#include <DiscordRpc.h>
◆ FreeDependency()
void FDiscordRpcModule::FreeDependency |
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void *& |
Handle | ) |
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staticprivate |
◆ LoadDependency()
bool FDiscordRpcModule::LoadDependency |
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const FString & |
Dir, |
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const FString & |
Name, |
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void *& |
Handle |
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) |
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staticprivate |
StartupModule is covered with defines, these functions are the place to put breakpoints
◆ ShutdownModule()
void FDiscordRpcModule::ShutdownModule |
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overridevirtual |
◆ StartupModule()
void FDiscordRpcModule::StartupModule |
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overridevirtual |
IModuleInterface implementation
◆ DiscordRpcLibraryHandle
void* FDiscordRpcModule::DiscordRpcLibraryHandle |
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private |
Handle to the test dll we will load
The documentation for this class was generated from the following files:
- deps/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpc.h
- deps/discord-rpc/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Private/DiscordRpc.cpp