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d3d8caps.h File Reference
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Classes

struct  _D3DCAPS8
 

Macros

#define DIRECT3D_VERSION   0x0800
 
#define D3DCAPS_READ_SCANLINE   0x00020000L
 
#define D3DCAPS2_NO2DDURING3DSCENE   0x00000002L
 
#define D3DCAPS2_FULLSCREENGAMMA   0x00020000L
 
#define D3DCAPS2_CANRENDERWINDOWED   0x00080000L
 
#define D3DCAPS2_CANCALIBRATEGAMMA   0x00100000L
 
#define D3DCAPS2_RESERVED   0x02000000L
 
#define D3DCAPS2_CANMANAGERESOURCE   0x10000000L
 
#define D3DCAPS2_DYNAMICTEXTURES   0x20000000L
 
#define D3DCAPS3_RESERVED   0x8000001fL
 
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD   0x00000020L
 
#define D3DPRESENT_INTERVAL_DEFAULT   0x00000000L
 
#define D3DPRESENT_INTERVAL_ONE   0x00000001L
 
#define D3DPRESENT_INTERVAL_TWO   0x00000002L
 
#define D3DPRESENT_INTERVAL_THREE   0x00000004L
 
#define D3DPRESENT_INTERVAL_FOUR   0x00000008L
 
#define D3DPRESENT_INTERVAL_IMMEDIATE   0x80000000L
 
#define D3DCURSORCAPS_COLOR   0x00000001L
 
#define D3DCURSORCAPS_LOWRES   0x00000002L
 
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY   0x00000010L /* Device can use execute buffers from system memory */
 
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */
 
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY   0x00000040L /* Device can use TL buffers from system memory */
 
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY   0x00000080L /* Device can use TL buffers from video memory */
 
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY   0x00000100L /* Device can texture from system memory */
 
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */
 
#define D3DDEVCAPS_DRAWPRIMTLVERTEX   0x00000400L /* Device can draw TLVERTEX primitives */
 
#define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800L /* Device can render without waiting for flip to complete */
 
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x00001000L /* Device can texture from nonlocal video memory */
 
#define D3DDEVCAPS_DRAWPRIMITIVES2   0x00002000L /* Device can support DrawPrimitives2 */
 
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES   0x00004000L /* Device is texturing from separate memory pools */
 
#define D3DDEVCAPS_DRAWPRIMITIVES2EX   0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
 
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT   0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
 
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL   0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
 
#define D3DDEVCAPS_HWRASTERIZATION   0x00080000L /* Device has HW acceleration for rasterization */
 
#define D3DDEVCAPS_PUREDEVICE   0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
 
#define D3DDEVCAPS_QUINTICRTPATCHES   0x00200000L /* Device supports quintic Beziers and BSplines */
 
#define D3DDEVCAPS_RTPATCHES   0x00400000L /* Device supports Rect and Tri patches */
 
#define D3DDEVCAPS_RTPATCHHANDLEZERO   0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
 
#define D3DDEVCAPS_NPATCHES   0x01000000L /* Device supports N-Patches */
 
#define D3DPMISCCAPS_MASKZ   0x00000002L
 
#define D3DPMISCCAPS_LINEPATTERNREP   0x00000004L
 
#define D3DPMISCCAPS_CULLNONE   0x00000010L
 
#define D3DPMISCCAPS_CULLCW   0x00000020L
 
#define D3DPMISCCAPS_CULLCCW   0x00000040L
 
#define D3DPMISCCAPS_COLORWRITEENABLE   0x00000080L
 
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS   0x00000100L /* Device correctly clips scaled points to clip planes */
 
#define D3DPMISCCAPS_CLIPTLVERTS   0x00000200L /* device will clip post-transformed vertex primitives */
 
#define D3DPMISCCAPS_TSSARGTEMP   0x00000400L /* device supports D3DTA_TEMP for temporary register */
 
#define D3DPMISCCAPS_BLENDOP   0x00000800L /* device supports D3DRS_BLENDOP */
 
#define D3DPMISCCAPS_NULLREFERENCE   0x00001000L /* Reference Device that doesnt render */
 
#define D3DLINECAPS_TEXTURE   0x00000001L
 
#define D3DLINECAPS_ZTEST   0x00000002L
 
#define D3DLINECAPS_BLEND   0x00000004L
 
#define D3DLINECAPS_ALPHACMP   0x00000008L
 
#define D3DLINECAPS_FOG   0x00000010L
 
#define D3DPRASTERCAPS_DITHER   0x00000001L
 
#define D3DPRASTERCAPS_PAT   0x00000008L
 
#define D3DPRASTERCAPS_ZTEST   0x00000010L
 
#define D3DPRASTERCAPS_FOGVERTEX   0x00000080L
 
#define D3DPRASTERCAPS_FOGTABLE   0x00000100L
 
#define D3DPRASTERCAPS_ANTIALIASEDGES   0x00001000L
 
#define D3DPRASTERCAPS_MIPMAPLODBIAS   0x00002000L
 
#define D3DPRASTERCAPS_ZBIAS   0x00004000L
 
#define D3DPRASTERCAPS_ZBUFFERLESSHSR   0x00008000L
 
#define D3DPRASTERCAPS_FOGRANGE   0x00010000L
 
#define D3DPRASTERCAPS_ANISOTROPY   0x00020000L
 
#define D3DPRASTERCAPS_WBUFFER   0x00040000L
 
#define D3DPRASTERCAPS_WFOG   0x00100000L
 
#define D3DPRASTERCAPS_ZFOG   0x00200000L
 
#define D3DPRASTERCAPS_COLORPERSPECTIVE   0x00400000L /* Device iterates colors perspective correct */
 
#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE   0x00800000L
 
#define D3DPCMPCAPS_NEVER   0x00000001L
 
#define D3DPCMPCAPS_LESS   0x00000002L
 
#define D3DPCMPCAPS_EQUAL   0x00000004L
 
#define D3DPCMPCAPS_LESSEQUAL   0x00000008L
 
#define D3DPCMPCAPS_GREATER   0x00000010L
 
#define D3DPCMPCAPS_NOTEQUAL   0x00000020L
 
#define D3DPCMPCAPS_GREATEREQUAL   0x00000040L
 
#define D3DPCMPCAPS_ALWAYS   0x00000080L
 
#define D3DPBLENDCAPS_ZERO   0x00000001L
 
#define D3DPBLENDCAPS_ONE   0x00000002L
 
#define D3DPBLENDCAPS_SRCCOLOR   0x00000004L
 
#define D3DPBLENDCAPS_INVSRCCOLOR   0x00000008L
 
#define D3DPBLENDCAPS_SRCALPHA   0x00000010L
 
#define D3DPBLENDCAPS_INVSRCALPHA   0x00000020L
 
#define D3DPBLENDCAPS_DESTALPHA   0x00000040L
 
#define D3DPBLENDCAPS_INVDESTALPHA   0x00000080L
 
#define D3DPBLENDCAPS_DESTCOLOR   0x00000100L
 
#define D3DPBLENDCAPS_INVDESTCOLOR   0x00000200L
 
#define D3DPBLENDCAPS_SRCALPHASAT   0x00000400L
 
#define D3DPBLENDCAPS_BOTHSRCALPHA   0x00000800L
 
#define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L
 
#define D3DPSHADECAPS_COLORGOURAUDRGB   0x00000008L
 
#define D3DPSHADECAPS_SPECULARGOURAUDRGB   0x00000200L
 
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND   0x00004000L
 
#define D3DPSHADECAPS_FOGGOURAUD   0x00080000L
 
#define D3DPTEXTURECAPS_PERSPECTIVE   0x00000001L /* Perspective-correct texturing is supported */
 
#define D3DPTEXTURECAPS_POW2   0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
 
#define D3DPTEXTURECAPS_ALPHA   0x00000004L /* Alpha in texture pixels is supported */
 
#define D3DPTEXTURECAPS_SQUAREONLY   0x00000020L /* Only square textures are supported */
 
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE   0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
 
#define D3DPTEXTURECAPS_ALPHAPALETTE   0x00000080L /* Device can draw alpha from texture palettes */
 
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL   0x00000100L
 
#define D3DPTEXTURECAPS_PROJECTED   0x00000400L /* Device can do D3DTTFF_PROJECTED */
 
#define D3DPTEXTURECAPS_CUBEMAP   0x00000800L /* Device can do cubemap textures */
 
#define D3DPTEXTURECAPS_VOLUMEMAP   0x00002000L /* Device can do volume textures */
 
#define D3DPTEXTURECAPS_MIPMAP   0x00004000L /* Device can do mipmapped textures */
 
#define D3DPTEXTURECAPS_MIPVOLUMEMAP   0x00008000L /* Device can do mipmapped volume textures */
 
#define D3DPTEXTURECAPS_MIPCUBEMAP   0x00010000L /* Device can do mipmapped cube maps */
 
#define D3DPTEXTURECAPS_CUBEMAP_POW2   0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
 
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2   0x00040000L /* Device requires that volume maps be power-of-2 dimension */
 
#define D3DPTFILTERCAPS_MINFPOINT   0x00000100L /* Min Filter */
 
#define D3DPTFILTERCAPS_MINFLINEAR   0x00000200L
 
#define D3DPTFILTERCAPS_MINFANISOTROPIC   0x00000400L
 
#define D3DPTFILTERCAPS_MIPFPOINT   0x00010000L /* Mip Filter */
 
#define D3DPTFILTERCAPS_MIPFLINEAR   0x00020000L
 
#define D3DPTFILTERCAPS_MAGFPOINT   0x01000000L /* Mag Filter */
 
#define D3DPTFILTERCAPS_MAGFLINEAR   0x02000000L
 
#define D3DPTFILTERCAPS_MAGFANISOTROPIC   0x04000000L
 
#define D3DPTFILTERCAPS_MAGFAFLATCUBIC   0x08000000L
 
#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC   0x10000000L
 
#define D3DPTADDRESSCAPS_WRAP   0x00000001L
 
#define D3DPTADDRESSCAPS_MIRROR   0x00000002L
 
#define D3DPTADDRESSCAPS_CLAMP   0x00000004L
 
#define D3DPTADDRESSCAPS_BORDER   0x00000008L
 
#define D3DPTADDRESSCAPS_INDEPENDENTUV   0x00000010L
 
#define D3DPTADDRESSCAPS_MIRRORONCE   0x00000020L
 
#define D3DSTENCILCAPS_KEEP   0x00000001L
 
#define D3DSTENCILCAPS_ZERO   0x00000002L
 
#define D3DSTENCILCAPS_REPLACE   0x00000004L
 
#define D3DSTENCILCAPS_INCRSAT   0x00000008L
 
#define D3DSTENCILCAPS_DECRSAT   0x00000010L
 
#define D3DSTENCILCAPS_INVERT   0x00000020L
 
#define D3DSTENCILCAPS_INCR   0x00000040L
 
#define D3DSTENCILCAPS_DECR   0x00000080L
 
#define D3DTEXOPCAPS_DISABLE   0x00000001L
 
#define D3DTEXOPCAPS_SELECTARG1   0x00000002L
 
#define D3DTEXOPCAPS_SELECTARG2   0x00000004L
 
#define D3DTEXOPCAPS_MODULATE   0x00000008L
 
#define D3DTEXOPCAPS_MODULATE2X   0x00000010L
 
#define D3DTEXOPCAPS_MODULATE4X   0x00000020L
 
#define D3DTEXOPCAPS_ADD   0x00000040L
 
#define D3DTEXOPCAPS_ADDSIGNED   0x00000080L
 
#define D3DTEXOPCAPS_ADDSIGNED2X   0x00000100L
 
#define D3DTEXOPCAPS_SUBTRACT   0x00000200L
 
#define D3DTEXOPCAPS_ADDSMOOTH   0x00000400L
 
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA   0x00000800L
 
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA   0x00001000L
 
#define D3DTEXOPCAPS_BLENDFACTORALPHA   0x00002000L
 
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM   0x00004000L
 
#define D3DTEXOPCAPS_BLENDCURRENTALPHA   0x00008000L
 
#define D3DTEXOPCAPS_PREMODULATE   0x00010000L
 
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR   0x00020000L
 
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA   0x00040000L
 
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR   0x00080000L
 
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA   0x00100000L
 
#define D3DTEXOPCAPS_BUMPENVMAP   0x00200000L
 
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE   0x00400000L
 
#define D3DTEXOPCAPS_DOTPRODUCT3   0x00800000L
 
#define D3DTEXOPCAPS_MULTIPLYADD   0x01000000L
 
#define D3DTEXOPCAPS_LERP   0x02000000L
 
#define D3DFVFCAPS_TEXCOORDCOUNTMASK   0x0000ffffL /* mask for texture coordinate count field */
 
#define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000L /* Device prefers that vertex elements not be stripped */
 
#define D3DFVFCAPS_PSIZE   0x00100000L /* Device can receive point size */
 
#define D3DVTXPCAPS_TEXGEN   0x00000001L /* device can do texgen */
 
#define D3DVTXPCAPS_MATERIALSOURCE7   0x00000002L /* device can do DX7-level colormaterialsource ops */
 
#define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008L /* device can do directional lights */
 
#define D3DVTXPCAPS_POSITIONALLIGHTS   0x00000010L /* device can do positional lights (includes point and spot) */
 
#define D3DVTXPCAPS_LOCALVIEWER   0x00000020L /* device can do local viewer */
 
#define D3DVTXPCAPS_TWEENING   0x00000040L /* device can do vertex tweening */
 
#define D3DVTXPCAPS_NO_VSDT_UBYTE4   0x00000080L /* device does not support D3DVSDT_UBYTE4 */
 

Typedefs

typedef struct _D3DCAPS8 D3DCAPS8
 

Macro Definition Documentation

◆ D3DCAPS2_CANCALIBRATEGAMMA

#define D3DCAPS2_CANCALIBRATEGAMMA   0x00100000L

◆ D3DCAPS2_CANMANAGERESOURCE

#define D3DCAPS2_CANMANAGERESOURCE   0x10000000L

◆ D3DCAPS2_CANRENDERWINDOWED

#define D3DCAPS2_CANRENDERWINDOWED   0x00080000L

◆ D3DCAPS2_DYNAMICTEXTURES

#define D3DCAPS2_DYNAMICTEXTURES   0x20000000L

◆ D3DCAPS2_FULLSCREENGAMMA

#define D3DCAPS2_FULLSCREENGAMMA   0x00020000L

◆ D3DCAPS2_NO2DDURING3DSCENE

#define D3DCAPS2_NO2DDURING3DSCENE   0x00000002L

◆ D3DCAPS2_RESERVED

#define D3DCAPS2_RESERVED   0x02000000L

◆ D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD

#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD   0x00000020L

◆ D3DCAPS3_RESERVED

#define D3DCAPS3_RESERVED   0x8000001fL

◆ D3DCAPS_READ_SCANLINE

#define D3DCAPS_READ_SCANLINE   0x00020000L

◆ D3DCURSORCAPS_COLOR

#define D3DCURSORCAPS_COLOR   0x00000001L

◆ D3DCURSORCAPS_LOWRES

#define D3DCURSORCAPS_LOWRES   0x00000002L

◆ D3DDEVCAPS_CANBLTSYSTONONLOCAL

#define D3DDEVCAPS_CANBLTSYSTONONLOCAL   0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */

◆ D3DDEVCAPS_CANRENDERAFTERFLIP

#define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800L /* Device can render without waiting for flip to complete */

◆ D3DDEVCAPS_DRAWPRIMITIVES2

#define D3DDEVCAPS_DRAWPRIMITIVES2   0x00002000L /* Device can support DrawPrimitives2 */

◆ D3DDEVCAPS_DRAWPRIMITIVES2EX

#define D3DDEVCAPS_DRAWPRIMITIVES2EX   0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/

◆ D3DDEVCAPS_DRAWPRIMTLVERTEX

#define D3DDEVCAPS_DRAWPRIMTLVERTEX   0x00000400L /* Device can draw TLVERTEX primitives */

◆ D3DDEVCAPS_EXECUTESYSTEMMEMORY

#define D3DDEVCAPS_EXECUTESYSTEMMEMORY   0x00000010L /* Device can use execute buffers from system memory */

◆ D3DDEVCAPS_EXECUTEVIDEOMEMORY

#define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */

◆ D3DDEVCAPS_HWRASTERIZATION

#define D3DDEVCAPS_HWRASTERIZATION   0x00080000L /* Device has HW acceleration for rasterization */

◆ D3DDEVCAPS_HWTRANSFORMANDLIGHT

#define D3DDEVCAPS_HWTRANSFORMANDLIGHT   0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */

◆ D3DDEVCAPS_NPATCHES

#define D3DDEVCAPS_NPATCHES   0x01000000L /* Device supports N-Patches */

◆ D3DDEVCAPS_PUREDEVICE

#define D3DDEVCAPS_PUREDEVICE   0x00100000L /* Device supports D3DCREATE_PUREDEVICE */

◆ D3DDEVCAPS_QUINTICRTPATCHES

#define D3DDEVCAPS_QUINTICRTPATCHES   0x00200000L /* Device supports quintic Beziers and BSplines */

◆ D3DDEVCAPS_RTPATCHES

#define D3DDEVCAPS_RTPATCHES   0x00400000L /* Device supports Rect and Tri patches */

◆ D3DDEVCAPS_RTPATCHHANDLEZERO

#define D3DDEVCAPS_RTPATCHHANDLEZERO   0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */

◆ D3DDEVCAPS_SEPARATETEXTUREMEMORIES

#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES   0x00004000L /* Device is texturing from separate memory pools */

◆ D3DDEVCAPS_TEXTURENONLOCALVIDMEM

#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x00001000L /* Device can texture from nonlocal video memory */

◆ D3DDEVCAPS_TEXTURESYSTEMMEMORY

#define D3DDEVCAPS_TEXTURESYSTEMMEMORY   0x00000100L /* Device can texture from system memory */

◆ D3DDEVCAPS_TEXTUREVIDEOMEMORY

#define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */

◆ D3DDEVCAPS_TLVERTEXSYSTEMMEMORY

#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY   0x00000040L /* Device can use TL buffers from system memory */

◆ D3DDEVCAPS_TLVERTEXVIDEOMEMORY

#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY   0x00000080L /* Device can use TL buffers from video memory */

◆ D3DFVFCAPS_DONOTSTRIPELEMENTS

#define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000L /* Device prefers that vertex elements not be stripped */

◆ D3DFVFCAPS_PSIZE

#define D3DFVFCAPS_PSIZE   0x00100000L /* Device can receive point size */

◆ D3DFVFCAPS_TEXCOORDCOUNTMASK

#define D3DFVFCAPS_TEXCOORDCOUNTMASK   0x0000ffffL /* mask for texture coordinate count field */

◆ D3DLINECAPS_ALPHACMP

#define D3DLINECAPS_ALPHACMP   0x00000008L

◆ D3DLINECAPS_BLEND

#define D3DLINECAPS_BLEND   0x00000004L

◆ D3DLINECAPS_FOG

#define D3DLINECAPS_FOG   0x00000010L

◆ D3DLINECAPS_TEXTURE

#define D3DLINECAPS_TEXTURE   0x00000001L

◆ D3DLINECAPS_ZTEST

#define D3DLINECAPS_ZTEST   0x00000002L

◆ D3DPBLENDCAPS_BOTHINVSRCALPHA

#define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L

◆ D3DPBLENDCAPS_BOTHSRCALPHA

#define D3DPBLENDCAPS_BOTHSRCALPHA   0x00000800L

◆ D3DPBLENDCAPS_DESTALPHA

#define D3DPBLENDCAPS_DESTALPHA   0x00000040L

◆ D3DPBLENDCAPS_DESTCOLOR

#define D3DPBLENDCAPS_DESTCOLOR   0x00000100L

◆ D3DPBLENDCAPS_INVDESTALPHA

#define D3DPBLENDCAPS_INVDESTALPHA   0x00000080L

◆ D3DPBLENDCAPS_INVDESTCOLOR

#define D3DPBLENDCAPS_INVDESTCOLOR   0x00000200L

◆ D3DPBLENDCAPS_INVSRCALPHA

#define D3DPBLENDCAPS_INVSRCALPHA   0x00000020L

◆ D3DPBLENDCAPS_INVSRCCOLOR

#define D3DPBLENDCAPS_INVSRCCOLOR   0x00000008L

◆ D3DPBLENDCAPS_ONE

#define D3DPBLENDCAPS_ONE   0x00000002L

◆ D3DPBLENDCAPS_SRCALPHA

#define D3DPBLENDCAPS_SRCALPHA   0x00000010L

◆ D3DPBLENDCAPS_SRCALPHASAT

#define D3DPBLENDCAPS_SRCALPHASAT   0x00000400L

◆ D3DPBLENDCAPS_SRCCOLOR

#define D3DPBLENDCAPS_SRCCOLOR   0x00000004L

◆ D3DPBLENDCAPS_ZERO

#define D3DPBLENDCAPS_ZERO   0x00000001L

◆ D3DPCMPCAPS_ALWAYS

#define D3DPCMPCAPS_ALWAYS   0x00000080L

◆ D3DPCMPCAPS_EQUAL

#define D3DPCMPCAPS_EQUAL   0x00000004L

◆ D3DPCMPCAPS_GREATER

#define D3DPCMPCAPS_GREATER   0x00000010L

◆ D3DPCMPCAPS_GREATEREQUAL

#define D3DPCMPCAPS_GREATEREQUAL   0x00000040L

◆ D3DPCMPCAPS_LESS

#define D3DPCMPCAPS_LESS   0x00000002L

◆ D3DPCMPCAPS_LESSEQUAL

#define D3DPCMPCAPS_LESSEQUAL   0x00000008L

◆ D3DPCMPCAPS_NEVER

#define D3DPCMPCAPS_NEVER   0x00000001L

◆ D3DPCMPCAPS_NOTEQUAL

#define D3DPCMPCAPS_NOTEQUAL   0x00000020L

◆ D3DPMISCCAPS_BLENDOP

#define D3DPMISCCAPS_BLENDOP   0x00000800L /* device supports D3DRS_BLENDOP */

◆ D3DPMISCCAPS_CLIPPLANESCALEDPOINTS

#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS   0x00000100L /* Device correctly clips scaled points to clip planes */

◆ D3DPMISCCAPS_CLIPTLVERTS

#define D3DPMISCCAPS_CLIPTLVERTS   0x00000200L /* device will clip post-transformed vertex primitives */

◆ D3DPMISCCAPS_COLORWRITEENABLE

#define D3DPMISCCAPS_COLORWRITEENABLE   0x00000080L

◆ D3DPMISCCAPS_CULLCCW

#define D3DPMISCCAPS_CULLCCW   0x00000040L

◆ D3DPMISCCAPS_CULLCW

#define D3DPMISCCAPS_CULLCW   0x00000020L

◆ D3DPMISCCAPS_CULLNONE

#define D3DPMISCCAPS_CULLNONE   0x00000010L

◆ D3DPMISCCAPS_LINEPATTERNREP

#define D3DPMISCCAPS_LINEPATTERNREP   0x00000004L

◆ D3DPMISCCAPS_MASKZ

#define D3DPMISCCAPS_MASKZ   0x00000002L

◆ D3DPMISCCAPS_NULLREFERENCE

#define D3DPMISCCAPS_NULLREFERENCE   0x00001000L /* Reference Device that doesnt render */

◆ D3DPMISCCAPS_TSSARGTEMP

#define D3DPMISCCAPS_TSSARGTEMP   0x00000400L /* device supports D3DTA_TEMP for temporary register */

◆ D3DPRASTERCAPS_ANISOTROPY

#define D3DPRASTERCAPS_ANISOTROPY   0x00020000L

◆ D3DPRASTERCAPS_ANTIALIASEDGES

#define D3DPRASTERCAPS_ANTIALIASEDGES   0x00001000L

◆ D3DPRASTERCAPS_COLORPERSPECTIVE

#define D3DPRASTERCAPS_COLORPERSPECTIVE   0x00400000L /* Device iterates colors perspective correct */

◆ D3DPRASTERCAPS_DITHER

#define D3DPRASTERCAPS_DITHER   0x00000001L

◆ D3DPRASTERCAPS_FOGRANGE

#define D3DPRASTERCAPS_FOGRANGE   0x00010000L

◆ D3DPRASTERCAPS_FOGTABLE

#define D3DPRASTERCAPS_FOGTABLE   0x00000100L

◆ D3DPRASTERCAPS_FOGVERTEX

#define D3DPRASTERCAPS_FOGVERTEX   0x00000080L

◆ D3DPRASTERCAPS_MIPMAPLODBIAS

#define D3DPRASTERCAPS_MIPMAPLODBIAS   0x00002000L

◆ D3DPRASTERCAPS_PAT

#define D3DPRASTERCAPS_PAT   0x00000008L

◆ D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE

#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE   0x00800000L

◆ D3DPRASTERCAPS_WBUFFER

#define D3DPRASTERCAPS_WBUFFER   0x00040000L

◆ D3DPRASTERCAPS_WFOG

#define D3DPRASTERCAPS_WFOG   0x00100000L

◆ D3DPRASTERCAPS_ZBIAS

#define D3DPRASTERCAPS_ZBIAS   0x00004000L

◆ D3DPRASTERCAPS_ZBUFFERLESSHSR

#define D3DPRASTERCAPS_ZBUFFERLESSHSR   0x00008000L

◆ D3DPRASTERCAPS_ZFOG

#define D3DPRASTERCAPS_ZFOG   0x00200000L

◆ D3DPRASTERCAPS_ZTEST

#define D3DPRASTERCAPS_ZTEST   0x00000010L

◆ D3DPRESENT_INTERVAL_DEFAULT

#define D3DPRESENT_INTERVAL_DEFAULT   0x00000000L

◆ D3DPRESENT_INTERVAL_FOUR

#define D3DPRESENT_INTERVAL_FOUR   0x00000008L

◆ D3DPRESENT_INTERVAL_IMMEDIATE

#define D3DPRESENT_INTERVAL_IMMEDIATE   0x80000000L

◆ D3DPRESENT_INTERVAL_ONE

#define D3DPRESENT_INTERVAL_ONE   0x00000001L

◆ D3DPRESENT_INTERVAL_THREE

#define D3DPRESENT_INTERVAL_THREE   0x00000004L

◆ D3DPRESENT_INTERVAL_TWO

#define D3DPRESENT_INTERVAL_TWO   0x00000002L

◆ D3DPSHADECAPS_ALPHAGOURAUDBLEND

#define D3DPSHADECAPS_ALPHAGOURAUDBLEND   0x00004000L

◆ D3DPSHADECAPS_COLORGOURAUDRGB

#define D3DPSHADECAPS_COLORGOURAUDRGB   0x00000008L

◆ D3DPSHADECAPS_FOGGOURAUD

#define D3DPSHADECAPS_FOGGOURAUD   0x00080000L

◆ D3DPSHADECAPS_SPECULARGOURAUDRGB

#define D3DPSHADECAPS_SPECULARGOURAUDRGB   0x00000200L

◆ D3DPTADDRESSCAPS_BORDER

#define D3DPTADDRESSCAPS_BORDER   0x00000008L

◆ D3DPTADDRESSCAPS_CLAMP

#define D3DPTADDRESSCAPS_CLAMP   0x00000004L

◆ D3DPTADDRESSCAPS_INDEPENDENTUV

#define D3DPTADDRESSCAPS_INDEPENDENTUV   0x00000010L

◆ D3DPTADDRESSCAPS_MIRROR

#define D3DPTADDRESSCAPS_MIRROR   0x00000002L

◆ D3DPTADDRESSCAPS_MIRRORONCE

#define D3DPTADDRESSCAPS_MIRRORONCE   0x00000020L

◆ D3DPTADDRESSCAPS_WRAP

#define D3DPTADDRESSCAPS_WRAP   0x00000001L

◆ D3DPTEXTURECAPS_ALPHA

#define D3DPTEXTURECAPS_ALPHA   0x00000004L /* Alpha in texture pixels is supported */

◆ D3DPTEXTURECAPS_ALPHAPALETTE

#define D3DPTEXTURECAPS_ALPHAPALETTE   0x00000080L /* Device can draw alpha from texture palettes */

◆ D3DPTEXTURECAPS_CUBEMAP

#define D3DPTEXTURECAPS_CUBEMAP   0x00000800L /* Device can do cubemap textures */

◆ D3DPTEXTURECAPS_CUBEMAP_POW2

#define D3DPTEXTURECAPS_CUBEMAP_POW2   0x00020000L /* Device requires that cubemaps be power-of-2 dimension */

◆ D3DPTEXTURECAPS_MIPCUBEMAP

#define D3DPTEXTURECAPS_MIPCUBEMAP   0x00010000L /* Device can do mipmapped cube maps */

◆ D3DPTEXTURECAPS_MIPMAP

#define D3DPTEXTURECAPS_MIPMAP   0x00004000L /* Device can do mipmapped textures */

◆ D3DPTEXTURECAPS_MIPVOLUMEMAP

#define D3DPTEXTURECAPS_MIPVOLUMEMAP   0x00008000L /* Device can do mipmapped volume textures */

◆ D3DPTEXTURECAPS_NONPOW2CONDITIONAL

#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL   0x00000100L

◆ D3DPTEXTURECAPS_PERSPECTIVE

#define D3DPTEXTURECAPS_PERSPECTIVE   0x00000001L /* Perspective-correct texturing is supported */

◆ D3DPTEXTURECAPS_POW2

#define D3DPTEXTURECAPS_POW2   0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */

◆ D3DPTEXTURECAPS_PROJECTED

#define D3DPTEXTURECAPS_PROJECTED   0x00000400L /* Device can do D3DTTFF_PROJECTED */

◆ D3DPTEXTURECAPS_SQUAREONLY

#define D3DPTEXTURECAPS_SQUAREONLY   0x00000020L /* Only square textures are supported */

◆ D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE

#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE   0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */

◆ D3DPTEXTURECAPS_VOLUMEMAP

#define D3DPTEXTURECAPS_VOLUMEMAP   0x00002000L /* Device can do volume textures */

◆ D3DPTEXTURECAPS_VOLUMEMAP_POW2

#define D3DPTEXTURECAPS_VOLUMEMAP_POW2   0x00040000L /* Device requires that volume maps be power-of-2 dimension */

◆ D3DPTFILTERCAPS_MAGFAFLATCUBIC

#define D3DPTFILTERCAPS_MAGFAFLATCUBIC   0x08000000L

◆ D3DPTFILTERCAPS_MAGFANISOTROPIC

#define D3DPTFILTERCAPS_MAGFANISOTROPIC   0x04000000L

◆ D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC

#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC   0x10000000L

◆ D3DPTFILTERCAPS_MAGFLINEAR

#define D3DPTFILTERCAPS_MAGFLINEAR   0x02000000L

◆ D3DPTFILTERCAPS_MAGFPOINT

#define D3DPTFILTERCAPS_MAGFPOINT   0x01000000L /* Mag Filter */

◆ D3DPTFILTERCAPS_MINFANISOTROPIC

#define D3DPTFILTERCAPS_MINFANISOTROPIC   0x00000400L

◆ D3DPTFILTERCAPS_MINFLINEAR

#define D3DPTFILTERCAPS_MINFLINEAR   0x00000200L

◆ D3DPTFILTERCAPS_MINFPOINT

#define D3DPTFILTERCAPS_MINFPOINT   0x00000100L /* Min Filter */

◆ D3DPTFILTERCAPS_MIPFLINEAR

#define D3DPTFILTERCAPS_MIPFLINEAR   0x00020000L

◆ D3DPTFILTERCAPS_MIPFPOINT

#define D3DPTFILTERCAPS_MIPFPOINT   0x00010000L /* Mip Filter */

◆ D3DSTENCILCAPS_DECR

#define D3DSTENCILCAPS_DECR   0x00000080L

◆ D3DSTENCILCAPS_DECRSAT

#define D3DSTENCILCAPS_DECRSAT   0x00000010L

◆ D3DSTENCILCAPS_INCR

#define D3DSTENCILCAPS_INCR   0x00000040L

◆ D3DSTENCILCAPS_INCRSAT

#define D3DSTENCILCAPS_INCRSAT   0x00000008L

◆ D3DSTENCILCAPS_INVERT

#define D3DSTENCILCAPS_INVERT   0x00000020L

◆ D3DSTENCILCAPS_KEEP

#define D3DSTENCILCAPS_KEEP   0x00000001L

◆ D3DSTENCILCAPS_REPLACE

#define D3DSTENCILCAPS_REPLACE   0x00000004L

◆ D3DSTENCILCAPS_ZERO

#define D3DSTENCILCAPS_ZERO   0x00000002L

◆ D3DTEXOPCAPS_ADD

#define D3DTEXOPCAPS_ADD   0x00000040L

◆ D3DTEXOPCAPS_ADDSIGNED

#define D3DTEXOPCAPS_ADDSIGNED   0x00000080L

◆ D3DTEXOPCAPS_ADDSIGNED2X

#define D3DTEXOPCAPS_ADDSIGNED2X   0x00000100L

◆ D3DTEXOPCAPS_ADDSMOOTH

#define D3DTEXOPCAPS_ADDSMOOTH   0x00000400L

◆ D3DTEXOPCAPS_BLENDCURRENTALPHA

#define D3DTEXOPCAPS_BLENDCURRENTALPHA   0x00008000L

◆ D3DTEXOPCAPS_BLENDDIFFUSEALPHA

#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA   0x00000800L

◆ D3DTEXOPCAPS_BLENDFACTORALPHA

#define D3DTEXOPCAPS_BLENDFACTORALPHA   0x00002000L

◆ D3DTEXOPCAPS_BLENDTEXTUREALPHA

#define D3DTEXOPCAPS_BLENDTEXTUREALPHA   0x00001000L

◆ D3DTEXOPCAPS_BLENDTEXTUREALPHAPM

#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM   0x00004000L

◆ D3DTEXOPCAPS_BUMPENVMAP

#define D3DTEXOPCAPS_BUMPENVMAP   0x00200000L

◆ D3DTEXOPCAPS_BUMPENVMAPLUMINANCE

#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE   0x00400000L

◆ D3DTEXOPCAPS_DISABLE

#define D3DTEXOPCAPS_DISABLE   0x00000001L

◆ D3DTEXOPCAPS_DOTPRODUCT3

#define D3DTEXOPCAPS_DOTPRODUCT3   0x00800000L

◆ D3DTEXOPCAPS_LERP

#define D3DTEXOPCAPS_LERP   0x02000000L

◆ D3DTEXOPCAPS_MODULATE

#define D3DTEXOPCAPS_MODULATE   0x00000008L

◆ D3DTEXOPCAPS_MODULATE2X

#define D3DTEXOPCAPS_MODULATE2X   0x00000010L

◆ D3DTEXOPCAPS_MODULATE4X

#define D3DTEXOPCAPS_MODULATE4X   0x00000020L

◆ D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR

#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR   0x00020000L

◆ D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA

#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA   0x00040000L

◆ D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR

#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR   0x00080000L

◆ D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA

#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA   0x00100000L

◆ D3DTEXOPCAPS_MULTIPLYADD

#define D3DTEXOPCAPS_MULTIPLYADD   0x01000000L

◆ D3DTEXOPCAPS_PREMODULATE

#define D3DTEXOPCAPS_PREMODULATE   0x00010000L

◆ D3DTEXOPCAPS_SELECTARG1

#define D3DTEXOPCAPS_SELECTARG1   0x00000002L

◆ D3DTEXOPCAPS_SELECTARG2

#define D3DTEXOPCAPS_SELECTARG2   0x00000004L

◆ D3DTEXOPCAPS_SUBTRACT

#define D3DTEXOPCAPS_SUBTRACT   0x00000200L

◆ D3DVTXPCAPS_DIRECTIONALLIGHTS

#define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008L /* device can do directional lights */

◆ D3DVTXPCAPS_LOCALVIEWER

#define D3DVTXPCAPS_LOCALVIEWER   0x00000020L /* device can do local viewer */

◆ D3DVTXPCAPS_MATERIALSOURCE7

#define D3DVTXPCAPS_MATERIALSOURCE7   0x00000002L /* device can do DX7-level colormaterialsource ops */

◆ D3DVTXPCAPS_NO_VSDT_UBYTE4

#define D3DVTXPCAPS_NO_VSDT_UBYTE4   0x00000080L /* device does not support D3DVSDT_UBYTE4 */

◆ D3DVTXPCAPS_POSITIONALLIGHTS

#define D3DVTXPCAPS_POSITIONALLIGHTS   0x00000010L /* device can do positional lights (includes point and spot) */

◆ D3DVTXPCAPS_TEXGEN

#define D3DVTXPCAPS_TEXGEN   0x00000001L /* device can do texgen */

◆ D3DVTXPCAPS_TWEENING

#define D3DVTXPCAPS_TWEENING   0x00000040L /* device can do vertex tweening */

◆ DIRECT3D_VERSION

#define DIRECT3D_VERSION   0x0800

Typedef Documentation

◆ D3DCAPS8

typedef struct _D3DCAPS8 D3DCAPS8