RetroArch
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Macros | |
#define | CINTERFACE |
Functions | |
void | d3d10_init_texture (D3D10Device device, d3d10_texture_t *texture) |
void | d3d10_update_texture (D3D10Device ctx, int width, int height, int pitch, DXGI_FORMAT format, const void *data, d3d10_texture_t *texture) |
DXGI_FORMAT | d3d10_get_closest_match (D3D10Device device, DXGI_FORMAT desired_format, UINT desired_format_support) |
bool | d3d10_init_shader (D3D10Device device, const char *src, size_t size, const void *src_name, LPCSTR vs_entry, LPCSTR ps_entry, LPCSTR gs_entry, const D3D10_INPUT_ELEMENT_DESC *input_element_descs, UINT num_elements, d3d10_shader_t *out) |
#define CINTERFACE |
DXGI_FORMAT d3d10_get_closest_match | ( | D3D10Device | device, |
DXGI_FORMAT | desired_format, | ||
UINT | desired_format_support | ||
) |
bool d3d10_init_shader | ( | D3D10Device | device, |
const char * | src, | ||
size_t | size, | ||
const void * | src_name, | ||
LPCSTR | vs_entry, | ||
LPCSTR | ps_entry, | ||
LPCSTR | gs_entry, | ||
const D3D10_INPUT_ELEMENT_DESC * | input_element_descs, | ||
UINT | num_elements, | ||
d3d10_shader_t * | out | ||
) |
void d3d10_init_texture | ( | D3D10Device | device, |
d3d10_texture_t * | texture | ||
) |
void d3d10_update_texture | ( | D3D10Device | ctx, |
int | width, | ||
int | height, | ||
int | pitch, | ||
DXGI_FORMAT | format, | ||
const void * | data, | ||
d3d10_texture_t * | texture | ||
) |