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d3dx10async.h
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1 
3 //
4 // Copyright (c) Microsoft Corporation. All rights reserved.
5 //
6 // File: D3DX10Async.h
7 // Content: D3DX10 Asynchronous Effect / Shader loaders / compilers
8 //
10 
11 #ifndef __D3DX10ASYNC_H__
12 #define __D3DX10ASYNC_H__
13 
14 #include "d3dx10.h"
15 
16 #ifdef __cplusplus
17 extern "C" {
18 #endif //__cplusplus
19 
20 
21 //----------------------------------------------------------------------------
22 // D3DX10Compile:
23 // ------------------
24 // Compiles an effect or shader.
25 //
26 // Parameters:
27 // pSrcFile
28 // Source file name.
29 // hSrcModule
30 // Module handle. if NULL, current module will be used.
31 // pSrcResource
32 // Resource name in module.
33 // pSrcData
34 // Pointer to source code.
35 // SrcDataLen
36 // Size of source code, in bytes.
37 // pDefines
38 // Optional NULL-terminated array of preprocessor macro definitions.
39 // pInclude
40 // Optional interface pointer to use for handling #include directives.
41 // If this parameter is NULL, #includes will be honored when compiling
42 // from file, and will error when compiling from resource or memory.
43 // pFunctionName
44 // Name of the entrypoint function where execution should begin.
45 // pProfile
46 // Instruction set to be used when generating code. Currently supported
47 // profiles are "vs_1_1", "vs_2_0", "vs_2_a", "vs_2_sw", "vs_3_0",
48 // "vs_3_sw", "vs_4_0", "vs_4_1",
49 // "ps_2_0", "ps_2_a", "ps_2_b", "ps_2_sw", "ps_3_0",
50 // "ps_3_sw", "ps_4_0", "ps_4_1",
51 // "gs_4_0", "gs_4_1",
52 // "tx_1_0",
53 // "fx_4_0", "fx_4_1"
54 // Note that this entrypoint does not compile fx_2_0 targets, for that
55 // you need to use the D3DX9 function.
56 // Flags1
57 // See D3D10_SHADER_xxx flags.
58 // Flags2
59 // See D3D10_EFFECT_xxx flags.
60 // ppShader
61 // Returns a buffer containing the created shader. This buffer contains
62 // the compiled shader code, as well as any embedded debug and symbol
63 // table info. (See D3D10GetShaderConstantTable)
64 // ppErrorMsgs
65 // Returns a buffer containing a listing of errors and warnings that were
66 // encountered during the compile. If you are running in a debugger,
67 // these are the same messages you will see in your debug output.
68 // pHResult
69 // Pointer to a memory location to receive the return value upon completion.
70 // Maybe NULL if not needed.
71 // If pPump != NULL, pHResult must be a valid memory location until the
72 // the asynchronous execution completes.
73 //----------------------------------------------------------------------------
74 
75 HRESULT WINAPI D3DX10CompileFromFileA(LPCSTR pSrcFile,CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
76  LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
77 
78 HRESULT WINAPI D3DX10CompileFromFileW(LPCWSTR pSrcFile, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
79  LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
80 
81 #ifdef UNICODE
82 #define D3DX10CompileFromFile D3DX10CompileFromFileW
83 #else
84 #define D3DX10CompileFromFile D3DX10CompileFromFileA
85 #endif
86 
87 HRESULT WINAPI D3DX10CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
88  LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
89 
90 HRESULT WINAPI D3DX10CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
91  LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
92 
93 #ifdef UNICODE
94 #define D3DX10CompileFromResource D3DX10CompileFromResourceW
95 #else
96 #define D3DX10CompileFromResource D3DX10CompileFromResourceA
97 #endif
98 
99 HRESULT WINAPI D3DX10CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
100  LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
101 
102 //----------------------------------------------------------------------------
103 // D3DX10CreateEffectFromXXXX:
104 // --------------------------
105 // Creates an effect from a binary effect or file
106 //
107 // Parameters:
108 //
109 // [in]
110 //
111 //
112 // pFileName
113 // Name of the ASCII (uncompiled) or binary (compiled) Effect file to load
114 //
115 // hModule
116 // Handle to the module containing the resource to compile from
117 // pResourceName
118 // Name of the resource within hModule to compile from
119 //
120 // pData
121 // Blob of effect data, either ASCII (uncompiled) or binary (compiled)
122 // DataLength
123 // Length of the data blob
124 //
125 // pDefines
126 // Optional NULL-terminated array of preprocessor macro definitions.
127 // pInclude
128 // Optional interface pointer to use for handling #include directives.
129 // If this parameter is NULL, #includes will be honored when compiling
130 // from file, and will error when compiling from resource or memory.
131 // pProfile
132 // Profile to use when compiling the effect.
133 // HLSLFlags
134 // Compilation flags pertaining to shaders and data types, honored by
135 // the HLSL compiler
136 // FXFlags
137 // Compilation flags pertaining to Effect compilation, honored
138 // by the Effect compiler
139 // pDevice
140 // Pointer to the D3D10 device on which to create Effect resources
141 // pEffectPool
142 // Pointer to an Effect pool to share variables with or NULL
143 //
144 // [out]
145 //
146 // ppEffect
147 // Address of the newly created Effect interface
148 // ppEffectPool
149 // Address of the newly created Effect pool interface
150 // ppErrors
151 // If non-NULL, address of a buffer with error messages that occurred
152 // during parsing or compilation
153 // pHResult
154 // Pointer to a memory location to receive the return value upon completion.
155 // Maybe NULL if not needed.
156 // If pPump != NULL, pHResult must be a valid memory location until the
157 // the asynchronous execution completes.
158 //----------------------------------------------------------------------------
159 
160 
161 HRESULT WINAPI D3DX10CreateEffectFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
162  ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
163  ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
164 
165 HRESULT WINAPI D3DX10CreateEffectFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
166  ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
167  ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
168 
169 HRESULT WINAPI D3DX10CreateEffectFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
170  ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
171  ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
172 
173 HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
174  ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
175  ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
176 
177 HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
178  ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
179  ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump* pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT* pHResult);
180 
181 
182 #ifdef UNICODE
183 #define D3DX10CreateEffectFromFile D3DX10CreateEffectFromFileW
184 #define D3DX10CreateEffectFromResource D3DX10CreateEffectFromResourceW
185 #else
186 #define D3DX10CreateEffectFromFile D3DX10CreateEffectFromFileA
187 #define D3DX10CreateEffectFromResource D3DX10CreateEffectFromResourceA
188 #endif
189 
190 HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
191  ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump* pPump,
192  ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
193 
194 HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines,
195  ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump* pPump,
196  ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
197 
198 HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
199  ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
200  ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
201 
202 HRESULT WINAPI D3DX10CreateEffectPoolFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
203  ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
204  ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
205 
206 HRESULT WINAPI D3DX10CreateEffectPoolFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines,
207  ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice,
208  ID3DX10ThreadPump* pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT* pHResult);
209 
210 #ifdef UNICODE
211 #define D3DX10CreateEffectPoolFromFile D3DX10CreateEffectPoolFromFileW
212 #define D3DX10CreateEffectPoolFromResource D3DX10CreateEffectPoolFromResourceW
213 #else
214 #define D3DX10CreateEffectPoolFromFile D3DX10CreateEffectPoolFromFileA
215 #define D3DX10CreateEffectPoolFromResource D3DX10CreateEffectPoolFromResourceA
216 #endif
217 
218 HRESULT WINAPI D3DX10PreprocessShaderFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
219  LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
220 
221 HRESULT WINAPI D3DX10PreprocessShaderFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
222  LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
223 
224 HRESULT WINAPI D3DX10PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines,
225  LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
226 
227 HRESULT WINAPI D3DX10PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
228  LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
229 
230 HRESULT WINAPI D3DX10PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines,
231  LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult);
232 
233 #ifdef UNICODE
234 #define D3DX10PreprocessShaderFromFile D3DX10PreprocessShaderFromFileW
235 #define D3DX10PreprocessShaderFromResource D3DX10PreprocessShaderFromResourceW
236 #else
237 #define D3DX10PreprocessShaderFromFile D3DX10PreprocessShaderFromFileA
238 #define D3DX10PreprocessShaderFromResource D3DX10PreprocessShaderFromResourceA
239 #endif
240 
241 //----------------------------------------------------------------------------
242 // Async processors
243 //----------------------------------------------------------------------------
244 
245 HRESULT WINAPI D3DX10CreateAsyncCompilerProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
246  LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2,
247  ID3D10Blob **ppCompiledShader, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
248 
249 HRESULT WINAPI D3DX10CreateAsyncEffectCreateProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
250  LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device *pDevice,
251  ID3D10EffectPool *pPool, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
252 
254  LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device *pDevice,
255  ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
256 
258  ID3D10Blob** ppShaderText, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor);
259 
260 
261 
262 //----------------------------------------------------------------------------
263 // D3DX10 Asynchronous texture I/O (advanced mode)
264 //----------------------------------------------------------------------------
265 
266 HRESULT WINAPI D3DX10CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX10DataLoader **ppDataLoader);
267 HRESULT WINAPI D3DX10CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX10DataLoader **ppDataLoader);
268 HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX10DataLoader **ppDataLoader);
269 HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX10DataLoader **ppDataLoader);
270 HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX10DataLoader **ppDataLoader);
271 
272 #ifdef UNICODE
273 #define D3DX10CreateAsyncFileLoader D3DX10CreateAsyncFileLoaderW
274 #define D3DX10CreateAsyncResourceLoader D3DX10CreateAsyncResourceLoaderW
275 #else
276 #define D3DX10CreateAsyncFileLoader D3DX10CreateAsyncFileLoaderA
277 #define D3DX10CreateAsyncResourceLoader D3DX10CreateAsyncResourceLoaderA
278 #endif
279 
280 HRESULT WINAPI D3DX10CreateAsyncTextureProcessor(ID3D10Device *pDevice, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10DataProcessor **ppDataProcessor);
281 HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *pImageInfo, ID3DX10DataProcessor **ppDataProcessor);
282 HRESULT WINAPI D3DX10CreateAsyncShaderResourceViewProcessor(ID3D10Device *pDevice, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10DataProcessor **ppDataProcessor);
283 
284 #ifdef __cplusplus
285 }
286 #endif //__cplusplus
287 
288 #endif //__D3DX10ASYNC_H__
289 
290 
HRESULT WINAPI D3DX10CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShader, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump *pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT *pHResult)
HRESULT WINAPI D3DX10CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShader, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
Definition: d3dcommon.h:344
HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump *pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX10DataLoader **ppDataLoader)
HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump *pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump *pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT *pHResult)
typedef HRESULT(WINAPI *PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)(_In_ const D3D12_ROOT_SIGNATURE_DESC *pRootSignature
interface ID3D10Blob ID3D10Blob
Definition: d3dcommon.h:44
HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *pImageInfo, ID3DX10DataProcessor **ppDataProcessor)
HRESULT WINAPI D3DX10CreateAsyncEffectCreateProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device *pDevice, ID3D10EffectPool *pPool, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor)
interface ID3DInclude ID3D10Include
Definition: d3d10shader.h:164
HRESULT WINAPI D3DX10CreateEffectFromMemory(LPCVOID pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump *pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, ID3D10Blob **ppShaderText, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor)
HRESULT WINAPI D3DX10CreateEffectFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump *pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT *pHResult)
Definition: d3dx10tex.h:276
HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump *pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateAsyncEffectPoolCreateProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pProfile, UINT Flags, UINT FXFlags, ID3D10Device *pDevice, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor)
HRESULT WINAPI D3DX10CompileFromFileA(LPCSTR pSrcFile, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShader, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateEffectPoolFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump *pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateEffectPoolFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3DX10ThreadPump *pPump, ID3D10EffectPool **ppEffectPool, ID3D10Blob **ppErrors, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateEffectFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, LPCSTR pProfile, UINT HLSLFlags, UINT FXFlags, ID3D10Device *pDevice, ID3D10EffectPool *pEffectPool, ID3DX10ThreadPump *pPump, ID3D10Effect **ppEffect, ID3D10Blob **ppErrors, HRESULT *pHResult)
interface ID3DInclude * LPD3D10INCLUDE
Definition: d3d10shader.h:165
HRESULT WINAPI D3DX10CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShader, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX10PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShaderText, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX10DataLoader **ppDataLoader)
interface ID3D10Device ID3D10Device
Definition: d3d10.h:203
HRESULT WINAPI D3DX10CreateAsyncCompilerProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3D10Blob **ppCompiledShader, ID3D10Blob **ppErrorBuffer, ID3DX10DataProcessor **ppProcessor)
HRESULT WINAPI D3DX10PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShaderText, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
interface ID3D10Effect ID3D10Effect
Definition: d3d10effect.h:1305
HRESULT WINAPI D3DX10CompileFromFileW(LPCWSTR pSrcFile, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShader, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateAsyncShaderResourceViewProcessor(ID3D10Device *pDevice, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10DataProcessor **ppDataProcessor)
Definition: d3dx10tex.h:211
Definition: glslang_tab.cpp:136
interface ID3D10EffectPool ID3D10EffectPool
Definition: d3d10effect.h:1344
HRESULT WINAPI D3DX10PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShaderText, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX10DataLoader **ppDataLoader)
Definition: glslang_tab.cpp:133
HRESULT WINAPI D3DX10PreprocessShaderFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShaderText, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX10DataLoader **ppDataLoader)
HRESULT WINAPI D3DX10PreprocessShaderFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, ID3DX10ThreadPump *pPump, ID3D10Blob **ppShaderText, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult)
HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX10DataLoader **ppDataLoader)
HRESULT WINAPI D3DX10CreateAsyncTextureProcessor(ID3D10Device *pDevice, D3DX10_IMAGE_LOAD_INFO *pLoadInfo, ID3DX10DataProcessor **ppDataProcessor)