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Typedefs | Enumerations
enum.h File Reference
#include <wiiu/types.h>
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Typedefs

typedef enum GX2AAMode GX2AAMode
 
typedef enum GX2AlphaToMaskMode GX2AlphaToMaskMode
 
typedef enum GX2AttribFormat GX2AttribFormat
 
typedef enum GX2AttribIndexType GX2AttribIndexType
 
typedef enum GX2BlendMode GX2BlendMode
 
typedef enum GX2BlendCombineMode GX2BlendCombineMode
 
typedef enum GX2BufferingMode GX2BufferingMode
 
typedef enum GX2ChannelMask GX2ChannelMask
 
typedef enum GX2ClearFlags GX2ClearFlags
 
typedef enum GX2CompareFunction GX2CompareFunction
 
typedef enum GX2DrcRenderMode GX2DrcRenderMode
 
typedef enum GX2EventType GX2EventType
 
typedef enum GX2EndianSwapMode GX2EndianSwapMode
 
typedef enum GX2FetchShaderType GX2FetchShaderType
 
typedef enum GX2FrontFace GX2FrontFace
 
typedef enum GX2IndexType GX2IndexType
 
typedef enum GX2InvalidateMode GX2InvalidateMode
 
typedef enum GX2InitAttributes GX2InitAttributes
 
typedef enum GX2LogicOp GX2LogicOp
 
typedef enum GX2PrimitiveMode GX2PrimitiveMode
 
typedef enum GX2PolygonMode GX2PolygonMode
 
typedef enum GX2RenderTarget GX2RenderTarget
 
typedef enum GX2RoundingMode GX2RoundingMode
 
typedef enum GX2SamplerVarType GX2SamplerVarType
 
typedef enum GX2ScanTarget GX2ScanTarget
 
typedef enum GX2ShaderMode GX2ShaderMode
 
typedef enum GX2ShaderVarType GX2ShaderVarType
 
typedef enum GX2StencilFunction GX2StencilFunction
 
typedef enum GX2SurfaceUse GX2SurfaceUse
 
typedef enum GX2TessellationMode GX2TessellationMode
 
typedef enum GX2TexBorderType GX2TexBorderType
 
typedef enum GX2TexClampMode GX2TexClampMode
 
typedef enum GX2TexMipFilterMode GX2TexMipFilterMode
 
typedef enum GX2TexMipPerfMode GX2TexMipPerfMode
 
typedef enum GX2TexXYFilterMode GX2TexXYFilterMode
 
typedef enum GX2TexAnisoRatio GX2TexAnisoRatio
 
typedef enum GX2TexZFilterMode GX2TexZFilterMode
 
typedef enum GX2TexZPerfMode GX2TexZPerfMode
 
typedef enum GX2TileMode GX2TileMode
 
typedef enum GX2TVRenderMode GX2TVRenderMode
 
typedef enum GX2TVScanMode GX2TVScanMode
 

Enumerations

enum  GX2AAMode { GX2_AA_MODE1X = 0, GX2_AA_MODE2X = 1, GX2_AA_MODE4X = 2 }
 
enum  GX2AlphaToMaskMode {
  GX2_ALPHA_TO_MASK_MODE_NON_DITHERED = 0, GX2_ALPHA_TO_MASK_MODE_DITHER_0 = 1, GX2_ALPHA_TO_MASK_MODE_DITHER_90 = 2, GX2_ALPHA_TO_MASK_MODE_DITHER_180 = 3,
  GX2_ALPHA_TO_MASK_MODE_DITHER_270 = 4
}
 
enum  GX2AttribFormat {
  GX2_ATTRIB_FORMAT_UNORM_8 = 0x0, GX2_ATTRIB_FORMAT_UNORM_8_8 = 0x04, GX2_ATTRIB_FORMAT_UNORM_8_8_8_8 = 0x0A, GX2_ATTRIB_FORMAT_UINT_8 = 0x100,
  GX2_ATTRIB_FORMAT_UINT_8_8 = 0x104, GX2_ATTRIB_FORMAT_UINT_8_8_8_8 = 0x10A, GX2_ATTRIB_FORMAT_SNORM_8 = 0x200, GX2_ATTRIB_FORMAT_SNORM_8_8 = 0x204,
  GX2_ATTRIB_FORMAT_SNORM_8_8_8_8 = 0x20A, GX2_ATTRIB_FORMAT_SINT_8 = 0x300, GX2_ATTRIB_FORMAT_SINT_8_8 = 0x304, GX2_ATTRIB_FORMAT_SINT_8_8_8_8 = 0x30A,
  GX2_ATTRIB_FORMAT_FLOAT_32 = 0x806, GX2_ATTRIB_FORMAT_FLOAT_32_32 = 0x80d, GX2_ATTRIB_FORMAT_FLOAT_32_32_32 = 0x811, GX2_ATTRIB_FORMAT_FLOAT_32_32_32_32 = 0x813
}
 
enum  GX2AttribIndexType { GX2_ATTRIB_INDEX_PER_VERTEX = 0, GX2_ATTRIB_INDEX_PER_INSTANCE = 1 }
 
enum  GX2BlendMode {
  GX2_BLEND_MODE_ZERO = 0, GX2_BLEND_MODE_ONE = 1, GX2_BLEND_MODE_SRC_COLOR = 2, GX2_BLEND_MODE_INV_SRC_COLOR = 3,
  GX2_BLEND_MODE_SRC_ALPHA = 4, GX2_BLEND_MODE_INV_SRC_ALPHA = 5, GX2_BLEND_MODE_DST_ALPHA = 6, GX2_BLEND_MODE_INV_DST_ALPHA = 7,
  GX2_BLEND_MODE_DST_COLOR = 8, GX2_BLEND_MODE_INV_DST_COLOR = 9, GX2_BLEND_MODE_SRC_ALPHA_SAT = 10, GX2_BLEND_MODE_BOTH_SRC_ALPHA = 11,
  GX2_BLEND_MODE_BOTH_INV_SRC_ALPHA = 12, GX2_BLEND_MODE_BLEND_FACTOR = 13, GX2_BLEND_MODE_INV_BLEND_FACTOR = 14, GX2_BLEND_MODE_SRC1_COLOR = 15,
  GX2_BLEND_MODE_INV_SRC1_COLOR = 16, GX2_BLEND_MODE_SRC1_ALPHA = 17, GX2_BLEND_MODE_INV_SRC1_ALPHA = 18, GX2_BLEND_MODE_BLEND_ALPHA = 19,
  GX2_BLEND_MODE_INV_BLEND_ALPHA = 20
}
 
enum  GX2BlendCombineMode {
  GX2_BLEND_COMBINE_MODE_ADD = 0, GX2_BLEND_COMBINE_MODE_SUB = 1, GX2_BLEND_COMBINE_MODE_MIN = 2, GX2_BLEND_COMBINE_MODE_MAX = 3,
  GX2_BLEND_COMBINE_MODE_REV_SUB = 4
}
 
enum  GX2BufferingMode { GX2_BUFFERING_MODE_SINGLE = 1, GX2_BUFFERING_MODE_DOUBLE = 2, GX2_BUFFERING_MODE_TRIPLE = 3 }
 
enum  GX2ChannelMask {
  GX2_CHANNEL_MASK_R = 1, GX2_CHANNEL_MASK_G = 2, GX2_CHANNEL_MASK_RG = 3, GX2_CHANNEL_MASK_B = 4,
  GX2_CHANNEL_MASK_RB = 5, GX2_CHANNEL_MASK_GB = 6, GX2_CHANNEL_MASK_RGB = 7, GX2_CHANNEL_MASK_A = 8,
  GX2_CHANNEL_MASK_RA = 9, GX2_CHANNEL_MASK_GA = 10, GX2_CHANNEL_MASK_RGA = 11, GX2_CHANNEL_MASK_BA = 12,
  GX2_CHANNEL_MASK_RBA = 13, GX2_CHANNEL_MASK_GBA = 14, GX2_CHANNEL_MASK_RGBA = 15
}
 
enum  GX2ClearFlags { GX2_CLEAR_FLAGS_DEPTH = 1, GX2_CLEAR_FLAGS_STENCIL = 2, GX2_CLEAR_FLAGS_BOTH = (GX2_CLEAR_FLAGS_DEPTH | GX2_CLEAR_FLAGS_STENCIL) }
 
enum  GX2CompareFunction {
  GX2_COMPARE_FUNC_NEVER = 0, GX2_COMPARE_FUNC_LESS = 1, GX2_COMPARE_FUNC_EQUAL = 2, GX2_COMPARE_FUNC_LEQUAL = 3,
  GX2_COMPARE_FUNC_GREATER = 4, GX2_COMPARE_FUNC_NOT_EQUAL = 5, GX2_COMPARE_FUNC_GEQUAL = 6, GX2_COMPARE_FUNC_ALWAYS = 7
}
 
enum  GX2DrcRenderMode { GX2_DRC_RENDER_MODE_DISABLED = 0, GX2_DRC_RENDER_MODE_SINGLE = 1 }
 
enum  GX2EventType { GX2_EVENT_TYPE_VSYNC = 2, GX2_EVENT_TYPE_FLIP = 3, GX2_EVENT_TYPE_DISPLAY_LIST_OVERRUN = 4 }
 
enum  GX2EndianSwapMode { GX2_ENDIAN_SWAP_NONE = 0, GX2_ENDIAN_SWAP_8_IN_16 = 1, GX2_ENDIAN_SWAP_8_IN_32 = 2, GX2_ENDIAN_SWAP_DEFAULT = 3 }
 
enum  GX2FetchShaderType { GX2_FETCH_SHADER_TESSELLATION_NONE = 0, GX2_FETCH_SHADER_TESSELLATION_LINE = 1, GX2_FETCH_SHADER_TESSELLATION_TRIANGLE = 2, GX2_FETCH_SHADER_TESSELLATION_QUAD = 3 }
 
enum  GX2FrontFace { GX2_FRONT_FACE_CCW = 0, GX2_FRONT_FACE_CW = 1 }
 
enum  GX2IndexType { GX2_INDEX_TYPE_U16_LE = 0, GX2_INDEX_TYPE_U32_LE = 1, GX2_INDEX_TYPE_U16 = 4, GX2_INDEX_TYPE_U32 = 9 }
 
enum  GX2InvalidateMode {
  GX2_INVALIDATE_MODE_ATTRIBUTE_BUFFER = 1 << 0, GX2_INVALIDATE_MODE_TEXTURE = 1 << 1, GX2_INVALIDATE_MODE_UNIFORM_BLOCK = 1 << 2, GX2_INVALIDATE_MODE_SHADER = 1 << 3,
  GX2_INVALIDATE_MODE_COLOR_BUFFER = 1 << 4, GX2_INVALIDATE_MODE_DEPTH_BUFFER = 1 << 5, GX2_INVALIDATE_MODE_CPU = 1 << 6, GX2_INVALIDATE_MODE_STREAM_OUT_BUFFER = 1 << 7,
  GX2_INVALIDATE_MODE_EXPORT_BUFFER = 1 << 8, GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER = GX2_INVALIDATE_MODE_CPU | GX2_INVALIDATE_MODE_ATTRIBUTE_BUFFER, GX2_INVALIDATE_MODE_CPU_TEXTURE = GX2_INVALIDATE_MODE_CPU | GX2_INVALIDATE_MODE_TEXTURE, GX2_INVALIDATE_MODE_CPU_UNIFORM_BLOCK = GX2_INVALIDATE_MODE_CPU | GX2_INVALIDATE_MODE_UNIFORM_BLOCK,
  GX2_INVALIDATE_MODE_CPU_SHADER = GX2_INVALIDATE_MODE_CPU | GX2_INVALIDATE_MODE_SHADER
}
 
enum  GX2InitAttributes {
  GX2_INIT_END = 0, GX2_INIT_CMD_BUF_BASE = 1, GX2_INIT_CMD_BUF_POOL_SIZE = 2, GX2_INIT_ARGC = 7,
  GX2_INIT_ARGV = 8
}
 
enum  GX2LogicOp {
  GX2_LOGIC_OP_CLEAR = 0x00, GX2_LOGIC_OP_NOR = 0x11, GX2_LOGIC_OP_INV_AND = 0x22, GX2_LOGIC_OP_INV_COPY = 0x33,
  GX2_LOGIC_OP_REV_AND = 0x44, GX2_LOGIC_OP_INV = 0x55, GX2_LOGIC_OP_XOR = 0x66, GX2_LOGIC_OP_NOT_AND = 0x77,
  GX2_LOGIC_OP_AND = 0x88, GX2_LOGIC_OP_EQUIV = 0x99, GX2_LOGIC_OP_NOP = 0xAA, GX2_LOGIC_OP_INV_OR = 0xBB,
  GX2_LOGIC_OP_COPY = 0xCC, GX2_LOGIC_OP_REV_OR = 0xDD, GX2_LOGIC_OP_OR = 0xEE, GX2_LOGIC_OP_SET = 0xFF
}
 
enum  GX2PrimitiveMode {
  GX2_PRIMITIVE_MODE_POINTS = 1, GX2_PRIMITIVE_MODE_LINES = 2, GX2_PRIMITIVE_MODE_LINE_STRIP = 3, GX2_PRIMITIVE_MODE_TRIANGLES = 4,
  GX2_PRIMITIVE_MODE_TRIANGLE_FAN = 5, GX2_PRIMITIVE_MODE_TRIANGLE_STRIP = 6, GX2_PRIMITIVE_MODE_QUADS = 19, GX2_PRIMITIVE_MODE_QUAD_STRIP = 20
}
 
enum  GX2PolygonMode { GX2_POLYGON_MODE_POINT = 0, GX2_POLYGON_MODE_LINE = 1, GX2_POLYGON_MODE_TRIANGLE = 2 }
 
enum  GX2RenderTarget {
  GX2_RENDER_TARGET_0 = 0, GX2_RENDER_TARGET_1 = 1, GX2_RENDER_TARGET_2 = 2, GX2_RENDER_TARGET_3 = 3,
  GX2_RENDER_TARGET_4 = 4, GX2_RENDER_TARGET_5 = 5, GX2_RENDER_TARGET_6 = 6
}
 
enum  GX2RoundingMode { GX2_ROUNDING_MODE_ROUND_TO_EVEN = 0, GX2_ROUNDING_MODE_TRUNCATE = 1 }
 
enum  GX2SamplerVarType { GX2_SAMPLER_VAR_TYPE_SAMPLER_1D = 0, GX2_SAMPLER_VAR_TYPE_SAMPLER_2D = 1, GX2_SAMPLER_VAR_TYPE_SAMPLER_3D = 3, GX2_SAMPLER_VAR_TYPE_SAMPLER_CUBE = 4 }
 
enum  GX2ScanTarget { GX2_SCAN_TARGET_TV = 1, GX2_SCAN_TARGET_DRC = 4 }
 
enum  GX2ShaderMode { GX2_SHADER_MODE_UNIFORM_REGISTER = 0, GX2_SHADER_MODE_UNIFORM_BLOCK = 1, GX2_SHADER_MODE_GEOMETRY_SHADER = 2, GX2_SHADER_MODE_COMPUTE_SHADER = 3 }
 
enum  GX2ShaderVarType {
  GX2_SHADER_VAR_TYPE_INT = 2, GX2_SHADER_VAR_TYPE_FLOAT = 4, GX2_SHADER_VAR_TYPE_FLOAT2 = 9, GX2_SHADER_VAR_TYPE_FLOAT3 = 10,
  GX2_SHADER_VAR_TYPE_FLOAT4 = 11, GX2_SHADER_VAR_TYPE_INT2 = 15, GX2_SHADER_VAR_TYPE_INT3 = 16, GX2_SHADER_VAR_TYPE_INT4 = 17,
  GX2_SHADER_VAR_TYPE_MATRIX4X4 = 29
}
 
enum  GX2StencilFunction {
  GX2_STENCIL_FUNCTION_KEEP = 0, GX2_STENCIL_FUNCTION_ZERO = 1, GX2_STENCIL_FUNCTION_REPLACE = 2, GX2_STENCIL_FUNCTION_INCR_CLAMP = 3,
  GX2_STENCIL_FUNCTION_DECR_CLAMP = 4, GX2_STENCIL_FUNCTION_INV = 5, GX2_STENCIL_FUNCTION_INCR_WRAP = 6, GX2_STENCIL_FUNCTION_DECR_WRAP = 7
}
 
enum  GX2SurfaceDim {
  GX2_SURFACE_DIM_TEXTURE_1D = 0, GX2_SURFACE_DIM_TEXTURE_2D = 1, GX2_SURFACE_DIM_TEXTURE_3D = 2, GX2_SURFACE_DIM_TEXTURE_CUBE = 3,
  GX2_SURFACE_DIM_TEXTURE_1D_ARRAY = 4, GX2_SURFACE_DIM_TEXTURE_2D_ARRAY = 5, GX2_SURFACE_DIM_TEXTURE_2D_MSAA = 6, GX2_SURFACE_DIM_TEXTURE_2D_MSAA_ARRAY = 7
}
 
enum  GX2SurfaceFormat {
  GX2_SURFACE_FORMAT_INVALID = 0x00, GX2_SURFACE_FORMAT_UNORM_R4_G4 = 0x02, GX2_SURFACE_FORMAT_UNORM_R4_G4_B4_A4 = 0x0b, GX2_SURFACE_FORMAT_UNORM_R8 = 0x01,
  GX2_SURFACE_FORMAT_UNORM_R8_G8 = 0x07, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8 = 0x01a, GX2_SURFACE_FORMAT_UNORM_R16 = 0x05, GX2_SURFACE_FORMAT_UNORM_R16_G16 = 0x0f,
  GX2_SURFACE_FORMAT_UNORM_R16_G16_B16_A16 = 0x01f, GX2_SURFACE_FORMAT_UNORM_R5_G6_B5 = 0x08, GX2_SURFACE_FORMAT_UNORM_R5_G5_B5_A1 = 0x0a, GX2_SURFACE_FORMAT_UNORM_A1_B5_G5_R5 = 0x0c,
  GX2_SURFACE_FORMAT_UNORM_R24_X8 = 0x011, GX2_SURFACE_FORMAT_UNORM_A2_B10_G10_R10 = 0x01b, GX2_SURFACE_FORMAT_UNORM_R10_G10_B10_A2 = 0x019, GX2_SURFACE_FORMAT_UNORM_BC1 = 0x031,
  GX2_SURFACE_FORMAT_UNORM_BC2 = 0x032, GX2_SURFACE_FORMAT_UNORM_BC3 = 0x033, GX2_SURFACE_FORMAT_UNORM_BC4 = 0x034, GX2_SURFACE_FORMAT_UNORM_BC5 = 0x035,
  GX2_SURFACE_FORMAT_UNORM_NV12 = 0x081, GX2_SURFACE_FORMAT_UINT_R8 = 0x101, GX2_SURFACE_FORMAT_UINT_R8_G8 = 0x107, GX2_SURFACE_FORMAT_UINT_R8_G8_B8_A8 = 0x11a,
  GX2_SURFACE_FORMAT_UINT_R16 = 0x105, GX2_SURFACE_FORMAT_UINT_R16_G16 = 0x10f, GX2_SURFACE_FORMAT_UINT_R16_G16_B16_A16 = 0x11f, GX2_SURFACE_FORMAT_UINT_R32 = 0x10d,
  GX2_SURFACE_FORMAT_UINT_R32_G32 = 0x11d, GX2_SURFACE_FORMAT_UINT_R32_G32_B32_A32 = 0x122, GX2_SURFACE_FORMAT_UINT_A2_B10_G10_R10 = 0x11b, GX2_SURFACE_FORMAT_UINT_R10_G10_B10_A2 = 0x119,
  GX2_SURFACE_FORMAT_UINT_X24_G8 = 0x111, GX2_SURFACE_FORMAT_UINT_G8_X24 = 0x11c, GX2_SURFACE_FORMAT_SNORM_R8 = 0x201, GX2_SURFACE_FORMAT_SNORM_R8_G8 = 0x207,
  GX2_SURFACE_FORMAT_SNORM_R8_G8_B8_A8 = 0x21a, GX2_SURFACE_FORMAT_SNORM_R16 = 0x205, GX2_SURFACE_FORMAT_SNORM_R16_G16 = 0x20f, GX2_SURFACE_FORMAT_SNORM_R16_G16_B16_A16 = 0x21f,
  GX2_SURFACE_FORMAT_SNORM_R10_G10_B10_A2 = 0x219, GX2_SURFACE_FORMAT_SNORM_BC4 = 0x234, GX2_SURFACE_FORMAT_SNORM_BC5 = 0x235, GX2_SURFACE_FORMAT_SINT_R8 = 0x301,
  GX2_SURFACE_FORMAT_SINT_R8_G8 = 0x307, GX2_SURFACE_FORMAT_SINT_R8_G8_B8_A8 = 0x31a, GX2_SURFACE_FORMAT_SINT_R16 = 0x305, GX2_SURFACE_FORMAT_SINT_R16_G16 = 0x30f,
  GX2_SURFACE_FORMAT_SINT_R16_G16_B16_A16 = 0x31f, GX2_SURFACE_FORMAT_SINT_R32 = 0x30d, GX2_SURFACE_FORMAT_SINT_R32_G32 = 0x31d, GX2_SURFACE_FORMAT_SINT_R32_G32_B32_A32 = 0x322,
  GX2_SURFACE_FORMAT_SINT_R10_G10_B10_A2 = 0x319, GX2_SURFACE_FORMAT_SRGB_R8_G8_B8_A8 = 0x41a, GX2_SURFACE_FORMAT_SRGB_BC1 = 0x431, GX2_SURFACE_FORMAT_SRGB_BC2 = 0x432,
  GX2_SURFACE_FORMAT_SRGB_BC3 = 0x433, GX2_SURFACE_FORMAT_FLOAT_R32 = 0x80e, GX2_SURFACE_FORMAT_FLOAT_R32_G32 = 0x81e, GX2_SURFACE_FORMAT_FLOAT_R32_G32_B32_A32 = 0x823,
  GX2_SURFACE_FORMAT_FLOAT_R16 = 0x806, GX2_SURFACE_FORMAT_FLOAT_R16_G16 = 0x810, GX2_SURFACE_FORMAT_FLOAT_R16_G16_B16_A16 = 0x820, GX2_SURFACE_FORMAT_FLOAT_R11_G11_B10 = 0x816,
  GX2_SURFACE_FORMAT_FLOAT_D24_S8 = 0x811, GX2_SURFACE_FORMAT_FLOAT_X8_X24 = 0x81c
}
 
enum  GX2SurfaceUse {
  GX2_SURFACE_USE_TEXTURE = 1 << 0, GX2_SURFACE_USE_COLOR_BUFFER = 1 << 1, GX2_SURFACE_USE_DEPTH_BUFFER = 1 << 2, GX2_SURFACE_USE_SCAN_BUFFER = 1 << 3,
  GX2_SURFACE_USE_TV = 1 << 31, GX2_SURFACE_USE_TEXTURE_COLOR_BUFFER_TV = (GX2_SURFACE_USE_TEXTURE | GX2_SURFACE_USE_COLOR_BUFFER | GX2_SURFACE_USE_TV)
}
 
enum  GX2TessellationMode { GX2_TESSELLATION_MODE_DISCRETE = 0, GX2_TESSELLATION_MODE_CONTINUOUS = 1, GX2_TESSELLATION_MODE_ADAPTIVE = 2 }
 
enum  GX2TexBorderType { GX2_TEX_BORDER_TYPE_TRANSPARENT_BLACK = 0, GX2_TEX_BORDER_TYPE_BLACK = 1, GX2_TEX_BORDER_TYPE_WHITE = 2, GX2_TEX_BORDER_TYPE_VARIABLE = 3 }
 
enum  GX2TexClampMode {
  GX2_TEX_CLAMP_MODE_WRAP = 0, GX2_TEX_CLAMP_MODE_MIRROR = 1, GX2_TEX_CLAMP_MODE_CLAMP = 2, GX2_TEX_CLAMP_MODE_MIRROR_ONCE = 3,
  GX2_TEX_CLAMP_MODE_CLAMP_BORDER = 6
}
 
enum  GX2TexMipFilterMode { GX2_TEX_MIP_FILTER_MODE_NONE = 0, GX2_TEX_MIP_FILTER_MODE_POINT = 1, GX2_TEX_MIP_FILTER_MODE_LINEAR = 2 }
 
enum  GX2TexMipPerfMode { GX2_TEX_MIP_PERF_MODE_DISABLE = 0 }
 
enum  GX2TexXYFilterMode { GX2_TEX_XY_FILTER_MODE_POINT = 0, GX2_TEX_XY_FILTER_MODE_LINEAR = 1 }
 
enum  GX2TexAnisoRatio { GX2_TEX_ANISO_RATIO_NONE = 0 }
 
enum  GX2TexZFilterMode { GX2_TEX_Z_FILTER_MODE_NONE = 0, GX2_TEX_Z_FILTER_MODE_POINT = 1, GX2_TEX_Z_FILTER_MODE_LINEAR = 2 }
 
enum  GX2TexZPerfMode { GX2_TEX_Z_PERF_MODE_DISABLED = 0 }
 
enum  GX2TileMode {
  GX2_TILE_MODE_DEFAULT = 0, GX2_TILE_MODE_LINEAR_ALIGNED = 1, GX2_TILE_MODE_TILED_1D_THIN1 = 2, GX2_TILE_MODE_TILED_1D_THICK = 3,
  GX2_TILE_MODE_TILED_2D_THIN1 = 4, GX2_TILE_MODE_TILED_2D_THIN2 = 5, GX2_TILE_MODE_TILED_2D_THIN4 = 6, GX2_TILE_MODE_TILED_2D_THICK = 7,
  GX2_TILE_MODE_TILED_2B_THIN1 = 8, GX2_TILE_MODE_TILED_2B_THIN2 = 9, GX2_TILE_MODE_TILED_2B_THIN4 = 10, GX2_TILE_MODE_TILED_2B_THICK = 11,
  GX2_TILE_MODE_TILED_3D_THIN1 = 12, GX2_TILE_MODE_TILED_3D_THICK = 13, GX2_TILE_MODE_TILED_3B_THIN1 = 14, GX2_TILE_MODE_TILED_3B_THICK = 15,
  GX2_TILE_MODE_LINEAR_SPECIAL = 16
}
 
enum  GX2TVRenderMode { GX2_TV_RENDER_MODE_STANDARD_480P = 1, GX2_TV_RENDER_MODE_WIDE_480P = 2, GX2_TV_RENDER_MODE_WIDE_720P = 3, GX2_TV_RENDER_MODE_WIDE_1080P = 5 }
 
enum  GX2TVScanMode {
  GX2_TV_SCAN_MODE_NONE = 0, GX2_TV_SCAN_MODE_480I = 1, GX2_TV_SCAN_MODE_480P = 2, GX2_TV_SCAN_MODE_720P = 3,
  GX2_TV_SCAN_MODE_1080I = 5, GX2_TV_SCAN_MODE_1080P = 6
}
 

Typedef Documentation

◆ GX2AAMode

typedef enum GX2AAMode GX2AAMode

◆ GX2AlphaToMaskMode

◆ GX2AttribFormat

◆ GX2AttribIndexType

◆ GX2BlendCombineMode

◆ GX2BlendMode

typedef enum GX2BlendMode GX2BlendMode

◆ GX2BufferingMode

◆ GX2ChannelMask

◆ GX2ClearFlags

◆ GX2CompareFunction

◆ GX2DrcRenderMode

◆ GX2EndianSwapMode

◆ GX2EventType

typedef enum GX2EventType GX2EventType

◆ GX2FetchShaderType

◆ GX2FrontFace

typedef enum GX2FrontFace GX2FrontFace

◆ GX2IndexType

typedef enum GX2IndexType GX2IndexType

◆ GX2InitAttributes

◆ GX2InvalidateMode

◆ GX2LogicOp

typedef enum GX2LogicOp GX2LogicOp

◆ GX2PolygonMode

◆ GX2PrimitiveMode

◆ GX2RenderTarget

◆ GX2RoundingMode

◆ GX2SamplerVarType

◆ GX2ScanTarget

◆ GX2ShaderMode

◆ GX2ShaderVarType

◆ GX2StencilFunction

◆ GX2SurfaceUse

◆ GX2TessellationMode

◆ GX2TexAnisoRatio

◆ GX2TexBorderType

◆ GX2TexClampMode

◆ GX2TexMipFilterMode

◆ GX2TexMipPerfMode

◆ GX2TexXYFilterMode

◆ GX2TexZFilterMode

◆ GX2TexZPerfMode

◆ GX2TileMode

typedef enum GX2TileMode GX2TileMode

◆ GX2TVRenderMode

◆ GX2TVScanMode

Enumeration Type Documentation

◆ GX2AAMode

enum GX2AAMode
Enumerator
GX2_AA_MODE1X 
GX2_AA_MODE2X 
GX2_AA_MODE4X 

◆ GX2AlphaToMaskMode

Enumerator
GX2_ALPHA_TO_MASK_MODE_NON_DITHERED 
GX2_ALPHA_TO_MASK_MODE_DITHER_0 
GX2_ALPHA_TO_MASK_MODE_DITHER_90 
GX2_ALPHA_TO_MASK_MODE_DITHER_180 
GX2_ALPHA_TO_MASK_MODE_DITHER_270 

◆ GX2AttribFormat

Enumerator
GX2_ATTRIB_FORMAT_UNORM_8 
GX2_ATTRIB_FORMAT_UNORM_8_8 
GX2_ATTRIB_FORMAT_UNORM_8_8_8_8 
GX2_ATTRIB_FORMAT_UINT_8 
GX2_ATTRIB_FORMAT_UINT_8_8 
GX2_ATTRIB_FORMAT_UINT_8_8_8_8 
GX2_ATTRIB_FORMAT_SNORM_8 
GX2_ATTRIB_FORMAT_SNORM_8_8 
GX2_ATTRIB_FORMAT_SNORM_8_8_8_8 
GX2_ATTRIB_FORMAT_SINT_8 
GX2_ATTRIB_FORMAT_SINT_8_8 
GX2_ATTRIB_FORMAT_SINT_8_8_8_8 
GX2_ATTRIB_FORMAT_FLOAT_32 
GX2_ATTRIB_FORMAT_FLOAT_32_32 
GX2_ATTRIB_FORMAT_FLOAT_32_32_32 
GX2_ATTRIB_FORMAT_FLOAT_32_32_32_32 

◆ GX2AttribIndexType

Enumerator
GX2_ATTRIB_INDEX_PER_VERTEX 
GX2_ATTRIB_INDEX_PER_INSTANCE 

◆ GX2BlendCombineMode

Enumerator
GX2_BLEND_COMBINE_MODE_ADD 
GX2_BLEND_COMBINE_MODE_SUB 
GX2_BLEND_COMBINE_MODE_MIN 
GX2_BLEND_COMBINE_MODE_MAX 
GX2_BLEND_COMBINE_MODE_REV_SUB 

◆ GX2BlendMode

Enumerator
GX2_BLEND_MODE_ZERO 
GX2_BLEND_MODE_ONE 
GX2_BLEND_MODE_SRC_COLOR 
GX2_BLEND_MODE_INV_SRC_COLOR 
GX2_BLEND_MODE_SRC_ALPHA 
GX2_BLEND_MODE_INV_SRC_ALPHA 
GX2_BLEND_MODE_DST_ALPHA 
GX2_BLEND_MODE_INV_DST_ALPHA 
GX2_BLEND_MODE_DST_COLOR 
GX2_BLEND_MODE_INV_DST_COLOR 
GX2_BLEND_MODE_SRC_ALPHA_SAT 
GX2_BLEND_MODE_BOTH_SRC_ALPHA 
GX2_BLEND_MODE_BOTH_INV_SRC_ALPHA 
GX2_BLEND_MODE_BLEND_FACTOR 
GX2_BLEND_MODE_INV_BLEND_FACTOR 
GX2_BLEND_MODE_SRC1_COLOR 
GX2_BLEND_MODE_INV_SRC1_COLOR 
GX2_BLEND_MODE_SRC1_ALPHA 
GX2_BLEND_MODE_INV_SRC1_ALPHA 
GX2_BLEND_MODE_BLEND_ALPHA 
GX2_BLEND_MODE_INV_BLEND_ALPHA 

◆ GX2BufferingMode

Enumerator
GX2_BUFFERING_MODE_SINGLE 
GX2_BUFFERING_MODE_DOUBLE 
GX2_BUFFERING_MODE_TRIPLE 

◆ GX2ChannelMask

Enumerator
GX2_CHANNEL_MASK_R 
GX2_CHANNEL_MASK_G 
GX2_CHANNEL_MASK_RG 
GX2_CHANNEL_MASK_B 
GX2_CHANNEL_MASK_RB 
GX2_CHANNEL_MASK_GB 
GX2_CHANNEL_MASK_RGB 
GX2_CHANNEL_MASK_A 
GX2_CHANNEL_MASK_RA 
GX2_CHANNEL_MASK_GA 
GX2_CHANNEL_MASK_RGA 
GX2_CHANNEL_MASK_BA 
GX2_CHANNEL_MASK_RBA 
GX2_CHANNEL_MASK_GBA 
GX2_CHANNEL_MASK_RGBA 

◆ GX2ClearFlags

Enumerator
GX2_CLEAR_FLAGS_DEPTH 
GX2_CLEAR_FLAGS_STENCIL 
GX2_CLEAR_FLAGS_BOTH 

◆ GX2CompareFunction

Enumerator
GX2_COMPARE_FUNC_NEVER 
GX2_COMPARE_FUNC_LESS 
GX2_COMPARE_FUNC_EQUAL 
GX2_COMPARE_FUNC_LEQUAL 
GX2_COMPARE_FUNC_GREATER 
GX2_COMPARE_FUNC_NOT_EQUAL 
GX2_COMPARE_FUNC_GEQUAL 
GX2_COMPARE_FUNC_ALWAYS 

◆ GX2DrcRenderMode

Enumerator
GX2_DRC_RENDER_MODE_DISABLED 
GX2_DRC_RENDER_MODE_SINGLE 

◆ GX2EndianSwapMode

Enumerator
GX2_ENDIAN_SWAP_NONE 
GX2_ENDIAN_SWAP_8_IN_16 
GX2_ENDIAN_SWAP_8_IN_32 
GX2_ENDIAN_SWAP_DEFAULT 

◆ GX2EventType

Enumerator
GX2_EVENT_TYPE_VSYNC 
GX2_EVENT_TYPE_FLIP 
GX2_EVENT_TYPE_DISPLAY_LIST_OVERRUN 

◆ GX2FetchShaderType

Enumerator
GX2_FETCH_SHADER_TESSELLATION_NONE 
GX2_FETCH_SHADER_TESSELLATION_LINE 
GX2_FETCH_SHADER_TESSELLATION_TRIANGLE 
GX2_FETCH_SHADER_TESSELLATION_QUAD 

◆ GX2FrontFace

Enumerator
GX2_FRONT_FACE_CCW 
GX2_FRONT_FACE_CW 

◆ GX2IndexType

Enumerator
GX2_INDEX_TYPE_U16_LE 
GX2_INDEX_TYPE_U32_LE 
GX2_INDEX_TYPE_U16 
GX2_INDEX_TYPE_U32 

◆ GX2InitAttributes

Enumerator
GX2_INIT_END 
GX2_INIT_CMD_BUF_BASE 
GX2_INIT_CMD_BUF_POOL_SIZE 
GX2_INIT_ARGC 
GX2_INIT_ARGV 

◆ GX2InvalidateMode

Enumerator
GX2_INVALIDATE_MODE_ATTRIBUTE_BUFFER 
GX2_INVALIDATE_MODE_TEXTURE 
GX2_INVALIDATE_MODE_UNIFORM_BLOCK 
GX2_INVALIDATE_MODE_SHADER 
GX2_INVALIDATE_MODE_COLOR_BUFFER 
GX2_INVALIDATE_MODE_DEPTH_BUFFER 
GX2_INVALIDATE_MODE_CPU 
GX2_INVALIDATE_MODE_STREAM_OUT_BUFFER 
GX2_INVALIDATE_MODE_EXPORT_BUFFER 
GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER 
GX2_INVALIDATE_MODE_CPU_TEXTURE 
GX2_INVALIDATE_MODE_CPU_UNIFORM_BLOCK 
GX2_INVALIDATE_MODE_CPU_SHADER 

◆ GX2LogicOp

enum GX2LogicOp
Enumerator
GX2_LOGIC_OP_CLEAR 
GX2_LOGIC_OP_NOR 
GX2_LOGIC_OP_INV_AND 
GX2_LOGIC_OP_INV_COPY 
GX2_LOGIC_OP_REV_AND 
GX2_LOGIC_OP_INV 
GX2_LOGIC_OP_XOR 
GX2_LOGIC_OP_NOT_AND 
GX2_LOGIC_OP_AND 
GX2_LOGIC_OP_EQUIV 
GX2_LOGIC_OP_NOP 
GX2_LOGIC_OP_INV_OR 
GX2_LOGIC_OP_COPY 
GX2_LOGIC_OP_REV_OR 
GX2_LOGIC_OP_OR 
GX2_LOGIC_OP_SET 

◆ GX2PolygonMode

Enumerator
GX2_POLYGON_MODE_POINT 
GX2_POLYGON_MODE_LINE 
GX2_POLYGON_MODE_TRIANGLE 

◆ GX2PrimitiveMode

Enumerator
GX2_PRIMITIVE_MODE_POINTS 
GX2_PRIMITIVE_MODE_LINES 
GX2_PRIMITIVE_MODE_LINE_STRIP 
GX2_PRIMITIVE_MODE_TRIANGLES 
GX2_PRIMITIVE_MODE_TRIANGLE_FAN 
GX2_PRIMITIVE_MODE_TRIANGLE_STRIP 
GX2_PRIMITIVE_MODE_QUADS 
GX2_PRIMITIVE_MODE_QUAD_STRIP 

◆ GX2RenderTarget

Enumerator
GX2_RENDER_TARGET_0 
GX2_RENDER_TARGET_1 
GX2_RENDER_TARGET_2 
GX2_RENDER_TARGET_3 
GX2_RENDER_TARGET_4 
GX2_RENDER_TARGET_5 
GX2_RENDER_TARGET_6 

◆ GX2RoundingMode

Enumerator
GX2_ROUNDING_MODE_ROUND_TO_EVEN 
GX2_ROUNDING_MODE_TRUNCATE 

◆ GX2SamplerVarType

Enumerator
GX2_SAMPLER_VAR_TYPE_SAMPLER_1D 
GX2_SAMPLER_VAR_TYPE_SAMPLER_2D 
GX2_SAMPLER_VAR_TYPE_SAMPLER_3D 
GX2_SAMPLER_VAR_TYPE_SAMPLER_CUBE 

◆ GX2ScanTarget

Enumerator
GX2_SCAN_TARGET_TV 
GX2_SCAN_TARGET_DRC 

◆ GX2ShaderMode

Enumerator
GX2_SHADER_MODE_UNIFORM_REGISTER 
GX2_SHADER_MODE_UNIFORM_BLOCK 
GX2_SHADER_MODE_GEOMETRY_SHADER 
GX2_SHADER_MODE_COMPUTE_SHADER 

◆ GX2ShaderVarType

Enumerator
GX2_SHADER_VAR_TYPE_INT 
GX2_SHADER_VAR_TYPE_FLOAT 
GX2_SHADER_VAR_TYPE_FLOAT2 
GX2_SHADER_VAR_TYPE_FLOAT3 
GX2_SHADER_VAR_TYPE_FLOAT4 
GX2_SHADER_VAR_TYPE_INT2 
GX2_SHADER_VAR_TYPE_INT3 
GX2_SHADER_VAR_TYPE_INT4 
GX2_SHADER_VAR_TYPE_MATRIX4X4 

◆ GX2StencilFunction

Enumerator
GX2_STENCIL_FUNCTION_KEEP 
GX2_STENCIL_FUNCTION_ZERO 
GX2_STENCIL_FUNCTION_REPLACE 
GX2_STENCIL_FUNCTION_INCR_CLAMP 
GX2_STENCIL_FUNCTION_DECR_CLAMP 
GX2_STENCIL_FUNCTION_INV 
GX2_STENCIL_FUNCTION_INCR_WRAP 
GX2_STENCIL_FUNCTION_DECR_WRAP 

◆ GX2SurfaceDim

Enumerator
GX2_SURFACE_DIM_TEXTURE_1D 
GX2_SURFACE_DIM_TEXTURE_2D 
GX2_SURFACE_DIM_TEXTURE_3D 
GX2_SURFACE_DIM_TEXTURE_CUBE 
GX2_SURFACE_DIM_TEXTURE_1D_ARRAY 
GX2_SURFACE_DIM_TEXTURE_2D_ARRAY 
GX2_SURFACE_DIM_TEXTURE_2D_MSAA 
GX2_SURFACE_DIM_TEXTURE_2D_MSAA_ARRAY 

◆ GX2SurfaceFormat

Enumerator
GX2_SURFACE_FORMAT_INVALID 
GX2_SURFACE_FORMAT_UNORM_R4_G4 
GX2_SURFACE_FORMAT_UNORM_R4_G4_B4_A4 
GX2_SURFACE_FORMAT_UNORM_R8 
GX2_SURFACE_FORMAT_UNORM_R8_G8 
GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8 
GX2_SURFACE_FORMAT_UNORM_R16 
GX2_SURFACE_FORMAT_UNORM_R16_G16 
GX2_SURFACE_FORMAT_UNORM_R16_G16_B16_A16 
GX2_SURFACE_FORMAT_UNORM_R5_G6_B5 
GX2_SURFACE_FORMAT_UNORM_R5_G5_B5_A1 
GX2_SURFACE_FORMAT_UNORM_A1_B5_G5_R5 
GX2_SURFACE_FORMAT_UNORM_R24_X8 
GX2_SURFACE_FORMAT_UNORM_A2_B10_G10_R10 
GX2_SURFACE_FORMAT_UNORM_R10_G10_B10_A2 
GX2_SURFACE_FORMAT_UNORM_BC1 
GX2_SURFACE_FORMAT_UNORM_BC2 
GX2_SURFACE_FORMAT_UNORM_BC3 
GX2_SURFACE_FORMAT_UNORM_BC4 
GX2_SURFACE_FORMAT_UNORM_BC5 
GX2_SURFACE_FORMAT_UNORM_NV12 
GX2_SURFACE_FORMAT_UINT_R8 
GX2_SURFACE_FORMAT_UINT_R8_G8 
GX2_SURFACE_FORMAT_UINT_R8_G8_B8_A8 
GX2_SURFACE_FORMAT_UINT_R16 
GX2_SURFACE_FORMAT_UINT_R16_G16 
GX2_SURFACE_FORMAT_UINT_R16_G16_B16_A16 
GX2_SURFACE_FORMAT_UINT_R32 
GX2_SURFACE_FORMAT_UINT_R32_G32 
GX2_SURFACE_FORMAT_UINT_R32_G32_B32_A32 
GX2_SURFACE_FORMAT_UINT_A2_B10_G10_R10 
GX2_SURFACE_FORMAT_UINT_R10_G10_B10_A2 
GX2_SURFACE_FORMAT_UINT_X24_G8 
GX2_SURFACE_FORMAT_UINT_G8_X24 
GX2_SURFACE_FORMAT_SNORM_R8 
GX2_SURFACE_FORMAT_SNORM_R8_G8 
GX2_SURFACE_FORMAT_SNORM_R8_G8_B8_A8 
GX2_SURFACE_FORMAT_SNORM_R16 
GX2_SURFACE_FORMAT_SNORM_R16_G16 
GX2_SURFACE_FORMAT_SNORM_R16_G16_B16_A16 
GX2_SURFACE_FORMAT_SNORM_R10_G10_B10_A2 
GX2_SURFACE_FORMAT_SNORM_BC4 
GX2_SURFACE_FORMAT_SNORM_BC5 
GX2_SURFACE_FORMAT_SINT_R8 
GX2_SURFACE_FORMAT_SINT_R8_G8 
GX2_SURFACE_FORMAT_SINT_R8_G8_B8_A8 
GX2_SURFACE_FORMAT_SINT_R16 
GX2_SURFACE_FORMAT_SINT_R16_G16 
GX2_SURFACE_FORMAT_SINT_R16_G16_B16_A16 
GX2_SURFACE_FORMAT_SINT_R32 
GX2_SURFACE_FORMAT_SINT_R32_G32 
GX2_SURFACE_FORMAT_SINT_R32_G32_B32_A32 
GX2_SURFACE_FORMAT_SINT_R10_G10_B10_A2 
GX2_SURFACE_FORMAT_SRGB_R8_G8_B8_A8 
GX2_SURFACE_FORMAT_SRGB_BC1 
GX2_SURFACE_FORMAT_SRGB_BC2 
GX2_SURFACE_FORMAT_SRGB_BC3 
GX2_SURFACE_FORMAT_FLOAT_R32 
GX2_SURFACE_FORMAT_FLOAT_R32_G32 
GX2_SURFACE_FORMAT_FLOAT_R32_G32_B32_A32 
GX2_SURFACE_FORMAT_FLOAT_R16 
GX2_SURFACE_FORMAT_FLOAT_R16_G16 
GX2_SURFACE_FORMAT_FLOAT_R16_G16_B16_A16 
GX2_SURFACE_FORMAT_FLOAT_R11_G11_B10 
GX2_SURFACE_FORMAT_FLOAT_D24_S8 
GX2_SURFACE_FORMAT_FLOAT_X8_X24 

◆ GX2SurfaceUse

Enumerator
GX2_SURFACE_USE_TEXTURE 
GX2_SURFACE_USE_COLOR_BUFFER 
GX2_SURFACE_USE_DEPTH_BUFFER 
GX2_SURFACE_USE_SCAN_BUFFER 
GX2_SURFACE_USE_TV 
GX2_SURFACE_USE_TEXTURE_COLOR_BUFFER_TV 

◆ GX2TessellationMode

Enumerator
GX2_TESSELLATION_MODE_DISCRETE 
GX2_TESSELLATION_MODE_CONTINUOUS 
GX2_TESSELLATION_MODE_ADAPTIVE 

◆ GX2TexAnisoRatio

Enumerator
GX2_TEX_ANISO_RATIO_NONE 

◆ GX2TexBorderType

Enumerator
GX2_TEX_BORDER_TYPE_TRANSPARENT_BLACK 
GX2_TEX_BORDER_TYPE_BLACK 
GX2_TEX_BORDER_TYPE_WHITE 
GX2_TEX_BORDER_TYPE_VARIABLE 

◆ GX2TexClampMode

Enumerator
GX2_TEX_CLAMP_MODE_WRAP 
GX2_TEX_CLAMP_MODE_MIRROR 
GX2_TEX_CLAMP_MODE_CLAMP 
GX2_TEX_CLAMP_MODE_MIRROR_ONCE 
GX2_TEX_CLAMP_MODE_CLAMP_BORDER 

◆ GX2TexMipFilterMode

Enumerator
GX2_TEX_MIP_FILTER_MODE_NONE 
GX2_TEX_MIP_FILTER_MODE_POINT 
GX2_TEX_MIP_FILTER_MODE_LINEAR 

◆ GX2TexMipPerfMode

Enumerator
GX2_TEX_MIP_PERF_MODE_DISABLE 

◆ GX2TexXYFilterMode

Enumerator
GX2_TEX_XY_FILTER_MODE_POINT 
GX2_TEX_XY_FILTER_MODE_LINEAR 

◆ GX2TexZFilterMode

Enumerator
GX2_TEX_Z_FILTER_MODE_NONE 
GX2_TEX_Z_FILTER_MODE_POINT 
GX2_TEX_Z_FILTER_MODE_LINEAR 

◆ GX2TexZPerfMode

Enumerator
GX2_TEX_Z_PERF_MODE_DISABLED 

◆ GX2TileMode

Enumerator
GX2_TILE_MODE_DEFAULT 
GX2_TILE_MODE_LINEAR_ALIGNED 
GX2_TILE_MODE_TILED_1D_THIN1 
GX2_TILE_MODE_TILED_1D_THICK 
GX2_TILE_MODE_TILED_2D_THIN1 
GX2_TILE_MODE_TILED_2D_THIN2 
GX2_TILE_MODE_TILED_2D_THIN4 
GX2_TILE_MODE_TILED_2D_THICK 
GX2_TILE_MODE_TILED_2B_THIN1 
GX2_TILE_MODE_TILED_2B_THIN2 
GX2_TILE_MODE_TILED_2B_THIN4 
GX2_TILE_MODE_TILED_2B_THICK 
GX2_TILE_MODE_TILED_3D_THIN1 
GX2_TILE_MODE_TILED_3D_THICK 
GX2_TILE_MODE_TILED_3B_THIN1 
GX2_TILE_MODE_TILED_3B_THICK 
GX2_TILE_MODE_LINEAR_SPECIAL 

◆ GX2TVRenderMode

Enumerator
GX2_TV_RENDER_MODE_STANDARD_480P 
GX2_TV_RENDER_MODE_WIDE_480P 
GX2_TV_RENDER_MODE_WIDE_720P 
GX2_TV_RENDER_MODE_WIDE_1080P 

◆ GX2TVScanMode

Enumerator
GX2_TV_SCAN_MODE_NONE 
GX2_TV_SCAN_MODE_480I 
GX2_TV_SCAN_MODE_480P 
GX2_TV_SCAN_MODE_720P 
GX2_TV_SCAN_MODE_1080I 
GX2_TV_SCAN_MODE_1080P