RetroArch
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#include <d3d11_common.h>
Public Attributes | |
D3D11Texture2D | handle |
D3D11Texture2D | staging |
D3D11_TEXTURE2D_DESC | desc |
D3D11RenderTargetView | rt_view |
D3D11ShaderResourceView | view |
D3D11SamplerStateRef | sampler |
float4_t | size_data |
D3D11_TEXTURE2D_DESC d3d11_texture_t::desc |
D3D11Texture2D d3d11_texture_t::handle |
D3D11RenderTargetView d3d11_texture_t::rt_view |
D3D11SamplerStateRef d3d11_texture_t::sampler |
float4_t d3d11_texture_t::size_data |
D3D11Texture2D d3d11_texture_t::staging |
D3D11ShaderResourceView d3d11_texture_t::view |