RetroArch
gx2.h
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1 #pragma once
2 
3 #include <wiiu/gx2/context.h>
4 #include <wiiu/gx2/common.h>
5 #include <wiiu/gx2/display.h>
6 #include <wiiu/gx2/displaylist.h>
7 #include <wiiu/gx2/draw.h>
8 #include <wiiu/gx2/enum.h>
9 #include <wiiu/gx2/event.h>
10 #include <wiiu/gx2/mem.h>
11 #include <wiiu/gx2/registers.h>
12 #include <wiiu/gx2/sampler.h>
13 #include <wiiu/gx2/shaders.h>
14 #include <wiiu/gx2/state.h>
15 #include <wiiu/gx2/surface.h>
16 #include <wiiu/gx2/swap.h>
17 #include <wiiu/gx2/tessellation.h>
18 #include <wiiu/gx2/texture.h>
19