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_D3DCOLORVALUE Struct Reference

The text renderer interface represents a set of application-defined callbacks that perform rendering of text, inline objects, and decorations such as underlines. More...

#include <d3d8types.h>

Collaboration diagram for _D3DCOLORVALUE:
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Public Attributes

float r
 
float g
 
float b
 
float a
 
union {
   FLOAT   r
 
   FLOAT   dvR
 
}; 
 
union {
   FLOAT   g
 
   FLOAT   dvG
 
}; 
 
union {
   FLOAT   b
 
   FLOAT   dvB
 
}; 
 
union {
   FLOAT   a
 
   FLOAT   dvA
 
}; 
 

Detailed Description

The text renderer interface represents a set of application-defined callbacks that perform rendering of text, inline objects, and decorations such as underlines.

The format of text used for text layout.

This object may not be thread-safe and it may carry the state of text format change.

The text layout interface represents a block of text after it has been fully analyzed and formatted.

All coordinates are in device independent pixels (DIPs).

The text analyzer interface represents a set of application-defined callbacks that perform rendering of text, inline objects, and decorations such as underlines.

A font fallback definition used for mapping characters to fonts capable of supporting them.

Builder used to create a font fallback definition by appending a series of fallback mappings, followed by a creation call.

This object may not be thread-safe.

DWRITE_COLOR_F

Member Data Documentation

◆ @368

union { ... }

◆ @370

union { ... }

◆ @372

union { ... }

◆ @374

union { ... }

◆ a [1/2]

float _D3DCOLORVALUE::a

◆ a [2/2]

FLOAT _D3DCOLORVALUE::a

◆ b [1/2]

float _D3DCOLORVALUE::b

◆ b [2/2]

FLOAT _D3DCOLORVALUE::b

◆ dvA

FLOAT _D3DCOLORVALUE::dvA

◆ dvB

FLOAT _D3DCOLORVALUE::dvB

◆ dvG

FLOAT _D3DCOLORVALUE::dvG

◆ dvR

FLOAT _D3DCOLORVALUE::dvR

◆ g [1/2]

float _D3DCOLORVALUE::g

◆ g [2/2]

FLOAT _D3DCOLORVALUE::g

◆ r [1/2]

float _D3DCOLORVALUE::r

◆ r [2/2]

FLOAT _D3DCOLORVALUE::r

The documentation for this struct was generated from the following files: