Go to the source code of this file.
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void * | d3d_matrix_transpose (void *_pout, const void *_pm) |
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void * | d3d_matrix_identity (void *_pout) |
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void * | d3d_matrix_ortho_off_center_lh (void *_pout, float l, float r, float b, float t, float zn, float zf) |
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void * | d3d_matrix_multiply (void *_pout, const void *_pm1, const void *_pm2) |
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void * | d3d_matrix_rotation_z (void *_pout, float angle) |
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int32_t | d3d_translate_filter (unsigned type) |
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void | d3d_input_driver (const char *input_name, const char *joypad_name, const input_driver_t **input, void **input_data) |
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◆ BYTE_CLAMP
#define BYTE_CLAMP |
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i | ) |
(int) ((((i) > 255) ? 255 : (((i) < 0) ? 0 : (i)))) |
◆ D3D_COMM_CLEAR_TARGET
#define D3D_COMM_CLEAR_TARGET 0x00000001l |
◆ D3DPT_COMM_TRIANGLESTRIP
#define D3DPT_COMM_TRIANGLESTRIP 5 |
◆ D3DTADDRESS_COMM_CLAMP
#define D3DTADDRESS_COMM_CLAMP 3 |
◆ D3DTEXF_COMM_LINEAR
#define D3DTEXF_COMM_LINEAR 2 |
◆ HAVE_MONITOR
◆ HAVE_WINDOW
◆ d3d_texture_t
◆ Vertex
◆ d3d_input_driver()
◆ d3d_matrix_identity()
void* d3d_matrix_identity |
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void * |
_pout | ) |
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◆ d3d_matrix_multiply()
◆ d3d_matrix_ortho_off_center_lh()
void* d3d_matrix_ortho_off_center_lh |
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void * |
_pout, |
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float |
l, |
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float |
r, |
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float |
b, |
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float |
t, |
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float |
zn, |
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float |
zf |
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◆ d3d_matrix_rotation_z()
void* d3d_matrix_rotation_z |
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void * |
_pout, |
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float |
angle |
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◆ d3d_matrix_transpose()
◆ d3d_translate_filter()
int32_t d3d_translate_filter |
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unsigned |
type | ) |
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