RetroArch
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#include <string/stdstring.h>
#include "../../configuration.h"
#include "../../verbosity.h"
#include "d3d_common.h"
Macros | |
#define | D3D_TEXTURE_FILTER_LINEAR 2 |
#define | D3D_TEXTURE_FILTER_POINT 1 |
Functions | |
void * | d3d_matrix_transpose (void *_pout, const void *_pm) |
void * | d3d_matrix_identity (void *_pout) |
void * | d3d_matrix_ortho_off_center_lh (void *_pout, float l, float r, float b, float t, float zn, float zf) |
void * | d3d_matrix_multiply (void *_pout, const void *_pm1, const void *_pm2) |
void * | d3d_matrix_rotation_z (void *_pout, float angle) |
int32_t | d3d_translate_filter (unsigned type) |
void | d3d_input_driver (const char *input_name, const char *joypad_name, const input_driver_t **input, void **input_data) |
#define D3D_TEXTURE_FILTER_LINEAR 2 |
#define D3D_TEXTURE_FILTER_POINT 1 |
void d3d_input_driver | ( | const char * | input_name, |
const char * | joypad_name, | ||
const input_driver_t ** | input, | ||
void ** | input_data | ||
) |
void* d3d_matrix_ortho_off_center_lh | ( | void * | _pout, |
float | l, | ||
float | r, | ||
float | b, | ||
float | t, | ||
float | zn, | ||
float | zf | ||
) |
int32_t d3d_translate_filter | ( | unsigned | type | ) |