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gfx
drivers
gx2_shaders
frame.h
Go to the documentation of this file.
1
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2018 - Ali Bouhlel
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __FRAME_SHADER_H_
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#define __FRAME_SHADER_H_
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#include <
wiiu/shader_utils.h
>
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#ifdef __cplusplus
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extern
"C"
{
23
#endif
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25
typedef
struct
26
{
27
struct
28
{
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float
x
;
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float
y
;
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}pos;
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33
struct
34
{
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float
u
;
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float
v
;
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}
coord
;
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}
frame_vertex_t
;
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extern
GX2Shader
frame_shader
;
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#ifdef __cplusplus
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}
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#endif
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#endif
/* __FRAME_SHADER_H_ */
GX2Shader
Definition:
shader_utils.h:64
frame_shader
GX2Shader frame_shader
Definition:
frame.c:109
frame_vertex_t::x
float x
Definition:
frame.h:29
shader_utils.h
coord
GLuint coord
Definition:
glext.h:10418
frame_vertex_t::y
float y
Definition:
frame.h:30
frame_vertex_t::u
float u
Definition:
frame.h:35
frame_vertex_t
Definition:
frame.h:25
frame_vertex_t::v
float v
Definition:
frame.h:36
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