6 float4 position : POSITION,
7 float2 texCoord : TEXCOORD0,
10 uniform float4x4 modelViewProj,
12 out float4 oPosition : POSITION,
13 out float2 otexCoord : TEXCOORD0,
14 out float4 oColor : COLOR
17 oPosition = mul(modelViewProj, position);
22 float4 main_fragment(
in float4
color : COLOR, float2 tex : TEXCOORD0, uniform
sampler2D s0 : TEXUNIT0) : COLOR
24 return color * tex2D(s0, tex);
static const char * stock_cg_d3d9_program
Definition: opaque.cg.d3d9.h:3
sampler2DBase< glm::vec4 > sampler2D
Definition: sampler.hpp:94
struct passwd out
Definition: missing_libc_functions.c:51
GLuint in
Definition: glext.h:10523
GLuint color
Definition: glext.h:6883
#define CG(src)
Definition: shaders_common.h:9