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glext.h
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1 #ifndef __glext_h_
2 #define __glext_h_
3 
4 #ifdef __cplusplus
5 extern "C" {
6 #endif
7 
8 /*
9 ** Copyright (c) 2007-2012 The Khronos Group Inc.
10 **
11 ** Permission is hereby granted, free of charge, to any person obtaining a
12 ** copy of this software and/or associated documentation files (the
13 ** "Materials"), to deal in the Materials without restriction, including
14 ** without limitation the rights to use, copy, modify, merge, publish,
15 ** distribute, sublicense, and/or sell copies of the Materials, and to
16 ** permit persons to whom the Materials are furnished to do so, subject to
17 ** the following conditions:
18 **
19 ** The above copyright notice and this permission notice shall be included
20 ** in all copies or substantial portions of the Materials.
21 **
22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29 */
30 
31 /* Header file version number, required by OpenGL ABI for Linux */
32 /* glext.h last updated $Date: 2012-09-19 19:02:24 -0700 (Wed, 19 Sep 2012) $ */
33 /* Current version at http://www.opengl.org/registry/ */
34 #define GL_GLEXT_VERSION 85
35 /* Function declaration macros - to move into glplatform.h */
36 
37 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
38 #define WIN32_LEAN_AND_MEAN 1
39 #include <windows.h>
40 #endif
41 
42 #ifndef APIENTRY
43 #define APIENTRY
44 #endif
45 #ifndef APIENTRYP
46 #define APIENTRYP APIENTRY *
47 #endif
48 #ifndef GLAPI
49 #define GLAPI extern
50 #endif
51 
52 /*************************************************************/
53 
54 #ifndef GL_VERSION_1_2
55 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
56 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
57 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
58 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
59 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
60 #define GL_TEXTURE_BINDING_3D 0x806A
61 #define GL_PACK_SKIP_IMAGES 0x806B
62 #define GL_PACK_IMAGE_HEIGHT 0x806C
63 #define GL_UNPACK_SKIP_IMAGES 0x806D
64 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
65 #define GL_TEXTURE_3D 0x806F
66 #define GL_PROXY_TEXTURE_3D 0x8070
67 #define GL_TEXTURE_DEPTH 0x8071
68 #define GL_TEXTURE_WRAP_R 0x8072
69 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
70 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
71 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
72 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
73 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
74 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
75 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
76 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
77 #define GL_BGR 0x80E0
78 #define GL_BGRA 0x80E1
79 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
80 #define GL_MAX_ELEMENTS_INDICES 0x80E9
81 #define GL_CLAMP_TO_EDGE 0x812F
82 #define GL_TEXTURE_MIN_LOD 0x813A
83 #define GL_TEXTURE_MAX_LOD 0x813B
84 #define GL_TEXTURE_BASE_LEVEL 0x813C
85 #define GL_TEXTURE_MAX_LEVEL 0x813D
86 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
87 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
88 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
89 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
90 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
91 #define GL_RESCALE_NORMAL 0x803A
92 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
93 #define GL_SINGLE_COLOR 0x81F9
94 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
95 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
96 #endif
97 
98 #ifndef GL_ARB_imaging
99 #define GL_CONSTANT_COLOR 0x8001
100 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
101 #define GL_CONSTANT_ALPHA 0x8003
102 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
103 #define GL_BLEND_COLOR 0x8005
104 #define GL_FUNC_ADD 0x8006
105 #define GL_MIN 0x8007
106 #define GL_MAX 0x8008
107 #define GL_BLEND_EQUATION 0x8009
108 #define GL_FUNC_SUBTRACT 0x800A
109 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
110 #define GL_CONVOLUTION_1D 0x8010
111 #define GL_CONVOLUTION_2D 0x8011
112 #define GL_SEPARABLE_2D 0x8012
113 #define GL_CONVOLUTION_BORDER_MODE 0x8013
114 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
115 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
116 #define GL_REDUCE 0x8016
117 #define GL_CONVOLUTION_FORMAT 0x8017
118 #define GL_CONVOLUTION_WIDTH 0x8018
119 #define GL_CONVOLUTION_HEIGHT 0x8019
120 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
121 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
122 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
123 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
124 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
125 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
126 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
127 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
128 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
129 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
130 #define GL_HISTOGRAM 0x8024
131 #define GL_PROXY_HISTOGRAM 0x8025
132 #define GL_HISTOGRAM_WIDTH 0x8026
133 #define GL_HISTOGRAM_FORMAT 0x8027
134 #define GL_HISTOGRAM_RED_SIZE 0x8028
135 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
136 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
137 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
138 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
139 #define GL_HISTOGRAM_SINK 0x802D
140 #define GL_MINMAX 0x802E
141 #define GL_MINMAX_FORMAT 0x802F
142 #define GL_MINMAX_SINK 0x8030
143 #define GL_TABLE_TOO_LARGE 0x8031
144 #define GL_COLOR_MATRIX 0x80B1
145 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
146 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
147 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
148 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
149 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
150 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
151 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
152 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
153 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
154 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
155 #define GL_COLOR_TABLE 0x80D0
156 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
157 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
158 #define GL_PROXY_COLOR_TABLE 0x80D3
159 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
160 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
161 #define GL_COLOR_TABLE_SCALE 0x80D6
162 #define GL_COLOR_TABLE_BIAS 0x80D7
163 #define GL_COLOR_TABLE_FORMAT 0x80D8
164 #define GL_COLOR_TABLE_WIDTH 0x80D9
165 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
166 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
167 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
168 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
169 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
170 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
171 #define GL_CONSTANT_BORDER 0x8151
172 #define GL_REPLICATE_BORDER 0x8153
173 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
174 #endif
175 
176 #ifndef GL_VERSION_1_3
177 #define GL_TEXTURE0 0x84C0
178 #define GL_TEXTURE1 0x84C1
179 #define GL_TEXTURE2 0x84C2
180 #define GL_TEXTURE3 0x84C3
181 #define GL_TEXTURE4 0x84C4
182 #define GL_TEXTURE5 0x84C5
183 #define GL_TEXTURE6 0x84C6
184 #define GL_TEXTURE7 0x84C7
185 #define GL_TEXTURE8 0x84C8
186 #define GL_TEXTURE9 0x84C9
187 #define GL_TEXTURE10 0x84CA
188 #define GL_TEXTURE11 0x84CB
189 #define GL_TEXTURE12 0x84CC
190 #define GL_TEXTURE13 0x84CD
191 #define GL_TEXTURE14 0x84CE
192 #define GL_TEXTURE15 0x84CF
193 #define GL_TEXTURE16 0x84D0
194 #define GL_TEXTURE17 0x84D1
195 #define GL_TEXTURE18 0x84D2
196 #define GL_TEXTURE19 0x84D3
197 #define GL_TEXTURE20 0x84D4
198 #define GL_TEXTURE21 0x84D5
199 #define GL_TEXTURE22 0x84D6
200 #define GL_TEXTURE23 0x84D7
201 #define GL_TEXTURE24 0x84D8
202 #define GL_TEXTURE25 0x84D9
203 #define GL_TEXTURE26 0x84DA
204 #define GL_TEXTURE27 0x84DB
205 #define GL_TEXTURE28 0x84DC
206 #define GL_TEXTURE29 0x84DD
207 #define GL_TEXTURE30 0x84DE
208 #define GL_TEXTURE31 0x84DF
209 #define GL_ACTIVE_TEXTURE 0x84E0
210 #define GL_MULTISAMPLE 0x809D
211 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
212 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
213 #define GL_SAMPLE_COVERAGE 0x80A0
214 #define GL_SAMPLE_BUFFERS 0x80A8
215 #define GL_SAMPLES 0x80A9
216 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
217 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
218 #define GL_TEXTURE_CUBE_MAP 0x8513
219 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
220 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
221 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
222 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
223 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
224 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
225 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
226 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
227 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
228 #define GL_COMPRESSED_RGB 0x84ED
229 #define GL_COMPRESSED_RGBA 0x84EE
230 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
231 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
232 #define GL_TEXTURE_COMPRESSED 0x86A1
233 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
234 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
235 #define GL_CLAMP_TO_BORDER 0x812D
236 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
237 #define GL_MAX_TEXTURE_UNITS 0x84E2
238 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
239 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
240 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
241 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
242 #define GL_MULTISAMPLE_BIT 0x20000000
243 #define GL_NORMAL_MAP 0x8511
244 #define GL_REFLECTION_MAP 0x8512
245 #define GL_COMPRESSED_ALPHA 0x84E9
246 #define GL_COMPRESSED_LUMINANCE 0x84EA
247 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
248 #define GL_COMPRESSED_INTENSITY 0x84EC
249 #define GL_COMBINE 0x8570
250 #define GL_COMBINE_RGB 0x8571
251 #define GL_COMBINE_ALPHA 0x8572
252 #define GL_SOURCE0_RGB 0x8580
253 #define GL_SOURCE1_RGB 0x8581
254 #define GL_SOURCE2_RGB 0x8582
255 #define GL_SOURCE0_ALPHA 0x8588
256 #define GL_SOURCE1_ALPHA 0x8589
257 #define GL_SOURCE2_ALPHA 0x858A
258 #define GL_OPERAND0_RGB 0x8590
259 #define GL_OPERAND1_RGB 0x8591
260 #define GL_OPERAND2_RGB 0x8592
261 #define GL_OPERAND0_ALPHA 0x8598
262 #define GL_OPERAND1_ALPHA 0x8599
263 #define GL_OPERAND2_ALPHA 0x859A
264 #define GL_RGB_SCALE 0x8573
265 #define GL_ADD_SIGNED 0x8574
266 #define GL_INTERPOLATE 0x8575
267 #define GL_SUBTRACT 0x84E7
268 #define GL_CONSTANT 0x8576
269 #define GL_PRIMARY_COLOR 0x8577
270 #define GL_PREVIOUS 0x8578
271 #define GL_DOT3_RGB 0x86AE
272 #define GL_DOT3_RGBA 0x86AF
273 #endif
274 
275 #ifndef GL_VERSION_1_4
276 #define GL_BLEND_DST_RGB 0x80C8
277 #define GL_BLEND_SRC_RGB 0x80C9
278 #define GL_BLEND_DST_ALPHA 0x80CA
279 #define GL_BLEND_SRC_ALPHA 0x80CB
280 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
281 #define GL_DEPTH_COMPONENT16 0x81A5
282 #define GL_DEPTH_COMPONENT24 0x81A6
283 #define GL_DEPTH_COMPONENT32 0x81A7
284 #define GL_MIRRORED_REPEAT 0x8370
285 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
286 #define GL_TEXTURE_LOD_BIAS 0x8501
287 #define GL_INCR_WRAP 0x8507
288 #define GL_DECR_WRAP 0x8508
289 #define GL_TEXTURE_DEPTH_SIZE 0x884A
290 #define GL_TEXTURE_COMPARE_MODE 0x884C
291 #define GL_TEXTURE_COMPARE_FUNC 0x884D
292 #define GL_POINT_SIZE_MIN 0x8126
293 #define GL_POINT_SIZE_MAX 0x8127
294 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
295 #define GL_GENERATE_MIPMAP 0x8191
296 #define GL_GENERATE_MIPMAP_HINT 0x8192
297 #define GL_FOG_COORDINATE_SOURCE 0x8450
298 #define GL_FOG_COORDINATE 0x8451
299 #define GL_FRAGMENT_DEPTH 0x8452
300 #define GL_CURRENT_FOG_COORDINATE 0x8453
301 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
302 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
303 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
304 #define GL_FOG_COORDINATE_ARRAY 0x8457
305 #define GL_COLOR_SUM 0x8458
306 #define GL_CURRENT_SECONDARY_COLOR 0x8459
307 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
308 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
309 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
310 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
311 #define GL_SECONDARY_COLOR_ARRAY 0x845E
312 #define GL_TEXTURE_FILTER_CONTROL 0x8500
313 #define GL_DEPTH_TEXTURE_MODE 0x884B
314 #define GL_COMPARE_R_TO_TEXTURE 0x884E
315 #endif
316 
317 #ifndef GL_VERSION_1_5
318 #define GL_BUFFER_SIZE 0x8764
319 #define GL_BUFFER_USAGE 0x8765
320 #define GL_QUERY_COUNTER_BITS 0x8864
321 #define GL_CURRENT_QUERY 0x8865
322 #define GL_QUERY_RESULT 0x8866
323 #define GL_QUERY_RESULT_AVAILABLE 0x8867
324 #define GL_ARRAY_BUFFER 0x8892
325 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
326 #define GL_ARRAY_BUFFER_BINDING 0x8894
327 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
328 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
329 #define GL_READ_ONLY 0x88B8
330 #define GL_WRITE_ONLY 0x88B9
331 #define GL_READ_WRITE 0x88BA
332 #define GL_BUFFER_ACCESS 0x88BB
333 #define GL_BUFFER_MAPPED 0x88BC
334 #define GL_BUFFER_MAP_POINTER 0x88BD
335 #define GL_STREAM_DRAW 0x88E0
336 #define GL_STREAM_READ 0x88E1
337 #define GL_STREAM_COPY 0x88E2
338 #define GL_STATIC_DRAW 0x88E4
339 #define GL_STATIC_READ 0x88E5
340 #define GL_STATIC_COPY 0x88E6
341 #define GL_DYNAMIC_DRAW 0x88E8
342 #define GL_DYNAMIC_READ 0x88E9
343 #define GL_DYNAMIC_COPY 0x88EA
344 #define GL_SAMPLES_PASSED 0x8914
345 #define GL_SRC1_ALPHA 0x8589
346 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
347 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
348 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
349 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
350 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
351 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
352 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
353 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
354 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
355 #define GL_FOG_COORD_SRC 0x8450
356 #define GL_FOG_COORD 0x8451
357 #define GL_CURRENT_FOG_COORD 0x8453
358 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
359 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
360 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
361 #define GL_FOG_COORD_ARRAY 0x8457
362 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
363 #define GL_SRC0_RGB 0x8580
364 #define GL_SRC1_RGB 0x8581
365 #define GL_SRC2_RGB 0x8582
366 #define GL_SRC0_ALPHA 0x8588
367 #define GL_SRC2_ALPHA 0x858A
368 #endif
369 
370 #ifndef GL_VERSION_2_0
371 #define GL_BLEND_EQUATION_RGB 0x8009
372 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
373 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
374 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
375 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
376 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
377 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
378 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
379 #define GL_STENCIL_BACK_FUNC 0x8800
380 #define GL_STENCIL_BACK_FAIL 0x8801
381 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
382 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
383 #define GL_MAX_DRAW_BUFFERS 0x8824
384 #define GL_DRAW_BUFFER0 0x8825
385 #define GL_DRAW_BUFFER1 0x8826
386 #define GL_DRAW_BUFFER2 0x8827
387 #define GL_DRAW_BUFFER3 0x8828
388 #define GL_DRAW_BUFFER4 0x8829
389 #define GL_DRAW_BUFFER5 0x882A
390 #define GL_DRAW_BUFFER6 0x882B
391 #define GL_DRAW_BUFFER7 0x882C
392 #define GL_DRAW_BUFFER8 0x882D
393 #define GL_DRAW_BUFFER9 0x882E
394 #define GL_DRAW_BUFFER10 0x882F
395 #define GL_DRAW_BUFFER11 0x8830
396 #define GL_DRAW_BUFFER12 0x8831
397 #define GL_DRAW_BUFFER13 0x8832
398 #define GL_DRAW_BUFFER14 0x8833
399 #define GL_DRAW_BUFFER15 0x8834
400 #define GL_BLEND_EQUATION_ALPHA 0x883D
401 #define GL_MAX_VERTEX_ATTRIBS 0x8869
402 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
403 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
404 #define GL_FRAGMENT_SHADER 0x8B30
405 #define GL_VERTEX_SHADER 0x8B31
406 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
407 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
408 #define GL_MAX_VARYING_FLOATS 0x8B4B
409 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
410 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
411 #define GL_SHADER_TYPE 0x8B4F
412 #define GL_FLOAT_VEC2 0x8B50
413 #define GL_FLOAT_VEC3 0x8B51
414 #define GL_FLOAT_VEC4 0x8B52
415 #define GL_INT_VEC2 0x8B53
416 #define GL_INT_VEC3 0x8B54
417 #define GL_INT_VEC4 0x8B55
418 #define GL_BOOL 0x8B56
419 #define GL_BOOL_VEC2 0x8B57
420 #define GL_BOOL_VEC3 0x8B58
421 #define GL_BOOL_VEC4 0x8B59
422 #define GL_FLOAT_MAT2 0x8B5A
423 #define GL_FLOAT_MAT3 0x8B5B
424 #define GL_FLOAT_MAT4 0x8B5C
425 #define GL_SAMPLER_1D 0x8B5D
426 #define GL_SAMPLER_2D 0x8B5E
427 #define GL_SAMPLER_3D 0x8B5F
428 #define GL_SAMPLER_CUBE 0x8B60
429 #define GL_SAMPLER_1D_SHADOW 0x8B61
430 #define GL_SAMPLER_2D_SHADOW 0x8B62
431 #define GL_DELETE_STATUS 0x8B80
432 #define GL_COMPILE_STATUS 0x8B81
433 #define GL_LINK_STATUS 0x8B82
434 #define GL_VALIDATE_STATUS 0x8B83
435 #define GL_INFO_LOG_LENGTH 0x8B84
436 #define GL_ATTACHED_SHADERS 0x8B85
437 #define GL_ACTIVE_UNIFORMS 0x8B86
438 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
439 #define GL_SHADER_SOURCE_LENGTH 0x8B88
440 #define GL_ACTIVE_ATTRIBUTES 0x8B89
441 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
442 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
443 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
444 #define GL_CURRENT_PROGRAM 0x8B8D
445 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
446 #define GL_LOWER_LEFT 0x8CA1
447 #define GL_UPPER_LEFT 0x8CA2
448 #define GL_STENCIL_BACK_REF 0x8CA3
449 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
450 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
451 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
452 #define GL_POINT_SPRITE 0x8861
453 #define GL_COORD_REPLACE 0x8862
454 #define GL_MAX_TEXTURE_COORDS 0x8871
455 #endif
456 
457 #ifndef GL_VERSION_2_1
458 #define GL_PIXEL_PACK_BUFFER 0x88EB
459 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
460 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
461 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
462 #define GL_FLOAT_MAT2x3 0x8B65
463 #define GL_FLOAT_MAT2x4 0x8B66
464 #define GL_FLOAT_MAT3x2 0x8B67
465 #define GL_FLOAT_MAT3x4 0x8B68
466 #define GL_FLOAT_MAT4x2 0x8B69
467 #define GL_FLOAT_MAT4x3 0x8B6A
468 #define GL_SRGB 0x8C40
469 #define GL_SRGB8 0x8C41
470 #define GL_SRGB_ALPHA 0x8C42
471 #define GL_SRGB8_ALPHA8 0x8C43
472 #define GL_COMPRESSED_SRGB 0x8C48
473 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
474 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
475 #define GL_SLUMINANCE_ALPHA 0x8C44
476 #define GL_SLUMINANCE8_ALPHA8 0x8C45
477 #define GL_SLUMINANCE 0x8C46
478 #define GL_SLUMINANCE8 0x8C47
479 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
480 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
481 #endif
482 
483 #ifndef GL_VERSION_3_0
484 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
485 #define GL_CLIP_DISTANCE0 0x3000
486 #define GL_CLIP_DISTANCE1 0x3001
487 #define GL_CLIP_DISTANCE2 0x3002
488 #define GL_CLIP_DISTANCE3 0x3003
489 #define GL_CLIP_DISTANCE4 0x3004
490 #define GL_CLIP_DISTANCE5 0x3005
491 #define GL_CLIP_DISTANCE6 0x3006
492 #define GL_CLIP_DISTANCE7 0x3007
493 #define GL_MAX_CLIP_DISTANCES 0x0D32
494 #define GL_MAJOR_VERSION 0x821B
495 #define GL_MINOR_VERSION 0x821C
496 #define GL_NUM_EXTENSIONS 0x821D
497 #define GL_CONTEXT_FLAGS 0x821E
498 #define GL_COMPRESSED_RED 0x8225
499 #define GL_COMPRESSED_RG 0x8226
500 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
501 #define GL_RGBA32F 0x8814
502 #define GL_RGB32F 0x8815
503 #define GL_RGBA16F 0x881A
504 #define GL_RGB16F 0x881B
505 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
506 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
507 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
508 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
509 #define GL_CLAMP_READ_COLOR 0x891C
510 #define GL_FIXED_ONLY 0x891D
511 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
512 #define GL_TEXTURE_1D_ARRAY 0x8C18
513 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
514 #define GL_TEXTURE_2D_ARRAY 0x8C1A
515 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
516 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
517 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
518 #define GL_R11F_G11F_B10F 0x8C3A
519 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
520 #define GL_RGB9_E5 0x8C3D
521 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
522 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
523 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
524 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
525 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
526 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
527 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
528 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
529 #define GL_PRIMITIVES_GENERATED 0x8C87
530 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
531 #define GL_RASTERIZER_DISCARD 0x8C89
532 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
533 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
534 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
535 #define GL_SEPARATE_ATTRIBS 0x8C8D
536 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
537 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
538 #define GL_RGBA32UI 0x8D70
539 #define GL_RGB32UI 0x8D71
540 #define GL_RGBA16UI 0x8D76
541 #define GL_RGB16UI 0x8D77
542 #define GL_RGBA8UI 0x8D7C
543 #define GL_RGB8UI 0x8D7D
544 #define GL_RGBA32I 0x8D82
545 #define GL_RGB32I 0x8D83
546 #define GL_RGBA16I 0x8D88
547 #define GL_RGB16I 0x8D89
548 #define GL_RGBA8I 0x8D8E
549 #define GL_RGB8I 0x8D8F
550 #define GL_RED_INTEGER 0x8D94
551 #define GL_GREEN_INTEGER 0x8D95
552 #define GL_BLUE_INTEGER 0x8D96
553 #define GL_RGB_INTEGER 0x8D98
554 #define GL_RGBA_INTEGER 0x8D99
555 #define GL_BGR_INTEGER 0x8D9A
556 #define GL_BGRA_INTEGER 0x8D9B
557 #define GL_SAMPLER_1D_ARRAY 0x8DC0
558 #define GL_SAMPLER_2D_ARRAY 0x8DC1
559 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
560 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
561 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
562 #define GL_UNSIGNED_INT_VEC2 0x8DC6
563 #define GL_UNSIGNED_INT_VEC3 0x8DC7
564 #define GL_UNSIGNED_INT_VEC4 0x8DC8
565 #define GL_INT_SAMPLER_1D 0x8DC9
566 #define GL_INT_SAMPLER_2D 0x8DCA
567 #define GL_INT_SAMPLER_3D 0x8DCB
568 #define GL_INT_SAMPLER_CUBE 0x8DCC
569 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
570 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
571 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
572 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
573 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
574 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
575 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
576 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
577 #define GL_QUERY_WAIT 0x8E13
578 #define GL_QUERY_NO_WAIT 0x8E14
579 #define GL_QUERY_BY_REGION_WAIT 0x8E15
580 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
581 #define GL_BUFFER_ACCESS_FLAGS 0x911F
582 #define GL_BUFFER_MAP_LENGTH 0x9120
583 #define GL_BUFFER_MAP_OFFSET 0x9121
584 /* Reuse tokens from ARB_depth_buffer_float */
585 /* reuse GL_DEPTH_COMPONENT32F */
586 /* reuse GL_DEPTH32F_STENCIL8 */
587 /* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
588 /* Reuse tokens from ARB_framebuffer_object */
589 /* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
590 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
591 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
592 /* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
593 /* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
594 /* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
595 /* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
596 /* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
597 /* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
598 /* reuse GL_FRAMEBUFFER_DEFAULT */
599 /* reuse GL_FRAMEBUFFER_UNDEFINED */
600 /* reuse GL_DEPTH_STENCIL_ATTACHMENT */
601 /* reuse GL_INDEX */
602 /* reuse GL_MAX_RENDERBUFFER_SIZE */
603 /* reuse GL_DEPTH_STENCIL */
604 /* reuse GL_UNSIGNED_INT_24_8 */
605 /* reuse GL_DEPTH24_STENCIL8 */
606 /* reuse GL_TEXTURE_STENCIL_SIZE */
607 /* reuse GL_TEXTURE_RED_TYPE */
608 /* reuse GL_TEXTURE_GREEN_TYPE */
609 /* reuse GL_TEXTURE_BLUE_TYPE */
610 /* reuse GL_TEXTURE_ALPHA_TYPE */
611 /* reuse GL_TEXTURE_DEPTH_TYPE */
612 /* reuse GL_UNSIGNED_NORMALIZED */
613 /* reuse GL_FRAMEBUFFER_BINDING */
614 /* reuse GL_DRAW_FRAMEBUFFER_BINDING */
615 /* reuse GL_RENDERBUFFER_BINDING */
616 /* reuse GL_READ_FRAMEBUFFER */
617 /* reuse GL_DRAW_FRAMEBUFFER */
618 /* reuse GL_READ_FRAMEBUFFER_BINDING */
619 /* reuse GL_RENDERBUFFER_SAMPLES */
620 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
621 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
622 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
623 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
624 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
625 /* reuse GL_FRAMEBUFFER_COMPLETE */
626 /* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
627 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
628 /* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
629 /* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
630 /* reuse GL_FRAMEBUFFER_UNSUPPORTED */
631 /* reuse GL_MAX_COLOR_ATTACHMENTS */
632 /* reuse GL_COLOR_ATTACHMENT0 */
633 /* reuse GL_COLOR_ATTACHMENT1 */
634 /* reuse GL_COLOR_ATTACHMENT2 */
635 /* reuse GL_COLOR_ATTACHMENT3 */
636 /* reuse GL_COLOR_ATTACHMENT4 */
637 /* reuse GL_COLOR_ATTACHMENT5 */
638 /* reuse GL_COLOR_ATTACHMENT6 */
639 /* reuse GL_COLOR_ATTACHMENT7 */
640 /* reuse GL_COLOR_ATTACHMENT8 */
641 /* reuse GL_COLOR_ATTACHMENT9 */
642 /* reuse GL_COLOR_ATTACHMENT10 */
643 /* reuse GL_COLOR_ATTACHMENT11 */
644 /* reuse GL_COLOR_ATTACHMENT12 */
645 /* reuse GL_COLOR_ATTACHMENT13 */
646 /* reuse GL_COLOR_ATTACHMENT14 */
647 /* reuse GL_COLOR_ATTACHMENT15 */
648 /* reuse GL_DEPTH_ATTACHMENT */
649 /* reuse GL_STENCIL_ATTACHMENT */
650 /* reuse GL_FRAMEBUFFER */
651 /* reuse GL_RENDERBUFFER */
652 /* reuse GL_RENDERBUFFER_WIDTH */
653 /* reuse GL_RENDERBUFFER_HEIGHT */
654 /* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
655 /* reuse GL_STENCIL_INDEX1 */
656 /* reuse GL_STENCIL_INDEX4 */
657 /* reuse GL_STENCIL_INDEX8 */
658 /* reuse GL_STENCIL_INDEX16 */
659 /* reuse GL_RENDERBUFFER_RED_SIZE */
660 /* reuse GL_RENDERBUFFER_GREEN_SIZE */
661 /* reuse GL_RENDERBUFFER_BLUE_SIZE */
662 /* reuse GL_RENDERBUFFER_ALPHA_SIZE */
663 /* reuse GL_RENDERBUFFER_DEPTH_SIZE */
664 /* reuse GL_RENDERBUFFER_STENCIL_SIZE */
665 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
666 /* reuse GL_MAX_SAMPLES */
667 /* Reuse tokens from ARB_framebuffer_sRGB */
668 /* reuse GL_FRAMEBUFFER_SRGB */
669 /* Reuse tokens from ARB_half_float_vertex */
670 /* reuse GL_HALF_FLOAT */
671 /* Reuse tokens from ARB_map_buffer_range */
672 /* reuse GL_MAP_READ_BIT */
673 /* reuse GL_MAP_WRITE_BIT */
674 /* reuse GL_MAP_INVALIDATE_RANGE_BIT */
675 /* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
676 /* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
677 /* reuse GL_MAP_UNSYNCHRONIZED_BIT */
678 /* Reuse tokens from ARB_texture_compression_rgtc */
679 /* reuse GL_COMPRESSED_RED_RGTC1 */
680 /* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
681 /* reuse GL_COMPRESSED_RG_RGTC2 */
682 /* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
683 /* Reuse tokens from ARB_texture_rg */
684 /* reuse GL_RG */
685 /* reuse GL_RG_INTEGER */
686 /* reuse GL_R8 */
687 /* reuse GL_R16 */
688 /* reuse GL_RG8 */
689 /* reuse GL_RG16 */
690 /* reuse GL_R16F */
691 /* reuse GL_R32F */
692 /* reuse GL_RG16F */
693 /* reuse GL_RG32F */
694 /* reuse GL_R8I */
695 /* reuse GL_R8UI */
696 /* reuse GL_R16I */
697 /* reuse GL_R16UI */
698 /* reuse GL_R32I */
699 /* reuse GL_R32UI */
700 /* reuse GL_RG8I */
701 /* reuse GL_RG8UI */
702 /* reuse GL_RG16I */
703 /* reuse GL_RG16UI */
704 /* reuse GL_RG32I */
705 /* reuse GL_RG32UI */
706 /* Reuse tokens from ARB_vertex_array_object */
707 /* reuse GL_VERTEX_ARRAY_BINDING */
708 #define GL_CLAMP_VERTEX_COLOR 0x891A
709 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
710 #define GL_ALPHA_INTEGER 0x8D97
711 /* Reuse tokens from ARB_framebuffer_object */
712 /* reuse GL_TEXTURE_LUMINANCE_TYPE */
713 /* reuse GL_TEXTURE_INTENSITY_TYPE */
714 #endif
715 
716 #ifndef GL_VERSION_3_1
717 #define GL_SAMPLER_2D_RECT 0x8B63
718 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
719 #define GL_SAMPLER_BUFFER 0x8DC2
720 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
721 #define GL_INT_SAMPLER_BUFFER 0x8DD0
722 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
723 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
724 #define GL_TEXTURE_BUFFER 0x8C2A
725 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
726 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
727 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
728 #define GL_TEXTURE_RECTANGLE 0x84F5
729 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
730 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
731 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
732 #define GL_RED_SNORM 0x8F90
733 #define GL_RG_SNORM 0x8F91
734 #define GL_RGB_SNORM 0x8F92
735 #define GL_RGBA_SNORM 0x8F93
736 #define GL_R8_SNORM 0x8F94
737 #define GL_RG8_SNORM 0x8F95
738 #define GL_RGB8_SNORM 0x8F96
739 #define GL_RGBA8_SNORM 0x8F97
740 #define GL_R16_SNORM 0x8F98
741 #define GL_RG16_SNORM 0x8F99
742 #define GL_RGB16_SNORM 0x8F9A
743 #define GL_RGBA16_SNORM 0x8F9B
744 #define GL_SIGNED_NORMALIZED 0x8F9C
745 #define GL_PRIMITIVE_RESTART 0x8F9D
746 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
747 /* Reuse tokens from ARB_copy_buffer */
748 /* reuse GL_COPY_READ_BUFFER */
749 /* reuse GL_COPY_WRITE_BUFFER */
750 /* Reuse tokens from ARB_draw_instanced (none) */
751 /* Reuse tokens from ARB_uniform_buffer_object */
752 /* reuse GL_UNIFORM_BUFFER */
753 /* reuse GL_UNIFORM_BUFFER_BINDING */
754 /* reuse GL_UNIFORM_BUFFER_START */
755 /* reuse GL_UNIFORM_BUFFER_SIZE */
756 /* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
757 /* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
758 /* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
759 /* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
760 /* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
761 /* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
762 /* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
763 /* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
764 /* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
765 /* reuse GL_ACTIVE_UNIFORM_BLOCKS */
766 /* reuse GL_UNIFORM_TYPE */
767 /* reuse GL_UNIFORM_SIZE */
768 /* reuse GL_UNIFORM_NAME_LENGTH */
769 /* reuse GL_UNIFORM_BLOCK_INDEX */
770 /* reuse GL_UNIFORM_OFFSET */
771 /* reuse GL_UNIFORM_ARRAY_STRIDE */
772 /* reuse GL_UNIFORM_MATRIX_STRIDE */
773 /* reuse GL_UNIFORM_IS_ROW_MAJOR */
774 /* reuse GL_UNIFORM_BLOCK_BINDING */
775 /* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
776 /* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
777 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
778 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
779 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
780 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
781 /* reuse GL_INVALID_INDEX */
782 #endif
783 
784 #ifndef GL_VERSION_3_2
785 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
786 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
787 #define GL_LINES_ADJACENCY 0x000A
788 #define GL_LINE_STRIP_ADJACENCY 0x000B
789 #define GL_TRIANGLES_ADJACENCY 0x000C
790 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
791 #define GL_PROGRAM_POINT_SIZE 0x8642
792 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
793 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
794 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
795 #define GL_GEOMETRY_SHADER 0x8DD9
796 #define GL_GEOMETRY_VERTICES_OUT 0x8916
797 #define GL_GEOMETRY_INPUT_TYPE 0x8917
798 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
799 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
800 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
801 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
802 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
803 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
804 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
805 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
806 #define GL_CONTEXT_PROFILE_MASK 0x9126
807 /* reuse GL_MAX_VARYING_COMPONENTS */
808 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
809 /* Reuse tokens from ARB_depth_clamp */
810 /* reuse GL_DEPTH_CLAMP */
811 /* Reuse tokens from ARB_draw_elements_base_vertex (none) */
812 /* Reuse tokens from ARB_fragment_coord_conventions (none) */
813 /* Reuse tokens from ARB_provoking_vertex */
814 /* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
815 /* reuse GL_FIRST_VERTEX_CONVENTION */
816 /* reuse GL_LAST_VERTEX_CONVENTION */
817 /* reuse GL_PROVOKING_VERTEX */
818 /* Reuse tokens from ARB_seamless_cube_map */
819 /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
820 /* Reuse tokens from ARB_sync */
821 /* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
822 /* reuse GL_OBJECT_TYPE */
823 /* reuse GL_SYNC_CONDITION */
824 /* reuse GL_SYNC_STATUS */
825 /* reuse GL_SYNC_FLAGS */
826 /* reuse GL_SYNC_FENCE */
827 /* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
828 /* reuse GL_UNSIGNALED */
829 /* reuse GL_SIGNALED */
830 /* reuse GL_ALREADY_SIGNALED */
831 /* reuse GL_TIMEOUT_EXPIRED */
832 /* reuse GL_CONDITION_SATISFIED */
833 /* reuse GL_WAIT_FAILED */
834 /* reuse GL_TIMEOUT_IGNORED */
835 /* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
836 /* reuse GL_TIMEOUT_IGNORED */
837 /* Reuse tokens from ARB_texture_multisample */
838 /* reuse GL_SAMPLE_POSITION */
839 /* reuse GL_SAMPLE_MASK */
840 /* reuse GL_SAMPLE_MASK_VALUE */
841 /* reuse GL_MAX_SAMPLE_MASK_WORDS */
842 /* reuse GL_TEXTURE_2D_MULTISAMPLE */
843 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
844 /* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
845 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
846 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
847 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
848 /* reuse GL_TEXTURE_SAMPLES */
849 /* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
850 /* reuse GL_SAMPLER_2D_MULTISAMPLE */
851 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
852 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
853 /* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
854 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
855 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
856 /* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
857 /* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
858 /* reuse GL_MAX_INTEGER_SAMPLES */
859 /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
860 #endif
861 
862 #ifndef GL_VERSION_3_3
863 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
864 /* Reuse tokens from ARB_blend_func_extended */
865 /* reuse GL_SRC1_COLOR */
866 /* reuse GL_ONE_MINUS_SRC1_COLOR */
867 /* reuse GL_ONE_MINUS_SRC1_ALPHA */
868 /* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
869 /* Reuse tokens from ARB_explicit_attrib_location (none) */
870 /* Reuse tokens from ARB_occlusion_query2 */
871 /* reuse GL_ANY_SAMPLES_PASSED */
872 /* Reuse tokens from ARB_sampler_objects */
873 /* reuse GL_SAMPLER_BINDING */
874 /* Reuse tokens from ARB_shader_bit_encoding (none) */
875 /* Reuse tokens from ARB_texture_rgb10_a2ui */
876 /* reuse GL_RGB10_A2UI */
877 /* Reuse tokens from ARB_texture_swizzle */
878 /* reuse GL_TEXTURE_SWIZZLE_R */
879 /* reuse GL_TEXTURE_SWIZZLE_G */
880 /* reuse GL_TEXTURE_SWIZZLE_B */
881 /* reuse GL_TEXTURE_SWIZZLE_A */
882 /* reuse GL_TEXTURE_SWIZZLE_RGBA */
883 /* Reuse tokens from ARB_timer_query */
884 /* reuse GL_TIME_ELAPSED */
885 /* reuse GL_TIMESTAMP */
886 /* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
887 /* reuse GL_INT_2_10_10_10_REV */
888 #endif
889 
890 #ifndef GL_VERSION_4_0
891 #define GL_SAMPLE_SHADING 0x8C36
892 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
893 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
894 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
895 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
896 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
897 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
898 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
899 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
900 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
901 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
902 /* Reuse tokens from ARB_texture_query_lod (none) */
903 /* Reuse tokens from ARB_draw_buffers_blend (none) */
904 /* Reuse tokens from ARB_draw_indirect */
905 /* reuse GL_DRAW_INDIRECT_BUFFER */
906 /* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
907 /* Reuse tokens from ARB_gpu_shader5 */
908 /* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
909 /* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
910 /* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
911 /* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
912 /* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
913 /* reuse GL_MAX_VERTEX_STREAMS */
914 /* Reuse tokens from ARB_gpu_shader_fp64 */
915 /* reuse GL_DOUBLE_VEC2 */
916 /* reuse GL_DOUBLE_VEC3 */
917 /* reuse GL_DOUBLE_VEC4 */
918 /* reuse GL_DOUBLE_MAT2 */
919 /* reuse GL_DOUBLE_MAT3 */
920 /* reuse GL_DOUBLE_MAT4 */
921 /* reuse GL_DOUBLE_MAT2x3 */
922 /* reuse GL_DOUBLE_MAT2x4 */
923 /* reuse GL_DOUBLE_MAT3x2 */
924 /* reuse GL_DOUBLE_MAT3x4 */
925 /* reuse GL_DOUBLE_MAT4x2 */
926 /* reuse GL_DOUBLE_MAT4x3 */
927 /* Reuse tokens from ARB_shader_subroutine */
928 /* reuse GL_ACTIVE_SUBROUTINES */
929 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
930 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
931 /* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
932 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
933 /* reuse GL_MAX_SUBROUTINES */
934 /* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
935 /* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
936 /* reuse GL_COMPATIBLE_SUBROUTINES */
937 /* Reuse tokens from ARB_tessellation_shader */
938 /* reuse GL_PATCHES */
939 /* reuse GL_PATCH_VERTICES */
940 /* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
941 /* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
942 /* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
943 /* reuse GL_TESS_GEN_MODE */
944 /* reuse GL_TESS_GEN_SPACING */
945 /* reuse GL_TESS_GEN_VERTEX_ORDER */
946 /* reuse GL_TESS_GEN_POINT_MODE */
947 /* reuse GL_ISOLINES */
948 /* reuse GL_FRACTIONAL_ODD */
949 /* reuse GL_FRACTIONAL_EVEN */
950 /* reuse GL_MAX_PATCH_VERTICES */
951 /* reuse GL_MAX_TESS_GEN_LEVEL */
952 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
953 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
954 /* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
955 /* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
956 /* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
957 /* reuse GL_MAX_TESS_PATCH_COMPONENTS */
958 /* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
959 /* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
960 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
961 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
962 /* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
963 /* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
964 /* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
965 /* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
966 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
967 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
968 /* reuse GL_TESS_EVALUATION_SHADER */
969 /* reuse GL_TESS_CONTROL_SHADER */
970 /* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
971 /* Reuse tokens from ARB_transform_feedback2 */
972 /* reuse GL_TRANSFORM_FEEDBACK */
973 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
974 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
975 /* reuse GL_TRANSFORM_FEEDBACK_BINDING */
976 /* Reuse tokens from ARB_transform_feedback3 */
977 /* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
978 /* reuse GL_MAX_VERTEX_STREAMS */
979 #endif
980 
981 #ifndef GL_VERSION_4_1
982 /* Reuse tokens from ARB_ES2_compatibility */
983 /* reuse GL_FIXED */
984 /* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
985 /* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
986 /* reuse GL_LOW_FLOAT */
987 /* reuse GL_MEDIUM_FLOAT */
988 /* reuse GL_HIGH_FLOAT */
989 /* reuse GL_LOW_INT */
990 /* reuse GL_MEDIUM_INT */
991 /* reuse GL_HIGH_INT */
992 /* reuse GL_SHADER_COMPILER */
993 /* reuse GL_SHADER_BINARY_FORMATS */
994 /* reuse GL_NUM_SHADER_BINARY_FORMATS */
995 /* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
996 /* reuse GL_MAX_VARYING_VECTORS */
997 /* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
998 /* reuse GL_RGB565 */
999 /* Reuse tokens from ARB_get_program_binary */
1000 /* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
1001 /* reuse GL_PROGRAM_BINARY_LENGTH */
1002 /* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
1003 /* reuse GL_PROGRAM_BINARY_FORMATS */
1004 /* Reuse tokens from ARB_separate_shader_objects */
1005 /* reuse GL_VERTEX_SHADER_BIT */
1006 /* reuse GL_FRAGMENT_SHADER_BIT */
1007 /* reuse GL_GEOMETRY_SHADER_BIT */
1008 /* reuse GL_TESS_CONTROL_SHADER_BIT */
1009 /* reuse GL_TESS_EVALUATION_SHADER_BIT */
1010 /* reuse GL_ALL_SHADER_BITS */
1011 /* reuse GL_PROGRAM_SEPARABLE */
1012 /* reuse GL_ACTIVE_PROGRAM */
1013 /* reuse GL_PROGRAM_PIPELINE_BINDING */
1014 /* Reuse tokens from ARB_shader_precision (none) */
1015 /* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
1016 /* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
1017 /* reuse GL_MAX_VIEWPORTS */
1018 /* reuse GL_VIEWPORT_SUBPIXEL_BITS */
1019 /* reuse GL_VIEWPORT_BOUNDS_RANGE */
1020 /* reuse GL_LAYER_PROVOKING_VERTEX */
1021 /* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
1022 /* reuse GL_UNDEFINED_VERTEX */
1023 #endif
1024 
1025 #ifndef GL_VERSION_4_2
1026 /* Reuse tokens from ARB_base_instance (none) */
1027 /* Reuse tokens from ARB_shading_language_420pack (none) */
1028 /* Reuse tokens from ARB_transform_feedback_instanced (none) */
1029 /* Reuse tokens from ARB_compressed_texture_pixel_storage */
1030 /* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */
1031 /* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */
1032 /* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */
1033 /* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */
1034 /* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */
1035 /* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */
1036 /* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */
1037 /* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */
1038 /* Reuse tokens from ARB_conservative_depth (none) */
1039 /* Reuse tokens from ARB_internalformat_query */
1040 /* reuse GL_NUM_SAMPLE_COUNTS */
1041 /* Reuse tokens from ARB_map_buffer_alignment */
1042 /* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */
1043 /* Reuse tokens from ARB_shader_atomic_counters */
1044 /* reuse GL_ATOMIC_COUNTER_BUFFER */
1045 /* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */
1046 /* reuse GL_ATOMIC_COUNTER_BUFFER_START */
1047 /* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */
1048 /* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */
1049 /* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */
1050 /* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */
1051 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */
1052 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */
1053 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */
1054 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */
1055 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */
1056 /* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */
1057 /* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */
1058 /* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */
1059 /* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */
1060 /* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */
1061 /* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */
1062 /* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */
1063 /* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */
1064 /* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */
1065 /* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */
1066 /* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */
1067 /* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */
1068 /* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */
1069 /* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */
1070 /* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */
1071 /* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */
1072 /* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */
1073 /* Reuse tokens from ARB_shader_image_load_store */
1074 /* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */
1075 /* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */
1076 /* reuse GL_UNIFORM_BARRIER_BIT */
1077 /* reuse GL_TEXTURE_FETCH_BARRIER_BIT */
1078 /* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */
1079 /* reuse GL_COMMAND_BARRIER_BIT */
1080 /* reuse GL_PIXEL_BUFFER_BARRIER_BIT */
1081 /* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */
1082 /* reuse GL_BUFFER_UPDATE_BARRIER_BIT */
1083 /* reuse GL_FRAMEBUFFER_BARRIER_BIT */
1084 /* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */
1085 /* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */
1086 /* reuse GL_ALL_BARRIER_BITS */
1087 /* reuse GL_MAX_IMAGE_UNITS */
1088 /* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */
1089 /* reuse GL_IMAGE_BINDING_NAME */
1090 /* reuse GL_IMAGE_BINDING_LEVEL */
1091 /* reuse GL_IMAGE_BINDING_LAYERED */
1092 /* reuse GL_IMAGE_BINDING_LAYER */
1093 /* reuse GL_IMAGE_BINDING_ACCESS */
1094 /* reuse GL_IMAGE_1D */
1095 /* reuse GL_IMAGE_2D */
1096 /* reuse GL_IMAGE_3D */
1097 /* reuse GL_IMAGE_2D_RECT */
1098 /* reuse GL_IMAGE_CUBE */
1099 /* reuse GL_IMAGE_BUFFER */
1100 /* reuse GL_IMAGE_1D_ARRAY */
1101 /* reuse GL_IMAGE_2D_ARRAY */
1102 /* reuse GL_IMAGE_CUBE_MAP_ARRAY */
1103 /* reuse GL_IMAGE_2D_MULTISAMPLE */
1104 /* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */
1105 /* reuse GL_INT_IMAGE_1D */
1106 /* reuse GL_INT_IMAGE_2D */
1107 /* reuse GL_INT_IMAGE_3D */
1108 /* reuse GL_INT_IMAGE_2D_RECT */
1109 /* reuse GL_INT_IMAGE_CUBE */
1110 /* reuse GL_INT_IMAGE_BUFFER */
1111 /* reuse GL_INT_IMAGE_1D_ARRAY */
1112 /* reuse GL_INT_IMAGE_2D_ARRAY */
1113 /* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */
1114 /* reuse GL_INT_IMAGE_2D_MULTISAMPLE */
1115 /* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
1116 /* reuse GL_UNSIGNED_INT_IMAGE_1D */
1117 /* reuse GL_UNSIGNED_INT_IMAGE_2D */
1118 /* reuse GL_UNSIGNED_INT_IMAGE_3D */
1119 /* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */
1120 /* reuse GL_UNSIGNED_INT_IMAGE_CUBE */
1121 /* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */
1122 /* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */
1123 /* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */
1124 /* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */
1125 /* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */
1126 /* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
1127 /* reuse GL_MAX_IMAGE_SAMPLES */
1128 /* reuse GL_IMAGE_BINDING_FORMAT */
1129 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */
1130 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */
1131 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */
1132 /* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */
1133 /* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */
1134 /* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */
1135 /* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */
1136 /* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */
1137 /* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */
1138 /* Reuse tokens from ARB_shading_language_packing (none) */
1139 /* Reuse tokens from ARB_texture_storage */
1140 /* reuse GL_TEXTURE_IMMUTABLE_FORMAT */
1141 #endif
1142 
1143 #ifndef GL_VERSION_4_3
1144 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
1145 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
1146 /* Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) */
1147 /* Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) */
1148 /* Reuse tokens from ARB_shader_image_size (none, GLSL only) */
1149 /* Reuse tokens from ARB_ES3_compatibility */
1150 /* reuse GL_COMPRESSED_RGB8_ETC2 */
1151 /* reuse GL_COMPRESSED_SRGB8_ETC2 */
1152 /* reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 */
1153 /* reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 */
1154 /* reuse GL_COMPRESSED_RGBA8_ETC2_EAC */
1155 /* reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC */
1156 /* reuse GL_COMPRESSED_R11_EAC */
1157 /* reuse GL_COMPRESSED_SIGNED_R11_EAC */
1158 /* reuse GL_COMPRESSED_RG11_EAC */
1159 /* reuse GL_COMPRESSED_SIGNED_RG11_EAC */
1160 /* reuse GL_PRIMITIVE_RESTART_FIXED_INDEX */
1161 /* reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE */
1162 /* reuse GL_MAX_ELEMENT_INDEX */
1163 /* Reuse tokens from ARB_clear_buffer_object (none) */
1164 /* Reuse tokens from ARB_compute_shader */
1165 /* reuse GL_COMPUTE_SHADER */
1166 /* reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS */
1167 /* reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS */
1168 /* reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS */
1169 /* reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE */
1170 /* reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS */
1171 /* reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS */
1172 /* reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS */
1173 /* reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS */
1174 /* reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS */
1175 /* reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT */
1176 /* reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE */
1177 /* reuse GL_COMPUTE_LOCAL_WORK_SIZE */
1178 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER */
1179 /* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER */
1180 /* reuse GL_DISPATCH_INDIRECT_BUFFER */
1181 /* reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING */
1182 /* Reuse tokens from ARB_copy_image (none) */
1183 /* Reuse tokens from KHR_debug */
1184 /* reuse GL_DEBUG_OUTPUT_SYNCHRONOUS */
1185 /* reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH */
1186 /* reuse GL_DEBUG_CALLBACK_FUNCTION */
1187 /* reuse GL_DEBUG_CALLBACK_USER_PARAM */
1188 /* reuse GL_DEBUG_SOURCE_API */
1189 /* reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM */
1190 /* reuse GL_DEBUG_SOURCE_SHADER_COMPILER */
1191 /* reuse GL_DEBUG_SOURCE_THIRD_PARTY */
1192 /* reuse GL_DEBUG_SOURCE_APPLICATION */
1193 /* reuse GL_DEBUG_SOURCE_OTHER */
1194 /* reuse GL_DEBUG_TYPE_ERROR */
1195 /* reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR */
1196 /* reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR */
1197 /* reuse GL_DEBUG_TYPE_PORTABILITY */
1198 /* reuse GL_DEBUG_TYPE_PERFORMANCE */
1199 /* reuse GL_DEBUG_TYPE_OTHER */
1200 /* reuse GL_MAX_DEBUG_MESSAGE_LENGTH */
1201 /* reuse GL_MAX_DEBUG_LOGGED_MESSAGES */
1202 /* reuse GL_DEBUG_LOGGED_MESSAGES */
1203 /* reuse GL_DEBUG_SEVERITY_HIGH */
1204 /* reuse GL_DEBUG_SEVERITY_MEDIUM */
1205 /* reuse GL_DEBUG_SEVERITY_LOW */
1206 /* reuse GL_DEBUG_TYPE_MARKER */
1207 /* reuse GL_DEBUG_TYPE_PUSH_GROUP */
1208 /* reuse GL_DEBUG_TYPE_POP_GROUP */
1209 /* reuse GL_DEBUG_SEVERITY_NOTIFICATION */
1210 /* reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH */
1211 /* reuse GL_DEBUG_GROUP_STACK_DEPTH */
1212 /* reuse GL_BUFFER */
1213 /* reuse GL_SHADER */
1214 /* reuse GL_PROGRAM */
1215 /* reuse GL_QUERY */
1216 /* reuse GL_PROGRAM_PIPELINE */
1217 /* reuse GL_SAMPLER */
1218 /* reuse GL_DISPLAY_LIST */
1219 /* reuse GL_MAX_LABEL_LENGTH */
1220 /* reuse GL_DEBUG_OUTPUT */
1221 /* reuse GL_CONTEXT_FLAG_DEBUG_BIT */
1222 /* reuse GL_STACK_UNDERFLOW */
1223 /* reuse GL_STACK_OVERFLOW */
1224 /* Reuse tokens from ARB_explicit_uniform_location */
1225 /* reuse GL_MAX_UNIFORM_LOCATIONS */
1226 /* Reuse tokens from ARB_framebuffer_no_attachments */
1227 /* reuse GL_FRAMEBUFFER_DEFAULT_WIDTH */
1228 /* reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT */
1229 /* reuse GL_FRAMEBUFFER_DEFAULT_LAYERS */
1230 /* reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES */
1231 /* reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS */
1232 /* reuse GL_MAX_FRAMEBUFFER_WIDTH */
1233 /* reuse GL_MAX_FRAMEBUFFER_HEIGHT */
1234 /* reuse GL_MAX_FRAMEBUFFER_LAYERS */
1235 /* reuse GL_MAX_FRAMEBUFFER_SAMPLES */
1236 /* Reuse tokens from ARB_internalformat_query2 */
1237 /* reuse GL_INTERNALFORMAT_SUPPORTED */
1238 /* reuse GL_INTERNALFORMAT_PREFERRED */
1239 /* reuse GL_INTERNALFORMAT_RED_SIZE */
1240 /* reuse GL_INTERNALFORMAT_GREEN_SIZE */
1241 /* reuse GL_INTERNALFORMAT_BLUE_SIZE */
1242 /* reuse GL_INTERNALFORMAT_ALPHA_SIZE */
1243 /* reuse GL_INTERNALFORMAT_DEPTH_SIZE */
1244 /* reuse GL_INTERNALFORMAT_STENCIL_SIZE */
1245 /* reuse GL_INTERNALFORMAT_SHARED_SIZE */
1246 /* reuse GL_INTERNALFORMAT_RED_TYPE */
1247 /* reuse GL_INTERNALFORMAT_GREEN_TYPE */
1248 /* reuse GL_INTERNALFORMAT_BLUE_TYPE */
1249 /* reuse GL_INTERNALFORMAT_ALPHA_TYPE */
1250 /* reuse GL_INTERNALFORMAT_DEPTH_TYPE */
1251 /* reuse GL_INTERNALFORMAT_STENCIL_TYPE */
1252 /* reuse GL_MAX_WIDTH */
1253 /* reuse GL_MAX_HEIGHT */
1254 /* reuse GL_MAX_DEPTH */
1255 /* reuse GL_MAX_LAYERS */
1256 /* reuse GL_MAX_COMBINED_DIMENSIONS */
1257 /* reuse GL_COLOR_COMPONENTS */
1258 /* reuse GL_DEPTH_COMPONENTS */
1259 /* reuse GL_STENCIL_COMPONENTS */
1260 /* reuse GL_COLOR_RENDERABLE */
1261 /* reuse GL_DEPTH_RENDERABLE */
1262 /* reuse GL_STENCIL_RENDERABLE */
1263 /* reuse GL_FRAMEBUFFER_RENDERABLE */
1264 /* reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED */
1265 /* reuse GL_FRAMEBUFFER_BLEND */
1266 /* reuse GL_READ_PIXELS */
1267 /* reuse GL_READ_PIXELS_FORMAT */
1268 /* reuse GL_READ_PIXELS_TYPE */
1269 /* reuse GL_TEXTURE_IMAGE_FORMAT */
1270 /* reuse GL_TEXTURE_IMAGE_TYPE */
1271 /* reuse GL_GET_TEXTURE_IMAGE_FORMAT */
1272 /* reuse GL_GET_TEXTURE_IMAGE_TYPE */
1273 /* reuse GL_MIPMAP */
1274 /* reuse GL_MANUAL_GENERATE_MIPMAP */
1275 /* reuse GL_AUTO_GENERATE_MIPMAP */
1276 /* reuse GL_COLOR_ENCODING */
1277 /* reuse GL_SRGB_READ */
1278 /* reuse GL_SRGB_WRITE */
1279 /* reuse GL_FILTER */
1280 /* reuse GL_VERTEX_TEXTURE */
1281 /* reuse GL_TESS_CONTROL_TEXTURE */
1282 /* reuse GL_TESS_EVALUATION_TEXTURE */
1283 /* reuse GL_GEOMETRY_TEXTURE */
1284 /* reuse GL_FRAGMENT_TEXTURE */
1285 /* reuse GL_COMPUTE_TEXTURE */
1286 /* reuse GL_TEXTURE_SHADOW */
1287 /* reuse GL_TEXTURE_GATHER */
1288 /* reuse GL_TEXTURE_GATHER_SHADOW */
1289 /* reuse GL_SHADER_IMAGE_LOAD */
1290 /* reuse GL_SHADER_IMAGE_STORE */
1291 /* reuse GL_SHADER_IMAGE_ATOMIC */
1292 /* reuse GL_IMAGE_TEXEL_SIZE */
1293 /* reuse GL_IMAGE_COMPATIBILITY_CLASS */
1294 /* reuse GL_IMAGE_PIXEL_FORMAT */
1295 /* reuse GL_IMAGE_PIXEL_TYPE */
1296 /* reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST */
1297 /* reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST */
1298 /* reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE */
1299 /* reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE */
1300 /* reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH */
1301 /* reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT */
1302 /* reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE */
1303 /* reuse GL_CLEAR_BUFFER */
1304 /* reuse GL_TEXTURE_VIEW */
1305 /* reuse GL_VIEW_COMPATIBILITY_CLASS */
1306 /* reuse GL_FULL_SUPPORT */
1307 /* reuse GL_CAVEAT_SUPPORT */
1308 /* reuse GL_IMAGE_CLASS_4_X_32 */
1309 /* reuse GL_IMAGE_CLASS_2_X_32 */
1310 /* reuse GL_IMAGE_CLASS_1_X_32 */
1311 /* reuse GL_IMAGE_CLASS_4_X_16 */
1312 /* reuse GL_IMAGE_CLASS_2_X_16 */
1313 /* reuse GL_IMAGE_CLASS_1_X_16 */
1314 /* reuse GL_IMAGE_CLASS_4_X_8 */
1315 /* reuse GL_IMAGE_CLASS_2_X_8 */
1316 /* reuse GL_IMAGE_CLASS_1_X_8 */
1317 /* reuse GL_IMAGE_CLASS_11_11_10 */
1318 /* reuse GL_IMAGE_CLASS_10_10_10_2 */
1319 /* reuse GL_VIEW_CLASS_128_BITS */
1320 /* reuse GL_VIEW_CLASS_96_BITS */
1321 /* reuse GL_VIEW_CLASS_64_BITS */
1322 /* reuse GL_VIEW_CLASS_48_BITS */
1323 /* reuse GL_VIEW_CLASS_32_BITS */
1324 /* reuse GL_VIEW_CLASS_24_BITS */
1325 /* reuse GL_VIEW_CLASS_16_BITS */
1326 /* reuse GL_VIEW_CLASS_8_BITS */
1327 /* reuse GL_VIEW_CLASS_S3TC_DXT1_RGB */
1328 /* reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA */
1329 /* reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA */
1330 /* reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA */
1331 /* reuse GL_VIEW_CLASS_RGTC1_RED */
1332 /* reuse GL_VIEW_CLASS_RGTC2_RG */
1333 /* reuse GL_VIEW_CLASS_BPTC_UNORM */
1334 /* reuse GL_VIEW_CLASS_BPTC_FLOAT */
1335 /* Reuse tokens from ARB_invalidate_subdata (none) */
1336 /* Reuse tokens from ARB_multi_draw_indirect (none) */
1337 /* Reuse tokens from ARB_program_interface_query */
1338 /* reuse GL_UNIFORM */
1339 /* reuse GL_UNIFORM_BLOCK */
1340 /* reuse GL_PROGRAM_INPUT */
1341 /* reuse GL_PROGRAM_OUTPUT */
1342 /* reuse GL_BUFFER_VARIABLE */
1343 /* reuse GL_SHADER_STORAGE_BLOCK */
1344 /* reuse GL_VERTEX_SUBROUTINE */
1345 /* reuse GL_TESS_CONTROL_SUBROUTINE */
1346 /* reuse GL_TESS_EVALUATION_SUBROUTINE */
1347 /* reuse GL_GEOMETRY_SUBROUTINE */
1348 /* reuse GL_FRAGMENT_SUBROUTINE */
1349 /* reuse GL_COMPUTE_SUBROUTINE */
1350 /* reuse GL_VERTEX_SUBROUTINE_UNIFORM */
1351 /* reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM */
1352 /* reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM */
1353 /* reuse GL_GEOMETRY_SUBROUTINE_UNIFORM */
1354 /* reuse GL_FRAGMENT_SUBROUTINE_UNIFORM */
1355 /* reuse GL_COMPUTE_SUBROUTINE_UNIFORM */
1356 /* reuse GL_TRANSFORM_FEEDBACK_VARYING */
1357 /* reuse GL_ACTIVE_RESOURCES */
1358 /* reuse GL_MAX_NAME_LENGTH */
1359 /* reuse GL_MAX_NUM_ACTIVE_VARIABLES */
1360 /* reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES */
1361 /* reuse GL_NAME_LENGTH */
1362 /* reuse GL_TYPE */
1363 /* reuse GL_ARRAY_SIZE */
1364 /* reuse GL_OFFSET */
1365 /* reuse GL_BLOCK_INDEX */
1366 /* reuse GL_ARRAY_STRIDE */
1367 /* reuse GL_MATRIX_STRIDE */
1368 /* reuse GL_IS_ROW_MAJOR */
1369 /* reuse GL_ATOMIC_COUNTER_BUFFER_INDEX */
1370 /* reuse GL_BUFFER_BINDING */
1371 /* reuse GL_BUFFER_DATA_SIZE */
1372 /* reuse GL_NUM_ACTIVE_VARIABLES */
1373 /* reuse GL_ACTIVE_VARIABLES */
1374 /* reuse GL_REFERENCED_BY_VERTEX_SHADER */
1375 /* reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER */
1376 /* reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER */
1377 /* reuse GL_REFERENCED_BY_GEOMETRY_SHADER */
1378 /* reuse GL_REFERENCED_BY_FRAGMENT_SHADER */
1379 /* reuse GL_REFERENCED_BY_COMPUTE_SHADER */
1380 /* reuse GL_TOP_LEVEL_ARRAY_SIZE */
1381 /* reuse GL_TOP_LEVEL_ARRAY_STRIDE */
1382 /* reuse GL_LOCATION */
1383 /* reuse GL_LOCATION_INDEX */
1384 /* reuse GL_IS_PER_PATCH */
1385 /* Reuse tokens from ARB_robust_buffer_access_behavior (none) */
1386 /* Reuse tokens from ARB_shader_storage_buffer_object */
1387 /* reuse GL_SHADER_STORAGE_BUFFER */
1388 /* reuse GL_SHADER_STORAGE_BUFFER_BINDING */
1389 /* reuse GL_SHADER_STORAGE_BUFFER_START */
1390 /* reuse GL_SHADER_STORAGE_BUFFER_SIZE */
1391 /* reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS */
1392 /* reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS */
1393 /* reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS */
1394 /* reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS */
1395 /* reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS */
1396 /* reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS */
1397 /* reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS */
1398 /* reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS */
1399 /* reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE */
1400 /* reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT */
1401 /* reuse GL_SHADER_STORAGE_BARRIER_BIT */
1402 /* reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES */
1403 /* Reuse tokens from ARB_stencil_texturing */
1404 /* reuse GL_DEPTH_STENCIL_TEXTURE_MODE */
1405 /* Reuse tokens from ARB_texture_buffer_range */
1406 /* reuse GL_TEXTURE_BUFFER_OFFSET */
1407 /* reuse GL_TEXTURE_BUFFER_SIZE */
1408 /* reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT */
1409 /* Reuse tokens from ARB_texture_query_levels (none) */
1410 /* Reuse tokens from ARB_texture_storage_multisample (none) */
1411 /* Reuse tokens from ARB_texture_view */
1412 /* reuse GL_TEXTURE_VIEW_MIN_LEVEL */
1413 /* reuse GL_TEXTURE_VIEW_NUM_LEVELS */
1414 /* reuse GL_TEXTURE_VIEW_MIN_LAYER */
1415 /* reuse GL_TEXTURE_VIEW_NUM_LAYERS */
1416 /* reuse GL_TEXTURE_IMMUTABLE_LEVELS */
1417 /* Reuse tokens from ARB_vertex_attrib_binding */
1418 /* reuse GL_VERTEX_ATTRIB_BINDING */
1419 /* reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET */
1420 /* reuse GL_VERTEX_BINDING_DIVISOR */
1421 /* reuse GL_VERTEX_BINDING_OFFSET */
1422 /* reuse GL_VERTEX_BINDING_STRIDE */
1423 /* reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET */
1424 /* reuse GL_MAX_VERTEX_ATTRIB_BINDINGS */
1425 #endif
1426 
1427 #ifndef GL_ARB_multitexture
1428 #define GL_TEXTURE0_ARB 0x84C0
1429 #define GL_TEXTURE1_ARB 0x84C1
1430 #define GL_TEXTURE2_ARB 0x84C2
1431 #define GL_TEXTURE3_ARB 0x84C3
1432 #define GL_TEXTURE4_ARB 0x84C4
1433 #define GL_TEXTURE5_ARB 0x84C5
1434 #define GL_TEXTURE6_ARB 0x84C6
1435 #define GL_TEXTURE7_ARB 0x84C7
1436 #define GL_TEXTURE8_ARB 0x84C8
1437 #define GL_TEXTURE9_ARB 0x84C9
1438 #define GL_TEXTURE10_ARB 0x84CA
1439 #define GL_TEXTURE11_ARB 0x84CB
1440 #define GL_TEXTURE12_ARB 0x84CC
1441 #define GL_TEXTURE13_ARB 0x84CD
1442 #define GL_TEXTURE14_ARB 0x84CE
1443 #define GL_TEXTURE15_ARB 0x84CF
1444 #define GL_TEXTURE16_ARB 0x84D0
1445 #define GL_TEXTURE17_ARB 0x84D1
1446 #define GL_TEXTURE18_ARB 0x84D2
1447 #define GL_TEXTURE19_ARB 0x84D3
1448 #define GL_TEXTURE20_ARB 0x84D4
1449 #define GL_TEXTURE21_ARB 0x84D5
1450 #define GL_TEXTURE22_ARB 0x84D6
1451 #define GL_TEXTURE23_ARB 0x84D7
1452 #define GL_TEXTURE24_ARB 0x84D8
1453 #define GL_TEXTURE25_ARB 0x84D9
1454 #define GL_TEXTURE26_ARB 0x84DA
1455 #define GL_TEXTURE27_ARB 0x84DB
1456 #define GL_TEXTURE28_ARB 0x84DC
1457 #define GL_TEXTURE29_ARB 0x84DD
1458 #define GL_TEXTURE30_ARB 0x84DE
1459 #define GL_TEXTURE31_ARB 0x84DF
1460 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
1461 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1462 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1463 #endif
1464 
1465 #ifndef GL_ARB_transpose_matrix
1466 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
1467 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
1468 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
1469 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
1470 #endif
1471 
1472 #ifndef GL_ARB_multisample
1473 #define GL_MULTISAMPLE_ARB 0x809D
1474 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1475 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1476 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
1477 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
1478 #define GL_SAMPLES_ARB 0x80A9
1479 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1480 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1481 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
1482 #endif
1483 
1484 #ifndef GL_ARB_texture_env_add
1485 #endif
1486 
1487 #ifndef GL_ARB_texture_cube_map
1488 #define GL_NORMAL_MAP_ARB 0x8511
1489 #define GL_REFLECTION_MAP_ARB 0x8512
1490 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1491 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1492 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1493 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1494 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1495 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1496 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1497 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1498 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1499 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1500 #endif
1501 
1502 #ifndef GL_ARB_texture_compression
1503 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
1504 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
1505 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1506 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
1507 #define GL_COMPRESSED_RGB_ARB 0x84ED
1508 #define GL_COMPRESSED_RGBA_ARB 0x84EE
1509 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
1510 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1511 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
1512 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1513 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1514 #endif
1515 
1516 #ifndef GL_ARB_texture_border_clamp
1517 #define GL_CLAMP_TO_BORDER_ARB 0x812D
1518 #endif
1519 
1520 #ifndef GL_ARB_point_parameters
1521 #define GL_POINT_SIZE_MIN_ARB 0x8126
1522 #define GL_POINT_SIZE_MAX_ARB 0x8127
1523 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1524 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1525 #endif
1526 
1527 #ifndef GL_ARB_vertex_blend
1528 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1529 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1530 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1531 #define GL_VERTEX_BLEND_ARB 0x86A7
1532 #define GL_CURRENT_WEIGHT_ARB 0x86A8
1533 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1534 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1535 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1536 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1537 #define GL_WEIGHT_ARRAY_ARB 0x86AD
1538 #define GL_MODELVIEW0_ARB 0x1700
1539 #define GL_MODELVIEW1_ARB 0x850A
1540 #define GL_MODELVIEW2_ARB 0x8722
1541 #define GL_MODELVIEW3_ARB 0x8723
1542 #define GL_MODELVIEW4_ARB 0x8724
1543 #define GL_MODELVIEW5_ARB 0x8725
1544 #define GL_MODELVIEW6_ARB 0x8726
1545 #define GL_MODELVIEW7_ARB 0x8727
1546 #define GL_MODELVIEW8_ARB 0x8728
1547 #define GL_MODELVIEW9_ARB 0x8729
1548 #define GL_MODELVIEW10_ARB 0x872A
1549 #define GL_MODELVIEW11_ARB 0x872B
1550 #define GL_MODELVIEW12_ARB 0x872C
1551 #define GL_MODELVIEW13_ARB 0x872D
1552 #define GL_MODELVIEW14_ARB 0x872E
1553 #define GL_MODELVIEW15_ARB 0x872F
1554 #define GL_MODELVIEW16_ARB 0x8730
1555 #define GL_MODELVIEW17_ARB 0x8731
1556 #define GL_MODELVIEW18_ARB 0x8732
1557 #define GL_MODELVIEW19_ARB 0x8733
1558 #define GL_MODELVIEW20_ARB 0x8734
1559 #define GL_MODELVIEW21_ARB 0x8735
1560 #define GL_MODELVIEW22_ARB 0x8736
1561 #define GL_MODELVIEW23_ARB 0x8737
1562 #define GL_MODELVIEW24_ARB 0x8738
1563 #define GL_MODELVIEW25_ARB 0x8739
1564 #define GL_MODELVIEW26_ARB 0x873A
1565 #define GL_MODELVIEW27_ARB 0x873B
1566 #define GL_MODELVIEW28_ARB 0x873C
1567 #define GL_MODELVIEW29_ARB 0x873D
1568 #define GL_MODELVIEW30_ARB 0x873E
1569 #define GL_MODELVIEW31_ARB 0x873F
1570 #endif
1571 
1572 #ifndef GL_ARB_matrix_palette
1573 #define GL_MATRIX_PALETTE_ARB 0x8840
1574 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
1575 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
1576 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
1577 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
1578 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
1579 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
1580 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
1581 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
1582 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
1583 #endif
1584 
1585 #ifndef GL_ARB_texture_env_combine
1586 #define GL_COMBINE_ARB 0x8570
1587 #define GL_COMBINE_RGB_ARB 0x8571
1588 #define GL_COMBINE_ALPHA_ARB 0x8572
1589 #define GL_SOURCE0_RGB_ARB 0x8580
1590 #define GL_SOURCE1_RGB_ARB 0x8581
1591 #define GL_SOURCE2_RGB_ARB 0x8582
1592 #define GL_SOURCE0_ALPHA_ARB 0x8588
1593 #define GL_SOURCE1_ALPHA_ARB 0x8589
1594 #define GL_SOURCE2_ALPHA_ARB 0x858A
1595 #define GL_OPERAND0_RGB_ARB 0x8590
1596 #define GL_OPERAND1_RGB_ARB 0x8591
1597 #define GL_OPERAND2_RGB_ARB 0x8592
1598 #define GL_OPERAND0_ALPHA_ARB 0x8598
1599 #define GL_OPERAND1_ALPHA_ARB 0x8599
1600 #define GL_OPERAND2_ALPHA_ARB 0x859A
1601 #define GL_RGB_SCALE_ARB 0x8573
1602 #define GL_ADD_SIGNED_ARB 0x8574
1603 #define GL_INTERPOLATE_ARB 0x8575
1604 #define GL_SUBTRACT_ARB 0x84E7
1605 #define GL_CONSTANT_ARB 0x8576
1606 #define GL_PRIMARY_COLOR_ARB 0x8577
1607 #define GL_PREVIOUS_ARB 0x8578
1608 #endif
1609 
1610 #ifndef GL_ARB_texture_env_crossbar
1611 #endif
1612 
1613 #ifndef GL_ARB_texture_env_dot3
1614 #define GL_DOT3_RGB_ARB 0x86AE
1615 #define GL_DOT3_RGBA_ARB 0x86AF
1616 #endif
1617 
1618 #ifndef GL_ARB_texture_mirrored_repeat
1619 #define GL_MIRRORED_REPEAT_ARB 0x8370
1620 #endif
1621 
1622 #ifndef GL_ARB_depth_texture
1623 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
1624 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
1625 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
1626 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1627 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1628 #endif
1629 
1630 #ifndef GL_ARB_shadow
1631 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
1632 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
1633 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
1634 #endif
1635 
1636 #ifndef GL_ARB_shadow_ambient
1637 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1638 #endif
1639 
1640 #ifndef GL_ARB_window_pos
1641 #endif
1642 
1643 #ifndef GL_ARB_vertex_program
1644 #define GL_COLOR_SUM_ARB 0x8458
1645 #define GL_VERTEX_PROGRAM_ARB 0x8620
1646 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1647 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1648 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1649 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1650 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1651 #define GL_PROGRAM_LENGTH_ARB 0x8627
1652 #define GL_PROGRAM_STRING_ARB 0x8628
1653 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1654 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1655 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1656 #define GL_CURRENT_MATRIX_ARB 0x8641
1657 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1658 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1659 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1660 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1661 #define GL_PROGRAM_BINDING_ARB 0x8677
1662 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1663 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1664 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1665 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1666 #define GL_PROGRAM_FORMAT_ARB 0x8876
1667 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1668 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1669 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1670 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1671 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1672 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1673 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1674 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1675 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1676 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1677 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1678 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1679 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1680 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1681 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1682 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1683 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1684 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1685 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1686 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1687 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1688 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1689 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1690 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1691 #define GL_MATRIX0_ARB 0x88C0
1692 #define GL_MATRIX1_ARB 0x88C1
1693 #define GL_MATRIX2_ARB 0x88C2
1694 #define GL_MATRIX3_ARB 0x88C3
1695 #define GL_MATRIX4_ARB 0x88C4
1696 #define GL_MATRIX5_ARB 0x88C5
1697 #define GL_MATRIX6_ARB 0x88C6
1698 #define GL_MATRIX7_ARB 0x88C7
1699 #define GL_MATRIX8_ARB 0x88C8
1700 #define GL_MATRIX9_ARB 0x88C9
1701 #define GL_MATRIX10_ARB 0x88CA
1702 #define GL_MATRIX11_ARB 0x88CB
1703 #define GL_MATRIX12_ARB 0x88CC
1704 #define GL_MATRIX13_ARB 0x88CD
1705 #define GL_MATRIX14_ARB 0x88CE
1706 #define GL_MATRIX15_ARB 0x88CF
1707 #define GL_MATRIX16_ARB 0x88D0
1708 #define GL_MATRIX17_ARB 0x88D1
1709 #define GL_MATRIX18_ARB 0x88D2
1710 #define GL_MATRIX19_ARB 0x88D3
1711 #define GL_MATRIX20_ARB 0x88D4
1712 #define GL_MATRIX21_ARB 0x88D5
1713 #define GL_MATRIX22_ARB 0x88D6
1714 #define GL_MATRIX23_ARB 0x88D7
1715 #define GL_MATRIX24_ARB 0x88D8
1716 #define GL_MATRIX25_ARB 0x88D9
1717 #define GL_MATRIX26_ARB 0x88DA
1718 #define GL_MATRIX27_ARB 0x88DB
1719 #define GL_MATRIX28_ARB 0x88DC
1720 #define GL_MATRIX29_ARB 0x88DD
1721 #define GL_MATRIX30_ARB 0x88DE
1722 #define GL_MATRIX31_ARB 0x88DF
1723 #endif
1724 
1725 #ifndef GL_ARB_fragment_program
1726 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
1727 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1728 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1729 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1730 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1731 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1732 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1733 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1734 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1735 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1736 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1737 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1738 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1739 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1740 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1741 #endif
1742 
1743 #ifndef GL_ARB_vertex_buffer_object
1744 #define GL_BUFFER_SIZE_ARB 0x8764
1745 #define GL_BUFFER_USAGE_ARB 0x8765
1746 #define GL_ARRAY_BUFFER_ARB 0x8892
1747 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
1748 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
1749 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1750 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1751 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1752 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1753 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1754 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
1755 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
1756 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
1757 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
1758 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
1759 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
1760 #define GL_READ_ONLY_ARB 0x88B8
1761 #define GL_WRITE_ONLY_ARB 0x88B9
1762 #define GL_READ_WRITE_ARB 0x88BA
1763 #define GL_BUFFER_ACCESS_ARB 0x88BB
1764 #define GL_BUFFER_MAPPED_ARB 0x88BC
1765 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
1766 #define GL_STREAM_DRAW_ARB 0x88E0
1767 #define GL_STREAM_READ_ARB 0x88E1
1768 #define GL_STREAM_COPY_ARB 0x88E2
1769 #define GL_STATIC_DRAW_ARB 0x88E4
1770 #define GL_STATIC_READ_ARB 0x88E5
1771 #define GL_STATIC_COPY_ARB 0x88E6
1772 #define GL_DYNAMIC_DRAW_ARB 0x88E8
1773 #define GL_DYNAMIC_READ_ARB 0x88E9
1774 #define GL_DYNAMIC_COPY_ARB 0x88EA
1775 #endif
1776 
1777 #ifndef GL_ARB_occlusion_query
1778 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
1779 #define GL_CURRENT_QUERY_ARB 0x8865
1780 #define GL_QUERY_RESULT_ARB 0x8866
1781 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1782 #define GL_SAMPLES_PASSED_ARB 0x8914
1783 #endif
1784 
1785 #ifndef GL_ARB_shader_objects
1786 #define GL_PROGRAM_OBJECT_ARB 0x8B40
1787 #define GL_SHADER_OBJECT_ARB 0x8B48
1788 #define GL_OBJECT_TYPE_ARB 0x8B4E
1789 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
1790 #define GL_FLOAT_VEC2_ARB 0x8B50
1791 #define GL_FLOAT_VEC3_ARB 0x8B51
1792 #define GL_FLOAT_VEC4_ARB 0x8B52
1793 #define GL_INT_VEC2_ARB 0x8B53
1794 #define GL_INT_VEC3_ARB 0x8B54
1795 #define GL_INT_VEC4_ARB 0x8B55
1796 #define GL_BOOL_ARB 0x8B56
1797 #define GL_BOOL_VEC2_ARB 0x8B57
1798 #define GL_BOOL_VEC3_ARB 0x8B58
1799 #define GL_BOOL_VEC4_ARB 0x8B59
1800 #define GL_FLOAT_MAT2_ARB 0x8B5A
1801 #define GL_FLOAT_MAT3_ARB 0x8B5B
1802 #define GL_FLOAT_MAT4_ARB 0x8B5C
1803 #define GL_SAMPLER_1D_ARB 0x8B5D
1804 #define GL_SAMPLER_2D_ARB 0x8B5E
1805 #define GL_SAMPLER_3D_ARB 0x8B5F
1806 #define GL_SAMPLER_CUBE_ARB 0x8B60
1807 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1808 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1809 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
1810 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1811 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
1812 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1813 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1814 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
1815 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1816 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
1817 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1818 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1819 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1820 #endif
1821 
1822 #ifndef GL_ARB_vertex_shader
1823 #define GL_VERTEX_SHADER_ARB 0x8B31
1824 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1825 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
1826 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1827 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1828 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
1829 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1830 #endif
1831 
1832 #ifndef GL_ARB_fragment_shader
1833 #define GL_FRAGMENT_SHADER_ARB 0x8B30
1834 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1835 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1836 #endif
1837 
1838 #ifndef GL_ARB_shading_language_100
1839 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
1840 #endif
1841 
1842 #ifndef GL_ARB_texture_non_power_of_two
1843 #endif
1844 
1845 #ifndef GL_ARB_point_sprite
1846 #define GL_POINT_SPRITE_ARB 0x8861
1847 #define GL_COORD_REPLACE_ARB 0x8862
1848 #endif
1849 
1850 #ifndef GL_ARB_fragment_program_shadow
1851 #endif
1852 
1853 #ifndef GL_ARB_draw_buffers
1854 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1855 #define GL_DRAW_BUFFER0_ARB 0x8825
1856 #define GL_DRAW_BUFFER1_ARB 0x8826
1857 #define GL_DRAW_BUFFER2_ARB 0x8827
1858 #define GL_DRAW_BUFFER3_ARB 0x8828
1859 #define GL_DRAW_BUFFER4_ARB 0x8829
1860 #define GL_DRAW_BUFFER5_ARB 0x882A
1861 #define GL_DRAW_BUFFER6_ARB 0x882B
1862 #define GL_DRAW_BUFFER7_ARB 0x882C
1863 #define GL_DRAW_BUFFER8_ARB 0x882D
1864 #define GL_DRAW_BUFFER9_ARB 0x882E
1865 #define GL_DRAW_BUFFER10_ARB 0x882F
1866 #define GL_DRAW_BUFFER11_ARB 0x8830
1867 #define GL_DRAW_BUFFER12_ARB 0x8831
1868 #define GL_DRAW_BUFFER13_ARB 0x8832
1869 #define GL_DRAW_BUFFER14_ARB 0x8833
1870 #define GL_DRAW_BUFFER15_ARB 0x8834
1871 #endif
1872 
1873 #ifndef GL_ARB_texture_rectangle
1874 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
1875 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
1876 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
1877 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1878 #endif
1879 
1880 #ifndef GL_ARB_color_buffer_float
1881 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
1882 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1883 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1884 #define GL_CLAMP_READ_COLOR_ARB 0x891C
1885 #define GL_FIXED_ONLY_ARB 0x891D
1886 #endif
1887 
1888 #ifndef GL_ARB_half_float_pixel
1889 #define GL_HALF_FLOAT_ARB 0x140B
1890 #endif
1891 
1892 #ifndef GL_ARB_texture_float
1893 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
1894 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
1895 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
1896 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
1897 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
1898 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
1899 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
1900 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
1901 #define GL_RGBA32F_ARB 0x8814
1902 #define GL_RGB32F_ARB 0x8815
1903 #define GL_ALPHA32F_ARB 0x8816
1904 #define GL_INTENSITY32F_ARB 0x8817
1905 #define GL_LUMINANCE32F_ARB 0x8818
1906 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
1907 #define GL_RGBA16F_ARB 0x881A
1908 #define GL_RGB16F_ARB 0x881B
1909 #define GL_ALPHA16F_ARB 0x881C
1910 #define GL_INTENSITY16F_ARB 0x881D
1911 #define GL_LUMINANCE16F_ARB 0x881E
1912 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1913 #endif
1914 
1915 #ifndef GL_ARB_pixel_buffer_object
1916 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1917 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1918 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1919 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1920 #endif
1921 
1922 #ifndef GL_ARB_depth_buffer_float
1923 #define GL_DEPTH_COMPONENT32F 0x8CAC
1924 #define GL_DEPTH32F_STENCIL8 0x8CAD
1925 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1926 #endif
1927 
1928 #ifndef GL_ARB_draw_instanced
1929 #endif
1930 
1931 #ifndef GL_ARB_framebuffer_object
1932 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1933 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1934 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1935 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1936 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1937 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1938 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1939 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1940 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1941 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1942 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1943 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1944 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1945 #define GL_DEPTH_STENCIL 0x84F9
1946 #define GL_UNSIGNED_INT_24_8 0x84FA
1947 #define GL_DEPTH24_STENCIL8 0x88F0
1948 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1949 #define GL_TEXTURE_RED_TYPE 0x8C10
1950 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1951 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1952 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1953 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1954 #define GL_UNSIGNED_NORMALIZED 0x8C17
1955 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1956 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1957 #define GL_RENDERBUFFER_BINDING 0x8CA7
1958 #define GL_READ_FRAMEBUFFER 0x8CA8
1959 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1960 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1961 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1962 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1963 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1964 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1965 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1966 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1967 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1968 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1969 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1970 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1971 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1972 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1973 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1974 #define GL_COLOR_ATTACHMENT0 0x8CE0
1975 #define GL_COLOR_ATTACHMENT1 0x8CE1
1976 #define GL_COLOR_ATTACHMENT2 0x8CE2
1977 #define GL_COLOR_ATTACHMENT3 0x8CE3
1978 #define GL_COLOR_ATTACHMENT4 0x8CE4
1979 #define GL_COLOR_ATTACHMENT5 0x8CE5
1980 #define GL_COLOR_ATTACHMENT6 0x8CE6
1981 #define GL_COLOR_ATTACHMENT7 0x8CE7
1982 #define GL_COLOR_ATTACHMENT8 0x8CE8
1983 #define GL_COLOR_ATTACHMENT9 0x8CE9
1984 #define GL_COLOR_ATTACHMENT10 0x8CEA
1985 #define GL_COLOR_ATTACHMENT11 0x8CEB
1986 #define GL_COLOR_ATTACHMENT12 0x8CEC
1987 #define GL_COLOR_ATTACHMENT13 0x8CED
1988 #define GL_COLOR_ATTACHMENT14 0x8CEE
1989 #define GL_COLOR_ATTACHMENT15 0x8CEF
1990 #define GL_DEPTH_ATTACHMENT 0x8D00
1991 #define GL_STENCIL_ATTACHMENT 0x8D20
1992 #define GL_FRAMEBUFFER 0x8D40
1993 #define GL_RENDERBUFFER 0x8D41
1994 #define GL_RENDERBUFFER_WIDTH 0x8D42
1995 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1996 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1997 #define GL_STENCIL_INDEX1 0x8D46
1998 #define GL_STENCIL_INDEX4 0x8D47
1999 #define GL_STENCIL_INDEX8 0x8D48
2000 #define GL_STENCIL_INDEX16 0x8D49
2001 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
2002 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
2003 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
2004 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
2005 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
2006 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
2007 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
2008 #define GL_MAX_SAMPLES 0x8D57
2009 #define GL_INDEX 0x8222
2010 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
2011 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
2012 #endif
2013 
2014 #ifndef GL_ARB_framebuffer_sRGB
2015 #define GL_FRAMEBUFFER_SRGB 0x8DB9
2016 #endif
2017 
2018 #ifndef GL_ARB_geometry_shader4
2019 #define GL_LINES_ADJACENCY_ARB 0x000A
2020 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
2021 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
2022 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
2023 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
2024 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
2025 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
2026 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
2027 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
2028 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
2029 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
2030 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
2031 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
2032 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
2033 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
2034 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
2035 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
2036 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
2037 /* reuse GL_MAX_VARYING_COMPONENTS */
2038 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
2039 #endif
2040 
2041 #ifndef GL_ARB_half_float_vertex
2042 #define GL_HALF_FLOAT 0x140B
2043 #endif
2044 
2045 #ifndef GL_ARB_instanced_arrays
2046 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
2047 #endif
2048 
2049 #ifndef GL_ARB_map_buffer_range
2050 #define GL_MAP_READ_BIT 0x0001
2051 #define GL_MAP_WRITE_BIT 0x0002
2052 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
2053 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
2054 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
2055 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
2056 #endif
2057 
2058 #ifndef GL_ARB_texture_buffer_object
2059 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
2060 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
2061 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
2062 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
2063 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
2064 #endif
2065 
2066 #ifndef GL_ARB_texture_compression_rgtc
2067 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
2068 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
2069 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
2070 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
2071 #endif
2072 
2073 #ifndef GL_ARB_texture_rg
2074 #define GL_RG 0x8227
2075 #define GL_RG_INTEGER 0x8228
2076 #define GL_R8 0x8229
2077 #define GL_R16 0x822A
2078 #define GL_RG8 0x822B
2079 #define GL_RG16 0x822C
2080 #define GL_R16F 0x822D
2081 #define GL_R32F 0x822E
2082 #define GL_RG16F 0x822F
2083 #define GL_RG32F 0x8230
2084 #define GL_R8I 0x8231
2085 #define GL_R8UI 0x8232
2086 #define GL_R16I 0x8233
2087 #define GL_R16UI 0x8234
2088 #define GL_R32I 0x8235
2089 #define GL_R32UI 0x8236
2090 #define GL_RG8I 0x8237
2091 #define GL_RG8UI 0x8238
2092 #define GL_RG16I 0x8239
2093 #define GL_RG16UI 0x823A
2094 #define GL_RG32I 0x823B
2095 #define GL_RG32UI 0x823C
2096 #endif
2097 
2098 #ifndef GL_ARB_vertex_array_object
2099 #define GL_VERTEX_ARRAY_BINDING 0x85B5
2100 #endif
2101 
2102 #ifndef GL_ARB_uniform_buffer_object
2103 #define GL_UNIFORM_BUFFER 0x8A11
2104 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
2105 #define GL_UNIFORM_BUFFER_START 0x8A29
2106 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
2107 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
2108 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
2109 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
2110 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
2111 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
2112 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
2113 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
2114 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
2115 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
2116 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
2117 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
2118 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
2119 #define GL_UNIFORM_TYPE 0x8A37
2120 #define GL_UNIFORM_SIZE 0x8A38
2121 #define GL_UNIFORM_NAME_LENGTH 0x8A39
2122 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
2123 #define GL_UNIFORM_OFFSET 0x8A3B
2124 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
2125 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
2126 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
2127 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
2128 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
2129 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
2130 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
2131 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
2132 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
2133 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
2134 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
2135 #define GL_INVALID_INDEX 0xFFFFFFFFu
2136 #endif
2137 
2138 #ifndef GL_ARB_compatibility
2139 /* ARB_compatibility just defines tokens from core 3.0 */
2140 #endif
2141 
2142 #ifndef GL_ARB_copy_buffer
2143 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
2144 #define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING
2145 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
2146 #define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING
2147 #endif
2148 
2149 #ifndef GL_ARB_shader_texture_lod
2150 #endif
2151 
2152 #ifndef GL_ARB_depth_clamp
2153 #define GL_DEPTH_CLAMP 0x864F
2154 #endif
2155 
2156 #ifndef GL_ARB_draw_elements_base_vertex
2157 #endif
2158 
2159 #ifndef GL_ARB_fragment_coord_conventions
2160 #endif
2161 
2162 #ifndef GL_ARB_provoking_vertex
2163 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
2164 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
2165 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
2166 #define GL_PROVOKING_VERTEX 0x8E4F
2167 #endif
2168 
2169 #ifndef GL_ARB_seamless_cube_map
2170 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
2171 #endif
2172 
2173 #ifndef GL_ARB_sync
2174 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
2175 #define GL_OBJECT_TYPE 0x9112
2176 #define GL_SYNC_CONDITION 0x9113
2177 #define GL_SYNC_STATUS 0x9114
2178 #define GL_SYNC_FLAGS 0x9115
2179 #define GL_SYNC_FENCE 0x9116
2180 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
2181 #define GL_UNSIGNALED 0x9118
2182 #define GL_SIGNALED 0x9119
2183 #define GL_ALREADY_SIGNALED 0x911A
2184 #define GL_TIMEOUT_EXPIRED 0x911B
2185 #define GL_CONDITION_SATISFIED 0x911C
2186 #define GL_WAIT_FAILED 0x911D
2187 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
2188 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
2189 #endif
2190 
2191 #ifndef GL_ARB_texture_multisample
2192 #define GL_SAMPLE_POSITION 0x8E50
2193 #define GL_SAMPLE_MASK 0x8E51
2194 #define GL_SAMPLE_MASK_VALUE 0x8E52
2195 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
2196 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
2197 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
2198 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
2199 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
2200 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
2201 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
2202 #define GL_TEXTURE_SAMPLES 0x9106
2203 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
2204 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
2205 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
2206 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
2207 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
2208 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
2209 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
2210 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
2211 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
2212 #define GL_MAX_INTEGER_SAMPLES 0x9110
2213 #endif
2214 
2215 #ifndef GL_ARB_vertex_array_bgra
2216 /* reuse GL_BGRA */
2217 #endif
2218 
2219 #ifndef GL_ARB_draw_buffers_blend
2220 #endif
2221 
2222 #ifndef GL_ARB_sample_shading
2223 #define GL_SAMPLE_SHADING_ARB 0x8C36
2224 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
2225 #endif
2226 
2227 #ifndef GL_ARB_texture_cube_map_array
2228 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
2229 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
2230 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
2231 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
2232 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
2233 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
2234 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
2235 #endif
2236 
2237 #ifndef GL_ARB_texture_gather
2238 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
2239 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
2240 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
2241 #endif
2242 
2243 #ifndef GL_ARB_texture_query_lod
2244 #endif
2245 
2246 #ifndef GL_ARB_shading_language_include
2247 #define GL_SHADER_INCLUDE_ARB 0x8DAE
2248 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
2249 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
2250 #endif
2251 
2252 #ifndef GL_ARB_texture_compression_bptc
2253 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
2254 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
2255 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
2256 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
2257 #endif
2258 
2259 #ifndef GL_ARB_blend_func_extended
2260 #define GL_SRC1_COLOR 0x88F9
2261 /* reuse GL_SRC1_ALPHA */
2262 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
2263 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
2264 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
2265 #endif
2266 
2267 #ifndef GL_ARB_explicit_attrib_location
2268 #endif
2269 
2270 #ifndef GL_ARB_occlusion_query2
2271 #define GL_ANY_SAMPLES_PASSED 0x8C2F
2272 #endif
2273 
2274 #ifndef GL_ARB_sampler_objects
2275 #define GL_SAMPLER_BINDING 0x8919
2276 #endif
2277 
2278 #ifndef GL_ARB_shader_bit_encoding
2279 #endif
2280 
2281 #ifndef GL_ARB_texture_rgb10_a2ui
2282 #define GL_RGB10_A2UI 0x906F
2283 #endif
2284 
2285 #ifndef GL_ARB_texture_swizzle
2286 #define GL_TEXTURE_SWIZZLE_R 0x8E42
2287 #define GL_TEXTURE_SWIZZLE_G 0x8E43
2288 #define GL_TEXTURE_SWIZZLE_B 0x8E44
2289 #define GL_TEXTURE_SWIZZLE_A 0x8E45
2290 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
2291 #endif
2292 
2293 #ifndef GL_ARB_timer_query
2294 #define GL_TIME_ELAPSED 0x88BF
2295 #define GL_TIMESTAMP 0x8E28
2296 #endif
2297 
2298 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
2299 /* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
2300 #define GL_INT_2_10_10_10_REV 0x8D9F
2301 #endif
2302 
2303 #ifndef GL_ARB_draw_indirect
2304 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
2305 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
2306 #endif
2307 
2308 #ifndef GL_ARB_gpu_shader5
2309 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
2310 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
2311 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
2312 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
2313 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
2314 /* reuse GL_MAX_VERTEX_STREAMS */
2315 #endif
2316 
2317 #ifndef GL_ARB_gpu_shader_fp64
2318 /* reuse GL_DOUBLE */
2319 #define GL_DOUBLE_VEC2 0x8FFC
2320 #define GL_DOUBLE_VEC3 0x8FFD
2321 #define GL_DOUBLE_VEC4 0x8FFE
2322 #define GL_DOUBLE_MAT2 0x8F46
2323 #define GL_DOUBLE_MAT3 0x8F47
2324 #define GL_DOUBLE_MAT4 0x8F48
2325 #define GL_DOUBLE_MAT2x3 0x8F49
2326 #define GL_DOUBLE_MAT2x4 0x8F4A
2327 #define GL_DOUBLE_MAT3x2 0x8F4B
2328 #define GL_DOUBLE_MAT3x4 0x8F4C
2329 #define GL_DOUBLE_MAT4x2 0x8F4D
2330 #define GL_DOUBLE_MAT4x3 0x8F4E
2331 #endif
2332 
2333 #ifndef GL_ARB_shader_subroutine
2334 #define GL_ACTIVE_SUBROUTINES 0x8DE5
2335 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
2336 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
2337 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
2338 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
2339 #define GL_MAX_SUBROUTINES 0x8DE7
2340 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
2341 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
2342 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
2343 /* reuse GL_UNIFORM_SIZE */
2344 /* reuse GL_UNIFORM_NAME_LENGTH */
2345 #endif
2346 
2347 #ifndef GL_ARB_tessellation_shader
2348 #define GL_PATCHES 0x000E
2349 #define GL_PATCH_VERTICES 0x8E72
2350 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
2351 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
2352 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
2353 #define GL_TESS_GEN_MODE 0x8E76
2354 #define GL_TESS_GEN_SPACING 0x8E77
2355 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
2356 #define GL_TESS_GEN_POINT_MODE 0x8E79
2357 /* reuse GL_TRIANGLES */
2358 /* reuse GL_QUADS */
2359 #define GL_ISOLINES 0x8E7A
2360 /* reuse GL_EQUAL */
2361 #define GL_FRACTIONAL_ODD 0x8E7B
2362 #define GL_FRACTIONAL_EVEN 0x8E7C
2363 /* reuse GL_CCW */
2364 /* reuse GL_CW */
2365 #define GL_MAX_PATCH_VERTICES 0x8E7D
2366 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
2367 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
2368 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
2369 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
2370 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
2371 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
2372 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
2373 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
2374 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
2375 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
2376 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2377 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2378 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2379 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2380 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2381 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2382 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2383 #define GL_TESS_EVALUATION_SHADER 0x8E87
2384 #define GL_TESS_CONTROL_SHADER 0x8E88
2385 #endif
2386 
2387 #ifndef GL_ARB_texture_buffer_object_rgb32
2388 /* reuse GL_RGB32F */
2389 /* reuse GL_RGB32UI */
2390 /* reuse GL_RGB32I */
2391 #endif
2392 
2393 #ifndef GL_ARB_transform_feedback2
2394 #define GL_TRANSFORM_FEEDBACK 0x8E22
2395 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
2396 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_PAUSED
2397 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
2398 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE
2399 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
2400 #endif
2401 
2402 #ifndef GL_ARB_transform_feedback3
2403 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2404 #define GL_MAX_VERTEX_STREAMS 0x8E71
2405 #endif
2406 
2407 #ifndef GL_ARB_ES2_compatibility
2408 #define GL_FIXED 0x140C
2409 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2410 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2411 #define GL_LOW_FLOAT 0x8DF0
2412 #define GL_MEDIUM_FLOAT 0x8DF1
2413 #define GL_HIGH_FLOAT 0x8DF2
2414 #define GL_LOW_INT 0x8DF3
2415 #define GL_MEDIUM_INT 0x8DF4
2416 #define GL_HIGH_INT 0x8DF5
2417 #define GL_SHADER_COMPILER 0x8DFA
2418 #define GL_SHADER_BINARY_FORMATS 0x8DF8
2419 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
2420 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
2421 #define GL_MAX_VARYING_VECTORS 0x8DFC
2422 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
2423 #define GL_RGB565 0x8D62
2424 #endif
2425 
2426 #ifndef GL_ARB_get_program_binary
2427 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
2428 #define GL_PROGRAM_BINARY_LENGTH 0x8741
2429 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2430 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
2431 #endif
2432 
2433 #ifndef GL_ARB_separate_shader_objects
2434 #define GL_VERTEX_SHADER_BIT 0x00000001
2435 #define GL_FRAGMENT_SHADER_BIT 0x00000002
2436 #define GL_GEOMETRY_SHADER_BIT 0x00000004
2437 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
2438 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
2439 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
2440 #define GL_PROGRAM_SEPARABLE 0x8258
2441 #define GL_ACTIVE_PROGRAM 0x8259
2442 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
2443 #endif
2444 
2445 #ifndef GL_ARB_shader_precision
2446 #endif
2447 
2448 #ifndef GL_ARB_vertex_attrib_64bit
2449 /* reuse GL_RGB32I */
2450 /* reuse GL_DOUBLE_VEC2 */
2451 /* reuse GL_DOUBLE_VEC3 */
2452 /* reuse GL_DOUBLE_VEC4 */
2453 /* reuse GL_DOUBLE_MAT2 */
2454 /* reuse GL_DOUBLE_MAT3 */
2455 /* reuse GL_DOUBLE_MAT4 */
2456 /* reuse GL_DOUBLE_MAT2x3 */
2457 /* reuse GL_DOUBLE_MAT2x4 */
2458 /* reuse GL_DOUBLE_MAT3x2 */
2459 /* reuse GL_DOUBLE_MAT3x4 */
2460 /* reuse GL_DOUBLE_MAT4x2 */
2461 /* reuse GL_DOUBLE_MAT4x3 */
2462 #endif
2463 
2464 #ifndef GL_ARB_viewport_array
2465 /* reuse GL_SCISSOR_BOX */
2466 /* reuse GL_VIEWPORT */
2467 /* reuse GL_DEPTH_RANGE */
2468 /* reuse GL_SCISSOR_TEST */
2469 #define GL_MAX_VIEWPORTS 0x825B
2470 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
2471 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
2472 #define GL_LAYER_PROVOKING_VERTEX 0x825E
2473 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
2474 #define GL_UNDEFINED_VERTEX 0x8260
2475 /* reuse GL_FIRST_VERTEX_CONVENTION */
2476 /* reuse GL_LAST_VERTEX_CONVENTION */
2477 /* reuse GL_PROVOKING_VERTEX */
2478 #endif
2479 
2480 #ifndef GL_ARB_cl_event
2481 #define GL_SYNC_CL_EVENT_ARB 0x8240
2482 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2483 #endif
2484 
2485 #ifndef GL_ARB_debug_output
2486 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2487 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2488 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2489 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2490 #define GL_DEBUG_SOURCE_API_ARB 0x8246
2491 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2492 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2493 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2494 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2495 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2496 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2497 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2498 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2499 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2500 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2501 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2502 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2503 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2504 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2505 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2506 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2507 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2508 #endif
2509 
2510 #ifndef GL_ARB_robustness
2511 /* reuse GL_NO_ERROR */
2512 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
2513 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
2514 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
2515 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
2516 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
2517 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
2518 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
2519 #endif
2520 
2521 #ifndef GL_ARB_shader_stencil_export
2522 #endif
2523 
2524 #ifndef GL_ARB_base_instance
2525 #endif
2526 
2527 #ifndef GL_ARB_shading_language_420pack
2528 #endif
2529 
2530 #ifndef GL_ARB_transform_feedback_instanced
2531 #endif
2532 
2533 #ifndef GL_ARB_compressed_texture_pixel_storage
2534 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2535 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2536 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2537 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2538 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2539 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2540 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2541 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2542 #endif
2543 
2544 #ifndef GL_ARB_conservative_depth
2545 #endif
2546 
2547 #ifndef GL_ARB_internalformat_query
2548 #define GL_NUM_SAMPLE_COUNTS 0x9380
2549 #endif
2550 
2551 #ifndef GL_ARB_map_buffer_alignment
2552 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
2553 #endif
2554 
2555 #ifndef GL_ARB_shader_atomic_counters
2556 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
2557 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
2558 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
2559 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
2560 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
2561 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
2562 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
2563 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
2564 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
2565 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
2566 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
2567 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
2568 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
2569 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
2570 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
2571 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
2572 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
2573 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
2574 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
2575 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
2576 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
2577 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
2578 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
2579 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
2580 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
2581 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
2582 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
2583 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
2584 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
2585 #endif
2586 
2587 #ifndef GL_ARB_shader_image_load_store
2588 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
2589 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
2590 #define GL_UNIFORM_BARRIER_BIT 0x00000004
2591 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
2592 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
2593 #define GL_COMMAND_BARRIER_BIT 0x00000040
2594 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
2595 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
2596 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
2597 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
2598 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
2599 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
2600 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
2601 #define GL_MAX_IMAGE_UNITS 0x8F38
2602 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
2603 #define GL_IMAGE_BINDING_NAME 0x8F3A
2604 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
2605 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
2606 #define GL_IMAGE_BINDING_LAYER 0x8F3D
2607 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
2608 #define GL_IMAGE_1D 0x904C
2609 #define GL_IMAGE_2D 0x904D
2610 #define GL_IMAGE_3D 0x904E
2611 #define GL_IMAGE_2D_RECT 0x904F
2612 #define GL_IMAGE_CUBE 0x9050
2613 #define GL_IMAGE_BUFFER 0x9051
2614 #define GL_IMAGE_1D_ARRAY 0x9052
2615 #define GL_IMAGE_2D_ARRAY 0x9053
2616 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
2617 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
2618 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
2619 #define GL_INT_IMAGE_1D 0x9057
2620 #define GL_INT_IMAGE_2D 0x9058
2621 #define GL_INT_IMAGE_3D 0x9059
2622 #define GL_INT_IMAGE_2D_RECT 0x905A
2623 #define GL_INT_IMAGE_CUBE 0x905B
2624 #define GL_INT_IMAGE_BUFFER 0x905C
2625 #define GL_INT_IMAGE_1D_ARRAY 0x905D
2626 #define GL_INT_IMAGE_2D_ARRAY 0x905E
2627 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
2628 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
2629 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
2630 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
2631 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
2632 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
2633 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
2634 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
2635 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
2636 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
2637 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
2638 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
2639 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
2640 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
2641 #define GL_MAX_IMAGE_SAMPLES 0x906D
2642 #define GL_IMAGE_BINDING_FORMAT 0x906E
2643 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
2644 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
2645 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
2646 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
2647 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
2648 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
2649 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
2650 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
2651 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
2652 #endif
2653 
2654 #ifndef GL_ARB_shading_language_packing
2655 #endif
2656 
2657 #ifndef GL_ARB_texture_storage
2658 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
2659 #endif
2660 
2661 #ifndef GL_KHR_texture_compression_astc_ldr
2662 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
2663 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
2664 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
2665 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
2666 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
2667 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
2668 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
2669 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
2670 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
2671 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
2672 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
2673 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
2674 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
2675 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
2676 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
2677 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
2678 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
2679 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
2680 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
2681 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
2682 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
2683 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
2684 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
2685 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
2686 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
2687 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
2688 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
2689 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
2690 #endif
2691 
2692 #ifndef GL_KHR_debug
2693 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
2694 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
2695 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
2696 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
2697 #define GL_DEBUG_SOURCE_API 0x8246
2698 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
2699 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
2700 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
2701 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
2702 #define GL_DEBUG_SOURCE_OTHER 0x824B
2703 #define GL_DEBUG_TYPE_ERROR 0x824C
2704 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
2705 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
2706 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
2707 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
2708 #define GL_DEBUG_TYPE_OTHER 0x8251
2709 #define GL_DEBUG_TYPE_MARKER 0x8268
2710 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
2711 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
2712 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
2713 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
2714 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
2715 #define GL_BUFFER 0x82E0
2716 #define GL_SHADER 0x82E1
2717 #define GL_PROGRAM 0x82E2
2718 #define GL_QUERY 0x82E3
2719 #define GL_PROGRAM_PIPELINE 0x82E4
2720 #define GL_SAMPLER 0x82E6
2721 #define GL_DISPLAY_LIST 0x82E7
2722 /* DISPLAY_LIST used in compatibility profile only */
2723 #define GL_MAX_LABEL_LENGTH 0x82E8
2724 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
2725 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
2726 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
2727 #define GL_DEBUG_SEVERITY_HIGH 0x9146
2728 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
2729 #define GL_DEBUG_SEVERITY_LOW 0x9148
2730 #define GL_DEBUG_OUTPUT 0x92E0
2731 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
2732 /* reuse GL_STACK_UNDERFLOW */
2733 /* reuse GL_STACK_OVERFLOW */
2734 #endif
2735 
2736 #ifndef GL_ARB_arrays_of_arrays
2737 #endif
2738 
2739 #ifndef GL_ARB_clear_buffer_object
2740 #endif
2741 
2742 #ifndef GL_ARB_compute_shader
2743 #define GL_COMPUTE_SHADER 0x91B9
2744 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
2745 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
2746 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
2747 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
2748 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
2749 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
2750 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
2751 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
2752 #define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
2753 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
2754 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
2755 #define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267
2756 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
2757 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
2758 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
2759 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
2760 #define GL_COMPUTE_SHADER_BIT 0x00000020
2761 #endif
2762 
2763 #ifndef GL_ARB_copy_image
2764 #endif
2765 
2766 #ifndef GL_ARB_texture_view
2767 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
2768 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
2769 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
2770 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
2771 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
2772 #endif
2773 
2774 #ifndef GL_ARB_vertex_attrib_binding
2775 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
2776 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
2777 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
2778 #define GL_VERTEX_BINDING_OFFSET 0x82D7
2779 #define GL_VERTEX_BINDING_STRIDE 0x82D8
2780 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
2781 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
2782 #endif
2783 
2784 #ifndef GL_ARB_robustness_isolation
2785 #endif
2786 
2787 #ifndef GL_ARB_ES3_compatibility
2788 #define GL_COMPRESSED_RGB8_ETC2 0x9274
2789 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
2790 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
2791 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
2792 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
2793 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
2794 #define GL_COMPRESSED_R11_EAC 0x9270
2795 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
2796 #define GL_COMPRESSED_RG11_EAC 0x9272
2797 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
2798 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
2799 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
2800 #define GL_MAX_ELEMENT_INDEX 0x8D6B
2801 #endif
2802 
2803 #ifndef GL_ARB_explicit_uniform_location
2804 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
2805 #endif
2806 
2807 #ifndef GL_ARB_fragment_layer_viewport
2808 #endif
2809 
2810 #ifndef GL_ARB_framebuffer_no_attachments
2811 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
2812 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
2813 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
2814 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
2815 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
2816 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
2817 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
2818 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
2819 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
2820 #endif
2821 
2822 #ifndef GL_ARB_internalformat_query2
2823 /* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */
2824 /* reuse GL_NUM_SAMPLE_COUNTS */
2825 /* reuse GL_RENDERBUFFER */
2826 /* reuse GL_SAMPLES */
2827 /* reuse GL_TEXTURE_1D */
2828 /* reuse GL_TEXTURE_1D_ARRAY */
2829 /* reuse GL_TEXTURE_2D */
2830 /* reuse GL_TEXTURE_2D_ARRAY */
2831 /* reuse GL_TEXTURE_3D */
2832 /* reuse GL_TEXTURE_CUBE_MAP */
2833 /* reuse GL_TEXTURE_CUBE_MAP_ARRAY */
2834 /* reuse GL_TEXTURE_RECTANGLE */
2835 /* reuse GL_TEXTURE_BUFFER */
2836 /* reuse GL_TEXTURE_2D_MULTISAMPLE */
2837 /* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
2838 /* reuse GL_TEXTURE_COMPRESSED */
2839 #define GL_INTERNALFORMAT_SUPPORTED 0x826F
2840 #define GL_INTERNALFORMAT_PREFERRED 0x8270
2841 #define GL_INTERNALFORMAT_RED_SIZE 0x8271
2842 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
2843 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
2844 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
2845 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
2846 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
2847 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
2848 #define GL_INTERNALFORMAT_RED_TYPE 0x8278
2849 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
2850 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
2851 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
2852 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
2853 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
2854 #define GL_MAX_WIDTH 0x827E
2855 #define GL_MAX_HEIGHT 0x827F
2856 #define GL_MAX_DEPTH 0x8280
2857 #define GL_MAX_LAYERS 0x8281
2858 #define GL_MAX_COMBINED_DIMENSIONS 0x8282
2859 #define GL_COLOR_COMPONENTS 0x8283
2860 #define GL_DEPTH_COMPONENTS 0x8284
2861 #define GL_STENCIL_COMPONENTS 0x8285
2862 #define GL_COLOR_RENDERABLE 0x8286
2863 #define GL_DEPTH_RENDERABLE 0x8287
2864 #define GL_STENCIL_RENDERABLE 0x8288
2865 #define GL_FRAMEBUFFER_RENDERABLE 0x8289
2866 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
2867 #define GL_FRAMEBUFFER_BLEND 0x828B
2868 #define GL_READ_PIXELS 0x828C
2869 #define GL_READ_PIXELS_FORMAT 0x828D
2870 #define GL_READ_PIXELS_TYPE 0x828E
2871 #define GL_TEXTURE_IMAGE_FORMAT 0x828F
2872 #define GL_TEXTURE_IMAGE_TYPE 0x8290
2873 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
2874 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
2875 #define GL_MIPMAP 0x8293
2876 #define GL_MANUAL_GENERATE_MIPMAP 0x8294
2877 #define GL_AUTO_GENERATE_MIPMAP 0x8295
2878 #define GL_COLOR_ENCODING 0x8296
2879 #define GL_SRGB_READ 0x8297
2880 #define GL_SRGB_WRITE 0x8298
2881 #define GL_SRGB_DECODE_ARB 0x8299
2882 #define GL_FILTER 0x829A
2883 #define GL_VERTEX_TEXTURE 0x829B
2884 #define GL_TESS_CONTROL_TEXTURE 0x829C
2885 #define GL_TESS_EVALUATION_TEXTURE 0x829D
2886 #define GL_GEOMETRY_TEXTURE 0x829E
2887 #define GL_FRAGMENT_TEXTURE 0x829F
2888 #define GL_COMPUTE_TEXTURE 0x82A0
2889 #define GL_TEXTURE_SHADOW 0x82A1
2890 #define GL_TEXTURE_GATHER 0x82A2
2891 #define GL_TEXTURE_GATHER_SHADOW 0x82A3
2892 #define GL_SHADER_IMAGE_LOAD 0x82A4
2893 #define GL_SHADER_IMAGE_STORE 0x82A5
2894 #define GL_SHADER_IMAGE_ATOMIC 0x82A6
2895 #define GL_IMAGE_TEXEL_SIZE 0x82A7
2896 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
2897 #define GL_IMAGE_PIXEL_FORMAT 0x82A9
2898 #define GL_IMAGE_PIXEL_TYPE 0x82AA
2899 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
2900 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
2901 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
2902 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
2903 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
2904 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
2905 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
2906 #define GL_CLEAR_BUFFER 0x82B4
2907 #define GL_TEXTURE_VIEW 0x82B5
2908 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
2909 #define GL_FULL_SUPPORT 0x82B7
2910 #define GL_CAVEAT_SUPPORT 0x82B8
2911 #define GL_IMAGE_CLASS_4_X_32 0x82B9
2912 #define GL_IMAGE_CLASS_2_X_32 0x82BA
2913 #define GL_IMAGE_CLASS_1_X_32 0x82BB
2914 #define GL_IMAGE_CLASS_4_X_16 0x82BC
2915 #define GL_IMAGE_CLASS_2_X_16 0x82BD
2916 #define GL_IMAGE_CLASS_1_X_16 0x82BE
2917 #define GL_IMAGE_CLASS_4_X_8 0x82BF
2918 #define GL_IMAGE_CLASS_2_X_8 0x82C0
2919 #define GL_IMAGE_CLASS_1_X_8 0x82C1
2920 #define GL_IMAGE_CLASS_11_11_10 0x82C2
2921 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
2922 #define GL_VIEW_CLASS_128_BITS 0x82C4
2923 #define GL_VIEW_CLASS_96_BITS 0x82C5
2924 #define GL_VIEW_CLASS_64_BITS 0x82C6
2925 #define GL_VIEW_CLASS_48_BITS 0x82C7
2926 #define GL_VIEW_CLASS_32_BITS 0x82C8
2927 #define GL_VIEW_CLASS_24_BITS 0x82C9
2928 #define GL_VIEW_CLASS_16_BITS 0x82CA
2929 #define GL_VIEW_CLASS_8_BITS 0x82CB
2930 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
2931 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
2932 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
2933 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
2934 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
2935 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
2936 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
2937 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
2938 #endif
2939 
2940 #ifndef GL_ARB_invalidate_subdata
2941 #endif
2942 
2943 #ifndef GL_ARB_multi_draw_indirect
2944 #endif
2945 
2946 #ifndef GL_ARB_program_interface_query
2947 #define GL_UNIFORM 0x92E1
2948 #define GL_UNIFORM_BLOCK 0x92E2
2949 #define GL_PROGRAM_INPUT 0x92E3
2950 #define GL_PROGRAM_OUTPUT 0x92E4
2951 #define GL_BUFFER_VARIABLE 0x92E5
2952 #define GL_SHADER_STORAGE_BLOCK 0x92E6
2953 /* reuse GL_ATOMIC_COUNTER_BUFFER */
2954 #define GL_VERTEX_SUBROUTINE 0x92E8
2955 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9
2956 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
2957 #define GL_GEOMETRY_SUBROUTINE 0x92EB
2958 #define GL_FRAGMENT_SUBROUTINE 0x92EC
2959 #define GL_COMPUTE_SUBROUTINE 0x92ED
2960 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
2961 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
2962 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
2963 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
2964 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
2965 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
2966 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
2967 #define GL_ACTIVE_RESOURCES 0x92F5
2968 #define GL_MAX_NAME_LENGTH 0x92F6
2969 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
2970 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
2971 #define GL_NAME_LENGTH 0x92F9
2972 #define GL_TYPE 0x92FA
2973 #define GL_ARRAY_SIZE 0x92FB
2974 #define GL_OFFSET 0x92FC
2975 #define GL_BLOCK_INDEX 0x92FD
2976 #define GL_ARRAY_STRIDE 0x92FE
2977 #define GL_MATRIX_STRIDE 0x92FF
2978 #define GL_IS_ROW_MAJOR 0x9300
2979 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
2980 #define GL_BUFFER_BINDING 0x9302
2981 #define GL_BUFFER_DATA_SIZE 0x9303
2982 #define GL_NUM_ACTIVE_VARIABLES 0x9304
2983 #define GL_ACTIVE_VARIABLES 0x9305
2984 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
2985 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
2986 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
2987 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
2988 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
2989 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
2990 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
2991 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
2992 #define GL_LOCATION 0x930E
2993 #define GL_LOCATION_INDEX 0x930F
2994 #define GL_IS_PER_PATCH 0x92E7
2995 /* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
2996 /* reuse GL_COMPATIBLE_SUBROUTINES */
2997 #endif
2998 
2999 #ifndef GL_ARB_robust_buffer_access_behavior
3000 #endif
3001 
3002 #ifndef GL_ARB_shader_image_size
3003 #endif
3004 
3005 #ifndef GL_ARB_shader_storage_buffer_object
3006 #define GL_SHADER_STORAGE_BUFFER 0x90D2
3007 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
3008 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
3009 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
3010 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
3011 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
3012 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
3013 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
3014 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
3015 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
3016 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
3017 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
3018 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
3019 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
3020 #define GL_SHADER_STORAGE_BARRIER_BIT 0x2000
3021 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
3022 /* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */
3023 #endif
3024 
3025 #ifndef GL_ARB_stencil_texturing
3026 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
3027 #endif
3028 
3029 #ifndef GL_ARB_texture_buffer_range
3030 #define GL_TEXTURE_BUFFER_OFFSET 0x919D
3031 #define GL_TEXTURE_BUFFER_SIZE 0x919E
3032 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
3033 #endif
3034 
3035 #ifndef GL_ARB_texture_query_levels
3036 #endif
3037 
3038 #ifndef GL_ARB_texture_storage_multisample
3039 #endif
3040 
3041 #ifndef GL_EXT_abgr
3042 #define GL_ABGR_EXT 0x8000
3043 #endif
3044 
3045 #ifndef GL_EXT_blend_color
3046 #define GL_CONSTANT_COLOR_EXT 0x8001
3047 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
3048 #define GL_CONSTANT_ALPHA_EXT 0x8003
3049 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
3050 #define GL_BLEND_COLOR_EXT 0x8005
3051 #endif
3052 
3053 #ifndef GL_EXT_polygon_offset
3054 #define GL_POLYGON_OFFSET_EXT 0x8037
3055 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
3056 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
3057 #endif
3058 
3059 #ifndef GL_EXT_texture
3060 #define GL_ALPHA4_EXT 0x803B
3061 #define GL_ALPHA8_EXT 0x803C
3062 #define GL_ALPHA12_EXT 0x803D
3063 #define GL_ALPHA16_EXT 0x803E
3064 #define GL_LUMINANCE4_EXT 0x803F
3065 #define GL_LUMINANCE8_EXT 0x8040
3066 #define GL_LUMINANCE12_EXT 0x8041
3067 #define GL_LUMINANCE16_EXT 0x8042
3068 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
3069 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
3070 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
3071 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
3072 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
3073 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
3074 #define GL_INTENSITY_EXT 0x8049
3075 #define GL_INTENSITY4_EXT 0x804A
3076 #define GL_INTENSITY8_EXT 0x804B
3077 #define GL_INTENSITY12_EXT 0x804C
3078 #define GL_INTENSITY16_EXT 0x804D
3079 #define GL_RGB2_EXT 0x804E
3080 #define GL_RGB4_EXT 0x804F
3081 #define GL_RGB5_EXT 0x8050
3082 #define GL_RGB8_EXT 0x8051
3083 #define GL_RGB10_EXT 0x8052
3084 #define GL_RGB12_EXT 0x8053
3085 #define GL_RGB16_EXT 0x8054
3086 #define GL_RGBA2_EXT 0x8055
3087 #define GL_RGBA4_EXT 0x8056
3088 #define GL_RGB5_A1_EXT 0x8057
3089 #define GL_RGBA8_EXT 0x8058
3090 #define GL_RGB10_A2_EXT 0x8059
3091 #define GL_RGBA12_EXT 0x805A
3092 #define GL_RGBA16_EXT 0x805B
3093 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
3094 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
3095 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
3096 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
3097 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
3098 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
3099 #define GL_REPLACE_EXT 0x8062
3100 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
3101 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
3102 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
3103 #endif
3104 
3105 #ifndef GL_EXT_texture3D
3106 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
3107 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
3108 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
3109 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
3110 #define GL_TEXTURE_3D_EXT 0x806F
3111 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
3112 #define GL_TEXTURE_DEPTH_EXT 0x8071
3113 #define GL_TEXTURE_WRAP_R_EXT 0x8072
3114 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
3115 #endif
3116 
3117 #ifndef GL_SGIS_texture_filter4
3118 #define GL_FILTER4_SGIS 0x8146
3119 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
3120 #endif
3121 
3122 #ifndef GL_EXT_subtexture
3123 #endif
3124 
3125 #ifndef GL_EXT_copy_texture
3126 #endif
3127 
3128 #ifndef GL_EXT_histogram
3129 #define GL_HISTOGRAM_EXT 0x8024
3130 #define GL_PROXY_HISTOGRAM_EXT 0x8025
3131 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
3132 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
3133 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
3134 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
3135 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
3136 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
3137 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
3138 #define GL_HISTOGRAM_SINK_EXT 0x802D
3139 #define GL_MINMAX_EXT 0x802E
3140 #define GL_MINMAX_FORMAT_EXT 0x802F
3141 #define GL_MINMAX_SINK_EXT 0x8030
3142 #define GL_TABLE_TOO_LARGE_EXT 0x8031
3143 #endif
3144 
3145 #ifndef GL_EXT_convolution
3146 #define GL_CONVOLUTION_1D_EXT 0x8010
3147 #define GL_CONVOLUTION_2D_EXT 0x8011
3148 #define GL_SEPARABLE_2D_EXT 0x8012
3149 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
3150 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
3151 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
3152 #define GL_REDUCE_EXT 0x8016
3153 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
3154 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
3155 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
3156 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
3157 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
3158 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
3159 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
3160 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
3161 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
3162 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
3163 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
3164 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
3165 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
3166 #endif
3167 
3168 #ifndef GL_SGI_color_matrix
3169 #define GL_COLOR_MATRIX_SGI 0x80B1
3170 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
3171 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
3172 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
3173 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
3174 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
3175 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
3176 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
3177 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
3178 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
3179 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
3180 #endif
3181 
3182 #ifndef GL_SGI_color_table
3183 #define GL_COLOR_TABLE_SGI 0x80D0
3184 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
3185 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
3186 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
3187 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
3188 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
3189 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
3190 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
3191 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
3192 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
3193 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
3194 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
3195 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
3196 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
3197 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
3198 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
3199 #endif
3200 
3201 #ifndef GL_SGIS_pixel_texture
3202 #define GL_PIXEL_TEXTURE_SGIS 0x8353
3203 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
3204 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
3205 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
3206 #endif
3207 
3208 #ifndef GL_SGIX_pixel_texture
3209 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
3210 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
3211 #endif
3212 
3213 #ifndef GL_SGIS_texture4D
3214 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
3215 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
3216 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
3217 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
3218 #define GL_TEXTURE_4D_SGIS 0x8134
3219 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
3220 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
3221 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
3222 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
3223 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
3224 #endif
3225 
3226 #ifndef GL_SGI_texture_color_table
3227 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
3228 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
3229 #endif
3230 
3231 #ifndef GL_EXT_cmyka
3232 #define GL_CMYK_EXT 0x800C
3233 #define GL_CMYKA_EXT 0x800D
3234 #define GL_PACK_CMYK_HINT_EXT 0x800E
3235 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
3236 #endif
3237 
3238 #ifndef GL_EXT_texture_object
3239 #define GL_TEXTURE_PRIORITY_EXT 0x8066
3240 #define GL_TEXTURE_RESIDENT_EXT 0x8067
3241 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
3242 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
3243 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
3244 #endif
3245 
3246 #ifndef GL_SGIS_detail_texture
3247 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
3248 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
3249 #define GL_LINEAR_DETAIL_SGIS 0x8097
3250 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
3251 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
3252 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
3253 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
3254 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
3255 #endif
3256 
3257 #ifndef GL_SGIS_sharpen_texture
3258 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
3259 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
3260 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
3261 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
3262 #endif
3263 
3264 #ifndef GL_EXT_packed_pixels
3265 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
3266 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
3267 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
3268 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
3269 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
3270 #endif
3271 
3272 #ifndef GL_SGIS_texture_lod
3273 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
3274 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
3275 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
3276 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
3277 #endif
3278 
3279 #ifndef GL_SGIS_multisample
3280 #define GL_MULTISAMPLE_SGIS 0x809D
3281 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
3282 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
3283 #define GL_SAMPLE_MASK_SGIS 0x80A0
3284 #define GL_1PASS_SGIS 0x80A1
3285 #define GL_2PASS_0_SGIS 0x80A2
3286 #define GL_2PASS_1_SGIS 0x80A3
3287 #define GL_4PASS_0_SGIS 0x80A4
3288 #define GL_4PASS_1_SGIS 0x80A5
3289 #define GL_4PASS_2_SGIS 0x80A6
3290 #define GL_4PASS_3_SGIS 0x80A7
3291 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
3292 #define GL_SAMPLES_SGIS 0x80A9
3293 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
3294 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
3295 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
3296 #endif
3297 
3298 #ifndef GL_EXT_rescale_normal
3299 #define GL_RESCALE_NORMAL_EXT 0x803A
3300 #endif
3301 
3302 #ifndef GL_EXT_vertex_array
3303 #define GL_VERTEX_ARRAY_EXT 0x8074
3304 #define GL_NORMAL_ARRAY_EXT 0x8075
3305 #define GL_COLOR_ARRAY_EXT 0x8076
3306 #define GL_INDEX_ARRAY_EXT 0x8077
3307 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
3308 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
3309 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
3310 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
3311 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
3312 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
3313 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
3314 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
3315 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
3316 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
3317 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
3318 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
3319 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
3320 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
3321 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
3322 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
3323 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
3324 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
3325 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
3326 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
3327 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
3328 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
3329 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
3330 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
3331 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
3332 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
3333 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
3334 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
3335 #endif
3336 
3337 #ifndef GL_EXT_misc_attribute
3338 #endif
3339 
3340 #ifndef GL_SGIS_generate_mipmap
3341 #define GL_GENERATE_MIPMAP_SGIS 0x8191
3342 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
3343 #endif
3344 
3345 #ifndef GL_SGIX_clipmap
3346 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
3347 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
3348 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
3349 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
3350 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
3351 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
3352 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
3353 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
3354 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
3355 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
3356 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
3357 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
3358 #endif
3359 
3360 #ifndef GL_SGIX_shadow
3361 #define GL_TEXTURE_COMPARE_SGIX 0x819A
3362 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
3363 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
3364 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
3365 #endif
3366 
3367 #ifndef GL_SGIS_texture_edge_clamp
3368 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
3369 #endif
3370 
3371 #ifndef GL_SGIS_texture_border_clamp
3372 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
3373 #endif
3374 
3375 #ifndef GL_EXT_blend_minmax
3376 #define GL_FUNC_ADD_EXT 0x8006
3377 #define GL_MIN_EXT 0x8007
3378 #define GL_MAX_EXT 0x8008
3379 #define GL_BLEND_EQUATION_EXT 0x8009
3380 #endif
3381 
3382 #ifndef GL_EXT_blend_subtract
3383 #define GL_FUNC_SUBTRACT_EXT 0x800A
3384 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
3385 #endif
3386 
3387 #ifndef GL_EXT_blend_logic_op
3388 #endif
3389 
3390 #ifndef GL_SGIX_interlace
3391 #define GL_INTERLACE_SGIX 0x8094
3392 #endif
3393 
3394 #ifndef GL_SGIX_pixel_tiles
3395 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
3396 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
3397 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
3398 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
3399 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
3400 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
3401 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
3402 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
3403 #endif
3404 
3405 #ifndef GL_SGIS_texture_select
3406 #define GL_DUAL_ALPHA4_SGIS 0x8110
3407 #define GL_DUAL_ALPHA8_SGIS 0x8111
3408 #define GL_DUAL_ALPHA12_SGIS 0x8112
3409 #define GL_DUAL_ALPHA16_SGIS 0x8113
3410 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
3411 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
3412 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
3413 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
3414 #define GL_DUAL_INTENSITY4_SGIS 0x8118
3415 #define GL_DUAL_INTENSITY8_SGIS 0x8119
3416 #define GL_DUAL_INTENSITY12_SGIS 0x811A
3417 #define GL_DUAL_INTENSITY16_SGIS 0x811B
3418 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
3419 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
3420 #define GL_QUAD_ALPHA4_SGIS 0x811E
3421 #define GL_QUAD_ALPHA8_SGIS 0x811F
3422 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
3423 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
3424 #define GL_QUAD_INTENSITY4_SGIS 0x8122
3425 #define GL_QUAD_INTENSITY8_SGIS 0x8123
3426 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
3427 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
3428 #endif
3429 
3430 #ifndef GL_SGIX_sprite
3431 #define GL_SPRITE_SGIX 0x8148
3432 #define GL_SPRITE_MODE_SGIX 0x8149
3433 #define GL_SPRITE_AXIS_SGIX 0x814A
3434 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
3435 #define GL_SPRITE_AXIAL_SGIX 0x814C
3436 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
3437 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
3438 #endif
3439 
3440 #ifndef GL_SGIX_texture_multi_buffer
3441 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
3442 #endif
3443 
3444 #ifndef GL_EXT_point_parameters
3445 #define GL_POINT_SIZE_MIN_EXT 0x8126
3446 #define GL_POINT_SIZE_MAX_EXT 0x8127
3447 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
3448 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
3449 #endif
3450 
3451 #ifndef GL_SGIS_point_parameters
3452 #define GL_POINT_SIZE_MIN_SGIS 0x8126
3453 #define GL_POINT_SIZE_MAX_SGIS 0x8127
3454 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
3455 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
3456 #endif
3457 
3458 #ifndef GL_SGIX_instruments
3459 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
3460 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
3461 #endif
3462 
3463 #ifndef GL_SGIX_texture_scale_bias
3464 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
3465 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
3466 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
3467 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
3468 #endif
3469 
3470 #ifndef GL_SGIX_framezoom
3471 #define GL_FRAMEZOOM_SGIX 0x818B
3472 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
3473 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
3474 #endif
3475 
3476 #ifndef GL_SGIX_tag_sample_buffer
3477 #endif
3478 
3479 #ifndef GL_FfdMaskSGIX
3480 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
3481 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
3482 #endif
3483 
3484 #ifndef GL_SGIX_polynomial_ffd
3485 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
3486 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
3487 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
3488 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
3489 #endif
3490 
3491 #ifndef GL_SGIX_reference_plane
3492 #define GL_REFERENCE_PLANE_SGIX 0x817D
3493 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
3494 #endif
3495 
3496 #ifndef GL_SGIX_flush_raster
3497 #endif
3498 
3499 #ifndef GL_SGIX_depth_texture
3500 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
3501 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
3502 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
3503 #endif
3504 
3505 #ifndef GL_SGIS_fog_function
3506 #define GL_FOG_FUNC_SGIS 0x812A
3507 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
3508 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
3509 #endif
3510 
3511 #ifndef GL_SGIX_fog_offset
3512 #define GL_FOG_OFFSET_SGIX 0x8198
3513 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
3514 #endif
3515 
3516 #ifndef GL_HP_image_transform
3517 #define GL_IMAGE_SCALE_X_HP 0x8155
3518 #define GL_IMAGE_SCALE_Y_HP 0x8156
3519 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
3520 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
3521 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
3522 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
3523 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
3524 #define GL_IMAGE_MAG_FILTER_HP 0x815C
3525 #define GL_IMAGE_MIN_FILTER_HP 0x815D
3526 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
3527 #define GL_CUBIC_HP 0x815F
3528 #define GL_AVERAGE_HP 0x8160
3529 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
3530 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
3531 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
3532 #endif
3533 
3534 #ifndef GL_HP_convolution_border_modes
3535 #define GL_IGNORE_BORDER_HP 0x8150
3536 #define GL_CONSTANT_BORDER_HP 0x8151
3537 #define GL_REPLICATE_BORDER_HP 0x8153
3538 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
3539 #endif
3540 
3541 #ifndef GL_INGR_palette_buffer
3542 #endif
3543 
3544 #ifndef GL_SGIX_texture_add_env
3545 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
3546 #endif
3547 
3548 #ifndef GL_EXT_color_subtable
3549 #endif
3550 
3551 #ifndef GL_PGI_vertex_hints
3552 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
3553 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
3554 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
3555 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
3556 #define GL_COLOR3_BIT_PGI 0x00010000
3557 #define GL_COLOR4_BIT_PGI 0x00020000
3558 #define GL_EDGEFLAG_BIT_PGI 0x00040000
3559 #define GL_INDEX_BIT_PGI 0x00080000
3560 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
3561 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
3562 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
3563 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
3564 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
3565 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
3566 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
3567 #define GL_NORMAL_BIT_PGI 0x08000000
3568 #define GL_TEXCOORD1_BIT_PGI 0x10000000
3569 #define GL_TEXCOORD2_BIT_PGI 0x20000000
3570 #define GL_TEXCOORD3_BIT_PGI 0x40000000
3571 #define GL_TEXCOORD4_BIT_PGI 0x80000000
3572 #define GL_VERTEX23_BIT_PGI 0x00000004
3573 #define GL_VERTEX4_BIT_PGI 0x00000008
3574 #endif
3575 
3576 #ifndef GL_PGI_misc_hints
3577 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
3578 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
3579 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
3580 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
3581 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
3582 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
3583 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
3584 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
3585 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
3586 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
3587 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
3588 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
3589 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
3590 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
3591 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
3592 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
3593 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
3594 #define GL_CLIP_FAR_HINT_PGI 0x1A221
3595 #define GL_WIDE_LINE_HINT_PGI 0x1A222
3596 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
3597 #endif
3598 
3599 #ifndef GL_EXT_paletted_texture
3600 #define GL_COLOR_INDEX1_EXT 0x80E2
3601 #define GL_COLOR_INDEX2_EXT 0x80E3
3602 #define GL_COLOR_INDEX4_EXT 0x80E4
3603 #define GL_COLOR_INDEX8_EXT 0x80E5
3604 #define GL_COLOR_INDEX12_EXT 0x80E6
3605 #define GL_COLOR_INDEX16_EXT 0x80E7
3606 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
3607 #endif
3608 
3609 #ifndef GL_EXT_clip_volume_hint
3610 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
3611 #endif
3612 
3613 #ifndef GL_SGIX_list_priority
3614 #define GL_LIST_PRIORITY_SGIX 0x8182
3615 #endif
3616 
3617 #ifndef GL_SGIX_ir_instrument1
3618 #define GL_IR_INSTRUMENT1_SGIX 0x817F
3619 #endif
3620 
3621 #ifndef GL_SGIX_calligraphic_fragment
3622 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
3623 #endif
3624 
3625 #ifndef GL_SGIX_texture_lod_bias
3626 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
3627 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
3628 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
3629 #endif
3630 
3631 #ifndef GL_SGIX_shadow_ambient
3632 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
3633 #endif
3634 
3635 #ifndef GL_EXT_index_texture
3636 #endif
3637 
3638 #ifndef GL_EXT_index_material
3639 #define GL_INDEX_MATERIAL_EXT 0x81B8
3640 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
3641 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
3642 #endif
3643 
3644 #ifndef GL_EXT_index_func
3645 #define GL_INDEX_TEST_EXT 0x81B5
3646 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
3647 #define GL_INDEX_TEST_REF_EXT 0x81B7
3648 #endif
3649 
3650 #ifndef GL_EXT_index_array_formats
3651 #define GL_IUI_V2F_EXT 0x81AD
3652 #define GL_IUI_V3F_EXT 0x81AE
3653 #define GL_IUI_N3F_V2F_EXT 0x81AF
3654 #define GL_IUI_N3F_V3F_EXT 0x81B0
3655 #define GL_T2F_IUI_V2F_EXT 0x81B1
3656 #define GL_T2F_IUI_V3F_EXT 0x81B2
3657 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
3658 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
3659 #endif
3660 
3661 #ifndef GL_EXT_compiled_vertex_array
3662 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
3663 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
3664 #endif
3665 
3666 #ifndef GL_EXT_cull_vertex
3667 #define GL_CULL_VERTEX_EXT 0x81AA
3668 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
3669 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
3670 #endif
3671 
3672 #ifndef GL_SGIX_ycrcb
3673 #define GL_YCRCB_422_SGIX 0x81BB
3674 #define GL_YCRCB_444_SGIX 0x81BC
3675 #endif
3676 
3677 #ifndef GL_SGIX_fragment_lighting
3678 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
3679 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
3680 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
3681 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
3682 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
3683 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
3684 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
3685 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
3686 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
3687 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
3688 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
3689 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
3690 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
3691 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
3692 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
3693 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
3694 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
3695 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
3696 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
3697 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
3698 #endif
3699 
3700 #ifndef GL_IBM_rasterpos_clip
3701 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
3702 #endif
3703 
3704 #ifndef GL_HP_texture_lighting
3705 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
3706 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
3707 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
3708 #endif
3709 
3710 #ifndef GL_EXT_draw_range_elements
3711 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
3712 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
3713 #endif
3714 
3715 #ifndef GL_WIN_phong_shading
3716 #define GL_PHONG_WIN 0x80EA
3717 #define GL_PHONG_HINT_WIN 0x80EB
3718 #endif
3719 
3720 #ifndef GL_WIN_specular_fog
3721 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
3722 #endif
3723 
3724 #ifndef GL_EXT_light_texture
3725 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
3726 #define GL_FRAGMENT_NORMAL_EXT 0x834A
3727 #define GL_FRAGMENT_COLOR_EXT 0x834C
3728 #define GL_ATTENUATION_EXT 0x834D
3729 #define GL_SHADOW_ATTENUATION_EXT 0x834E
3730 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
3731 #define GL_TEXTURE_LIGHT_EXT 0x8350
3732 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
3733 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
3734 /* reuse GL_FRAGMENT_DEPTH_EXT */
3735 #endif
3736 
3737 #ifndef GL_SGIX_blend_alpha_minmax
3738 #define GL_ALPHA_MIN_SGIX 0x8320
3739 #define GL_ALPHA_MAX_SGIX 0x8321
3740 #endif
3741 
3742 #ifndef GL_SGIX_impact_pixel_texture
3743 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
3744 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
3745 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
3746 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
3747 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
3748 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
3749 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
3750 #endif
3751 
3752 #ifndef GL_EXT_bgra
3753 #define GL_BGR_EXT 0x80E0
3754 #define GL_BGRA_EXT 0x80E1
3755 #endif
3756 
3757 #ifndef GL_SGIX_async
3758 #define GL_ASYNC_MARKER_SGIX 0x8329
3759 #endif
3760 
3761 #ifndef GL_SGIX_async_pixel
3762 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
3763 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
3764 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
3765 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
3766 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
3767 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
3768 #endif
3769 
3770 #ifndef GL_SGIX_async_histogram
3771 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
3772 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
3773 #endif
3774 
3775 #ifndef GL_INTEL_texture_scissor
3776 #endif
3777 
3778 #ifndef GL_INTEL_parallel_arrays
3779 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
3780 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
3781 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
3782 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
3783 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
3784 #endif
3785 
3786 #ifndef GL_HP_occlusion_test
3787 #define GL_OCCLUSION_TEST_HP 0x8165
3788 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
3789 #endif
3790 
3791 #ifndef GL_EXT_pixel_transform
3792 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
3793 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
3794 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
3795 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
3796 #define GL_CUBIC_EXT 0x8334
3797 #define GL_AVERAGE_EXT 0x8335
3798 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
3799 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
3800 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
3801 #endif
3802 
3803 #ifndef GL_EXT_pixel_transform_color_table
3804 #endif
3805 
3806 #ifndef GL_EXT_shared_texture_palette
3807 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
3808 #endif
3809 
3810 #ifndef GL_EXT_separate_specular_color
3811 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
3812 #define GL_SINGLE_COLOR_EXT 0x81F9
3813 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
3814 #endif
3815 
3816 #ifndef GL_EXT_secondary_color
3817 #define GL_COLOR_SUM_EXT 0x8458
3818 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
3819 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
3820 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
3821 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
3822 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
3823 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
3824 #endif
3825 
3826 #ifndef GL_EXT_texture_perturb_normal
3827 #define GL_PERTURB_EXT 0x85AE
3828 #define GL_TEXTURE_NORMAL_EXT 0x85AF
3829 #endif
3830 
3831 #ifndef GL_EXT_multi_draw_arrays
3832 #endif
3833 
3834 #ifndef GL_EXT_fog_coord
3835 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
3836 #define GL_FOG_COORDINATE_EXT 0x8451
3837 #define GL_FRAGMENT_DEPTH_EXT 0x8452
3838 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
3839 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
3840 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
3841 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
3842 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
3843 #endif
3844 
3845 #ifndef GL_REND_screen_coordinates
3846 #define GL_SCREEN_COORDINATES_REND 0x8490
3847 #define GL_INVERTED_SCREEN_W_REND 0x8491
3848 #endif
3849 
3850 #ifndef GL_EXT_coordinate_frame
3851 #define GL_TANGENT_ARRAY_EXT 0x8439
3852 #define GL_BINORMAL_ARRAY_EXT 0x843A
3853 #define GL_CURRENT_TANGENT_EXT 0x843B
3854 #define GL_CURRENT_BINORMAL_EXT 0x843C
3855 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
3856 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
3857 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
3858 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
3859 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
3860 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
3861 #define GL_MAP1_TANGENT_EXT 0x8444
3862 #define GL_MAP2_TANGENT_EXT 0x8445
3863 #define GL_MAP1_BINORMAL_EXT 0x8446
3864 #define GL_MAP2_BINORMAL_EXT 0x8447
3865 #endif
3866 
3867 #ifndef GL_EXT_texture_env_combine
3868 #define GL_COMBINE_EXT 0x8570
3869 #define GL_COMBINE_RGB_EXT 0x8571
3870 #define GL_COMBINE_ALPHA_EXT 0x8572
3871 #define GL_RGB_SCALE_EXT 0x8573
3872 #define GL_ADD_SIGNED_EXT 0x8574
3873 #define GL_INTERPOLATE_EXT 0x8575
3874 #define GL_CONSTANT_EXT 0x8576
3875 #define GL_PRIMARY_COLOR_EXT 0x8577
3876 #define GL_PREVIOUS_EXT 0x8578
3877 #define GL_SOURCE0_RGB_EXT 0x8580
3878 #define GL_SOURCE1_RGB_EXT 0x8581
3879 #define GL_SOURCE2_RGB_EXT 0x8582
3880 #define GL_SOURCE0_ALPHA_EXT 0x8588
3881 #define GL_SOURCE1_ALPHA_EXT 0x8589
3882 #define GL_SOURCE2_ALPHA_EXT 0x858A
3883 #define GL_OPERAND0_RGB_EXT 0x8590
3884 #define GL_OPERAND1_RGB_EXT 0x8591
3885 #define GL_OPERAND2_RGB_EXT 0x8592
3886 #define GL_OPERAND0_ALPHA_EXT 0x8598
3887 #define GL_OPERAND1_ALPHA_EXT 0x8599
3888 #define GL_OPERAND2_ALPHA_EXT 0x859A
3889 #endif
3890 
3891 #ifndef GL_APPLE_specular_vector
3892 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
3893 #endif
3894 
3895 #ifndef GL_APPLE_transform_hint
3896 #define GL_TRANSFORM_HINT_APPLE 0x85B1
3897 #endif
3898 
3899 #ifndef GL_SGIX_fog_scale
3900 #define GL_FOG_SCALE_SGIX 0x81FC
3901 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
3902 #endif
3903 
3904 #ifndef GL_SUNX_constant_data
3905 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
3906 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
3907 #endif
3908 
3909 #ifndef GL_SUN_global_alpha
3910 #define GL_GLOBAL_ALPHA_SUN 0x81D9
3911 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
3912 #endif
3913 
3914 #ifndef GL_SUN_triangle_list
3915 #define GL_RESTART_SUN 0x0001
3916 #define GL_REPLACE_MIDDLE_SUN 0x0002
3917 #define GL_REPLACE_OLDEST_SUN 0x0003
3918 #define GL_TRIANGLE_LIST_SUN 0x81D7
3919 #define GL_REPLACEMENT_CODE_SUN 0x81D8
3920 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
3921 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
3922 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
3923 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
3924 #define GL_R1UI_V3F_SUN 0x85C4
3925 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
3926 #define GL_R1UI_C3F_V3F_SUN 0x85C6
3927 #define GL_R1UI_N3F_V3F_SUN 0x85C7
3928 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
3929 #define GL_R1UI_T2F_V3F_SUN 0x85C9
3930 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
3931 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
3932 #endif
3933 
3934 #ifndef GL_SUN_vertex
3935 #endif
3936 
3937 #ifndef GL_EXT_blend_func_separate
3938 #define GL_BLEND_DST_RGB_EXT 0x80C8
3939 #define GL_BLEND_SRC_RGB_EXT 0x80C9
3940 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
3941 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
3942 #endif
3943 
3944 #ifndef GL_INGR_color_clamp
3945 #define GL_RED_MIN_CLAMP_INGR 0x8560
3946 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
3947 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
3948 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
3949 #define GL_RED_MAX_CLAMP_INGR 0x8564
3950 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
3951 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
3952 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
3953 #endif
3954 
3955 #ifndef GL_INGR_interlace_read
3956 #define GL_INTERLACE_READ_INGR 0x8568
3957 #endif
3958 
3959 #ifndef GL_EXT_stencil_wrap
3960 #define GL_INCR_WRAP_EXT 0x8507
3961 #define GL_DECR_WRAP_EXT 0x8508
3962 #endif
3963 
3964 #ifndef GL_EXT_422_pixels
3965 #define GL_422_EXT 0x80CC
3966 #define GL_422_REV_EXT 0x80CD
3967 #define GL_422_AVERAGE_EXT 0x80CE
3968 #define GL_422_REV_AVERAGE_EXT 0x80CF
3969 #endif
3970 
3971 #ifndef GL_NV_texgen_reflection
3972 #define GL_NORMAL_MAP_NV 0x8511
3973 #define GL_REFLECTION_MAP_NV 0x8512
3974 #endif
3975 
3976 #ifndef GL_EXT_texture_cube_map
3977 #define GL_NORMAL_MAP_EXT 0x8511
3978 #define GL_REFLECTION_MAP_EXT 0x8512
3979 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
3980 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
3981 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
3982 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
3983 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
3984 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
3985 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
3986 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
3987 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
3988 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
3989 #endif
3990 
3991 #ifndef GL_SUN_convolution_border_modes
3992 #define GL_WRAP_BORDER_SUN 0x81D4
3993 #endif
3994 
3995 #ifndef GL_EXT_texture_env_add
3996 #endif
3997 
3998 #ifndef GL_EXT_texture_lod_bias
3999 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
4000 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
4001 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
4002 #endif
4003 
4004 #ifndef GL_EXT_texture_filter_anisotropic
4005 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
4006 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
4007 #endif
4008 
4009 #ifndef GL_EXT_vertex_weighting
4010 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
4011 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
4012 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
4013 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
4014 #define GL_VERTEX_WEIGHTING_EXT 0x8509
4015 #define GL_MODELVIEW0_EXT GL_MODELVIEW
4016 #define GL_MODELVIEW1_EXT 0x850A
4017 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
4018 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
4019 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
4020 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
4021 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
4022 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
4023 #endif
4024 
4025 #ifndef GL_NV_light_max_exponent
4026 #define GL_MAX_SHININESS_NV 0x8504
4027 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
4028 #endif
4029 
4030 #ifndef GL_NV_vertex_array_range
4031 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
4032 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
4033 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
4034 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
4035 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
4036 #endif
4037 
4038 #ifndef GL_NV_register_combiners
4039 #define GL_REGISTER_COMBINERS_NV 0x8522
4040 #define GL_VARIABLE_A_NV 0x8523
4041 #define GL_VARIABLE_B_NV 0x8524
4042 #define GL_VARIABLE_C_NV 0x8525
4043 #define GL_VARIABLE_D_NV 0x8526
4044 #define GL_VARIABLE_E_NV 0x8527
4045 #define GL_VARIABLE_F_NV 0x8528
4046 #define GL_VARIABLE_G_NV 0x8529
4047 #define GL_CONSTANT_COLOR0_NV 0x852A
4048 #define GL_CONSTANT_COLOR1_NV 0x852B
4049 #define GL_PRIMARY_COLOR_NV 0x852C
4050 #define GL_SECONDARY_COLOR_NV 0x852D
4051 #define GL_SPARE0_NV 0x852E
4052 #define GL_SPARE1_NV 0x852F
4053 #define GL_DISCARD_NV 0x8530
4054 #define GL_E_TIMES_F_NV 0x8531
4055 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
4056 #define GL_UNSIGNED_IDENTITY_NV 0x8536
4057 #define GL_UNSIGNED_INVERT_NV 0x8537
4058 #define GL_EXPAND_NORMAL_NV 0x8538
4059 #define GL_EXPAND_NEGATE_NV 0x8539
4060 #define GL_HALF_BIAS_NORMAL_NV 0x853A
4061 #define GL_HALF_BIAS_NEGATE_NV 0x853B
4062 #define GL_SIGNED_IDENTITY_NV 0x853C
4063 #define GL_SIGNED_NEGATE_NV 0x853D
4064 #define GL_SCALE_BY_TWO_NV 0x853E
4065 #define GL_SCALE_BY_FOUR_NV 0x853F
4066 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
4067 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
4068 #define GL_COMBINER_INPUT_NV 0x8542
4069 #define GL_COMBINER_MAPPING_NV 0x8543
4070 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
4071 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
4072 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
4073 #define GL_COMBINER_MUX_SUM_NV 0x8547
4074 #define GL_COMBINER_SCALE_NV 0x8548
4075 #define GL_COMBINER_BIAS_NV 0x8549
4076 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
4077 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
4078 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
4079 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
4080 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
4081 #define GL_COLOR_SUM_CLAMP_NV 0x854F
4082 #define GL_COMBINER0_NV 0x8550
4083 #define GL_COMBINER1_NV 0x8551
4084 #define GL_COMBINER2_NV 0x8552
4085 #define GL_COMBINER3_NV 0x8553
4086 #define GL_COMBINER4_NV 0x8554
4087 #define GL_COMBINER5_NV 0x8555
4088 #define GL_COMBINER6_NV 0x8556
4089 #define GL_COMBINER7_NV 0x8557
4090 /* reuse GL_TEXTURE0_ARB */
4091 /* reuse GL_TEXTURE1_ARB */
4092 /* reuse GL_ZERO */
4093 /* reuse GL_NONE */
4094 /* reuse GL_FOG */
4095 #endif
4096 
4097 #ifndef GL_NV_fog_distance
4098 #define GL_FOG_DISTANCE_MODE_NV 0x855A
4099 #define GL_EYE_RADIAL_NV 0x855B
4100 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
4101 /* reuse GL_EYE_PLANE */
4102 #endif
4103 
4104 #ifndef GL_NV_texgen_emboss
4105 #define GL_EMBOSS_LIGHT_NV 0x855D
4106 #define GL_EMBOSS_CONSTANT_NV 0x855E
4107 #define GL_EMBOSS_MAP_NV 0x855F
4108 #endif
4109 
4110 #ifndef GL_NV_blend_square
4111 #endif
4112 
4113 #ifndef GL_NV_texture_env_combine4
4114 #define GL_COMBINE4_NV 0x8503
4115 #define GL_SOURCE3_RGB_NV 0x8583
4116 #define GL_SOURCE3_ALPHA_NV 0x858B
4117 #define GL_OPERAND3_RGB_NV 0x8593
4118 #define GL_OPERAND3_ALPHA_NV 0x859B
4119 #endif
4120 
4121 #ifndef GL_MESA_resize_buffers
4122 #endif
4123 
4124 #ifndef GL_MESA_window_pos
4125 #endif
4126 
4127 #ifndef GL_EXT_texture_compression_s3tc
4128 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
4129 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
4130 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
4131 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
4132 #endif
4133 
4134 #ifndef GL_IBM_cull_vertex
4135 #define GL_CULL_VERTEX_IBM 103050
4136 #endif
4137 
4138 #ifndef GL_IBM_multimode_draw_arrays
4139 #endif
4140 
4141 #ifndef GL_IBM_vertex_array_lists
4142 #define GL_VERTEX_ARRAY_LIST_IBM 103070
4143 #define GL_NORMAL_ARRAY_LIST_IBM 103071
4144 #define GL_COLOR_ARRAY_LIST_IBM 103072
4145 #define GL_INDEX_ARRAY_LIST_IBM 103073
4146 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
4147 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
4148 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
4149 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
4150 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
4151 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
4152 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
4153 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
4154 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
4155 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
4156 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
4157 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
4158 #endif
4159 
4160 #ifndef GL_SGIX_subsample
4161 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
4162 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
4163 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
4164 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
4165 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
4166 #endif
4167 
4168 #ifndef GL_SGIX_ycrcb_subsample
4169 #endif
4170 
4171 #ifndef GL_SGIX_ycrcba
4172 #define GL_YCRCB_SGIX 0x8318
4173 #define GL_YCRCBA_SGIX 0x8319
4174 #endif
4175 
4176 #ifndef GL_SGI_depth_pass_instrument
4177 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
4178 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
4179 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
4180 #endif
4181 
4182 #ifndef GL_3DFX_texture_compression_FXT1
4183 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
4184 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
4185 #endif
4186 
4187 #ifndef GL_3DFX_multisample
4188 #define GL_MULTISAMPLE_3DFX 0x86B2
4189 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
4190 #define GL_SAMPLES_3DFX 0x86B4
4191 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
4192 #endif
4193 
4194 #ifndef GL_3DFX_tbuffer
4195 #endif
4196 
4197 #ifndef GL_EXT_multisample
4198 #define GL_MULTISAMPLE_EXT 0x809D
4199 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
4200 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
4201 #define GL_SAMPLE_MASK_EXT 0x80A0
4202 #define GL_1PASS_EXT 0x80A1
4203 #define GL_2PASS_0_EXT 0x80A2
4204 #define GL_2PASS_1_EXT 0x80A3
4205 #define GL_4PASS_0_EXT 0x80A4
4206 #define GL_4PASS_1_EXT 0x80A5
4207 #define GL_4PASS_2_EXT 0x80A6
4208 #define GL_4PASS_3_EXT 0x80A7
4209 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
4210 #define GL_SAMPLES_EXT 0x80A9
4211 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
4212 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
4213 #define GL_SAMPLE_PATTERN_EXT 0x80AC
4214 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
4215 #endif
4216 
4217 #ifndef GL_SGIX_vertex_preclip
4218 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
4219 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
4220 #endif
4221 
4222 #ifndef GL_SGIX_convolution_accuracy
4223 #define GL_CONVOLUTION_HINT_SGIX 0x8316
4224 #endif
4225 
4226 #ifndef GL_SGIX_resample
4227 #define GL_PACK_RESAMPLE_SGIX 0x842C
4228 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
4229 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
4230 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
4231 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
4232 #endif
4233 
4234 #ifndef GL_SGIS_point_line_texgen
4235 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
4236 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
4237 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
4238 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
4239 #define GL_EYE_POINT_SGIS 0x81F4
4240 #define GL_OBJECT_POINT_SGIS 0x81F5
4241 #define GL_EYE_LINE_SGIS 0x81F6
4242 #define GL_OBJECT_LINE_SGIS 0x81F7
4243 #endif
4244 
4245 #ifndef GL_SGIS_texture_color_mask
4246 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
4247 #endif
4248 
4249 #ifndef GL_EXT_texture_env_dot3
4250 #define GL_DOT3_RGB_EXT 0x8740
4251 #define GL_DOT3_RGBA_EXT 0x8741
4252 #endif
4253 
4254 #ifndef GL_ATI_texture_mirror_once
4255 #define GL_MIRROR_CLAMP_ATI 0x8742
4256 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
4257 #endif
4258 
4259 #ifndef GL_NV_fence
4260 #define GL_ALL_COMPLETED_NV 0x84F2
4261 #define GL_FENCE_STATUS_NV 0x84F3
4262 #define GL_FENCE_CONDITION_NV 0x84F4
4263 #endif
4264 
4265 #ifndef GL_IBM_texture_mirrored_repeat
4266 #define GL_MIRRORED_REPEAT_IBM 0x8370
4267 #endif
4268 
4269 #ifndef GL_NV_evaluators
4270 #define GL_EVAL_2D_NV 0x86C0
4271 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
4272 #define GL_MAP_TESSELLATION_NV 0x86C2
4273 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
4274 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
4275 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
4276 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
4277 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
4278 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
4279 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
4280 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
4281 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
4282 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
4283 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
4284 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
4285 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
4286 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
4287 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
4288 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
4289 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
4290 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
4291 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
4292 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
4293 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
4294 #endif
4295 
4296 #ifndef GL_NV_packed_depth_stencil
4297 #define GL_DEPTH_STENCIL_NV 0x84F9
4298 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
4299 #endif
4300 
4301 #ifndef GL_NV_register_combiners2
4302 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
4303 #endif
4304 
4305 #ifndef GL_NV_texture_compression_vtc
4306 #endif
4307 
4308 #ifndef GL_NV_texture_rectangle
4309 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
4310 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
4311 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
4312 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
4313 #endif
4314 
4315 #ifndef GL_NV_texture_shader
4316 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
4317 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
4318 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
4319 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
4320 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
4321 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
4322 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
4323 #define GL_SHADER_CONSISTENT_NV 0x86DD
4324 #define GL_TEXTURE_SHADER_NV 0x86DE
4325 #define GL_SHADER_OPERATION_NV 0x86DF
4326 #define GL_CULL_MODES_NV 0x86E0
4327 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
4328 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
4329 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
4330 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
4331 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
4332 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
4333 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
4334 #define GL_CONST_EYE_NV 0x86E5
4335 #define GL_PASS_THROUGH_NV 0x86E6
4336 #define GL_CULL_FRAGMENT_NV 0x86E7
4337 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
4338 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
4339 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
4340 #define GL_DOT_PRODUCT_NV 0x86EC
4341 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
4342 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
4343 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
4344 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
4345 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
4346 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
4347 #define GL_HILO_NV 0x86F4
4348 #define GL_DSDT_NV 0x86F5
4349 #define GL_DSDT_MAG_NV 0x86F6
4350 #define GL_DSDT_MAG_VIB_NV 0x86F7
4351 #define GL_HILO16_NV 0x86F8
4352 #define GL_SIGNED_HILO_NV 0x86F9
4353 #define GL_SIGNED_HILO16_NV 0x86FA
4354 #define GL_SIGNED_RGBA_NV 0x86FB
4355 #define GL_SIGNED_RGBA8_NV 0x86FC
4356 #define GL_SIGNED_RGB_NV 0x86FE
4357 #define GL_SIGNED_RGB8_NV 0x86FF
4358 #define GL_SIGNED_LUMINANCE_NV 0x8701
4359 #define GL_SIGNED_LUMINANCE8_NV 0x8702
4360 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
4361 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
4362 #define GL_SIGNED_ALPHA_NV 0x8705
4363 #define GL_SIGNED_ALPHA8_NV 0x8706
4364 #define GL_SIGNED_INTENSITY_NV 0x8707
4365 #define GL_SIGNED_INTENSITY8_NV 0x8708
4366 #define GL_DSDT8_NV 0x8709
4367 #define GL_DSDT8_MAG8_NV 0x870A
4368 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
4369 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
4370 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
4371 #define GL_HI_SCALE_NV 0x870E
4372 #define GL_LO_SCALE_NV 0x870F
4373 #define GL_DS_SCALE_NV 0x8710
4374 #define GL_DT_SCALE_NV 0x8711
4375 #define GL_MAGNITUDE_SCALE_NV 0x8712
4376 #define GL_VIBRANCE_SCALE_NV 0x8713
4377 #define GL_HI_BIAS_NV 0x8714
4378 #define GL_LO_BIAS_NV 0x8715
4379 #define GL_DS_BIAS_NV 0x8716
4380 #define GL_DT_BIAS_NV 0x8717
4381 #define GL_MAGNITUDE_BIAS_NV 0x8718
4382 #define GL_VIBRANCE_BIAS_NV 0x8719
4383 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
4384 #define GL_TEXTURE_HI_SIZE_NV 0x871B
4385 #define GL_TEXTURE_LO_SIZE_NV 0x871C
4386 #define GL_TEXTURE_DS_SIZE_NV 0x871D
4387 #define GL_TEXTURE_DT_SIZE_NV 0x871E
4388 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
4389 #endif
4390 
4391 #ifndef GL_NV_texture_shader2
4392 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
4393 #endif
4394 
4395 #ifndef GL_NV_vertex_array_range2
4396 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
4397 #endif
4398 
4399 #ifndef GL_NV_vertex_program
4400 #define GL_VERTEX_PROGRAM_NV 0x8620
4401 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
4402 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
4403 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
4404 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
4405 #define GL_CURRENT_ATTRIB_NV 0x8626
4406 #define GL_PROGRAM_LENGTH_NV 0x8627
4407 #define GL_PROGRAM_STRING_NV 0x8628
4408 #define GL_MODELVIEW_PROJECTION_NV 0x8629
4409 #define GL_IDENTITY_NV 0x862A
4410 #define GL_INVERSE_NV 0x862B
4411 #define GL_TRANSPOSE_NV 0x862C
4412 #define GL_INVERSE_TRANSPOSE_NV 0x862D
4413 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
4414 #define GL_MAX_TRACK_MATRICES_NV 0x862F
4415 #define GL_MATRIX0_NV 0x8630
4416 #define GL_MATRIX1_NV 0x8631
4417 #define GL_MATRIX2_NV 0x8632
4418 #define GL_MATRIX3_NV 0x8633
4419 #define GL_MATRIX4_NV 0x8634
4420 #define GL_MATRIX5_NV 0x8635
4421 #define GL_MATRIX6_NV 0x8636
4422 #define GL_MATRIX7_NV 0x8637
4423 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
4424 #define GL_CURRENT_MATRIX_NV 0x8641
4425 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
4426 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
4427 #define GL_PROGRAM_PARAMETER_NV 0x8644
4428 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
4429 #define GL_PROGRAM_TARGET_NV 0x8646
4430 #define GL_PROGRAM_RESIDENT_NV 0x8647
4431 #define GL_TRACK_MATRIX_NV 0x8648
4432 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
4433 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
4434 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
4435 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
4436 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
4437 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
4438 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
4439 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
4440 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
4441 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
4442 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
4443 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
4444 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
4445 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
4446 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
4447 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
4448 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
4449 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
4450 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
4451 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
4452 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
4453 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
4454 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
4455 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
4456 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
4457 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
4458 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
4459 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
4460 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
4461 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
4462 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
4463 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
4464 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
4465 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
4466 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
4467 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
4468 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
4469 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
4470 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
4471 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
4472 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
4473 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
4474 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
4475 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
4476 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
4477 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
4478 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
4479 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
4480 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
4481 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
4482 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
4483 #endif
4484 
4485 #ifndef GL_SGIX_texture_coordinate_clamp
4486 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
4487 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
4488 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
4489 #endif
4490 
4491 #ifndef GL_SGIX_scalebias_hint
4492 #define GL_SCALEBIAS_HINT_SGIX 0x8322
4493 #endif
4494 
4495 #ifndef GL_OML_interlace
4496 #define GL_INTERLACE_OML 0x8980
4497 #define GL_INTERLACE_READ_OML 0x8981
4498 #endif
4499 
4500 #ifndef GL_OML_subsample
4501 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
4502 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
4503 #endif
4504 
4505 #ifndef GL_OML_resample
4506 #define GL_PACK_RESAMPLE_OML 0x8984
4507 #define GL_UNPACK_RESAMPLE_OML 0x8985
4508 #define GL_RESAMPLE_REPLICATE_OML 0x8986
4509 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
4510 #define GL_RESAMPLE_AVERAGE_OML 0x8988
4511 #define GL_RESAMPLE_DECIMATE_OML 0x8989
4512 #endif
4513 
4514 #ifndef GL_NV_copy_depth_to_color
4515 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
4516 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
4517 #endif
4518 
4519 #ifndef GL_ATI_envmap_bumpmap
4520 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
4521 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
4522 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
4523 #define GL_BUMP_TEX_UNITS_ATI 0x8778
4524 #define GL_DUDV_ATI 0x8779
4525 #define GL_DU8DV8_ATI 0x877A
4526 #define GL_BUMP_ENVMAP_ATI 0x877B
4527 #define GL_BUMP_TARGET_ATI 0x877C
4528 #endif
4529 
4530 #ifndef GL_ATI_fragment_shader
4531 #define GL_FRAGMENT_SHADER_ATI 0x8920
4532 #define GL_REG_0_ATI 0x8921
4533 #define GL_REG_1_ATI 0x8922
4534 #define GL_REG_2_ATI 0x8923
4535 #define GL_REG_3_ATI 0x8924
4536 #define GL_REG_4_ATI 0x8925
4537 #define GL_REG_5_ATI 0x8926
4538 #define GL_REG_6_ATI 0x8927
4539 #define GL_REG_7_ATI 0x8928
4540 #define GL_REG_8_ATI 0x8929
4541 #define GL_REG_9_ATI 0x892A
4542 #define GL_REG_10_ATI 0x892B
4543 #define GL_REG_11_ATI 0x892C
4544 #define GL_REG_12_ATI 0x892D
4545 #define GL_REG_13_ATI 0x892E
4546 #define GL_REG_14_ATI 0x892F
4547 #define GL_REG_15_ATI 0x8930
4548 #define GL_REG_16_ATI 0x8931
4549 #define GL_REG_17_ATI 0x8932
4550 #define GL_REG_18_ATI 0x8933
4551 #define GL_REG_19_ATI 0x8934
4552 #define GL_REG_20_ATI 0x8935
4553 #define GL_REG_21_ATI 0x8936
4554 #define GL_REG_22_ATI 0x8937
4555 #define GL_REG_23_ATI 0x8938
4556 #define GL_REG_24_ATI 0x8939
4557 #define GL_REG_25_ATI 0x893A
4558 #define GL_REG_26_ATI 0x893B
4559 #define GL_REG_27_ATI 0x893C
4560 #define GL_REG_28_ATI 0x893D
4561 #define GL_REG_29_ATI 0x893E
4562 #define GL_REG_30_ATI 0x893F
4563 #define GL_REG_31_ATI 0x8940
4564 #define GL_CON_0_ATI 0x8941
4565 #define GL_CON_1_ATI 0x8942
4566 #define GL_CON_2_ATI 0x8943
4567 #define GL_CON_3_ATI 0x8944
4568 #define GL_CON_4_ATI 0x8945
4569 #define GL_CON_5_ATI 0x8946
4570 #define GL_CON_6_ATI 0x8947
4571 #define GL_CON_7_ATI 0x8948
4572 #define GL_CON_8_ATI 0x8949
4573 #define GL_CON_9_ATI 0x894A
4574 #define GL_CON_10_ATI 0x894B
4575 #define GL_CON_11_ATI 0x894C
4576 #define GL_CON_12_ATI 0x894D
4577 #define GL_CON_13_ATI 0x894E
4578 #define GL_CON_14_ATI 0x894F
4579 #define GL_CON_15_ATI 0x8950
4580 #define GL_CON_16_ATI 0x8951
4581 #define GL_CON_17_ATI 0x8952
4582 #define GL_CON_18_ATI 0x8953
4583 #define GL_CON_19_ATI 0x8954
4584 #define GL_CON_20_ATI 0x8955
4585 #define GL_CON_21_ATI 0x8956
4586 #define GL_CON_22_ATI 0x8957
4587 #define GL_CON_23_ATI 0x8958
4588 #define GL_CON_24_ATI 0x8959
4589 #define GL_CON_25_ATI 0x895A
4590 #define GL_CON_26_ATI 0x895B
4591 #define GL_CON_27_ATI 0x895C
4592 #define GL_CON_28_ATI 0x895D
4593 #define GL_CON_29_ATI 0x895E
4594 #define GL_CON_30_ATI 0x895F
4595 #define GL_CON_31_ATI 0x8960
4596 #define GL_MOV_ATI 0x8961
4597 #define GL_ADD_ATI 0x8963
4598 #define GL_MUL_ATI 0x8964
4599 #define GL_SUB_ATI 0x8965
4600 #define GL_DOT3_ATI 0x8966
4601 #define GL_DOT4_ATI 0x8967
4602 #define GL_MAD_ATI 0x8968
4603 #define GL_LERP_ATI 0x8969
4604 #define GL_CND_ATI 0x896A
4605 #define GL_CND0_ATI 0x896B
4606 #define GL_DOT2_ADD_ATI 0x896C
4607 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
4608 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
4609 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
4610 #define GL_NUM_PASSES_ATI 0x8970
4611 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
4612 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
4613 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
4614 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
4615 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
4616 #define GL_SWIZZLE_STR_ATI 0x8976
4617 #define GL_SWIZZLE_STQ_ATI 0x8977
4618 #define GL_SWIZZLE_STR_DR_ATI 0x8978
4619 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
4620 #define GL_SWIZZLE_STRQ_ATI 0x897A
4621 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
4622 #define GL_RED_BIT_ATI 0x00000001
4623 #define GL_GREEN_BIT_ATI 0x00000002
4624 #define GL_BLUE_BIT_ATI 0x00000004
4625 #define GL_2X_BIT_ATI 0x00000001
4626 #define GL_4X_BIT_ATI 0x00000002
4627 #define GL_8X_BIT_ATI 0x00000004
4628 #define GL_HALF_BIT_ATI 0x00000008
4629 #define GL_QUARTER_BIT_ATI 0x00000010
4630 #define GL_EIGHTH_BIT_ATI 0x00000020
4631 #define GL_SATURATE_BIT_ATI 0x00000040
4632 #define GL_COMP_BIT_ATI 0x00000002
4633 #define GL_NEGATE_BIT_ATI 0x00000004
4634 #define GL_BIAS_BIT_ATI 0x00000008
4635 #endif
4636 
4637 #ifndef GL_ATI_pn_triangles
4638 #define GL_PN_TRIANGLES_ATI 0x87F0
4639 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
4640 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
4641 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
4642 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
4643 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
4644 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
4645 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
4646 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
4647 #endif
4648 
4649 #ifndef GL_ATI_vertex_array_object
4650 #define GL_STATIC_ATI 0x8760
4651 #define GL_DYNAMIC_ATI 0x8761
4652 #define GL_PRESERVE_ATI 0x8762
4653 #define GL_DISCARD_ATI 0x8763
4654 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
4655 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
4656 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
4657 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
4658 #endif
4659 
4660 #ifndef GL_EXT_vertex_shader
4661 #define GL_VERTEX_SHADER_EXT 0x8780
4662 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
4663 #define GL_OP_INDEX_EXT 0x8782
4664 #define GL_OP_NEGATE_EXT 0x8783
4665 #define GL_OP_DOT3_EXT 0x8784
4666 #define GL_OP_DOT4_EXT 0x8785
4667 #define GL_OP_MUL_EXT 0x8786
4668 #define GL_OP_ADD_EXT 0x8787
4669 #define GL_OP_MADD_EXT 0x8788
4670 #define GL_OP_FRAC_EXT 0x8789
4671 #define GL_OP_MAX_EXT 0x878A
4672 #define GL_OP_MIN_EXT 0x878B
4673 #define GL_OP_SET_GE_EXT 0x878C
4674 #define GL_OP_SET_LT_EXT 0x878D
4675 #define GL_OP_CLAMP_EXT 0x878E
4676 #define GL_OP_FLOOR_EXT 0x878F
4677 #define GL_OP_ROUND_EXT 0x8790
4678 #define GL_OP_EXP_BASE_2_EXT 0x8791
4679 #define GL_OP_LOG_BASE_2_EXT 0x8792
4680 #define GL_OP_POWER_EXT 0x8793
4681 #define GL_OP_RECIP_EXT 0x8794
4682 #define GL_OP_RECIP_SQRT_EXT 0x8795
4683 #define GL_OP_SUB_EXT 0x8796
4684 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
4685 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
4686 #define GL_OP_MOV_EXT 0x8799
4687 #define GL_OUTPUT_VERTEX_EXT 0x879A
4688 #define GL_OUTPUT_COLOR0_EXT 0x879B
4689 #define GL_OUTPUT_COLOR1_EXT 0x879C
4690 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
4691 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
4692 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
4693 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
4694 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
4695 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
4696 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
4697 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
4698 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
4699 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
4700 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
4701 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
4702 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
4703 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
4704 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
4705 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
4706 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
4707 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
4708 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
4709 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
4710 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
4711 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
4712 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
4713 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
4714 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
4715 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
4716 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
4717 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
4718 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
4719 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
4720 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
4721 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
4722 #define GL_OUTPUT_FOG_EXT 0x87BD
4723 #define GL_SCALAR_EXT 0x87BE
4724 #define GL_VECTOR_EXT 0x87BF
4725 #define GL_MATRIX_EXT 0x87C0
4726 #define GL_VARIANT_EXT 0x87C1
4727 #define GL_INVARIANT_EXT 0x87C2
4728 #define GL_LOCAL_CONSTANT_EXT 0x87C3
4729 #define GL_LOCAL_EXT 0x87C4
4730 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
4731 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
4732 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
4733 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
4734 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
4735 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
4736 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
4737 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
4738 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
4739 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
4740 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
4741 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
4742 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
4743 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
4744 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
4745 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
4746 #define GL_X_EXT 0x87D5
4747 #define GL_Y_EXT 0x87D6
4748 #define GL_Z_EXT 0x87D7
4749 #define GL_W_EXT 0x87D8
4750 #define GL_NEGATIVE_X_EXT 0x87D9
4751 #define GL_NEGATIVE_Y_EXT 0x87DA
4752 #define GL_NEGATIVE_Z_EXT 0x87DB
4753 #define GL_NEGATIVE_W_EXT 0x87DC
4754 #define GL_ZERO_EXT 0x87DD
4755 #define GL_ONE_EXT 0x87DE
4756 #define GL_NEGATIVE_ONE_EXT 0x87DF
4757 #define GL_NORMALIZED_RANGE_EXT 0x87E0
4758 #define GL_FULL_RANGE_EXT 0x87E1
4759 #define GL_CURRENT_VERTEX_EXT 0x87E2
4760 #define GL_MVP_MATRIX_EXT 0x87E3
4761 #define GL_VARIANT_VALUE_EXT 0x87E4
4762 #define GL_VARIANT_DATATYPE_EXT 0x87E5
4763 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
4764 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
4765 #define GL_VARIANT_ARRAY_EXT 0x87E8
4766 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
4767 #define GL_INVARIANT_VALUE_EXT 0x87EA
4768 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
4769 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
4770 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
4771 #endif
4772 
4773 #ifndef GL_ATI_vertex_streams
4774 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
4775 #define GL_VERTEX_STREAM0_ATI 0x876C
4776 #define GL_VERTEX_STREAM1_ATI 0x876D
4777 #define GL_VERTEX_STREAM2_ATI 0x876E
4778 #define GL_VERTEX_STREAM3_ATI 0x876F
4779 #define GL_VERTEX_STREAM4_ATI 0x8770
4780 #define GL_VERTEX_STREAM5_ATI 0x8771
4781 #define GL_VERTEX_STREAM6_ATI 0x8772
4782 #define GL_VERTEX_STREAM7_ATI 0x8773
4783 #define GL_VERTEX_SOURCE_ATI 0x8774
4784 #endif
4785 
4786 #ifndef GL_ATI_element_array
4787 #define GL_ELEMENT_ARRAY_ATI 0x8768
4788 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
4789 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
4790 #endif
4791 
4792 #ifndef GL_SUN_mesh_array
4793 #define GL_QUAD_MESH_SUN 0x8614
4794 #define GL_TRIANGLE_MESH_SUN 0x8615
4795 #endif
4796 
4797 #ifndef GL_SUN_slice_accum
4798 #define GL_SLICE_ACCUM_SUN 0x85CC
4799 #endif
4800 
4801 #ifndef GL_NV_multisample_filter_hint
4802 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
4803 #endif
4804 
4805 #ifndef GL_NV_depth_clamp
4806 #define GL_DEPTH_CLAMP_NV 0x864F
4807 #endif
4808 
4809 #ifndef GL_NV_occlusion_query
4810 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
4811 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
4812 #define GL_PIXEL_COUNT_NV 0x8866
4813 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
4814 #endif
4815 
4816 #ifndef GL_NV_point_sprite
4817 #define GL_POINT_SPRITE_NV 0x8861
4818 #define GL_COORD_REPLACE_NV 0x8862
4819 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
4820 #endif
4821 
4822 #ifndef GL_NV_texture_shader3
4823 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
4824 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
4825 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
4826 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
4827 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
4828 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
4829 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
4830 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
4831 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
4832 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
4833 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
4834 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
4835 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
4836 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
4837 #define GL_HILO8_NV 0x885E
4838 #define GL_SIGNED_HILO8_NV 0x885F
4839 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
4840 #endif
4841 
4842 #ifndef GL_NV_vertex_program1_1
4843 #endif
4844 
4845 #ifndef GL_EXT_shadow_funcs
4846 #endif
4847 
4848 #ifndef GL_EXT_stencil_two_side
4849 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
4850 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
4851 #endif
4852 
4853 #ifndef GL_ATI_text_fragment_shader
4854 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
4855 #endif
4856 
4857 #ifndef GL_APPLE_client_storage
4858 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
4859 #endif
4860 
4861 #ifndef GL_APPLE_element_array
4862 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
4863 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
4864 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
4865 #endif
4866 
4867 #ifndef GL_APPLE_fence
4868 #define GL_DRAW_PIXELS_APPLE 0x8A0A
4869 #define GL_FENCE_APPLE 0x8A0B
4870 #endif
4871 
4872 #ifndef GL_APPLE_vertex_array_object
4873 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
4874 #endif
4875 
4876 #ifndef GL_APPLE_vertex_array_range
4877 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
4878 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
4879 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
4880 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
4881 #define GL_STORAGE_CLIENT_APPLE 0x85B4
4882 #define GL_STORAGE_CACHED_APPLE 0x85BE
4883 #define GL_STORAGE_SHARED_APPLE 0x85BF
4884 #endif
4885 
4886 #ifndef GL_APPLE_ycbcr_422
4887 #define GL_YCBCR_422_APPLE 0x85B9
4888 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
4889 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
4890 #endif
4891 
4892 #ifndef GL_S3_s3tc
4893 #define GL_RGB_S3TC 0x83A0
4894 #define GL_RGB4_S3TC 0x83A1
4895 #define GL_RGBA_S3TC 0x83A2
4896 #define GL_RGBA4_S3TC 0x83A3
4897 #define GL_RGBA_DXT5_S3TC 0x83A4
4898 #define GL_RGBA4_DXT5_S3TC 0x83A5
4899 #endif
4900 
4901 #ifndef GL_ATI_draw_buffers
4902 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
4903 #define GL_DRAW_BUFFER0_ATI 0x8825
4904 #define GL_DRAW_BUFFER1_ATI 0x8826
4905 #define GL_DRAW_BUFFER2_ATI 0x8827
4906 #define GL_DRAW_BUFFER3_ATI 0x8828
4907 #define GL_DRAW_BUFFER4_ATI 0x8829
4908 #define GL_DRAW_BUFFER5_ATI 0x882A
4909 #define GL_DRAW_BUFFER6_ATI 0x882B
4910 #define GL_DRAW_BUFFER7_ATI 0x882C
4911 #define GL_DRAW_BUFFER8_ATI 0x882D
4912 #define GL_DRAW_BUFFER9_ATI 0x882E
4913 #define GL_DRAW_BUFFER10_ATI 0x882F
4914 #define GL_DRAW_BUFFER11_ATI 0x8830
4915 #define GL_DRAW_BUFFER12_ATI 0x8831
4916 #define GL_DRAW_BUFFER13_ATI 0x8832
4917 #define GL_DRAW_BUFFER14_ATI 0x8833
4918 #define GL_DRAW_BUFFER15_ATI 0x8834
4919 #endif
4920 
4921 #ifndef GL_ATI_pixel_format_float
4922 #define GL_RGBA_FLOAT_MODE_ATI 0x8820
4923 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
4924 #endif
4925 
4926 #ifndef GL_ATI_texture_env_combine3
4927 #define GL_MODULATE_ADD_ATI 0x8744
4928 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
4929 #define GL_MODULATE_SUBTRACT_ATI 0x8746
4930 #endif
4931 
4932 #ifndef GL_ATI_texture_float
4933 #define GL_RGBA_FLOAT32_ATI 0x8814
4934 #define GL_RGB_FLOAT32_ATI 0x8815
4935 #define GL_ALPHA_FLOAT32_ATI 0x8816
4936 #define GL_INTENSITY_FLOAT32_ATI 0x8817
4937 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
4938 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
4939 #define GL_RGBA_FLOAT16_ATI 0x881A
4940 #define GL_RGB_FLOAT16_ATI 0x881B
4941 #define GL_ALPHA_FLOAT16_ATI 0x881C
4942 #define GL_INTENSITY_FLOAT16_ATI 0x881D
4943 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
4944 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
4945 #endif
4946 
4947 #ifndef GL_NV_float_buffer
4948 #define GL_FLOAT_R_NV 0x8880
4949 #define GL_FLOAT_RG_NV 0x8881
4950 #define GL_FLOAT_RGB_NV 0x8882
4951 #define GL_FLOAT_RGBA_NV 0x8883
4952 #define GL_FLOAT_R16_NV 0x8884
4953 #define GL_FLOAT_R32_NV 0x8885
4954 #define GL_FLOAT_RG16_NV 0x8886
4955 #define GL_FLOAT_RG32_NV 0x8887
4956 #define GL_FLOAT_RGB16_NV 0x8888
4957 #define GL_FLOAT_RGB32_NV 0x8889
4958 #define GL_FLOAT_RGBA16_NV 0x888A
4959 #define GL_FLOAT_RGBA32_NV 0x888B
4960 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
4961 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
4962 #define GL_FLOAT_RGBA_MODE_NV 0x888E
4963 #endif
4964 
4965 #ifndef GL_NV_fragment_program
4966 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
4967 #define GL_FRAGMENT_PROGRAM_NV 0x8870
4968 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
4969 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
4970 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
4971 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
4972 #endif
4973 
4974 #ifndef GL_NV_half_float
4975 #define GL_HALF_FLOAT_NV 0x140B
4976 #endif
4977 
4978 #ifndef GL_NV_pixel_data_range
4979 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
4980 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
4981 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
4982 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
4983 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
4984 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
4985 #endif
4986 
4987 #ifndef GL_NV_primitive_restart
4988 #define GL_PRIMITIVE_RESTART_NV 0x8558
4989 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
4990 #endif
4991 
4992 #ifndef GL_NV_texture_expand_normal
4993 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
4994 #endif
4995 
4996 #ifndef GL_NV_vertex_program2
4997 #endif
4998 
4999 #ifndef GL_ATI_map_object_buffer
5000 #endif
5001 
5002 #ifndef GL_ATI_separate_stencil
5003 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
5004 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
5005 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
5006 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
5007 #endif
5008 
5009 #ifndef GL_ATI_vertex_attrib_array_object
5010 #endif
5011 
5012 #ifndef GL_OES_read_format
5013 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
5014 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
5015 #endif
5016 
5017 #ifndef GL_EXT_depth_bounds_test
5018 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
5019 #define GL_DEPTH_BOUNDS_EXT 0x8891
5020 #endif
5021 
5022 #ifndef GL_EXT_texture_mirror_clamp
5023 #define GL_MIRROR_CLAMP_EXT 0x8742
5024 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
5025 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
5026 #endif
5027 
5028 #ifndef GL_EXT_blend_equation_separate
5029 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
5030 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
5031 #endif
5032 
5033 #ifndef GL_MESA_pack_invert
5034 #define GL_PACK_INVERT_MESA 0x8758
5035 #endif
5036 
5037 #ifndef GL_MESA_ycbcr_texture
5038 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
5039 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
5040 #define GL_YCBCR_MESA 0x8757
5041 #endif
5042 
5043 #ifndef GL_EXT_pixel_buffer_object
5044 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
5045 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
5046 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
5047 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
5048 #endif
5049 
5050 #ifndef GL_NV_fragment_program_option
5051 #endif
5052 
5053 #ifndef GL_NV_fragment_program2
5054 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
5055 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
5056 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
5057 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
5058 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
5059 #endif
5060 
5061 #ifndef GL_NV_vertex_program2_option
5062 /* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
5063 /* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
5064 #endif
5065 
5066 #ifndef GL_NV_vertex_program3
5067 /* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
5068 #endif
5069 
5070 #ifndef GL_EXT_framebuffer_object
5071 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
5072 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
5073 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
5074 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
5075 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
5076 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
5077 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
5078 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
5079 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
5080 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
5081 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
5082 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
5083 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
5084 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
5085 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
5086 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
5087 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
5088 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
5089 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
5090 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
5091 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
5092 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
5093 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
5094 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
5095 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
5096 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
5097 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
5098 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
5099 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
5100 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
5101 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
5102 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
5103 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
5104 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
5105 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
5106 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
5107 #define GL_FRAMEBUFFER_EXT 0x8D40
5108 #define GL_RENDERBUFFER_EXT 0x8D41
5109 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
5110 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
5111 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
5112 #define GL_STENCIL_INDEX1_EXT 0x8D46
5113 #define GL_STENCIL_INDEX4_EXT 0x8D47
5114 #define GL_STENCIL_INDEX8_EXT 0x8D48
5115 #define GL_STENCIL_INDEX16_EXT 0x8D49
5116 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
5117 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
5118 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
5119 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
5120 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
5121 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
5122 #endif
5123 
5124 #ifndef GL_GREMEDY_string_marker
5125 #endif
5126 
5127 #ifndef GL_EXT_packed_depth_stencil
5128 #define GL_DEPTH_STENCIL_EXT 0x84F9
5129 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
5130 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
5131 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
5132 #endif
5133 
5134 #ifndef GL_EXT_stencil_clear_tag
5135 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
5136 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
5137 #endif
5138 
5139 #ifndef GL_EXT_texture_sRGB
5140 #define GL_SRGB_EXT 0x8C40
5141 #define GL_SRGB8_EXT 0x8C41
5142 #define GL_SRGB_ALPHA_EXT 0x8C42
5143 #define GL_SRGB8_ALPHA8_EXT 0x8C43
5144 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
5145 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
5146 #define GL_SLUMINANCE_EXT 0x8C46
5147 #define GL_SLUMINANCE8_EXT 0x8C47
5148 #define GL_COMPRESSED_SRGB_EXT 0x8C48
5149 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
5150 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
5151 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
5152 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
5153 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
5154 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
5155 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
5156 #endif
5157 
5158 #ifndef GL_EXT_framebuffer_blit
5159 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
5160 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
5161 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
5162 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
5163 #endif
5164 
5165 #ifndef GL_EXT_framebuffer_multisample
5166 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
5167 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
5168 #define GL_MAX_SAMPLES_EXT 0x8D57
5169 #endif
5170 
5171 #ifndef GL_MESAX_texture_stack
5172 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
5173 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
5174 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
5175 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
5176 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
5177 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
5178 #endif
5179 
5180 #ifndef GL_EXT_timer_query
5181 #define GL_TIME_ELAPSED_EXT 0x88BF
5182 #endif
5183 
5184 #ifndef GL_EXT_gpu_program_parameters
5185 #endif
5186 
5187 #ifndef GL_APPLE_flush_buffer_range
5188 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
5189 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
5190 #endif
5191 
5192 #ifndef GL_NV_gpu_program4
5193 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
5194 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
5195 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
5196 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
5197 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
5198 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
5199 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
5200 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
5201 #endif
5202 
5203 #ifndef GL_NV_geometry_program4
5204 #define GL_LINES_ADJACENCY_EXT 0x000A
5205 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
5206 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
5207 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
5208 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
5209 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
5210 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
5211 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
5212 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
5213 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
5214 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
5215 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
5216 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
5217 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
5218 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
5219 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
5220 #endif
5221 
5222 #ifndef GL_EXT_geometry_shader4
5223 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
5224 /* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
5225 /* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
5226 /* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
5227 /* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
5228 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
5229 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
5230 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
5231 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
5232 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
5233 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
5234 /* reuse GL_LINES_ADJACENCY_EXT */
5235 /* reuse GL_LINE_STRIP_ADJACENCY_EXT */
5236 /* reuse GL_TRIANGLES_ADJACENCY_EXT */
5237 /* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
5238 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
5239 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
5240 /* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
5241 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
5242 /* reuse GL_PROGRAM_POINT_SIZE_EXT */
5243 #endif
5244 
5245 #ifndef GL_NV_vertex_program4
5246 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
5247 #endif
5248 
5249 #ifndef GL_EXT_gpu_shader4
5250 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
5251 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
5252 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
5253 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
5254 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
5255 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
5256 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
5257 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
5258 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
5259 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
5260 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
5261 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
5262 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
5263 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
5264 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
5265 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
5266 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
5267 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
5268 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
5269 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
5270 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
5271 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
5272 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
5273 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
5274 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
5275 #endif
5276 
5277 #ifndef GL_EXT_draw_instanced
5278 #endif
5279 
5280 #ifndef GL_EXT_packed_float
5281 #define GL_R11F_G11F_B10F_EXT 0x8C3A
5282 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
5283 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
5284 #endif
5285 
5286 #ifndef GL_EXT_texture_array
5287 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
5288 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
5289 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
5290 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
5291 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
5292 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
5293 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
5294 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
5295 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
5296 #endif
5297 
5298 #ifndef GL_EXT_texture_buffer_object
5299 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
5300 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
5301 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
5302 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
5303 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
5304 #endif
5305 
5306 #ifndef GL_EXT_texture_compression_latc
5307 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
5308 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
5309 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
5310 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
5311 #endif
5312 
5313 #ifndef GL_EXT_texture_compression_rgtc
5314 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
5315 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
5316 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
5317 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
5318 #endif
5319 
5320 #ifndef GL_EXT_texture_shared_exponent
5321 #define GL_RGB9_E5_EXT 0x8C3D
5322 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
5323 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
5324 #endif
5325 
5326 #ifndef GL_NV_depth_buffer_float
5327 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
5328 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
5329 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
5330 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
5331 #endif
5332 
5333 #ifndef GL_NV_fragment_program4
5334 #endif
5335 
5336 #ifndef GL_NV_framebuffer_multisample_coverage
5337 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
5338 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
5339 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
5340 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
5341 #endif
5342 
5343 #ifndef GL_EXT_framebuffer_sRGB
5344 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
5345 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
5346 #endif
5347 
5348 #ifndef GL_NV_geometry_shader4
5349 #endif
5350 
5351 #ifndef GL_NV_parameter_buffer_object
5352 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
5353 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
5354 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
5355 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
5356 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
5357 #endif
5358 
5359 #ifndef GL_EXT_draw_buffers2
5360 #endif
5361 
5362 #ifndef GL_NV_transform_feedback
5363 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
5364 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
5365 #define GL_TEXTURE_COORD_NV 0x8C79
5366 #define GL_CLIP_DISTANCE_NV 0x8C7A
5367 #define GL_VERTEX_ID_NV 0x8C7B
5368 #define GL_PRIMITIVE_ID_NV 0x8C7C
5369 #define GL_GENERIC_ATTRIB_NV 0x8C7D
5370 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
5371 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
5372 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
5373 #define GL_ACTIVE_VARYINGS_NV 0x8C81
5374 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
5375 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
5376 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
5377 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
5378 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
5379 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
5380 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
5381 #define GL_RASTERIZER_DISCARD_NV 0x8C89
5382 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
5383 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
5384 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
5385 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
5386 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
5387 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
5388 #define GL_LAYER_NV 0x8DAA
5389 #define GL_NEXT_BUFFER_NV -2
5390 #define GL_SKIP_COMPONENTS4_NV -3
5391 #define GL_SKIP_COMPONENTS3_NV -4
5392 #define GL_SKIP_COMPONENTS2_NV -5
5393 #define GL_SKIP_COMPONENTS1_NV -6
5394 #endif
5395 
5396 #ifndef GL_EXT_bindable_uniform
5397 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
5398 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
5399 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
5400 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
5401 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
5402 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
5403 #endif
5404 
5405 #ifndef GL_EXT_texture_integer
5406 #define GL_RGBA32UI_EXT 0x8D70
5407 #define GL_RGB32UI_EXT 0x8D71
5408 #define GL_ALPHA32UI_EXT 0x8D72
5409 #define GL_INTENSITY32UI_EXT 0x8D73
5410 #define GL_LUMINANCE32UI_EXT 0x8D74
5411 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
5412 #define GL_RGBA16UI_EXT 0x8D76
5413 #define GL_RGB16UI_EXT 0x8D77
5414 #define GL_ALPHA16UI_EXT 0x8D78
5415 #define GL_INTENSITY16UI_EXT 0x8D79
5416 #define GL_LUMINANCE16UI_EXT 0x8D7A
5417 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
5418 #define GL_RGBA8UI_EXT 0x8D7C
5419 #define GL_RGB8UI_EXT 0x8D7D
5420 #define GL_ALPHA8UI_EXT 0x8D7E