13 #ifndef DIRECT3D_VERSION 14 #define DIRECT3D_VERSION 0x0800 18 #if(DIRECT3D_VERSION >= 0x0800) 26 #define D3D_SDK_VERSION 220 31 #define COM_NO_WINDOWS_H 36 #if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500) 37 #define HMONITOR_DECLARED 46 #if defined( _WIN32 ) && !defined( _NO_COM) 50 DEFINE_GUID(IID_IDirect3D8, 0x1dd9e8da, 0x1c77, 0x4d40, 0xb0, 0xcf, 0x98, 0xfe, 0xfd, 0xff, 0x95, 0x12);
54 DEFINE_GUID(IID_IDirect3DDevice8, 0x7385e5df, 0x8fe8, 0x41d5, 0x86, 0xb6, 0xd7, 0xb4, 0x85, 0x47, 0xb6, 0xcf);
58 DEFINE_GUID(IID_IDirect3DResource8, 0x1b36bb7b, 0x9b7, 0x410a, 0xb4, 0x45, 0x7d, 0x14, 0x30, 0xd7, 0xb3, 0x3f);
62 DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xb4211cfa, 0x51b9, 0x4a9f, 0xab, 0x78, 0xdb, 0x99, 0xb2, 0xbb, 0x67, 0x8e);
66 DEFINE_GUID(IID_IDirect3DTexture8, 0xe4cdd575, 0x2866, 0x4f01, 0xb1, 0x2e, 0x7e, 0xec, 0xe1, 0xec, 0x93, 0x58);
70 DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3ee5b968, 0x2aca, 0x4c34, 0x8b, 0xb5, 0x7e, 0x0c, 0x3d, 0x19, 0xb7, 0x50);
74 DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4b8aaafa, 0x140f, 0x42ba, 0x91, 0x31, 0x59, 0x7e, 0xaf, 0xaa, 0x2e, 0xad);
78 DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8aeeeac7, 0x05f9, 0x44d4, 0xb5, 0x91, 0x00, 0x0b, 0x0d, 0xf1, 0xcb, 0x95);
82 DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0e689c9a, 0x053d, 0x44a0, 0x9d, 0x92, 0xdb, 0x0e, 0x3d, 0x75, 0x0f, 0x86);
86 DEFINE_GUID(IID_IDirect3DSurface8, 0xb96eebca, 0xb326, 0x4ea5, 0x88, 0x2f, 0x2f, 0xf5, 0xba, 0xe0, 0x21, 0xdd);
90 DEFINE_GUID(IID_IDirect3DVolume8, 0xbd7349f5, 0x14f1, 0x42e4, 0x9c, 0x79, 0x97, 0x23, 0x80, 0xdb, 0x40, 0xc0);
94 DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928c088b, 0x76b9, 0x4c6b, 0xa5, 0x36, 0xa5, 0x90, 0x85, 0x38, 0x76, 0xcd);
156 #define INTERFACE IDirect3D8 161 STDMETHOD(QueryInterface)(THIS_ REFIID riid,
void** ppvObj) PURE;
162 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
163 STDMETHOD_(ULONG,
Release)(THIS) PURE;
166 STDMETHOD(RegisterSoftwareDevice)(THIS_
void* pInitializeFunction) PURE;
167 STDMETHOD_(
UINT, GetAdapterCount)(THIS) PURE;
169 STDMETHOD_(
UINT, GetAdapterModeCount)(THIS_
UINT Adapter) PURE;
177 STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_
UINT Adapter) PURE;
183 #if !defined(__cplusplus) || defined(CINTERFACE) 184 #define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 185 #define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p) 186 #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p) 187 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) 188 #define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) 189 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) 190 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a) 191 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c) 192 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) 193 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) 194 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) 195 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e) 196 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) 197 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) 198 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) 199 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) 201 #define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 202 #define IDirect3D8_AddRef(p) (p)->AddRef() 203 #define IDirect3D8_Release(p) (p)->Release() 204 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) 205 #define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount() 206 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) 207 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a) 208 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c) 209 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) 210 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) 211 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) 212 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e) 213 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) 214 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) 215 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) 216 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) 220 #define INTERFACE IDirect3DDevice8 225 STDMETHOD(QueryInterface)(THIS_ REFIID riid,
void** ppvObj) PURE;
226 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
227 STDMETHOD_(ULONG,
Release)(THIS) PURE;
230 STDMETHOD(TestCooperativeLevel)(THIS) PURE;
231 STDMETHOD_(
UINT, GetAvailableTextureMem)(THIS) PURE;
232 STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE;
233 STDMETHOD(GetDirect3D)(THIS_
IDirect3D8** ppD3D8) PURE;
234 STDMETHOD(GetDeviceCaps)(THIS_
D3DCAPS8* pCaps) PURE;
238 STDMETHOD_(
void, SetCursorPosition)(THIS_
int X,
int Y,DWORD Flags) PURE;
239 STDMETHOD_(
BOOL, ShowCursor)(THIS_
BOOL bShow) PURE;
242 STDMETHOD(Present)(THIS_
CONST RECT* pSourceRect,
CONST RECT* pDestRect,HWND hDestWindowOverride,
CONST RGNDATA* pDirtyRegion) PURE;
245 STDMETHOD_(
void, SetGammaRamp)(THIS_ DWORD Flags,
CONST D3DGAMMARAMP* pRamp) PURE;
246 STDMETHOD_(
void, GetGammaRamp)(THIS_
D3DGAMMARAMP* pRamp) PURE;
260 STDMETHOD(GetDepthStencilSurface)(THIS_
IDirect3DSurface8** ppZStencilSurface) PURE;
261 STDMETHOD(BeginScene)(THIS) PURE;
262 STDMETHOD(EndScene)(THIS) PURE;
263 STDMETHOD(Clear)(THIS_ DWORD Count,
CONST D3DRECT* pRects,DWORD Flags,
D3DCOLOR Color,
float Z,DWORD Stencil) PURE;
268 STDMETHOD(GetViewport)(THIS_
D3DVIEWPORT8* pViewport) PURE;
270 STDMETHOD(GetMaterial)(THIS_
D3DMATERIAL8* pMaterial) PURE;
272 STDMETHOD(GetLight)(THIS_ DWORD Index,
D3DLIGHT8*) PURE;
273 STDMETHOD(LightEnable)(THIS_ DWORD Index,
BOOL Enable) PURE;
274 STDMETHOD(GetLightEnable)(THIS_ DWORD Index,
BOOL* pEnable) PURE;
275 STDMETHOD(SetClipPlane)(THIS_ DWORD Index,
CONST float* pPlane) PURE;
276 STDMETHOD(GetClipPlane)(THIS_ DWORD Index,
float* pPlane) PURE;
279 STDMETHOD(BeginStateBlock)(THIS) PURE;
280 STDMETHOD(EndStateBlock)(THIS_ DWORD* pToken) PURE;
281 STDMETHOD(ApplyStateBlock)(THIS_ DWORD
Token) PURE;
282 STDMETHOD(CaptureStateBlock)(THIS_ DWORD
Token) PURE;
283 STDMETHOD(DeleteStateBlock)(THIS_ DWORD
Token) PURE;
291 STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
292 STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,
void* pDevInfoStruct,DWORD DevInfoStructSize) PURE;
293 STDMETHOD(SetPaletteEntries)(THIS_
UINT PaletteNumber,
CONST PALETTEENTRY* pEntries) PURE;
294 STDMETHOD(GetPaletteEntries)(THIS_
UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
295 STDMETHOD(SetCurrentTexturePalette)(THIS_
UINT PaletteNumber) PURE;
296 STDMETHOD(GetCurrentTexturePalette)(THIS_
UINT *PaletteNumber) PURE;
299 STDMETHOD(DrawPrimitiveUP)(THIS_
D3DPRIMITIVETYPE PrimitiveType,
UINT PrimitiveCount,
CONST void* pVertexStreamZeroData,
UINT VertexStreamZeroStride) PURE;
302 STDMETHOD(CreateVertexShader)(THIS_
CONST DWORD* pDeclaration,
CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage) PURE;
303 STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE;
304 STDMETHOD(GetVertexShader)(THIS_ DWORD* pHandle) PURE;
305 STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE;
306 STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD Register,
CONST void* pConstantData,DWORD ConstantCount) PURE;
307 STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,
void* pConstantData,DWORD ConstantCount) PURE;
308 STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,
void* pData,DWORD* pSizeOfData) PURE;
