20 #include "../../config.h" 23 #if !defined(__WINRT__) && !defined(_XBOX) 38 #include "../font_driver.h" 39 #include "../video_driver.h" 84 #define BYTE_CLAMP(i) (int) ((((i) > 255) ? 255 : (((i) < 0) ? 0 : (i)))) 87 #define D3DTADDRESS_COMM_CLAMP 3 88 #define D3DTEXF_COMM_LINEAR 2 89 #define D3DPT_COMM_TRIANGLESTRIP 5 92 #define D3D_COMM_CLEAR_TARGET 0x00000001l 99 float l,
float r,
float b,
float t,
float zn,
float zf);
102 const void *_pm1,
const void *_pm2);
float _12
Definition: d3d_common.h:47
Definition: d3d_common.h:64
float v
Definition: d3d_common.h:80
void d3d_input_driver(const char *input_name, const char *joypad_name, const input_driver_t **input, void **input_data)
Definition: d3d_common.c:132
float _43
Definition: d3d_common.h:50
float _11
Definition: d3d_common.h:47
float x
Definition: d3d_common.h:78
#define RETRO_BEGIN_DECLS
Definition: retro_common_api.h:41
float _34
Definition: d3d_common.h:49
Definition: d3d_common.h:58
GLdouble GLdouble GLdouble r
Definition: glext.h:6406
GLdouble GLdouble t
Definition: glext.h:6398
Definition: d3d_common.h:43
float _13
Definition: d3d_common.h:47
float _24
Definition: d3d_common.h:48
float _33
Definition: d3d_common.h:49
GLfloat angle
Definition: glext.h:11760
float u
Definition: d3d_common.h:80
void * tex
Definition: d3d_common.h:72
Definition: d3d_common.h:76
void * d3d_matrix_identity(void *_pout)
Definition: d3d_common.c:40
uint32_t color
Definition: d3d_common.h:79
GLenum GLenum GLenum input
Definition: glext.h:9938
int32_t d3d_translate_filter(unsigned type)
Definition: d3d_common.c:112
GLboolean GLboolean GLboolean b
Definition: glext.h:6844
struct d3d_texture d3d_texture_t
void * d3d_matrix_ortho_off_center_lh(void *_pout, float l, float r, float b, float t, float zn, float zf)
Definition: d3d_common.c:65
float y
Definition: d3d_common.h:78
float _44
Definition: d3d_common.h:50
unsigned tex_w
Definition: d3d_common.h:68
void * d3d_matrix_multiply(void *_pout, const void *_pm1, const void *_pm2)
Definition: d3d_common.c:81
float _41
Definition: d3d_common.h:50
float _23
Definition: d3d_common.h:48
GLenum type
Definition: glext.h:6233
Definition: input_driver.h:132
int32_t INT32
Definition: coretypes.h:17
bool l
Definition: connect_wiiupro.c:37
float _31
Definition: d3d_common.h:49
float _32
Definition: d3d_common.h:49
float alpha_mod
Definition: d3d_common.h:71
static const GLfloat tex_coords[]
Definition: gl.c:105
void * d3d_matrix_rotation_z(void *_pout, float angle)
Definition: d3d_common.c:100
float _21
Definition: d3d_common.h:48
bool fullscreen
Definition: d3d_common.h:66
signed int int32_t
Definition: stdint.h:123
float z
Definition: d3d_common.h:78
#define RETRO_END_DECLS
Definition: retro_common_api.h:42
void * vert_buf
Definition: d3d_common.h:73
float _22
Definition: d3d_common.h:48
void * data
Definition: d3d_common.h:60
void * d3d_matrix_transpose(void *_pout, const void *_pm)
Definition: d3d_common.c:25
INT32 pool
Definition: d3d_common.h:61
float _14
Definition: d3d_common.h:47
float _42
Definition: d3d_common.h:50
bool enabled
Definition: d3d_common.h:67
unsigned int uint32_t
Definition: stdint.h:126
const GLfloat * m
Definition: glext.h:11755