= {
"sdl2",
}
static void sdl2_gfx_set_nonblock_state(void *data, bool toggle)
Definition: sdl2_gfx.c:531
static void * sdl2_gfx_init(const video_info_t *video, const input_driver_t **input, void **input_data)
Definition: sdl2_gfx.c:377
static bool sdl2_gfx_has_windowed(void *data)
Definition: sdl2_gfx.c:569
static void sdl2_gfx_free(void *data)
Definition: sdl2_gfx.c:578
static bool sdl2_gfx_read_viewport(void *data, uint8_t *buffer, bool is_idle)
Definition: sdl2_gfx.c:612
static bool sdl2_gfx_alive(void *data)
Definition: sdl2_gfx.c:539
#define NULL
Pointer to 0.
Definition: gctypes.h:65
static void sdl2_gfx_set_rotation(void *data, unsigned rotation)
Definition: sdl2_gfx.c:598
static bool sdl2_gfx_focus(void *data)
Definition: sdl2_gfx.c:546
static void sdl2_gfx_poke_interface(void *data, const video_poke_interface_t **iface)
Definition: sdl2_gfx.c:750
static bool sdl2_gfx_set_shader(void *data, enum rarch_shader_type type, const char *path)
Definition: sdl2_gfx.c:756
static void sdl2_gfx_viewport_info(void *data, struct video_viewport *vp)
Definition: sdl2_gfx.c:606
static bool sdl2_gfx_suppress_screensaver(void *data, bool enable)
Definition: sdl2_gfx.c:553
static bool sdl2_gfx_frame(void *data, const void *frame, unsigned width, unsigned height, uint64_t frame_count, unsigned pitch, const char *msg, video_frame_info_t *video_info)
Definition: sdl2_gfx.c:490