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_D3D10_SHADER_DEBUG_VAR_INFO Struct Reference

#include <d3d10_1shader.h>

Public Attributes

UINT TokenId
 
D3D10_SHADER_VARIABLE_TYPE Type
 
UINT Register
 
UINT Component
 
UINT ScopeVar
 
UINT ScopeVarOffset
 

Member Data Documentation

◆ Component

UINT _D3D10_SHADER_DEBUG_VAR_INFO::Component

◆ Register

UINT _D3D10_SHADER_DEBUG_VAR_INFO::Register

◆ ScopeVar

UINT _D3D10_SHADER_DEBUG_VAR_INFO::ScopeVar

◆ ScopeVarOffset

UINT _D3D10_SHADER_DEBUG_VAR_INFO::ScopeVarOffset

◆ TokenId

UINT _D3D10_SHADER_DEBUG_VAR_INFO::TokenId

◆ Type

D3D10_SHADER_VARIABLE_TYPE _D3D10_SHADER_DEBUG_VAR_INFO::Type

The documentation for this struct was generated from the following file: