#include <gx2_common.h>
◆ cmd_buffer
void* wiiu_video_t::cmd_buffer |
◆ color_buffer
◆ ctx_state
◆ current
int wiiu_video_t::current |
◆ drc_scan_buffer
void* wiiu_video_t::drc_scan_buffer |
◆ enable
bool wiiu_video_t::enable |
◆ frames
◆ gfd
◆ height
◆ input_ring_buffer
void* wiiu_video_t::input_ring_buffer |
◆ input_ring_buffer_size
u32 wiiu_video_t::input_ring_buffer_size |
◆ keep_aspect
bool wiiu_video_t::keep_aspect |
◆ last_vsync
OSTime wiiu_video_t::last_vsync |
◆ luts
◆ mem1
◆ menu
struct { ... } wiiu_video_t::menu |
◆ menu_shader_ubo
◆ menu_shader_vbo
float* wiiu_video_t::menu_shader_vbo |
◆ output_ring_buffer
void* wiiu_video_t::output_ring_buffer |
◆ output_ring_buffer_size
u32 wiiu_video_t::output_ring_buffer_size |
◆ pass
◆ ps_ubos
float* wiiu_video_t::ps_ubos[2] |
◆ render_mode
◆ render_msg_enabled
bool wiiu_video_t::render_msg_enabled |
◆ rgb32
◆ rotation
unsigned wiiu_video_t::rotation |
◆ sampler_linear
◆ sampler_nearest
◆ shader_preset
◆ should_resize
bool wiiu_video_t::should_resize |
◆ size
◆ smooth
bool wiiu_video_t::smooth |
◆ texture
◆ tv_scan_buffer
void* wiiu_video_t::tv_scan_buffer |
◆ ubo_mvp
◆ ubo_tex
◆ ubo_vp
◆ v [1/3]
◆ v [2/3]
◆ v [3/3]
◆ vertex_cache
struct { ... } wiiu_video_t::vertex_cache |
◆ vertex_cache_tex
struct { ... } wiiu_video_t::vertex_cache_tex |
◆ vp
◆ vs_ubos
float* wiiu_video_t::vs_ubos[2] |
◆ vsync
◆ width
The documentation for this struct was generated from the following file: