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const GLubyte * | rglGetStringi (GLenum name, GLuint index) |
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void | rglTexBuffer (GLenum target, GLenum internalFormat, GLuint buffer) |
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void | rglClearBufferfv (GLenum buffer, GLint drawBuffer, const GLfloat *value) |
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void | rglClearBufferfi (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil) |
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void | rglValidateProgram (GLuint program) |
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void | rglRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
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void | rglUniform1iv (GLint location, GLsizei count, const GLint *value) |
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void | rglUniform1fv (GLint location, GLsizei count, const GLfloat *value) |
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void | rglProgramParameteri (GLuint program, GLenum pname, GLint value) |
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void | rglGetProgramBinary (GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary) |
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void | rglProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) |
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void | rglBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) |
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void | rglTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
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void | rglGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
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void | rglGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar **uniformNames, GLuint *uniformIndices) |
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void | rglBindBufferBase (GLenum target, GLuint index, GLuint buffer) |
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void | rglGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
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GLuint | rglGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName) |
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void * | rglMapBuffer (GLenum target, GLenum access) |
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void * | rglMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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GLboolean | rglUnmapBuffer (GLenum target) |
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void | rglBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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void | rglBlendEquation (GLenum mode) |
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void | rglGenVertexArrays (GLsizei n, GLuint *arrays) |
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void | rglReadBuffer (GLenum mode) |
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void | rglPixelStorei (GLenum pname, GLint param) |
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void | rglTexCoord2f (GLfloat s, GLfloat t) |
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void | rglDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
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void | rglTexStorage2D (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) |
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void | rglCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
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void | glBindTexture (GLenum target, GLuint texture) |
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void | glActiveTexture (GLenum texture) |
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void | rglFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level) |
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void | rglFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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void | rglFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
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void | rglDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) |
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void | rglRenderbufferStorage (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) |
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void | rglDeleteTextures (GLsizei n, const GLuint *textures) |
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void | rglBindRenderbuffer (GLenum target, GLuint renderbuffer) |
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void | rglDeleteRenderbuffers (GLsizei n, GLuint *renderbuffers) |
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void | rglGenRenderbuffers (GLsizei n, GLuint *renderbuffers) |
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void | rglGenFramebuffers (GLsizei n, GLuint *ids) |
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void | rglGenTextures (GLsizei n, GLuint *textures) |
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void | rglBindFramebuffer (GLenum target, GLuint framebuffer) |
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void | rglGenerateMipmap (GLenum target) |
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GLenum | rglCheckFramebufferStatus (GLenum target) |
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void | rglBindFragDataLocation (GLuint program, GLuint colorNumber, const char *name) |
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void | rglBindAttribLocation (GLuint program, GLuint index, const GLchar *name) |
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void | rglLinkProgram (GLuint program) |
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void | rglGetProgramiv (GLuint shader, GLenum pname, GLint *params) |
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void | rglGetShaderiv (GLuint shader, GLenum pname, GLint *params) |
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void | rglAttachShader (GLuint program, GLuint shader) |
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void | rglShaderSource (GLuint shader, GLsizei count, const GLchar **string, const GLint *length) |
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void | rglCompileShader (GLuint shader) |
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GLuint | rglCreateProgram (void) |
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void | rglGetShaderInfoLog (GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog) |
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void | rglGetProgramInfoLog (GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog) |
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GLboolean | rglIsProgram (GLuint program) |
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void | rglEnableVertexAttribArray (GLuint index) |
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void | rglDisableVertexAttribArray (GLuint index) |
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void | rglVertexAttribPointer (GLuint name, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
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GLint | rglGetUniformLocation (GLuint program, const GLchar *name) |
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void | rglGenBuffers (GLsizei n, GLuint *buffers) |
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void | rglDisable (GLenum cap) |
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void | rglEnable (GLenum cap) |
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void | rglUseProgram (GLuint program) |
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void | rglDepthMask (GLboolean flag) |
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void | rglStencilMask (GLenum mask) |
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void | rglBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
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void | rglBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
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void | rglBindBuffer (GLenum target, GLuint buffer) |
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GLuint | rglCreateShader (GLenum shader) |
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void | rglDeleteShader (GLuint shader) |
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void | rglUniform1f (GLint location, GLfloat v0) |
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void | rglUniform1i (GLint location, GLint v0) |
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void | rglUniform2f (GLint location, GLfloat v0, GLfloat v1) |
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void | rglUniform2i (GLint location, GLint v0, GLint v1) |
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void | rglUniform2fv (GLint location, GLsizei count, const GLfloat *value) |
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void | rglUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
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void | rglUniform3fv (GLint location, GLsizei count, const GLfloat *value) |
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void | rglUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
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void | rglUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
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void | rglUniform4fv (GLint location, GLsizei count, const GLfloat *value) |
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void | rglBlendFunc (GLenum sfactor, GLenum dfactor) |
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void | rglBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
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void | rglDepthFunc (GLenum func) |
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void | rglColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
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void | rglClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
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void | rglViewport (GLint x, GLint y, GLsizei width, GLsizei height) |
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void | rglScissor (GLint x, GLint y, GLsizei width, GLsizei height) |
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GLboolean | rglIsEnabled (GLenum cap) |
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void | rglStencilFunc (GLenum func, GLint ref, GLuint mask) |
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void | rglCullFace (GLenum mode) |
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void | rglStencilOp (GLenum sfail, GLenum dpfail, GLenum dppass) |
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void | rglFrontFace (GLenum mode) |
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void | rglDepthRange (GLclampd zNear, GLclampd zFar) |
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void | rglClearDepth (GLdouble depth) |
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void | rglPolygonOffset (GLfloat factor, GLfloat units) |
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void | rglDrawArrays (GLenum mode, GLint first, GLsizei count) |
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void | rglVertexAttrib4f (GLuint name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void | rglVertexAttrib4fv (GLuint name, GLfloat *v) |
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void | rglDeleteProgram (GLuint program) |
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void | rglDeleteBuffers (GLsizei n, const GLuint *buffers) |
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void | rglUniform2uiv (GLint location, GLsizei count, const GLuint *value) |
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void | rglTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) |
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void | rglGenQueries (GLsizei n, GLuint *ids) |
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void | rglDeleteQueries (GLsizei n, const GLuint *ids) |
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void | rglBeginQuery (GLenum target, GLuint id) |
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void | rglEndQuery (GLenum target) |
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void | rglGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params) |
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void | rglBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
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void | rglDetachShader (GLuint program, GLuint shader) |
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void | rglUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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GLint | rglGetAttribLocation (GLuint program, const GLchar *name) |
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void | rglDrawBuffers (GLsizei n, const GLenum *bufs) |
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void | rglBindVertexArray (GLuint array) |
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void | rglGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
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void | rglUniform1ui (GLint location, GLuint v) |
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void | rglUniform2ui (GLint location, GLuint v0, GLuint v1) |
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void | rglUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) |
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void | rglUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
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void | rglBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) |
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void | rglCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) |
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void | rglVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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void | rglVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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void | rglUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
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GLenum | rglGetError (void) |
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void | rglClear (GLbitfield mask) |
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void | rglPolygonMode (GLenum face, GLenum mode) |
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void | rglLineWidth (GLfloat width) |
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void | rglTexImage3D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *data) |
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void | rglTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
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void | rglMemoryBarrier (GLbitfield barriers) |
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void | rglTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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void | rglDeleteVertexArrays (GLsizei n, const GLuint *arrays) |
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void * | rglFenceSync (GLenum condition, GLbitfield flags) |
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void | rglDeleteSync (void *sync) |
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void | rglWaitSync (void *sync, GLbitfield flags, uint64_t timeout) |
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void | rglBufferStorage (GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags) |
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void | rglFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) |
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GLenum | rglClientWaitSync (void *sync, GLbitfield flags, uint64_t timeout) |
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void | rglDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, GLvoid *indices, GLint basevertex) |
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void | rglGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
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void | rglSamplerParameteri (GLuint sampler, GLenum pname, GLint param) |
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void | rglBindSampler (GLuint unit, GLuint sampler) |
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void | rglGenSamplers (GLsizei n, GLuint *samplers) |
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void | rglGetInteger64v (GLenum pname, int64_t *data) |
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void | rglUniform2iv (GLint location, GLsizei count, const GLint *value) |
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void | rglProvokingVertex (GLenum provokeMode) |
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void | rglDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid *indices, GLint basevertex) |
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