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D2D1_VERTEX_RANGE Struct Reference

This defines the range of vertices from a vertex buffer to draw. More...

#include <d2d1effectauthor.h>

Public Attributes

UINT32 startVertex
 
UINT32 vertexCount
 

Detailed Description

This defines the range of vertices from a vertex buffer to draw.

Member Data Documentation

◆ startVertex

UINT32 D2D1_VERTEX_RANGE::startVertex

◆ vertexCount

UINT32 D2D1_VERTEX_RANGE::vertexCount

The documentation for this struct was generated from the following file: