RetroArch
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#include "../include/gamepad.h"
Enumerations | |
enum | pad_axes { AXIS_LEFT_ANALOG_X, AXIS_LEFT_ANALOG_Y, AXIS_RIGHT_ANALOG_X, AXIS_RIGHT_ANALOG_Y, AXIS_INVALID } |
Functions | |
static int16_t | clamp_axis (int16_t value, bool is_negative) |
void | gamepad_read_axis_data (uint32_t axis, axis_data *data) |
int16_t | gamepad_get_axis_value (int16_t state[3][2], axis_data *data) |
enum pad_axes |