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common.h File Reference
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Macros

#define GX2_SCAN_BUFFER_ALIGNMENT   0x1000
 
#define GX2_SHADER_ALIGNMENT   0x100
 
#define GX2_CONTEXT_STATE_ALIGNMENT   0x100
 
#define GX2_UNIFORM_BLOCK_ALIGNMENT   0x100
 
#define GX2_DISPLAY_LIST_ALIGNMENT   0x20
 
#define GX2_VERTEX_BUFFER_ALIGNMENT   0x40
 
#define GX2_INDEX_BUFFER_ALIGNMENT   0x20
 
#define GX2_ENABLE   TRUE
 
#define GX2_DISABLE   FALSE
 
#define GX2_TRUE   TRUE
 
#define GX2_FALSE   FALSE
 

Macro Definition Documentation

◆ GX2_CONTEXT_STATE_ALIGNMENT

#define GX2_CONTEXT_STATE_ALIGNMENT   0x100

◆ GX2_DISABLE

#define GX2_DISABLE   FALSE

◆ GX2_DISPLAY_LIST_ALIGNMENT

#define GX2_DISPLAY_LIST_ALIGNMENT   0x20

◆ GX2_ENABLE

#define GX2_ENABLE   TRUE

◆ GX2_FALSE

#define GX2_FALSE   FALSE

◆ GX2_INDEX_BUFFER_ALIGNMENT

#define GX2_INDEX_BUFFER_ALIGNMENT   0x20

◆ GX2_SCAN_BUFFER_ALIGNMENT

#define GX2_SCAN_BUFFER_ALIGNMENT   0x1000

◆ GX2_SHADER_ALIGNMENT

#define GX2_SHADER_ALIGNMENT   0x100

◆ GX2_TRUE

#define GX2_TRUE   TRUE

◆ GX2_UNIFORM_BLOCK_ALIGNMENT

#define GX2_UNIFORM_BLOCK_ALIGNMENT   0x100

◆ GX2_VERTEX_BUFFER_ALIGNMENT

#define GX2_VERTEX_BUFFER_ALIGNMENT   0x40