=
{
{
},
{
},
{
}
}
#define ALU_LAST
Definition: gx2_shader_inl.h:77
#define _z
Definition: gx2_shader_inl.h:115
#define _x
Definition: gx2_shader_inl.h:113
#define ALU_MUL(dstGpr, dstChan, src0Sel, src0Chan, src1Sel, src1Chan)
Definition: gx2_shader_inl.h:350
#define TEX(addr, cnt)
Definition: gx2_shader_inl.h:312
#define VALID_PIX
Definition: gx2_shader_inl.h:167
#define _R1
Definition: gx2_shader_inl.h:273
#define _R0
Definition: gx2_shader_inl.h:272
#define ALU(addr, cnt)
Definition: gx2_shader_inl.h:317
#define _y
Definition: gx2_shader_inl.h:114
#define END_OF_PROGRAM
Definition: gx2_shader_inl.h:62