= {
"switch",
}
static bool switch_has_windowed(void *data)
Definition: switch_nx_gfx.c:514
static bool switch_set_shader(void *data, enum rarch_shader_type type, const char *path)
Definition: switch_nx_gfx.c:535
static bool switch_suppress_screensaver(void *data, bool enable)
Definition: switch_nx_gfx.c:507
static void switch_set_nonblock_state(void *data, bool toggle)
Definition: switch_nx_gfx.c:489
static void switch_free(void *data)
Definition: switch_nx_gfx.c:520
static void switch_set_rotation(void *data, unsigned rotation)
Definition: switch_nx_gfx.c:545
#define NULL
Pointer to 0.
Definition: gctypes.h:65
static bool switch_read_viewport(void *data, uint8_t *buffer, bool is_idle)
Definition: switch_nx_gfx.c:559
static bool switch_frame(void *data, const void *frame, unsigned width, unsigned height, uint64_t frame_count, unsigned pitch, const char *msg, video_frame_info_t *video_info)
Definition: switch_nx_gfx.c:344
static void switch_get_poke_interface(void *data, const video_poke_interface_t **iface)
Definition: switch_nx_gfx.c:764
static void * switch_init(const video_info_t *video, const input_driver_t **input, void **input_data)
Definition: switch_nx_gfx.c:147
static void switch_viewport_info(void *data, struct video_viewport *vp)
Definition: switch_nx_gfx.c:553
static bool switch_focus(void *data)
Definition: switch_nx_gfx.c:501
static bool switch_alive(void *data)
Definition: switch_nx_gfx.c:495