#include <tex.h>
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struct { |
float x |
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float y |
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} | pos |
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struct { |
float u |
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float v |
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} | coord |
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struct { |
float r |
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float g |
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float b |
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float a |
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} | color |
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float tex_shader_vertex_t::a |
float tex_shader_vertex_t::b |
◆ color
struct { ... } tex_shader_vertex_t::color |
◆ coord
struct { ... } tex_shader_vertex_t::coord |
float tex_shader_vertex_t::g |
◆ pos
struct { ... } tex_shader_vertex_t::pos |
float tex_shader_vertex_t::r |
float tex_shader_vertex_t::u |
float tex_shader_vertex_t::v |
float tex_shader_vertex_t::x |
float tex_shader_vertex_t::y |
The documentation for this struct was generated from the following file:
- gfx/drivers/gx2_shaders/tex.h