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d3dcommon.h File Reference
#include "rpc.h"
#include "rpcndr.h"
#include "windows.h"
#include "ole2.h"
#include "oaidl.h"
#include "ocidl.h"
Include dependency graph for d3dcommon.h:
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Classes

struct  _D3D_SHADER_MACRO
 
struct  ID3D10BlobVtbl
 
struct  ID3DDestructionNotifierVtbl
 

Macros

#define __REQUIRED_RPCNDR_H_VERSION__   475
 
#define __REQUIRED_RPCSAL_H_VERSION__   100
 
#define __ID3D10Blob_FWD_DEFINED__
 
#define __ID3DDestructionNotifier_FWD_DEFINED__
 
#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION   2048
 
#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION   4096
 
#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION   2048
 
#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION   4096
 
#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION   512
 
#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION   4096
 
#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION   256
 
#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY   2
 
#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT   65535
 
#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT   1048575
 
#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT   1
 
#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT   4
 
#define D3D_FL9_1_MAX_TEXTURE_REPEAT   128
 
#define D3D_FL9_2_MAX_TEXTURE_REPEAT   2048
 
#define D3D_FL9_3_MAX_TEXTURE_REPEAT   8192
 
#define __ID3D10Blob_INTERFACE_DEFINED__
 
#define IID_ID3DBlob   IID_ID3D10Blob
 
#define __ID3DDestructionNotifier_INTERFACE_DEFINED__
 
#define INTERFACE   ID3DInclude
 
#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName)   (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)
 
#define D3D_SET_OBJECT_NAME_A(pObject, pName)   D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)
 
#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName)   (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)
 
#define D3D_SET_OBJECT_NAME_W(pObject, pName)   D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)
 
#define D3D_COMPONENT_MASK_X   1
 
#define D3D_COMPONENT_MASK_Y   2
 
#define D3D_COMPONENT_MASK_Z   4
 
#define D3D_COMPONENT_MASK_W   8
 

Typedefs

typedef interface ID3D10Blob ID3D10Blob
 
typedef interface ID3DDestructionNotifier ID3DDestructionNotifier
 
typedef enum D3D_DRIVER_TYPE D3D_DRIVER_TYPE
 
typedef enum D3D_FEATURE_LEVEL D3D_FEATURE_LEVEL
 
typedef enum D3D_PRIMITIVE_TOPOLOGY D3D_PRIMITIVE_TOPOLOGY
 
typedef enum D3D_PRIMITIVE D3D_PRIMITIVE
 
typedef enum D3D_SRV_DIMENSION D3D_SRV_DIMENSION
 
typedef struct _D3D_SHADER_MACRO D3D_SHADER_MACRO
 
typedef struct _D3D_SHADER_MACROLPD3D_SHADER_MACRO
 
typedef struct ID3D10BlobVtbl ID3D10BlobVtbl
 
typedef interface ID3D10BlobLPD3D10BLOB
 
typedef ID3D10Blob ID3DBlob
 
typedef ID3DBlobLPD3DBLOB
 
typedef struct ID3DDestructionNotifierVtbl ID3DDestructionNotifierVtbl
 
typedef enum _D3D_INCLUDE_TYPE D3D_INCLUDE_TYPE
 
typedef interface ID3DInclude ID3DInclude
 
typedef ID3DIncludeLPD3DINCLUDE
 
typedef enum _D3D_SHADER_VARIABLE_CLASS D3D_SHADER_VARIABLE_CLASS
 
typedef enum _D3D_SHADER_VARIABLE_FLAGS D3D_SHADER_VARIABLE_FLAGS
 
typedef enum _D3D_SHADER_VARIABLE_TYPE D3D_SHADER_VARIABLE_TYPE
 
typedef enum _D3D_SHADER_INPUT_FLAGS D3D_SHADER_INPUT_FLAGS
 
typedef enum _D3D_SHADER_INPUT_TYPE D3D_SHADER_INPUT_TYPE
 
typedef enum _D3D_SHADER_CBUFFER_FLAGS D3D_SHADER_CBUFFER_FLAGS
 
typedef enum _D3D_CBUFFER_TYPE D3D_CBUFFER_TYPE
 
typedef enum D3D_NAME D3D_NAME
 
typedef enum D3D_RESOURCE_RETURN_TYPE D3D_RESOURCE_RETURN_TYPE
 
typedef enum D3D_REGISTER_COMPONENT_TYPE D3D_REGISTER_COMPONENT_TYPE
 
typedef enum D3D_TESSELLATOR_DOMAIN D3D_TESSELLATOR_DOMAIN
 
typedef enum D3D_TESSELLATOR_PARTITIONING D3D_TESSELLATOR_PARTITIONING
 
typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D_TESSELLATOR_OUTPUT_PRIMITIVE
 
typedef enum D3D_MIN_PRECISION D3D_MIN_PRECISION
 
typedef enum D3D_INTERPOLATION_MODE D3D_INTERPOLATION_MODE
 
typedef enum _D3D_PARAMETER_FLAGS D3D_PARAMETER_FLAGS
 

Enumerations

enum  D3D_DRIVER_TYPE {
  D3D_DRIVER_TYPE_UNKNOWN = 0, D3D_DRIVER_TYPE_HARDWARE = ( D3D_DRIVER_TYPE_UNKNOWN + 1 ), D3D_DRIVER_TYPE_REFERENCE = ( D3D_DRIVER_TYPE_HARDWARE + 1 ), D3D_DRIVER_TYPE_NULL = ( D3D_DRIVER_TYPE_REFERENCE + 1 ),
  D3D_DRIVER_TYPE_SOFTWARE = ( D3D_DRIVER_TYPE_NULL + 1 ), D3D_DRIVER_TYPE_WARP = ( D3D_DRIVER_TYPE_SOFTWARE + 1 )
}
 
enum  D3D_FEATURE_LEVEL {
  D3D_FEATURE_LEVEL_9_1 = 0x9100, D3D_FEATURE_LEVEL_9_2 = 0x9200, D3D_FEATURE_LEVEL_9_3 = 0x9300, D3D_FEATURE_LEVEL_10_0 = 0xa000,
  D3D_FEATURE_LEVEL_10_1 = 0xa100, D3D_FEATURE_LEVEL_11_0 = 0xb000, D3D_FEATURE_LEVEL_11_1 = 0xb100, D3D_FEATURE_LEVEL_12_0 = 0xc000,
  D3D_FEATURE_LEVEL_12_1 = 0xc100
}
 
enum  D3D_PRIMITIVE_TOPOLOGY {
  D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
  D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
  D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
  D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
  D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
  D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
  D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
  D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
  D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
  D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
  D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
  D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
  D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
  D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
  D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
  D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
}
 
enum  D3D_PRIMITIVE {
  D3D_PRIMITIVE_UNDEFINED = 0, D3D_PRIMITIVE_POINT = 1, D3D_PRIMITIVE_LINE = 2, D3D_PRIMITIVE_TRIANGLE = 3,
  D3D_PRIMITIVE_LINE_ADJ = 6, D3D_PRIMITIVE_TRIANGLE_ADJ = 7, D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
  D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
  D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
  D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
  D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
  D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27, D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28, D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
  D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30, D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31, D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32, D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
  D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34, D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35, D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36, D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
  D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38, D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39, D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
  D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
  D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
  D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
}
 
enum  D3D_SRV_DIMENSION {
  D3D_SRV_DIMENSION_UNKNOWN = 0, D3D_SRV_DIMENSION_BUFFER = 1, D3D_SRV_DIMENSION_TEXTURE1D = 2, D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
  D3D_SRV_DIMENSION_TEXTURE2D = 4, D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D_SRV_DIMENSION_TEXTURE2DMS = 6, D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
  D3D_SRV_DIMENSION_TEXTURE3D = 8, D3D_SRV_DIMENSION_TEXTURECUBE = 9, D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, D3D_SRV_DIMENSION_BUFFEREX = 11,
  D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
  D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
  D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
  D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
  D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
  D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
  D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
  D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
  D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX
}
 
enum  _D3D_INCLUDE_TYPE {
  D3D_INCLUDE_LOCAL = 0, D3D_INCLUDE_SYSTEM = ( D3D_INCLUDE_LOCAL + 1 ), D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
  D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
}
 
enum  _D3D_SHADER_VARIABLE_CLASS {
  D3D_SVC_SCALAR = 0, D3D_SVC_VECTOR = ( D3D_SVC_SCALAR + 1 ), D3D_SVC_MATRIX_ROWS = ( D3D_SVC_VECTOR + 1 ), D3D_SVC_MATRIX_COLUMNS = ( D3D_SVC_MATRIX_ROWS + 1 ),
  D3D_SVC_OBJECT = ( D3D_SVC_MATRIX_COLUMNS + 1 ), D3D_SVC_STRUCT = ( D3D_SVC_OBJECT + 1 ), D3D_SVC_INTERFACE_CLASS = ( D3D_SVC_STRUCT + 1 ), D3D_SVC_INTERFACE_POINTER = ( D3D_SVC_INTERFACE_CLASS + 1 ),
  D3D10_SVC_SCALAR = D3D_SVC_SCALAR, D3D10_SVC_VECTOR = D3D_SVC_VECTOR, D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS, D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS,
  D3D10_SVC_OBJECT = D3D_SVC_OBJECT, D3D10_SVC_STRUCT = D3D_SVC_STRUCT, D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS, D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER,
  D3D_SVC_FORCE_DWORD = 0x7fffffff
}
 
enum  _D3D_SHADER_VARIABLE_FLAGS {
  D3D_SVF_USERPACKED = 1, D3D_SVF_USED = 2, D3D_SVF_INTERFACE_POINTER = 4, D3D_SVF_INTERFACE_PARAMETER = 8,
  D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, D3D10_SVF_USED = D3D_SVF_USED, D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
  D3D_SVF_FORCE_DWORD = 0x7fffffff
}
 
enum  _D3D_SHADER_VARIABLE_TYPE {
  D3D_SVT_VOID = 0, D3D_SVT_BOOL = 1, D3D_SVT_INT = 2, D3D_SVT_FLOAT = 3,
  D3D_SVT_STRING = 4, D3D_SVT_TEXTURE = 5, D3D_SVT_TEXTURE1D = 6, D3D_SVT_TEXTURE2D = 7,
  D3D_SVT_TEXTURE3D = 8, D3D_SVT_TEXTURECUBE = 9, D3D_SVT_SAMPLER = 10, D3D_SVT_SAMPLER1D = 11,
  D3D_SVT_SAMPLER2D = 12, D3D_SVT_SAMPLER3D = 13, D3D_SVT_SAMPLERCUBE = 14, D3D_SVT_PIXELSHADER = 15,
  D3D_SVT_VERTEXSHADER = 16, D3D_SVT_PIXELFRAGMENT = 17, D3D_SVT_VERTEXFRAGMENT = 18, D3D_SVT_UINT = 19,
  D3D_SVT_UINT8 = 20, D3D_SVT_GEOMETRYSHADER = 21, D3D_SVT_RASTERIZER = 22, D3D_SVT_DEPTHSTENCIL = 23,
  D3D_SVT_BLEND = 24, D3D_SVT_BUFFER = 25, D3D_SVT_CBUFFER = 26, D3D_SVT_TBUFFER = 27,
  D3D_SVT_TEXTURE1DARRAY = 28, D3D_SVT_TEXTURE2DARRAY = 29, D3D_SVT_RENDERTARGETVIEW = 30, D3D_SVT_DEPTHSTENCILVIEW = 31,
  D3D_SVT_TEXTURE2DMS = 32, D3D_SVT_TEXTURE2DMSARRAY = 33, D3D_SVT_TEXTURECUBEARRAY = 34, D3D_SVT_HULLSHADER = 35,
  D3D_SVT_DOMAINSHADER = 36, D3D_SVT_INTERFACE_POINTER = 37, D3D_SVT_COMPUTESHADER = 38, D3D_SVT_DOUBLE = 39,
  D3D_SVT_RWTEXTURE1D = 40, D3D_SVT_RWTEXTURE1DARRAY = 41, D3D_SVT_RWTEXTURE2D = 42, D3D_SVT_RWTEXTURE2DARRAY = 43,
  D3D_SVT_RWTEXTURE3D = 44, D3D_SVT_RWBUFFER = 45, D3D_SVT_BYTEADDRESS_BUFFER = 46, D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
  D3D_SVT_STRUCTURED_BUFFER = 48, D3D_SVT_RWSTRUCTURED_BUFFER = 49, D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
  D3D_SVT_MIN8FLOAT = 52, D3D_SVT_MIN10FLOAT = 53, D3D_SVT_MIN16FLOAT = 54, D3D_SVT_MIN12INT = 55,
  D3D_SVT_MIN16INT = 56, D3D_SVT_MIN16UINT = 57, D3D10_SVT_VOID = D3D_SVT_VOID, D3D10_SVT_BOOL = D3D_SVT_BOOL,
  D3D10_SVT_INT = D3D_SVT_INT, D3D10_SVT_FLOAT = D3D_SVT_FLOAT, D3D10_SVT_STRING = D3D_SVT_STRING, D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE,
  D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D, D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D, D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D, D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE,
  D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER, D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D, D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D, D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D,
  D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE, D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER, D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER, D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT,
  D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT, D3D10_SVT_UINT = D3D_SVT_UINT, D3D10_SVT_UINT8 = D3D_SVT_UINT8, D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER,
  D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER, D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL, D3D10_SVT_BLEND = D3D_SVT_BLEND, D3D10_SVT_BUFFER = D3D_SVT_BUFFER,
  D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER, D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER, D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY, D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY,
  D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW, D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW, D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS, D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY,
  D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY, D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER, D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER, D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER,
  D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER, D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE, D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D, D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY,
  D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D, D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY, D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D, D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER,
  D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER, D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER, D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER, D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER,
  D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER, D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER, D3D_SVT_FORCE_DWORD = 0x7fffffff
}
 
enum  _D3D_SHADER_INPUT_FLAGS {
  D3D_SIF_USERPACKED = 0x1, D3D_SIF_COMPARISON_SAMPLER = 0x2, D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, D3D_SIF_TEXTURE_COMPONENT_1 = 0x8,
  D3D_SIF_TEXTURE_COMPONENTS = 0xc, D3D_SIF_UNUSED = 0x10, D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED, D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
  D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0, D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1, D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS, D3D_SIF_FORCE_DWORD = 0x7fffffff
}
 
enum  _D3D_SHADER_INPUT_TYPE {
  D3D_SIT_CBUFFER = 0, D3D_SIT_TBUFFER = ( D3D_SIT_CBUFFER + 1 ), D3D_SIT_TEXTURE = ( D3D_SIT_TBUFFER + 1 ), D3D_SIT_SAMPLER = ( D3D_SIT_TEXTURE + 1 ),
  D3D_SIT_UAV_RWTYPED = ( D3D_SIT_SAMPLER + 1 ), D3D_SIT_STRUCTURED = ( D3D_SIT_UAV_RWTYPED + 1 ), D3D_SIT_UAV_RWSTRUCTURED = ( D3D_SIT_STRUCTURED + 1 ), D3D_SIT_BYTEADDRESS = ( D3D_SIT_UAV_RWSTRUCTURED + 1 ),
  D3D_SIT_UAV_RWBYTEADDRESS = ( D3D_SIT_BYTEADDRESS + 1 ), D3D_SIT_UAV_APPEND_STRUCTURED = ( D3D_SIT_UAV_RWBYTEADDRESS + 1 ), D3D_SIT_UAV_CONSUME_STRUCTURED = ( D3D_SIT_UAV_APPEND_STRUCTURED + 1 ), D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = ( D3D_SIT_UAV_CONSUME_STRUCTURED + 1 ),
  D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER, D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER, D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE, D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER,
  D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED, D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED, D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED, D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS,
  D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS, D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED, D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED, D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
}
 
enum  _D3D_SHADER_CBUFFER_FLAGS { D3D_CBF_USERPACKED = 1, D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED, D3D_CBF_FORCE_DWORD = 0x7fffffff }
 
enum  _D3D_CBUFFER_TYPE {
  D3D_CT_CBUFFER = 0, D3D_CT_TBUFFER = ( D3D_CT_CBUFFER + 1 ), D3D_CT_INTERFACE_POINTERS = ( D3D_CT_TBUFFER + 1 ), D3D_CT_RESOURCE_BIND_INFO = ( D3D_CT_INTERFACE_POINTERS + 1 ),
  D3D10_CT_CBUFFER = D3D_CT_CBUFFER, D3D10_CT_TBUFFER = D3D_CT_TBUFFER, D3D11_CT_CBUFFER = D3D_CT_CBUFFER, D3D11_CT_TBUFFER = D3D_CT_TBUFFER,
  D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS, D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO
}
 
enum  D3D_NAME {
  D3D_NAME_UNDEFINED = 0, D3D_NAME_POSITION = 1, D3D_NAME_CLIP_DISTANCE = 2, D3D_NAME_CULL_DISTANCE = 3,
  D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, D3D_NAME_VERTEX_ID = 6, D3D_NAME_PRIMITIVE_ID = 7,
  D3D_NAME_INSTANCE_ID = 8, D3D_NAME_IS_FRONT_FACE = 9, D3D_NAME_SAMPLE_INDEX = 10, D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
  D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
  D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, D3D_NAME_BARYCENTRICS = 23, D3D_NAME_TARGET = 64, D3D_NAME_DEPTH = 65,
  D3D_NAME_COVERAGE = 66, D3D_NAME_DEPTH_GREATER_EQUAL = 67, D3D_NAME_DEPTH_LESS_EQUAL = 68, D3D_NAME_STENCIL_REF = 69,
  D3D_NAME_INNER_COVERAGE = 70, D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED, D3D10_NAME_POSITION = D3D_NAME_POSITION, D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE,
  D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE, D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX, D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX, D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID,
  D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID, D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID, D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE, D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX,
  D3D10_NAME_TARGET = D3D_NAME_TARGET, D3D10_NAME_DEPTH = D3D_NAME_DEPTH, D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE, D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
  D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
  D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL, D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL, D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF,
  D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE, D3D12_NAME_BARYCENTRICS = D3D_NAME_BARYCENTRICS
}
 
enum  D3D_RESOURCE_RETURN_TYPE {
  D3D_RETURN_TYPE_UNORM = 1, D3D_RETURN_TYPE_SNORM = 2, D3D_RETURN_TYPE_SINT = 3, D3D_RETURN_TYPE_UINT = 4,
  D3D_RETURN_TYPE_FLOAT = 5, D3D_RETURN_TYPE_MIXED = 6, D3D_RETURN_TYPE_DOUBLE = 7, D3D_RETURN_TYPE_CONTINUED = 8,
  D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
  D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
  D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
  D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE, D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED
}
 
enum  D3D_REGISTER_COMPONENT_TYPE {
  D3D_REGISTER_COMPONENT_UNKNOWN = 0, D3D_REGISTER_COMPONENT_UINT32 = 1, D3D_REGISTER_COMPONENT_SINT32 = 2, D3D_REGISTER_COMPONENT_FLOAT32 = 3,
  D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN, D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32, D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32, D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32
}
 
enum  D3D_TESSELLATOR_DOMAIN {
  D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, D3D_TESSELLATOR_DOMAIN_ISOLINE = 1, D3D_TESSELLATOR_DOMAIN_TRI = 2, D3D_TESSELLATOR_DOMAIN_QUAD = 3,
  D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED, D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE, D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI, D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD
}
 
enum  D3D_TESSELLATOR_PARTITIONING {
  D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, D3D_TESSELLATOR_PARTITIONING_INTEGER = 1, D3D_TESSELLATOR_PARTITIONING_POW2 = 2, D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
  D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED, D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER, D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2,
  D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
}
 
enum  D3D_TESSELLATOR_OUTPUT_PRIMITIVE {
  D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, D3D_TESSELLATOR_OUTPUT_POINT = 1, D3D_TESSELLATOR_OUTPUT_LINE = 2, D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
  D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED, D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT, D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE,
  D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
}
 
enum  D3D_MIN_PRECISION {
  D3D_MIN_PRECISION_DEFAULT = 0, D3D_MIN_PRECISION_FLOAT_16 = 1, D3D_MIN_PRECISION_FLOAT_2_8 = 2, D3D_MIN_PRECISION_RESERVED = 3,
  D3D_MIN_PRECISION_SINT_16 = 4, D3D_MIN_PRECISION_UINT_16 = 5, D3D_MIN_PRECISION_ANY_16 = 0xf0, D3D_MIN_PRECISION_ANY_10 = 0xf1
}
 
enum  D3D_INTERPOLATION_MODE {
  D3D_INTERPOLATION_UNDEFINED = 0, D3D_INTERPOLATION_CONSTANT = 1, D3D_INTERPOLATION_LINEAR = 2, D3D_INTERPOLATION_LINEAR_CENTROID = 3,
  D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4, D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5, D3D_INTERPOLATION_LINEAR_SAMPLE = 6, D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7
}
 
enum  _D3D_PARAMETER_FLAGS { D3D_PF_NONE = 0, D3D_PF_IN = 0x1, D3D_PF_OUT = 0x2, D3D_PF_FORCE_DWORD = 0x7fffffff }
 

Functions

 DEFINE_GUID (IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2)
 
typedef void (__stdcall *PFN_DESTRUCTION_CALLBACK)(void *pData)
 
 DECLARE_INTERFACE (ID3DInclude)
 
 DEFINE_GUID (WKPDID_D3DDebugObjectName, 0x429b8c22, 0x9188, 0x4b0c, 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00)
 
 DEFINE_GUID (WKPDID_D3DDebugObjectNameW, 0x4cca5fd8, 0x921f, 0x42c8, 0x85, 0x66, 0x70, 0xca, 0xf2, 0xa9, 0xb7, 0x41)
 
 DEFINE_GUID (WKPDID_CommentStringW, 0xd0149dc0, 0x90e8, 0x4ec8, 0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2)
 

Variables

RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec
 
RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec
 
EXTERN_C const IID IID_ID3D10Blob
 
RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec
 
RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec
 
EXTERN_C const IID IID_ID3DDestructionNotifier
 
RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_c_ifspec
 
RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_s_ifspec
 

Macro Definition Documentation

◆ __ID3D10Blob_FWD_DEFINED__

#define __ID3D10Blob_FWD_DEFINED__

◆ __ID3D10Blob_INTERFACE_DEFINED__

#define __ID3D10Blob_INTERFACE_DEFINED__

◆ __ID3DDestructionNotifier_FWD_DEFINED__

#define __ID3DDestructionNotifier_FWD_DEFINED__

◆ __ID3DDestructionNotifier_INTERFACE_DEFINED__

#define __ID3DDestructionNotifier_INTERFACE_DEFINED__

◆ __REQUIRED_RPCNDR_H_VERSION__

#define __REQUIRED_RPCNDR_H_VERSION__   475

◆ __REQUIRED_RPCSAL_H_VERSION__

#define __REQUIRED_RPCSAL_H_VERSION__   100

◆ D3D_COMPONENT_MASK_W

#define D3D_COMPONENT_MASK_W   8

◆ D3D_COMPONENT_MASK_X

#define D3D_COMPONENT_MASK_X   1

◆ D3D_COMPONENT_MASK_Y

#define D3D_COMPONENT_MASK_Y   2

◆ D3D_COMPONENT_MASK_Z

#define D3D_COMPONENT_MASK_Z   4

◆ D3D_FL9_1_DEFAULT_MAX_ANISOTROPY

#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY   2

◆ D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT

#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT   65535

◆ D3D_FL9_1_MAX_TEXTURE_REPEAT

#define D3D_FL9_1_MAX_TEXTURE_REPEAT   128

◆ D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION

#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION   2048

◆ D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION

#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION   2048

◆ D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION

#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION   256

◆ D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION

#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION   512

◆ D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT

#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT   1

◆ D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT

#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT   1048575

◆ D3D_FL9_2_MAX_TEXTURE_REPEAT

#define D3D_FL9_2_MAX_TEXTURE_REPEAT   2048

◆ D3D_FL9_3_MAX_TEXTURE_REPEAT

#define D3D_FL9_3_MAX_TEXTURE_REPEAT   8192

◆ D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION

#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION   4096

◆ D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION

#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION   4096

◆ D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION

#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION   4096

◆ D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT

#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT   4

◆ D3D_SET_OBJECT_NAME_A

#define D3D_SET_OBJECT_NAME_A (   pObject,
  pName 
)    D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)

◆ D3D_SET_OBJECT_NAME_N_A

#define D3D_SET_OBJECT_NAME_N_A (   pObject,
  Chars,
  pName 
)    (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)

◆ D3D_SET_OBJECT_NAME_N_W

#define D3D_SET_OBJECT_NAME_N_W (   pObject,
  Chars,
  pName 
)    (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)

◆ D3D_SET_OBJECT_NAME_W

#define D3D_SET_OBJECT_NAME_W (   pObject,
  pName 
)    D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)

◆ IID_ID3DBlob

#define IID_ID3DBlob   IID_ID3D10Blob

◆ INTERFACE

#define INTERFACE   ID3DInclude

Typedef Documentation

◆ D3D_CBUFFER_TYPE

◆ D3D_DRIVER_TYPE

◆ D3D_FEATURE_LEVEL

◆ D3D_INCLUDE_TYPE

◆ D3D_INTERPOLATION_MODE

◆ D3D_MIN_PRECISION

◆ D3D_NAME

typedef enum D3D_NAME D3D_NAME

◆ D3D_PARAMETER_FLAGS

◆ D3D_PRIMITIVE

◆ D3D_PRIMITIVE_TOPOLOGY

◆ D3D_REGISTER_COMPONENT_TYPE

◆ D3D_RESOURCE_RETURN_TYPE

◆ D3D_SHADER_CBUFFER_FLAGS

◆ D3D_SHADER_INPUT_FLAGS

◆ D3D_SHADER_INPUT_TYPE

◆ D3D_SHADER_MACRO

◆ D3D_SHADER_VARIABLE_CLASS

◆ D3D_SHADER_VARIABLE_FLAGS

◆ D3D_SHADER_VARIABLE_TYPE

◆ D3D_SRV_DIMENSION

◆ D3D_TESSELLATOR_DOMAIN

◆ D3D_TESSELLATOR_OUTPUT_PRIMITIVE

◆ D3D_TESSELLATOR_PARTITIONING

◆ ID3D10Blob

typedef interface ID3D10Blob ID3D10Blob

◆ ID3D10BlobVtbl

◆ ID3DBlob

◆ ID3DDestructionNotifier

◆ ID3DDestructionNotifierVtbl

◆ ID3DInclude

typedef interface ID3DInclude ID3DInclude

◆ LPD3D10BLOB

typedef interface ID3D10Blob* LPD3D10BLOB

◆ LPD3D_SHADER_MACRO

◆ LPD3DBLOB

typedef ID3DBlob* LPD3DBLOB

◆ LPD3DINCLUDE

Enumeration Type Documentation

◆ _D3D_CBUFFER_TYPE

Enumerator
D3D_CT_CBUFFER 
D3D_CT_TBUFFER 
D3D_CT_INTERFACE_POINTERS 
D3D_CT_RESOURCE_BIND_INFO 
D3D10_CT_CBUFFER 
D3D10_CT_TBUFFER 
D3D11_CT_CBUFFER 
D3D11_CT_TBUFFER 
D3D11_CT_INTERFACE_POINTERS 
D3D11_CT_RESOURCE_BIND_INFO 

◆ _D3D_INCLUDE_TYPE

Enumerator
D3D_INCLUDE_LOCAL 
D3D_INCLUDE_SYSTEM 
D3D10_INCLUDE_LOCAL 
D3D10_INCLUDE_SYSTEM 
D3D_INCLUDE_FORCE_DWORD 

◆ _D3D_PARAMETER_FLAGS

Enumerator
D3D_PF_NONE 
D3D_PF_IN 
D3D_PF_OUT 
D3D_PF_FORCE_DWORD 

◆ _D3D_SHADER_CBUFFER_FLAGS

Enumerator
D3D_CBF_USERPACKED 
D3D10_CBF_USERPACKED 
D3D_CBF_FORCE_DWORD 

◆ _D3D_SHADER_INPUT_FLAGS

Enumerator
D3D_SIF_USERPACKED 
D3D_SIF_COMPARISON_SAMPLER 
D3D_SIF_TEXTURE_COMPONENT_0 
D3D_SIF_TEXTURE_COMPONENT_1 
D3D_SIF_TEXTURE_COMPONENTS 
D3D_SIF_UNUSED 
D3D10_SIF_USERPACKED 
D3D10_SIF_COMPARISON_SAMPLER 
D3D10_SIF_TEXTURE_COMPONENT_0 
D3D10_SIF_TEXTURE_COMPONENT_1 
D3D10_SIF_TEXTURE_COMPONENTS 
D3D_SIF_FORCE_DWORD 

◆ _D3D_SHADER_INPUT_TYPE

Enumerator
D3D_SIT_CBUFFER 
D3D_SIT_TBUFFER 
D3D_SIT_TEXTURE 
D3D_SIT_SAMPLER 
D3D_SIT_UAV_RWTYPED 
D3D_SIT_STRUCTURED 
D3D_SIT_UAV_RWSTRUCTURED 
D3D_SIT_BYTEADDRESS 
D3D_SIT_UAV_RWBYTEADDRESS 
D3D_SIT_UAV_APPEND_STRUCTURED 
D3D_SIT_UAV_CONSUME_STRUCTURED 
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER 
D3D10_SIT_CBUFFER 
D3D10_SIT_TBUFFER 
D3D10_SIT_TEXTURE 
D3D10_SIT_SAMPLER 
D3D11_SIT_UAV_RWTYPED 
D3D11_SIT_STRUCTURED 
D3D11_SIT_UAV_RWSTRUCTURED 
D3D11_SIT_BYTEADDRESS 
D3D11_SIT_UAV_RWBYTEADDRESS 
D3D11_SIT_UAV_APPEND_STRUCTURED 
D3D11_SIT_UAV_CONSUME_STRUCTURED 
D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER 

◆ _D3D_SHADER_VARIABLE_CLASS

Enumerator
D3D_SVC_SCALAR 
D3D_SVC_VECTOR 
D3D_SVC_MATRIX_ROWS 
D3D_SVC_MATRIX_COLUMNS 
D3D_SVC_OBJECT 
D3D_SVC_STRUCT 
D3D_SVC_INTERFACE_CLASS 
D3D_SVC_INTERFACE_POINTER 
D3D10_SVC_SCALAR 
D3D10_SVC_VECTOR 
D3D10_SVC_MATRIX_ROWS 
D3D10_SVC_MATRIX_COLUMNS 
D3D10_SVC_OBJECT 
D3D10_SVC_STRUCT 
D3D11_SVC_INTERFACE_CLASS 
D3D11_SVC_INTERFACE_POINTER 
D3D_SVC_FORCE_DWORD 

◆ _D3D_SHADER_VARIABLE_FLAGS

Enumerator
D3D_SVF_USERPACKED 
D3D_SVF_USED 
D3D_SVF_INTERFACE_POINTER 
D3D_SVF_INTERFACE_PARAMETER 
D3D10_SVF_USERPACKED 
D3D10_SVF_USED 
D3D11_SVF_INTERFACE_POINTER 
D3D11_SVF_INTERFACE_PARAMETER 
D3D_SVF_FORCE_DWORD 

◆ _D3D_SHADER_VARIABLE_TYPE

Enumerator
D3D_SVT_VOID 
D3D_SVT_BOOL 
D3D_SVT_INT 
D3D_SVT_FLOAT 
D3D_SVT_STRING 
D3D_SVT_TEXTURE 
D3D_SVT_TEXTURE1D 
D3D_SVT_TEXTURE2D 
D3D_SVT_TEXTURE3D 
D3D_SVT_TEXTURECUBE 
D3D_SVT_SAMPLER 
D3D_SVT_SAMPLER1D 
D3D_SVT_SAMPLER2D 
D3D_SVT_SAMPLER3D 
D3D_SVT_SAMPLERCUBE 
D3D_SVT_PIXELSHADER 
D3D_SVT_VERTEXSHADER 
D3D_SVT_PIXELFRAGMENT 
D3D_SVT_VERTEXFRAGMENT 
D3D_SVT_UINT 
D3D_SVT_UINT8 
D3D_SVT_GEOMETRYSHADER 
D3D_SVT_RASTERIZER 
D3D_SVT_DEPTHSTENCIL 
D3D_SVT_BLEND 
D3D_SVT_BUFFER 
D3D_SVT_CBUFFER 
D3D_SVT_TBUFFER 
D3D_SVT_TEXTURE1DARRAY 
D3D_SVT_TEXTURE2DARRAY 
D3D_SVT_RENDERTARGETVIEW 
D3D_SVT_DEPTHSTENCILVIEW 
D3D_SVT_TEXTURE2DMS 
D3D_SVT_TEXTURE2DMSARRAY 
D3D_SVT_TEXTURECUBEARRAY 
D3D_SVT_HULLSHADER 
D3D_SVT_DOMAINSHADER 
D3D_SVT_INTERFACE_POINTER 
D3D_SVT_COMPUTESHADER 
D3D_SVT_DOUBLE 
D3D_SVT_RWTEXTURE1D 
D3D_SVT_RWTEXTURE1DARRAY 
D3D_SVT_RWTEXTURE2D 
D3D_SVT_RWTEXTURE2DARRAY 
D3D_SVT_RWTEXTURE3D 
D3D_SVT_RWBUFFER 
D3D_SVT_BYTEADDRESS_BUFFER 
D3D_SVT_RWBYTEADDRESS_BUFFER 
D3D_SVT_STRUCTURED_BUFFER 
D3D_SVT_RWSTRUCTURED_BUFFER 
D3D_SVT_APPEND_STRUCTURED_BUFFER 
D3D_SVT_CONSUME_STRUCTURED_BUFFER 
D3D_SVT_MIN8FLOAT 
D3D_SVT_MIN10FLOAT 
D3D_SVT_MIN16FLOAT 
D3D_SVT_MIN12INT 
D3D_SVT_MIN16INT 
D3D_SVT_MIN16UINT 
D3D10_SVT_VOID 
D3D10_SVT_BOOL 
D3D10_SVT_INT 
D3D10_SVT_FLOAT 
D3D10_SVT_STRING 
D3D10_SVT_TEXTURE 
D3D10_SVT_TEXTURE1D 
D3D10_SVT_TEXTURE2D 
D3D10_SVT_TEXTURE3D 
D3D10_SVT_TEXTURECUBE 
D3D10_SVT_SAMPLER 
D3D10_SVT_SAMPLER1D 
D3D10_SVT_SAMPLER2D 
D3D10_SVT_SAMPLER3D 
D3D10_SVT_SAMPLERCUBE 
D3D10_SVT_PIXELSHADER 
D3D10_SVT_VERTEXSHADER 
D3D10_SVT_PIXELFRAGMENT 
D3D10_SVT_VERTEXFRAGMENT 
D3D10_SVT_UINT 
D3D10_SVT_UINT8 
D3D10_SVT_GEOMETRYSHADER 
D3D10_SVT_RASTERIZER 
D3D10_SVT_DEPTHSTENCIL 
D3D10_SVT_BLEND 
D3D10_SVT_BUFFER 
D3D10_SVT_CBUFFER 
D3D10_SVT_TBUFFER 
D3D10_SVT_TEXTURE1DARRAY 
D3D10_SVT_TEXTURE2DARRAY 
D3D10_SVT_RENDERTARGETVIEW 
D3D10_SVT_DEPTHSTENCILVIEW 
D3D10_SVT_TEXTURE2DMS 
D3D10_SVT_TEXTURE2DMSARRAY 
D3D10_SVT_TEXTURECUBEARRAY 
D3D11_SVT_HULLSHADER 
D3D11_SVT_DOMAINSHADER 
D3D11_SVT_INTERFACE_POINTER 
D3D11_SVT_COMPUTESHADER 
D3D11_SVT_DOUBLE 
D3D11_SVT_RWTEXTURE1D 
D3D11_SVT_RWTEXTURE1DARRAY 
D3D11_SVT_RWTEXTURE2D 
D3D11_SVT_RWTEXTURE2DARRAY 
D3D11_SVT_RWTEXTURE3D 
D3D11_SVT_RWBUFFER 
D3D11_SVT_BYTEADDRESS_BUFFER 
D3D11_SVT_RWBYTEADDRESS_BUFFER 
D3D11_SVT_STRUCTURED_BUFFER 
D3D11_SVT_RWSTRUCTURED_BUFFER 
D3D11_SVT_APPEND_STRUCTURED_BUFFER 
D3D11_SVT_CONSUME_STRUCTURED_BUFFER 
D3D_SVT_FORCE_DWORD 

◆ D3D_DRIVER_TYPE

Enumerator
D3D_DRIVER_TYPE_UNKNOWN 
D3D_DRIVER_TYPE_HARDWARE 
D3D_DRIVER_TYPE_REFERENCE 
D3D_DRIVER_TYPE_NULL 
D3D_DRIVER_TYPE_SOFTWARE 
D3D_DRIVER_TYPE_WARP 

◆ D3D_FEATURE_LEVEL

Enumerator
D3D_FEATURE_LEVEL_9_1 
D3D_FEATURE_LEVEL_9_2 
D3D_FEATURE_LEVEL_9_3 
D3D_FEATURE_LEVEL_10_0 
D3D_FEATURE_LEVEL_10_1 
D3D_FEATURE_LEVEL_11_0 
D3D_FEATURE_LEVEL_11_1 
D3D_FEATURE_LEVEL_12_0 
D3D_FEATURE_LEVEL_12_1 

◆ D3D_INTERPOLATION_MODE

Enumerator
D3D_INTERPOLATION_UNDEFINED 
D3D_INTERPOLATION_CONSTANT 
D3D_INTERPOLATION_LINEAR 
D3D_INTERPOLATION_LINEAR_CENTROID 
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE 
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID 
D3D_INTERPOLATION_LINEAR_SAMPLE 
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE 

◆ D3D_MIN_PRECISION

Enumerator
D3D_MIN_PRECISION_DEFAULT 
D3D_MIN_PRECISION_FLOAT_16 
D3D_MIN_PRECISION_FLOAT_2_8 
D3D_MIN_PRECISION_RESERVED 
D3D_MIN_PRECISION_SINT_16 
D3D_MIN_PRECISION_UINT_16 
D3D_MIN_PRECISION_ANY_16 
D3D_MIN_PRECISION_ANY_10 

◆ D3D_NAME

enum D3D_NAME
Enumerator
D3D_NAME_UNDEFINED 
D3D_NAME_POSITION 
D3D_NAME_CLIP_DISTANCE 
D3D_NAME_CULL_DISTANCE 
D3D_NAME_RENDER_TARGET_ARRAY_INDEX 
D3D_NAME_VIEWPORT_ARRAY_INDEX 
D3D_NAME_VERTEX_ID 
D3D_NAME_PRIMITIVE_ID 
D3D_NAME_INSTANCE_ID 
D3D_NAME_IS_FRONT_FACE 
D3D_NAME_SAMPLE_INDEX 
D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR 
D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR 
D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR 
D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR 
D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR 
D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR 
D3D_NAME_BARYCENTRICS 
D3D_NAME_TARGET 
D3D_NAME_DEPTH 
D3D_NAME_COVERAGE 
D3D_NAME_DEPTH_GREATER_EQUAL 
D3D_NAME_DEPTH_LESS_EQUAL 
D3D_NAME_STENCIL_REF 
D3D_NAME_INNER_COVERAGE 
D3D10_NAME_UNDEFINED 
D3D10_NAME_POSITION 
D3D10_NAME_CLIP_DISTANCE 
D3D10_NAME_CULL_DISTANCE 
D3D10_NAME_RENDER_TARGET_ARRAY_INDEX 
D3D10_NAME_VIEWPORT_ARRAY_INDEX 
D3D10_NAME_VERTEX_ID 
D3D10_NAME_PRIMITIVE_ID 
D3D10_NAME_INSTANCE_ID 
D3D10_NAME_IS_FRONT_FACE 
D3D10_NAME_SAMPLE_INDEX 
D3D10_NAME_TARGET 
D3D10_NAME_DEPTH 
D3D10_NAME_COVERAGE 
D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR 
D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR 
D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR 
D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR 
D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR 
D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR 
D3D11_NAME_DEPTH_GREATER_EQUAL 
D3D11_NAME_DEPTH_LESS_EQUAL 
D3D11_NAME_STENCIL_REF 
D3D11_NAME_INNER_COVERAGE 
D3D12_NAME_BARYCENTRICS 

◆ D3D_PRIMITIVE

Enumerator
D3D_PRIMITIVE_UNDEFINED 
D3D_PRIMITIVE_POINT 
D3D_PRIMITIVE_LINE 
D3D_PRIMITIVE_TRIANGLE 
D3D_PRIMITIVE_LINE_ADJ 
D3D_PRIMITIVE_TRIANGLE_ADJ 
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH 
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH 
D3D10_PRIMITIVE_UNDEFINED 
D3D10_PRIMITIVE_POINT 
D3D10_PRIMITIVE_LINE 
D3D10_PRIMITIVE_TRIANGLE 
D3D10_PRIMITIVE_LINE_ADJ 
D3D10_PRIMITIVE_TRIANGLE_ADJ 
D3D11_PRIMITIVE_UNDEFINED 
D3D11_PRIMITIVE_POINT 
D3D11_PRIMITIVE_LINE 
D3D11_PRIMITIVE_TRIANGLE 
D3D11_PRIMITIVE_LINE_ADJ 
D3D11_PRIMITIVE_TRIANGLE_ADJ 
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH 
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH 

◆ D3D_PRIMITIVE_TOPOLOGY

Enumerator
D3D_PRIMITIVE_TOPOLOGY_UNDEFINED 
D3D_PRIMITIVE_TOPOLOGY_POINTLIST 
D3D_PRIMITIVE_TOPOLOGY_LINELIST 
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP 
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST 
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP 
D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ 
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ 
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ 
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ 
D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST 
D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST 
D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED 
D3D10_PRIMITIVE_TOPOLOGY_POINTLIST 
D3D10_PRIMITIVE_TOPOLOGY_LINELIST 
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP 
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST 
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP 
D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ 
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ 
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ 
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ 
D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED 
D3D11_PRIMITIVE_TOPOLOGY_POINTLIST 
D3D11_PRIMITIVE_TOPOLOGY_LINELIST 
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP 
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST 
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP 
D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ 
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ 
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ 
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ 
D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST 
D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST 

◆ D3D_REGISTER_COMPONENT_TYPE

Enumerator
D3D_REGISTER_COMPONENT_UNKNOWN 
D3D_REGISTER_COMPONENT_UINT32 
D3D_REGISTER_COMPONENT_SINT32 
D3D_REGISTER_COMPONENT_FLOAT32 
D3D10_REGISTER_COMPONENT_UNKNOWN 
D3D10_REGISTER_COMPONENT_UINT32 
D3D10_REGISTER_COMPONENT_SINT32 
D3D10_REGISTER_COMPONENT_FLOAT32 

◆ D3D_RESOURCE_RETURN_TYPE

Enumerator
D3D_RETURN_TYPE_UNORM 
D3D_RETURN_TYPE_SNORM 
D3D_RETURN_TYPE_SINT 
D3D_RETURN_TYPE_UINT 
D3D_RETURN_TYPE_FLOAT 
D3D_RETURN_TYPE_MIXED 
D3D_RETURN_TYPE_DOUBLE 
D3D_RETURN_TYPE_CONTINUED 
D3D10_RETURN_TYPE_UNORM 
D3D10_RETURN_TYPE_SNORM 
D3D10_RETURN_TYPE_SINT 
D3D10_RETURN_TYPE_UINT 
D3D10_RETURN_TYPE_FLOAT 
D3D10_RETURN_TYPE_MIXED 
D3D11_RETURN_TYPE_UNORM 
D3D11_RETURN_TYPE_SNORM 
D3D11_RETURN_TYPE_SINT 
D3D11_RETURN_TYPE_UINT 
D3D11_RETURN_TYPE_FLOAT 
D3D11_RETURN_TYPE_MIXED 
D3D11_RETURN_TYPE_DOUBLE 
D3D11_RETURN_TYPE_CONTINUED 

◆ D3D_SRV_DIMENSION

Enumerator
D3D_SRV_DIMENSION_UNKNOWN 
D3D_SRV_DIMENSION_BUFFER 
D3D_SRV_DIMENSION_TEXTURE1D 
D3D_SRV_DIMENSION_TEXTURE1DARRAY 
D3D_SRV_DIMENSION_TEXTURE2D 
D3D_SRV_DIMENSION_TEXTURE2DARRAY 
D3D_SRV_DIMENSION_TEXTURE2DMS 
D3D_SRV_DIMENSION_TEXTURE2DMSARRAY 
D3D_SRV_DIMENSION_TEXTURE3D 
D3D_SRV_DIMENSION_TEXTURECUBE 
D3D_SRV_DIMENSION_TEXTURECUBEARRAY 
D3D_SRV_DIMENSION_BUFFEREX 
D3D10_SRV_DIMENSION_UNKNOWN 
D3D10_SRV_DIMENSION_BUFFER 
D3D10_SRV_DIMENSION_TEXTURE1D 
D3D10_SRV_DIMENSION_TEXTURE1DARRAY 
D3D10_SRV_DIMENSION_TEXTURE2D 
D3D10_SRV_DIMENSION_TEXTURE2DARRAY 
D3D10_SRV_DIMENSION_TEXTURE2DMS 
D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY 
D3D10_SRV_DIMENSION_TEXTURE3D 
D3D10_SRV_DIMENSION_TEXTURECUBE 
D3D10_1_SRV_DIMENSION_UNKNOWN 
D3D10_1_SRV_DIMENSION_BUFFER 
D3D10_1_SRV_DIMENSION_TEXTURE1D 
D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY 
D3D10_1_SRV_DIMENSION_TEXTURE2D 
D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY 
D3D10_1_SRV_DIMENSION_TEXTURE2DMS 
D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY 
D3D10_1_SRV_DIMENSION_TEXTURE3D 
D3D10_1_SRV_DIMENSION_TEXTURECUBE 
D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY 
D3D11_SRV_DIMENSION_UNKNOWN 
D3D11_SRV_DIMENSION_BUFFER 
D3D11_SRV_DIMENSION_TEXTURE1D 
D3D11_SRV_DIMENSION_TEXTURE1DARRAY 
D3D11_SRV_DIMENSION_TEXTURE2D 
D3D11_SRV_DIMENSION_TEXTURE2DARRAY 
D3D11_SRV_DIMENSION_TEXTURE2DMS 
D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY 
D3D11_SRV_DIMENSION_TEXTURE3D 
D3D11_SRV_DIMENSION_TEXTURECUBE 
D3D11_SRV_DIMENSION_TEXTURECUBEARRAY 
D3D11_SRV_DIMENSION_BUFFEREX 

◆ D3D_TESSELLATOR_DOMAIN

Enumerator
D3D_TESSELLATOR_DOMAIN_UNDEFINED 
D3D_TESSELLATOR_DOMAIN_ISOLINE 
D3D_TESSELLATOR_DOMAIN_TRI 
D3D_TESSELLATOR_DOMAIN_QUAD 
D3D11_TESSELLATOR_DOMAIN_UNDEFINED 
D3D11_TESSELLATOR_DOMAIN_ISOLINE 
D3D11_TESSELLATOR_DOMAIN_TRI 
D3D11_TESSELLATOR_DOMAIN_QUAD 

◆ D3D_TESSELLATOR_OUTPUT_PRIMITIVE

Enumerator
D3D_TESSELLATOR_OUTPUT_UNDEFINED 
D3D_TESSELLATOR_OUTPUT_POINT 
D3D_TESSELLATOR_OUTPUT_LINE 
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW 
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW 
D3D11_TESSELLATOR_OUTPUT_UNDEFINED 
D3D11_TESSELLATOR_OUTPUT_POINT 
D3D11_TESSELLATOR_OUTPUT_LINE 
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW 
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW 

◆ D3D_TESSELLATOR_PARTITIONING

Enumerator
D3D_TESSELLATOR_PARTITIONING_UNDEFINED 
D3D_TESSELLATOR_PARTITIONING_INTEGER 
D3D_TESSELLATOR_PARTITIONING_POW2 
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD 
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN 
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED 
D3D11_TESSELLATOR_PARTITIONING_INTEGER 
D3D11_TESSELLATOR_PARTITIONING_POW2 
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD 
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN 

Function Documentation

◆ DECLARE_INTERFACE()

DECLARE_INTERFACE ( ID3DInclude  )
Here is the call graph for this function:

◆ DEFINE_GUID() [1/4]

DEFINE_GUID ( IID_ID3D10Blob  ,
0x8ba5fb08  ,
0x5195  ,
0x40e2  ,
0xac  ,
0x58  ,
0xd  ,
0x98  ,
0x9c  ,
0x3a  ,
0x1  ,
0x2   
)

◆ DEFINE_GUID() [2/4]

DEFINE_GUID ( WKPDID_D3DDebugObjectName  ,
0x429b8c22  ,
0x9188  ,
0x4b0c  ,
0x87  ,
0x42  ,
0xac  ,
0xb0  ,
0xbf  ,
0x85  ,
0xc2  ,
0x00   
)

◆ DEFINE_GUID() [3/4]

DEFINE_GUID ( WKPDID_D3DDebugObjectNameW  ,
0x4cca5fd8  ,
0x921f  ,
0x42c8  ,
0x85  ,
0x66  ,
0x70  ,
0xca  ,
0xf2  ,
0xa9  ,
0xb7  ,
0x41   
)

◆ DEFINE_GUID() [4/4]

DEFINE_GUID ( WKPDID_CommentStringW  ,
0xd0149dc0  ,
0x90e8  ,
0x4ec8  ,
0x81  ,
0x44  ,
0xe9  ,
0x00  ,
0xad  ,
0x26  ,
0x6b  ,
0xb2   
)

◆ void()

typedef void ( __stdcall *  PFN_DESTRUCTION_CALLBACK)

Variable Documentation

◆ __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec

RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec

◆ __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec

RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec

◆ __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec

RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec

◆ __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec

RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec

◆ __MIDL_itf_d3dcommon_0000_0002_v0_0_c_ifspec

RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_c_ifspec

◆ __MIDL_itf_d3dcommon_0000_0002_v0_0_s_ifspec

RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_s_ifspec

◆ IID_ID3D10Blob

EXTERN_C const IID IID_ID3D10Blob

◆ IID_ID3DDestructionNotifier

EXTERN_C const IID IID_ID3DDestructionNotifier