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D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES Struct Reference

This defines the input layout of vertices and the vertex shader which processes them. More...

#include <d2d1effectauthor.h>

Public Member Functions

 _Field_size_ (shaderBufferSize) CONST BYTE *shaderBufferWithInputSignature
 
 _Field_size_opt_ (elementCount) CONST D2D1_INPUT_ELEMENT_DESC *inputElements
 

Public Attributes

UINT32 shaderBufferSize
 
UINT32 elementCount
 
UINT32 stride
 

Detailed Description

This defines the input layout of vertices and the vertex shader which processes them.

Member Function Documentation

◆ _Field_size_()

D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::_Field_size_ ( shaderBufferSize  )

◆ _Field_size_opt_()

D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::_Field_size_opt_ ( elementCount  )

Member Data Documentation

◆ elementCount

UINT32 D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::elementCount

◆ shaderBufferSize

UINT32 D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::shaderBufferSize

◆ stride

UINT32 D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::stride

The documentation for this struct was generated from the following file: