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Classes | Functions
registers.h File Reference
#include <wiiu/types.h>
#include "enum.h"
#include "surface.h"
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Classes

struct  GX2AAMaskReg
 
struct  GX2AlphaTestReg
 
struct  GX2AlphaToMaskReg
 
struct  GX2BlendControlReg
 
struct  GX2BlendConstantColorReg
 
struct  GX2ColorControlReg
 
struct  GX2DepthStencilControlReg
 
struct  GX2StencilMaskReg
 
struct  GX2LineWidthReg
 
struct  GX2PointSizeReg
 
struct  GX2PointLimitsReg
 
struct  GX2PolygonControlReg
 
struct  GX2PolygonOffsetReg
 
struct  GX2ScissorReg
 
struct  GX2TargetChannelMaskReg
 
struct  GX2ViewportReg
 

Functions

void GX2SetAAMask (uint8_t upperLeft, uint8_t upperRight, uint8_t lowerLeft, uint8_t lowerRight)
 
void GX2InitAAMaskReg (GX2AAMaskReg *reg, uint8_t upperLeft, uint8_t upperRight, uint8_t lowerLeft, uint8_t lowerRight)
 
void GX2GetAAMaskReg (GX2AAMaskReg *reg, uint8_t *upperLeft, uint8_t *upperRight, uint8_t *lowerLeft, uint8_t *lowerRight)
 
void GX2SetAAMaskReg (GX2AAMaskReg *reg)
 
void GX2SetAlphaTest (BOOL alphaTest, GX2CompareFunction func, float ref)
 
void GX2InitAlphaTestReg (GX2AlphaTestReg *reg, BOOL alphaTest, GX2CompareFunction func, float ref)
 
void GX2GetAlphaTestReg (const GX2AlphaTestReg *reg, BOOL *alphaTest, GX2CompareFunction *func, float *ref)
 
void GX2SetAlphaTestReg (GX2AlphaTestReg *reg)
 
void GX2SetAlphaToMask (BOOL alphaToMask, GX2AlphaToMaskMode mode)
 
void GX2InitAlphaToMaskReg (GX2AlphaToMaskReg *reg, BOOL alphaToMask, GX2AlphaToMaskMode mode)
 
void GX2GetAlphaToMaskReg (const GX2AlphaToMaskReg *reg, BOOL *alphaToMask, GX2AlphaToMaskMode *mode)
 
void GX2SetAlphaToMaskReg (GX2AlphaToMaskReg *reg)
 
void GX2SetBlendConstantColor (float red, float green, float blue, float alpha)
 
void GX2InitBlendConstantColorReg (GX2BlendConstantColorReg *reg, float red, float green, float blue, float alpha)
 
void GX2GetBlendConstantColorReg (GX2BlendConstantColorReg *reg, float *red, float *green, float *blue, float *alpha)
 
void GX2SetBlendConstantColorReg (GX2BlendConstantColorReg *reg)
 
void GX2SetBlendControl (GX2RenderTarget target, GX2BlendMode colorSrcBlend, GX2BlendMode colorDstBlend, GX2BlendCombineMode colorCombine, BOOL useAlphaBlend, GX2BlendMode alphaSrcBlend, GX2BlendMode alphaDstBlend, GX2BlendCombineMode alphaCombine)
 
void GX2InitBlendControlReg (GX2BlendControlReg *reg, GX2RenderTarget target, GX2BlendMode colorSrcBlend, GX2BlendMode colorDstBlend, GX2BlendCombineMode colorCombine, BOOL useAlphaBlend, GX2BlendMode alphaSrcBlend, GX2BlendMode alphaDstBlend, GX2BlendCombineMode alphaCombine)
 
void GX2GetBlendControlReg (GX2BlendControlReg *reg, GX2RenderTarget *target, GX2BlendMode *colorSrcBlend, GX2BlendMode *colorDstBlend, GX2BlendCombineMode *colorCombine, BOOL *useAlphaBlend, GX2BlendMode *alphaSrcBlend, GX2BlendMode *alphaDstBlend, GX2BlendCombineMode *alphaCombine)
 
void GX2SetBlendControlReg (GX2BlendControlReg *reg)
 
void GX2SetColorControl (GX2LogicOp rop3, uint8_t targetBlendEnable, BOOL multiWriteEnable, BOOL colorWriteEnable)
 
void GX2InitColorControlReg (GX2ColorControlReg *reg, GX2LogicOp rop3, uint8_t targetBlendEnable, BOOL multiWriteEnable, BOOL colorWriteEnable)
 
void GX2GetColorControlReg (GX2ColorControlReg *reg, GX2LogicOp *rop3, uint8_t *targetBlendEnable, BOOL *multiWriteEnable, BOOL *colorWriteEnable)
 
void GX2SetColorControlReg (GX2ColorControlReg *reg)
 
void GX2SetDepthOnlyControl (BOOL depthTest, BOOL depthWrite, GX2CompareFunction depthCompare)
 
void GX2SetDepthStencilControl (BOOL depthTest, BOOL depthWrite, GX2CompareFunction depthCompare, BOOL stencilTest, BOOL backfaceStencil, GX2CompareFunction frontStencilFunc, GX2StencilFunction frontStencilZPass, GX2StencilFunction frontStencilZFail, GX2StencilFunction frontStencilFail, GX2CompareFunction backStencilFunc, GX2StencilFunction backStencilZPass, GX2StencilFunction backStencilZFail, GX2StencilFunction backStencilFail)
 
void GX2InitDepthStencilControlReg (GX2DepthStencilControlReg *reg, BOOL depthTest, BOOL depthWrite, GX2CompareFunction depthCompare, BOOL stencilTest, BOOL backfaceStencil, GX2CompareFunction frontStencilFunc, GX2StencilFunction frontStencilZPass, GX2StencilFunction frontStencilZFail, GX2StencilFunction frontStencilFail, GX2CompareFunction backStencilFunc, GX2StencilFunction backStencilZPass, GX2StencilFunction backStencilZFail, GX2StencilFunction backStencilFail)
 
void GX2GetDepthStencilControlReg (GX2DepthStencilControlReg *reg, BOOL *depthTest, BOOL *depthWrite, GX2CompareFunction *depthCompare, BOOL *stencilTest, BOOL *backfaceStencil, GX2CompareFunction *frontStencilFunc, GX2StencilFunction *frontStencilZPass, GX2StencilFunction *frontStencilZFail, GX2StencilFunction *frontStencilFail, GX2CompareFunction *backStencilFunc, GX2StencilFunction *backStencilZPass, GX2StencilFunction *backStencilZFail, GX2StencilFunction *backStencilFail)
 
void GX2SetDepthStencilControlReg (GX2DepthStencilControlReg *reg)
 
void GX2SetStencilMask (uint8_t frontMask, uint8_t frontWriteMask, uint8_t frontRef, uint8_t backMask, uint8_t backWriteMask, uint8_t backRef)
 
void GX2InitStencilMaskReg (GX2StencilMaskReg *reg, uint8_t frontMask, uint8_t frontWriteMask, uint8_t frontRef, uint8_t backMask, uint8_t backWriteMask, uint8_t backRef)
 
void GX2GetStencilMaskReg (GX2StencilMaskReg *reg, uint8_t *frontMask, uint8_t *frontWriteMask, uint8_t *frontRef, uint8_t *backMask, uint8_t *backWriteMask, uint8_t *backRef)
 
void GX2SetStencilMaskReg (GX2StencilMaskReg *reg)
 
void GX2SetLineWidth (float width)
 
void GX2InitLineWidthReg (GX2LineWidthReg *reg, float width)
 
void GX2GetLineWidthReg (GX2LineWidthReg *reg, float *width)
 
void GX2SetLineWidthReg (GX2LineWidthReg *reg)
 
void GX2SetPointSize (float width, float height)
 
void GX2InitPointSizeReg (GX2PointSizeReg *reg, float width, float height)
 
void GX2GetPointSizeReg (GX2PointSizeReg *reg, float *width, float *height)
 
void GX2SetPointSizeReg (GX2PointSizeReg *reg)
 
void GX2SetPointLimits (float min, float max)
 
void GX2InitPointLimitsReg (GX2PointLimitsReg *reg, float min, float max)
 
void GX2GetPointLimitsReg (GX2PointLimitsReg *reg, float *min, float *max)
 
void GX2SetPointLimitsReg (GX2PointLimitsReg *reg)
 
void GX2SetCullOnlyControl (GX2FrontFace frontFace, BOOL cullFront, BOOL cullBack)
 
void GX2SetPolygonControl (GX2FrontFace frontFace, BOOL cullFront, BOOL cullBack, BOOL polyMode, GX2PolygonMode polyModeFront, GX2PolygonMode polyModeBack, BOOL polyOffsetFrontEnable, BOOL polyOffsetBackEnable, BOOL polyOffsetParaEnable)
 
void GX2InitPolygonControlReg (GX2PolygonControlReg *reg, GX2FrontFace frontFace, BOOL cullFront, BOOL cullBack, BOOL polyMode, GX2PolygonMode polyModeFront, GX2PolygonMode polyModeBack, BOOL polyOffsetFrontEnable, BOOL polyOffsetBackEnable, BOOL polyOffsetParaEnable)
 
void GX2GetPolygonControlReg (GX2PolygonControlReg *reg, GX2FrontFace *frontFace, BOOL *cullFront, BOOL *cullBack, BOOL *polyMode, GX2PolygonMode *polyModeFront, GX2PolygonMode *polyModeBack, BOOL *polyOffsetFrontEnable, BOOL *polyOffsetBackEnable, BOOL *polyOffsetParaEnable)
 
void GX2SetPolygonControlReg (GX2PolygonControlReg *reg)
 
void GX2SetPolygonOffset (float frontOffset, float frontScale, float backOffset, float backScale, float clamp)
 
void GX2InitPolygonOffsetReg (GX2PolygonOffsetReg *reg, float frontOffset, float frontScale, float backOffset, float backScale, float clamp)
 
void GX2GetPolygonOffsetReg (GX2PolygonOffsetReg *reg, float *frontOffset, float *frontScale, float *backOffset, float *backScale, float *clamp)
 
void GX2SetPolygonOffsetReg (GX2PolygonOffsetReg *reg)
 
void GX2SetScissor (uint32_t x, uint32_t y, uint32_t width, uint32_t height)
 
void GX2InitScissorReg (GX2ScissorReg *reg, uint32_t x, uint32_t y, uint32_t width, uint32_t height)
 
void GX2GetScissorReg (GX2ScissorReg *reg, uint32_t *x, uint32_t *y, uint32_t *width, uint32_t *height)
 
void GX2SetScissorReg (GX2ScissorReg *reg)
 
void GX2SetTargetChannelMasks (GX2ChannelMask mask0, GX2ChannelMask mask1, GX2ChannelMask mask2, GX2ChannelMask mask3, GX2ChannelMask mask4, GX2ChannelMask mask5, GX2ChannelMask mask6, GX2ChannelMask mask7)
 
void GX2InitTargetChannelMasksReg (GX2TargetChannelMaskReg *reg, GX2ChannelMask mask0, GX2ChannelMask mask1, GX2ChannelMask mask2, GX2ChannelMask mask3, GX2ChannelMask mask4, GX2ChannelMask mask5, GX2ChannelMask mask6, GX2ChannelMask mask7)
 
void GX2GetTargetChannelMasksReg (GX2TargetChannelMaskReg *reg, GX2ChannelMask *mask0, GX2ChannelMask *mask1, GX2ChannelMask *mask2, GX2ChannelMask *mask3, GX2ChannelMask *mask4, GX2ChannelMask *mask5, GX2ChannelMask *mask6, GX2ChannelMask *mask7)
 
void GX2SetTargetChannelMasksReg (GX2TargetChannelMaskReg *reg)
 
void GX2SetViewport (float x, float y, float width, float height, float nearZ, float farZ)
 
void GX2InitViewportReg (GX2ViewportReg *reg, float x, float y, float width, float height, float nearZ, float farZ)
 
void GX2GetViewportReg (GX2ViewportReg *reg, float *x, float *y, float *width, float *height, float *nearZ, float *farZ)
 
void GX2SetViewportReg (GX2ViewportReg *reg)
 

Function Documentation

◆ GX2GetAAMaskReg()

void GX2GetAAMaskReg ( GX2AAMaskReg reg,
uint8_t upperLeft,
uint8_t upperRight,
uint8_t lowerLeft,
uint8_t lowerRight 
)

◆ GX2GetAlphaTestReg()

void GX2GetAlphaTestReg ( const GX2AlphaTestReg reg,
BOOL alphaTest,
GX2CompareFunction func,
float *  ref 
)

◆ GX2GetAlphaToMaskReg()

void GX2GetAlphaToMaskReg ( const GX2AlphaToMaskReg reg,
BOOL alphaToMask,
GX2AlphaToMaskMode mode 
)

◆ GX2GetBlendConstantColorReg()

void GX2GetBlendConstantColorReg ( GX2BlendConstantColorReg reg,
float *  red,
float *  green,
float *  blue,
float *  alpha 
)

◆ GX2GetBlendControlReg()

void GX2GetBlendControlReg ( GX2BlendControlReg reg,
GX2RenderTarget target,
GX2BlendMode colorSrcBlend,
GX2BlendMode colorDstBlend,
GX2BlendCombineMode colorCombine,
BOOL useAlphaBlend,
GX2BlendMode alphaSrcBlend,
GX2BlendMode alphaDstBlend,
GX2BlendCombineMode alphaCombine 
)

◆ GX2GetColorControlReg()

void GX2GetColorControlReg ( GX2ColorControlReg reg,
GX2LogicOp rop3,
uint8_t targetBlendEnable,
BOOL multiWriteEnable,
BOOL colorWriteEnable 
)

◆ GX2GetDepthStencilControlReg()

void GX2GetDepthStencilControlReg ( GX2DepthStencilControlReg reg,
BOOL depthTest,
BOOL depthWrite,
GX2CompareFunction depthCompare,
BOOL stencilTest,
BOOL backfaceStencil,
GX2CompareFunction frontStencilFunc,
GX2StencilFunction frontStencilZPass,
GX2StencilFunction frontStencilZFail,
GX2StencilFunction frontStencilFail,
GX2CompareFunction backStencilFunc,
GX2StencilFunction backStencilZPass,
GX2StencilFunction backStencilZFail,
GX2StencilFunction backStencilFail 
)

◆ GX2GetLineWidthReg()

void GX2GetLineWidthReg ( GX2LineWidthReg reg,
float *  width 
)

◆ GX2GetPointLimitsReg()

void GX2GetPointLimitsReg ( GX2PointLimitsReg reg,
float *  min,
float *  max 
)

◆ GX2GetPointSizeReg()

void GX2GetPointSizeReg ( GX2PointSizeReg reg,
float *  width,
float *  height 
)

◆ GX2GetPolygonControlReg()

void GX2GetPolygonControlReg ( GX2PolygonControlReg reg,
GX2FrontFace frontFace,
BOOL cullFront,
BOOL cullBack,
BOOL polyMode,
GX2PolygonMode polyModeFront,
GX2PolygonMode polyModeBack,
BOOL polyOffsetFrontEnable,
BOOL polyOffsetBackEnable,
BOOL polyOffsetParaEnable 
)

◆ GX2GetPolygonOffsetReg()

void GX2GetPolygonOffsetReg ( GX2PolygonOffsetReg reg,
float *  frontOffset,
float *  frontScale,
float *  backOffset,
float *  backScale,
float *  clamp 
)

◆ GX2GetScissorReg()

void GX2GetScissorReg ( GX2ScissorReg reg,
uint32_t x,
uint32_t y,
uint32_t width,
uint32_t height 
)

◆ GX2GetStencilMaskReg()

void GX2GetStencilMaskReg ( GX2StencilMaskReg reg,
uint8_t frontMask,
uint8_t frontWriteMask,
uint8_t frontRef,
uint8_t backMask,
uint8_t backWriteMask,
uint8_t backRef 
)

◆ GX2GetTargetChannelMasksReg()

void GX2GetTargetChannelMasksReg ( GX2TargetChannelMaskReg reg,
GX2ChannelMask mask0,
GX2ChannelMask mask1,
GX2ChannelMask mask2,
GX2ChannelMask mask3,
GX2ChannelMask mask4,
GX2ChannelMask mask5,
GX2ChannelMask mask6,
GX2ChannelMask mask7 
)

◆ GX2GetViewportReg()

void GX2GetViewportReg ( GX2ViewportReg reg,
float *  x,
float *  y,
float *  width,
float *  height,
float *  nearZ,
float *  farZ 
)

◆ GX2InitAAMaskReg()

void GX2InitAAMaskReg ( GX2AAMaskReg reg,
uint8_t  upperLeft,
uint8_t  upperRight,
uint8_t  lowerLeft,
uint8_t  lowerRight 
)

◆ GX2InitAlphaTestReg()

void GX2InitAlphaTestReg ( GX2AlphaTestReg reg,
BOOL  alphaTest,
GX2CompareFunction  func,
float  ref 
)

◆ GX2InitAlphaToMaskReg()

void GX2InitAlphaToMaskReg ( GX2AlphaToMaskReg reg,
BOOL  alphaToMask,
GX2AlphaToMaskMode  mode 
)

◆ GX2InitBlendConstantColorReg()

void GX2InitBlendConstantColorReg ( GX2BlendConstantColorReg reg,
float  red,
float  green,
float  blue,
float  alpha 
)

◆ GX2InitBlendControlReg()

void GX2InitBlendControlReg ( GX2BlendControlReg reg,
GX2RenderTarget  target,
GX2BlendMode  colorSrcBlend,
GX2BlendMode  colorDstBlend,
GX2BlendCombineMode  colorCombine,
BOOL  useAlphaBlend,
GX2BlendMode  alphaSrcBlend,
GX2BlendMode  alphaDstBlend,
GX2BlendCombineMode  alphaCombine 
)

◆ GX2InitColorControlReg()

void GX2InitColorControlReg ( GX2ColorControlReg reg,
GX2LogicOp  rop3,
uint8_t  targetBlendEnable,
BOOL  multiWriteEnable,
BOOL  colorWriteEnable 
)

◆ GX2InitDepthStencilControlReg()

void GX2InitDepthStencilControlReg ( GX2DepthStencilControlReg reg,
BOOL  depthTest,
BOOL  depthWrite,
GX2CompareFunction  depthCompare,
BOOL  stencilTest,
BOOL  backfaceStencil,
GX2CompareFunction  frontStencilFunc,
GX2StencilFunction  frontStencilZPass,
GX2StencilFunction  frontStencilZFail,
GX2StencilFunction  frontStencilFail,
GX2CompareFunction  backStencilFunc,
GX2StencilFunction  backStencilZPass,
GX2StencilFunction  backStencilZFail,
GX2StencilFunction  backStencilFail 
)

◆ GX2InitLineWidthReg()

void GX2InitLineWidthReg ( GX2LineWidthReg reg,
float  width 
)

◆ GX2InitPointLimitsReg()

void GX2InitPointLimitsReg ( GX2PointLimitsReg reg,
float  min,
float  max 
)

◆ GX2InitPointSizeReg()

void GX2InitPointSizeReg ( GX2PointSizeReg reg,
float  width,
float  height 
)

◆ GX2InitPolygonControlReg()

void GX2InitPolygonControlReg ( GX2PolygonControlReg reg,
GX2FrontFace  frontFace,
BOOL  cullFront,
BOOL  cullBack,
BOOL  polyMode,
GX2PolygonMode  polyModeFront,
GX2PolygonMode  polyModeBack,
BOOL  polyOffsetFrontEnable,
BOOL  polyOffsetBackEnable,
BOOL  polyOffsetParaEnable 
)

◆ GX2InitPolygonOffsetReg()

void GX2InitPolygonOffsetReg ( GX2PolygonOffsetReg reg,
float  frontOffset,
float  frontScale,
float  backOffset,
float  backScale,
float  clamp 
)

◆ GX2InitScissorReg()

void GX2InitScissorReg ( GX2ScissorReg reg,
uint32_t  x,
uint32_t  y,
uint32_t  width,
uint32_t  height 
)

◆ GX2InitStencilMaskReg()

void GX2InitStencilMaskReg ( GX2StencilMaskReg reg,
uint8_t  frontMask,
uint8_t  frontWriteMask,
uint8_t  frontRef,
uint8_t  backMask,
uint8_t  backWriteMask,
uint8_t  backRef 
)

◆ GX2InitTargetChannelMasksReg()

void GX2InitTargetChannelMasksReg ( GX2TargetChannelMaskReg reg,
GX2ChannelMask  mask0,
GX2ChannelMask  mask1,
GX2ChannelMask  mask2,
GX2ChannelMask  mask3,
GX2ChannelMask  mask4,
GX2ChannelMask  mask5,
GX2ChannelMask  mask6,
GX2ChannelMask  mask7 
)

◆ GX2InitViewportReg()

void GX2InitViewportReg ( GX2ViewportReg reg,
float  x,
float  y,
float  width,
float  height,
float  nearZ,
float  farZ 
)

◆ GX2SetAAMask()

void GX2SetAAMask ( uint8_t  upperLeft,
uint8_t  upperRight,
uint8_t  lowerLeft,
uint8_t  lowerRight 
)

◆ GX2SetAAMaskReg()

void GX2SetAAMaskReg ( GX2AAMaskReg reg)

◆ GX2SetAlphaTest()

void GX2SetAlphaTest ( BOOL  alphaTest,
GX2CompareFunction  func,
float  ref 
)

◆ GX2SetAlphaTestReg()

void GX2SetAlphaTestReg ( GX2AlphaTestReg reg)

◆ GX2SetAlphaToMask()

void GX2SetAlphaToMask ( BOOL  alphaToMask,
GX2AlphaToMaskMode  mode 
)

◆ GX2SetAlphaToMaskReg()

void GX2SetAlphaToMaskReg ( GX2AlphaToMaskReg reg)

◆ GX2SetBlendConstantColor()

void GX2SetBlendConstantColor ( float  red,
float  green,
float  blue,
float  alpha 
)

◆ GX2SetBlendConstantColorReg()

void GX2SetBlendConstantColorReg ( GX2BlendConstantColorReg reg)

◆ GX2SetBlendControl()

void GX2SetBlendControl ( GX2RenderTarget  target,
GX2BlendMode  colorSrcBlend,
GX2BlendMode  colorDstBlend,
GX2BlendCombineMode  colorCombine,
BOOL  useAlphaBlend,
GX2BlendMode  alphaSrcBlend,
GX2BlendMode  alphaDstBlend,
GX2BlendCombineMode  alphaCombine 
)
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◆ GX2SetBlendControlReg()

void GX2SetBlendControlReg ( GX2BlendControlReg reg)

◆ GX2SetColorControl()

void GX2SetColorControl ( GX2LogicOp  rop3,
uint8_t  targetBlendEnable,
BOOL  multiWriteEnable,
BOOL  colorWriteEnable 
)
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◆ GX2SetColorControlReg()

void GX2SetColorControlReg ( GX2ColorControlReg reg)

◆ GX2SetCullOnlyControl()

void GX2SetCullOnlyControl ( GX2FrontFace  frontFace,
BOOL  cullFront,
BOOL  cullBack 
)
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◆ GX2SetDepthOnlyControl()

void GX2SetDepthOnlyControl ( BOOL  depthTest,
BOOL  depthWrite,
GX2CompareFunction  depthCompare 
)
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◆ GX2SetDepthStencilControl()

void GX2SetDepthStencilControl ( BOOL  depthTest,
BOOL  depthWrite,
GX2CompareFunction  depthCompare,
BOOL  stencilTest,
BOOL  backfaceStencil,
GX2CompareFunction  frontStencilFunc,
GX2StencilFunction  frontStencilZPass,
GX2StencilFunction  frontStencilZFail,
GX2StencilFunction  frontStencilFail,
GX2CompareFunction  backStencilFunc,
GX2StencilFunction  backStencilZPass,
GX2StencilFunction  backStencilZFail,
GX2StencilFunction  backStencilFail 
)

◆ GX2SetDepthStencilControlReg()

void GX2SetDepthStencilControlReg ( GX2DepthStencilControlReg reg)

◆ GX2SetLineWidth()

void GX2SetLineWidth ( float  width)

◆ GX2SetLineWidthReg()

void GX2SetLineWidthReg ( GX2LineWidthReg reg)

◆ GX2SetPointLimits()

void GX2SetPointLimits ( float  min,
float  max 
)

◆ GX2SetPointLimitsReg()

void GX2SetPointLimitsReg ( GX2PointLimitsReg reg)

◆ GX2SetPointSize()

void GX2SetPointSize ( float  width,
float  height 
)

◆ GX2SetPointSizeReg()

void GX2SetPointSizeReg ( GX2PointSizeReg reg)

◆ GX2SetPolygonControl()

void GX2SetPolygonControl ( GX2FrontFace  frontFace,
BOOL  cullFront,
BOOL  cullBack,
BOOL  polyMode,
GX2PolygonMode  polyModeFront,
GX2PolygonMode  polyModeBack,
BOOL  polyOffsetFrontEnable,
BOOL  polyOffsetBackEnable,
BOOL  polyOffsetParaEnable 
)

◆ GX2SetPolygonControlReg()

void GX2SetPolygonControlReg ( GX2PolygonControlReg reg)

◆ GX2SetPolygonOffset()

void GX2SetPolygonOffset ( float  frontOffset,
float  frontScale,
float  backOffset,
float  backScale,
float  clamp 
)

◆ GX2SetPolygonOffsetReg()

void GX2SetPolygonOffsetReg ( GX2PolygonOffsetReg reg)

◆ GX2SetScissor()

void GX2SetScissor ( uint32_t  x,
uint32_t  y,
uint32_t  width,
uint32_t  height 
)
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◆ GX2SetScissorReg()

void GX2SetScissorReg ( GX2ScissorReg reg)

◆ GX2SetStencilMask()

void GX2SetStencilMask ( uint8_t  frontMask,
uint8_t  frontWriteMask,
uint8_t  frontRef,
uint8_t  backMask,
uint8_t  backWriteMask,
uint8_t  backRef 
)

◆ GX2SetStencilMaskReg()

void GX2SetStencilMaskReg ( GX2StencilMaskReg reg)

◆ GX2SetTargetChannelMasks()

void GX2SetTargetChannelMasks ( GX2ChannelMask  mask0,
GX2ChannelMask  mask1,
GX2ChannelMask  mask2,
GX2ChannelMask  mask3,
GX2ChannelMask  mask4,
GX2ChannelMask  mask5,
GX2ChannelMask  mask6,
GX2ChannelMask  mask7 
)

◆ GX2SetTargetChannelMasksReg()

void GX2SetTargetChannelMasksReg ( GX2TargetChannelMaskReg reg)

◆ GX2SetViewport()

void GX2SetViewport ( float  x,
float  y,
float  width,
float  height,
float  nearZ,
float  farZ 
)
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◆ GX2SetViewportReg()

void GX2SetViewportReg ( GX2ViewportReg reg)