTORS

#define GL_MAX_VARYING_VECTORS   0x8DFC

◆ GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV

#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV   0x8520

◆ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS   0x92CC

◆ GL_MAX_VERTEX_ATOMIC_COUNTERS

#define GL_MAX_VERTEX_ATOMIC_COUNTERS   0x92D2

◆ GL_MAX_VERTEX_ATTRIB_BINDINGS

#define GL_MAX_VERTEX_ATTRIB_BINDINGS   0x82DA

◆ GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET

#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D9

◆ GL_MAX_VERTEX_ATTRIBS

#define GL_MAX_VERTEX_ATTRIBS   0x8869

◆ GL_MAX_VERTEX_ATTRIBS_ARB

#define GL_MAX_VERTEX_ATTRIBS_ARB   0x8869

◆ GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT

#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT   0x8DE2

◆ GL_MAX_VERTEX_HINT_PGI

#define GL_MAX_VERTEX_HINT_PGI   0x1A22D

◆ GL_MAX_VERTEX_IMAGE_UNIFORMS

#define GL_MAX_VERTEX_IMAGE_UNIFORMS   0x90CA

◆ GL_MAX_VERTEX_OUTPUT_COMPONENTS

#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122

◆ GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT

#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT   0x87C5

◆ GL_MAX_VERTEX_SHADER_INVARIANTS_EXT

#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT   0x87C7

◆ GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT

#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT   0x87C8

◆ GL_MAX_VERTEX_SHADER_LOCALS_EXT

#define GL_MAX_VERTEX_SHADER_LOCALS_EXT   0x87C9

◆ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS

#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS   0x90D6

◆ GL_MAX_VERTEX_SHADER_VARIANTS_EXT

#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT   0x87C6

◆ GL_MAX_VERTEX_STREAMS

#define GL_MAX_VERTEX_STREAMS   0x8E71

◆ GL_MAX_VERTEX_STREAMS_ATI

#define GL_MAX_VERTEX_STREAMS_ATI   0x876B

◆ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C

◆ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB

#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB   0x8B4C

◆ GL_MAX_VERTEX_UNIFORM_BLOCKS

#define GL_MAX_VERTEX_UNIFORM_BLOCKS   0x8A2B

◆ GL_MAX_VERTEX_UNIFORM_COMPONENTS

#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A

◆ GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB

#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB   0x8B4A

◆ GL_MAX_VERTEX_UNIFORM_VECTORS

#define GL_MAX_VERTEX_UNIFORM_VECTORS   0x8DFB

◆ GL_MAX_VERTEX_UNITS_ARB

#define GL_MAX_VERTEX_UNITS_ARB   0x86A4

◆ GL_MAX_VERTEX_VARYING_COMPONENTS_ARB

#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB   0x8DDE

◆ GL_MAX_VERTEX_VARYING_COMPONENTS_EXT

#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT   0x8DDE

◆ GL_MAX_VIEWPORTS

#define GL_MAX_VIEWPORTS   0x825B

◆ GL_MAX_WIDTH

#define GL_MAX_WIDTH   0x827E

◆ GL_MEDIUM_FLOAT

#define GL_MEDIUM_FLOAT   0x8DF1

◆ GL_MEDIUM_INT

#define GL_MEDIUM_INT   0x8DF4

◆ GL_MESA_pack_invert

#define GL_MESA_pack_invert   1

◆ GL_MESA_resize_buffers

#define GL_MESA_resize_buffers   1

◆ GL_MESA_window_pos

#define GL_MESA_window_pos   1

◆ GL_MESA_ycbcr_texture

#define GL_MESA_ycbcr_texture   1

◆ GL_MESAX_texture_stack

#define GL_MESAX_texture_stack   1

◆ GL_MIN

#define GL_MIN   0x8007

◆ GL_MIN_EXT

#define GL_MIN_EXT   0x8007

◆ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET

#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET   0x8E5B

◆ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV

#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV   0x8E5B

◆ GL_MIN_LOD_WARNING_AMD

#define GL_MIN_LOD_WARNING_AMD   0x919C

◆ GL_MIN_MAP_BUFFER_ALIGNMENT

#define GL_MIN_MAP_BUFFER_ALIGNMENT   0x90BC

◆ GL_MIN_PROGRAM_TEXEL_OFFSET

#define GL_MIN_PROGRAM_TEXEL_OFFSET   0x8904

◆ GL_MIN_PROGRAM_TEXEL_OFFSET_NV

#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV   0x8904

◆ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET

#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5E

◆ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB

#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB   0x8E5E

◆ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV

#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV   0x8E5E

◆ GL_MIN_SAMPLE_SHADING_VALUE

#define GL_MIN_SAMPLE_SHADING_VALUE   0x8C37

◆ GL_MIN_SAMPLE_SHADING_VALUE_ARB

#define GL_MIN_SAMPLE_SHADING_VALUE_ARB   0x8C37

◆ GL_MIN_SPARSE_LEVEL_AMD

#define GL_MIN_SPARSE_LEVEL_AMD   0x919B

◆ GL_MINMAX

#define GL_MINMAX   0x802E

◆ GL_MINMAX_EXT

#define GL_MINMAX_EXT   0x802E

◆ GL_MINMAX_FORMAT

#define GL_MINMAX_FORMAT   0x802F

◆ GL_MINMAX_FORMAT_EXT

#define GL_MINMAX_FORMAT_EXT   0x802F

◆ GL_MINMAX_SINK

#define GL_MINMAX_SINK   0x8030

◆ GL_MINMAX_SINK_EXT

#define GL_MINMAX_SINK_EXT   0x8030

◆ GL_MINOR_VERSION

#define GL_MINOR_VERSION   0x821C

◆ GL_MIPMAP

#define GL_MIPMAP   0x8293

◆ GL_MIRROR_CLAMP_ATI

#define GL_MIRROR_CLAMP_ATI   0x8742

◆ GL_MIRROR_CLAMP_EXT

#define GL_MIRROR_CLAMP_EXT   0x8742

◆ GL_MIRROR_CLAMP_TO_BORDER_EXT

#define GL_MIRROR_CLAMP_TO_BORDER_EXT   0x8912

◆ GL_MIRROR_CLAMP_TO_EDGE_ATI

#define GL_MIRROR_CLAMP_TO_EDGE_ATI   0x8743

◆ GL_MIRROR_CLAMP_TO_EDGE_EXT

#define GL_MIRROR_CLAMP_TO_EDGE_EXT   0x8743

◆ GL_MIRRORED_REPEAT

#define GL_MIRRORED_REPEAT   0x8370

◆ GL_MIRRORED_REPEAT_ARB

#define GL_MIRRORED_REPEAT_ARB   0x8370

◆ GL_MIRRORED_REPEAT_IBM

#define GL_MIRRORED_REPEAT_IBM   0x8370

◆ GL_MITER_REVERT_NV

#define GL_MITER_REVERT_NV   0x90A7

◆ GL_MITER_TRUNCATE_NV

#define GL_MITER_TRUNCATE_NV   0x90A8

◆ GL_MODELVIEW0_ARB

#define GL_MODELVIEW0_ARB   0x1700

◆ GL_MODELVIEW0_EXT

#define GL_MODELVIEW0_EXT   GL_MODELVIEW

◆ GL_MODELVIEW0_MATRIX_EXT

#define GL_MODELVIEW0_MATRIX_EXT   GL_MODELVIEW_MATRIX

◆ GL_MODELVIEW0_STACK_DEPTH_EXT

#define GL_MODELVIEW0_STACK_DEPTH_EXT   GL_MODELVIEW_STACK_DEPTH

◆ GL_MODELVIEW10_ARB

#define GL_MODELVIEW10_ARB   0x872A

◆ GL_MODELVIEW11_ARB

#define GL_MODELVIEW11_ARB   0x872B

◆ GL_MODELVIEW12_ARB

#define GL_MODELVIEW12_ARB   0x872C

◆ GL_MODELVIEW13_ARB

#define GL_MODELVIEW13_ARB   0x872D

◆ GL_MODELVIEW14_ARB

#define GL_MODELVIEW14_ARB   0x872E

◆ GL_MODELVIEW15_ARB

#define GL_MODELVIEW15_ARB   0x872F

◆ GL_MODELVIEW16_ARB

#define GL_MODELVIEW16_ARB   0x8730

◆ GL_MODELVIEW17_ARB

#define GL_MODELVIEW17_ARB   0x8731

◆ GL_MODELVIEW18_ARB

#define GL_MODELVIEW18_ARB   0x8732

◆ GL_MODELVIEW19_ARB

#define GL_MODELVIEW19_ARB   0x8733

◆ GL_MODELVIEW1_ARB

#define GL_MODELVIEW1_ARB   0x850A

◆ GL_MODELVIEW1_EXT

#define GL_MODELVIEW1_EXT   0x850A

◆ GL_MODELVIEW1_MATRIX_EXT

#define GL_MODELVIEW1_MATRIX_EXT   0x8506

◆ GL_MODELVIEW1_STACK_DEPTH_EXT

#define GL_MODELVIEW1_STACK_DEPTH_EXT   0x8502

◆ GL_MODELVIEW20_ARB

#define GL_MODELVIEW20_ARB   0x8734

◆ GL_MODELVIEW21_ARB

#define GL_MODELVIEW21_ARB   0x8735

◆ GL_MODELVIEW22_ARB

#define GL_MODELVIEW22_ARB   0x8736

◆ GL_MODELVIEW23_ARB

#define GL_MODELVIEW23_ARB   0x8737

◆ GL_MODELVIEW24_ARB

#define GL_MODELVIEW24_ARB   0x8738

◆ GL_MODELVIEW25_ARB

#define GL_MODELVIEW25_ARB   0x8739

◆ GL_MODELVIEW26_ARB

#define GL_MODELVIEW26_ARB   0x873A

◆ GL_MODELVIEW27_ARB

#define GL_MODELVIEW27_ARB   0x873B

◆ GL_MODELVIEW28_ARB

#define GL_MODELVIEW28_ARB   0x873C

◆ GL_MODELVIEW29_ARB

#define GL_MODELVIEW29_ARB   0x873D

◆ GL_MODELVIEW2_ARB

#define GL_MODELVIEW2_ARB   0x8722

◆ GL_MODELVIEW30_ARB

#define GL_MODELVIEW30_ARB   0x873E

◆ GL_MODELVIEW31_ARB

#define GL_MODELVIEW31_ARB   0x873F

◆ GL_MODELVIEW3_ARB

#define GL_MODELVIEW3_ARB   0x8723

◆ GL_MODELVIEW4_ARB

#define GL_MODELVIEW4_ARB   0x8724

◆ GL_MODELVIEW5_ARB

#define GL_MODELVIEW5_ARB   0x8725

◆ GL_MODELVIEW6_ARB

#define GL_MODELVIEW6_ARB   0x8726

◆ GL_MODELVIEW7_ARB

#define GL_MODELVIEW7_ARB   0x8727

◆ GL_MODELVIEW8_ARB

#define GL_MODELVIEW8_ARB   0x8728

◆ GL_MODELVIEW9_ARB

#define GL_MODELVIEW9_ARB   0x8729

◆ GL_MODELVIEW_PROJECTION_NV

#define GL_MODELVIEW_PROJECTION_NV   0x8629

◆ GL_MODULATE_ADD_ATI

#define GL_MODULATE_ADD_ATI   0x8744

◆ GL_MODULATE_SIGNED_ADD_ATI

#define GL_MODULATE_SIGNED_ADD_ATI   0x8745

◆ GL_MODULATE_SUBTRACT_ATI

#define GL_MODULATE_SUBTRACT_ATI   0x8746

◆ GL_MOV_ATI

#define GL_MOV_ATI   0x8961

◆ GL_MOVE_TO_CONTINUES_NV

#define GL_MOVE_TO_CONTINUES_NV   0x90B6

◆ GL_MOVE_TO_NV

#define GL_MOVE_TO_NV   0x02

◆ GL_MOVE_TO_RESETS_NV

#define GL_MOVE_TO_RESETS_NV   0x90B5

◆ GL_MUL_ATI

#define GL_MUL_ATI   0x8964

◆ GL_MULTI_HULLS_NV

#define GL_MULTI_HULLS_NV   0x908C

◆ GL_MULTISAMPLE

#define GL_MULTISAMPLE   0x809D

◆ GL_MULTISAMPLE_3DFX

#define GL_MULTISAMPLE_3DFX   0x86B2

◆ GL_MULTISAMPLE_ARB

#define GL_MULTISAMPLE_ARB   0x809D

◆ GL_MULTISAMPLE_BIT

#define GL_MULTISAMPLE_BIT   0x20000000

◆ GL_MULTISAMPLE_BIT_3DFX

#define GL_MULTISAMPLE_BIT_3DFX   0x20000000

◆ GL_MULTISAMPLE_BIT_ARB

#define GL_MULTISAMPLE_BIT_ARB   0x20000000

◆ GL_MULTISAMPLE_BIT_EXT

#define GL_MULTISAMPLE_BIT_EXT   0x20000000

◆ GL_MULTISAMPLE_COVERAGE_MODES_NV

#define GL_MULTISAMPLE_COVERAGE_MODES_NV   0x8E12

◆ GL_MULTISAMPLE_EXT

#define GL_MULTISAMPLE_EXT   0x809D

◆ GL_MULTISAMPLE_FILTER_HINT_NV

#define GL_MULTISAMPLE_FILTER_HINT_NV   0x8534

◆ GL_MULTISAMPLE_SGIS

#define GL_MULTISAMPLE_SGIS   0x809D

◆ GL_MVP_MATRIX_EXT

#define GL_MVP_MATRIX_EXT   0x87E3

◆ GL_NAME_LENGTH

#define GL_NAME_LENGTH   0x92F9

◆ GL_NAMED_STRING_LENGTH_ARB

#define GL_NAMED_STRING_LENGTH_ARB   0x8DE9

◆ GL_NAMED_STRING_TYPE_ARB

#define GL_NAMED_STRING_TYPE_ARB   0x8DEA

◆ GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI

#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI   0x1A203

◆ GL_NATIVE_GRAPHICS_END_HINT_PGI

#define GL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204

◆ GL_NATIVE_GRAPHICS_HANDLE_PGI

#define GL_NATIVE_GRAPHICS_HANDLE_PGI   0x1A202

◆ GL_NEAREST_CLIPMAP_LINEAR_SGIX

#define GL_NEAREST_CLIPMAP_LINEAR_SGIX   0x844E

◆ GL_NEAREST_CLIPMAP_NEAREST_SGIX

#define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D

◆ GL_NEGATE_BIT_ATI

#define GL_NEGATE_BIT_ATI   0x00000004

◆ GL_NEGATIVE_ONE_EXT

#define GL_NEGATIVE_ONE_EXT   0x87DF

◆ GL_NEGATIVE_W_EXT

#define GL_NEGATIVE_W_EXT   0x87DC

◆ GL_NEGATIVE_X_EXT

#define GL_NEGATIVE_X_EXT   0x87D9

◆ GL_NEGATIVE_Y_EXT

#define GL_NEGATIVE_Y_EXT   0x87DA

◆ GL_NEGATIVE_Z_EXT

#define GL_NEGATIVE_Z_EXT   0x87DB

◆ GL_NEXT_BUFFER_NV

#define GL_NEXT_BUFFER_NV   -2

◆ GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV

#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV   0x9025

◆ GL_NO_RESET_NOTIFICATION_ARB

#define GL_NO_RESET_NOTIFICATION_ARB   0x8261

◆ GL_NORMAL_ARRAY_ADDRESS_NV

#define GL_NORMAL_ARRAY_ADDRESS_NV   0x8F22

◆ GL_NORMAL_ARRAY_BUFFER_BINDING

#define GL_NORMAL_ARRAY_BUFFER_BINDING   0x8897

◆ GL_NORMAL_ARRAY_BUFFER_BINDING_ARB

#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB   0x8897

◆ GL_NORMAL_ARRAY_COUNT_EXT

#define GL_NORMAL_ARRAY_COUNT_EXT   0x8080

◆ GL_NORMAL_ARRAY_EXT

#define GL_NORMAL_ARRAY_EXT   0x8075

◆ GL_NORMAL_ARRAY_LENGTH_NV

#define GL_NORMAL_ARRAY_LENGTH_NV   0x8F2C

◆ GL_NORMAL_ARRAY_LIST_IBM

#define GL_NORMAL_ARRAY_LIST_IBM   103071

◆ GL_NORMAL_ARRAY_LIST_STRIDE_IBM

#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM   103081

◆ GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL

#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL   0x83F6

◆ GL_NORMAL_ARRAY_POINTER_EXT

#define GL_NORMAL_ARRAY_POINTER_EXT   0x808F

◆ GL_NORMAL_ARRAY_STRIDE_EXT

#define GL_NORMAL_ARRAY_STRIDE_EXT   0x807F

◆ GL_NORMAL_ARRAY_TYPE_EXT

#define GL_NORMAL_ARRAY_TYPE_EXT   0x807E

◆ GL_NORMAL_BIT_PGI

#define GL_NORMAL_BIT_PGI   0x08000000

◆ GL_NORMAL_MAP

#define GL_NORMAL_MAP   0x8511

◆ GL_NORMAL_MAP_ARB

#define GL_NORMAL_MAP_ARB   0x8511

◆ GL_NORMAL_MAP_EXT

#define GL_NORMAL_MAP_EXT   0x8511

◆ GL_NORMAL_MAP_NV

#define GL_NORMAL_MAP_NV   0x8511

◆ GL_NORMALIZED_RANGE_EXT

#define GL_NORMALIZED_RANGE_EXT   0x87E0

◆ GL_NUM_ACTIVE_VARIABLES

#define GL_NUM_ACTIVE_VARIABLES   0x9304

◆ GL_NUM_COMPATIBLE_SUBROUTINES

#define GL_NUM_COMPATIBLE_SUBROUTINES   0x8E4A

◆ GL_NUM_COMPRESSED_TEXTURE_FORMATS

#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2

◆ GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB

#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB   0x86A2

◆ GL_NUM_EXTENSIONS

#define GL_NUM_EXTENSIONS   0x821D

◆ GL_NUM_FILL_STREAMS_NV

#define GL_NUM_FILL_STREAMS_NV   0x8E29

◆ GL_NUM_FRAGMENT_CONSTANTS_ATI

#define GL_NUM_FRAGMENT_CONSTANTS_ATI   0x896F

◆ GL_NUM_FRAGMENT_REGISTERS_ATI

#define GL_NUM_FRAGMENT_REGISTERS_ATI   0x896E

◆ GL_NUM_GENERAL_COMBINERS_NV

#define GL_NUM_GENERAL_COMBINERS_NV   0x854E

◆ GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI

#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI   0x8973

◆ GL_NUM_INSTRUCTIONS_PER_PASS_ATI

#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI   0x8971

◆ GL_NUM_INSTRUCTIONS_TOTAL_ATI

#define GL_NUM_INSTRUCTIONS_TOTAL_ATI   0x8972

◆ GL_NUM_LOOPBACK_COMPONENTS_ATI

#define GL_NUM_LOOPBACK_COMPONENTS_ATI   0x8974

◆ GL_NUM_PASSES_ATI

#define GL_NUM_PASSES_ATI   0x8970

◆ GL_NUM_PROGRAM_BINARY_FORMATS

#define GL_NUM_PROGRAM_BINARY_FORMATS   0x87FE

◆ GL_NUM_SAMPLE_COUNTS

#define GL_NUM_SAMPLE_COUNTS   0x9380

◆ GL_NUM_SHADER_BINARY_FORMATS

#define GL_NUM_SHADER_BINARY_FORMATS   0x8DF9

◆ GL_NUM_SHADING_LANGUAGE_VERSIONS

#define GL_NUM_SHADING_LANGUAGE_VERSIONS   0x82E9

◆ GL_NUM_VIDEO_CAPTURE_STREAMS_NV

#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV   0x9024

◆ GL_NV_bindless_texture

#define GL_NV_bindless_texture   1

◆ GL_NV_blend_square

#define GL_NV_blend_square   1

◆ GL_NV_conditional_render

#define GL_NV_conditional_render   1

◆ GL_NV_copy_depth_to_color

#define GL_NV_copy_depth_to_color   1

◆ GL_NV_copy_image

#define GL_NV_copy_image   1

◆ GL_NV_depth_buffer_float

#define GL_NV_depth_buffer_float   1

◆ GL_NV_depth_clamp

#define GL_NV_depth_clamp   1

◆ GL_NV_evaluators

#define GL_NV_evaluators   1

◆ GL_NV_explicit_multisample

#define GL_NV_explicit_multisample   1

◆ GL_NV_fence

#define GL_NV_fence   1

◆ GL_NV_float_buffer

#define GL_NV_float_buffer   1

◆ GL_NV_fog_distance

#define GL_NV_fog_distance   1

◆ GL_NV_fragment_program

#define GL_NV_fragment_program   1

◆ GL_NV_fragment_program2

#define GL_NV_fragment_program2   1

◆ GL_NV_fragment_program4

#define GL_NV_fragment_program4   1

◆ GL_NV_fragment_program_option

#define GL_NV_fragment_program_option   1

◆ GL_NV_framebuffer_multisample_coverage

#define GL_NV_framebuffer_multisample_coverage   1

◆ GL_NV_geometry_program4

#define GL_NV_geometry_program4   1

◆ GL_NV_geometry_shader4

#define GL_NV_geometry_shader4   1

◆ GL_NV_gpu_program4

#define GL_NV_gpu_program4   1

◆ GL_NV_gpu_program5

#define GL_NV_gpu_program5   1

◆ GL_NV_gpu_shader5

#define GL_NV_gpu_shader5   1

◆ GL_NV_half_float

#define GL_NV_half_float   1

◆ GL_NV_light_max_exponent

#define GL_NV_light_max_exponent   1

◆ GL_NV_multisample_coverage

#define GL_NV_multisample_coverage   1

◆ GL_NV_multisample_filter_hint

#define GL_NV_multisample_filter_hint   1

◆ GL_NV_occlusion_query

#define GL_NV_occlusion_query   1

◆ GL_NV_packed_depth_stencil

#define GL_NV_packed_depth_stencil   1

◆ GL_NV_parameter_buffer_object

#define GL_NV_parameter_buffer_object   1

◆ GL_NV_parameter_buffer_object2

#define GL_NV_parameter_buffer_object2   1

◆ GL_NV_path_rendering

#define GL_NV_path_rendering   1

◆ GL_NV_pixel_data_range

#define GL_NV_pixel_data_range   1

◆ GL_NV_point_sprite

#define GL_NV_point_sprite   1

◆ GL_NV_present_video

#define GL_NV_present_video   1

◆ GL_NV_primitive_restart

#define GL_NV_primitive_restart   1

◆ GL_NV_register_combiners

#define GL_NV_register_combiners   1

◆ GL_NV_register_combiners2

#define GL_NV_register_combiners2   1

◆ GL_NV_shader_atomic_float

#define GL_NV_shader_atomic_float   1

◆ GL_NV_shader_buffer_load

#define GL_NV_shader_buffer_load   1

◆ GL_NV_shader_buffer_store

#define GL_NV_shader_buffer_store   1

◆ GL_NV_tessellation_program5

#define GL_NV_tessellation_program5   1

◆ GL_NV_texgen_emboss

#define GL_NV_texgen_emboss   1

◆ GL_NV_texgen_reflection

#define GL_NV_texgen_reflection   1

◆ GL_NV_texture_barrier

#define GL_NV_texture_barrier   1

◆ GL_NV_texture_compression_vtc

#define GL_NV_texture_compression_vtc   1

◆ GL_NV_texture_env_combine4

#define GL_NV_texture_env_combine4   1

◆ GL_NV_texture_expand_normal

#define GL_NV_texture_expand_normal   1

◆ GL_NV_texture_multisample

#define GL_NV_texture_multisample   1

◆ GL_NV_texture_rectangle

#define GL_NV_texture_rectangle   1

◆ GL_NV_texture_shader

#define GL_NV_texture_shader   1

◆ GL_NV_texture_shader2

#define GL_NV_texture_shader2   1

◆ GL_NV_texture_shader3

#define GL_NV_texture_shader3   1

◆ GL_NV_transform_feedback

#define GL_NV_transform_feedback   1

◆ GL_NV_transform_feedback2

#define GL_NV_transform_feedback2   1

◆ GL_NV_vdpau_interop

#define GL_NV_vdpau_interop   1

◆ GL_NV_vertex_array_range

#define GL_NV_vertex_array_range   1

◆ GL_NV_vertex_array_range2

#define GL_NV_vertex_array_range2   1

◆ GL_NV_vertex_attrib_integer_64bit

#define GL_NV_vertex_attrib_integer_64bit   1

◆ GL_NV_vertex_buffer_unified_memory

#define GL_NV_vertex_buffer_unified_memory   1

◆ GL_NV_vertex_program

#define GL_NV_vertex_program   1

◆ GL_NV_vertex_program1_1

#define GL_NV_vertex_program1_1   1

◆ GL_NV_vertex_program2

#define GL_NV_vertex_program2   1

◆ GL_NV_vertex_program2_option

#define GL_NV_vertex_program2_option   1

◆ GL_NV_vertex_program3

#define GL_NV_vertex_program3   1

◆ GL_NV_vertex_program4

#define GL_NV_vertex_program4   1

◆ GL_NV_video_capture

#define GL_NV_video_capture   1

◆ GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB

#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB   0x8B8A

◆ GL_OBJECT_ACTIVE_ATTRIBUTES_ARB

#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89

◆ GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB

#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB   0x8B87

◆ GL_OBJECT_ACTIVE_UNIFORMS_ARB

#define GL_OBJECT_ACTIVE_UNIFORMS_ARB   0x8B86

◆ GL_OBJECT_ATTACHED_OBJECTS_ARB

#define GL_OBJECT_ATTACHED_OBJECTS_ARB   0x8B85

◆ GL_OBJECT_BUFFER_SIZE_ATI

#define GL_OBJECT_BUFFER_SIZE_ATI   0x8764

◆ GL_OBJECT_BUFFER_USAGE_ATI

#define GL_OBJECT_BUFFER_USAGE_ATI   0x8765

◆ GL_OBJECT_COMPILE_STATUS_ARB

#define GL_OBJECT_COMPILE_STATUS_ARB   0x8B81

◆ GL_OBJECT_DELETE_STATUS_ARB

#define GL_OBJECT_DELETE_STATUS_ARB   0x8B80

◆ GL_OBJECT_DISTANCE_TO_LINE_SGIS

#define GL_OBJECT_DISTANCE_TO_LINE_SGIS   0x81F3

◆ GL_OBJECT_DISTANCE_TO_POINT_SGIS

#define GL_OBJECT_DISTANCE_TO_POINT_SGIS   0x81F1

◆ GL_OBJECT_INFO_LOG_LENGTH_ARB

#define GL_OBJECT_INFO_LOG_LENGTH_ARB   0x8B84

◆ GL_OBJECT_LINE_SGIS

#define GL_OBJECT_LINE_SGIS   0x81F7

◆ GL_OBJECT_LINK_STATUS_ARB

#define GL_OBJECT_LINK_STATUS_ARB   0x8B82

◆ GL_OBJECT_POINT_SGIS

#define GL_OBJECT_POINT_SGIS   0x81F5

◆ GL_OBJECT_SHADER_SOURCE_LENGTH_ARB

#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB   0x8B88

◆ GL_OBJECT_SUBTYPE_ARB

#define GL_OBJECT_SUBTYPE_ARB   0x8B4F

◆ GL_OBJECT_TYPE

#define GL_OBJECT_TYPE   0x9112

◆ GL_OBJECT_TYPE_ARB

#define GL_OBJECT_TYPE_ARB   0x8B4E

◆ GL_OBJECT_VALIDATE_STATUS_ARB

#define GL_OBJECT_VALIDATE_STATUS_ARB   0x8B83

◆ GL_OCCLUSION_TEST_HP

#define GL_OCCLUSION_TEST_HP   0x8165

◆ GL_OCCLUSION_TEST_RESULT_HP

#define GL_OCCLUSION_TEST_RESULT_HP   0x8166

◆ GL_OES_read_format

#define GL_OES_read_format   1

◆ GL_OFFSET

#define GL_OFFSET   0x92FC

◆ GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV

#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV   0x8856

◆ GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV

#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV   0x8857

◆ GL_OFFSET_HILO_TEXTURE_2D_NV

#define GL_OFFSET_HILO_TEXTURE_2D_NV   0x8854

◆ GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV

#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV   0x8855

◆ GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV

#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV   0x8850

◆ GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV

#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV   0x8851

◆ GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV

#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV   0x8852

◆ GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV

#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV   0x8853

◆ GL_OFFSET_TEXTURE_2D_BIAS_NV

#define GL_OFFSET_TEXTURE_2D_BIAS_NV   GL_OFFSET_TEXTURE_BIAS_NV

◆ GL_OFFSET_TEXTURE_2D_MATRIX_NV

#define GL_OFFSET_TEXTURE_2D_MATRIX_NV   GL_OFFSET_TEXTURE_MATRIX_NV

◆ GL_OFFSET_TEXTURE_2D_NV

#define GL_OFFSET_TEXTURE_2D_NV   0x86E8

◆ GL_OFFSET_TEXTURE_2D_SCALE_NV

#define GL_OFFSET_TEXTURE_2D_SCALE_NV   GL_OFFSET_TEXTURE_SCALE_NV

◆ GL_OFFSET_TEXTURE_BIAS_NV

#define GL_OFFSET_TEXTURE_BIAS_NV   0x86E3

◆ GL_OFFSET_TEXTURE_MATRIX_NV

#define GL_OFFSET_TEXTURE_MATRIX_NV   0x86E1

◆ GL_OFFSET_TEXTURE_RECTANGLE_NV

#define GL_OFFSET_TEXTURE_RECTANGLE_NV   0x864C

◆ GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV

#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV   0x864D

◆ GL_OFFSET_TEXTURE_SCALE_NV

#define GL_OFFSET_TEXTURE_SCALE_NV   0x86E2

◆ GL_OML_interlace

#define GL_OML_interlace   1

◆ GL_OML_resample

#define GL_OML_resample   1

◆ GL_OML_subsample

#define GL_OML_subsample   1

◆ GL_ONE_EXT

#define GL_ONE_EXT   0x87DE

◆ GL_ONE_MINUS_CONSTANT_ALPHA

#define GL_ONE_MINUS_CONSTANT_ALPHA   0x8004

◆ GL_ONE_MINUS_CONSTANT_ALPHA_EXT

#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004

◆ GL_ONE_MINUS_CONSTANT_COLOR

#define GL_ONE_MINUS_CONSTANT_COLOR   0x8002

◆ GL_ONE_MINUS_CONSTANT_COLOR_EXT

#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002

◆ GL_ONE_MINUS_SRC1_ALPHA

#define GL_ONE_MINUS_SRC1_ALPHA   0x88FB

◆ GL_ONE_MINUS_SRC1_COLOR

#define GL_ONE_MINUS_SRC1_COLOR   0x88FA

◆ GL_OP_ADD_EXT

#define GL_OP_ADD_EXT   0x8787

◆ GL_OP_CLAMP_EXT

#define GL_OP_CLAMP_EXT   0x878E

◆ GL_OP_CROSS_PRODUCT_EXT

#define GL_OP_CROSS_PRODUCT_EXT   0x8797

◆ GL_OP_DOT3_EXT

#define GL_OP_DOT3_EXT   0x8784

◆ GL_OP_DOT4_EXT

#define GL_OP_DOT4_EXT   0x8785

◆ GL_OP_EXP_BASE_2_EXT

#define GL_OP_EXP_BASE_2_EXT   0x8791

◆ GL_OP_FLOOR_EXT

#define GL_OP_FLOOR_EXT   0x878F

◆ GL_OP_FRAC_EXT

#define GL_OP_FRAC_EXT   0x8789

◆ GL_OP_INDEX_EXT

#define GL_OP_INDEX_EXT   0x8782

◆ GL_OP_LOG_BASE_2_EXT

#define GL_OP_LOG_BASE_2_EXT   0x8792

◆ GL_OP_MADD_EXT

#define GL_OP_MADD_EXT   0x8788

◆ GL_OP_MAX_EXT

#define GL_OP_MAX_EXT   0x878A

◆ GL_OP_MIN_EXT

#define GL_OP_MIN_EXT   0x878B

◆ GL_OP_MOV_EXT

#define GL_OP_MOV_EXT   0x8799

◆ GL_OP_MUL_EXT

#define GL_OP_MUL_EXT   0x8786

◆ GL_OP_MULTIPLY_MATRIX_EXT

#define GL_OP_MULTIPLY_MATRIX_EXT   0x8798

◆ GL_OP_NEGATE_EXT

#define GL_OP_NEGATE_EXT   0x8783

◆ GL_OP_POWER_EXT

#define GL_OP_POWER_EXT   0x8793

◆ GL_OP_RECIP_EXT

#define GL_OP_RECIP_EXT   0x8794

◆ GL_OP_RECIP_SQRT_EXT

#define GL_OP_RECIP_SQRT_EXT   0x8795

◆ GL_OP_ROUND_EXT

#define GL_OP_ROUND_EXT   0x8790

◆ GL_OP_SET_GE_EXT

#define GL_OP_SET_GE_EXT   0x878C

◆ GL_OP_SET_LT_EXT

#define GL_OP_SET_LT_EXT   0x878D

◆ GL_OP_SUB_EXT

#define GL_OP_SUB_EXT   0x8796

◆ GL_OPERAND0_ALPHA

#define GL_OPERAND0_ALPHA   0x8598

◆ GL_OPERAND0_ALPHA_ARB

#define GL_OPERAND0_ALPHA_ARB   0x8598

◆ GL_OPERAND0_ALPHA_EXT

#define GL_OPERAND0_ALPHA_EXT   0x8598

◆ GL_OPERAND0_RGB

#define GL_OPERAND0_RGB   0x8590

◆ GL_OPERAND0_RGB_ARB

#define GL_OPERAND0_RGB_ARB   0x8590

◆ GL_OPERAND0_RGB_EXT

#define GL_OPERAND0_RGB_EXT   0x8590

◆ GL_OPERAND1_ALPHA

#define GL_OPERAND1_ALPHA   0x8599

◆ GL_OPERAND1_ALPHA_ARB

#define GL_OPERAND1_ALPHA_ARB   0x8599

◆ GL_OPERAND1_ALPHA_EXT

#define GL_OPERAND1_ALPHA_EXT   0x8599

◆ GL_OPERAND1_RGB

#define GL_OPERAND1_RGB   0x8591

◆ GL_OPERAND1_RGB_ARB

#define GL_OPERAND1_RGB_ARB   0x8591

◆ GL_OPERAND1_RGB_EXT

#define GL_OPERAND1_RGB_EXT   0x8591

◆ GL_OPERAND2_ALPHA

#define GL_OPERAND2_ALPHA   0x859A

◆ GL_OPERAND2_ALPHA_ARB

#define GL_OPERAND2_ALPHA_ARB   0x859A

◆ GL_OPERAND2_ALPHA_EXT

#define GL_OPERAND2_ALPHA_EXT   0x859A

◆ GL_OPERAND2_RGB

#define GL_OPERAND2_RGB   0x8592

◆ GL_OPERAND2_RGB_ARB

#define GL_OPERAND2_RGB_ARB   0x8592

◆ GL_OPERAND2_RGB_EXT

#define GL_OPERAND2_RGB_EXT   0x8592

◆ GL_OPERAND3_ALPHA_NV

#define GL_OPERAND3_ALPHA_NV   0x859B

◆ GL_OPERAND3_RGB_NV

#define GL_OPERAND3_RGB_NV   0x8593

◆ GL_OUTPUT_COLOR0_EXT

#define GL_OUTPUT_COLOR0_EXT   0x879B

◆ GL_OUTPUT_COLOR1_EXT

#define GL_OUTPUT_COLOR1_EXT   0x879C

◆ GL_OUTPUT_FOG_EXT

#define GL_OUTPUT_FOG_EXT   0x87BD

◆ GL_OUTPUT_TEXTURE_COORD0_EXT

#define GL_OUTPUT_TEXTURE_COORD0_EXT   0x879D

◆ GL_OUTPUT_TEXTURE_COORD10_EXT

#define GL_OUTPUT_TEXTURE_COORD10_EXT   0x87A7

◆ GL_OUTPUT_TEXTURE_COORD11_EXT

#define GL_OUTPUT_TEXTURE_COORD11_EXT   0x87A8

◆ GL_OUTPUT_TEXTURE_COORD12_EXT

#define GL_OUTPUT_TEXTURE_COORD12_EXT   0x87A9

◆ GL_OUTPUT_TEXTURE_COORD13_EXT

#define GL_OUTPUT_TEXTURE_COORD13_EXT   0x87AA

◆ GL_OUTPUT_TEXTURE_COORD14_EXT

#define GL_OUTPUT_TEXTURE_COORD14_EXT   0x87AB

◆ GL_OUTPUT_TEXTURE_COORD15_EXT

#define GL_OUTPUT_TEXTURE_COORD15_EXT   0x87AC

◆ GL_OUTPUT_TEXTURE_COORD16_EXT

#define GL_OUTPUT_TEXTURE_COORD16_EXT   0x87AD

◆ GL_OUTPUT_TEXTURE_COORD17_EXT

#define GL_OUTPUT_TEXTURE_COORD17_EXT   0x87AE

◆ GL_OUTPUT_TEXTURE_COORD18_EXT

#define GL_OUTPUT_TEXTURE_COORD18_EXT   0x87AF

◆ GL_OUTPUT_TEXTURE_COORD19_EXT

#define GL_OUTPUT_TEXTURE_COORD19_EXT   0x87B0

◆ GL_OUTPUT_TEXTURE_COORD1_EXT

#define GL_OUTPUT_TEXTURE_COORD1_EXT   0x879E

◆ GL_OUTPUT_TEXTURE_COORD20_EXT

#define GL_OUTPUT_TEXTURE_COORD20_EXT   0x87B1

◆ GL_OUTPUT_TEXTURE_COORD21_EXT

#define GL_OUTPUT_TEXTURE_COORD21_EXT   0x87B2

◆ GL_OUTPUT_TEXTURE_COORD22_EXT

#define GL_OUTPUT_TEXTURE_COORD22_EXT   0x87B3

◆ GL_OUTPUT_TEXTURE_COORD23_EXT

#define GL_OUTPUT_TEXTURE_COORD23_EXT   0x87B4

◆ GL_OUTPUT_TEXTURE_COORD24_EXT

#define GL_OUTPUT_TEXTURE_COORD24_EXT   0x87B5

◆ GL_OUTPUT_TEXTURE_COORD25_EXT

#define GL_OUTPUT_TEXTURE_COORD25_EXT   0x87B6

◆ GL_OUTPUT_TEXTURE_COORD26_EXT

#define GL_OUTPUT_TEXTURE_COORD26_EXT   0x87B7

◆ GL_OUTPUT_TEXTURE_COORD27_EXT

#define GL_OUTPUT_TEXTURE_COORD27_EXT   0x87B8

◆ GL_OUTPUT_TEXTURE_COORD28_EXT

#define GL_OUTPUT_TEXTURE_COORD28_EXT   0x87B9

◆ GL_OUTPUT_TEXTURE_COORD29_EXT

#define GL_OUTPUT_TEXTURE_COORD29_EXT   0x87BA

◆ GL_OUTPUT_TEXTURE_COORD2_EXT

#define GL_OUTPUT_TEXTURE_COORD2_EXT   0x879F

◆ GL_OUTPUT_TEXTURE_COORD30_EXT

#define GL_OUTPUT_TEXTURE_COORD30_EXT   0x87BB

◆ GL_OUTPUT_TEXTURE_COORD31_EXT

#define GL_OUTPUT_TEXTURE_COORD31_EXT   0x87BC

◆ GL_OUTPUT_TEXTURE_COORD3_EXT

#define GL_OUTPUT_TEXTURE_COORD3_EXT   0x87A0

◆ GL_OUTPUT_TEXTURE_COORD4_EXT

#define GL_OUTPUT_TEXTURE_COORD4_EXT   0x87A1

◆ GL_OUTPUT_TEXTURE_COORD5_EXT

#define GL_OUTPUT_TEXTURE_COORD5_EXT   0x87A2

◆ GL_OUTPUT_TEXTURE_COORD6_EXT

#define GL_OUTPUT_TEXTURE_COORD6_EXT   0x87A3

◆ GL_OUTPUT_TEXTURE_COORD7_EXT

#define GL_OUTPUT_TEXTURE_COORD7_EXT   0x87A4

◆ GL_OUTPUT_TEXTURE_COORD8_EXT

#define GL_OUTPUT_TEXTURE_COORD8_EXT   0x87A5

◆ GL_OUTPUT_TEXTURE_COORD9_EXT

#define GL_OUTPUT_TEXTURE_COORD9_EXT   0x87A6

◆ GL_OUTPUT_VERTEX_EXT

#define GL_OUTPUT_VERTEX_EXT   0x879A

◆ GL_PACK_CMYK_HINT_EXT

#define GL_PACK_CMYK_HINT_EXT   0x800E

◆ GL_PACK_COMPRESSED_BLOCK_DEPTH

#define GL_PACK_COMPRESSED_BLOCK_DEPTH   0x912D

◆ GL_PACK_COMPRESSED_BLOCK_HEIGHT

#define GL_PACK_COMPRESSED_BLOCK_HEIGHT   0x912C

◆ GL_PACK_COMPRESSED_BLOCK_SIZE

#define GL_PACK_COMPRESSED_BLOCK_SIZE   0x912E

◆ GL_PACK_COMPRESSED_BLOCK_WIDTH

#define GL_PACK_COMPRESSED_BLOCK_WIDTH   0x912B

◆ GL_PACK_IMAGE_DEPTH_SGIS

#define GL_PACK_IMAGE_DEPTH_SGIS   0x8131

◆ GL_PACK_IMAGE_HEIGHT

#define GL_PACK_IMAGE_HEIGHT   0x806C

◆ GL_PACK_IMAGE_HEIGHT_EXT

#define GL_PACK_IMAGE_HEIGHT_EXT   0x806C

◆ GL_PACK_INVERT_MESA

#define GL_PACK_INVERT_MESA   0x8758

◆ GL_PACK_RESAMPLE_OML

#define GL_PACK_RESAMPLE_OML   0x8984

◆ GL_PACK_RESAMPLE_SGIX

#define GL_PACK_RESAMPLE_SGIX   0x842C

◆ GL_PACK_ROW_BYTES_APPLE

#define GL_PACK_ROW_BYTES_APPLE   0x8A15

◆ GL_PACK_SKIP_IMAGES

#define GL_PACK_SKIP_IMAGES   0x806B

◆ GL_PACK_SKIP_IMAGES_EXT

#define GL_PACK_SKIP_IMAGES_EXT   0x806B

◆ GL_PACK_SKIP_VOLUMES_SGIS

#define GL_PACK_SKIP_VOLUMES_SGIS   0x8130

◆ GL_PACK_SUBSAMPLE_RATE_SGIX

#define GL_PACK_SUBSAMPLE_RATE_SGIX   0x85A0

◆ GL_PARALLEL_ARRAYS_INTEL

#define GL_PARALLEL_ARRAYS_INTEL   0x83F4

◆ GL_PARTIAL_SUCCESS_NV

#define GL_PARTIAL_SUCCESS_NV   0x902E

◆ GL_PASS_THROUGH_NV

#define GL_PASS_THROUGH_NV   0x86E6

◆ GL_PATCH_DEFAULT_INNER_LEVEL

#define GL_PATCH_DEFAULT_INNER_LEVEL   0x8E73

◆ GL_PATCH_DEFAULT_OUTER_LEVEL

#define GL_PATCH_DEFAULT_OUTER_LEVEL   0x8E74

◆ GL_PATCH_VERTICES

#define GL_PATCH_VERTICES   0x8E72

◆ GL_PATCHES

#define GL_PATCHES   0x000E

◆ GL_PATH_CLIENT_LENGTH_NV

#define GL_PATH_CLIENT_LENGTH_NV   0x907F

◆ GL_PATH_COMMAND_COUNT_NV

#define GL_PATH_COMMAND_COUNT_NV   0x909D

◆ GL_PATH_COMPUTED_LENGTH_NV

#define GL_PATH_COMPUTED_LENGTH_NV   0x90A0

◆ GL_PATH_COORD_COUNT_NV

#define GL_PATH_COORD_COUNT_NV   0x909E

◆ GL_PATH_COVER_DEPTH_FUNC_NV

#define GL_PATH_COVER_DEPTH_FUNC_NV   0x90BF

◆ GL_PATH_DASH_ARRAY_COUNT_NV

#define GL_PATH_DASH_ARRAY_COUNT_NV   0x909F

◆ GL_PATH_DASH_CAPS_NV

#define GL_PATH_DASH_CAPS_NV   0x907B

◆ GL_PATH_DASH_OFFSET_NV

#define GL_PATH_DASH_OFFSET_NV   0x907E

◆ GL_PATH_DASH_OFFSET_RESET_NV

#define GL_PATH_DASH_OFFSET_RESET_NV   0x90B4

◆ GL_PATH_END_CAPS_NV

#define GL_PATH_END_CAPS_NV   0x9076

◆ GL_PATH_ERROR_POSITION_NV

#define GL_PATH_ERROR_POSITION_NV   0x90AB

◆ GL_PATH_FILL_BOUNDING_BOX_NV

#define GL_PATH_FILL_BOUNDING_BOX_NV   0x90A1

◆ GL_PATH_FILL_COVER_MODE_NV

#define GL_PATH_FILL_COVER_MODE_NV   0x9082

◆ GL_PATH_FILL_MASK_NV

#define GL_PATH_FILL_MASK_NV   0x9081

◆ GL_PATH_FILL_MODE_NV

#define GL_PATH_FILL_MODE_NV   0x9080

◆ GL_PATH_FOG_GEN_MODE_NV

#define GL_PATH_FOG_GEN_MODE_NV   0x90AC

◆ GL_PATH_FORMAT_PS_NV

#define GL_PATH_FORMAT_PS_NV   0x9071

◆ GL_PATH_FORMAT_SVG_NV

#define GL_PATH_FORMAT_SVG_NV   0x9070

◆ GL_PATH_GEN_COEFF_NV

#define GL_PATH_GEN_COEFF_NV   0x90B1

◆ GL_PATH_GEN_COLOR_FORMAT_NV

#define GL_PATH_GEN_COLOR_FORMAT_NV   0x90B2

◆ GL_PATH_GEN_COMPONENTS_NV

#define GL_PATH_GEN_COMPONENTS_NV   0x90B3

◆ GL_PATH_GEN_MODE_NV

#define GL_PATH_GEN_MODE_NV   0x90B0

◆ GL_PATH_INITIAL_DASH_CAP_NV

#define GL_PATH_INITIAL_DASH_CAP_NV   0x907C

◆ GL_PATH_INITIAL_END_CAP_NV

#define GL_PATH_INITIAL_END_CAP_NV   0x9077

◆ GL_PATH_JOIN_STYLE_NV

#define GL_PATH_JOIN_STYLE_NV   0x9079

◆ GL_PATH_MITER_LIMIT_NV

#define GL_PATH_MITER_LIMIT_NV   0x907A

◆ GL_PATH_OBJECT_BOUNDING_BOX_NV

#define GL_PATH_OBJECT_BOUNDING_BOX_NV   0x908A

◆ GL_PATH_SAMPLE_QUALITY_NV

#define GL_PATH_SAMPLE_QUALITY_NV   0x9085

◆ GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV

#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV   0x90BD

◆ GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV

#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV   0x90BE

◆ GL_PATH_STENCIL_FUNC_NV

#define GL_PATH_STENCIL_FUNC_NV   0x90B7

◆ GL_PATH_STENCIL_REF_NV

#define GL_PATH_STENCIL_REF_NV   0x90B8

◆ GL_PATH_STENCIL_VALUE_MASK_NV

#define GL_PATH_STENCIL_VALUE_MASK_NV   0x90B9

◆ GL_PATH_STROKE_BOUND_NV

#define GL_PATH_STROKE_BOUND_NV   0x9086

◆ GL_PATH_STROKE_BOUNDING_BOX_NV

#define GL_PATH_STROKE_BOUNDING_BOX_NV   0x90A2

◆ GL_PATH_STROKE_COVER_MODE_NV

#define GL_PATH_STROKE_COVER_MODE_NV   0x9083

◆ GL_PATH_STROKE_MASK_NV

#define GL_PATH_STROKE_MASK_NV   0x9084

◆ GL_PATH_STROKE_OVERSAMPLE_COUNT_NV

#define GL_PATH_STROKE_OVERSAMPLE_COUNT_NV   0x9087

◆ GL_PATH_STROKE_WIDTH_NV

#define GL_PATH_STROKE_WIDTH_NV   0x9075

◆ GL_PATH_TERMINAL_DASH_CAP_NV

#define GL_PATH_TERMINAL_DASH_CAP_NV   0x907D

◆ GL_PATH_TERMINAL_END_CAP_NV

#define GL_PATH_TERMINAL_END_CAP_NV   0x9078

◆ GL_PER_STAGE_CONSTANTS_NV

#define GL_PER_STAGE_CONSTANTS_NV   0x8535

◆ GL_PERCENTAGE_AMD

#define GL_PERCENTAGE_AMD   0x8BC3

◆ GL_PERFMON_RESULT_AMD

#define GL_PERFMON_RESULT_AMD   0x8BC6

◆ GL_PERFMON_RESULT_AVAILABLE_AMD

#define GL_PERFMON_RESULT_AVAILABLE_AMD   0x8BC4

◆ GL_PERFMON_RESULT_SIZE_AMD

#define GL_PERFMON_RESULT_SIZE_AMD   0x8BC5

◆ GL_PERFORMANCE_MONITOR_AMD

#define GL_PERFORMANCE_MONITOR_AMD   0x9152

◆ GL_PERTURB_EXT

#define GL_PERTURB_EXT   0x85AE

◆ GL_PGI_misc_hints

#define GL_PGI_misc_hints   1

◆ GL_PGI_vertex_hints

#define GL_PGI_vertex_hints   1

◆ GL_PHONG_HINT_WIN

#define GL_PHONG_HINT_WIN   0x80EB

◆ GL_PHONG_WIN

#define GL_PHONG_WIN   0x80EA

◆ GL_PIXEL_BUFFER_BARRIER_BIT

#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080

◆ GL_PIXEL_BUFFER_BARRIER_BIT_EXT

#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT   0x00000080

◆ GL_PIXEL_COUNT_AVAILABLE_NV

#define GL_PIXEL_COUNT_AVAILABLE_NV   0x8867

◆ GL_PIXEL_COUNT_NV

#define GL_PIXEL_COUNT_NV   0x8866

◆ GL_PIXEL_COUNTER_BITS_NV

#define GL_PIXEL_COUNTER_BITS_NV   0x8864

◆ GL_PIXEL_CUBIC_WEIGHT_EXT

#define GL_PIXEL_CUBIC_WEIGHT_EXT   0x8333

◆ GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS

#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS   0x8355

◆ GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS

#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS   0x8354

◆ GL_PIXEL_GROUP_COLOR_SGIS

#define GL_PIXEL_GROUP_COLOR_SGIS   0x8356

◆ GL_PIXEL_MAG_FILTER_EXT

#define GL_PIXEL_MAG_FILTER_EXT   0x8331

◆ GL_PIXEL_MIN_FILTER_EXT

#define GL_PIXEL_MIN_FILTER_EXT   0x8332

◆ GL_PIXEL_PACK_BUFFER

#define GL_PIXEL_PACK_BUFFER   0x88EB

◆ GL_PIXEL_PACK_BUFFER_ARB

#define GL_PIXEL_PACK_BUFFER_ARB   0x88EB

◆ GL_PIXEL_PACK_BUFFER_BINDING

#define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED

◆ GL_PIXEL_PACK_BUFFER_BINDING_ARB

#define GL_PIXEL_PACK_BUFFER_BINDING_ARB   0x88ED

◆ GL_PIXEL_PACK_BUFFER_BINDING_EXT

#define GL_PIXEL_PACK_BUFFER_BINDING_EXT   0x88ED

◆ GL_PIXEL_PACK_BUFFER_EXT

#define GL_PIXEL_PACK_BUFFER_EXT   0x88EB

◆ GL_PIXEL_SUBSAMPLE_2424_SGIX

#define GL_PIXEL_SUBSAMPLE_2424_SGIX   0x85A3

◆ GL_PIXEL_SUBSAMPLE_4242_SGIX

#define GL_PIXEL_SUBSAMPLE_4242_SGIX   0x85A4

◆ GL_PIXEL_SUBSAMPLE_4444_SGIX

#define GL_PIXEL_SUBSAMPLE_4444_SGIX   0x85A2

◆ GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX

#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX   0x8189

◆ GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX

#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX   0x818A

◆ GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX

#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX   0x8188

◆ GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX

#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX   0x8187

◆ GL_PIXEL_TEX_GEN_MODE_SGIX

#define GL_PIXEL_TEX_GEN_MODE_SGIX   0x832B

◆ GL_PIXEL_TEX_GEN_Q_CEILING_SGIX

#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX   0x8184

◆ GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX

#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX   0x8186

◆ GL_PIXEL_TEX_GEN_Q_ROUND_SGIX

#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX   0x8185

◆ GL_PIXEL_TEX_GEN_SGIX

#define GL_PIXEL_TEX_GEN_SGIX   0x8139

◆ GL_PIXEL_TEXTURE_SGIS

#define GL_PIXEL_TEXTURE_SGIS   0x8353

◆ GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX

#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX   0x813E

◆ GL_PIXEL_TILE_CACHE_INCREMENT_SGIX

#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX   0x813F

◆ GL_PIXEL_TILE_CACHE_SIZE_SGIX

#define GL_PIXEL_TILE_CACHE_SIZE_SGIX   0x8145

◆ GL_PIXEL_TILE_GRID_DEPTH_SGIX

#define GL_PIXEL_TILE_GRID_DEPTH_SGIX   0x8144

◆ GL_PIXEL_TILE_GRID_HEIGHT_SGIX

#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX   0x8143

◆ GL_PIXEL_TILE_GRID_WIDTH_SGIX

#define GL_PIXEL_TILE_GRID_WIDTH_SGIX   0x8142

◆ GL_PIXEL_TILE_HEIGHT_SGIX

#define GL_PIXEL_TILE_HEIGHT_SGIX   0x8141

◆ GL_PIXEL_TILE_WIDTH_SGIX

#define GL_PIXEL_TILE_WIDTH_SGIX   0x8140

◆ GL_PIXEL_TRANSFORM_2D_EXT

#define GL_PIXEL_TRANSFORM_2D_EXT   0x8330

◆ GL_PIXEL_TRANSFORM_2D_MATRIX_EXT

#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT   0x8338

◆ GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT

#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT   0x8336

◆ GL_PIXEL_UNPACK_BUFFER

#define GL_PIXEL_UNPACK_BUFFER   0x88EC

◆ GL_PIXEL_UNPACK_BUFFER_ARB

#define GL_PIXEL_UNPACK_BUFFER_ARB   0x88EC

◆ GL_PIXEL_UNPACK_BUFFER_BINDING

#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF

◆ GL_PIXEL_UNPACK_BUFFER_BINDING_ARB

#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB   0x88EF

◆ GL_PIXEL_UNPACK_BUFFER_BINDING_EXT

#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT   0x88EF

◆ GL_PIXEL_UNPACK_BUFFER_EXT

#define GL_PIXEL_UNPACK_BUFFER_EXT   0x88EC

◆ GL_PN_TRIANGLES_ATI

#define GL_PN_TRIANGLES_ATI   0x87F0

◆ GL_PN_TRIANGLES_NORMAL_MODE_ATI

#define GL_PN_TRIANGLES_NORMAL_MODE_ATI   0x87F3

◆ GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI

#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI   0x87F7

◆ GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI

#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI   0x87F8

◆ GL_PN_TRIANGLES_POINT_MODE_ATI

#define GL_PN_TRIANGLES_POINT_MODE_ATI   0x87F2

◆ GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI

#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI   0x87F6

◆ GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI

#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI   0x87F5

◆ GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI

#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI   0x87F4

◆ GL_POINT_DISTANCE_ATTENUATION

#define GL_POINT_DISTANCE_ATTENUATION   0x8129

◆ GL_POINT_DISTANCE_ATTENUATION_ARB

#define GL_POINT_DISTANCE_ATTENUATION_ARB   0x8129

◆ GL_POINT_FADE_THRESHOLD_SIZE

#define GL_POINT_FADE_THRESHOLD_SIZE   0x8128

◆ GL_POINT_FADE_THRESHOLD_SIZE_ARB

#define GL_POINT_FADE_THRESHOLD_SIZE_ARB   0x8128

◆ GL_POINT_FADE_THRESHOLD_SIZE_EXT

#define GL_POINT_FADE_THRESHOLD_SIZE_EXT   0x8128

◆ GL_POINT_FADE_THRESHOLD_SIZE_SGIS

#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS   0x8128

◆ GL_POINT_SIZE_MAX

#define GL_POINT_SIZE_MAX   0x8127

◆ GL_POINT_SIZE_MAX_ARB

#define GL_POINT_SIZE_MAX_ARB   0x8127

◆ GL_POINT_SIZE_MAX_EXT

#define GL_POINT_SIZE_MAX_EXT   0x8127

◆ GL_POINT_SIZE_MAX_SGIS

#define GL_POINT_SIZE_MAX_SGIS   0x8127

◆ GL_POINT_SIZE_MIN

#define GL_POINT_SIZE_MIN   0x8126

◆ GL_POINT_SIZE_MIN_ARB

#define GL_POINT_SIZE_MIN_ARB   0x8126

◆ GL_POINT_SIZE_MIN_EXT

#define GL_POINT_SIZE_MIN_EXT   0x8126

◆ GL_POINT_SIZE_MIN_SGIS

#define GL_POINT_SIZE_MIN_SGIS   0x8126

◆ GL_POINT_SPRITE

#define GL_POINT_SPRITE   0x8861

◆ GL_POINT_SPRITE_ARB

#define GL_POINT_SPRITE_ARB   0x8861

◆ GL_POINT_SPRITE_COORD_ORIGIN

#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0

◆ GL_POINT_SPRITE_NV

#define GL_POINT_SPRITE_NV   0x8861

◆ GL_POINT_SPRITE_R_MODE_NV

#define GL_POINT_SPRITE_R_MODE_NV   0x8863

◆ GL_POLYGON_OFFSET_BIAS_EXT

#define GL_POLYGON_OFFSET_BIAS_EXT   0x8039

◆ GL_POLYGON_OFFSET_EXT

#define GL_POLYGON_OFFSET_EXT   0x8037

◆ GL_POLYGON_OFFSET_FACTOR_EXT

#define GL_POLYGON_OFFSET_FACTOR_EXT   0x8038

◆ GL_POST_COLOR_MATRIX_ALPHA_BIAS

#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB

◆ GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI

#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI   0x80BB

◆ GL_POST_COLOR_MATRIX_ALPHA_SCALE

#define GL_POST_COLOR_MATRIX_ALPHA_SCALE   0x80B7

◆ GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI

#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI   0x80B7

◆ GL_POST_COLOR_MATRIX_BLUE_BIAS

#define GL_POST_COLOR_MATRIX_BLUE_BIAS   0x80BA

◆ GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI

#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI   0x80BA

◆ GL_POST_COLOR_MATRIX_BLUE_SCALE

#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6

◆ GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI

#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI   0x80B6

◆ GL_POST_COLOR_MATRIX_COLOR_TABLE

#define GL_POST_COLOR_MATRIX_COLOR_TABLE   0x80D2

◆ GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI

#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI   0x80D2

◆ GL_POST_COLOR_MATRIX_GREEN_BIAS

#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9

◆ GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI

#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI   0x80B9

◆ GL_POST_COLOR_MATRIX_GREEN_SCALE

#define GL_POST_COLOR_MATRIX_GREEN_SCALE   0x80B5

◆ GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI

#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI   0x80B5

◆ GL_POST_COLOR_MATRIX_RED_BIAS

#define GL_POST_COLOR_MATRIX_RED_BIAS   0x80B8

◆ GL_POST_COLOR_MATRIX_RED_BIAS_SGI

#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI   0x80B8

◆ GL_POST_COLOR_MATRIX_RED_SCALE

#define GL_POST_COLOR_MATRIX_RED_SCALE   0x80B4

◆ GL_POST_COLOR_MATRIX_RED_SCALE_SGI

#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI   0x80B4

◆ GL_POST_CONVOLUTION_ALPHA_BIAS

#define GL_POST_CONVOLUTION_ALPHA_BIAS   0x8023

◆ GL_POST_CONVOLUTION_ALPHA_BIAS_EXT

#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT   0x8023

◆ GL_POST_CONVOLUTION_ALPHA_SCALE

#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F

◆ GL_POST_CONVOLUTION_ALPHA_SCALE_EXT

#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT   0x801F

◆ GL_POST_CONVOLUTION_BLUE_BIAS

#define GL_POST_CONVOLUTION_BLUE_BIAS   0x8022

◆ GL_POST_CONVOLUTION_BLUE_BIAS_EXT

#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT   0x8022

◆ GL_POST_CONVOLUTION_BLUE_SCALE

#define GL_POST_CONVOLUTION_BLUE_SCALE   0x801E

◆ GL_POST_CONVOLUTION_BLUE_SCALE_EXT

#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT   0x801E

◆ GL_POST_CONVOLUTION_COLOR_TABLE

#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1

◆ GL_POST_CONVOLUTION_COLOR_TABLE_SGI

#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI   0x80D1

◆ GL_POST_CONVOLUTION_GREEN_BIAS

#define GL_POST_CONVOLUTION_GREEN_BIAS   0x8021

◆ GL_POST_CONVOLUTION_GREEN_BIAS_EXT

#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT   0x8021

◆ GL_POST_CONVOLUTION_GREEN_SCALE

#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D

◆ GL_POST_CONVOLUTION_GREEN_SCALE_EXT

#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT   0x801D

◆ GL_POST_CONVOLUTION_RED_BIAS

#define GL_POST_CONVOLUTION_RED_BIAS   0x8020

◆ GL_POST_CONVOLUTION_RED_BIAS_EXT

#define GL_POST_CONVOLUTION_RED_BIAS_EXT   0x8020

◆ GL_POST_CONVOLUTION_RED_SCALE

#define GL_POST_CONVOLUTION_RED_SCALE   0x801C

◆ GL_POST_CONVOLUTION_RED_SCALE_EXT

#define GL_POST_CONVOLUTION_RED_SCALE_EXT   0x801C

◆ GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP

#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP   0x8162

◆ GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX

#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX   0x817B

◆ GL_POST_TEXTURE_FILTER_BIAS_SGIX

#define GL_POST_TEXTURE_FILTER_BIAS_SGIX   0x8179

◆ GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX

#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX   0x817C

◆ GL_POST_TEXTURE_FILTER_SCALE_SGIX

#define GL_POST_TEXTURE_FILTER_SCALE_SGIX   0x817A

◆ GL_PREFER_DOUBLEBUFFER_HINT_PGI

#define GL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8

◆ GL_PRESENT_DURATION_NV

#define GL_PRESENT_DURATION_NV   0x8E2B

◆ GL_PRESENT_TIME_NV

#define GL_PRESENT_TIME_NV   0x8E2A

◆ GL_PRESERVE_ATI

#define GL_PRESERVE_ATI   0x8762

◆ GL_PREVIOUS

#define GL_PREVIOUS   0x8578

◆ GL_PREVIOUS_ARB

#define GL_PREVIOUS_ARB   0x8578

◆ GL_PREVIOUS_EXT

#define GL_PREVIOUS_EXT   0x8578

◆ GL_PREVIOUS_TEXTURE_INPUT_NV

#define GL_PREVIOUS_TEXTURE_INPUT_NV   0x86E4

◆ GL_PRIMARY_COLOR

#define GL_PRIMARY_COLOR   0x8577

◆ GL_PRIMARY_COLOR_ARB

#define GL_PRIMARY_COLOR_ARB   0x8577

◆ GL_PRIMARY_COLOR_EXT

#define GL_PRIMARY_COLOR_EXT   0x8577

◆ GL_PRIMARY_COLOR_NV

#define GL_PRIMARY_COLOR_NV   0x852C

◆ GL_PRIMITIVE_ID_NV

#define GL_PRIMITIVE_ID_NV   0x8C7C

◆ GL_PRIMITIVE_RESTART

#define GL_PRIMITIVE_RESTART   0x8F9D

◆ GL_PRIMITIVE_RESTART_FIXED_INDEX

#define GL_PRIMITIVE_RESTART_FIXED_INDEX   0x8D69

◆ GL_PRIMITIVE_RESTART_INDEX

#define GL_PRIMITIVE_RESTART_INDEX   0x8F9E

◆ GL_PRIMITIVE_RESTART_INDEX_NV

#define GL_PRIMITIVE_RESTART_INDEX_NV   0x8559

◆ GL_PRIMITIVE_RESTART_NV

#define GL_PRIMITIVE_RESTART_NV   0x8558

◆ GL_PRIMITIVES_GENERATED

#define GL_PRIMITIVES_GENERATED   0x8C87

◆ GL_PRIMITIVES_GENERATED_EXT

#define GL_PRIMITIVES_GENERATED_EXT   0x8C87

◆ GL_PRIMITIVES_GENERATED_NV

#define GL_PRIMITIVES_GENERATED_NV   0x8C87

◆ GL_PROGRAM

#define GL_PROGRAM   0x82E2

◆ GL_PROGRAM_ADDRESS_REGISTERS_ARB

#define GL_PROGRAM_ADDRESS_REGISTERS_ARB   0x88B0

◆ GL_PROGRAM_ALU_INSTRUCTIONS_ARB

#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805

◆ GL_PROGRAM_ATTRIB_COMPONENTS_NV

#define GL_PROGRAM_ATTRIB_COMPONENTS_NV   0x8906

◆ GL_PROGRAM_ATTRIBS_ARB

#define GL_PROGRAM_ATTRIBS_ARB   0x88AC

◆ GL_PROGRAM_BINARY_FORMATS

#define GL_PROGRAM_BINARY_FORMATS   0x87FF

◆ GL_PROGRAM_BINARY_LENGTH

#define GL_PROGRAM_BINARY_LENGTH   0x8741

◆ GL_PROGRAM_BINARY_RETRIEVABLE_HINT

#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT   0x8257

◆ GL_PROGRAM_BINDING_ARB

#define GL_PROGRAM_BINDING_ARB   0x8677

◆ GL_PROGRAM_ERROR_POSITION_ARB

#define GL_PROGRAM_ERROR_POSITION_ARB   0x864B

◆ GL_PROGRAM_ERROR_POSITION_NV

#define GL_PROGRAM_ERROR_POSITION_NV   0x864B

◆ GL_PROGRAM_ERROR_STRING_ARB

#define GL_PROGRAM_ERROR_STRING_ARB   0x8874

◆ GL_PROGRAM_ERROR_STRING_NV

#define GL_PROGRAM_ERROR_STRING_NV   0x8874

◆ GL_PROGRAM_FORMAT_ARB

#define GL_PROGRAM_FORMAT_ARB   0x8876

◆ GL_PROGRAM_FORMAT_ASCII_ARB

#define GL_PROGRAM_FORMAT_ASCII_ARB   0x8875

◆ GL_PROGRAM_INPUT

#define GL_PROGRAM_INPUT   0x92E3

◆ GL_PROGRAM_INSTRUCTIONS_ARB

#define GL_PROGRAM_INSTRUCTIONS_ARB   0x88A0

◆ GL_PROGRAM_LENGTH_ARB

#define GL_PROGRAM_LENGTH_ARB   0x8627

◆ GL_PROGRAM_LENGTH_NV

#define GL_PROGRAM_LENGTH_NV   0x8627

◆ GL_PROGRAM_MATRIX_EXT

#define GL_PROGRAM_MATRIX_EXT   0x8E2D

◆ GL_PROGRAM_MATRIX_STACK_DEPTH_EXT

#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT   0x8E2F

◆ GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB

#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB   0x88B2

◆ GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB

#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB   0x8808

◆ GL_PROGRAM_NATIVE_ATTRIBS_ARB

#define GL_PROGRAM_NATIVE_ATTRIBS_ARB   0x88AE

◆ GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB

#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB   0x88A2

◆ GL_PROGRAM_NATIVE_PARAMETERS_ARB

#define GL_PROGRAM_NATIVE_PARAMETERS_ARB   0x88AA

◆ GL_PROGRAM_NATIVE_TEMPORARIES_ARB

#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB   0x88A6

◆ GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB

#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB   0x880A

◆ GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB

#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB   0x8809

◆ GL_PROGRAM_OBJECT_ARB

#define GL_PROGRAM_OBJECT_ARB   0x8B40

◆ GL_PROGRAM_OUTPUT

#define GL_PROGRAM_OUTPUT   0x92E4

◆ GL_PROGRAM_PARAMETER_NV

#define GL_PROGRAM_PARAMETER_NV   0x8644

◆ GL_PROGRAM_PARAMETERS_ARB

#define GL_PROGRAM_PARAMETERS_ARB   0x88A8

◆ GL_PROGRAM_PIPELINE

#define GL_PROGRAM_PIPELINE   0x82E4

◆ GL_PROGRAM_PIPELINE_BINDING

#define GL_PROGRAM_PIPELINE_BINDING   0x825A

◆ GL_PROGRAM_POINT_SIZE

#define GL_PROGRAM_POINT_SIZE   0x8642

◆ GL_PROGRAM_POINT_SIZE_ARB

#define GL_PROGRAM_POINT_SIZE_ARB   0x8642

◆ GL_PROGRAM_POINT_SIZE_EXT

#define GL_PROGRAM_POINT_SIZE_EXT   0x8642

◆ GL_PROGRAM_RESIDENT_NV

#define GL_PROGRAM_RESIDENT_NV   0x8647

◆ GL_PROGRAM_RESULT_COMPONENTS_NV

#define GL_PROGRAM_RESULT_COMPONENTS_NV   0x8907

◆ GL_PROGRAM_SEPARABLE

#define GL_PROGRAM_SEPARABLE   0x8258

◆ GL_PROGRAM_STRING_ARB

#define GL_PROGRAM_STRING_ARB   0x8628

◆ GL_PROGRAM_STRING_NV

#define GL_PROGRAM_STRING_NV   0x8628

◆ GL_PROGRAM_TARGET_NV

#define GL_PROGRAM_TARGET_NV   0x8646

◆ GL_PROGRAM_TEMPORARIES_ARB

#define GL_PROGRAM_TEMPORARIES_ARB   0x88A4

◆ GL_PROGRAM_TEX_INDIRECTIONS_ARB

#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807

◆ GL_PROGRAM_TEX_INSTRUCTIONS_ARB

#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806

◆ GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB

#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB   0x88B6

◆ GL_PROJECTIVE_2D_NV

#define GL_PROJECTIVE_2D_NV   0x9093

◆ GL_PROJECTIVE_3D_NV

#define GL_PROJECTIVE_3D_NV   0x9095

◆ GL_PROVOKING_VERTEX

#define GL_PROVOKING_VERTEX   0x8E4F

◆ GL_PROVOKING_VERTEX_EXT

#define GL_PROVOKING_VERTEX_EXT   0x8E4F

◆ GL_PROXY_COLOR_TABLE

#define GL_PROXY_COLOR_TABLE   0x80D3

◆ GL_PROXY_COLOR_TABLE_SGI

#define GL_PROXY_COLOR_TABLE_SGI   0x80D3

◆ GL_PROXY_HISTOGRAM

#define GL_PROXY_HISTOGRAM   0x8025

◆ GL_PROXY_HISTOGRAM_EXT

#define GL_PROXY_HISTOGRAM_EXT   0x8025

◆ GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE

#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE   0x80D5

◆ GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI

#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI   0x80D5

◆ GL_PROXY_POST_CONVOLUTION_COLOR_TABLE

#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4

◆ GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI

#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI   0x80D4

◆ GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP

#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP   0x8163

◆ GL_PROXY_TEXTURE_1D_ARRAY

#define GL_PROXY_TEXTURE_1D_ARRAY   0x8C19

◆ GL_PROXY_TEXTURE_1D_ARRAY_EXT

#define GL_PROXY_TEXTURE_1D_ARRAY_EXT   0x8C19

◆ GL_PROXY_TEXTURE_1D_EXT

#define GL_PROXY_TEXTURE_1D_EXT   0x8063

◆ GL_PROXY_TEXTURE_1D_STACK_MESAX

#define GL_PROXY_TEXTURE_1D_STACK_MESAX   0x875B

◆ GL_PROXY_TEXTURE_2D_ARRAY

#define GL_PROXY_TEXTURE_2D_ARRAY   0x8C1B

◆ GL_PROXY_TEXTURE_2D_ARRAY_EXT

#define GL_PROXY_TEXTURE_2D_ARRAY_EXT   0x8C1B

◆ GL_PROXY_TEXTURE_2D_EXT

#define GL_PROXY_TEXTURE_2D_EXT   0x8064

◆ GL_PROXY_TEXTURE_2D_MULTISAMPLE

#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101

◆ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY

#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9103

◆ GL_PROXY_TEXTURE_2D_STACK_MESAX

#define GL_PROXY_TEXTURE_2D_STACK_MESAX   0x875C

◆ GL_PROXY_TEXTURE_3D

#define GL_PROXY_TEXTURE_3D   0x8070

◆ GL_PROXY_TEXTURE_3D_EXT

#define GL_PROXY_TEXTURE_3D_EXT   0x8070

◆ GL_PROXY_TEXTURE_4D_SGIS

#define GL_PROXY_TEXTURE_4D_SGIS   0x8135

◆ GL_PROXY_TEXTURE_COLOR_TABLE_SGI

#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI   0x80BD

◆ GL_PROXY_TEXTURE_CUBE_MAP

#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B

◆ GL_PROXY_TEXTURE_CUBE_MAP_ARB

#define GL_PROXY_TEXTURE_CUBE_MAP_ARB   0x851B

◆ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY

#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B

◆ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB

#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB   0x900B

◆ GL_PROXY_TEXTURE_CUBE_MAP_EXT

#define GL_PROXY_TEXTURE_CUBE_MAP_EXT   0x851B

◆ GL_PROXY_TEXTURE_RECTANGLE

#define GL_PROXY_TEXTURE_RECTANGLE   0x84F7

◆ GL_PROXY_TEXTURE_RECTANGLE_ARB

#define GL_PROXY_TEXTURE_RECTANGLE_ARB   0x84F7

◆ GL_PROXY_TEXTURE_RECTANGLE_NV

#define GL_PROXY_TEXTURE_RECTANGLE_NV   0x84F7

◆ GL_PURGEABLE_APPLE

#define GL_PURGEABLE_APPLE   0x8A1D

◆ GL_QUAD_ALPHA4_SGIS

#define GL_QUAD_ALPHA4_SGIS   0x811E

◆ GL_QUAD_ALPHA8_SGIS

#define GL_QUAD_ALPHA8_SGIS   0x811F

◆ GL_QUAD_INTENSITY4_SGIS

#define GL_QUAD_INTENSITY4_SGIS   0x8122

◆ GL_QUAD_INTENSITY8_SGIS

#define GL_QUAD_INTENSITY8_SGIS   0x8123

◆ GL_QUAD_LUMINANCE4_SGIS

#define GL_QUAD_LUMINANCE4_SGIS   0x8120

◆ GL_QUAD_LUMINANCE8_SGIS

#define GL_QUAD_LUMINANCE8_SGIS   0x8121

◆ GL_QUAD_MESH_SUN

#define GL_QUAD_MESH_SUN   0x8614

◆ GL_QUAD_TEXTURE_SELECT_SGIS

#define GL_QUAD_TEXTURE_SELECT_SGIS   0x8125

◆ GL_QUADRATIC_CURVE_TO_NV

#define GL_QUADRATIC_CURVE_TO_NV   0x0A

◆ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION

#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION   0x8E4C

◆ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT

#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT   0x8E4C

◆ GL_QUARTER_BIT_ATI

#define GL_QUARTER_BIT_ATI   0x00000010

◆ GL_QUERY

#define GL_QUERY   0x82E3

◆ GL_QUERY_BUFFER_AMD

#define GL_QUERY_BUFFER_AMD   0x9192

◆ GL_QUERY_BUFFER_BINDING_AMD

#define GL_QUERY_BUFFER_BINDING_AMD   0x9193

◆ GL_QUERY_BY_REGION_NO_WAIT

#define GL_QUERY_BY_REGION_NO_WAIT   0x8E16

◆ GL_QUERY_BY_REGION_NO_WAIT_NV

#define GL_QUERY_BY_REGION_NO_WAIT_NV   0x8E16

◆ GL_QUERY_BY_REGION_WAIT

#define GL_QUERY_BY_REGION_WAIT   0x8E15

◆ GL_QUERY_BY_REGION_WAIT_NV

#define GL_QUERY_BY_REGION_WAIT_NV   0x8E15

◆ GL_QUERY_COUNTER_BITS

#define GL_QUERY_COUNTER_BITS   0x8864

◆ GL_QUERY_COUNTER_BITS_ARB

#define GL_QUERY_COUNTER_BITS_ARB   0x8864

◆ GL_QUERY_NO_WAIT

#define GL_QUERY_NO_WAIT   0x8E14

◆ GL_QUERY_NO_WAIT_NV

#define GL_QUERY_NO_WAIT_NV   0x8E14

◆ GL_QUERY_OBJECT_AMD

#define GL_QUERY_OBJECT_AMD   0x9153

◆ GL_QUERY_RESULT

#define GL_QUERY_RESULT   0x8866

◆ GL_QUERY_RESULT_ARB

#define GL_QUERY_RESULT_ARB   0x8866

◆ GL_QUERY_RESULT_AVAILABLE

#define GL_QUERY_RESULT_AVAILABLE   0x8867

◆ GL_QUERY_RESULT_AVAILABLE_ARB

#define GL_QUERY_RESULT_AVAILABLE_ARB   0x8867

◆ GL_QUERY_RESULT_NO_WAIT_AMD

#define GL_QUERY_RESULT_NO_WAIT_AMD   0x9194

◆ GL_QUERY_WAIT

#define GL_QUERY_WAIT   0x8E13

◆ GL_QUERY_WAIT_NV

#define GL_QUERY_WAIT_NV   0x8E13

◆ GL_R11F_G11F_B10F

#define GL_R11F_G11F_B10F   0x8C3A

◆ GL_R11F_G11F_B10F_EXT

#define GL_R11F_G11F_B10F_EXT   0x8C3A

◆ GL_R16

#define GL_R16   0x822A

◆ GL_R16_SNORM

#define GL_R16_SNORM   0x8F98

◆ GL_R16F

#define GL_R16F   0x822D

◆ GL_R16I

#define GL_R16I   0x8233

◆ GL_R16UI

#define GL_R16UI   0x8234

◆ GL_R1UI_C3F_V3F_SUN

#define GL_R1UI_C3F_V3F_SUN   0x85C6

◆ GL_R1UI_C4F_N3F_V3F_SUN

#define GL_R1UI_C4F_N3F_V3F_SUN   0x85C8

◆ GL_R1UI_C4UB_V3F_SUN

#define GL_R1UI_C4UB_V3F_SUN   0x85C5

◆ GL_R1UI_N3F_V3F_SUN

#define GL_R1UI_N3F_V3F_SUN   0x85C7

◆ GL_R1UI_T2F_C4F_N3F_V3F_SUN

#define GL_R1UI_T2F_C4F_N3F_V3F_SUN   0x85CB

◆ GL_R1UI_T2F_N3F_V3F_SUN

#define GL_R1UI_T2F_N3F_V3F_SUN   0x85CA

◆ GL_R1UI_T2F_V3F_SUN

#define GL_R1UI_T2F_V3F_SUN   0x85C9

◆ GL_R1UI_V3F_SUN

#define GL_R1UI_V3F_SUN   0x85C4

◆ GL_R32F

#define GL_R32F   0x822E

◆ GL_R32I

#define GL_R32I   0x8235

◆ GL_R32UI

#define GL_R32UI   0x8236

◆ GL_R8

#define GL_R8   0x8229

◆ GL_R8_SNORM

#define GL_R8_SNORM   0x8F94

◆ GL_R8I

#define GL_R8I   0x8231

◆ GL_R8UI

#define GL_R8UI   0x8232

◆ GL_RASTER_POSITION_UNCLIPPED_IBM

#define GL_RASTER_POSITION_UNCLIPPED_IBM   0x19262

◆ GL_RASTERIZER_DISCARD

#define GL_RASTERIZER_DISCARD   0x8C89

◆ GL_RASTERIZER_DISCARD_EXT

#define GL_RASTERIZER_DISCARD_EXT   0x8C89

◆ GL_RASTERIZER_DISCARD_NV

#define GL_RASTERIZER_DISCARD_NV   0x8C89

◆ GL_READ_FRAMEBUFFER

#define GL_READ_FRAMEBUFFER   0x8CA8

◆ GL_READ_FRAMEBUFFER_BINDING

#define GL_READ_FRAMEBUFFER_BINDING   0x8CAA

◆ GL_READ_FRAMEBUFFER_BINDING_EXT

#define GL_READ_FRAMEBUFFER_BINDING_EXT   0x8CAA

◆ GL_READ_FRAMEBUFFER_EXT

#define GL_READ_FRAMEBUFFER_EXT   0x8CA8

◆ GL_READ_ONLY

#define GL_READ_ONLY   0x88B8

◆ GL_READ_ONLY_ARB

#define GL_READ_ONLY_ARB   0x88B8

◆ GL_READ_PIXEL_DATA_RANGE_LENGTH_NV

#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV   0x887B

◆ GL_READ_PIXEL_DATA_RANGE_NV

#define GL_READ_PIXEL_DATA_RANGE_NV   0x8879

◆ GL_READ_PIXEL_DATA_RANGE_POINTER_NV

#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV   0x887D

◆ GL_READ_PIXELS

#define GL_READ_PIXELS   0x828C

◆ GL_READ_PIXELS_FORMAT

#define GL_READ_PIXELS_FORMAT   0x828D

◆ GL_READ_PIXELS_TYPE

#define GL_READ_PIXELS_TYPE   0x828E

◆ GL_READ_WRITE

#define GL_READ_WRITE   0x88BA

◆ GL_READ_WRITE_ARB

#define GL_READ_WRITE_ARB   0x88BA

◆ GL_RECLAIM_MEMORY_HINT_PGI

#define GL_RECLAIM_MEMORY_HINT_PGI   0x1A1FE

◆ GL_RECT_NV

#define GL_RECT_NV   0xF6

◆ GL_RED_BIT_ATI

#define GL_RED_BIT_ATI   0x00000001

◆ GL_RED_INTEGER

#define GL_RED_INTEGER   0x8D94

◆ GL_RED_INTEGER_EXT

#define GL_RED_INTEGER_EXT   0x8D94

◆ GL_RED_MAX_CLAMP_INGR

#define GL_RED_MAX_CLAMP_INGR   0x8564

◆ GL_RED_MIN_CLAMP_INGR

#define GL_RED_MIN_CLAMP_INGR   0x8560

◆ GL_RED_SNORM

#define GL_RED_SNORM   0x8F90

◆ GL_REDUCE

#define GL_REDUCE   0x8016

◆ GL_REDUCE_EXT

#define GL_REDUCE_EXT   0x8016

◆ GL_REFERENCE_PLANE_EQUATION_SGIX

#define GL_REFERENCE_PLANE_EQUATION_SGIX   0x817E

◆ GL_REFERENCE_PLANE_SGIX

#define GL_REFERENCE_PLANE_SGIX   0x817D

◆ GL_REFERENCED_BY_COMPUTE_SHADER

#define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B

◆ GL_REFERENCED_BY_FRAGMENT_SHADER

#define GL_REFERENCED_BY_FRAGMENT_SHADER   0x930A

◆ GL_REFERENCED_BY_GEOMETRY_SHADER

#define GL_REFERENCED_BY_GEOMETRY_SHADER   0x9309

◆ GL_REFERENCED_BY_TESS_CONTROL_SHADER

#define GL_REFERENCED_BY_TESS_CONTROL_SHADER   0x9307

◆ GL_REFERENCED_BY_TESS_EVALUATION_SHADER

#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER   0x9308

◆ GL_REFERENCED_BY_VERTEX_SHADER

#define GL_REFERENCED_BY_VERTEX_SHADER   0x9306

◆ GL_REFLECTION_MAP

#define GL_REFLECTION_MAP   0x8512

◆ GL_REFLECTION_MAP_ARB

#define GL_REFLECTION_MAP_ARB   0x8512

◆ GL_REFLECTION_MAP_EXT

#define GL_REFLECTION_MAP_EXT   0x8512

◆ GL_REFLECTION_MAP_NV

#define GL_REFLECTION_MAP_NV   0x8512

◆ GL_REG_0_ATI

#define GL_REG_0_ATI   0x8921

◆ GL_REG_10_ATI

#define GL_REG_10_ATI   0x892B

◆ GL_REG_11_ATI

#define GL_REG_11_ATI   0x892C

◆ GL_REG_12_ATI

#define GL_REG_12_ATI   0x892D

◆ GL_REG_13_ATI

#define GL_REG_13_ATI   0x892E

◆ GL_REG_14_ATI

#define GL_REG_14_ATI   0x892F

◆ GL_REG_15_ATI

#define GL_REG_15_ATI   0x8930

◆ GL_REG_16_ATI

#define GL_REG_16_ATI   0x8931

◆ GL_REG_17_ATI

#define GL_REG_17_ATI   0x8932

◆ GL_REG_18_ATI

#define GL_REG_18_ATI   0x8933

◆ GL_REG_19_ATI

#define GL_REG_19_ATI   0x8934

◆ GL_REG_1_ATI

#define GL_REG_1_ATI   0x8922

◆ GL_REG_20_ATI

#define GL_REG_20_ATI   0x8935

◆ GL_REG_21_ATI

#define GL_REG_21_ATI   0x8936

◆ GL_REG_22_ATI

#define GL_REG_22_ATI   0x8937

◆ GL_REG_23_ATI

#define GL_REG_23_ATI   0x8938

◆ GL_REG_24_ATI

#define GL_REG_24_ATI   0x8939

◆ GL_REG_25_ATI

#define GL_REG_25_ATI   0x893A

◆ GL_REG_26_ATI

#define GL_REG_26_ATI   0x893B

◆ GL_REG_27_ATI

#define GL_REG_27_ATI   0x893C

◆ GL_REG_28_ATI

#define GL_REG_28_ATI   0x893D

◆ GL_REG_29_ATI

#define GL_REG_29_ATI   0x893E

◆ GL_REG_2_ATI

#define GL_REG_2_ATI   0x8923

◆ GL_REG_30_ATI

#define GL_REG_30_ATI   0x893F

◆ GL_REG_31_ATI

#define GL_REG_31_ATI   0x8940

◆ GL_REG_3_ATI

#define GL_REG_3_ATI   0x8924

◆ GL_REG_4_ATI

#define GL_REG_4_ATI   0x8925

◆ GL_REG_5_ATI

#define GL_REG_5_ATI   0x8926

◆ GL_REG_6_ATI

#define GL_REG_6_ATI   0x8927

◆ GL_REG_7_ATI

#define GL_REG_7_ATI   0x8928

◆ GL_REG_8_ATI

#define GL_REG_8_ATI   0x8929

◆ GL_REG_9_ATI

#define GL_REG_9_ATI   0x892A

◆ GL_REGISTER_COMBINERS_NV

#define GL_REGISTER_COMBINERS_NV   0x8522

◆ GL_RELATIVE_ARC_TO_NV

#define GL_RELATIVE_ARC_TO_NV   0xFF

◆ GL_RELATIVE_CUBIC_CURVE_TO_NV

#define GL_RELATIVE_CUBIC_CURVE_TO_NV   0x0D

◆ GL_RELATIVE_HORIZONTAL_LINE_TO_NV

#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV   0x07

◆ GL_RELATIVE_LARGE_CCW_ARC_TO_NV

#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV   0x17

◆ GL_RELATIVE_LARGE_CW_ARC_TO_NV

#define GL_RELATIVE_LARGE_CW_ARC_TO_NV   0x19

◆ GL_RELATIVE_LINE_TO_NV

#define GL_RELATIVE_LINE_TO_NV   0x05

◆ GL_RELATIVE_MOVE_TO_NV

#define GL_RELATIVE_MOVE_TO_NV   0x03

◆ GL_RELATIVE_QUADRATIC_CURVE_TO_NV

#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV   0x0B

◆ GL_RELATIVE_SMALL_CCW_ARC_TO_NV

#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV   0x13

◆ GL_RELATIVE_SMALL_CW_ARC_TO_NV

#define GL_RELATIVE_SMALL_CW_ARC_TO_NV   0x15

◆ GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV

#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV   0x11

◆ GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV

#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV   0x0F

◆ GL_RELATIVE_VERTICAL_LINE_TO_NV

#define GL_RELATIVE_VERTICAL_LINE_TO_NV   0x09

◆ GL_RELEASED_APPLE

#define GL_RELEASED_APPLE   0x8A19

◆ GL_REND_screen_coordinates

#define GL_REND_screen_coordinates   1

◆ GL_RENDERBUFFER

#define GL_RENDERBUFFER   0x8D41

◆ GL_RENDERBUFFER_ALPHA_SIZE

#define GL_RENDERBUFFER_ALPHA_SIZE   0x8D53

◆ GL_RENDERBUFFER_ALPHA_SIZE_EXT

#define GL_RENDERBUFFER_ALPHA_SIZE_EXT   0x8D53

◆ GL_RENDERBUFFER_BINDING

#define GL_RENDERBUFFER_BINDING   0x8CA7

◆ GL_RENDERBUFFER_BINDING_EXT

#define GL_RENDERBUFFER_BINDING_EXT   0x8CA7

◆ GL_RENDERBUFFER_BLUE_SIZE

#define GL_RENDERBUFFER_BLUE_SIZE   0x8D52

◆ GL_RENDERBUFFER_BLUE_SIZE_EXT

#define GL_RENDERBUFFER_BLUE_SIZE_EXT   0x8D52

◆ GL_RENDERBUFFER_COLOR_SAMPLES_NV

#define GL_RENDERBUFFER_COLOR_SAMPLES_NV   0x8E10

◆ GL_RENDERBUFFER_COVERAGE_SAMPLES_NV

#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV   0x8CAB

◆ GL_RENDERBUFFER_DEPTH_SIZE

#define GL_RENDERBUFFER_DEPTH_SIZE   0x8D54

◆ GL_RENDERBUFFER_DEPTH_SIZE_EXT

#define GL_RENDERBUFFER_DEPTH_SIZE_EXT   0x8D54

◆ GL_RENDERBUFFER_EXT

#define GL_RENDERBUFFER_EXT   0x8D41

◆ GL_RENDERBUFFER_FREE_MEMORY_ATI

#define GL_RENDERBUFFER_FREE_MEMORY_ATI   0x87FD

◆ GL_RENDERBUFFER_GREEN_SIZE

#define GL_RENDERBUFFER_GREEN_SIZE   0x8D51

◆ GL_RENDERBUFFER_GREEN_SIZE_EXT

#define GL_RENDERBUFFER_GREEN_SIZE_EXT   0x8D51

◆ GL_RENDERBUFFER_HEIGHT

#define GL_RENDERBUFFER_HEIGHT   0x8D43

◆ GL_RENDERBUFFER_HEIGHT_EXT

#define GL_RENDERBUFFER_HEIGHT_EXT   0x8D43

◆ GL_RENDERBUFFER_INTERNAL_FORMAT

#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44

◆ GL_RENDERBUFFER_INTERNAL_FORMAT_EXT

#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT   0x8D44

◆ GL_RENDERBUFFER_RED_SIZE

#define GL_RENDERBUFFER_RED_SIZE   0x8D50

◆ GL_RENDERBUFFER_RED_SIZE_EXT

#define GL_RENDERBUFFER_RED_SIZE_EXT   0x8D50

◆ GL_RENDERBUFFER_SAMPLES

#define GL_RENDERBUFFER_SAMPLES   0x8CAB

◆ GL_RENDERBUFFER_SAMPLES_EXT

#define GL_RENDERBUFFER_SAMPLES_EXT   0x8CAB

◆ GL_RENDERBUFFER_STENCIL_SIZE

#define GL_RENDERBUFFER_STENCIL_SIZE   0x8D55

◆ GL_RENDERBUFFER_STENCIL_SIZE_EXT

#define GL_RENDERBUFFER_STENCIL_SIZE_EXT   0x8D55

◆ GL_RENDERBUFFER_WIDTH

#define GL_RENDERBUFFER_WIDTH   0x8D42

◆ GL_RENDERBUFFER_WIDTH_EXT

#define GL_RENDERBUFFER_WIDTH_EXT   0x8D42

◆ GL_REPLACE_EXT

#define GL_REPLACE_EXT   0x8062

◆ GL_REPLACE_MIDDLE_SUN

#define GL_REPLACE_MIDDLE_SUN   0x0002

◆ GL_REPLACE_OLDEST_SUN

#define GL_REPLACE_OLDEST_SUN   0x0003

◆ GL_REPLACE_VALUE_AMD

#define GL_REPLACE_VALUE_AMD   0x874B

◆ GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN

#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN   0x85C3

◆ GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN

#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN   0x85C2

◆ GL_REPLACEMENT_CODE_ARRAY_SUN

#define GL_REPLACEMENT_CODE_ARRAY_SUN   0x85C0

◆ GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN

#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN   0x85C1

◆ GL_REPLACEMENT_CODE_SUN

#define GL_REPLACEMENT_CODE_SUN   0x81D8

◆ GL_REPLICATE_BORDER

#define GL_REPLICATE_BORDER   0x8153

◆ GL_REPLICATE_BORDER_HP

#define GL_REPLICATE_BORDER_HP   0x8153

◆ GL_RESAMPLE_AVERAGE_OML

#define GL_RESAMPLE_AVERAGE_OML   0x8988

◆ GL_RESAMPLE_DECIMATE_OML

#define GL_RESAMPLE_DECIMATE_OML   0x8989

◆ GL_RESAMPLE_DECIMATE_SGIX

#define GL_RESAMPLE_DECIMATE_SGIX   0x8430

◆ GL_RESAMPLE_REPLICATE_OML

#define GL_RESAMPLE_REPLICATE_OML   0x8986

◆ GL_RESAMPLE_REPLICATE_SGIX

#define GL_RESAMPLE_REPLICATE_SGIX   0x842E

◆ GL_RESAMPLE_ZERO_FILL_OML

#define GL_RESAMPLE_ZERO_FILL_OML   0x8987

◆ GL_RESAMPLE_ZERO_FILL_SGIX

#define GL_RESAMPLE_ZERO_FILL_SGIX   0x842F

◆ GL_RESCALE_NORMAL

#define GL_RESCALE_NORMAL   0x803A

◆ GL_RESCALE_NORMAL_EXT

#define GL_RESCALE_NORMAL_EXT   0x803A

◆ GL_RESET_NOTIFICATION_STRATEGY_ARB

#define GL_RESET_NOTIFICATION_STRATEGY_ARB   0x8256

◆ GL_RESTART_PATH_NV

#define GL_RESTART_PATH_NV   0xF0

◆ GL_RESTART_SUN

#define GL_RESTART_SUN   0x0001

◆ GL_RETAINED_APPLE

#define GL_RETAINED_APPLE   0x8A1B

◆ GL_RG

#define GL_RG   0x8227

◆ GL_RG16

#define GL_RG16   0x822C

◆ GL_RG16_SNORM

#define GL_RG16_SNORM   0x8F99

◆ GL_RG16F

#define GL_RG16F   0x822F

◆ GL_RG16I

#define GL_RG16I   0x8239

◆ GL_RG16UI

#define GL_RG16UI   0x823A

◆ GL_RG32F

#define GL_RG32F   0x8230

◆ GL_RG32I

#define GL_RG32I   0x823B

◆ GL_RG32UI

#define GL_RG32UI   0x823C

◆ GL_RG8

#define GL_RG8   0x822B

◆ GL_RG8_SNORM

#define GL_RG8_SNORM   0x8F95

◆ GL_RG8I

#define GL_RG8I   0x8237

◆ GL_RG8UI

#define GL_RG8UI   0x8238

◆ GL_RG_INTEGER

#define GL_RG_INTEGER   0x8228

◆ GL_RG_SNORM

#define GL_RG_SNORM   0x8F91

◆ GL_RGB10_A2_EXT

#define GL_RGB10_A2_EXT   0x8059

◆ GL_RGB10_A2UI

#define GL_RGB10_A2UI   0x906F

◆ GL_RGB10_EXT

#define GL_RGB10_EXT   0x8052

◆ GL_RGB12_EXT

#define GL_RGB12_EXT   0x8053

◆ GL_RGB16_EXT

#define GL_RGB16_EXT   0x8054

◆ GL_RGB16_SNORM

#define GL_RGB16_SNORM   0x8F9A

◆ GL_RGB16F

#define GL_RGB16F   0x881B

◆ GL_RGB16F_ARB

#define GL_RGB16F_ARB   0x881B

◆ GL_RGB16I

#define GL_RGB16I   0x8D89

◆ GL_RGB16I_EXT

#define GL_RGB16I_EXT   0x8D89

◆ GL_RGB16UI

#define GL_RGB16UI   0x8D77

◆ GL_RGB16UI_EXT

#define GL_RGB16UI_EXT   0x8D77

◆ GL_RGB2_EXT

#define GL_RGB2_EXT   0x804E

◆ GL_RGB32F

#define GL_RGB32F   0x8815

◆ GL_RGB32F_ARB

#define GL_RGB32F_ARB   0x8815

◆ GL_RGB32I

#define GL_RGB32I   0x8D83

◆ GL_RGB32I_EXT

#define GL_RGB32I_EXT   0x8D83

◆ GL_RGB32UI

#define GL_RGB32UI   0x8D71

◆ GL_RGB32UI_EXT

#define GL_RGB32UI_EXT   0x8D71

◆ GL_RGB4_EXT

#define GL_RGB4_EXT   0x804F

◆ GL_RGB4_S3TC

#define GL_RGB4_S3TC   0x83A1

◆ GL_RGB565

#define GL_RGB565   0x8D62

◆ GL_RGB5_A1_EXT

#define GL_RGB5_A1_EXT   0x8057

◆ GL_RGB5_EXT

#define GL_RGB5_EXT   0x8050

◆ GL_RGB8_EXT

#define GL_RGB8_EXT   0x8051

◆ GL_RGB8_SNORM

#define GL_RGB8_SNORM   0x8F96

◆ GL_RGB8I

#define GL_RGB8I   0x8D8F

◆ GL_RGB8I_EXT

#define GL_RGB8I_EXT   0x8D8F

◆ GL_RGB8UI

#define GL_RGB8UI   0x8D7D

◆ GL_RGB8UI_EXT

#define GL_RGB8UI_EXT   0x8D7D

◆ GL_RGB9_E5

#define GL_RGB9_E5   0x8C3D

◆ GL_RGB9_E5_EXT

#define GL_RGB9_E5_EXT   0x8C3D

◆ GL_RGB_422_APPLE

#define GL_RGB_422_APPLE   0x8A1F

◆ GL_RGB_FLOAT16_APPLE

#define GL_RGB_FLOAT16_APPLE   0x881B

◆ GL_RGB_FLOAT16_ATI

#define GL_RGB_FLOAT16_ATI   0x881B

◆ GL_RGB_FLOAT32_APPLE

#define GL_RGB_FLOAT32_APPLE   0x8815

◆ GL_RGB_FLOAT32_ATI

#define GL_RGB_FLOAT32_ATI   0x8815

◆ GL_RGB_INTEGER

#define GL_RGB_INTEGER   0x8D98

◆ GL_RGB_INTEGER_EXT

#define GL_RGB_INTEGER_EXT   0x8D98

◆ GL_RGB_S3TC

#define GL_RGB_S3TC   0x83A0

◆ GL_RGB_SCALE

#define GL_RGB_SCALE   0x8573

◆ GL_RGB_SCALE_ARB

#define GL_RGB_SCALE_ARB   0x8573

◆ GL_RGB_SCALE_EXT

#define GL_RGB_SCALE_EXT   0x8573

◆ GL_RGB_SNORM

#define GL_RGB_SNORM   0x8F92

◆ GL_RGBA12_EXT

#define GL_RGBA12_EXT   0x805A

◆ GL_RGBA16_EXT

#define GL_RGBA16_EXT   0x805B

◆ GL_RGBA16_SNORM

#define GL_RGBA16_SNORM   0x8F9B

◆ GL_RGBA16F

#define GL_RGBA16F   0x881A

◆ GL_RGBA16F_ARB

#define GL_RGBA16F_ARB   0x881A

◆ GL_RGBA16I

#define GL_RGBA16I   0x8D88

◆ GL_RGBA16I_EXT

#define GL_RGBA16I_EXT   0x8D88

◆ GL_RGBA16UI

#define GL_RGBA16UI   0x8D76

◆ GL_RGBA16UI_EXT

#define GL_RGBA16UI_EXT   0x8D76

◆ GL_RGBA2_EXT

#define GL_RGBA2_EXT   0x8055

◆ GL_RGBA32F

#define GL_RGBA32F   0x8814

◆ GL_RGBA32F_ARB

#define GL_RGBA32F_ARB   0x8814

◆ GL_RGBA32I

#define GL_RGBA32I   0x8D82

◆ GL_RGBA32I_EXT

#define GL_RGBA32I_EXT   0x8D82

◆ GL_RGBA32UI

#define GL_RGBA32UI   0x8D70

◆ GL_RGBA32UI_EXT

#define GL_RGBA32UI_EXT   0x8D70

◆ GL_RGBA4_DXT5_S3TC

#define GL_RGBA4_DXT5_S3TC   0x83A5

◆ GL_RGBA4_EXT

#define GL_RGBA4_EXT   0x8056

◆ GL_RGBA4_S3TC

#define GL_RGBA4_S3TC   0x83A3

◆ GL_RGBA8_EXT

#define GL_RGBA8_EXT   0x8058

◆ GL_RGBA8_SNORM

#define GL_RGBA8_SNORM   0x8F97

◆ GL_RGBA8I

#define GL_RGBA8I   0x8D8E

◆ GL_RGBA8I_EXT

#define GL_RGBA8I_EXT   0x8D8E

◆ GL_RGBA8UI

#define GL_RGBA8UI   0x8D7C

◆ GL_RGBA8UI_EXT

#define GL_RGBA8UI_EXT   0x8D7C

◆ GL_RGBA_DXT5_S3TC

#define GL_RGBA_DXT5_S3TC   0x83A4

◆ GL_RGBA_FLOAT16_APPLE

#define GL_RGBA_FLOAT16_APPLE   0x881A

◆ GL_RGBA_FLOAT16_ATI

#define GL_RGBA_FLOAT16_ATI   0x881A

◆ GL_RGBA_FLOAT32_APPLE

#define GL_RGBA_FLOAT32_APPLE   0x8814

◆ GL_RGBA_FLOAT32_ATI

#define GL_RGBA_FLOAT32_ATI   0x8814

◆ GL_RGBA_FLOAT_MODE_ARB

#define GL_RGBA_FLOAT_MODE_ARB   0x8820

◆ GL_RGBA_FLOAT_MODE_ATI

#define GL_RGBA_FLOAT_MODE_ATI   0x8820

◆ GL_RGBA_INTEGER

#define GL_RGBA_INTEGER   0x8D99

◆ GL_RGBA_INTEGER_EXT

#define GL_RGBA_INTEGER_EXT   0x8D99

◆ GL_RGBA_INTEGER_MODE_EXT

#define GL_RGBA_INTEGER_MODE_EXT   0x8D9E

◆ GL_RGBA_S3TC

#define GL_RGBA_S3TC   0x83A2

◆ GL_RGBA_SIGNED_COMPONENTS_EXT

#define GL_RGBA_SIGNED_COMPONENTS_EXT   0x8C3C

◆ GL_RGBA_SNORM

#define GL_RGBA_SNORM   0x8F93

◆ GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV

#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV   0x86D9

◆ GL_ROUND_NV

#define GL_ROUND_NV   0x90A4

◆ GL_S3_s3tc

#define GL_S3_s3tc   1

◆ GL_SAMPLE_ALPHA_TO_COVERAGE

#define GL_SAMPLE_ALPHA_TO_COVERAGE   0x809E

◆ GL_SAMPLE_ALPHA_TO_COVERAGE_ARB

#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E

◆ GL_SAMPLE_ALPHA_TO_MASK_EXT

#define GL_SAMPLE_ALPHA_TO_MASK_EXT   0x809E

◆ GL_SAMPLE_ALPHA_TO_MASK_SGIS

#define GL_SAMPLE_ALPHA_TO_MASK_SGIS   0x809E

◆ GL_SAMPLE_ALPHA_TO_ONE

#define GL_SAMPLE_ALPHA_TO_ONE   0x809F

◆ GL_SAMPLE_ALPHA_TO_ONE_ARB

#define GL_SAMPLE_ALPHA_TO_ONE_ARB   0x809F

◆ GL_SAMPLE_ALPHA_TO_ONE_EXT

#define GL_SAMPLE_ALPHA_TO_ONE_EXT   0x809F

◆ GL_SAMPLE_ALPHA_TO_ONE_SGIS

#define GL_SAMPLE_ALPHA_TO_ONE_SGIS   0x809F

◆ GL_SAMPLE_BUFFERS

#define GL_SAMPLE_BUFFERS   0x80A8

◆ GL_SAMPLE_BUFFERS_3DFX

#define GL_SAMPLE_BUFFERS_3DFX   0x86B3

◆ GL_SAMPLE_BUFFERS_ARB

#define GL_SAMPLE_BUFFERS_ARB   0x80A8

◆ GL_SAMPLE_BUFFERS_EXT

#define GL_SAMPLE_BUFFERS_EXT   0x80A8

◆ GL_SAMPLE_BUFFERS_SGIS

#define GL_SAMPLE_BUFFERS_SGIS   0x80A8

◆ GL_SAMPLE_COVERAGE

#define GL_SAMPLE_COVERAGE   0x80A0

◆ GL_SAMPLE_COVERAGE_ARB

#define GL_SAMPLE_COVERAGE_ARB   0x80A0

◆ GL_SAMPLE_COVERAGE_INVERT

#define GL_SAMPLE_COVERAGE_INVERT   0x80AB

◆ GL_SAMPLE_COVERAGE_INVERT_ARB

#define GL_SAMPLE_COVERAGE_INVERT_ARB   0x80AB

◆ GL_SAMPLE_COVERAGE_VALUE

#define GL_SAMPLE_COVERAGE_VALUE   0x80AA

◆ GL_SAMPLE_COVERAGE_VALUE_ARB

#define GL_SAMPLE_COVERAGE_VALUE_ARB   0x80AA

◆ GL_SAMPLE_MASK

#define GL_SAMPLE_MASK   0x8E51

◆ GL_SAMPLE_MASK_EXT

#define GL_SAMPLE_MASK_EXT   0x80A0

◆ GL_SAMPLE_MASK_INVERT_EXT

#define GL_SAMPLE_MASK_INVERT_EXT   0x80AB

◆ GL_SAMPLE_MASK_INVERT_SGIS

#define GL_SAMPLE_MASK_INVERT_SGIS   0x80AB

◆ GL_SAMPLE_MASK_NV

#define GL_SAMPLE_MASK_NV   0x8E51

◆ GL_SAMPLE_MASK_SGIS

#define GL_SAMPLE_MASK_SGIS   0x80A0

◆ GL_SAMPLE_MASK_VALUE

#define GL_SAMPLE_MASK_VALUE   0x8E52

◆ GL_SAMPLE_MASK_VALUE_EXT

#define GL_SAMPLE_MASK_VALUE_EXT   0x80AA

◆ GL_SAMPLE_MASK_VALUE_NV

#define GL_SAMPLE_MASK_VALUE_NV   0x8E52

◆ GL_SAMPLE_MASK_VALUE_SGIS

#define GL_SAMPLE_MASK_VALUE_SGIS   0x80AA

◆ GL_SAMPLE_PATTERN_EXT

#define GL_SAMPLE_PATTERN_EXT   0x80AC

◆ GL_SAMPLE_PATTERN_SGIS

#define GL_SAMPLE_PATTERN_SGIS   0x80AC

◆ GL_SAMPLE_POSITION

#define GL_SAMPLE_POSITION   0x8E50

◆ GL_SAMPLE_POSITION_NV

#define GL_SAMPLE_POSITION_NV   0x8E50

◆ GL_SAMPLE_SHADING

#define GL_SAMPLE_SHADING   0x8C36

◆ GL_SAMPLE_SHADING_ARB

#define GL_SAMPLE_SHADING_ARB   0x8C36

◆ GL_SAMPLER

#define GL_SAMPLER   0x82E6

◆ GL_SAMPLER_1D

#define GL_SAMPLER_1D   0x8B5D

◆ GL_SAMPLER_1D_ARB

#define GL_SAMPLER_1D_ARB   0x8B5D

◆ GL_SAMPLER_1D_ARRAY

#define GL_SAMPLER_1D_ARRAY   0x8DC0

◆ GL_SAMPLER_1D_ARRAY_EXT

#define GL_SAMPLER_1D_ARRAY_EXT   0x8DC0

◆ GL_SAMPLER_1D_ARRAY_SHADOW

#define GL_SAMPLER_1D_ARRAY_SHADOW   0x8DC3

◆ GL_SAMPLER_1D_ARRAY_SHADOW_EXT

#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT   0x8DC3

◆ GL_SAMPLER_1D_SHADOW

#define GL_SAMPLER_1D_SHADOW   0x8B61

◆ GL_SAMPLER_1D_SHADOW_ARB

#define GL_SAMPLER_1D_SHADOW_ARB   0x8B61

◆ GL_SAMPLER_2D

#define GL_SAMPLER_2D   0x8B5E

◆ GL_SAMPLER_2D_ARB

#define GL_SAMPLER_2D_ARB   0x8B5E

◆ GL_SAMPLER_2D_ARRAY

#define GL_SAMPLER_2D_ARRAY   0x8DC1

◆ GL_SAMPLER_2D_ARRAY_EXT

#define GL_SAMPLER_2D_ARRAY_EXT   0x8DC1

◆ GL_SAMPLER_2D_ARRAY_SHADOW

#define GL_SAMPLER_2D_ARRAY_SHADOW   0x8DC4

◆ GL_SAMPLER_2D_ARRAY_SHADOW_EXT

#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT   0x8DC4

◆ GL_SAMPLER_2D_MULTISAMPLE

#define GL_SAMPLER_2D_MULTISAMPLE   0x9108

◆ GL_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B

◆ GL_SAMPLER_2D_RECT

#define GL_SAMPLER_2D_RECT   0x8B63

◆ GL_SAMPLER_2D_RECT_ARB

#define GL_SAMPLER_2D_RECT_ARB   0x8B63

◆ GL_SAMPLER_2D_RECT_SHADOW

#define GL_SAMPLER_2D_RECT_SHADOW   0x8B64

◆ GL_SAMPLER_2D_RECT_SHADOW_ARB

#define GL_SAMPLER_2D_RECT_SHADOW_ARB   0x8B64

◆ GL_SAMPLER_2D_SHADOW

#define GL_SAMPLER_2D_SHADOW   0x8B62

◆ GL_SAMPLER_2D_SHADOW_ARB

#define GL_SAMPLER_2D_SHADOW_ARB   0x8B62

◆ GL_SAMPLER_3D

#define GL_SAMPLER_3D   0x8B5F

◆ GL_SAMPLER_3D_ARB

#define GL_SAMPLER_3D_ARB   0x8B5F

◆ GL_SAMPLER_BINDING

#define GL_SAMPLER_BINDING   0x8919

◆ GL_SAMPLER_BUFFER

#define GL_SAMPLER_BUFFER   0x8DC2

◆ GL_SAMPLER_BUFFER_AMD

#define GL_SAMPLER_BUFFER_AMD   0x9001

◆ GL_SAMPLER_BUFFER_EXT

#define GL_SAMPLER_BUFFER_EXT   0x8DC2

◆ GL_SAMPLER_CUBE

#define GL_SAMPLER_CUBE   0x8B60

◆ GL_SAMPLER_CUBE_ARB

#define GL_SAMPLER_CUBE_ARB   0x8B60

◆ GL_SAMPLER_CUBE_MAP_ARRAY

#define GL_SAMPLER_CUBE_MAP_ARRAY   0x900C

◆ GL_SAMPLER_CUBE_MAP_ARRAY_ARB

#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB   0x900C

◆ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW

#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW   0x900D

◆ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB

#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB   0x900D

◆ GL_SAMPLER_CUBE_SHADOW

#define GL_SAMPLER_CUBE_SHADOW   0x8DC5

◆ GL_SAMPLER_CUBE_SHADOW_EXT

#define GL_SAMPLER_CUBE_SHADOW_EXT   0x8DC5

◆ GL_SAMPLER_OBJECT_AMD

#define GL_SAMPLER_OBJECT_AMD   0x9155

◆ GL_SAMPLER_RENDERBUFFER_NV

#define GL_SAMPLER_RENDERBUFFER_NV   0x8E56

◆ GL_SAMPLES

#define GL_SAMPLES   0x80A9

◆ GL_SAMPLES_3DFX

#define GL_SAMPLES_3DFX   0x86B4

◆ GL_SAMPLES_ARB

#define GL_SAMPLES_ARB   0x80A9

◆ GL_SAMPLES_EXT

#define GL_SAMPLES_EXT   0x80A9

◆ GL_SAMPLES_PASSED

#define GL_SAMPLES_PASSED   0x8914

◆ GL_SAMPLES_PASSED_ARB

#define GL_SAMPLES_PASSED_ARB   0x8914

◆ GL_SAMPLES_SGIS

#define GL_SAMPLES_SGIS   0x80A9

◆ GL_SATURATE_BIT_ATI

#define GL_SATURATE_BIT_ATI   0x00000040

◆ GL_SCALAR_EXT

#define GL_SCALAR_EXT   0x87BE

◆ GL_SCALE_BY_FOUR_NV

#define GL_SCALE_BY_FOUR_NV   0x853F

◆ GL_SCALE_BY_ONE_HALF_NV

#define GL_SCALE_BY_ONE_HALF_NV   0x8540

◆ GL_SCALE_BY_TWO_NV

#define GL_SCALE_BY_TWO_NV   0x853E

◆ GL_SCALEBIAS_HINT_SGIX

#define GL_SCALEBIAS_HINT_SGIX   0x8322

◆ GL_SCALED_RESOLVE_FASTEST_EXT

#define GL_SCALED_RESOLVE_FASTEST_EXT   0x90BA

◆ GL_SCALED_RESOLVE_NICEST_EXT

#define GL_SCALED_RESOLVE_NICEST_EXT   0x90BB

◆ GL_SCREEN_COORDINATES_REND

#define GL_SCREEN_COORDINATES_REND   0x8490

◆ GL_SECONDARY_COLOR_ARRAY

#define GL_SECONDARY_COLOR_ARRAY   0x845E

◆ GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV

#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV   0x8F27

◆ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING

#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING   0x889C

◆ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB

#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB   0x889C

◆ GL_SECONDARY_COLOR_ARRAY_EXT

#define GL_SECONDARY_COLOR_ARRAY_EXT   0x845E

◆ GL_SECONDARY_COLOR_ARRAY_LENGTH_NV

#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV   0x8F31

◆ GL_SECONDARY_COLOR_ARRAY_LIST_IBM

#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM   103077

◆ GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM

#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM   103087

◆ GL_SECONDARY_COLOR_ARRAY_POINTER

#define GL_SECONDARY_COLOR_ARRAY_POINTER   0x845D

◆ GL_SECONDARY_COLOR_ARRAY_POINTER_EXT

#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT   0x845D

◆ GL_SECONDARY_COLOR_ARRAY_SIZE

#define GL_SECONDARY_COLOR_ARRAY_SIZE   0x845A

◆ GL_SECONDARY_COLOR_ARRAY_SIZE_EXT

#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT   0x845A

◆ GL_SECONDARY_COLOR_ARRAY_STRIDE

#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C

◆ GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT

#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT   0x845C

◆ GL_SECONDARY_COLOR_ARRAY_TYPE

#define GL_SECONDARY_COLOR_ARRAY_TYPE   0x845B

◆ GL_SECONDARY_COLOR_ARRAY_TYPE_EXT

#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT   0x845B

◆ GL_SECONDARY_COLOR_NV

#define GL_SECONDARY_COLOR_NV   0x852D

◆ GL_SECONDARY_INTERPOLATOR_ATI

#define GL_SECONDARY_INTERPOLATOR_ATI   0x896D

◆ GL_SEPARABLE_2D

#define GL_SEPARABLE_2D   0x8012

◆ GL_SEPARABLE_2D_EXT

#define GL_SEPARABLE_2D_EXT   0x8012

◆ GL_SEPARATE_ATTRIBS

#define GL_SEPARATE_ATTRIBS   0x8C8D

◆ GL_SEPARATE_ATTRIBS_EXT

#define GL_SEPARATE_ATTRIBS_EXT   0x8C8D

◆ GL_SEPARATE_ATTRIBS_NV

#define GL_SEPARATE_ATTRIBS_NV   0x8C8D

◆ GL_SEPARATE_SPECULAR_COLOR

#define GL_SEPARATE_SPECULAR_COLOR   0x81FA

◆ GL_SEPARATE_SPECULAR_COLOR_EXT

#define GL_SEPARATE_SPECULAR_COLOR_EXT   0x81FA

◆ GL_SET_AMD

#define GL_SET_AMD   0x874A

◆ GL_SGI_color_matrix

#define GL_SGI_color_matrix   1

◆ GL_SGI_color_table

#define GL_SGI_color_table   1

◆ GL_SGI_texture_color_table

#define GL_SGI_texture_color_table   1

◆ GL_SGIS_detail_texture

#define GL_SGIS_detail_texture   1

◆ GL_SGIS_fog_function

#define GL_SGIS_fog_function   1

◆ GL_SGIS_generate_mipmap

#define GL_SGIS_generate_mipmap   1

◆ GL_SGIS_multisample

#define GL_SGIS_multisample   1

◆ GL_SGIS_pixel_texture

#define GL_SGIS_pixel_texture   1

◆ GL_SGIS_point_line_texgen

#define GL_SGIS_point_line_texgen   1

◆ GL_SGIS_point_parameters

#define GL_SGIS_point_parameters   1

◆ GL_SGIS_sharpen_texture

#define GL_SGIS_sharpen_texture   1

◆ GL_SGIS_texture4D

#define GL_SGIS_texture4D   1

◆ GL_SGIS_texture_border_clamp

#define GL_SGIS_texture_border_clamp   1

◆ GL_SGIS_texture_color_mask

#define GL_SGIS_texture_color_mask   1

◆ GL_SGIS_texture_edge_clamp

#define GL_SGIS_texture_edge_clamp   1

◆ GL_SGIS_texture_filter4

#define GL_SGIS_texture_filter4   1

◆ GL_SGIS_texture_lod

#define GL_SGIS_texture_lod   1

◆ GL_SGIX_async

#define GL_SGIX_async   1

◆ GL_SGIX_async_histogram

#define GL_SGIX_async_histogram   1

◆ GL_SGIX_async_pixel

#define GL_SGIX_async_pixel   1

◆ GL_SGIX_blend_alpha_minmax

#define GL_SGIX_blend_alpha_minmax   1

◆ GL_SGIX_calligraphic_fragment

#define GL_SGIX_calligraphic_fragment   1

◆ GL_SGIX_clipmap

#define GL_SGIX_clipmap   1

◆ GL_SGIX_convolution_accuracy

#define GL_SGIX_convolution_accuracy   1

◆ GL_SGIX_depth_pass_instrument

#define GL_SGIX_depth_pass_instrument   1

◆ GL_SGIX_depth_texture

#define GL_SGIX_depth_texture   1

◆ GL_SGIX_flush_raster

#define GL_SGIX_flush_raster   1

◆ GL_SGIX_fog_offset

#define GL_SGIX_fog_offset   1

◆ GL_SGIX_fog_scale

#define GL_SGIX_fog_scale   1

◆ GL_SGIX_fragment_lighting

#define GL_SGIX_fragment_lighting   1

◆ GL_SGIX_framezoom

#define GL_SGIX_framezoom   1

◆ GL_SGIX_igloo_interface

#define GL_SGIX_igloo_interface   1

◆ GL_SGIX_instruments

#define GL_SGIX_instruments   1

◆ GL_SGIX_interlace

#define GL_SGIX_interlace   1

◆ GL_SGIX_ir_instrument1

#define GL_SGIX_ir_instrument1   1

◆ GL_SGIX_list_priority

#define GL_SGIX_list_priority   1

◆ GL_SGIX_pixel_texture

#define GL_SGIX_pixel_texture   1

◆ GL_SGIX_pixel_tiles

#define GL_SGIX_pixel_tiles   1

◆ GL_SGIX_polynomial_ffd

#define GL_SGIX_polynomial_ffd   1

◆ GL_SGIX_reference_plane

#define GL_SGIX_reference_plane   1

◆ GL_SGIX_resample

#define GL_SGIX_resample   1

◆ GL_SGIX_scalebias_hint

#define GL_SGIX_scalebias_hint   1

◆ GL_SGIX_shadow

#define GL_SGIX_shadow   1

◆ GL_SGIX_shadow_ambient

#define GL_SGIX_shadow_ambient   1

◆ GL_SGIX_sprite

#define GL_SGIX_sprite   1

◆ GL_SGIX_subsample

#define GL_SGIX_subsample   1

◆ GL_SGIX_tag_sample_buffer

#define GL_SGIX_tag_sample_buffer   1

◆ GL_SGIX_texture_add_env

#define GL_SGIX_texture_add_env   1

◆ GL_SGIX_texture_coordinate_clamp

#define GL_SGIX_texture_coordinate_clamp   1

◆ GL_SGIX_texture_lod_bias

#define GL_SGIX_texture_lod_bias   1

◆ GL_SGIX_texture_multi_buffer

#define GL_SGIX_texture_multi_buffer   1

◆ GL_SGIX_texture_scale_bias

#define GL_SGIX_texture_scale_bias   1

◆ GL_SGIX_texture_select

#define GL_SGIX_texture_select   1

◆ GL_SGIX_vertex_preclip

#define GL_SGIX_vertex_preclip   1

◆ GL_SGIX_ycrcb

#define GL_SGIX_ycrcb   1

◆ GL_SGIX_ycrcb_subsample

#define GL_SGIX_ycrcb_subsample   1

◆ GL_SGIX_ycrcba

#define GL_SGIX_ycrcba   1

◆ GL_SHADER

#define GL_SHADER   0x82E1

◆ GL_SHADER_BINARY_FORMATS

#define GL_SHADER_BINARY_FORMATS   0x8DF8

◆ GL_SHADER_COMPILER

#define GL_SHADER_COMPILER   0x8DFA

◆ GL_SHADER_CONSISTENT_NV

#define GL_SHADER_CONSISTENT_NV   0x86DD

◆ GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV

#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV   0x00000010

◆ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT

#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020

◆ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT

#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT   0x00000020

◆ GL_SHADER_IMAGE_ATOMIC

#define GL_SHADER_IMAGE_ATOMIC   0x82A6

◆ GL_SHADER_IMAGE_LOAD

#define GL_SHADER_IMAGE_LOAD   0x82A4

◆ GL_SHADER_IMAGE_STORE

#define GL_SHADER_IMAGE_STORE   0x82A5

◆ GL_SHADER_INCLUDE_ARB

#define GL_SHADER_INCLUDE_ARB   0x8DAE

◆ GL_SHADER_OBJECT_ARB

#define GL_SHADER_OBJECT_ARB   0x8B48

◆ GL_SHADER_OPERATION_NV

#define GL_SHADER_OPERATION_NV   0x86DF

◆ GL_SHADER_SOURCE_LENGTH

#define GL_SHADER_SOURCE_LENGTH   0x8B88

◆ GL_SHADER_STORAGE_BARRIER_BIT

#define GL_SHADER_STORAGE_BARRIER_BIT   0x2000

◆ GL_SHADER_STORAGE_BLOCK

#define GL_SHADER_STORAGE_BLOCK   0x92E6

◆ GL_SHADER_STORAGE_BUFFER

#define GL_SHADER_STORAGE_BUFFER   0x90D2

◆ GL_SHADER_STORAGE_BUFFER_BINDING

#define GL_SHADER_STORAGE_BUFFER_BINDING   0x90D3

◆ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT

#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT   0x90DF

◆ GL_SHADER_STORAGE_BUFFER_SIZE

#define GL_SHADER_STORAGE_BUFFER_SIZE   0x90D5

◆ GL_SHADER_STORAGE_BUFFER_START

#define GL_SHADER_STORAGE_BUFFER_START   0x90D4

◆ GL_SHADER_TYPE

#define GL_SHADER_TYPE   0x8B4F

◆ GL_SHADING_LANGUAGE_VERSION

#define GL_SHADING_LANGUAGE_VERSION   0x8B8C

◆ GL_SHADING_LANGUAGE_VERSION_ARB

#define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C

◆ GL_SHADOW_AMBIENT_SGIX

#define GL_SHADOW_AMBIENT_SGIX   0x80BF

◆ GL_SHADOW_ATTENUATION_EXT

#define GL_SHADOW_ATTENUATION_EXT   0x834E

◆ GL_SHARED_TEXTURE_PALETTE_EXT

#define GL_SHARED_TEXTURE_PALETTE_EXT   0x81FB

◆ GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS

#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS   0x80B0

◆ GL_SIGNALED

#define GL_SIGNALED   0x9119

◆ GL_SIGNED_ALPHA8_NV

#define GL_SIGNED_ALPHA8_NV   0x8706

◆ GL_SIGNED_ALPHA_NV

#define GL_SIGNED_ALPHA_NV   0x8705

◆ GL_SIGNED_HILO16_NV

#define GL_SIGNED_HILO16_NV   0x86FA

◆ GL_SIGNED_HILO8_NV

#define GL_SIGNED_HILO8_NV   0x885F

◆ GL_SIGNED_HILO_NV

#define GL_SIGNED_HILO_NV   0x86F9

◆ GL_SIGNED_IDENTITY_NV

#define GL_SIGNED_IDENTITY_NV   0x853C

◆ GL_SIGNED_INTENSITY8_NV

#define GL_SIGNED_INTENSITY8_NV   0x8708

◆ GL_SIGNED_INTENSITY_NV

#define GL_SIGNED_INTENSITY_NV   0x8707

◆ GL_SIGNED_LUMINANCE8_ALPHA8_NV

#define GL_SIGNED_LUMINANCE8_ALPHA8_NV   0x8704

◆ GL_SIGNED_LUMINANCE8_NV

#define GL_SIGNED_LUMINANCE8_NV   0x8702

◆ GL_SIGNED_LUMINANCE_ALPHA_NV

#define GL_SIGNED_LUMINANCE_ALPHA_NV   0x8703

◆ GL_SIGNED_LUMINANCE_NV

#define GL_SIGNED_LUMINANCE_NV   0x8701

◆ GL_SIGNED_NEGATE_NV

#define GL_SIGNED_NEGATE_NV   0x853D

◆ GL_SIGNED_NORMALIZED

#define GL_SIGNED_NORMALIZED   0x8F9C

◆ GL_SIGNED_RGB8_NV

#define GL_SIGNED_RGB8_NV   0x86FF

◆ GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV

#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV   0x870D

◆ GL_SIGNED_RGB_NV

#define GL_SIGNED_RGB_NV   0x86FE

◆ GL_SIGNED_RGB_UNSIGNED_ALPHA_NV

#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C

◆ GL_SIGNED_RGBA8_NV

#define GL_SIGNED_RGBA8_NV   0x86FC

◆ GL_SIGNED_RGBA_NV

#define GL_SIGNED_RGBA_NV   0x86FB

◆ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST

#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST   0x82AC

◆ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE

#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE   0x82AE

◆ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST

#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST   0x82AD

◆ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE

#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE   0x82AF

◆ GL_SINGLE_COLOR

#define GL_SINGLE_COLOR   0x81F9

◆ GL_SINGLE_COLOR_EXT

#define GL_SINGLE_COLOR_EXT   0x81F9

◆ GL_SKIP_COMPONENTS1_NV

#define GL_SKIP_COMPONENTS1_NV   -6

◆ GL_SKIP_COMPONENTS2_NV

#define GL_SKIP_COMPONENTS2_NV   -5

◆ GL_SKIP_COMPONENTS3_NV

#define GL_SKIP_COMPONENTS3_NV   -4

◆ GL_SKIP_COMPONENTS4_NV

#define GL_SKIP_COMPONENTS4_NV   -3

◆ GL_SKIP_DECODE_EXT

#define GL_SKIP_DECODE_EXT   0x8A4A

◆ GL_SKIP_MISSING_GLYPH_NV

#define GL_SKIP_MISSING_GLYPH_NV   0x90A9

◆ GL_SLICE_ACCUM_SUN

#define GL_SLICE_ACCUM_SUN   0x85CC

◆ GL_SLUMINANCE

#define GL_SLUMINANCE   0x8C46

◆ GL_SLUMINANCE8

#define GL_SLUMINANCE8   0x8C47

◆ GL_SLUMINANCE8_ALPHA8

#define GL_SLUMINANCE8_ALPHA8   0x8C45

◆ GL_SLUMINANCE8_ALPHA8_EXT

#define GL_SLUMINANCE8_ALPHA8_EXT   0x8C45

◆ GL_SLUMINANCE8_EXT

#define GL_SLUMINANCE8_EXT   0x8C47

◆ GL_SLUMINANCE_ALPHA

#define GL_SLUMINANCE_ALPHA   0x8C44

◆ GL_SLUMINANCE_ALPHA_EXT

#define GL_SLUMINANCE_ALPHA_EXT   0x8C44

◆ GL_SLUMINANCE_EXT

#define GL_SLUMINANCE_EXT   0x8C46

◆ GL_SMALL_CCW_ARC_TO_NV

#define GL_SMALL_CCW_ARC_TO_NV   0x12

◆ GL_SMALL_CW_ARC_TO_NV

#define GL_SMALL_CW_ARC_TO_NV   0x14

◆ GL_SMOOTH_CUBIC_CURVE_TO_NV

#define GL_SMOOTH_CUBIC_CURVE_TO_NV   0x10

◆ GL_SMOOTH_LINE_WIDTH_GRANULARITY

#define GL_SMOOTH_LINE_WIDTH_GRANULARITY   0x0B23

◆ GL_SMOOTH_LINE_WIDTH_RANGE

#define GL_SMOOTH_LINE_WIDTH_RANGE   0x0B22

◆ GL_SMOOTH_POINT_SIZE_GRANULARITY

#define GL_SMOOTH_POINT_SIZE_GRANULARITY   0x0B13

◆ GL_SMOOTH_POINT_SIZE_RANGE

#define GL_SMOOTH_POINT_SIZE_RANGE   0x0B12

◆ GL_SMOOTH_QUADRATIC_CURVE_TO_NV

#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV   0x0E

◆ GL_SOURCE0_ALPHA

#define GL_SOURCE0_ALPHA   0x8588

◆ GL_SOURCE0_ALPHA_ARB

#define GL_SOURCE0_ALPHA_ARB   0x8588

◆ GL_SOURCE0_ALPHA_EXT

#define GL_SOURCE0_ALPHA_EXT   0x8588

◆ GL_SOURCE0_RGB

#define GL_SOURCE0_RGB   0x8580

◆ GL_SOURCE0_RGB_ARB

#define GL_SOURCE0_RGB_ARB   0x8580

◆ GL_SOURCE0_RGB_EXT

#define GL_SOURCE0_RGB_EXT   0x8580

◆ GL_SOURCE1_ALPHA

#define GL_SOURCE1_ALPHA   0x8589

◆ GL_SOURCE1_ALPHA_ARB

#define GL_SOURCE1_ALPHA_ARB   0x8589

◆ GL_SOURCE1_ALPHA_EXT

#define GL_SOURCE1_ALPHA_EXT   0x8589

◆ GL_SOURCE1_RGB

#define GL_SOURCE1_RGB   0x8581

◆ GL_SOURCE1_RGB_ARB

#define GL_SOURCE1_RGB_ARB   0x8581

◆ GL_SOURCE1_RGB_EXT

#define GL_SOURCE1_RGB_EXT   0x8581

◆ GL_SOURCE2_ALPHA

#define GL_SOURCE2_ALPHA   0x858A

◆ GL_SOURCE2_ALPHA_ARB

#define GL_SOURCE2_ALPHA_ARB   0x858A

◆ GL_SOURCE2_ALPHA_EXT

#define GL_SOURCE2_ALPHA_EXT   0x858A

◆ GL_SOURCE2_RGB

#define GL_SOURCE2_RGB   0x8582

◆ GL_SOURCE2_RGB_ARB

#define GL_SOURCE2_RGB_ARB   0x8582

◆ GL_SOURCE2_RGB_EXT

#define GL_SOURCE2_RGB_EXT   0x8582

◆ GL_SOURCE3_ALPHA_NV

#define GL_SOURCE3_ALPHA_NV   0x858B

◆ GL_SOURCE3_RGB_NV

#define GL_SOURCE3_RGB_NV   0x8583

◆ GL_SPARE0_NV

#define GL_SPARE0_NV   0x852E

◆ GL_SPARE0_PLUS_SECONDARY_COLOR_NV

#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV   0x8532

◆ GL_SPARE1_NV

#define GL_SPARE1_NV   0x852F

◆ GL_SPRITE_AXIAL_SGIX

#define GL_SPRITE_AXIAL_SGIX   0x814C

◆ GL_SPRITE_AXIS_SGIX

#define GL_SPRITE_AXIS_SGIX   0x814A

◆ GL_SPRITE_EYE_ALIGNED_SGIX

#define GL_SPRITE_EYE_ALIGNED_SGIX   0x814E

◆ GL_SPRITE_MODE_SGIX

#define GL_SPRITE_MODE_SGIX   0x8149

◆ GL_SPRITE_OBJECT_ALIGNED_SGIX

#define GL_SPRITE_OBJECT_ALIGNED_SGIX   0x814D

◆ GL_SPRITE_SGIX

#define GL_SPRITE_SGIX   0x8148

◆ GL_SPRITE_TRANSLATION_SGIX

#define GL_SPRITE_TRANSLATION_SGIX   0x814B

◆ GL_SQUARE_NV

#define GL_SQUARE_NV   0x90A3

◆ GL_SRC0_ALPHA

#define GL_SRC0_ALPHA   0x8588

◆ GL_SRC0_RGB

#define GL_SRC0_RGB   0x8580

◆ GL_SRC1_ALPHA

#define GL_SRC1_ALPHA   0x8589

◆ GL_SRC1_COLOR

#define GL_SRC1_COLOR   0x88F9

◆ GL_SRC1_RGB

#define GL_SRC1_RGB   0x8581

◆ GL_SRC2_ALPHA

#define GL_SRC2_ALPHA   0x858A

◆ GL_SRC2_RGB

#define GL_SRC2_RGB   0x8582

◆ GL_SRGB

#define GL_SRGB   0x8C40

◆ GL_SRGB8

#define GL_SRGB8   0x8C41

◆ GL_SRGB8_ALPHA8

#define GL_SRGB8_ALPHA8   0x8C43

◆ GL_SRGB8_ALPHA8_EXT

#define GL_SRGB8_ALPHA8_EXT   0x8C43

◆ GL_SRGB8_EXT

#define GL_SRGB8_EXT   0x8C41

◆ GL_SRGB_ALPHA

#define GL_SRGB_ALPHA   0x8C42

◆ GL_SRGB_ALPHA_EXT

#define GL_SRGB_ALPHA_EXT   0x8C42

◆ GL_SRGB_DECODE_ARB

#define GL_SRGB_DECODE_ARB   0x8299

◆ GL_SRGB_EXT

#define GL_SRGB_EXT   0x8C40

◆ GL_SRGB_READ

#define GL_SRGB_READ   0x8297

◆ GL_SRGB_WRITE

#define GL_SRGB_WRITE   0x8298

◆ GL_STANDARD_FONT_NAME_NV

#define GL_STANDARD_FONT_NAME_NV   0x9072

◆ GL_STATIC_ATI

#define GL_STATIC_ATI   0x8760

◆ GL_STATIC_COPY

#define GL_STATIC_COPY   0x88E6

◆ GL_STATIC_COPY_ARB

#define GL_STATIC_COPY_ARB   0x88E6

◆ GL_STATIC_DRAW

#define GL_STATIC_DRAW   0x88E4

◆ GL_STATIC_DRAW_ARB

#define GL_STATIC_DRAW_ARB   0x88E4

◆ GL_STATIC_READ

#define GL_STATIC_READ   0x88E5

◆ GL_STATIC_READ_ARB

#define GL_STATIC_READ_ARB   0x88E5

◆ GL_STENCIL_ATTACHMENT

#define GL_STENCIL_ATTACHMENT   0x8D20

◆ GL_STENCIL_ATTACHMENT_EXT

#define GL_STENCIL_ATTACHMENT_EXT   0x8D20

◆ GL_STENCIL_BACK_FAIL

#define GL_STENCIL_BACK_FAIL   0x8801

◆ GL_STENCIL_BACK_FAIL_ATI

#define GL_STENCIL_BACK_FAIL_ATI   0x8801

◆ GL_STENCIL_BACK_FUNC

#define GL_STENCIL_BACK_FUNC   0x8800

◆ GL_STENCIL_BACK_FUNC_ATI

#define GL_STENCIL_BACK_FUNC_ATI   0x8800

◆ GL_STENCIL_BACK_OP_VALUE_AMD

#define GL_STENCIL_BACK_OP_VALUE_AMD   0x874D

◆ GL_STENCIL_BACK_PASS_DEPTH_FAIL

#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802

◆ GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI

#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI   0x8802

◆ GL_STENCIL_BACK_PASS_DEPTH_PASS

#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803

◆ GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI

#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI   0x8803

◆ GL_STENCIL_BACK_REF

#define GL_STENCIL_BACK_REF   0x8CA3

◆ GL_STENCIL_BACK_VALUE_MASK

#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4

◆ GL_STENCIL_BACK_WRITEMASK

#define GL_STENCIL_BACK_WRITEMASK   0x8CA5

◆ GL_STENCIL_CLEAR_TAG_VALUE_EXT

#define GL_STENCIL_CLEAR_TAG_VALUE_EXT   0x88F3

◆ GL_STENCIL_COMPONENTS

#define GL_STENCIL_COMPONENTS   0x8285

◆ GL_STENCIL_INDEX1

#define GL_STENCIL_INDEX1   0x8D46

◆ GL_STENCIL_INDEX16

#define GL_STENCIL_INDEX16   0x8D49

◆ GL_STENCIL_INDEX16_EXT

#define GL_STENCIL_INDEX16_EXT   0x8D49

◆ GL_STENCIL_INDEX1_EXT

#define GL_STENCIL_INDEX1_EXT   0x8D46

◆ GL_STENCIL_INDEX4

#define GL_STENCIL_INDEX4   0x8D47

◆ GL_STENCIL_INDEX4_EXT

#define GL_STENCIL_INDEX4_EXT   0x8D47

◆ GL_STENCIL_INDEX8

#define GL_STENCIL_INDEX8   0x8D48

◆ GL_STENCIL_INDEX8_EXT

#define GL_STENCIL_INDEX8_EXT   0x8D48

◆ GL_STENCIL_OP_VALUE_AMD

#define GL_STENCIL_OP_VALUE_AMD   0x874C

◆ GL_STENCIL_RENDERABLE

#define GL_STENCIL_RENDERABLE   0x8288

◆ GL_STENCIL_TAG_BITS_EXT

#define GL_STENCIL_TAG_BITS_EXT   0x88F2

◆ GL_STENCIL_TEST_TWO_SIDE_EXT

#define GL_STENCIL_TEST_TWO_SIDE_EXT   0x8910

◆ GL_STORAGE_CACHED_APPLE

#define GL_STORAGE_CACHED_APPLE   0x85BE

◆ GL_STORAGE_CLIENT_APPLE

#define GL_STORAGE_CLIENT_APPLE   0x85B4

◆ GL_STORAGE_PRIVATE_APPLE

#define GL_STORAGE_PRIVATE_APPLE   0x85BD

◆ GL_STORAGE_SHARED_APPLE

#define GL_STORAGE_SHARED_APPLE   0x85BF

◆ GL_STREAM_COPY

#define GL_STREAM_COPY   0x88E2

◆ GL_STREAM_COPY_ARB

#define GL_STREAM_COPY_ARB   0x88E2

◆ GL_STREAM_DRAW

#define GL_STREAM_DRAW   0x88E0

◆ GL_STREAM_DRAW_ARB

#define GL_STREAM_DRAW_ARB   0x88E0

◆ GL_STREAM_READ

#define GL_STREAM_READ   0x88E1

◆ GL_STREAM_READ_ARB

#define GL_STREAM_READ_ARB   0x88E1

◆ GL_STRICT_DEPTHFUNC_HINT_PGI

#define GL_STRICT_DEPTHFUNC_HINT_PGI   0x1A216

◆ GL_STRICT_LIGHTING_HINT_PGI

#define GL_STRICT_LIGHTING_HINT_PGI   0x1A217

◆ GL_STRICT_SCISSOR_HINT_PGI

#define GL_STRICT_SCISSOR_HINT_PGI   0x1A218

◆ GL_SUB_ATI

#define GL_SUB_ATI   0x8965

◆ GL_SUBSAMPLE_DISTANCE_AMD

#define GL_SUBSAMPLE_DISTANCE_AMD   0x883F

◆ GL_SUBTRACT

#define GL_SUBTRACT   0x84E7

◆ GL_SUBTRACT_ARB

#define GL_SUBTRACT_ARB   0x84E7

◆ GL_SUCCESS_NV

#define GL_SUCCESS_NV   0x902F

◆ GL_SUN_convolution_border_modes

#define GL_SUN_convolution_border_modes   1

◆ GL_SUN_global_alpha

#define GL_SUN_global_alpha   1

◆ GL_SUN_mesh_array

#define GL_SUN_mesh_array   1

◆ GL_SUN_slice_accum

#define GL_SUN_slice_accum   1

◆ GL_SUN_triangle_list

#define GL_SUN_triangle_list   1

◆ GL_SUN_vertex

#define GL_SUN_vertex   1

◆ GL_SUNX_constant_data

#define GL_SUNX_constant_data   1

◆ GL_SURFACE_MAPPED_NV

#define GL_SURFACE_MAPPED_NV   0x8700

◆ GL_SURFACE_REGISTERED_NV

#define GL_SURFACE_REGISTERED_NV   0x86FD

◆ GL_SURFACE_STATE_NV

#define GL_SURFACE_STATE_NV   0x86EB

◆ GL_SWIZZLE_STQ_ATI

#define GL_SWIZZLE_STQ_ATI   0x8977

◆ GL_SWIZZLE_STQ_DQ_ATI

#define GL_SWIZZLE_STQ_DQ_ATI   0x8979

◆ GL_SWIZZLE_STR_ATI

#define GL_SWIZZLE_STR_ATI   0x8976

◆ GL_SWIZZLE_STR_DR_ATI

#define GL_SWIZZLE_STR_DR_ATI   0x8978

◆ GL_SWIZZLE_STRQ_ATI

#define GL_SWIZZLE_STRQ_ATI   0x897A

◆ GL_SWIZZLE_STRQ_DQ_ATI

#define GL_SWIZZLE_STRQ_DQ_ATI   0x897B

◆ GL_SYNC_CL_EVENT_ARB

#define GL_SYNC_CL_EVENT_ARB   0x8240

◆ GL_SYNC_CL_EVENT_COMPLETE_ARB

#define GL_SYNC_CL_EVENT_COMPLETE_ARB   0x8241

◆ GL_SYNC_CONDITION

#define GL_SYNC_CONDITION   0x9113

◆ GL_SYNC_FENCE

#define GL_SYNC_FENCE   0x9116

◆ GL_SYNC_FLAGS

#define GL_SYNC_FLAGS   0x9115

◆ GL_SYNC_FLUSH_COMMANDS_BIT

#define GL_SYNC_FLUSH_COMMANDS_BIT   0x00000001

◆ GL_SYNC_GPU_COMMANDS_COMPLETE

#define GL_SYNC_GPU_COMMANDS_COMPLETE   0x9117

◆ GL_SYNC_STATUS

#define GL_SYNC_STATUS   0x9114

◆ GL_SYNC_X11_FENCE_EXT

#define GL_SYNC_X11_FENCE_EXT   0x90E1

◆ GL_SYSTEM_FONT_NAME_NV

#define GL_SYSTEM_FONT_NAME_NV   0x9073

◆ GL_T2F_IUI_N3F_V2F_EXT

#define GL_T2F_IUI_N3F_V2F_EXT   0x81B3

◆ GL_T2F_IUI_N3F_V3F_EXT

#define GL_T2F_IUI_N3F_V3F_EXT   0x81B4

◆ GL_T2F_IUI_V2F_EXT

#define GL_T2F_IUI_V2F_EXT   0x81B1

◆ GL_T2F_IUI_V3F_EXT

#define GL_T2F_IUI_V3F_EXT   0x81B2

◆ GL_TABLE_TOO_LARGE

#define GL_TABLE_TOO_LARGE   0x8031

◆ GL_TABLE_TOO_LARGE_EXT

#define GL_TABLE_TOO_LARGE_EXT   0x8031

◆ GL_TANGENT_ARRAY_EXT

#define GL_TANGENT_ARRAY_EXT   0x8439

◆ GL_TANGENT_ARRAY_POINTER_EXT

#define GL_TANGENT_ARRAY_POINTER_EXT   0x8442

◆ GL_TANGENT_ARRAY_STRIDE_EXT

#define GL_TANGENT_ARRAY_STRIDE_EXT   0x843F

◆ GL_TANGENT_ARRAY_TYPE_EXT

#define GL_TANGENT_ARRAY_TYPE_EXT   0x843E

◆ GL_TESS_CONTROL_OUTPUT_VERTICES

#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75

◆ GL_TESS_CONTROL_PROGRAM_NV

#define GL_TESS_CONTROL_PROGRAM_NV   0x891E

◆ GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV

#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV   0x8C74

◆ GL_TESS_CONTROL_SHADER

#define GL_TESS_CONTROL_SHADER   0x8E88

◆ GL_TESS_CONTROL_SHADER_BIT

#define GL_TESS_CONTROL_SHADER_BIT   0x00000008

◆ GL_TESS_CONTROL_SUBROUTINE

#define GL_TESS_CONTROL_SUBROUTINE   0x92E9

◆ GL_TESS_CONTROL_SUBROUTINE_UNIFORM

#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM   0x92EF

◆ GL_TESS_CONTROL_TEXTURE

#define GL_TESS_CONTROL_TEXTURE   0x829C

◆ GL_TESS_EVALUATION_PROGRAM_NV

#define GL_TESS_EVALUATION_PROGRAM_NV   0x891F

◆ GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV

#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV   0x8C75

◆ GL_TESS_EVALUATION_SHADER

#define GL_TESS_EVALUATION_SHADER   0x8E87

◆ GL_TESS_EVALUATION_SHADER_BIT

#define GL_TESS_EVALUATION_SHADER_BIT   0x00000010

◆ GL_TESS_EVALUATION_SUBROUTINE

#define GL_TESS_EVALUATION_SUBROUTINE   0x92EA

◆ GL_TESS_EVALUATION_SUBROUTINE_UNIFORM

#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM   0x92F0

◆ GL_TESS_EVALUATION_TEXTURE

#define GL_TESS_EVALUATION_TEXTURE   0x829D

◆ GL_TESS_GEN_MODE

#define GL_TESS_GEN_MODE   0x8E76

◆ GL_TESS_GEN_POINT_MODE

#define GL_TESS_GEN_POINT_MODE   0x8E79

◆ GL_TESS_GEN_SPACING

#define GL_TESS_GEN_SPACING   0x8E77

◆ GL_TESS_GEN_VERTEX_ORDER

#define GL_TESS_GEN_VERTEX_ORDER   0x8E78

◆ GL_TESSELLATION_FACTOR_AMD

#define GL_TESSELLATION_FACTOR_AMD   0x9005

◆ GL_TESSELLATION_MODE_AMD

#define GL_TESSELLATION_MODE_AMD   0x9004

◆ GL_TEXCOORD1_BIT_PGI

#define GL_TEXCOORD1_BIT_PGI   0x10000000

◆ GL_TEXCOORD2_BIT_PGI

#define GL_TEXCOORD2_BIT_PGI   0x20000000

◆ GL_TEXCOORD3_BIT_PGI

#define GL_TEXCOORD3_BIT_PGI   0x40000000

◆ GL_TEXCOORD4_BIT_PGI

#define GL_TEXCOORD4_BIT_PGI   0x80000000

◆ GL_TEXT_FRAGMENT_SHADER_ATI

#define GL_TEXT_FRAGMENT_SHADER_ATI   0x8200

◆ GL_TEXTURE0

#define GL_TEXTURE0   0x84C0

◆ GL_TEXTURE0_ARB

#define GL_TEXTURE0_ARB   0x84C0

◆ GL_TEXTURE1

#define GL_TEXTURE1   0x84C1

◆ GL_TEXTURE10

#define GL_TEXTURE10   0x84CA

◆ GL_TEXTURE10_ARB

#define GL_TEXTURE10_ARB   0x84CA

◆ GL_TEXTURE11

#define GL_TEXTURE11   0x84CB

◆ GL_TEXTURE11_ARB

#define GL_TEXTURE11_ARB   0x84CB

◆ GL_TEXTURE12

#define GL_TEXTURE12   0x84CC

◆ GL_TEXTURE12_ARB

#define GL_TEXTURE12_ARB   0x84CC

◆ GL_TEXTURE13

#define GL_TEXTURE13   0x84CD

◆ GL_TEXTURE13_ARB

#define GL_TEXTURE13_ARB   0x84CD

◆ GL_TEXTURE14

#define GL_TEXTURE14   0x84CE

◆ GL_TEXTURE14_ARB

#define GL_TEXTURE14_ARB   0x84CE

◆ GL_TEXTURE15

#define GL_TEXTURE15   0x84CF

◆ GL_TEXTURE15_ARB

#define GL_TEXTURE15_ARB   0x84CF

◆ GL_TEXTURE16

#define GL_TEXTURE16   0x84D0

◆ GL_TEXTURE16_ARB

#define GL_TEXTURE16_ARB   0x84D0

◆ GL_TEXTURE17

#define GL_TEXTURE17   0x84D1

◆ GL_TEXTURE17_ARB

#define GL_TEXTURE17_ARB   0x84D1

◆ GL_TEXTURE18

#define GL_TEXTURE18   0x84D2

◆ GL_TEXTURE18_ARB

#define GL_TEXTURE18_ARB   0x84D2

◆ GL_TEXTURE19

#define GL_TEXTURE19   0x84D3

◆ GL_TEXTURE19_ARB

#define GL_TEXTURE19_ARB   0x84D3

◆ GL_TEXTURE1_ARB

#define GL_TEXTURE1_ARB   0x84C1

◆ GL_TEXTURE2

#define GL_TEXTURE2   0x84C2

◆ GL_TEXTURE20

#define GL_TEXTURE20   0x84D4

◆ GL_TEXTURE20_ARB

#define GL_TEXTURE20_ARB   0x84D4

◆ GL_TEXTURE21

#define GL_TEXTURE21   0x84D5

◆ GL_TEXTURE21_ARB

#define GL_TEXTURE21_ARB   0x84D5

◆ GL_TEXTURE22

#define GL_TEXTURE22   0x84D6

◆ GL_TEXTURE22_ARB

#define GL_TEXTURE22_ARB   0x84D6

◆ GL_TEXTURE23

#define GL_TEXTURE23   0x84D7

◆ GL_TEXTURE23_ARB

#define GL_TEXTURE23_ARB   0x84D7

◆ GL_TEXTURE24

#define GL_TEXTURE24   0x84D8

◆ GL_TEXTURE24_ARB

#define GL_TEXTURE24_ARB   0x84D8

◆ GL_TEXTURE25

#define GL_TEXTURE25   0x84D9

◆ GL_TEXTURE25_ARB

#define GL_TEXTURE25_ARB   0x84D9

◆ GL_TEXTURE26

#define GL_TEXTURE26   0x84DA

◆ GL_TEXTURE26_ARB

#define GL_TEXTURE26_ARB   0x84DA

◆ GL_TEXTURE27

#define GL_TEXTURE27   0x84DB

◆ GL_TEXTURE27_ARB

#define GL_TEXTURE27_ARB   0x84DB

◆ GL_TEXTURE28

#define GL_TEXTURE28   0x84DC

◆ GL_TEXTURE28_ARB

#define GL_TEXTURE28_ARB   0x84DC

◆ GL_TEXTURE29

#define GL_TEXTURE29   0x84DD

◆ GL_TEXTURE29_ARB

#define GL_TEXTURE29_ARB   0x84DD

◆ GL_TEXTURE2_ARB

#define GL_TEXTURE2_ARB   0x84C2

◆ GL_TEXTURE3

#define GL_TEXTURE3   0x84C3

◆ GL_TEXTURE30

#define GL_TEXTURE30   0x84DE

◆ GL_TEXTURE30_ARB

#define GL_TEXTURE30_ARB   0x84DE

◆ GL_TEXTURE31

#define GL_TEXTURE31   0x84DF

◆ GL_TEXTURE31_ARB

#define GL_TEXTURE31_ARB   0x84DF

◆ GL_TEXTURE3_ARB

#define GL_TEXTURE3_ARB   0x84C3

◆ GL_TEXTURE4

#define GL_TEXTURE4   0x84C4

◆ GL_TEXTURE4_ARB

#define GL_TEXTURE4_ARB   0x84C4

◆ GL_TEXTURE5

#define GL_TEXTURE5   0x84C5

◆ GL_TEXTURE5_ARB

#define GL_TEXTURE5_ARB   0x84C5

◆ GL_TEXTURE6

#define GL_TEXTURE6   0x84C6

◆ GL_TEXTURE6_ARB

#define GL_TEXTURE6_ARB   0x84C6

◆ GL_TEXTURE7

#define GL_TEXTURE7   0x84C7

◆ GL_TEXTURE7_ARB

#define GL_TEXTURE7_ARB   0x84C7

◆ GL_TEXTURE8

#define GL_TEXTURE8   0x84C8

◆ GL_TEXTURE8_ARB

#define GL_TEXTURE8_ARB   0x84C8

◆ GL_TEXTURE9

#define GL_TEXTURE9   0x84C9

◆ GL_TEXTURE9_ARB

#define GL_TEXTURE9_ARB   0x84C9

◆ GL_TEXTURE_1D_ARRAY

#define GL_TEXTURE_1D_ARRAY   0x8C18

◆ GL_TEXTURE_1D_ARRAY_EXT

#define GL_TEXTURE_1D_ARRAY_EXT   0x8C18

◆ GL_TEXTURE_1D_BINDING_EXT

#define GL_TEXTURE_1D_BINDING_EXT   0x8068

◆ GL_TEXTURE_1D_STACK_BINDING_MESAX

#define GL_TEXTURE_1D_STACK_BINDING_MESAX   0x875D

◆ GL_TEXTURE_1D_STACK_MESAX

#define GL_TEXTURE_1D_STACK_MESAX   0x8759

◆ GL_TEXTURE_2D_ARRAY

#define GL_TEXTURE_2D_ARRAY   0x8C1A

◆ GL_TEXTURE_2D_ARRAY_EXT

#define GL_TEXTURE_2D_ARRAY_EXT   0x8C1A

◆ GL_TEXTURE_2D_BINDING_EXT

#define GL_TEXTURE_2D_BINDING_EXT   0x8069

◆ GL_TEXTURE_2D_MULTISAMPLE

#define GL_TEXTURE_2D_MULTISAMPLE   0x9100

◆ GL_TEXTURE_2D_MULTISAMPLE_ARRAY

#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102

◆ GL_TEXTURE_2D_STACK_BINDING_MESAX

#define GL_TEXTURE_2D_STACK_BINDING_MESAX   0x875E

◆ GL_TEXTURE_2D_STACK_MESAX

#define GL_TEXTURE_2D_STACK_MESAX   0x875A

◆ GL_TEXTURE_3D

#define GL_TEXTURE_3D   0x806F

◆ GL_TEXTURE_3D_BINDING_EXT

#define GL_TEXTURE_3D_BINDING_EXT   0x806A

◆ GL_TEXTURE_3D_EXT

#define GL_TEXTURE_3D_EXT   0x806F

◆ GL_TEXTURE_4D_BINDING_SGIS

#define GL_TEXTURE_4D_BINDING_SGIS   0x814F

◆ GL_TEXTURE_4D_SGIS

#define GL_TEXTURE_4D_SGIS   0x8134

◆ GL_TEXTURE_4DSIZE_SGIS

#define GL_TEXTURE_4DSIZE_SGIS   0x8136

◆ GL_TEXTURE_ALPHA_SIZE_EXT

#define GL_TEXTURE_ALPHA_SIZE_EXT   0x805F

◆ GL_TEXTURE_ALPHA_TYPE

#define GL_TEXTURE_ALPHA_TYPE   0x8C13

◆ GL_TEXTURE_ALPHA_TYPE_ARB

#define GL_TEXTURE_ALPHA_TYPE_ARB   0x8C13

◆ GL_TEXTURE_APPLICATION_MODE_EXT

#define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F

◆ GL_TEXTURE_BASE_LEVEL

#define GL_TEXTURE_BASE_LEVEL   0x813C

◆ GL_TEXTURE_BASE_LEVEL_SGIS

#define GL_TEXTURE_BASE_LEVEL_SGIS   0x813C

◆ GL_TEXTURE_BINDING_1D_ARRAY

#define GL_TEXTURE_BINDING_1D_ARRAY   0x8C1C

◆ GL_TEXTURE_BINDING_1D_ARRAY_EXT

#define GL_TEXTURE_BINDING_1D_ARRAY_EXT   0x8C1C

◆ GL_TEXTURE_BINDING_2D_ARRAY

#define GL_TEXTURE_BINDING_2D_ARRAY   0x8C1D

◆ GL_TEXTURE_BINDING_2D_ARRAY_EXT

#define GL_TEXTURE_BINDING_2D_ARRAY_EXT   0x8C1D

◆ GL_TEXTURE_BINDING_2D_MULTISAMPLE

#define GL_TEXTURE_BINDING_2D_MULTISAMPLE   0x9104

◆ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY

#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY   0x9105

◆ GL_TEXTURE_BINDING_3D

#define GL_TEXTURE_BINDING_3D   0x806A

◆ GL_TEXTURE_BINDING_BUFFER

#define GL_TEXTURE_BINDING_BUFFER   0x8C2C

◆ GL_TEXTURE_BINDING_BUFFER_ARB

#define GL_TEXTURE_BINDING_BUFFER_ARB   0x8C2C

◆ GL_TEXTURE_BINDING_BUFFER_EXT

#define GL_TEXTURE_BINDING_BUFFER_EXT   0x8C2C

◆ GL_TEXTURE_BINDING_CUBE_MAP

#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514

◆ GL_TEXTURE_BINDING_CUBE_MAP_ARB

#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514

◆ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY

#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY   0x900A

◆ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB

#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB   0x900A

◆ GL_TEXTURE_BINDING_CUBE_MAP_EXT

#define GL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514

◆ GL_TEXTURE_BINDING_RECTANGLE

#define GL_TEXTURE_BINDING_RECTANGLE   0x84F6

◆ GL_TEXTURE_BINDING_RECTANGLE_ARB

#define GL_TEXTURE_BINDING_RECTANGLE_ARB   0x84F6

◆ GL_TEXTURE_BINDING_RECTANGLE_NV

#define GL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6

◆ GL_TEXTURE_BINDING_RENDERBUFFER_NV

#define GL_TEXTURE_BINDING_RENDERBUFFER_NV   0x8E53

◆ GL_TEXTURE_BLUE_SIZE_EXT

#define GL_TEXTURE_BLUE_SIZE_EXT   0x805E

◆ GL_TEXTURE_BLUE_TYPE

#define GL_TEXTURE_BLUE_TYPE   0x8C12

◆ GL_TEXTURE_BLUE_TYPE_ARB

#define GL_TEXTURE_BLUE_TYPE_ARB   0x8C12

◆ GL_TEXTURE_BORDER_VALUES_NV

#define GL_TEXTURE_BORDER_VALUES_NV   0x871A

◆ GL_TEXTURE_BUFFER

#define GL_TEXTURE_BUFFER   0x8C2A

◆ GL_TEXTURE_BUFFER_ARB

#define GL_TEXTURE_BUFFER_ARB   0x8C2A

◆ GL_TEXTURE_BUFFER_DATA_STORE_BINDING

#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING   0x8C2D

◆ GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB

#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB   0x8C2D

◆ GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT

#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT   0x8C2D

◆ GL_TEXTURE_BUFFER_EXT

#define GL_TEXTURE_BUFFER_EXT   0x8C2A

◆ GL_TEXTURE_BUFFER_FORMAT_ARB

#define GL_TEXTURE_BUFFER_FORMAT_ARB   0x8C2E

◆ GL_TEXTURE_BUFFER_FORMAT_EXT

#define GL_TEXTURE_BUFFER_FORMAT_EXT   0x8C2E

◆ GL_TEXTURE_BUFFER_OFFSET

#define GL_TEXTURE_BUFFER_OFFSET   0x919D

◆ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT

#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT   0x919F

◆ GL_TEXTURE_BUFFER_SIZE

#define GL_TEXTURE_BUFFER_SIZE   0x919E

◆ GL_TEXTURE_CLIPMAP_CENTER_SGIX

#define GL_TEXTURE_CLIPMAP_CENTER_SGIX   0x8171

◆ GL_TEXTURE_CLIPMAP_DEPTH_SGIX

#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX   0x8176

◆ GL_TEXTURE_CLIPMAP_FRAME_SGIX

#define GL_TEXTURE_CLIPMAP_FRAME_SGIX   0x8172

◆ GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX

#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX   0x8175

◆ GL_TEXTURE_CLIPMAP_OFFSET_SGIX

#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX   0x8173

◆ GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX

#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX   0x8174

◆ GL_TEXTURE_COLOR_SAMPLES_NV

#define GL_TEXTURE_COLOR_SAMPLES_NV   0x9046

◆ GL_TEXTURE_COLOR_TABLE_SGI

#define GL_TEXTURE_COLOR_TABLE_SGI   0x80BC

◆ GL_TEXTURE_COLOR_WRITEMASK_SGIS

#define GL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF

◆ GL_TEXTURE_COMPARE_FAIL_VALUE_ARB

#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB   0x80BF

◆ GL_TEXTURE_COMPARE_FUNC

#define GL_TEXTURE_COMPARE_FUNC   0x884D

◆ GL_TEXTURE_COMPARE_FUNC_ARB

#define GL_TEXTURE_COMPARE_FUNC_ARB   0x884D

◆ GL_TEXTURE_COMPARE_MODE

#define GL_TEXTURE_COMPARE_MODE   0x884C

◆ GL_TEXTURE_COMPARE_MODE_ARB

#define GL_TEXTURE_COMPARE_MODE_ARB   0x884C

◆ GL_TEXTURE_COMPARE_OPERATOR_SGIX

#define GL_TEXTURE_COMPARE_OPERATOR_SGIX   0x819B

◆ GL_TEXTURE_COMPARE_SGIX

#define GL_TEXTURE_COMPARE_SGIX   0x819A

◆ GL_TEXTURE_COMPRESSED

#define GL_TEXTURE_COMPRESSED   0x86A1

◆ GL_TEXTURE_COMPRESSED_ARB

#define GL_TEXTURE_COMPRESSED_ARB   0x86A1

◆ GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT

#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT   0x82B2

◆ GL_TEXTURE_COMPRESSED_BLOCK_SIZE

#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE   0x82B3

◆ GL_TEXTURE_COMPRESSED_BLOCK_WIDTH

#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH   0x82B1

◆ GL_TEXTURE_COMPRESSED_IMAGE_SIZE

#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE   0x86A0

◆ GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB

#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB   0x86A0

◆ GL_TEXTURE_COMPRESSION_HINT

#define GL_TEXTURE_COMPRESSION_HINT   0x84EF

◆ GL_TEXTURE_COMPRESSION_HINT_ARB

#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF

◆ GL_TEXTURE_CONSTANT_DATA_SUNX

#define GL_TEXTURE_CONSTANT_DATA_SUNX   0x81D6

◆ GL_TEXTURE_COORD_ARRAY_ADDRESS_NV

#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV   0x8F25

◆ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING

#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING   0x889A

◆ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB

#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB   0x889A

◆ GL_TEXTURE_COORD_ARRAY_COUNT_EXT

#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT   0x808B

◆ GL_TEXTURE_COORD_ARRAY_EXT

#define GL_TEXTURE_COORD_ARRAY_EXT   0x8078

◆ GL_TEXTURE_COORD_ARRAY_LENGTH_NV

#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV   0x8F2F

◆ GL_TEXTURE_COORD_ARRAY_LIST_IBM

#define GL_TEXTURE_COORD_ARRAY_LIST_IBM   103074

◆ GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM

#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM   103084

◆ GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL

#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL   0x83F8

◆ GL_TEXTURE_COORD_ARRAY_POINTER_EXT

#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT   0x8092

◆ GL_TEXTURE_COORD_ARRAY_SIZE_EXT

#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088

◆ GL_TEXTURE_COORD_ARRAY_STRIDE_EXT

#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT   0x808A

◆ GL_TEXTURE_COORD_ARRAY_TYPE_EXT

#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089

◆ GL_TEXTURE_COORD_NV

#define GL_TEXTURE_COORD_NV   0x8C79

◆ GL_TEXTURE_COVERAGE_SAMPLES_NV

#define GL_TEXTURE_COVERAGE_SAMPLES_NV   0x9045

◆ GL_TEXTURE_CUBE_MAP

#define GL_TEXTURE_CUBE_MAP   0x8513

◆ GL_TEXTURE_CUBE_MAP_ARB

#define GL_TEXTURE_CUBE_MAP_ARB   0x8513

◆ GL_TEXTURE_CUBE_MAP_ARRAY

#define GL_TEXTURE_CUBE_MAP_ARRAY   0x9009

◆ GL_TEXTURE_CUBE_MAP_ARRAY_ARB

#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB   0x9009

◆ GL_TEXTURE_CUBE_MAP_EXT

#define GL_TEXTURE_CUBE_MAP_EXT   0x8513

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_X

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB   0x8516

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT   0x8516

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB   0x8518

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT   0x8518

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB   0x851A

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT   0x851A

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_X

#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB

#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB   0x8515

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT

#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT   0x8515

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Y

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB   0x8517

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT   0x8517

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Z

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB   0x8519

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT   0x8519

◆ GL_TEXTURE_CUBE_MAP_SEAMLESS

#define GL_TEXTURE_CUBE_MAP_SEAMLESS   0x884F

◆ GL_TEXTURE_DEFORMATION_BIT_SGIX

#define GL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001

◆ GL_TEXTURE_DEFORMATION_SGIX

#define GL_TEXTURE_DEFORMATION_SGIX   0x8195

◆ GL_TEXTURE_DEPTH

#define GL_TEXTURE_DEPTH   0x8071

◆ GL_TEXTURE_DEPTH_EXT

#define GL_TEXTURE_DEPTH_EXT   0x8071

◆ GL_TEXTURE_DEPTH_SIZE

#define GL_TEXTURE_DEPTH_SIZE   0x884A

◆ GL_TEXTURE_DEPTH_SIZE_ARB

#define GL_TEXTURE_DEPTH_SIZE_ARB   0x884A

◆ GL_TEXTURE_DEPTH_TYPE

#define GL_TEXTURE_DEPTH_TYPE   0x8C16

◆ GL_TEXTURE_DEPTH_TYPE_ARB

#define GL_TEXTURE_DEPTH_TYPE_ARB   0x8C16

◆ GL_TEXTURE_DS_SIZE_NV

#define GL_TEXTURE_DS_SIZE_NV   0x871D

◆ GL_TEXTURE_DT_SIZE_NV

#define GL_TEXTURE_DT_SIZE_NV   0x871E

◆ GL_TEXTURE_ENV_BIAS_SGIX

#define GL_TEXTURE_ENV_BIAS_SGIX   0x80BE

◆ GL_TEXTURE_FETCH_BARRIER_BIT

#define GL_TEXTURE_FETCH_BARRIER_BIT   0x00000008

◆ GL_TEXTURE_FETCH_BARRIER_BIT_EXT

#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT   0x00000008

◆ GL_TEXTURE_FILTER4_SIZE_SGIS

#define GL_TEXTURE_FILTER4_SIZE_SGIS   0x8147

◆ GL_TEXTURE_FILTER_CONTROL

#define GL_TEXTURE_FILTER_CONTROL   0x8500

◆ GL_TEXTURE_FILTER_CONTROL_EXT

#define GL_TEXTURE_FILTER_CONTROL_EXT   0x8500

◆ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS

#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS   0x9107

◆ GL_TEXTURE_FLOAT_COMPONENTS_NV

#define GL_TEXTURE_FLOAT_COMPONENTS_NV   0x888C

◆ GL_TEXTURE_FREE_MEMORY_ATI

#define GL_TEXTURE_FREE_MEMORY_ATI   0x87FC

◆ GL_TEXTURE_GATHER

#define GL_TEXTURE_GATHER   0x82A2

◆ GL_TEXTURE_GATHER_SHADOW

#define GL_TEXTURE_GATHER_SHADOW   0x82A3

◆ GL_TEXTURE_GEQUAL_R_SGIX

#define GL_TEXTURE_GEQUAL_R_SGIX   0x819D

◆ GL_TEXTURE_GREEN_SIZE_EXT

#define GL_TEXTURE_GREEN_SIZE_EXT   0x805D

◆ GL_TEXTURE_GREEN_TYPE

#define GL_TEXTURE_GREEN_TYPE   0x8C11

◆ GL_TEXTURE_GREEN_TYPE_ARB

#define GL_TEXTURE_GREEN_TYPE_ARB   0x8C11

◆ GL_TEXTURE_HI_SIZE_NV

#define GL_TEXTURE_HI_SIZE_NV   0x871B

◆ GL_TEXTURE_IMAGE_FORMAT

#define GL_TEXTURE_IMAGE_FORMAT   0x828F

◆ GL_TEXTURE_IMAGE_TYPE

#define GL_TEXTURE_IMAGE_TYPE   0x8290

◆ GL_TEXTURE_IMMUTABLE_FORMAT

#define GL_TEXTURE_IMMUTABLE_FORMAT   0x912F

◆ GL_TEXTURE_IMMUTABLE_LEVELS

#define GL_TEXTURE_IMMUTABLE_LEVELS   0x82DF

◆ GL_TEXTURE_INDEX_SIZE_EXT

#define GL_TEXTURE_INDEX_SIZE_EXT   0x80ED

◆ GL_TEXTURE_INTENSITY_SIZE_EXT

#define GL_TEXTURE_INTENSITY_SIZE_EXT   0x8061

◆ GL_TEXTURE_INTENSITY_TYPE

#define GL_TEXTURE_INTENSITY_TYPE   0x8C15

◆ GL_TEXTURE_INTENSITY_TYPE_ARB

#define GL_TEXTURE_INTENSITY_TYPE_ARB   0x8C15

◆ GL_TEXTURE_LEQUAL_R_SGIX

#define GL_TEXTURE_LEQUAL_R_SGIX   0x819C

◆ GL_TEXTURE_LIGHT_EXT

#define GL_TEXTURE_LIGHT_EXT   0x8350

◆ GL_TEXTURE_LIGHTING_MODE_HP

#define GL_TEXTURE_LIGHTING_MODE_HP   0x8167

◆ GL_TEXTURE_LO_SIZE_NV

#define GL_TEXTURE_LO_SIZE_NV   0x871C

◆ GL_TEXTURE_LOD_BIAS

#define GL_TEXTURE_LOD_BIAS   0x8501

◆ GL_TEXTURE_LOD_BIAS_EXT

#define GL_TEXTURE_LOD_BIAS_EXT   0x8501

◆ GL_TEXTURE_LOD_BIAS_R_SGIX

#define GL_TEXTURE_LOD_BIAS_R_SGIX   0x8190

◆ GL_TEXTURE_LOD_BIAS_S_SGIX

#define GL_TEXTURE_LOD_BIAS_S_SGIX   0x818E

◆ GL_TEXTURE_LOD_BIAS_T_SGIX

#define GL_TEXTURE_LOD_BIAS_T_SGIX   0x818F

◆ GL_TEXTURE_LUMINANCE_SIZE_EXT

#define GL_TEXTURE_LUMINANCE_SIZE_EXT   0x8060

◆ GL_TEXTURE_LUMINANCE_TYPE

#define GL_TEXTURE_LUMINANCE_TYPE   0x8C14

◆ GL_TEXTURE_LUMINANCE_TYPE_ARB

#define GL_TEXTURE_LUMINANCE_TYPE_ARB   0x8C14

◆ GL_TEXTURE_MAG_SIZE_NV

#define GL_TEXTURE_MAG_SIZE_NV   0x871F

◆ GL_TEXTURE_MATERIAL_FACE_EXT

#define GL_TEXTURE_MATERIAL_FACE_EXT   0x8351

◆ GL_TEXTURE_MATERIAL_PARAMETER_EXT

#define GL_TEXTURE_MATERIAL_PARAMETER_EXT   0x8352

◆ GL_TEXTURE_MAX_ANISOTROPY_EXT

#define GL_TEXTURE_MAX_ANISOTROPY_EXT   0x84FE

◆ GL_TEXTURE_MAX_CLAMP_R_SGIX

#define GL_TEXTURE_MAX_CLAMP_R_SGIX   0x836B

◆ GL_TEXTURE_MAX_CLAMP_S_SGIX

#define GL_TEXTURE_MAX_CLAMP_S_SGIX   0x8369

◆ GL_TEXTURE_MAX_CLAMP_T_SGIX

#define GL_TEXTURE_MAX_CLAMP_T_SGIX   0x836A

◆ GL_TEXTURE_MAX_LEVEL

#define GL_TEXTURE_MAX_LEVEL   0x813D

◆ GL_TEXTURE_MAX_LEVEL_SGIS

#define GL_TEXTURE_MAX_LEVEL_SGIS   0x813D

◆ GL_TEXTURE_MAX_LOD

#define GL_TEXTURE_MAX_LOD   0x813B

◆ GL_TEXTURE_MAX_LOD_SGIS

#define GL_TEXTURE_MAX_LOD_SGIS   0x813B

◆ GL_TEXTURE_MIN_LOD

#define GL_TEXTURE_MIN_LOD   0x813A

◆ GL_TEXTURE_MIN_LOD_SGIS

#define GL_TEXTURE_MIN_LOD_SGIS   0x813A

◆ GL_TEXTURE_MULTI_BUFFER_HINT_SGIX

#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX   0x812E

◆ GL_TEXTURE_NORMAL_EXT

#define GL_TEXTURE_NORMAL_EXT   0x85AF

◆ GL_TEXTURE_POST_SPECULAR_HP

#define GL_TEXTURE_POST_SPECULAR_HP   0x8168

◆ GL_TEXTURE_PRE_SPECULAR_HP

#define GL_TEXTURE_PRE_SPECULAR_HP   0x8169

◆ GL_TEXTURE_PRIORITY_EXT

#define GL_TEXTURE_PRIORITY_EXT   0x8066

◆ GL_TEXTURE_RANGE_LENGTH_APPLE

#define GL_TEXTURE_RANGE_LENGTH_APPLE   0x85B7

◆ GL_TEXTURE_RANGE_POINTER_APPLE

#define GL_TEXTURE_RANGE_POINTER_APPLE   0x85B8

◆ GL_TEXTURE_RECTANGLE

#define GL_TEXTURE_RECTANGLE   0x84F5

◆ GL_TEXTURE_RECTANGLE_ARB

#define GL_TEXTURE_RECTANGLE_ARB   0x84F5

◆ GL_TEXTURE_RECTANGLE_NV

#define GL_TEXTURE_RECTANGLE_NV   0x84F5

◆ GL_TEXTURE_RED_SIZE_EXT

#define GL_TEXTURE_RED_SIZE_EXT   0x805C

◆ GL_TEXTURE_RED_TYPE

#define GL_TEXTURE_RED_TYPE   0x8C10

◆ GL_TEXTURE_RED_TYPE_ARB

#define GL_TEXTURE_RED_TYPE_ARB   0x8C10

◆ GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV

#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV   0x8E54

◆ GL_TEXTURE_RENDERBUFFER_NV

#define GL_TEXTURE_RENDERBUFFER_NV   0x8E55

◆ GL_TEXTURE_RESIDENT_EXT

#define GL_TEXTURE_RESIDENT_EXT   0x8067

◆ GL_TEXTURE_SAMPLES

#define GL_TEXTURE_SAMPLES   0x9106

◆ GL_TEXTURE_SHADER_NV

#define GL_TEXTURE_SHADER_NV   0x86DE

◆ GL_TEXTURE_SHADOW

#define GL_TEXTURE_SHADOW   0x82A1

◆ GL_TEXTURE_SHARED_SIZE

#define GL_TEXTURE_SHARED_SIZE   0x8C3F

◆ GL_TEXTURE_SHARED_SIZE_EXT

#define GL_TEXTURE_SHARED_SIZE_EXT   0x8C3F

◆ GL_TEXTURE_SRGB_DECODE_EXT

#define GL_TEXTURE_SRGB_DECODE_EXT   0x8A48

◆ GL_TEXTURE_STENCIL_SIZE

#define GL_TEXTURE_STENCIL_SIZE   0x88F1

◆ GL_TEXTURE_STENCIL_SIZE_EXT

#define GL_TEXTURE_STENCIL_SIZE_EXT   0x88F1

◆ GL_TEXTURE_STORAGE_HINT_APPLE

#define GL_TEXTURE_STORAGE_HINT_APPLE   0x85BC

◆ GL_TEXTURE_STORAGE_SPARSE_BIT_AMD

#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD   0x00000001

◆ GL_TEXTURE_SWIZZLE_A

#define GL_TEXTURE_SWIZZLE_A   0x8E45

◆ GL_TEXTURE_SWIZZLE_A_EXT

#define GL_TEXTURE_SWIZZLE_A_EXT   0x8E45

◆ GL_TEXTURE_SWIZZLE_B

#define GL_TEXTURE_SWIZZLE_B   0x8E44

◆ GL_TEXTURE_SWIZZLE_B_EXT

#define GL_TEXTURE_SWIZZLE_B_EXT   0x8E44

◆ GL_TEXTURE_SWIZZLE_G

#define GL_TEXTURE_SWIZZLE_G   0x8E43

◆ GL_TEXTURE_SWIZZLE_G_EXT

#define GL_TEXTURE_SWIZZLE_G_EXT   0x8E43

◆ GL_TEXTURE_SWIZZLE_R

#define GL_TEXTURE_SWIZZLE_R   0x8E42

◆ GL_TEXTURE_SWIZZLE_R_EXT

#define GL_TEXTURE_SWIZZLE_R_EXT   0x8E42

◆ GL_TEXTURE_SWIZZLE_RGBA

#define GL_TEXTURE_SWIZZLE_RGBA   0x8E46

◆ GL_TEXTURE_SWIZZLE_RGBA_EXT

#define GL_TEXTURE_SWIZZLE_RGBA_EXT   0x8E46

◆ GL_TEXTURE_TOO_LARGE_EXT

#define GL_TEXTURE_TOO_LARGE_EXT   0x8065

◆ GL_TEXTURE_UNSIGNED_REMAP_MODE_NV

#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV   0x888F

◆ GL_TEXTURE_UPDATE_BARRIER_BIT

#define GL_TEXTURE_UPDATE_BARRIER_BIT   0x00000100

◆ GL_TEXTURE_UPDATE_BARRIER_BIT_EXT

#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT   0x00000100

◆ GL_TEXTURE_VIEW

#define GL_TEXTURE_VIEW   0x82B5

◆ GL_TEXTURE_VIEW_MIN_LAYER

#define GL_TEXTURE_VIEW_MIN_LAYER   0x82DD

◆ GL_TEXTURE_VIEW_MIN_LEVEL

#define GL_TEXTURE_VIEW_MIN_LEVEL   0x82DB

◆ GL_TEXTURE_VIEW_NUM_LAYERS

#define GL_TEXTURE_VIEW_NUM_LAYERS   0x82DE

◆ GL_TEXTURE_VIEW_NUM_LEVELS

#define GL_TEXTURE_VIEW_NUM_LEVELS   0x82DC

◆ GL_TEXTURE_WRAP_Q_SGIS

#define GL_TEXTURE_WRAP_Q_SGIS   0x8137

◆ GL_TEXTURE_WRAP_R

#define GL_TEXTURE_WRAP_R   0x8072

◆ GL_TEXTURE_WRAP_R_EXT

#define GL_TEXTURE_WRAP_R_EXT   0x8072

◆ GL_TIME_ELAPSED

#define GL_TIME_ELAPSED   0x88BF

◆ GL_TIME_ELAPSED_EXT

#define GL_TIME_ELAPSED_EXT   0x88BF

◆ GL_TIMEOUT_EXPIRED

#define GL_TIMEOUT_EXPIRED   0x911B

◆ GL_TIMEOUT_IGNORED

#define GL_TIMEOUT_IGNORED   0xFFFFFFFFFFFFFFFFull

◆ GL_TIMESTAMP

#define GL_TIMESTAMP   0x8E28

◆ GL_TOP_LEVEL_ARRAY_SIZE

#define GL_TOP_LEVEL_ARRAY_SIZE   0x930C

◆ GL_TOP_LEVEL_ARRAY_STRIDE

#define GL_TOP_LEVEL_ARRAY_STRIDE   0x930D

◆ GL_TRACK_MATRIX_NV

#define GL_TRACK_MATRIX_NV   0x8648

◆ GL_TRACK_MATRIX_TRANSFORM_NV

#define GL_TRACK_MATRIX_TRANSFORM_NV   0x8649

◆ GL_TRANSFORM_FEEDBACK

#define GL_TRANSFORM_FEEDBACK   0x8E22

◆ GL_TRANSFORM_FEEDBACK_ACTIVE

#define GL_TRANSFORM_FEEDBACK_ACTIVE   0x8E24

◆ GL_TRANSFORM_FEEDBACK_ATTRIBS_NV

#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV   0x8C7E

◆ GL_TRANSFORM_FEEDBACK_BARRIER_BIT

#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT   0x00000800

◆ GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT

#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT   0x00000800

◆ GL_TRANSFORM_FEEDBACK_BINDING

#define GL_TRANSFORM_FEEDBACK_BINDING   0x8E25

◆ GL_TRANSFORM_FEEDBACK_BINDING_NV

#define GL_TRANSFORM_FEEDBACK_BINDING_NV   0x8E25

◆ GL_TRANSFORM_FEEDBACK_BUFFER

#define GL_TRANSFORM_FEEDBACK_BUFFER   0x8C8E

◆ GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE

#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE   GL_TRANSFORM_FEEDBACK_ACTIVE

◆ GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV

#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV   0x8E24

◆ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING

#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING   0x8C8F

◆ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT

#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT   0x8C8F

◆ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV

#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV   0x8C8F

◆ GL_TRANSFORM_FEEDBACK_BUFFER_EXT

#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT   0x8C8E

◆ GL_TRANSFORM_FEEDBACK_BUFFER_MODE

#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE   0x8C7F

◆ GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT

#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT   0x8C7F

◆ GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV

#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV   0x8C7F

◆ GL_TRANSFORM_FEEDBACK_BUFFER_NV

#define GL_TRANSFORM_FEEDBACK_BUFFER_NV   0x8C8E

◆ GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED

#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED   GL_TRANSFORM_FEEDBACK_PAUSED

◆ GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV

#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV   0x8E23

◆ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE

#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE   0x8C85

◆ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT

#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT   0x8C85

◆ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV

#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV   0x8C85

◆ GL_TRANSFORM_FEEDBACK_BUFFER_START

#define GL_TRANSFORM_FEEDBACK_BUFFER_START   0x8C84

◆ GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT

#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT   0x8C84

◆ GL_TRANSFORM_FEEDBACK_BUFFER_START_NV

#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV   0x8C84

◆ GL_TRANSFORM_FEEDBACK_NV

#define GL_TRANSFORM_FEEDBACK_NV   0x8E22

◆ GL_TRANSFORM_FEEDBACK_PAUSED

#define GL_TRANSFORM_FEEDBACK_PAUSED   0x8E23

◆ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN

#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN   0x8C88

◆ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT

#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT   0x8C88

◆ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV

#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV   0x8C88

◆ GL_TRANSFORM_FEEDBACK_RECORD_NV

#define GL_TRANSFORM_FEEDBACK_RECORD_NV   0x8C86

◆ GL_TRANSFORM_FEEDBACK_VARYING

#define GL_TRANSFORM_FEEDBACK_VARYING   0x92F4

◆ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH

#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH   0x8C76

◆ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT

#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT   0x8C76

◆ GL_TRANSFORM_FEEDBACK_VARYINGS

#define GL_TRANSFORM_FEEDBACK_VARYINGS   0x8C83

◆ GL_TRANSFORM_FEEDBACK_VARYINGS_EXT

#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT   0x8C83

◆ GL_TRANSFORM_FEEDBACK_VARYINGS_NV

#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV   0x8C83

◆ GL_TRANSFORM_HINT_APPLE

#define GL_TRANSFORM_HINT_APPLE   0x85B1

◆ GL_TRANSLATE_2D_NV

#define GL_TRANSLATE_2D_NV   0x9090

◆ GL_TRANSLATE_3D_NV

#define GL_TRANSLATE_3D_NV   0x9091

◆ GL_TRANSLATE_X_NV

#define GL_TRANSLATE_X_NV   0x908E

◆ GL_TRANSLATE_Y_NV

#define GL_TRANSLATE_Y_NV   0x908F

◆ GL_TRANSPOSE_AFFINE_2D_NV

#define GL_TRANSPOSE_AFFINE_2D_NV   0x9096

◆ GL_TRANSPOSE_AFFINE_3D_NV

#define GL_TRANSPOSE_AFFINE_3D_NV   0x9098

◆ GL_TRANSPOSE_COLOR_MATRIX

#define GL_TRANSPOSE_COLOR_MATRIX   0x84E6

◆ GL_TRANSPOSE_COLOR_MATRIX_ARB

#define GL_TRANSPOSE_COLOR_MATRIX_ARB   0x84E6

◆ GL_TRANSPOSE_CURRENT_MATRIX_ARB

#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7

◆ GL_TRANSPOSE_MODELVIEW_MATRIX

#define GL_TRANSPOSE_MODELVIEW_MATRIX   0x84E3

◆ GL_TRANSPOSE_MODELVIEW_MATRIX_ARB

#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB   0x84E3

◆ GL_TRANSPOSE_NV

#define GL_TRANSPOSE_NV   0x862C

◆ GL_TRANSPOSE_PROGRAM_MATRIX_EXT

#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT   0x8E2E

◆ GL_TRANSPOSE_PROJECTION_MATRIX

#define GL_TRANSPOSE_PROJECTION_MATRIX   0x84E4

◆ GL_TRANSPOSE_PROJECTION_MATRIX_ARB

#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB   0x84E4

◆ GL_TRANSPOSE_PROJECTIVE_2D_NV

#define GL_TRANSPOSE_PROJECTIVE_2D_NV   0x9097

◆ GL_TRANSPOSE_PROJECTIVE_3D_NV

#define GL_TRANSPOSE_PROJECTIVE_3D_NV   0x9099

◆ GL_TRANSPOSE_TEXTURE_MATRIX

#define GL_TRANSPOSE_TEXTURE_MATRIX   0x84E5

◆ GL_TRANSPOSE_TEXTURE_MATRIX_ARB

#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5

◆ GL_TRIANGLE_LIST_SUN

#define GL_TRIANGLE_LIST_SUN   0x81D7

◆ GL_TRIANGLE_MESH_SUN

#define GL_TRIANGLE_MESH_SUN   0x8615

◆ GL_TRIANGLE_STRIP_ADJACENCY

#define GL_TRIANGLE_STRIP_ADJACENCY   0x000D

◆ GL_TRIANGLE_STRIP_ADJACENCY_ARB

#define GL_TRIANGLE_STRIP_ADJACENCY_ARB   0x000D

◆ GL_TRIANGLE_STRIP_ADJACENCY_EXT

#define GL_TRIANGLE_STRIP_ADJACENCY_EXT   0x000D

◆ GL_TRIANGLES_ADJACENCY

#define GL_TRIANGLES_ADJACENCY   0x000C

◆ GL_TRIANGLES_ADJACENCY_ARB

#define GL_TRIANGLES_ADJACENCY_ARB   0x000C

◆ GL_TRIANGLES_ADJACENCY_EXT

#define GL_TRIANGLES_ADJACENCY_EXT   0x000C

◆ GL_TRIANGULAR_NV

#define GL_TRIANGULAR_NV   0x90A5

◆ GL_TYPE

#define GL_TYPE   0x92FA

◆ GL_UNDEFINED_APPLE

#define GL_UNDEFINED_APPLE   0x8A1C

◆ GL_UNDEFINED_VERTEX

#define GL_UNDEFINED_VERTEX   0x8260

◆ GL_UNIFORM

#define GL_UNIFORM   0x92E1

◆ GL_UNIFORM_ARRAY_STRIDE

#define GL_UNIFORM_ARRAY_STRIDE   0x8A3C

◆ GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX

#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX   0x92DA

◆ GL_UNIFORM_BARRIER_BIT

#define GL_UNIFORM_BARRIER_BIT   0x00000004

◆ GL_UNIFORM_BARRIER_BIT_EXT

#define GL_UNIFORM_BARRIER_BIT_EXT   0x00000004

◆ GL_UNIFORM_BLOCK

#define GL_UNIFORM_BLOCK   0x92E2

◆ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES   0x8A43

◆ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS

#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS   0x8A42

◆ GL_UNIFORM_BLOCK_BINDING

#define GL_UNIFORM_BLOCK_BINDING   0x8A3F

◆ GL_UNIFORM_BLOCK_DATA_SIZE

#define GL_UNIFORM_BLOCK_DATA_SIZE   0x8A40

◆ GL_UNIFORM_BLOCK_INDEX

#define GL_UNIFORM_BLOCK_INDEX   0x8A3A

◆ GL_UNIFORM_BLOCK_NAME_LENGTH

#define GL_UNIFORM_BLOCK_NAME_LENGTH   0x8A41

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER   0x90EC

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER   0x8A45

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER   0x84F0

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER   0x84F1

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER   0x8A44

◆ GL_UNIFORM_BUFFER

#define GL_UNIFORM_BUFFER   0x8A11

◆ GL_UNIFORM_BUFFER_BINDING

#define GL_UNIFORM_BUFFER_BINDING   0x8A28

◆ GL_UNIFORM_BUFFER_BINDING_EXT

#define GL_UNIFORM_BUFFER_BINDING_EXT   0x8DEF

◆ GL_UNIFORM_BUFFER_EXT

#define GL_UNIFORM_BUFFER_EXT   0x8DEE

◆ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT

#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT   0x8A34

◆ GL_UNIFORM_BUFFER_SIZE

#define GL_UNIFORM_BUFFER_SIZE   0x8A2A

◆ GL_UNIFORM_BUFFER_START

#define GL_UNIFORM_BUFFER_START   0x8A29

◆ GL_UNIFORM_IS_ROW_MAJOR

#define GL_UNIFORM_IS_ROW_MAJOR   0x8A3E

◆ GL_UNIFORM_MATRIX_STRIDE

#define GL_UNIFORM_MATRIX_STRIDE   0x8A3D

◆ GL_UNIFORM_NAME_LENGTH

#define GL_UNIFORM_NAME_LENGTH   0x8A39

◆ GL_UNIFORM_OFFSET

#define GL_UNIFORM_OFFSET   0x8A3B

◆ GL_UNIFORM_SIZE

#define GL_UNIFORM_SIZE   0x8A38

◆ GL_UNIFORM_TYPE

#define GL_UNIFORM_TYPE   0x8A37

◆ GL_UNKNOWN_CONTEXT_RESET_ARB

#define GL_UNKNOWN_CONTEXT_RESET_ARB   0x8255

◆ GL_UNPACK_CLIENT_STORAGE_APPLE

#define GL_UNPACK_CLIENT_STORAGE_APPLE   0x85B2

◆ GL_UNPACK_CMYK_HINT_EXT

#define GL_UNPACK_CMYK_HINT_EXT   0x800F

◆ GL_UNPACK_COMPRESSED_BLOCK_DEPTH

#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH   0x9129

◆ GL_UNPACK_COMPRESSED_BLOCK_HEIGHT

#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT   0x9128

◆ GL_UNPACK_COMPRESSED_BLOCK_SIZE

#define GL_UNPACK_COMPRESSED_BLOCK_SIZE   0x912A

◆ GL_UNPACK_COMPRESSED_BLOCK_WIDTH

#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH   0x9127

◆ GL_UNPACK_CONSTANT_DATA_SUNX

#define GL_UNPACK_CONSTANT_DATA_SUNX   0x81D5

◆ GL_UNPACK_IMAGE_DEPTH_SGIS

#define GL_UNPACK_IMAGE_DEPTH_SGIS   0x8133

◆ GL_UNPACK_IMAGE_HEIGHT

#define GL_UNPACK_IMAGE_HEIGHT   0x806E

◆ GL_UNPACK_IMAGE_HEIGHT_EXT

#define GL_UNPACK_IMAGE_HEIGHT_EXT   0x806E

◆ GL_UNPACK_RESAMPLE_OML

#define GL_UNPACK_RESAMPLE_OML   0x8985

◆ GL_UNPACK_RESAMPLE_SGIX

#define GL_UNPACK_RESAMPLE_SGIX   0x842D

◆ GL_UNPACK_ROW_BYTES_APPLE

#define GL_UNPACK_ROW_BYTES_APPLE   0x8A16

◆ GL_UNPACK_SKIP_IMAGES

#define GL_UNPACK_SKIP_IMAGES   0x806D

◆ GL_UNPACK_SKIP_IMAGES_EXT

#define GL_UNPACK_SKIP_IMAGES_EXT   0x806D

◆ GL_UNPACK_SKIP_VOLUMES_SGIS

#define GL_UNPACK_SKIP_VOLUMES_SGIS   0x8132

◆ GL_UNPACK_SUBSAMPLE_RATE_SGIX

#define GL_UNPACK_SUBSAMPLE_RATE_SGIX   0x85A1

◆ GL_UNSIGNALED

#define GL_UNSIGNALED   0x9118

◆ GL_UNSIGNED_BYTE_2_3_3_REV

#define GL_UNSIGNED_BYTE_2_3_3_REV   0x8362

◆ GL_UNSIGNED_BYTE_3_3_2

#define GL_UNSIGNED_BYTE_3_3_2   0x8032

◆ GL_UNSIGNED_BYTE_3_3_2_EXT

#define GL_UNSIGNED_BYTE_3_3_2_EXT   0x8032

◆ GL_UNSIGNED_IDENTITY_NV

#define GL_UNSIGNED_IDENTITY_NV   0x8536

◆ GL_UNSIGNED_INT16_NV

#define GL_UNSIGNED_INT16_NV   0x8FF0

◆ GL_UNSIGNED_INT16_VEC2_NV

#define GL_UNSIGNED_INT16_VEC2_NV   0x8FF1

◆ GL_UNSIGNED_INT16_VEC3_NV

#define GL_UNSIGNED_INT16_VEC3_NV   0x8FF2

◆ GL_UNSIGNED_INT16_VEC4_NV

#define GL_UNSIGNED_INT16_VEC4_NV   0x8FF3

◆ GL_UNSIGNED_INT64_AMD

#define GL_UNSIGNED_INT64_AMD   0x8BC2

◆ GL_UNSIGNED_INT64_NV

#define GL_UNSIGNED_INT64_NV   0x140F

◆ GL_UNSIGNED_INT64_VEC2_NV

#define GL_UNSIGNED_INT64_VEC2_NV   0x8FF5

◆ GL_UNSIGNED_INT64_VEC3_NV

#define GL_UNSIGNED_INT64_VEC3_NV   0x8FF6

◆ GL_UNSIGNED_INT64_VEC4_NV

#define GL_UNSIGNED_INT64_VEC4_NV   0x8FF7

◆ GL_UNSIGNED_INT8_NV

#define GL_UNSIGNED_INT8_NV   0x8FEC

◆ GL_UNSIGNED_INT8_VEC2_NV

#define GL_UNSIGNED_INT8_VEC2_NV   0x8FED

◆ GL_UNSIGNED_INT8_VEC3_NV

#define GL_UNSIGNED_INT8_VEC3_NV   0x8FEE

◆ GL_UNSIGNED_INT8_VEC4_NV

#define GL_UNSIGNED_INT8_VEC4_NV   0x8FEF

◆ GL_UNSIGNED_INT_10_10_10_2

#define GL_UNSIGNED_INT_10_10_10_2   0x8036

◆ GL_UNSIGNED_INT_10_10_10_2_EXT

#define GL_UNSIGNED_INT_10_10_10_2_EXT   0x8036

◆ GL_UNSIGNED_INT_10F_11F_11F_REV

#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B

◆ GL_UNSIGNED_INT_10F_11F_11F_REV_EXT

#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT   0x8C3B

◆ GL_UNSIGNED_INT_24_8

#define GL_UNSIGNED_INT_24_8   0x84FA

◆ GL_UNSIGNED_INT_24_8_EXT

#define GL_UNSIGNED_INT_24_8_EXT   0x84FA

◆ GL_UNSIGNED_INT_24_8_NV

#define GL_UNSIGNED_INT_24_8_NV   0x84FA

◆ GL_UNSIGNED_INT_2_10_10_10_REV

#define GL_UNSIGNED_INT_2_10_10_10_REV   0x8368

◆ GL_UNSIGNED_INT_5_9_9_9_REV

#define GL_UNSIGNED_INT_5_9_9_9_REV   0x8C3E

◆ GL_UNSIGNED_INT_5_9_9_9_REV_EXT

#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT   0x8C3E

◆ GL_UNSIGNED_INT_8_8_8_8

#define GL_UNSIGNED_INT_8_8_8_8   0x8035

◆ GL_UNSIGNED_INT_8_8_8_8_EXT

#define GL_UNSIGNED_INT_8_8_8_8_EXT   0x8035

◆ GL_UNSIGNED_INT_8_8_8_8_REV

#define GL_UNSIGNED_INT_8_8_8_8_REV   0x8367

◆ GL_UNSIGNED_INT_8_8_S8_S8_REV_NV

#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV   0x86DB

◆ GL_UNSIGNED_INT_ATOMIC_COUNTER

#define GL_UNSIGNED_INT_ATOMIC_COUNTER   0x92DB

◆ GL_UNSIGNED_INT_IMAGE_1D

#define GL_UNSIGNED_INT_IMAGE_1D   0x9062

◆ GL_UNSIGNED_INT_IMAGE_1D_ARRAY

#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY   0x9068

◆ GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT

#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT   0x9068

◆ GL_UNSIGNED_INT_IMAGE_1D_EXT

#define GL_UNSIGNED_INT_IMAGE_1D_EXT   0x9062

◆ GL_UNSIGNED_INT_IMAGE_2D

#define GL_UNSIGNED_INT_IMAGE_2D   0x9063

◆ GL_UNSIGNED_INT_IMAGE_2D_ARRAY

#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069

◆ GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT

#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT   0x9069

◆ GL_UNSIGNED_INT_IMAGE_2D_EXT

#define GL_UNSIGNED_INT_IMAGE_2D_EXT   0x9063

◆ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE

#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE   0x906B

◆ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x906C

◆ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT

#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT   0x906C

◆ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT

#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT   0x906B

◆ GL_UNSIGNED_INT_IMAGE_2D_RECT

#define GL_UNSIGNED_INT_IMAGE_2D_RECT   0x9065

◆ GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT

#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT   0x9065

◆ GL_UNSIGNED_INT_IMAGE_3D

#define GL_UNSIGNED_INT_IMAGE_3D   0x9064

◆ GL_UNSIGNED_INT_IMAGE_3D_EXT

#define GL_UNSIGNED_INT_IMAGE_3D_EXT   0x9064

◆ GL_UNSIGNED_INT_IMAGE_BUFFER

#define GL_UNSIGNED_INT_IMAGE_BUFFER   0x9067

◆ GL_UNSIGNED_INT_IMAGE_BUFFER_EXT

#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT   0x9067

◆ GL_UNSIGNED_INT_IMAGE_CUBE

#define GL_UNSIGNED_INT_IMAGE_CUBE   0x9066

◆ GL_UNSIGNED_INT_IMAGE_CUBE_EXT

#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT   0x9066

◆ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY

#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A

◆ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT

#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT   0x906A

◆ GL_UNSIGNED_INT_S8_S8_8_8_NV

#define GL_UNSIGNED_INT_S8_S8_8_8_NV   0x86DA

◆ GL_UNSIGNED_INT_SAMPLER_1D

#define GL_UNSIGNED_INT_SAMPLER_1D   0x8DD1

◆ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY   0x8DD6

◆ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT

#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT   0x8DD6

◆ GL_UNSIGNED_INT_SAMPLER_1D_EXT

#define GL_UNSIGNED_INT_SAMPLER_1D_EXT   0x8DD1

◆ GL_UNSIGNED_INT_SAMPLER_2D

#define GL_UNSIGNED_INT_SAMPLER_2D   0x8DD2

◆ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY   0x8DD7

◆ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT

#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT   0x8DD7

◆ GL_UNSIGNED_INT_SAMPLER_2D_EXT

#define GL_UNSIGNED_INT_SAMPLER_2D_EXT   0x8DD2

◆ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE

#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE   0x910A

◆ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910D

◆ GL_UNSIGNED_INT_SAMPLER_2D_RECT

#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5

◆ GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT

#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT   0x8DD5

◆ GL_UNSIGNED_INT_SAMPLER_3D

#define GL_UNSIGNED_INT_SAMPLER_3D   0x8DD3

◆ GL_UNSIGNED_INT_SAMPLER_3D_EXT

#define GL_UNSIGNED_INT_SAMPLER_3D_EXT   0x8DD3

◆ GL_UNSIGNED_INT_SAMPLER_BUFFER

#define GL_UNSIGNED_INT_SAMPLER_BUFFER   0x8DD8

◆ GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD

#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD   0x9003

◆ GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT

#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT   0x8DD8

◆ GL_UNSIGNED_INT_SAMPLER_CUBE

#define GL_UNSIGNED_INT_SAMPLER_CUBE   0x8DD4

◆ GL_UNSIGNED_INT_SAMPLER_CUBE_EXT

#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT   0x8DD4

◆ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY   0x900F

◆ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB

#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB   0x900F

◆ GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV

#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV   0x8E58

◆ GL_UNSIGNED_INT_VEC2

#define GL_UNSIGNED_INT_VEC2   0x8DC6

◆ GL_UNSIGNED_INT_VEC2_EXT

#define GL_UNSIGNED_INT_VEC2_EXT   0x8DC6

◆ GL_UNSIGNED_INT_VEC3

#define GL_UNSIGNED_INT_VEC3   0x8DC7

◆ GL_UNSIGNED_INT_VEC3_EXT

#define GL_UNSIGNED_INT_VEC3_EXT   0x8DC7

◆ GL_UNSIGNED_INT_VEC4

#define GL_UNSIGNED_INT_VEC4   0x8DC8

◆ GL_UNSIGNED_INT_VEC4_EXT

#define GL_UNSIGNED_INT_VEC4_EXT   0x8DC8

◆ GL_UNSIGNED_INVERT_NV

#define GL_UNSIGNED_INVERT_NV   0x8537

◆ GL_UNSIGNED_NORMALIZED

#define GL_UNSIGNED_NORMALIZED   0x8C17

◆ GL_UNSIGNED_NORMALIZED_ARB

#define GL_UNSIGNED_NORMALIZED_ARB   0x8C17

◆ GL_UNSIGNED_SHORT_1_5_5_5_REV

#define GL_UNSIGNED_SHORT_1_5_5_5_REV   0x8366

◆ GL_UNSIGNED_SHORT_4_4_4_4

#define GL_UNSIGNED_SHORT_4_4_4_4   0x8033

◆ GL_UNSIGNED_SHORT_4_4_4_4_EXT

#define GL_UNSIGNED_SHORT_4_4_4_4_EXT   0x8033

◆ GL_UNSIGNED_SHORT_4_4_4_4_REV

#define GL_UNSIGNED_SHORT_4_4_4_4_REV   0x8365

◆ GL_UNSIGNED_SHORT_5_5_5_1

#define GL_UNSIGNED_SHORT_5_5_5_1   0x8034

◆ GL_UNSIGNED_SHORT_5_5_5_1_EXT

#define GL_UNSIGNED_SHORT_5_5_5_1_EXT   0x8034

◆ GL_UNSIGNED_SHORT_5_6_5

#define GL_UNSIGNED_SHORT_5_6_5   0x8363

◆ GL_UNSIGNED_SHORT_5_6_5_REV

#define GL_UNSIGNED_SHORT_5_6_5_REV   0x8364

◆ GL_UNSIGNED_SHORT_8_8_APPLE

#define GL_UNSIGNED_SHORT_8_8_APPLE   0x85BA

◆ GL_UNSIGNED_SHORT_8_8_MESA

#define GL_UNSIGNED_SHORT_8_8_MESA   0x85BA

◆ GL_UNSIGNED_SHORT_8_8_REV_APPLE

#define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB

◆ GL_UNSIGNED_SHORT_8_8_REV_MESA

#define GL_UNSIGNED_SHORT_8_8_REV_MESA   0x85BB

◆ GL_UPPER_LEFT

#define GL_UPPER_LEFT   0x8CA2

◆ GL_USE_MISSING_GLYPH_NV

#define GL_USE_MISSING_GLYPH_NV   0x90AA

◆ GL_UTF16_NV

#define GL_UTF16_NV   0x909B

◆ GL_UTF8_NV

#define GL_UTF8_NV   0x909A

◆ GL_VALIDATE_STATUS

#define GL_VALIDATE_STATUS   0x8B83

◆ GL_VARIABLE_A_NV

#define GL_VARIABLE_A_NV   0x8523

◆ GL_VARIABLE_B_NV

#define GL_VARIABLE_B_NV   0x8524

◆ GL_VARIABLE_C_NV

#define GL_VARIABLE_C_NV   0x8525

◆ GL_VARIABLE_D_NV

#define GL_VARIABLE_D_NV   0x8526

◆ GL_VARIABLE_E_NV

#define GL_VARIABLE_E_NV   0x8527

◆ GL_VARIABLE_F_NV

#define GL_VARIABLE_F_NV   0x8528

◆ GL_VARIABLE_G_NV

#define GL_VARIABLE_G_NV   0x8529

◆ GL_VARIANT_ARRAY_EXT

#define GL_VARIANT_ARRAY_EXT   0x87E8

◆ GL_VARIANT_ARRAY_POINTER_EXT

#define GL_VARIANT_ARRAY_POINTER_EXT   0x87E9

◆ GL_VARIANT_ARRAY_STRIDE_EXT

#define GL_VARIANT_ARRAY_STRIDE_EXT   0x87E6

◆ GL_VARIANT_ARRAY_TYPE_EXT

#define GL_VARIANT_ARRAY_TYPE_EXT   0x87E7

◆ GL_VARIANT_DATATYPE_EXT

#define GL_VARIANT_DATATYPE_EXT   0x87E5

◆ GL_VARIANT_EXT

#define GL_VARIANT_EXT   0x87C1

◆ GL_VARIANT_VALUE_EXT

#define GL_VARIANT_VALUE_EXT   0x87E4

◆ GL_VBO_FREE_MEMORY_ATI

#define GL_VBO_FREE_MEMORY_ATI   0x87FB

◆ GL_VECTOR_EXT

#define GL_VECTOR_EXT   0x87BF

◆ GL_VERSION_1_2

#define GL_VERSION_1_2   1

◆ GL_VERSION_1_3

#define GL_VERSION_1_3   1

◆ GL_VERSION_1_4

#define GL_VERSION_1_4   1

◆ GL_VERSION_1_5

#define GL_VERSION_1_5   1

◆ GL_VERSION_2_0

#define GL_VERSION_2_0   1

◆ GL_VERSION_2_1

#define GL_VERSION_2_1   1

◆ GL_VERSION_3_0

#define GL_VERSION_3_0   1

◆ GL_VERSION_3_1

#define GL_VERSION_3_1   1

◆ GL_VERSION_3_2

#define GL_VERSION_3_2   1

◆ GL_VERSION_3_3

#define GL_VERSION_3_3   1

◆ GL_VERSION_4_0

#define GL_VERSION_4_0   1

◆ GL_VERSION_4_1

#define GL_VERSION_4_1   1

◆ GL_VERSION_4_2

#define GL_VERSION_4_2   1

◆ GL_VERSION_4_3

#define GL_VERSION_4_3   1

◆ GL_VERTEX23_BIT_PGI

#define GL_VERTEX23_BIT_PGI   0x00000004

◆ GL_VERTEX4_BIT_PGI

#define GL_VERTEX4_BIT_PGI   0x00000008

◆ GL_VERTEX_ARRAY_ADDRESS_NV

#define GL_VERTEX_ARRAY_ADDRESS_NV   0x8F21

◆ GL_VERTEX_ARRAY_BINDING

#define GL_VERTEX_ARRAY_BINDING   0x85B5

◆ GL_VERTEX_ARRAY_BINDING_APPLE

#define GL_VERTEX_ARRAY_BINDING_APPLE   0x85B5

◆ GL_VERTEX_ARRAY_BUFFER_BINDING

#define GL_VERTEX_ARRAY_BUFFER_BINDING   0x8896

◆ GL_VERTEX_ARRAY_BUFFER_BINDING_ARB

#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB   0x8896

◆ GL_VERTEX_ARRAY_COUNT_EXT

#define GL_VERTEX_ARRAY_COUNT_EXT   0x807D

◆ GL_VERTEX_ARRAY_EXT

#define GL_VERTEX_ARRAY_EXT   0x8074

◆ GL_VERTEX_ARRAY_LENGTH_NV

#define GL_VERTEX_ARRAY_LENGTH_NV   0x8F2B

◆ GL_VERTEX_ARRAY_LIST_IBM

#define GL_VERTEX_ARRAY_LIST_IBM   103070

◆ GL_VERTEX_ARRAY_LIST_STRIDE_IBM

#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM   103080

◆ GL_VERTEX_ARRAY_OBJECT_AMD

#define GL_VERTEX_ARRAY_OBJECT_AMD   0x9154

◆ GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL

#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL   0x83F5

◆ GL_VERTEX_ARRAY_POINTER_EXT

#define GL_VERTEX_ARRAY_POINTER_EXT   0x808E

◆ GL_VERTEX_ARRAY_RANGE_APPLE

#define GL_VERTEX_ARRAY_RANGE_APPLE   0x851D

◆ GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE

#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE   0x851E

◆ GL_VERTEX_ARRAY_RANGE_LENGTH_NV

#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E

◆ GL_VERTEX_ARRAY_RANGE_NV

#define GL_VERTEX_ARRAY_RANGE_NV   0x851D

◆ GL_VERTEX_ARRAY_RANGE_POINTER_APPLE

#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE   0x8521

◆ GL_VERTEX_ARRAY_RANGE_POINTER_NV

#define GL_VERTEX_ARRAY_RANGE_POINTER_NV   0x8521

◆ GL_VERTEX_ARRAY_RANGE_VALID_NV

#define GL_VERTEX_ARRAY_RANGE_VALID_NV   0x851F

◆ GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV

#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV   0x8533

◆ GL_VERTEX_ARRAY_SIZE_EXT

#define GL_VERTEX_ARRAY_SIZE_EXT   0x807A

◆ GL_VERTEX_ARRAY_STORAGE_HINT_APPLE

#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE   0x851F

◆ GL_VERTEX_ARRAY_STRIDE_EXT

#define GL_VERTEX_ARRAY_STRIDE_EXT   0x807C

◆ GL_VERTEX_ARRAY_TYPE_EXT

#define GL_VERTEX_ARRAY_TYPE_EXT   0x807B

◆ GL_VERTEX_ATTRIB_ARRAY0_NV

#define GL_VERTEX_ATTRIB_ARRAY0_NV   0x8650

◆ GL_VERTEX_ATTRIB_ARRAY10_NV

#define GL_VERTEX_ATTRIB_ARRAY10_NV   0x865A

◆ GL_VERTEX_ATTRIB_ARRAY11_NV

#define GL_VERTEX_ATTRIB_ARRAY11_NV   0x865B

◆ GL_VERTEX_ATTRIB_ARRAY12_NV

#define GL_VERTEX_ATTRIB_ARRAY12_NV   0x865C

◆ GL_VERTEX_ATTRIB_ARRAY13_NV

#define GL_VERTEX_ATTRIB_ARRAY13_NV   0x865D

◆ GL_VERTEX_ATTRIB_ARRAY14_NV

#define GL_VERTEX_ATTRIB_ARRAY14_NV   0x865E

◆ GL_VERTEX_ATTRIB_ARRAY15_NV

#define GL_VERTEX_ATTRIB_ARRAY15_NV   0x865F

◆ GL_VERTEX_ATTRIB_ARRAY1_NV

#define GL_VERTEX_ATTRIB_ARRAY1_NV   0x8651

◆ GL_VERTEX_ATTRIB_ARRAY2_NV

#define GL_VERTEX_ATTRIB_ARRAY2_NV   0x8652

◆ GL_VERTEX_ATTRIB_ARRAY3_NV

#define GL_VERTEX_ATTRIB_ARRAY3_NV   0x8653

◆ GL_VERTEX_ATTRIB_ARRAY4_NV

#define GL_VERTEX_ATTRIB_ARRAY4_NV   0x8654

◆ GL_VERTEX_ATTRIB_ARRAY5_NV

#define GL_VERTEX_ATTRIB_ARRAY5_NV   0x8655

◆ GL_VERTEX_ATTRIB_ARRAY6_NV

#define GL_VERTEX_ATTRIB_ARRAY6_NV   0x8656

◆ GL_VERTEX_ATTRIB_ARRAY7_NV

#define GL_VERTEX_ATTRIB_ARRAY7_NV   0x8657

◆ GL_VERTEX_ATTRIB_ARRAY8_NV

#define GL_VERTEX_ATTRIB_ARRAY8_NV   0x8658

◆ GL_VERTEX_ATTRIB_ARRAY9_NV

#define GL_VERTEX_ATTRIB_ARRAY9_NV   0x8659

◆ GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV

#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV   0x8F20

◆ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT

#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT   0x00000001

◆ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT

#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT   0x00000001

◆ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F

◆ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB

#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB   0x889F

◆ GL_VERTEX_ATTRIB_ARRAY_DIVISOR

#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR   0x88FE

◆ GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB

#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB   0x88FE

◆ GL_VERTEX_ATTRIB_ARRAY_ENABLED

#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622

◆ GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB

#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB   0x8622

◆ GL_VERTEX_ATTRIB_ARRAY_INTEGER

#define GL_VERTEX_ATTRIB_ARRAY_INTEGER   0x88FD

◆ GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV

#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV   0x88FD

◆ GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV

#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV   0x8F2A

◆ GL_VERTEX_ATTRIB_ARRAY_LONG

#define GL_VERTEX_ATTRIB_ARRAY_LONG   0x874E

◆ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED

#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A

◆ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB

#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB   0x886A

◆ GL_VERTEX_ATTRIB_ARRAY_POINTER

#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645

◆ GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB

#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB   0x8645

◆ GL_VERTEX_ATTRIB_ARRAY_SIZE

#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623

◆ GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB

#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623

◆ GL_VERTEX_ATTRIB_ARRAY_STRIDE

#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624

◆ GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB

#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB   0x8624

◆ GL_VERTEX_ATTRIB_ARRAY_TYPE

#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625

◆ GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB

#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625

◆ GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV

#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV   0x8F1E

◆ GL_VERTEX_ATTRIB_BINDING

#define GL_VERTEX_ATTRIB_BINDING   0x82D4

◆ GL_VERTEX_ATTRIB_MAP1_APPLE

#define GL_VERTEX_ATTRIB_MAP1_APPLE   0x8A00

◆ GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE

#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE   0x8A03

◆ GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE

#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE   0x8A05

◆ GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE

#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE   0x8A04

◆ GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE

#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE   0x8A02

◆ GL_VERTEX_ATTRIB_MAP2_APPLE

#define GL_VERTEX_ATTRIB_MAP2_APPLE   0x8A01

◆ GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE

#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE   0x8A07

◆ GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE

#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE   0x8A09

◆ GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE

#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE   0x8A08

◆ GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE

#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE   0x8A06

◆ GL_VERTEX_ATTRIB_RELATIVE_OFFSET

#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D5

◆ GL_VERTEX_BINDING_DIVISOR

#define GL_VERTEX_BINDING_DIVISOR   0x82D6

◆ GL_VERTEX_BINDING_OFFSET

#define GL_VERTEX_BINDING_OFFSET   0x82D7

◆ GL_VERTEX_BINDING_STRIDE

#define GL_VERTEX_BINDING_STRIDE   0x82D8

◆ GL_VERTEX_BLEND_ARB

#define GL_VERTEX_BLEND_ARB   0x86A7

◆ GL_VERTEX_CONSISTENT_HINT_PGI

#define GL_VERTEX_CONSISTENT_HINT_PGI   0x1A22B

◆ GL_VERTEX_DATA_HINT_PGI

#define GL_VERTEX_DATA_HINT_PGI   0x1A22A

◆ GL_VERTEX_ID_NV

#define GL_VERTEX_ID_NV   0x8C7B

◆ GL_VERTEX_PRECLIP_HINT_SGIX

#define GL_VERTEX_PRECLIP_HINT_SGIX   0x83EF

◆ GL_VERTEX_PRECLIP_SGIX

#define GL_VERTEX_PRECLIP_SGIX   0x83EE

◆ GL_VERTEX_PROGRAM_ARB

#define GL_VERTEX_PROGRAM_ARB   0x8620

◆ GL_VERTEX_PROGRAM_BINDING_NV

#define GL_VERTEX_PROGRAM_BINDING_NV   0x864A

◆ GL_VERTEX_PROGRAM_NV

#define GL_VERTEX_PROGRAM_NV   0x8620

◆ GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV

#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV   0x8DA2

◆ GL_VERTEX_PROGRAM_POINT_SIZE

#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642

◆ GL_VERTEX_PROGRAM_POINT_SIZE_ARB

#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB   0x8642

◆ GL_VERTEX_PROGRAM_POINT_SIZE_NV

#define GL_VERTEX_PROGRAM_POINT_SIZE_NV   0x8642

◆ GL_VERTEX_PROGRAM_TWO_SIDE

#define GL_VERTEX_PROGRAM_TWO_SIDE   0x8643

◆ GL_VERTEX_PROGRAM_TWO_SIDE_ARB

#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB   0x8643

◆ GL_VERTEX_PROGRAM_TWO_SIDE_NV

#define GL_VERTEX_PROGRAM_TWO_SIDE_NV   0x8643

◆ GL_VERTEX_SHADER

#define GL_VERTEX_SHADER   0x8B31

◆ GL_VERTEX_SHADER_ARB

#define GL_VERTEX_SHADER_ARB   0x8B31

◆ GL_VERTEX_SHADER_BINDING_EXT

#define GL_VERTEX_SHADER_BINDING_EXT   0x8781

◆ GL_VERTEX_SHADER_BIT

#define GL_VERTEX_SHADER_BIT   0x00000001

◆ GL_VERTEX_SHADER_EXT

#define GL_VERTEX_SHADER_EXT   0x8780

◆ GL_VERTEX_SHADER_INSTRUCTIONS_EXT

#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT   0x87CF

◆ GL_VERTEX_SHADER_INVARIANTS_EXT

#define GL_VERTEX_SHADER_INVARIANTS_EXT   0x87D1

◆ GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT

#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT   0x87D2

◆ GL_VERTEX_SHADER_LOCALS_EXT

#define GL_VERTEX_SHADER_LOCALS_EXT   0x87D3

◆ GL_VERTEX_SHADER_OPTIMIZED_EXT

#define GL_VERTEX_SHADER_OPTIMIZED_EXT   0x87D4

◆ GL_VERTEX_SHADER_VARIANTS_EXT

#define GL_VERTEX_SHADER_VARIANTS_EXT   0x87D0

◆ GL_VERTEX_SOURCE_ATI

#define GL_VERTEX_SOURCE_ATI   0x8774

◆ GL_VERTEX_STATE_PROGRAM_NV

#define GL_VERTEX_STATE_PROGRAM_NV   0x8621

◆ GL_VERTEX_STREAM0_ATI

#define GL_VERTEX_STREAM0_ATI   0x876C

◆ GL_VERTEX_STREAM1_ATI

#define GL_VERTEX_STREAM1_ATI   0x876D

◆ GL_VERTEX_STREAM2_ATI

#define GL_VERTEX_STREAM2_ATI   0x876E

◆ GL_VERTEX_STREAM3_ATI

#define GL_VERTEX_STREAM3_ATI   0x876F

◆ GL_VERTEX_STREAM4_ATI

#define GL_VERTEX_STREAM4_ATI   0x8770

◆ GL_VERTEX_STREAM5_ATI

#define GL_VERTEX_STREAM5_ATI   0x8771

◆ GL_VERTEX_STREAM6_ATI

#define GL_VERTEX_STREAM6_ATI   0x8772

◆ GL_VERTEX_STREAM7_ATI

#define GL_VERTEX_STREAM7_ATI   0x8773

◆ GL_VERTEX_SUBROUTINE

#define GL_VERTEX_SUBROUTINE   0x92E8

◆ GL_VERTEX_SUBROUTINE_UNIFORM

#define GL_VERTEX_SUBROUTINE_UNIFORM   0x92EE

◆ GL_VERTEX_TEXTURE

#define GL_VERTEX_TEXTURE   0x829B

◆ GL_VERTEX_WEIGHT_ARRAY_EXT

#define GL_VERTEX_WEIGHT_ARRAY_EXT   0x850C

◆ GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT

#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT   0x8510

◆ GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT

#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D

◆ GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT

#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT   0x850F

◆ GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT

#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E

◆ GL_VERTEX_WEIGHTING_EXT

#define GL_VERTEX_WEIGHTING_EXT   0x8509

◆ GL_VERTICAL_LINE_TO_NV

#define GL_VERTICAL_LINE_TO_NV   0x08

◆ GL_VIBRANCE_BIAS_NV

#define GL_VIBRANCE_BIAS_NV   0x8719

◆ GL_VIBRANCE_SCALE_NV

#define GL_VIBRANCE_SCALE_NV   0x8713

◆ GL_VIDEO_BUFFER_BINDING_NV

#define GL_VIDEO_BUFFER_BINDING_NV   0x9021

◆ GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV

#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV   0x902D

◆ GL_VIDEO_BUFFER_NV

#define GL_VIDEO_BUFFER_NV   0x9020

◆ GL_VIDEO_BUFFER_PITCH_NV

#define GL_VIDEO_BUFFER_PITCH_NV   0x9028

◆ GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV

#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV   0x903B

◆ GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV

#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV   0x903A

◆ GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV

#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV   0x9039

◆ GL_VIDEO_CAPTURE_FRAME_WIDTH_NV

#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV   0x9038

◆ GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV

#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV   0x903C

◆ GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV

#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV   0x9026

◆ GL_VIDEO_COLOR_CONVERSION_MATRIX_NV

#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV   0x9029

◆ GL_VIDEO_COLOR_CONVERSION_MAX_NV

#define GL_VIDEO_COLOR_CONVERSION_MAX_NV   0x902A

◆ GL_VIDEO_COLOR_CONVERSION_MIN_NV

#define GL_VIDEO_COLOR_CONVERSION_MIN_NV   0x902B

◆ GL_VIDEO_COLOR_CONVERSION_OFFSET_NV

#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV   0x902C

◆ GL_VIEW_CLASS_128_BITS

#define GL_VIEW_CLASS_128_BITS   0x82C4

◆ GL_VIEW_CLASS_16_BITS

#define GL_VIEW_CLASS_16_BITS   0x82CA

◆ GL_VIEW_CLASS_24_BITS

#define GL_VIEW_CLASS_24_BITS   0x82C9

◆ GL_VIEW_CLASS_32_BITS

#define GL_VIEW_CLASS_32_BITS   0x82C8

◆ GL_VIEW_CLASS_48_BITS

#define GL_VIEW_CLASS_48_BITS   0x82C7

◆ GL_VIEW_CLASS_64_BITS

#define GL_VIEW_CLASS_64_BITS   0x82C6

◆ GL_VIEW_CLASS_8_BITS

#define GL_VIEW_CLASS_8_BITS   0x82CB

◆ GL_VIEW_CLASS_96_BITS

#define GL_VIEW_CLASS_96_BITS   0x82C5

◆ GL_VIEW_CLASS_BPTC_FLOAT

#define GL_VIEW_CLASS_BPTC_FLOAT   0x82D3

◆ GL_VIEW_CLASS_BPTC_UNORM

#define GL_VIEW_CLASS_BPTC_UNORM   0x82D2

◆ GL_VIEW_CLASS_RGTC1_RED

#define GL_VIEW_CLASS_RGTC1_RED   0x82D0

◆ GL_VIEW_CLASS_RGTC2_RG

#define GL_VIEW_CLASS_RGTC2_RG   0x82D1

◆ GL_VIEW_CLASS_S3TC_DXT1_RGB

#define GL_VIEW_CLASS_S3TC_DXT1_RGB   0x82CC

◆ GL_VIEW_CLASS_S3TC_DXT1_RGBA

#define GL_VIEW_CLASS_S3TC_DXT1_RGBA   0x82CD

◆ GL_VIEW_CLASS_S3TC_DXT3_RGBA

#define GL_VIEW_CLASS_S3TC_DXT3_RGBA   0x82CE

◆ GL_VIEW_CLASS_S3TC_DXT5_RGBA

#define GL_VIEW_CLASS_S3TC_DXT5_RGBA   0x82CF

◆ GL_VIEW_COMPATIBILITY_CLASS

#define GL_VIEW_COMPATIBILITY_CLASS   0x82B6

◆ GL_VIEWPORT_BOUNDS_RANGE

#define GL_VIEWPORT_BOUNDS_RANGE   0x825D

◆ GL_VIEWPORT_INDEX_PROVOKING_VERTEX

#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX   0x825F

◆ GL_VIEWPORT_SUBPIXEL_BITS

#define GL_VIEWPORT_SUBPIXEL_BITS   0x825C

◆ GL_VIRTUAL_PAGE_SIZE_X_AMD

#define GL_VIRTUAL_PAGE_SIZE_X_AMD   0x9195

◆ GL_VIRTUAL_PAGE_SIZE_Y_AMD

#define GL_VIRTUAL_PAGE_SIZE_Y_AMD   0x9196

◆ GL_VIRTUAL_PAGE_SIZE_Z_AMD

#define GL_VIRTUAL_PAGE_SIZE_Z_AMD   0x9197

◆ GL_VOLATILE_APPLE

#define GL_VOLATILE_APPLE   0x8A1A

◆ GL_W_EXT

#define GL_W_EXT   0x87D8

◆ GL_WAIT_FAILED

#define GL_WAIT_FAILED   0x911D

◆ GL_WEIGHT_ARRAY_ARB

#define GL_WEIGHT_ARRAY_ARB   0x86AD

◆ GL_WEIGHT_ARRAY_BUFFER_BINDING

#define GL_WEIGHT_ARRAY_BUFFER_BINDING   0x889E

◆ GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB

#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB   0x889E

◆ GL_WEIGHT_ARRAY_POINTER_ARB

#define GL_WEIGHT_ARRAY_POINTER_ARB   0x86AC

◆ GL_WEIGHT_ARRAY_SIZE_ARB

#define GL_WEIGHT_ARRAY_SIZE_ARB   0x86AB

◆ GL_WEIGHT_ARRAY_STRIDE_ARB

#define GL_WEIGHT_ARRAY_STRIDE_ARB   0x86AA

◆ GL_WEIGHT_ARRAY_TYPE_ARB

#define GL_WEIGHT_ARRAY_TYPE_ARB   0x86A9

◆ GL_WEIGHT_SUM_UNITY_ARB

#define GL_WEIGHT_SUM_UNITY_ARB   0x86A6

◆ GL_WIDE_LINE_HINT_PGI

#define GL_WIDE_LINE_HINT_PGI   0x1A222

◆ GL_WIN_phong_shading

#define GL_WIN_phong_shading   1

◆ GL_WIN_specular_fog

#define GL_WIN_specular_fog   1

◆ GL_WRAP_BORDER_SUN

#define GL_WRAP_BORDER_SUN   0x81D4

◆ GL_WRITE_DISCARD_NV

#define GL_WRITE_DISCARD_NV   0x88BE

◆ GL_WRITE_ONLY

#define GL_WRITE_ONLY   0x88B9

◆ GL_WRITE_ONLY_ARB

#define GL_WRITE_ONLY_ARB   0x88B9

◆ GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV

#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV   0x887A

◆ GL_WRITE_PIXEL_DATA_RANGE_NV

#define GL_WRITE_PIXEL_DATA_RANGE_NV   0x8878

◆ GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV

#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV   0x887C

◆ GL_X_EXT

#define GL_X_EXT   0x87D5

◆ GL_Y_EXT

#define GL_Y_EXT   0x87D6

◆ GL_YCBAYCR8A_4224_NV

#define GL_YCBAYCR8A_4224_NV   0x9032

◆ GL_YCBCR_422_APPLE

#define GL_YCBCR_422_APPLE   0x85B9

◆ GL_YCBCR_MESA

#define GL_YCBCR_MESA   0x8757

◆ GL_YCBYCR8_422_NV

#define GL_YCBYCR8_422_NV   0x9031

◆ GL_YCRCB_422_SGIX

#define GL_YCRCB_422_SGIX   0x81BB

◆ GL_YCRCB_444_SGIX

#define GL_YCRCB_444_SGIX   0x81BC

◆ GL_YCRCB_SGIX

#define GL_YCRCB_SGIX   0x8318

◆ GL_YCRCBA_SGIX

#define GL_YCRCBA_SGIX   0x8319

◆ GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV

#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV   0x9036

◆ GL_Z4Y12Z4CB12Z4CR12_444_NV

#define GL_Z4Y12Z4CB12Z4CR12_444_NV   0x9037

◆ GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV

#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV   0x9035

◆ GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV

#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV   0x9034

◆ GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV

#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV   0x9033

◆ GL_Z_EXT

#define GL_Z_EXT   0x87D7

◆ GL_ZERO_EXT

#define GL_ZERO_EXT   0x87DD

◆ GLAPI

#define GLAPI   extern

◆ GLEXT_64_TYPES_DEFINED

#define GLEXT_64_TYPES_DEFINED

Typedef Documentation

◆ a

Initial value:
{
return pointer.Set(root, value, a)
GLsizei const GLvoid * pointer
Definition: glext.h:6488
GLsizei const GLfloat * value
Definition: glext.h:6709
GLboolean GLboolean GLboolean GLboolean a
Definition: glext.h:6844

◆ abDotProduct

◆ abOutput

◆ access

typedef GLenum access

◆ addr

◆ address

◆ advanceScale

◆ alpha

◆ angle

typedef GLdouble angle

◆ arg1

typedef GLuint GLuint arg1

◆ arg1Mod

◆ arg1Rep

◆ arg2

◆ arg2Mod

◆ arg2Rep

◆ arg3

◆ arg3Mod

◆ arg3Rep

◆ arrays

typedef GLuint * arrays

◆ attachedObj

◆ attachment

typedef GLenum attachment

◆ attachments

◆ attribindex

◆ attribs

typedef const GLint * attribs

◆ b

typedef GLfloat GLfloat b

◆ backfunc

typedef GLenum backfunc

◆ baseinstance

◆ basevertex

◆ beginPresentTimeId

◆ bias

◆ binary

typedef GLenum const void * binary

◆ binaryformat

◆ binaryFormat

◆ bindingindex

◆ bits

◆ blue

◆ border

◆ bottom

◆ buf

◆ buffer

typedef GLuint * buffer

◆ bufferIndex

◆ bufferMode

◆ buffers

typedef GLuint * buffers

◆ bufs

typedef const GLenum * bufs

◆ bufSize

◆ bufsize

◆ bufstreams

◆ by

typedef GLshort by

◆ bytesWritten

◆ bz

typedef GLshort GLshort bz

◆ c

◆ cap

typedef GLenum cap

◆ capture_time

◆ categories

◆ cdDotProduct

◆ cdOutput

◆ charcodes

◆ clamp

typedef GLenum clamp

◆ coeffs

◆ color

typedef const GLuint * color

◆ colorFormat

◆ colorNumber

◆ colorSamples

◆ column

◆ columnBufSize

◆ commands

typedef GLubyte * commands

◆ commandStart

◆ commandsToDelete

◆ components

◆ componentUsage

◆ condition

typedef GLenum condition

◆ coord

typedef GLenum coord

◆ coords

typedef const GLfixed * coords

◆ coordStart

◆ coordType

◆ count

typedef GLint GLsizei count

◆ counter

typedef GLuint counter

◆ counterList

◆ counters

◆ counterSize

◆ counterString

◆ coverageSamples

◆ coverMode

◆ dashArray

typedef GLfloat * dashArray

◆ dashCount

typedef GLsizei dashCount

◆ data

◆ dataSize

◆ depth

◆ dfactorAlpha

◆ dfactorRGB

typedef GLenum dfactorRGB

◆ distance

◆ divisor

typedef GLuint divisor

◆ dpfail

typedef GLenum GLenum dpfail

◆ dppass

◆ drawbuffer

typedef GLint drawbuffer

◆ drawcount

◆ dst

typedef GLenum GLenum dst

◆ dstAlpha

◆ dstLevel

◆ dstMask

◆ dstMod

typedef GLuint GLuint dstMod

◆ dstName

◆ dstRGB

typedef GLenum GLenum dstRGB

◆ dstTarget

◆ dstX

◆ dstX0

◆ dstX1

◆ dstY

◆ dstY0

◆ dstY1

◆ dstZ

◆ emScale

◆ enable

typedef GLboolean enable

◆ enabled

◆ end

typedef GLuint GLuint end

◆ event

typedef struct _cl_event* event

◆ external_sync

◆ f

◆ face

◆ fences

typedef const GLuint * fences

◆ fill0

◆ fill1

◆ fill2

◆ fill3

◆ fillMode

◆ filter

◆ first

typedef GLint first

◆ firstGlyph

◆ firstPathName

◆ fixedsamplelocations

◆ fixedSampleLocations

◆ flags

typedef struct _cl_event GLbitfield flags

◆ fontName

◆ fontStyle

◆ fontTarget

typedef GLenum fontTarget

◆ format

◆ frame_region

◆ framebuffer

◆ framebuffers

typedef GLuint * framebuffers

◆ fsize

typedef GLint fsize

◆ func

typedef GLenum func

◆ g

◆ genMode

typedef GLenum genMode

◆ getProcAddress

◆ GLchar

typedef char GLchar

◆ GLcharARB

typedef char GLcharARB

◆ GLDEBUGPROC

◆ GLDEBUGPROCAMD

typedef void(APIENTRY * GLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)

◆ GLhalfARB

typedef unsigned short GLhalfARB

◆ GLhalfNV

typedef unsigned short GLhalfNV

◆ GLhandleARB

typedef GLhandleARB

◆ GLint64

typedef int64_t GLint64

◆ GLint64EXT

◆ GLintptr

typedef ptrdiff_t GLintptr

◆ GLintptrARB

typedef ptrdiff_t GLintptrARB

◆ GLsizeiptr

typedef ptrdiff_t GLsizeiptr

◆ GLsizeiptrARB

typedef ptrdiff_t GLsizeiptrARB

◆ GLsync

typedef GLsync

◆ GLuint64

typedef GLuint64

◆ GLuint64EXT

◆ GLvdpauSurfaceNV

◆ green

typedef GLushort green

◆ group

◆ groups

typedef GLsizei GLuint* groups

◆ groupsSize

◆ groupString

◆ h

◆ handleMissingGlyphs

◆ height

◆ id

typedef GLuint id

◆ ids

typedef const GLuint * ids

◆ image

◆ imageSize

◆ img

typedef GLint void * img

◆ in

typedef GLuint in

◆ index

typedef GLuint index

◆ indices

typedef const GLuint * indices

◆ indirect

◆ infoLog

◆ input

typedef GLenum input

◆ instancecount

◆ internalformat

◆ internalFormat

◆ interp

typedef GLuint interp

◆ invert

typedef GLboolean invert

◆ kerningScale

◆ key0

◆ key1

◆ label

◆ layer

◆ layered

◆ layers

◆ left

typedef GLdouble left

◆ len

◆ length

◆ lengths

◆ level

typedef GLint level

◆ levels

typedef GLsizei levels

◆ limit

typedef GLint limit

◆ location

typedef GLint location

◆ locations

◆ lod

typedef GLenum GLint lod

◆ m

typedef const GLdouble * m

◆ mapping

◆ mask

typedef GLbitfield mask

◆ matrix

typedef GLuint GLenum matrix

◆ maxActiveCounters

◆ maxCount

typedef GLsizei maxCount

◆ maxLength

◆ message

◆ messageLog

◆ metrics

◆ minlayer

◆ minlevel

◆ minPresentTime

◆ mode

typedef GLenum mode

◆ modeAlpha

◆ modeRGB

typedef GLenum modeRGB

◆ modestride

◆ monitors

typedef GLuint * monitors

◆ muxSum

◆ n

◆ name

typedef const GLcharARB * name

◆ namelen

typedef GLint namelen

◆ names

typedef GLuint const GLuint * names

◆ nbuffers

◆ normalized

◆ num

typedef GLuint num

◆ num_groups_y

◆ num_groups_z

◆ numAttachments

◆ numCommands

◆ numCoords

◆ numCounters

◆ numGlyphs

◆ numlayers

◆ numlevels

◆ numPaths

typedef GLsizei numPaths

◆ numSegments

◆ numTextureNames

◆ nx

typedef GLdouble nx

◆ ny

typedef GLshort ny

◆ nz

typedef GLshort GLshort nz

◆ obj

◆ offset

◆ option

typedef GLuint GLenum option

◆ order

◆ origtexture

◆ outW

◆ outX

typedef GLuint GLenum outX

◆ outY

◆ outZ

◆ p

typedef GLfloat GLfloat p

◆ packed

◆ param

typedef GLint param

◆ params

typedef const GLint * params

◆ path

typedef GLsizei const GLchar* * path

◆ pathA

typedef GLuint pathA

◆ pathB

typedef GLuint GLuint pathB

◆ pathBase

◆ pathNameType

◆ pathParameterTemplate

◆ paths

◆ pathString

◆ pattern

typedef GLubyte* pattern

◆ PFNGLGETSTRINGIPROC

typedef const GLubyte* APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)

◆ PFNGLMAPBUFFERARBPROC

typedef GLvoid* APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)

◆ PFNGLMAPBUFFERPROC

typedef GLvoid* APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)

◆ PFNGLMAPBUFFERRANGEPROC

◆ PFNGLMAPNAMEDBUFFEREXTPROC

typedef GLvoid* APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)

◆ PFNGLMAPNAMEDBUFFERRANGEEXTPROC

typedef GLvoid* APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)

◆ PFNGLMAPOBJECTBUFFERATIPROC

typedef GLvoid* APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)

◆ pipelines

typedef GLuint * pipelines

◆ pixels

◆ pname

typedef GLenum pname

◆ pointer

typedef GLenum void ** pointer

◆ points

◆ portion

typedef GLenum portion

◆ precision

◆ precisiontype

◆ presentDurationId

◆ preserve

◆ primcount

◆ priorities

◆ program

typedef GLuint program

◆ programInterface

◆ programs

typedef GLuint * programs

◆ propCount

◆ props

◆ ptrstride

◆ q

◆ query

typedef GLenum query

◆ r

◆ range

typedef GLsizei range

◆ readOffset

◆ ref

typedef GLint ref

◆ reference

◆ relativeoffset

◆ renderbuffer

◆ renderbuffers

typedef GLuint * renderbuffers

◆ renderbuffertarget

◆ res

typedef GLuint res

◆ reset

typedef GLboolean reset

◆ residences

◆ result

◆ returnedSpacing

◆ right

◆ row

◆ rowBufSize

◆ s

typedef GLshort s

◆ sampler

typedef GLuint sampler

◆ samplers

◆ samples

typedef GLsizei samples

◆ scale

◆ sequence_num

typedef GLuint* sequence_num

◆ severities

◆ severity

◆ sfactorAlpha

◆ sfail

typedef GLenum sfail

◆ shader

typedef GLuint shader

◆ shaders

typedef const GLuint * shaders

◆ shadertype

typedef GLenum shadertype

◆ sink

◆ size

typedef GLint size

◆ size4d

◆ source

◆ sources

typedef GLsizei GLenum * sources

◆ span

◆ src

typedef GLenum src

◆ srcAlpha

◆ srcDepth

◆ srcHeight

◆ srcLevel

◆ srcPath

typedef GLuint srcPath

◆ srcRGB

typedef GLenum srcRGB

◆ srcTarget

typedef GLenum srcTarget

◆ srcWidth

◆ srcX

◆ srcX1

typedef GLint GLint srcX1

◆ srcY

◆ srcY0

typedef GLint srcY0

◆ srcY1

◆ srcZ

◆ stages

typedef GLbitfield stages

◆ start

typedef GLsizei start

◆ startSegment

◆ stencil

◆ stencilClearTag

◆ storageBlockBinding

◆ storageBlockIndex

◆ storagetype

◆ stream

typedef GLuint GLuint stream

◆ stride

◆ string

◆ stringlen

◆ strings

◆ sumOutput

◆ surfaces

◆ swizzle

◆ t

typedef GLshort GLshort t

◆ table

◆ tangentX

◆ tangentY

◆ target

typedef GLenum target

◆ target0

◆ target1

◆ target2

◆ target3

◆ tc

typedef const GLfloat * tc

◆ textarget

◆ texture

◆ textureNames

◆ textures

typedef const GLuint * textures

◆ timeout

◆ top

◆ transform

◆ transformType

◆ transformValues

◆ transpose

◆ ty

typedef GLshort ty

◆ type

typedef GLenum type

◆ types

◆ tz

typedef GLshort GLshort tz

◆ u1

typedef GLfloat u1

◆ u2

typedef GLfloat GLfloat u2

◆ uniformBlockBinding

◆ uniformBlockIndex

◆ uniformBlockName

◆ uniformCount

◆ uniformIndex

◆ uniformIndices

◆ uniformName

◆ uniformNames

◆ units

typedef GLfloat units

◆ uorder

◆ usage

◆ userParam

typedef const void * userParam

◆ ustride

◆ v

typedef const GLshort * v

◆ v0

typedef GLint v0

◆ v1

◆ v2

typedef const GLshort * v2

◆ v3

◆ val

typedef GLuint const GLfloat * val

◆ value

typedef GLfixed value
Initial value:
{
return pointer.Set(document, value)
GLsizei const GLvoid * pointer
Definition: glext.h:6488
GLsizei const GLfloat * value
Definition: glext.h:6709

◆ values

typedef GLushort * values

◆ variable

◆ varyings

◆ vorder

◆ vstride

◆ w

◆ w1

◆ w2

◆ weight

◆ weights

typedef const GLuint * weights

◆ width

◆ woffset

◆ worder

◆ writeBuffer

◆ writeOffset

◆ writeTarget

◆ wstride

◆ x

typedef GLfixed x

◆ xoffset

typedef GLint GLint xoffset

◆ y

typedef GLshort y

◆ yoffset

◆ z

typedef GLshort GLshort z

◆ zFar

◆ zmax

typedef GLdouble zmax

◆ zNear

◆ zoffset

Function Documentation

◆ GLboolean()

typedef GLboolean ( APIENTRYP  PFNGLISQUERYPROC)

◆ GLenum()

typedef GLenum ( APIENTRYP  PFNGLCHECKFRAMEBUFFERSTATUSPROC)

◆ GLfloat()

typedef GLfloat ( APIENTRYP  PFNGLGETPATHLENGTHNVPROC)

◆ GLhandleARB()

typedef GLhandleARB ( APIENTRYP  PFNGLGETHANDLEARBPROC)

◆ GLint()

typedef GLint ( APIENTRYP  PFNGLGETATTRIBLOCATIONPROC)

◆ GLintptr()

typedef GLintptr ( APIENTRYP  PFNGLGETUNIFORMOFFSETEXTPROC)

◆ GLsync()

typedef GLsync ( APIENTRYP  PFNGLFENCESYNCPROC)

◆ GLuint()

typedef GLuint ( APIENTRYP  PFNGLCREATEPROGRAMPROC)

◆ GLuint64()

typedef GLuint64 ( APIENTRYP  PFNGLGETTEXTUREHANDLENVPROC)

◆ GLvdpauSurfaceNV()

typedef GLvdpauSurfaceNV ( APIENTRYP  PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) const

◆ void() [1/2]

typedef void ( APIENTRY GLDEBUGPROCARB)

◆ void() [2/2]

typedef void ( APIENTRYP  PFNGLBLENDCOLORPROC)