RetroArch
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#include <shaders.h>
Public Attributes | |
const char * | name |
GX2ShaderVarType | type |
uint32_t | count |
uint32_t | offset |
int32_t | block |
int32_t GX2UniformVar::block |
uint32_t GX2UniformVar::count |
const char* GX2UniformVar::name |
uint32_t GX2UniformVar::offset |
GX2ShaderVarType GX2UniformVar::type |