RetroArch
- _ -
_isKeyDown :
UIEvent(iOS7Keyboard)
_keyCode :
UIEvent(iOS7Keyboard)
_modifierFlags :
UIEvent(iOS7Keyboard)
_privateInput :
UIEvent(iOS7Keyboard)
- a -
alert :
RAMenuItemBind
allocated :
BufferNode
alpha :
MetalMenu
analog :
GCControllerElement
atlas :
MetalRaster
attachedToDevice :
GCController
- b -
bindTimer :
RAMenuItemBind
blend :
MenuDisplay
blitCommandBuffer :
Context
buttonA :
GCExtendedGamepad
,
GCGamepad
buttonB :
GCExtendedGamepad
,
GCGamepad
buttonX :
GCExtendedGamepad
,
GCGamepad
buttonY :
GCExtendedGamepad
,
GCGamepad
- c -
callbackBlock :
RARunActionSheetDelegate
captureEnabled :
Context
clearColor :
Context
,
MenuDisplay
collection :
GCControllerElement
commandBuffer :
Context
context :
MetalDriver
controller :
GCExtendedGamepad
,
GCGamepad
controllerPausedHandler :
GCController
- d -
delegate :
Filter
device :
Context
display :
MetalDriver
displaySyncEnabled :
Context
down :
GCControllerDirectionPad
dpad :
GCExtendedGamepad
,
GCGamepad
drawState :
FrameView
,
TexturedView
- e -
enabled :
MetalMenu
,
Overlay
extendedGamepad :
GCController
- f -
filter :
FrameView
,
TexturedView
,
ViewDescriptor
format :
FrameView
,
TexturedView
,
ViewDescriptor
formatter :
RAMenuItemGeneric
frame :
FrameView
,
TexturedView
frameCount :
FrameView
frameView :
MetalDriver
fullscreen :
Overlay
- g -
gamepad :
GCController
- h -
hasFocus :
<ApplePlatform>
hasFrame :
MetalMenu
- i -
i :
RAMenuItemBase
- k -
keepAspect :
MetalDriver
- l -
left :
GCControllerDirectionPad
leftShoulder :
GCExtendedGamepad
,
GCGamepad
leftThumbstick :
GCExtendedGamepad
leftTrigger :
GCExtendedGamepad
library :
Context
- m -
main :
RAMenuItemBase
menu :
MetalDriver
- n -
next :
BufferNode
nextDrawable :
Context
- o -
overlay :
MetalDriver
- p -
parentTable :
RAMenuItemBase
playerIndex :
GCController
pressed :
GCControllerButtonInput
- r -
rce :
Context
renderView :
<ApplePlatform>
right :
GCControllerDirectionPad
rightShoulder :
GCExtendedGamepad
,
GCGamepad
rightThumbstick :
GCExtendedGamepad
rightTrigger :
GCExtendedGamepad
- s -
sampler :
Filter
,
Texture
shader :
FrameView
size :
FrameView
,
TexturedView
,
ViewDescriptor
snapshotData :
GCExtendedGamepadSnapshot
,
GCGamepadSnapshot
src :
BufferNode
- t -
texture :
Texture
- u -
uniforms :
Context
up :
GCControllerDirectionPad
- v -
value :
GCControllerAxisInput
,
GCControllerButtonInput
valueChangedHandler :
GCControllerAxisInput
,
GCControllerButtonInput
,
GCControllerDirectionPad
,
GCExtendedGamepad
,
GCGamepad
vendorName :
GCController
view :
MetalMenu
viewport :
Context
,
FrameView
,
MetalDriver
viewportMVP :
MetalDriver
viewType :
<ApplePlatform>
visible :
FrameView
,
TexturedView
- w -
window :
RetroArch_OSX
- x -
xAxis :
GCControllerDirectionPad
- y -
yAxis :
GCControllerDirectionPad
Generated by
1.8.15