RetroArch
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Public Attributes | |
char | alias_define [1024] |
GLint | attribs_elems [32 *PREV_TEXTURES+2+4+GFX_MAX_SHADERS] |
unsigned | attribs_index |
unsigned | active_idx |
unsigned | current_idx |
GLuint | lut_textures [GFX_MAX_TEXTURES] |
float | current_mat_data [GFX_MAX_SHADERS] |
float * | current_mat_data_pointer [GFX_MAX_SHADERS] |
struct shader_uniforms | uniforms [GFX_MAX_SHADERS] |
struct cache_vbo | vbo [GFX_MAX_SHADERS] |
struct shader_program_glsl_data | prg [GFX_MAX_SHADERS] |
struct video_shader * | shader |
state_tracker_t * | state_tracker |
unsigned glsl_shader_data::active_idx |
char glsl_shader_data::alias_define[1024] |
GLint glsl_shader_data::attribs_elems[32 *PREV_TEXTURES+2+4+GFX_MAX_SHADERS] |
unsigned glsl_shader_data::attribs_index |
unsigned glsl_shader_data::current_idx |
float glsl_shader_data::current_mat_data[GFX_MAX_SHADERS] |
float* glsl_shader_data::current_mat_data_pointer[GFX_MAX_SHADERS] |
GLuint glsl_shader_data::lut_textures[GFX_MAX_TEXTURES] |
struct shader_program_glsl_data glsl_shader_data::prg[GFX_MAX_SHADERS] |
struct video_shader* glsl_shader_data::shader |
state_tracker_t* glsl_shader_data::state_tracker |
struct shader_uniforms glsl_shader_data::uniforms[GFX_MAX_SHADERS] |
struct cache_vbo glsl_shader_data::vbo[GFX_MAX_SHADERS] |