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d3d9caps.h File Reference
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Classes

struct  _D3DVSHADERCAPS2_0
 
struct  _D3DPSHADERCAPS2_0
 
struct  _D3DOVERLAYCAPS
 
struct  _D3DCONTENTPROTECTIONCAPS
 
struct  _D3DCAPS9
 

Macros

#define DIRECT3D_VERSION   0x0900
 
#define D3DVS20CAPS_PREDICATION   (1<<0)
 
#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH   24
 
#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH   0
 
#define D3DVS20_MAX_NUMTEMPS   32
 
#define D3DVS20_MIN_NUMTEMPS   12
 
#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH   4
 
#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH   1
 
#define D3DPS20CAPS_ARBITRARYSWIZZLE   (1<<0)
 
#define D3DPS20CAPS_GRADIENTINSTRUCTIONS   (1<<1)
 
#define D3DPS20CAPS_PREDICATION   (1<<2)
 
#define D3DPS20CAPS_NODEPENDENTREADLIMIT   (1<<3)
 
#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT   (1<<4)
 
#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH   24
 
#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH   0
 
#define D3DPS20_MAX_NUMTEMPS   32
 
#define D3DPS20_MIN_NUMTEMPS   12
 
#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH   4
 
#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH   0
 
#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS   512
 
#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS   96
 
#define D3DMIN30SHADERINSTRUCTIONS   512
 
#define D3DMAX30SHADERINSTRUCTIONS   32768
 
#define D3DOVERLAYCAPS_FULLRANGERGB   0x00000001
 
#define D3DOVERLAYCAPS_LIMITEDRANGERGB   0x00000002
 
#define D3DOVERLAYCAPS_YCbCr_BT601   0x00000004
 
#define D3DOVERLAYCAPS_YCbCr_BT709   0x00000008
 
#define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC   0x00000010
 
#define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC   0x00000020
 
#define D3DOVERLAYCAPS_STRETCHX   0x00000040
 
#define D3DOVERLAYCAPS_STRETCHY   0x00000080
 
#define D3DCPCAPS_SOFTWARE   0x00000001
 
#define D3DCPCAPS_HARDWARE   0x00000002
 
#define D3DCPCAPS_PROTECTIONALWAYSON   0x00000004
 
#define D3DCPCAPS_PARTIALDECRYPTION   0x00000008
 
#define D3DCPCAPS_CONTENTKEY   0x00000010
 
#define D3DCPCAPS_FRESHENSESSIONKEY   0x00000020
 
#define D3DCPCAPS_ENCRYPTEDREADBACK   0x00000040
 
#define D3DCPCAPS_ENCRYPTEDREADBACKKEY   0x00000080
 
#define D3DCPCAPS_SEQUENTIAL_CTR_IV   0x00000100
 
#define D3DCPCAPS_ENCRYPTSLICEDATAONLY   0x00000200
 
#define D3DCAPS_OVERLAY   0x00000800L
 
#define D3DCAPS_READ_SCANLINE   0x00020000L
 
#define D3DCAPS2_FULLSCREENGAMMA   0x00020000L
 
#define D3DCAPS2_CANCALIBRATEGAMMA   0x00100000L
 
#define D3DCAPS2_RESERVED   0x02000000L
 
#define D3DCAPS2_CANMANAGERESOURCE   0x10000000L
 
#define D3DCAPS2_DYNAMICTEXTURES   0x20000000L
 
#define D3DCAPS2_CANAUTOGENMIPMAP   0x40000000L
 
#define D3DCAPS2_CANSHARERESOURCE   0x80000000L
 
#define D3DCAPS3_RESERVED   0x8000001fL
 
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD   0x00000020L
 
#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION   0x00000080L
 
#define D3DCAPS3_COPY_TO_VIDMEM   0x00000100L /* Device can acclerate copies from sysmem to local vidmem */
 
#define D3DCAPS3_COPY_TO_SYSTEMMEM   0x00000200L /* Device can acclerate copies from local vidmem to sysmem */
 
#define D3DCAPS3_DXVAHD   0x00000400L
 
#define D3DCAPS3_DXVAHD_LIMITED   0x00000800L
 
#define D3DPRESENT_INTERVAL_DEFAULT   0x00000000L
 
#define D3DPRESENT_INTERVAL_ONE   0x00000001L
 
#define D3DPRESENT_INTERVAL_TWO   0x00000002L
 
#define D3DPRESENT_INTERVAL_THREE   0x00000004L
 
#define D3DPRESENT_INTERVAL_FOUR   0x00000008L
 
#define D3DPRESENT_INTERVAL_IMMEDIATE   0x80000000L
 
#define D3DCURSORCAPS_COLOR   0x00000001L
 
#define D3DCURSORCAPS_LOWRES   0x00000002L
 
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY   0x00000010L /* Device can use execute buffers from system memory */
 
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */
 
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY   0x00000040L /* Device can use TL buffers from system memory */
 
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY   0x00000080L /* Device can use TL buffers from video memory */
 
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY   0x00000100L /* Device can texture from system memory */
 
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */
 
#define D3DDEVCAPS_DRAWPRIMTLVERTEX   0x00000400L /* Device can draw TLVERTEX primitives */
 
#define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800L /* Device can render without waiting for flip to complete */
 
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x00001000L /* Device can texture from nonlocal video memory */
 
#define D3DDEVCAPS_DRAWPRIMITIVES2   0x00002000L /* Device can support DrawPrimitives2 */
 
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES   0x00004000L /* Device is texturing from separate memory pools */
 
#define D3DDEVCAPS_DRAWPRIMITIVES2EX   0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
 
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT   0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
 
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL   0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
 
#define D3DDEVCAPS_HWRASTERIZATION   0x00080000L /* Device has HW acceleration for rasterization */
 
#define D3DDEVCAPS_PUREDEVICE   0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
 
#define D3DDEVCAPS_QUINTICRTPATCHES   0x00200000L /* Device supports quintic Beziers and BSplines */
 
#define D3DDEVCAPS_RTPATCHES   0x00400000L /* Device supports Rect and Tri patches */
 
#define D3DDEVCAPS_RTPATCHHANDLEZERO   0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
 
#define D3DDEVCAPS_NPATCHES   0x01000000L /* Device supports N-Patches */
 
#define D3DPMISCCAPS_MASKZ   0x00000002L
 
#define D3DPMISCCAPS_CULLNONE   0x00000010L
 
#define D3DPMISCCAPS_CULLCW   0x00000020L
 
#define D3DPMISCCAPS_CULLCCW   0x00000040L
 
#define D3DPMISCCAPS_COLORWRITEENABLE   0x00000080L
 
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS   0x00000100L /* Device correctly clips scaled points to clip planes */
 
#define D3DPMISCCAPS_CLIPTLVERTS   0x00000200L /* device will clip post-transformed vertex primitives */
 
#define D3DPMISCCAPS_TSSARGTEMP   0x00000400L /* device supports D3DTA_TEMP for temporary register */
 
#define D3DPMISCCAPS_BLENDOP   0x00000800L /* device supports D3DRS_BLENDOP */
 
#define D3DPMISCCAPS_NULLREFERENCE   0x00001000L /* Reference Device that doesnt render */
 
#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS   0x00004000L /* Device supports independent write masks for MET or MRT */
 
#define D3DPMISCCAPS_PERSTAGECONSTANT   0x00008000L /* Device supports per-stage constants */
 
#define D3DPMISCCAPS_FOGANDSPECULARALPHA
 
#define D3DPMISCCAPS_SEPARATEALPHABLEND   0x00020000L /* Device supports separate blend settings for the alpha channel */
 
#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS   0x00040000L /* Device supports different bit depths for MRT */
 
#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING   0x00080000L /* Device supports post-pixel shader operations for MRT */
 
#define D3DPMISCCAPS_FOGVERTEXCLAMPED   0x00100000L /* Device clamps fog blend factor per vertex */
 
#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT   0x00200000L /* Indicates device can perform conversion to sRGB after blending. */
 
#define D3DLINECAPS_TEXTURE   0x00000001L
 
#define D3DLINECAPS_ZTEST   0x00000002L
 
#define D3DLINECAPS_BLEND   0x00000004L
 
#define D3DLINECAPS_ALPHACMP   0x00000008L
 
#define D3DLINECAPS_FOG   0x00000010L
 
#define D3DLINECAPS_ANTIALIAS   0x00000020L
 
#define D3DPRASTERCAPS_DITHER   0x00000001L
 
#define D3DPRASTERCAPS_ZTEST   0x00000010L
 
#define D3DPRASTERCAPS_FOGVERTEX   0x00000080L
 
#define D3DPRASTERCAPS_FOGTABLE   0x00000100L
 
#define D3DPRASTERCAPS_MIPMAPLODBIAS   0x00002000L
 
#define D3DPRASTERCAPS_ZBUFFERLESSHSR   0x00008000L
 
#define D3DPRASTERCAPS_FOGRANGE   0x00010000L
 
#define D3DPRASTERCAPS_ANISOTROPY   0x00020000L
 
#define D3DPRASTERCAPS_WBUFFER   0x00040000L
 
#define D3DPRASTERCAPS_WFOG   0x00100000L
 
#define D3DPRASTERCAPS_ZFOG   0x00200000L
 
#define D3DPRASTERCAPS_COLORPERSPECTIVE   0x00400000L /* Device iterates colors perspective correct */
 
#define D3DPRASTERCAPS_SCISSORTEST   0x01000000L
 
#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS   0x02000000L
 
#define D3DPRASTERCAPS_DEPTHBIAS   0x04000000L
 
#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE   0x08000000L
 
#define D3DPCMPCAPS_NEVER   0x00000001L
 
#define D3DPCMPCAPS_LESS   0x00000002L
 
#define D3DPCMPCAPS_EQUAL   0x00000004L
 
#define D3DPCMPCAPS_LESSEQUAL   0x00000008L
 
#define D3DPCMPCAPS_GREATER   0x00000010L
 
#define D3DPCMPCAPS_NOTEQUAL   0x00000020L
 
#define D3DPCMPCAPS_GREATEREQUAL   0x00000040L
 
#define D3DPCMPCAPS_ALWAYS   0x00000080L
 
#define D3DPBLENDCAPS_ZERO   0x00000001L
 
#define D3DPBLENDCAPS_ONE   0x00000002L
 
#define D3DPBLENDCAPS_SRCCOLOR   0x00000004L
 
#define D3DPBLENDCAPS_INVSRCCOLOR   0x00000008L
 
#define D3DPBLENDCAPS_SRCALPHA   0x00000010L
 
#define D3DPBLENDCAPS_INVSRCALPHA   0x00000020L
 
#define D3DPBLENDCAPS_DESTALPHA   0x00000040L
 
#define D3DPBLENDCAPS_INVDESTALPHA   0x00000080L
 
#define D3DPBLENDCAPS_DESTCOLOR   0x00000100L
 
#define D3DPBLENDCAPS_INVDESTCOLOR   0x00000200L
 
#define D3DPBLENDCAPS_SRCALPHASAT   0x00000400L
 
#define D3DPBLENDCAPS_BOTHSRCALPHA   0x00000800L
 
#define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L
 
#define D3DPBLENDCAPS_BLENDFACTOR   0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */
 
#define D3DPBLENDCAPS_SRCCOLOR2   0x00004000L
 
#define D3DPBLENDCAPS_INVSRCCOLOR2   0x00008000L
 
#define D3DPSHADECAPS_COLORGOURAUDRGB   0x00000008L
 
#define D3DPSHADECAPS_SPECULARGOURAUDRGB   0x00000200L
 
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND   0x00004000L
 
#define D3DPSHADECAPS_FOGGOURAUD   0x00080000L
 
#define D3DPTEXTURECAPS_PERSPECTIVE   0x00000001L /* Perspective-correct texturing is supported */
 
#define D3DPTEXTURECAPS_POW2   0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
 
#define D3DPTEXTURECAPS_ALPHA   0x00000004L /* Alpha in texture pixels is supported */
 
#define D3DPTEXTURECAPS_SQUAREONLY   0x00000020L /* Only square textures are supported */
 
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE   0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
 
#define D3DPTEXTURECAPS_ALPHAPALETTE   0x00000080L /* Device can draw alpha from texture palettes */
 
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL   0x00000100L
 
#define D3DPTEXTURECAPS_PROJECTED   0x00000400L /* Device can do D3DTTFF_PROJECTED */
 
#define D3DPTEXTURECAPS_CUBEMAP   0x00000800L /* Device can do cubemap textures */
 
#define D3DPTEXTURECAPS_VOLUMEMAP   0x00002000L /* Device can do volume textures */
 
#define D3DPTEXTURECAPS_MIPMAP   0x00004000L /* Device can do mipmapped textures */
 
#define D3DPTEXTURECAPS_MIPVOLUMEMAP   0x00008000L /* Device can do mipmapped volume textures */
 
#define D3DPTEXTURECAPS_MIPCUBEMAP   0x00010000L /* Device can do mipmapped cube maps */
 
#define D3DPTEXTURECAPS_CUBEMAP_POW2   0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
 
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2   0x00040000L /* Device requires that volume maps be power-of-2 dimension */
 
#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV
 
#define D3DPTFILTERCAPS_MINFPOINT   0x00000100L /* Min Filter */
 
#define D3DPTFILTERCAPS_MINFLINEAR   0x00000200L
 
#define D3DPTFILTERCAPS_MINFANISOTROPIC   0x00000400L
 
#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD   0x00000800L
 
#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD   0x00001000L
 
#define D3DPTFILTERCAPS_MIPFPOINT   0x00010000L /* Mip Filter */
 
#define D3DPTFILTERCAPS_MIPFLINEAR   0x00020000L
 
#define D3DPTFILTERCAPS_CONVOLUTIONMONO   0x00040000L /* Min and Mag for the convolution mono filter */
 
#define D3DPTFILTERCAPS_MAGFPOINT   0x01000000L /* Mag Filter */
 
#define D3DPTFILTERCAPS_MAGFLINEAR   0x02000000L
 
#define D3DPTFILTERCAPS_MAGFANISOTROPIC   0x04000000L
 
#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD   0x08000000L
 
#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD   0x10000000L
 
#define D3DPTADDRESSCAPS_WRAP   0x00000001L
 
#define D3DPTADDRESSCAPS_MIRROR   0x00000002L
 
#define D3DPTADDRESSCAPS_CLAMP   0x00000004L
 
#define D3DPTADDRESSCAPS_BORDER   0x00000008L
 
#define D3DPTADDRESSCAPS_INDEPENDENTUV   0x00000010L
 
#define D3DPTADDRESSCAPS_MIRRORONCE   0x00000020L
 
#define D3DSTENCILCAPS_KEEP   0x00000001L
 
#define D3DSTENCILCAPS_ZERO   0x00000002L
 
#define D3DSTENCILCAPS_REPLACE   0x00000004L
 
#define D3DSTENCILCAPS_INCRSAT   0x00000008L
 
#define D3DSTENCILCAPS_DECRSAT   0x00000010L
 
#define D3DSTENCILCAPS_INVERT   0x00000020L
 
#define D3DSTENCILCAPS_INCR   0x00000040L
 
#define D3DSTENCILCAPS_DECR   0x00000080L
 
#define D3DSTENCILCAPS_TWOSIDED   0x00000100L
 
#define D3DTEXOPCAPS_DISABLE   0x00000001L
 
#define D3DTEXOPCAPS_SELECTARG1   0x00000002L
 
#define D3DTEXOPCAPS_SELECTARG2   0x00000004L
 
#define D3DTEXOPCAPS_MODULATE   0x00000008L
 
#define D3DTEXOPCAPS_MODULATE2X   0x00000010L
 
#define D3DTEXOPCAPS_MODULATE4X   0x00000020L
 
#define D3DTEXOPCAPS_ADD   0x00000040L
 
#define D3DTEXOPCAPS_ADDSIGNED   0x00000080L
 
#define D3DTEXOPCAPS_ADDSIGNED2X   0x00000100L
 
#define D3DTEXOPCAPS_SUBTRACT   0x00000200L
 
#define D3DTEXOPCAPS_ADDSMOOTH   0x00000400L
 
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA   0x00000800L
 
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA   0x00001000L
 
#define D3DTEXOPCAPS_BLENDFACTORALPHA   0x00002000L
 
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM   0x00004000L
 
#define D3DTEXOPCAPS_BLENDCURRENTALPHA   0x00008000L
 
#define D3DTEXOPCAPS_PREMODULATE   0x00010000L
 
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR   0x00020000L
 
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA   0x00040000L
 
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR   0x00080000L
 
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA   0x00100000L
 
#define D3DTEXOPCAPS_BUMPENVMAP   0x00200000L
 
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE   0x00400000L
 
#define D3DTEXOPCAPS_DOTPRODUCT3   0x00800000L
 
#define D3DTEXOPCAPS_MULTIPLYADD   0x01000000L
 
#define D3DTEXOPCAPS_LERP   0x02000000L
 
#define D3DFVFCAPS_TEXCOORDCOUNTMASK   0x0000ffffL /* mask for texture coordinate count field */
 
#define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000L /* Device prefers that vertex elements not be stripped */
 
#define D3DFVFCAPS_PSIZE   0x00100000L /* Device can receive point size */
 
#define D3DVTXPCAPS_TEXGEN   0x00000001L /* device can do texgen */
 
#define D3DVTXPCAPS_MATERIALSOURCE7   0x00000002L /* device can do DX7-level colormaterialsource ops */
 
#define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008L /* device can do directional lights */
 
#define D3DVTXPCAPS_POSITIONALLIGHTS   0x00000010L /* device can do positional lights (includes point and spot) */
 
#define D3DVTXPCAPS_LOCALVIEWER   0x00000020L /* device can do local viewer */
 
#define D3DVTXPCAPS_TWEENING   0x00000040L /* device can do vertex tweening */
 
#define D3DVTXPCAPS_TEXGEN_SPHEREMAP   0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */
 
#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER
 
#define D3DDEVCAPS2_STREAMOFFSET   0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */
 
#define D3DDEVCAPS2_DMAPNPATCH   0x00000002L /* Device supports displacement maps for N-Patches*/
 
#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH   0x00000004L /* Device supports adaptive tesselation of RT-patches*/
 
#define D3DDEVCAPS2_ADAPTIVETESSNPATCH   0x00000008L /* Device supports adaptive tesselation of N-patches*/
 
#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES   0x00000010L /* Device supports StretchRect calls with a texture as the source*/
 
#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH   0x00000020L /* Device supports presampled displacement maps for N-Patches */
 
#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET   0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */
 
#define D3DDTCAPS_UBYTE4   0x00000001L
 
#define D3DDTCAPS_UBYTE4N   0x00000002L
 
#define D3DDTCAPS_SHORT2N   0x00000004L
 
#define D3DDTCAPS_SHORT4N   0x00000008L
 
#define D3DDTCAPS_USHORT2N   0x00000010L
 
#define D3DDTCAPS_USHORT4N   0x00000020L
 
#define D3DDTCAPS_UDEC3   0x00000040L
 
#define D3DDTCAPS_DEC3N   0x00000080L
 
#define D3DDTCAPS_FLOAT16_2   0x00000100L
 
#define D3DDTCAPS_FLOAT16_4   0x00000200L
 

Typedefs

typedef struct _D3DVSHADERCAPS2_0 D3DVSHADERCAPS2_0
 
typedef struct _D3DPSHADERCAPS2_0 D3DPSHADERCAPS2_0
 
typedef struct _D3DOVERLAYCAPS D3DOVERLAYCAPS
 
typedef struct _D3DCONTENTPROTECTIONCAPS D3DCONTENTPROTECTIONCAPS
 
typedef struct _D3DCAPS9 D3DCAPS9
 

Functions

 DEFINE_GUID (D3DCRYPTOTYPE_AES128_CTR, 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f)
 
 DEFINE_GUID (D3DCRYPTOTYPE_PROPRIETARY, 0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8)
 
 DEFINE_GUID (D3DKEYEXCHANGE_RSAES_OAEP, 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20)
 
 DEFINE_GUID (D3DKEYEXCHANGE_DXVA, 0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b)
 

Macro Definition Documentation

◆ D3DCAPS2_CANAUTOGENMIPMAP

#define D3DCAPS2_CANAUTOGENMIPMAP   0x40000000L

◆ D3DCAPS2_CANCALIBRATEGAMMA

#define D3DCAPS2_CANCALIBRATEGAMMA   0x00100000L

◆ D3DCAPS2_CANMANAGERESOURCE

#define D3DCAPS2_CANMANAGERESOURCE   0x10000000L

◆ D3DCAPS2_CANSHARERESOURCE

#define D3DCAPS2_CANSHARERESOURCE   0x80000000L

◆ D3DCAPS2_DYNAMICTEXTURES

#define D3DCAPS2_DYNAMICTEXTURES   0x20000000L

◆ D3DCAPS2_FULLSCREENGAMMA

#define D3DCAPS2_FULLSCREENGAMMA   0x00020000L

◆ D3DCAPS2_RESERVED

#define D3DCAPS2_RESERVED   0x02000000L

◆ D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD

#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD   0x00000020L

◆ D3DCAPS3_COPY_TO_SYSTEMMEM

#define D3DCAPS3_COPY_TO_SYSTEMMEM   0x00000200L /* Device can acclerate copies from local vidmem to sysmem */

◆ D3DCAPS3_COPY_TO_VIDMEM

#define D3DCAPS3_COPY_TO_VIDMEM   0x00000100L /* Device can acclerate copies from sysmem to local vidmem */

◆ D3DCAPS3_DXVAHD

#define D3DCAPS3_DXVAHD   0x00000400L

◆ D3DCAPS3_DXVAHD_LIMITED

#define D3DCAPS3_DXVAHD_LIMITED   0x00000800L

◆ D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION

#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION   0x00000080L

◆ D3DCAPS3_RESERVED

#define D3DCAPS3_RESERVED   0x8000001fL

◆ D3DCAPS_OVERLAY

#define D3DCAPS_OVERLAY   0x00000800L

◆ D3DCAPS_READ_SCANLINE

#define D3DCAPS_READ_SCANLINE   0x00020000L

◆ D3DCPCAPS_CONTENTKEY

#define D3DCPCAPS_CONTENTKEY   0x00000010

◆ D3DCPCAPS_ENCRYPTEDREADBACK

#define D3DCPCAPS_ENCRYPTEDREADBACK   0x00000040

◆ D3DCPCAPS_ENCRYPTEDREADBACKKEY

#define D3DCPCAPS_ENCRYPTEDREADBACKKEY   0x00000080

◆ D3DCPCAPS_ENCRYPTSLICEDATAONLY

#define D3DCPCAPS_ENCRYPTSLICEDATAONLY   0x00000200

◆ D3DCPCAPS_FRESHENSESSIONKEY

#define D3DCPCAPS_FRESHENSESSIONKEY   0x00000020

◆ D3DCPCAPS_HARDWARE

#define D3DCPCAPS_HARDWARE   0x00000002

◆ D3DCPCAPS_PARTIALDECRYPTION

#define D3DCPCAPS_PARTIALDECRYPTION   0x00000008

◆ D3DCPCAPS_PROTECTIONALWAYSON

#define D3DCPCAPS_PROTECTIONALWAYSON   0x00000004

◆ D3DCPCAPS_SEQUENTIAL_CTR_IV

#define D3DCPCAPS_SEQUENTIAL_CTR_IV   0x00000100

◆ D3DCPCAPS_SOFTWARE

#define D3DCPCAPS_SOFTWARE   0x00000001

◆ D3DCURSORCAPS_COLOR

#define D3DCURSORCAPS_COLOR   0x00000001L

◆ D3DCURSORCAPS_LOWRES

#define D3DCURSORCAPS_LOWRES   0x00000002L

◆ D3DDEVCAPS2_ADAPTIVETESSNPATCH

#define D3DDEVCAPS2_ADAPTIVETESSNPATCH   0x00000008L /* Device supports adaptive tesselation of N-patches*/

◆ D3DDEVCAPS2_ADAPTIVETESSRTPATCH

#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH   0x00000004L /* Device supports adaptive tesselation of RT-patches*/

◆ D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES

#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES   0x00000010L /* Device supports StretchRect calls with a texture as the source*/

◆ D3DDEVCAPS2_DMAPNPATCH

#define D3DDEVCAPS2_DMAPNPATCH   0x00000002L /* Device supports displacement maps for N-Patches*/

◆ D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH

#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH   0x00000020L /* Device supports presampled displacement maps for N-Patches */

◆ D3DDEVCAPS2_STREAMOFFSET

#define D3DDEVCAPS2_STREAMOFFSET   0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */

◆ D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET

#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET   0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */

◆ D3DDEVCAPS_CANBLTSYSTONONLOCAL

#define D3DDEVCAPS_CANBLTSYSTONONLOCAL   0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */

◆ D3DDEVCAPS_CANRENDERAFTERFLIP

#define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800L /* Device can render without waiting for flip to complete */

◆ D3DDEVCAPS_DRAWPRIMITIVES2

#define D3DDEVCAPS_DRAWPRIMITIVES2   0x00002000L /* Device can support DrawPrimitives2 */

◆ D3DDEVCAPS_DRAWPRIMITIVES2EX

#define D3DDEVCAPS_DRAWPRIMITIVES2EX   0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/

◆ D3DDEVCAPS_DRAWPRIMTLVERTEX

#define D3DDEVCAPS_DRAWPRIMTLVERTEX   0x00000400L /* Device can draw TLVERTEX primitives */

◆ D3DDEVCAPS_EXECUTESYSTEMMEMORY

#define D3DDEVCAPS_EXECUTESYSTEMMEMORY   0x00000010L /* Device can use execute buffers from system memory */

◆ D3DDEVCAPS_EXECUTEVIDEOMEMORY

#define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */

◆ D3DDEVCAPS_HWRASTERIZATION

#define D3DDEVCAPS_HWRASTERIZATION   0x00080000L /* Device has HW acceleration for rasterization */

◆ D3DDEVCAPS_HWTRANSFORMANDLIGHT

#define D3DDEVCAPS_HWTRANSFORMANDLIGHT   0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */

◆ D3DDEVCAPS_NPATCHES

#define D3DDEVCAPS_NPATCHES   0x01000000L /* Device supports N-Patches */

◆ D3DDEVCAPS_PUREDEVICE

#define D3DDEVCAPS_PUREDEVICE   0x00100000L /* Device supports D3DCREATE_PUREDEVICE */

◆ D3DDEVCAPS_QUINTICRTPATCHES

#define D3DDEVCAPS_QUINTICRTPATCHES   0x00200000L /* Device supports quintic Beziers and BSplines */

◆ D3DDEVCAPS_RTPATCHES

#define D3DDEVCAPS_RTPATCHES   0x00400000L /* Device supports Rect and Tri patches */

◆ D3DDEVCAPS_RTPATCHHANDLEZERO

#define D3DDEVCAPS_RTPATCHHANDLEZERO   0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */

◆ D3DDEVCAPS_SEPARATETEXTUREMEMORIES

#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES   0x00004000L /* Device is texturing from separate memory pools */

◆ D3DDEVCAPS_TEXTURENONLOCALVIDMEM

#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x00001000L /* Device can texture from nonlocal video memory */

◆ D3DDEVCAPS_TEXTURESYSTEMMEMORY

#define D3DDEVCAPS_TEXTURESYSTEMMEMORY   0x00000100L /* Device can texture from system memory */

◆ D3DDEVCAPS_TEXTUREVIDEOMEMORY

#define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */

◆ D3DDEVCAPS_TLVERTEXSYSTEMMEMORY

#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY   0x00000040L /* Device can use TL buffers from system memory */

◆ D3DDEVCAPS_TLVERTEXVIDEOMEMORY

#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY   0x00000080L /* Device can use TL buffers from video memory */

◆ D3DDTCAPS_DEC3N

#define D3DDTCAPS_DEC3N   0x00000080L

◆ D3DDTCAPS_FLOAT16_2

#define D3DDTCAPS_FLOAT16_2   0x00000100L

◆ D3DDTCAPS_FLOAT16_4

#define D3DDTCAPS_FLOAT16_4   0x00000200L

◆ D3DDTCAPS_SHORT2N

#define D3DDTCAPS_SHORT2N   0x00000004L

◆ D3DDTCAPS_SHORT4N

#define D3DDTCAPS_SHORT4N   0x00000008L

◆ D3DDTCAPS_UBYTE4

#define D3DDTCAPS_UBYTE4   0x00000001L

◆ D3DDTCAPS_UBYTE4N

#define D3DDTCAPS_UBYTE4N   0x00000002L

◆ D3DDTCAPS_UDEC3

#define D3DDTCAPS_UDEC3   0x00000040L

◆ D3DDTCAPS_USHORT2N

#define D3DDTCAPS_USHORT2N   0x00000010L

◆ D3DDTCAPS_USHORT4N

#define D3DDTCAPS_USHORT4N   0x00000020L

◆ D3DFVFCAPS_DONOTSTRIPELEMENTS

#define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000L /* Device prefers that vertex elements not be stripped */

◆ D3DFVFCAPS_PSIZE

#define D3DFVFCAPS_PSIZE   0x00100000L /* Device can receive point size */

◆ D3DFVFCAPS_TEXCOORDCOUNTMASK

#define D3DFVFCAPS_TEXCOORDCOUNTMASK   0x0000ffffL /* mask for texture coordinate count field */

◆ D3DLINECAPS_ALPHACMP

#define D3DLINECAPS_ALPHACMP   0x00000008L

◆ D3DLINECAPS_ANTIALIAS

#define D3DLINECAPS_ANTIALIAS   0x00000020L

◆ D3DLINECAPS_BLEND

#define D3DLINECAPS_BLEND   0x00000004L

◆ D3DLINECAPS_FOG

#define D3DLINECAPS_FOG   0x00000010L

◆ D3DLINECAPS_TEXTURE

#define D3DLINECAPS_TEXTURE   0x00000001L

◆ D3DLINECAPS_ZTEST

#define D3DLINECAPS_ZTEST   0x00000002L

◆ D3DMAX30SHADERINSTRUCTIONS

#define D3DMAX30SHADERINSTRUCTIONS   32768

◆ D3DMIN30SHADERINSTRUCTIONS

#define D3DMIN30SHADERINSTRUCTIONS   512

◆ D3DOVERLAYCAPS_FULLRANGERGB

#define D3DOVERLAYCAPS_FULLRANGERGB   0x00000001

◆ D3DOVERLAYCAPS_LIMITEDRANGERGB

#define D3DOVERLAYCAPS_LIMITEDRANGERGB   0x00000002

◆ D3DOVERLAYCAPS_STRETCHX

#define D3DOVERLAYCAPS_STRETCHX   0x00000040

◆ D3DOVERLAYCAPS_STRETCHY

#define D3DOVERLAYCAPS_STRETCHY   0x00000080

◆ D3DOVERLAYCAPS_YCbCr_BT601

#define D3DOVERLAYCAPS_YCbCr_BT601   0x00000004

◆ D3DOVERLAYCAPS_YCbCr_BT601_xvYCC

#define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC   0x00000010

◆ D3DOVERLAYCAPS_YCbCr_BT709

#define D3DOVERLAYCAPS_YCbCr_BT709   0x00000008

◆ D3DOVERLAYCAPS_YCbCr_BT709_xvYCC

#define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC   0x00000020

◆ D3DPBLENDCAPS_BLENDFACTOR

#define D3DPBLENDCAPS_BLENDFACTOR   0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */

◆ D3DPBLENDCAPS_BOTHINVSRCALPHA

#define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L

◆ D3DPBLENDCAPS_BOTHSRCALPHA

#define D3DPBLENDCAPS_BOTHSRCALPHA   0x00000800L

◆ D3DPBLENDCAPS_DESTALPHA

#define D3DPBLENDCAPS_DESTALPHA   0x00000040L

◆ D3DPBLENDCAPS_DESTCOLOR

#define D3DPBLENDCAPS_DESTCOLOR   0x00000100L

◆ D3DPBLENDCAPS_INVDESTALPHA

#define D3DPBLENDCAPS_INVDESTALPHA   0x00000080L

◆ D3DPBLENDCAPS_INVDESTCOLOR

#define D3DPBLENDCAPS_INVDESTCOLOR   0x00000200L

◆ D3DPBLENDCAPS_INVSRCALPHA

#define D3DPBLENDCAPS_INVSRCALPHA   0x00000020L

◆ D3DPBLENDCAPS_INVSRCCOLOR

#define D3DPBLENDCAPS_INVSRCCOLOR   0x00000008L

◆ D3DPBLENDCAPS_INVSRCCOLOR2

#define D3DPBLENDCAPS_INVSRCCOLOR2   0x00008000L

◆ D3DPBLENDCAPS_ONE

#define D3DPBLENDCAPS_ONE   0x00000002L

◆ D3DPBLENDCAPS_SRCALPHA

#define D3DPBLENDCAPS_SRCALPHA   0x00000010L

◆ D3DPBLENDCAPS_SRCALPHASAT

#define D3DPBLENDCAPS_SRCALPHASAT   0x00000400L

◆ D3DPBLENDCAPS_SRCCOLOR

#define D3DPBLENDCAPS_SRCCOLOR   0x00000004L

◆ D3DPBLENDCAPS_SRCCOLOR2

#define D3DPBLENDCAPS_SRCCOLOR2   0x00004000L

◆ D3DPBLENDCAPS_ZERO

#define D3DPBLENDCAPS_ZERO   0x00000001L

◆ D3DPCMPCAPS_ALWAYS

#define D3DPCMPCAPS_ALWAYS   0x00000080L

◆ D3DPCMPCAPS_EQUAL

#define D3DPCMPCAPS_EQUAL   0x00000004L

◆ D3DPCMPCAPS_GREATER

#define D3DPCMPCAPS_GREATER   0x00000010L

◆ D3DPCMPCAPS_GREATEREQUAL

#define D3DPCMPCAPS_GREATEREQUAL   0x00000040L

◆ D3DPCMPCAPS_LESS

#define D3DPCMPCAPS_LESS   0x00000002L

◆ D3DPCMPCAPS_LESSEQUAL

#define D3DPCMPCAPS_LESSEQUAL   0x00000008L

◆ D3DPCMPCAPS_NEVER

#define D3DPCMPCAPS_NEVER   0x00000001L

◆ D3DPCMPCAPS_NOTEQUAL

#define D3DPCMPCAPS_NOTEQUAL   0x00000020L

◆ D3DPMISCCAPS_BLENDOP

#define D3DPMISCCAPS_BLENDOP   0x00000800L /* device supports D3DRS_BLENDOP */

◆ D3DPMISCCAPS_CLIPPLANESCALEDPOINTS

#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS   0x00000100L /* Device correctly clips scaled points to clip planes */

◆ D3DPMISCCAPS_CLIPTLVERTS

#define D3DPMISCCAPS_CLIPTLVERTS   0x00000200L /* device will clip post-transformed vertex primitives */

◆ D3DPMISCCAPS_COLORWRITEENABLE

#define D3DPMISCCAPS_COLORWRITEENABLE   0x00000080L

◆ D3DPMISCCAPS_CULLCCW

#define D3DPMISCCAPS_CULLCCW   0x00000040L

◆ D3DPMISCCAPS_CULLCW

#define D3DPMISCCAPS_CULLCW   0x00000020L

◆ D3DPMISCCAPS_CULLNONE

#define D3DPMISCCAPS_CULLNONE   0x00000010L

◆ D3DPMISCCAPS_FOGANDSPECULARALPHA

#define D3DPMISCCAPS_FOGANDSPECULARALPHA
Value:
0x00010000L /* Device supports separate fog and specular alpha (many devices
use the specular alpha channel to store fog factor) */
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◆ D3DPMISCCAPS_FOGVERTEXCLAMPED

#define D3DPMISCCAPS_FOGVERTEXCLAMPED   0x00100000L /* Device clamps fog blend factor per vertex */

◆ D3DPMISCCAPS_INDEPENDENTWRITEMASKS

#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS   0x00004000L /* Device supports independent write masks for MET or MRT */

◆ D3DPMISCCAPS_MASKZ

#define D3DPMISCCAPS_MASKZ   0x00000002L

◆ D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS

#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS   0x00040000L /* Device supports different bit depths for MRT */

◆ D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING

#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING   0x00080000L /* Device supports post-pixel shader operations for MRT */

◆ D3DPMISCCAPS_NULLREFERENCE

#define D3DPMISCCAPS_NULLREFERENCE   0x00001000L /* Reference Device that doesnt render */

◆ D3DPMISCCAPS_PERSTAGECONSTANT

#define D3DPMISCCAPS_PERSTAGECONSTANT   0x00008000L /* Device supports per-stage constants */

◆ D3DPMISCCAPS_POSTBLENDSRGBCONVERT

#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT   0x00200000L /* Indicates device can perform conversion to sRGB after blending. */

◆ D3DPMISCCAPS_SEPARATEALPHABLEND

#define D3DPMISCCAPS_SEPARATEALPHABLEND   0x00020000L /* Device supports separate blend settings for the alpha channel */

◆ D3DPMISCCAPS_TSSARGTEMP

#define D3DPMISCCAPS_TSSARGTEMP   0x00000400L /* device supports D3DTA_TEMP for temporary register */

◆ D3DPRASTERCAPS_ANISOTROPY

#define D3DPRASTERCAPS_ANISOTROPY   0x00020000L

◆ D3DPRASTERCAPS_COLORPERSPECTIVE

#define D3DPRASTERCAPS_COLORPERSPECTIVE   0x00400000L /* Device iterates colors perspective correct */

◆ D3DPRASTERCAPS_DEPTHBIAS

#define D3DPRASTERCAPS_DEPTHBIAS   0x04000000L

◆ D3DPRASTERCAPS_DITHER

#define D3DPRASTERCAPS_DITHER   0x00000001L

◆ D3DPRASTERCAPS_FOGRANGE

#define D3DPRASTERCAPS_FOGRANGE   0x00010000L

◆ D3DPRASTERCAPS_FOGTABLE

#define D3DPRASTERCAPS_FOGTABLE   0x00000100L

◆ D3DPRASTERCAPS_FOGVERTEX

#define D3DPRASTERCAPS_FOGVERTEX   0x00000080L

◆ D3DPRASTERCAPS_MIPMAPLODBIAS

#define D3DPRASTERCAPS_MIPMAPLODBIAS   0x00002000L

◆ D3DPRASTERCAPS_MULTISAMPLE_TOGGLE

#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE   0x08000000L

◆ D3DPRASTERCAPS_SCISSORTEST

#define D3DPRASTERCAPS_SCISSORTEST   0x01000000L

◆ D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS

#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS   0x02000000L

◆ D3DPRASTERCAPS_WBUFFER

#define D3DPRASTERCAPS_WBUFFER   0x00040000L

◆ D3DPRASTERCAPS_WFOG

#define D3DPRASTERCAPS_WFOG   0x00100000L

◆ D3DPRASTERCAPS_ZBUFFERLESSHSR

#define D3DPRASTERCAPS_ZBUFFERLESSHSR   0x00008000L

◆ D3DPRASTERCAPS_ZFOG

#define D3DPRASTERCAPS_ZFOG   0x00200000L

◆ D3DPRASTERCAPS_ZTEST

#define D3DPRASTERCAPS_ZTEST   0x00000010L

◆ D3DPRESENT_INTERVAL_DEFAULT

#define D3DPRESENT_INTERVAL_DEFAULT   0x00000000L

◆ D3DPRESENT_INTERVAL_FOUR

#define D3DPRESENT_INTERVAL_FOUR   0x00000008L

◆ D3DPRESENT_INTERVAL_IMMEDIATE

#define D3DPRESENT_INTERVAL_IMMEDIATE   0x80000000L

◆ D3DPRESENT_INTERVAL_ONE

#define D3DPRESENT_INTERVAL_ONE   0x00000001L

◆ D3DPRESENT_INTERVAL_THREE

#define D3DPRESENT_INTERVAL_THREE   0x00000004L

◆ D3DPRESENT_INTERVAL_TWO

#define D3DPRESENT_INTERVAL_TWO   0x00000002L

◆ D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH

#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH   24

◆ D3DPS20_MAX_NUMINSTRUCTIONSLOTS

#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS   512

◆ D3DPS20_MAX_NUMTEMPS

#define D3DPS20_MAX_NUMTEMPS   32

◆ D3DPS20_MAX_STATICFLOWCONTROLDEPTH

#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH   4

◆ D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH

#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH   0

◆ D3DPS20_MIN_NUMINSTRUCTIONSLOTS

#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS   96

◆ D3DPS20_MIN_NUMTEMPS

#define D3DPS20_MIN_NUMTEMPS   12

◆ D3DPS20_MIN_STATICFLOWCONTROLDEPTH

#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH   0

◆ D3DPS20CAPS_ARBITRARYSWIZZLE

#define D3DPS20CAPS_ARBITRARYSWIZZLE   (1<<0)

◆ D3DPS20CAPS_GRADIENTINSTRUCTIONS

#define D3DPS20CAPS_GRADIENTINSTRUCTIONS   (1<<1)

◆ D3DPS20CAPS_NODEPENDENTREADLIMIT

#define D3DPS20CAPS_NODEPENDENTREADLIMIT   (1<<3)

◆ D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT

#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT   (1<<4)

◆ D3DPS20CAPS_PREDICATION

#define D3DPS20CAPS_PREDICATION   (1<<2)

◆ D3DPSHADECAPS_ALPHAGOURAUDBLEND

#define D3DPSHADECAPS_ALPHAGOURAUDBLEND   0x00004000L

◆ D3DPSHADECAPS_COLORGOURAUDRGB

#define D3DPSHADECAPS_COLORGOURAUDRGB   0x00000008L

◆ D3DPSHADECAPS_FOGGOURAUD

#define D3DPSHADECAPS_FOGGOURAUD   0x00080000L

◆ D3DPSHADECAPS_SPECULARGOURAUDRGB

#define D3DPSHADECAPS_SPECULARGOURAUDRGB   0x00000200L

◆ D3DPTADDRESSCAPS_BORDER

#define D3DPTADDRESSCAPS_BORDER   0x00000008L

◆ D3DPTADDRESSCAPS_CLAMP

#define D3DPTADDRESSCAPS_CLAMP   0x00000004L

◆ D3DPTADDRESSCAPS_INDEPENDENTUV

#define D3DPTADDRESSCAPS_INDEPENDENTUV   0x00000010L

◆ D3DPTADDRESSCAPS_MIRROR

#define D3DPTADDRESSCAPS_MIRROR   0x00000002L

◆ D3DPTADDRESSCAPS_MIRRORONCE

#define D3DPTADDRESSCAPS_MIRRORONCE   0x00000020L

◆ D3DPTADDRESSCAPS_WRAP

#define D3DPTADDRESSCAPS_WRAP   0x00000001L

◆ D3DPTEXTURECAPS_ALPHA

#define D3DPTEXTURECAPS_ALPHA   0x00000004L /* Alpha in texture pixels is supported */

◆ D3DPTEXTURECAPS_ALPHAPALETTE

#define D3DPTEXTURECAPS_ALPHAPALETTE   0x00000080L /* Device can draw alpha from texture palettes */

◆ D3DPTEXTURECAPS_CUBEMAP

#define D3DPTEXTURECAPS_CUBEMAP   0x00000800L /* Device can do cubemap textures */

◆ D3DPTEXTURECAPS_CUBEMAP_POW2

#define D3DPTEXTURECAPS_CUBEMAP_POW2   0x00020000L /* Device requires that cubemaps be power-of-2 dimension */

◆ D3DPTEXTURECAPS_MIPCUBEMAP

#define D3DPTEXTURECAPS_MIPCUBEMAP   0x00010000L /* Device can do mipmapped cube maps */

◆ D3DPTEXTURECAPS_MIPMAP

#define D3DPTEXTURECAPS_MIPMAP   0x00004000L /* Device can do mipmapped textures */

◆ D3DPTEXTURECAPS_MIPVOLUMEMAP

#define D3DPTEXTURECAPS_MIPVOLUMEMAP   0x00008000L /* Device can do mipmapped volume textures */

◆ D3DPTEXTURECAPS_NONPOW2CONDITIONAL

#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL   0x00000100L

◆ D3DPTEXTURECAPS_NOPROJECTEDBUMPENV

#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV
Value:
0x00200000L /* Device does not support projected bump env lookup operation
in programmable and fixed function pixel shaders */
Ιστορικό Εικόνα Πληροφορίες Όλοι Οι Χρήστες Χειρίζονται Το Μενού Αριστερό Αναλογικό Αριστερό Αναλογικό Αριστερό Αναλογικό Y Αριστερό Αναλογικό Δεξί Αναλογικό X Δεξί Αναλογικό Δεξί Αναλογικό Y Δεξί Αναλογικό Σκανδάλη Όπλου Όπλο Aux A Όπλο Aux C Όπλο Select Όπλο D pad Κάτω Όπλο D pad Δεξιά Νεκρή Ζώνη Αναλογικού Σύνδεση Όλων Λήξη Χρόνου Σύνδεσης Hide Unbound Core Input Descriptors Κατάλογος Συσκευών Κατάλογος Ποντικιού Duty Cycle Keyboard Gamepad Mapping Enable Κουμπί D pad κάτω Κουμπί Κουμπί L(πίσω)" ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_LEFT

◆ D3DPTEXTURECAPS_PERSPECTIVE

#define D3DPTEXTURECAPS_PERSPECTIVE   0x00000001L /* Perspective-correct texturing is supported */

◆ D3DPTEXTURECAPS_POW2

#define D3DPTEXTURECAPS_POW2   0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */

◆ D3DPTEXTURECAPS_PROJECTED

#define D3DPTEXTURECAPS_PROJECTED   0x00000400L /* Device can do D3DTTFF_PROJECTED */

◆ D3DPTEXTURECAPS_SQUAREONLY

#define D3DPTEXTURECAPS_SQUAREONLY   0x00000020L /* Only square textures are supported */

◆ D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE

#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE   0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */

◆ D3DPTEXTURECAPS_VOLUMEMAP

#define D3DPTEXTURECAPS_VOLUMEMAP   0x00002000L /* Device can do volume textures */

◆ D3DPTEXTURECAPS_VOLUMEMAP_POW2

#define D3DPTEXTURECAPS_VOLUMEMAP_POW2   0x00040000L /* Device requires that volume maps be power-of-2 dimension */

◆ D3DPTFILTERCAPS_CONVOLUTIONMONO

#define D3DPTFILTERCAPS_CONVOLUTIONMONO   0x00040000L /* Min and Mag for the convolution mono filter */

◆ D3DPTFILTERCAPS_MAGFANISOTROPIC

#define D3DPTFILTERCAPS_MAGFANISOTROPIC   0x04000000L

◆ D3DPTFILTERCAPS_MAGFGAUSSIANQUAD

#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD   0x10000000L

◆ D3DPTFILTERCAPS_MAGFLINEAR

#define D3DPTFILTERCAPS_MAGFLINEAR   0x02000000L

◆ D3DPTFILTERCAPS_MAGFPOINT

#define D3DPTFILTERCAPS_MAGFPOINT   0x01000000L /* Mag Filter */

◆ D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD

#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD   0x08000000L

◆ D3DPTFILTERCAPS_MINFANISOTROPIC

#define D3DPTFILTERCAPS_MINFANISOTROPIC   0x00000400L

◆ D3DPTFILTERCAPS_MINFGAUSSIANQUAD

#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD   0x00001000L

◆ D3DPTFILTERCAPS_MINFLINEAR

#define D3DPTFILTERCAPS_MINFLINEAR   0x00000200L

◆ D3DPTFILTERCAPS_MINFPOINT

#define D3DPTFILTERCAPS_MINFPOINT   0x00000100L /* Min Filter */

◆ D3DPTFILTERCAPS_MINFPYRAMIDALQUAD

#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD   0x00000800L

◆ D3DPTFILTERCAPS_MIPFLINEAR

#define D3DPTFILTERCAPS_MIPFLINEAR   0x00020000L

◆ D3DPTFILTERCAPS_MIPFPOINT

#define D3DPTFILTERCAPS_MIPFPOINT   0x00010000L /* Mip Filter */

◆ D3DSTENCILCAPS_DECR

#define D3DSTENCILCAPS_DECR   0x00000080L

◆ D3DSTENCILCAPS_DECRSAT

#define D3DSTENCILCAPS_DECRSAT   0x00000010L

◆ D3DSTENCILCAPS_INCR

#define D3DSTENCILCAPS_INCR   0x00000040L

◆ D3DSTENCILCAPS_INCRSAT

#define D3DSTENCILCAPS_INCRSAT   0x00000008L

◆ D3DSTENCILCAPS_INVERT

#define D3DSTENCILCAPS_INVERT   0x00000020L

◆ D3DSTENCILCAPS_KEEP

#define D3DSTENCILCAPS_KEEP   0x00000001L

◆ D3DSTENCILCAPS_REPLACE

#define D3DSTENCILCAPS_REPLACE   0x00000004L

◆ D3DSTENCILCAPS_TWOSIDED

#define D3DSTENCILCAPS_TWOSIDED   0x00000100L

◆ D3DSTENCILCAPS_ZERO

#define D3DSTENCILCAPS_ZERO   0x00000002L

◆ D3DTEXOPCAPS_ADD

#define D3DTEXOPCAPS_ADD   0x00000040L

◆ D3DTEXOPCAPS_ADDSIGNED

#define D3DTEXOPCAPS_ADDSIGNED   0x00000080L

◆ D3DTEXOPCAPS_ADDSIGNED2X

#define D3DTEXOPCAPS_ADDSIGNED2X   0x00000100L

◆ D3DTEXOPCAPS_ADDSMOOTH

#define D3DTEXOPCAPS_ADDSMOOTH   0x00000400L

◆ D3DTEXOPCAPS_BLENDCURRENTALPHA

#define D3DTEXOPCAPS_BLENDCURRENTALPHA   0x00008000L

◆ D3DTEXOPCAPS_BLENDDIFFUSEALPHA

#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA   0x00000800L

◆ D3DTEXOPCAPS_BLENDFACTORALPHA

#define D3DTEXOPCAPS_BLENDFACTORALPHA   0x00002000L

◆ D3DTEXOPCAPS_BLENDTEXTUREALPHA

#define D3DTEXOPCAPS_BLENDTEXTUREALPHA   0x00001000L

◆ D3DTEXOPCAPS_BLENDTEXTUREALPHAPM

#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM   0x00004000L

◆ D3DTEXOPCAPS_BUMPENVMAP

#define D3DTEXOPCAPS_BUMPENVMAP   0x00200000L

◆ D3DTEXOPCAPS_BUMPENVMAPLUMINANCE

#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE   0x00400000L

◆ D3DTEXOPCAPS_DISABLE

#define D3DTEXOPCAPS_DISABLE   0x00000001L

◆ D3DTEXOPCAPS_DOTPRODUCT3

#define D3DTEXOPCAPS_DOTPRODUCT3   0x00800000L

◆ D3DTEXOPCAPS_LERP

#define D3DTEXOPCAPS_LERP   0x02000000L

◆ D3DTEXOPCAPS_MODULATE

#define D3DTEXOPCAPS_MODULATE   0x00000008L

◆ D3DTEXOPCAPS_MODULATE2X

#define D3DTEXOPCAPS_MODULATE2X   0x00000010L

◆ D3DTEXOPCAPS_MODULATE4X

#define D3DTEXOPCAPS_MODULATE4X   0x00000020L

◆ D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR

#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR   0x00020000L

◆ D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA

#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA   0x00040000L

◆ D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR

#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR   0x00080000L

◆ D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA

#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA   0x00100000L

◆ D3DTEXOPCAPS_MULTIPLYADD

#define D3DTEXOPCAPS_MULTIPLYADD   0x01000000L

◆ D3DTEXOPCAPS_PREMODULATE

#define D3DTEXOPCAPS_PREMODULATE   0x00010000L

◆ D3DTEXOPCAPS_SELECTARG1

#define D3DTEXOPCAPS_SELECTARG1   0x00000002L

◆ D3DTEXOPCAPS_SELECTARG2

#define D3DTEXOPCAPS_SELECTARG2   0x00000004L

◆ D3DTEXOPCAPS_SUBTRACT

#define D3DTEXOPCAPS_SUBTRACT   0x00000200L

◆ D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH

#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH   24

◆ D3DVS20_MAX_NUMTEMPS

#define D3DVS20_MAX_NUMTEMPS   32

◆ D3DVS20_MAX_STATICFLOWCONTROLDEPTH

#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH   4

◆ D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH

#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH   0

◆ D3DVS20_MIN_NUMTEMPS

#define D3DVS20_MIN_NUMTEMPS   12

◆ D3DVS20_MIN_STATICFLOWCONTROLDEPTH

#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH   1

◆ D3DVS20CAPS_PREDICATION

#define D3DVS20CAPS_PREDICATION   (1<<0)

◆ D3DVTXPCAPS_DIRECTIONALLIGHTS

#define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008L /* device can do directional lights */

◆ D3DVTXPCAPS_LOCALVIEWER

#define D3DVTXPCAPS_LOCALVIEWER   0x00000020L /* device can do local viewer */

◆ D3DVTXPCAPS_MATERIALSOURCE7

#define D3DVTXPCAPS_MATERIALSOURCE7   0x00000002L /* device can do DX7-level colormaterialsource ops */

◆ D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER

#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER
Value:
0x00000200L /* device does not support TexGen in non-local
viewer mode */
Ιστορικό Εικόνα Πληροφορίες Όλοι Οι Χρήστες Χειρίζονται Το Μενού Αριστερό Αναλογικό Αριστερό Αναλογικό Αριστερό Αναλογικό Y Αριστερό Αναλογικό Δεξί Αναλογικό X Δεξί Αναλογικό Δεξί Αναλογικό Y Δεξί Αναλογικό Σκανδάλη Όπλου Όπλο Aux A Όπλο Aux C Όπλο Select Όπλο D pad Κάτω Όπλο D pad Δεξιά Νεκρή Ζώνη Αναλογικού Σύνδεση Όλων Λήξη Χρόνου Σύνδεσης Hide Unbound Core Input Descriptors Κατάλογος Συσκευών Κατάλογος Ποντικιού Duty Cycle Keyboard Gamepad Mapping Enable Κουμπί D pad κάτω Κουμπί Κουμπί L(πίσω)" ) MSG_HASH( MENU_ENUM_LABEL_VALUE_INPUT_JOYPAD_LEFT

◆ D3DVTXPCAPS_POSITIONALLIGHTS

#define D3DVTXPCAPS_POSITIONALLIGHTS   0x00000010L /* device can do positional lights (includes point and spot) */

◆ D3DVTXPCAPS_TEXGEN

#define D3DVTXPCAPS_TEXGEN   0x00000001L /* device can do texgen */

◆ D3DVTXPCAPS_TEXGEN_SPHEREMAP

#define D3DVTXPCAPS_TEXGEN_SPHEREMAP   0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */

◆ D3DVTXPCAPS_TWEENING

#define D3DVTXPCAPS_TWEENING   0x00000040L /* device can do vertex tweening */

◆ DIRECT3D_VERSION

#define DIRECT3D_VERSION   0x0900

Typedef Documentation

◆ D3DCAPS9

typedef struct _D3DCAPS9 D3DCAPS9

◆ D3DCONTENTPROTECTIONCAPS

◆ D3DOVERLAYCAPS

◆ D3DPSHADERCAPS2_0

◆ D3DVSHADERCAPS2_0

Function Documentation

◆ DEFINE_GUID() [1/4]

DEFINE_GUID ( D3DCRYPTOTYPE_AES128_CTR  ,
0x9b6bd711  ,
0x4f74  ,
0x41c9  ,
0x9e  ,
0x7b  ,
0xb  ,
0xe2  ,
0xd7  ,
0xd9  ,
0x3b  ,
0x4f   
)

◆ DEFINE_GUID() [2/4]

DEFINE_GUID ( D3DCRYPTOTYPE_PROPRIETARY  ,
0xab4e9afd  ,
0x1d1c  ,
0x46e6  ,
0xa7  ,
0x2f  ,
0x8  ,
0x69  ,
0x91  ,
0x7b  ,
0xd  ,
0xe8   
)

◆ DEFINE_GUID() [3/4]

DEFINE_GUID ( D3DKEYEXCHANGE_RSAES_OAEP  ,
0xc1949895  ,
0xd72a  ,
0x4a1d  ,
0x8e  ,
0x5d  ,
0xed  ,
0x85  ,
0x7d  ,
0x17  ,
0x15  ,
0x20   
)

◆ DEFINE_GUID() [4/4]

DEFINE_GUID ( D3DKEYEXCHANGE_DXVA  ,
0x43d3775c  ,
0x38e5  ,
0x4924  ,
0x8d  ,
0x86  ,
0xd3  ,
0xfc  ,
0xcf  ,
0x15  ,
0x3e  ,
0x9b   
)