#include <d3d10sdklayers.h>
◆ HRESULT() [1/6]
BEGIN_INTERFACE ID3D10DebugVtbl::HRESULT |
( |
STDMETHODCALLTYPE * |
QueryInterface | ) |
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◆ HRESULT() [2/6]
ID3D10DebugVtbl::HRESULT |
( |
STDMETHODCALLTYPE * |
SetFeatureMask | ) |
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◆ HRESULT() [3/6]
ID3D10DebugVtbl::HRESULT |
( |
STDMETHODCALLTYPE * |
SetPresentPerRenderOpDelay | ) |
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◆ HRESULT() [4/6]
ID3D10DebugVtbl::HRESULT |
( |
STDMETHODCALLTYPE * |
SetSwapChain | ) |
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◆ HRESULT() [5/6]
ID3D10DebugVtbl::HRESULT |
( |
STDMETHODCALLTYPE * |
GetSwapChain | ) |
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◆ HRESULT() [6/6]
ID3D10DebugVtbl::HRESULT |
( |
STDMETHODCALLTYPE * |
Validate | ) |
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◆ UINT() [1/2]
ID3D10DebugVtbl::UINT |
( |
STDMETHODCALLTYPE * |
GetFeatureMask | ) |
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◆ UINT() [2/2]
ID3D10DebugVtbl::UINT |
( |
STDMETHODCALLTYPE * |
GetPresentPerRenderOpDelay | ) |
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◆ ULONG() [1/2]
ID3D10DebugVtbl::ULONG |
( |
STDMETHODCALLTYPE * |
AddRef | ) |
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◆ ULONG() [2/2]
ID3D10DebugVtbl::ULONG |
( |
STDMETHODCALLTYPE * |
Release | ) |
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◆ Mask
UINT ID3D10DebugVtbl::Mask |
◆ Milliseconds
UINT ID3D10DebugVtbl::Milliseconds |
◆ ppSwapChain
◆ ppvObject
BEGIN_INTERFACE REFIID _COM_Outptr_ void** ID3D10DebugVtbl::ppvObject |
◆ pSwapChain
◆ riid
BEGIN_INTERFACE REFIID ID3D10DebugVtbl::riid |
The documentation for this struct was generated from the following file: