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_D3D10_PASS_DESC Struct Reference

#include <d3d10effect.h>

Public Attributes

LPCSTR Name
 
UINT Annotations
 
BYTE * pIAInputSignature
 
SIZE_T IAInputSignatureSize
 
UINT StencilRef
 
UINT SampleMask
 
FLOAT BlendFactor [4]
 

Member Data Documentation

◆ Annotations

UINT _D3D10_PASS_DESC::Annotations

◆ BlendFactor

FLOAT _D3D10_PASS_DESC::BlendFactor[4]

◆ IAInputSignatureSize

SIZE_T _D3D10_PASS_DESC::IAInputSignatureSize

◆ Name

LPCSTR _D3D10_PASS_DESC::Name

◆ pIAInputSignature

BYTE* _D3D10_PASS_DESC::pIAInputSignature

◆ SampleMask

UINT _D3D10_PASS_DESC::SampleMask

◆ StencilRef

UINT _D3D10_PASS_DESC::StencilRef

The documentation for this struct was generated from the following file: