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_D3DLIGHT8 Struct Reference

#include <d3d8types.h>

Collaboration diagram for _D3DLIGHT8:
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Public Attributes

D3DLIGHTTYPE Type
 
D3DCOLORVALUE Diffuse
 
D3DCOLORVALUE Specular
 
D3DCOLORVALUE Ambient
 
D3DVECTOR Position
 
D3DVECTOR Direction
 
float Range
 
float Falloff
 
float Attenuation0
 
float Attenuation1
 
float Attenuation2
 
float Theta
 
float Phi
 

Member Data Documentation

◆ Ambient

D3DCOLORVALUE _D3DLIGHT8::Ambient

◆ Attenuation0

float _D3DLIGHT8::Attenuation0

◆ Attenuation1

float _D3DLIGHT8::Attenuation1

◆ Attenuation2

float _D3DLIGHT8::Attenuation2

◆ Diffuse

D3DCOLORVALUE _D3DLIGHT8::Diffuse

◆ Direction

D3DVECTOR _D3DLIGHT8::Direction

◆ Falloff

float _D3DLIGHT8::Falloff

◆ Phi

float _D3DLIGHT8::Phi

◆ Position

D3DVECTOR _D3DLIGHT8::Position

◆ Range

float _D3DLIGHT8::Range

◆ Specular

D3DCOLORVALUE _D3DLIGHT8::Specular

◆ Theta

float _D3DLIGHT8::Theta

◆ Type

D3DLIGHTTYPE _D3DLIGHT8::Type

The documentation for this struct was generated from the following file: