RetroArch
|
#include <wiiu/gx2/shaders.h>
Go to the source code of this file.
Classes | |
union | GX2_mat4x4 |
struct | GX2Shader |
struct | GFDFile |
Functions | |
union | __attribute__ ((aligned(16))) |
void | GX2InitShader (GX2Shader *shader) |
void | GX2DestroyShader (GX2Shader *shader) |
void | GX2SetShader (GX2Shader *shader) |
void | check_shader (const void *shader_, u32 shader_size, const void *org_, u32 org_size, const char *name) |
void | check_shader_verbose (u32 *shader, u32 shader_size, u32 *org, u32 org_size, const char *name) |
GFDFile * | gfd_open (const char *filename) |
void | gfd_free (GFDFile *gfd) |
Variables | |
GX2_vec2 | |
GX2_vec4 | |
union __attribute__ | ( | (aligned(16)) | ) |
void check_shader | ( | const void * | shader_, |
u32 | shader_size, | ||
const void * | org_, | ||
u32 | org_size, | ||
const char * | name | ||
) |
void check_shader_verbose | ( | u32 * | shader, |
u32 | shader_size, | ||
u32 * | org, | ||
u32 | org_size, | ||
const char * | name | ||
) |
GX2_vec2 |
GX2_vec4 |