RetroArch
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Modules Pages
Variables
GLSL.ext.NV.h File Reference

Go to the source code of this file.

Variables

static const int GLSLextNVVersion = 100
 
static const int GLSLextNVRevision = 5
 
const char *const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage"
 
const char *const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough"
 
const char *const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2"
 
const char *const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array"
 
const char *const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering"
 
const char *const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes"
 
const char *const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned"
 

Variable Documentation

◆ E_ARB_shader_viewport_layer_array

const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array"

◆ E_SPV_NV_geometry_shader_passthrough

const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough"

◆ E_SPV_NV_sample_mask_override_coverage

const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage"

◆ E_SPV_NV_shader_subgroup_partitioned

const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned"

◆ E_SPV_NV_stereo_view_rendering

const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering"

◆ E_SPV_NV_viewport_array2

const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2"

◆ E_SPV_NVX_multiview_per_view_attributes

const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes"

◆ GLSLextNVRevision

const int GLSLextNVRevision = 5
static

◆ GLSLextNVVersion

const int GLSLextNVVersion = 100
static