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void | GX2SetAAMask (uint8_t upperLeft, uint8_t upperRight, uint8_t lowerLeft, uint8_t lowerRight) |
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void | GX2InitAAMaskReg (GX2AAMaskReg *reg, uint8_t upperLeft, uint8_t upperRight, uint8_t lowerLeft, uint8_t lowerRight) |
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void | GX2GetAAMaskReg (GX2AAMaskReg *reg, uint8_t *upperLeft, uint8_t *upperRight, uint8_t *lowerLeft, uint8_t *lowerRight) |
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void | GX2SetAAMaskReg (GX2AAMaskReg *reg) |
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void | GX2SetAlphaTest (BOOL alphaTest, GX2CompareFunction func, float ref) |
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void | GX2InitAlphaTestReg (GX2AlphaTestReg *reg, BOOL alphaTest, GX2CompareFunction func, float ref) |
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void | GX2GetAlphaTestReg (const GX2AlphaTestReg *reg, BOOL *alphaTest, GX2CompareFunction *func, float *ref) |
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void | GX2SetAlphaTestReg (GX2AlphaTestReg *reg) |
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void | GX2SetAlphaToMask (BOOL alphaToMask, GX2AlphaToMaskMode mode) |
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void | GX2InitAlphaToMaskReg (GX2AlphaToMaskReg *reg, BOOL alphaToMask, GX2AlphaToMaskMode mode) |
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void | GX2GetAlphaToMaskReg (const GX2AlphaToMaskReg *reg, BOOL *alphaToMask, GX2AlphaToMaskMode *mode) |
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void | GX2SetAlphaToMaskReg (GX2AlphaToMaskReg *reg) |
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void | GX2SetBlendConstantColor (float red, float green, float blue, float alpha) |
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void | GX2InitBlendConstantColorReg (GX2BlendConstantColorReg *reg, float red, float green, float blue, float alpha) |
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void | GX2GetBlendConstantColorReg (GX2BlendConstantColorReg *reg, float *red, float *green, float *blue, float *alpha) |
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void | GX2SetBlendConstantColorReg (GX2BlendConstantColorReg *reg) |
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void | GX2SetBlendControl (GX2RenderTarget target, GX2BlendMode colorSrcBlend, GX2BlendMode colorDstBlend, GX2BlendCombineMode colorCombine, BOOL useAlphaBlend, GX2BlendMode alphaSrcBlend, GX2BlendMode alphaDstBlend, GX2BlendCombineMode alphaCombine) |
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void | GX2InitBlendControlReg (GX2BlendControlReg *reg, GX2RenderTarget target, GX2BlendMode colorSrcBlend, GX2BlendMode colorDstBlend, GX2BlendCombineMode colorCombine, BOOL useAlphaBlend, GX2BlendMode alphaSrcBlend, GX2BlendMode alphaDstBlend, GX2BlendCombineMode alphaCombine) |
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void | GX2GetBlendControlReg (GX2BlendControlReg *reg, GX2RenderTarget *target, GX2BlendMode *colorSrcBlend, GX2BlendMode *colorDstBlend, GX2BlendCombineMode *colorCombine, BOOL *useAlphaBlend, GX2BlendMode *alphaSrcBlend, GX2BlendMode *alphaDstBlend, GX2BlendCombineMode *alphaCombine) |
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void | GX2SetBlendControlReg (GX2BlendControlReg *reg) |
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void | GX2SetColorControl (GX2LogicOp rop3, uint8_t targetBlendEnable, BOOL multiWriteEnable, BOOL colorWriteEnable) |
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void | GX2InitColorControlReg (GX2ColorControlReg *reg, GX2LogicOp rop3, uint8_t targetBlendEnable, BOOL multiWriteEnable, BOOL colorWriteEnable) |
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void | GX2GetColorControlReg (GX2ColorControlReg *reg, GX2LogicOp *rop3, uint8_t *targetBlendEnable, BOOL *multiWriteEnable, BOOL *colorWriteEnable) |
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void | GX2SetColorControlReg (GX2ColorControlReg *reg) |
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void | GX2SetDepthOnlyControl (BOOL depthTest, BOOL depthWrite, GX2CompareFunction depthCompare) |
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void | GX2SetDepthStencilControl (BOOL depthTest, BOOL depthWrite, GX2CompareFunction depthCompare, BOOL stencilTest, BOOL backfaceStencil, GX2CompareFunction frontStencilFunc, GX2StencilFunction frontStencilZPass, GX2StencilFunction frontStencilZFail, GX2StencilFunction frontStencilFail, GX2CompareFunction backStencilFunc, GX2StencilFunction backStencilZPass, GX2StencilFunction backStencilZFail, GX2StencilFunction backStencilFail) |
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void | GX2InitDepthStencilControlReg (GX2DepthStencilControlReg *reg, BOOL depthTest, BOOL depthWrite, GX2CompareFunction depthCompare, BOOL stencilTest, BOOL backfaceStencil, GX2CompareFunction frontStencilFunc, GX2StencilFunction frontStencilZPass, GX2StencilFunction frontStencilZFail, GX2StencilFunction frontStencilFail, GX2CompareFunction backStencilFunc, GX2StencilFunction backStencilZPass, GX2StencilFunction backStencilZFail, GX2StencilFunction backStencilFail) |
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void | GX2GetDepthStencilControlReg (GX2DepthStencilControlReg *reg, BOOL *depthTest, BOOL *depthWrite, GX2CompareFunction *depthCompare, BOOL *stencilTest, BOOL *backfaceStencil, GX2CompareFunction *frontStencilFunc, GX2StencilFunction *frontStencilZPass, GX2StencilFunction *frontStencilZFail, GX2StencilFunction *frontStencilFail, GX2CompareFunction *backStencilFunc, GX2StencilFunction *backStencilZPass, GX2StencilFunction *backStencilZFail, GX2StencilFunction *backStencilFail) |
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void | GX2SetDepthStencilControlReg (GX2DepthStencilControlReg *reg) |
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void | GX2SetStencilMask (uint8_t frontMask, uint8_t frontWriteMask, uint8_t frontRef, uint8_t backMask, uint8_t backWriteMask, uint8_t backRef) |
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void | GX2InitStencilMaskReg (GX2StencilMaskReg *reg, uint8_t frontMask, uint8_t frontWriteMask, uint8_t frontRef, uint8_t backMask, uint8_t backWriteMask, uint8_t backRef) |
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void | GX2GetStencilMaskReg (GX2StencilMaskReg *reg, uint8_t *frontMask, uint8_t *frontWriteMask, uint8_t *frontRef, uint8_t *backMask, uint8_t *backWriteMask, uint8_t *backRef) |
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void | GX2SetStencilMaskReg (GX2StencilMaskReg *reg) |
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void | GX2SetLineWidth (float width) |
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void | GX2InitLineWidthReg (GX2LineWidthReg *reg, float width) |
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void | GX2GetLineWidthReg (GX2LineWidthReg *reg, float *width) |
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void | GX2SetLineWidthReg (GX2LineWidthReg *reg) |
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void | GX2SetPointSize (float width, float height) |
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void | GX2InitPointSizeReg (GX2PointSizeReg *reg, float width, float height) |
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void | GX2GetPointSizeReg (GX2PointSizeReg *reg, float *width, float *height) |
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void | GX2SetPointSizeReg (GX2PointSizeReg *reg) |
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void | GX2SetPointLimits (float min, float max) |
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void | GX2InitPointLimitsReg (GX2PointLimitsReg *reg, float min, float max) |
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void | GX2GetPointLimitsReg (GX2PointLimitsReg *reg, float *min, float *max) |
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void | GX2SetPointLimitsReg (GX2PointLimitsReg *reg) |
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void | GX2SetCullOnlyControl (GX2FrontFace frontFace, BOOL cullFront, BOOL cullBack) |
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void | GX2SetPolygonControl (GX2FrontFace frontFace, BOOL cullFront, BOOL cullBack, BOOL polyMode, GX2PolygonMode polyModeFront, GX2PolygonMode polyModeBack, BOOL polyOffsetFrontEnable, BOOL polyOffsetBackEnable, BOOL polyOffsetParaEnable) |
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void | GX2InitPolygonControlReg (GX2PolygonControlReg *reg, GX2FrontFace frontFace, BOOL cullFront, BOOL cullBack, BOOL polyMode, GX2PolygonMode polyModeFront, GX2PolygonMode polyModeBack, BOOL polyOffsetFrontEnable, BOOL polyOffsetBackEnable, BOOL polyOffsetParaEnable) |
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void | GX2GetPolygonControlReg (GX2PolygonControlReg *reg, GX2FrontFace *frontFace, BOOL *cullFront, BOOL *cullBack, BOOL *polyMode, GX2PolygonMode *polyModeFront, GX2PolygonMode *polyModeBack, BOOL *polyOffsetFrontEnable, BOOL *polyOffsetBackEnable, BOOL *polyOffsetParaEnable) |
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void | GX2SetPolygonControlReg (GX2PolygonControlReg *reg) |
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void | GX2SetPolygonOffset (float frontOffset, float frontScale, float backOffset, float backScale, float clamp) |
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void | GX2InitPolygonOffsetReg (GX2PolygonOffsetReg *reg, float frontOffset, float frontScale, float backOffset, float backScale, float clamp) |
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void | GX2GetPolygonOffsetReg (GX2PolygonOffsetReg *reg, float *frontOffset, float *frontScale, float *backOffset, float *backScale, float *clamp) |
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void | GX2SetPolygonOffsetReg (GX2PolygonOffsetReg *reg) |
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void | GX2SetScissor (uint32_t x, uint32_t y, uint32_t width, uint32_t height) |
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void | GX2InitScissorReg (GX2ScissorReg *reg, uint32_t x, uint32_t y, uint32_t width, uint32_t height) |
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void | GX2GetScissorReg (GX2ScissorReg *reg, uint32_t *x, uint32_t *y, uint32_t *width, uint32_t *height) |
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void | GX2SetScissorReg (GX2ScissorReg *reg) |
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void | GX2SetTargetChannelMasks (GX2ChannelMask mask0, GX2ChannelMask mask1, GX2ChannelMask mask2, GX2ChannelMask mask3, GX2ChannelMask mask4, GX2ChannelMask mask5, GX2ChannelMask mask6, GX2ChannelMask mask7) |
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void | GX2InitTargetChannelMasksReg (GX2TargetChannelMaskReg *reg, GX2ChannelMask mask0, GX2ChannelMask mask1, GX2ChannelMask mask2, GX2ChannelMask mask3, GX2ChannelMask mask4, GX2ChannelMask mask5, GX2ChannelMask mask6, GX2ChannelMask mask7) |
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void | GX2GetTargetChannelMasksReg (GX2TargetChannelMaskReg *reg, GX2ChannelMask *mask0, GX2ChannelMask *mask1, GX2ChannelMask *mask2, GX2ChannelMask *mask3, GX2ChannelMask *mask4, GX2ChannelMask *mask5, GX2ChannelMask *mask6, GX2ChannelMask *mask7) |
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void | GX2SetTargetChannelMasksReg (GX2TargetChannelMaskReg *reg) |
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void | GX2SetViewport (float x, float y, float width, float height, float nearZ, float farZ) |
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void | GX2InitViewportReg (GX2ViewportReg *reg, float x, float y, float width, float height, float nearZ, float farZ) |
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void | GX2GetViewportReg (GX2ViewportReg *reg, float *x, float *y, float *width, float *height, float *nearZ, float *farZ) |
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void | GX2SetViewportReg (GX2ViewportReg *reg) |
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