RetroArch
|
#include <d3d11_common.h>
Public Attributes | |
struct { | |
float x | |
float y | |
float w | |
float h | |
} | pos |
struct { | |
float u | |
float v | |
float w | |
float h | |
} | coords |
UINT32 | colors [4] |
struct { | |
float scaling | |
float rotation | |
} | params |
UINT32 d3d11_sprite_t::colors[4] |
struct { ... } d3d11_sprite_t::coords |
float d3d11_sprite_t::h |
struct { ... } d3d11_sprite_t::params |
struct { ... } d3d11_sprite_t::pos |
float d3d11_sprite_t::rotation |
float d3d11_sprite_t::scaling |
float d3d11_sprite_t::u |
float d3d11_sprite_t::v |
float d3d11_sprite_t::w |
float d3d11_sprite_t::x |
float d3d11_sprite_t::y |