#include <d3d8_common.h>
◆ buffer
◆ cur_mon_id
unsigned d3d8_video::cur_mon_id |
◆ decl
◆ dev
◆ dev_rotation
unsigned d3d8_video::dev_rotation |
◆ final_viewport
◆ keep_aspect
bool d3d8_video::keep_aspect |
◆ menu
◆ menu_display
struct { ... } d3d8_video::menu_display |
◆ mvp
◆ mvp_rotate
◆ mvp_transposed
◆ needs_restore
bool d3d8_video::needs_restore |
◆ offset
◆ overlays
◆ overlays_enabled
bool d3d8_video::overlays_enabled |
◆ overlays_size
size_t d3d8_video::overlays_size |
◆ quitting
bool d3d8_video::quitting |
◆ renderchain_data
void* d3d8_video::renderchain_data |
◆ resolution_hd_enable
bool d3d8_video::resolution_hd_enable |
◆ shader
◆ shader_path
char* d3d8_video::shader_path |
◆ should_resize
bool d3d8_video::should_resize |
◆ size
◆ video_info
◆ vp
The documentation for this struct was generated from the following file: