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_D3D10_EFFECT_SHADER_DESC Struct Reference

#include <d3d10effect.h>

Public Attributes

CONST BYTE * pInputSignature
 
BOOL IsInline
 
CONST BYTE * pBytecode
 
UINT BytecodeLength
 
LPCSTR SODecl
 
UINT NumInputSignatureEntries
 
UINT NumOutputSignatureEntries
 

Member Data Documentation

◆ BytecodeLength

UINT _D3D10_EFFECT_SHADER_DESC::BytecodeLength

◆ IsInline

BOOL _D3D10_EFFECT_SHADER_DESC::IsInline

◆ NumInputSignatureEntries

UINT _D3D10_EFFECT_SHADER_DESC::NumInputSignatureEntries

◆ NumOutputSignatureEntries

UINT _D3D10_EFFECT_SHADER_DESC::NumOutputSignatureEntries

◆ pBytecode

CONST BYTE* _D3D10_EFFECT_SHADER_DESC::pBytecode

◆ pInputSignature

CONST BYTE* _D3D10_EFFECT_SHADER_DESC::pInputSignature

◆ SODecl

LPCSTR _D3D10_EFFECT_SHADER_DESC::SODecl

The documentation for this struct was generated from the following file: