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D2D1_RESOURCE_TEXTURE_PROPERTIES Struct Reference

This is used to define a resource texture when that resource texture is created. More...

#include <d2d1effectauthor.h>

Public Member Functions

 _Field_size_ (dimensions) CONST UINT32 *extents
 
 _Field_size_ (dimensions) CONST D2D1_EXTEND_MODE *extendModes
 

Public Attributes

UINT32 dimensions
 
D2D1_BUFFER_PRECISION bufferPrecision
 
D2D1_CHANNEL_DEPTH channelDepth
 
D2D1_FILTER filter
 

Detailed Description

This is used to define a resource texture when that resource texture is created.

Member Function Documentation

◆ _Field_size_() [1/2]

D2D1_RESOURCE_TEXTURE_PROPERTIES::_Field_size_ ( dimensions  )

◆ _Field_size_() [2/2]

D2D1_RESOURCE_TEXTURE_PROPERTIES::_Field_size_ ( dimensions  )

Member Data Documentation

◆ bufferPrecision

D2D1_BUFFER_PRECISION D2D1_RESOURCE_TEXTURE_PROPERTIES::bufferPrecision

◆ channelDepth

D2D1_CHANNEL_DEPTH D2D1_RESOURCE_TEXTURE_PROPERTIES::channelDepth

◆ dimensions

UINT32 D2D1_RESOURCE_TEXTURE_PROPERTIES::dimensions

◆ filter

D2D1_FILTER D2D1_RESOURCE_TEXTURE_PROPERTIES::filter

The documentation for this struct was generated from the following file: