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_D3D10_SHADER_DEBUG_INPUT_INFO Struct Reference

#include <d3d10_1shader.h>

Public Attributes

UINT Var
 
D3D10_SHADER_DEBUG_REGTYPE InitialRegisterSet
 
UINT InitialBank
 
UINT InitialRegister
 
UINT InitialComponent
 
UINT InitialValue
 

Member Data Documentation

◆ InitialBank

UINT _D3D10_SHADER_DEBUG_INPUT_INFO::InitialBank

◆ InitialComponent

UINT _D3D10_SHADER_DEBUG_INPUT_INFO::InitialComponent

◆ InitialRegister

UINT _D3D10_SHADER_DEBUG_INPUT_INFO::InitialRegister

◆ InitialRegisterSet

D3D10_SHADER_DEBUG_REGTYPE _D3D10_SHADER_DEBUG_INPUT_INFO::InitialRegisterSet

◆ InitialValue

UINT _D3D10_SHADER_DEBUG_INPUT_INFO::InitialValue

◆ Var

UINT _D3D10_SHADER_DEBUG_INPUT_INFO::Var

The documentation for this struct was generated from the following file: