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_D3D10_SHADER_DEBUG_SCOPEVAR_INFO Struct Reference

#include <d3d10_1shader.h>

Public Attributes

UINT TokenId
 
D3D10_SHADER_DEBUG_VARTYPE VarType
 
D3D10_SHADER_VARIABLE_CLASS Class
 
UINT Rows
 
UINT Columns
 
UINT StructMemberScope
 
UINT uArrayIndices
 
UINT ArrayElements
 
UINT ArrayStrides
 
UINT uVariables
 
UINT uFirstVariable
 

Member Data Documentation

◆ ArrayElements

UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::ArrayElements

◆ ArrayStrides

UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::ArrayStrides

◆ Class

D3D10_SHADER_VARIABLE_CLASS _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::Class

◆ Columns

UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::Columns

◆ Rows

UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::Rows

◆ StructMemberScope

UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::StructMemberScope

◆ TokenId

UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::TokenId

◆ uArrayIndices

UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::uArrayIndices

◆ uFirstVariable

UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::uFirstVariable

◆ uVariables

UINT _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::uVariables

◆ VarType

D3D10_SHADER_DEBUG_VARTYPE _D3D10_SHADER_DEBUG_SCOPEVAR_INFO::VarType

The documentation for this struct was generated from the following file: