RetroArch
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#include <stddef.h>
#include <malloc.h>
#include <string.h>
#include <wiiu/gx2/common.h>
#include "gx2_shader_inl.h"
#include "menu_shaders.h"
Functions | |
__attribute__ ((aligned(GX2_SHADER_ALIGNMENT))) | |
Variables | |
vs_program | |
ps_program | |
static GX2AttribVar | attributes [] |
static GX2AttribStream | attribute_stream [] |
static GX2SamplerVar | samplers [] |
static GX2UniformBlock | uniform_blocks [] |
static GX2UniformVar | uniform_vars [] |
GX2Shader | snowflake_shader |
__attribute__ | ( | (aligned(GX2_SHADER_ALIGNMENT)) | ) |
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static |
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static |
ps_program |
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static |
GX2Shader snowflake_shader |
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static |
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static |
vs_program |