309 STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,
void* pData,DWORD* pSizeOfData) PURE;
314 STDMETHOD(CreatePixelShader)(THIS_
CONST DWORD* pFunction,DWORD* pHandle) PURE;
315 STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE;
316 STDMETHOD(GetPixelShader)(THIS_ DWORD* pHandle) PURE;
317 STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE;
318 STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD Register,
CONST void* pConstantData,DWORD ConstantCount) PURE;
319 STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,
void* pConstantData,DWORD ConstantCount) PURE;
320 STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,
void* pData,DWORD* pSizeOfData) PURE;
323 STDMETHOD(DeletePatch)(THIS_
UINT Handle) PURE;
328 #if !defined(__cplusplus) || defined(CINTERFACE) 329 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 330 #define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p) 331 #define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p) 332 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) 333 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) 334 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a) 335 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) 336 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) 337 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) 338 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) 339 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) 340 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) 341 #define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) 342 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) 343 #define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a) 344 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) 345 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) 346 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) 347 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b) 348 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a) 349 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g) 350 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h) 351 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f) 352 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e) 353 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e) 354 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f) 355 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e) 356 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d) 357 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e) 358 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) 359 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a) 360 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) 361 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) 362 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) 363 #define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p) 364 #define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p) 365 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) 366 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) 367 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) 368 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) 369 #define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) 370 #define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) 371 #define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) 372 #define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) 373 #define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) 374 #define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) 375 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) 376 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) 377 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) 378 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) 379 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) 380 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) 381 #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) 382 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) 383 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a) 384 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a) 385 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a) 386 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) 387 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) 388 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) 389 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) 390 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) 391 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) 392 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) 393 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) 394 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c) 395 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) 396 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) 397 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) 398 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) 399 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) 400 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e) 401 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) 402 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) 403 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e) 404 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d) 405 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) 406 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) 407 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a) 408 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c) 409 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c) 410 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c) 411 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c) 412 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c) 413 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c) 414 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b) 415 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b) 416 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) 417 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) 418 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) 419 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a) 420 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c) 421 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c) 422 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c) 423 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) 424 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) 425 #define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) 427 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 428 #define IDirect3DDevice8_AddRef(p) (p)->AddRef() 429 #define IDirect3DDevice8_Release(p) (p)->Release() 430 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel() 431 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() 432 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a) 433 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a) 434 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) 435 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a) 436 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a) 437 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) 438 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) 439 #define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a) 440 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) 441 #define IDirect3DDevice8_Reset(p,a) (p)->Reset(a) 442 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) 443 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) 444 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a) 445 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b) 446 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a) 447 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g) 448 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h) 449 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f) 450 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e) 451 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e) 452 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f) 453 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e) 454 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d) 455 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e) 456 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) 457 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a) 458 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) 459 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a) 460 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) 461 #define IDirect3DDevice8_BeginScene(p) (p)->BeginScene() 462 #define IDirect3DDevice8_EndScene(p) (p)->EndScene() 463 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) 464 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b) 465 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b) 466 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) 467 #define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a) 468 #define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a) 469 #define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a) 470 #define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a) 471 #define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b) 472 #define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b) 473 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b) 474 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) 475 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) 476 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) 477 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b) 478 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b) 479 #define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock() 480 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a) 481 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a) 482 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a) 483 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a) 484 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) 485 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a) 486 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a) 487 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b) 488 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b) 489 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) 490 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) 491 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a) 492 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c) 493 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) 494 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) 495 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) 496 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) 497 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) 498 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e) 499 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) 500 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) 501 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->ProcessVertices(a,b,c,d,e) 502 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d) 503 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a) 504 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a) 505 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a) 506 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c) 507 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c) 508 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c) 509 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c) 510 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c) 511 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c) 512 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b) 513 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b) 514 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) 515 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a) 516 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a) 517 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a) 518 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c) 519 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c) 520 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c) 521 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) 522 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) 523 #define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a) 527 #define INTERFACE IDirect3DSwapChain8 532 STDMETHOD(QueryInterface)(THIS_ REFIID riid,
void** ppvObj) PURE;
533 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
534 STDMETHOD_(ULONG,
Release)(THIS) PURE;
537 STDMETHOD(Present)(THIS_
CONST RECT* pSourceRect,
CONST RECT* pDestRect,HWND hDestWindowOverride,
CONST RGNDATA* pDirtyRegion) PURE;
543 #if !defined(__cplusplus) || defined(CINTERFACE) 544 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 545 #define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p) 546 #define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p) 547 #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) 548 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) 550 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 551 #define IDirect3DSwapChain8_AddRef(p) (p)->AddRef() 552 #define IDirect3DSwapChain8_Release(p) (p)->Release() 553 #define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) 554 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) 558 #define INTERFACE IDirect3DResource8 563 STDMETHOD(QueryInterface)(THIS_ REFIID riid,
void** ppvObj) PURE;
564 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
565 STDMETHOD_(ULONG,
Release)(THIS) PURE;
569 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,
CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
570 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,
void* pData,DWORD* pSizeOfData) PURE;
571 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
572 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
573 STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
574 STDMETHOD_(
void, PreLoad)(THIS) PURE;
580 #if !defined(__cplusplus) || defined(CINTERFACE) 581 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 582 #define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p) 583 #define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p) 584 #define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 585 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 586 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 587 #define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 588 #define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 589 #define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p) 590 #define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p) 591 #define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p) 593 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 594 #define IDirect3DResource8_AddRef(p) (p)->AddRef() 595 #define IDirect3DResource8_Release(p) (p)->Release() 596 #define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a) 597 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 598 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 599 #define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a) 600 #define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a) 601 #define IDirect3DResource8_GetPriority(p) (p)->GetPriority() 602 #define IDirect3DResource8_PreLoad(p) (p)->PreLoad() 603 #define IDirect3DResource8_GetType(p) (p)->GetType() 607 #define INTERFACE IDirect3DBaseTexture8 612 STDMETHOD(QueryInterface)(THIS_ REFIID riid,
void** ppvObj) PURE;
613 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
614 STDMETHOD_(ULONG,
Release)(THIS) PURE;
618 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,
CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
619 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,
void* pData,DWORD* pSizeOfData) PURE;
620 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
621 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
622 STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
623 STDMETHOD_(
void, PreLoad)(THIS) PURE;
625 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
626 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
627 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
632 #if !defined(__cplusplus) || defined(CINTERFACE) 633 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 634 #define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) 635 #define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p) 636 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 637 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 638 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 639 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 640 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 641 #define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) 642 #define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) 643 #define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p) 644 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) 645 #define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) 646 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) 648 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 649 #define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef() 650 #define IDirect3DBaseTexture8_Release(p) (p)->Release() 651 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a) 652 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 653 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 654 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) 655 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a) 656 #define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority() 657 #define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad() 658 #define IDirect3DBaseTexture8_GetType(p) (p)->GetType() 659 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a) 660 #define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD() 661 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount() 665 #define INTERFACE IDirect3DTexture8 670 STDMETHOD(QueryInterface)(THIS_ REFIID riid,
void** ppvObj) PURE;
671 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
672 STDMETHOD_(ULONG,
Release)(THIS) PURE;
676 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,
CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
677 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,
void* pData,DWORD* pSizeOfData) PURE;
678 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
679 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
680 STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
681 STDMETHOD_(
void, PreLoad)(THIS) PURE;
683 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
684 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
685 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
689 STDMETHOD(UnlockRect)(THIS_
UINT Level) PURE;
690 STDMETHOD(AddDirtyRect)(THIS_
CONST RECT* pDirtyRect) PURE;
695 #if !defined(__cplusplus) || defined(CINTERFACE) 696 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 697 #define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) 698 #define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p) 699 #define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 700 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 701 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 702 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 703 #define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 704 #define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) 705 #define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) 706 #define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p) 707 #define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) 708 #define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) 709 #define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) 710 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) 711 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) 712 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) 713 #define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) 714 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) 716 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 717 #define IDirect3DTexture8_AddRef(p) (p)->AddRef() 718 #define IDirect3DTexture8_Release(p) (p)->Release() 719 #define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a) 720 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 721 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 722 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) 723 #define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a) 724 #define IDirect3DTexture8_GetPriority(p) (p)->GetPriority() 725 #define IDirect3DTexture8_PreLoad(p) (p)->PreLoad() 726 #define IDirect3DTexture8_GetType(p) (p)->GetType() 727 #define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a) 728 #define IDirect3DTexture8_GetLOD(p) (p)->GetLOD() 729 #define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount() 730 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) 731 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b) 732 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d) 733 #define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a) 734 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a) 738 #define INTERFACE IDirect3DVolumeTexture8 743 STDMETHOD(QueryInterface)(THIS_ REFIID riid,
void** ppvObj) PURE;
744 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
745 STDMETHOD_(ULONG,
Release)(THIS) PURE;
749 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,
CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
750 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,
void* pData,DWORD* pSizeOfData) PURE;
751 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
752 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
753 STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
754 STDMETHOD_(
void, PreLoad)(THIS) PURE;
756 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
757 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
758 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
762 STDMETHOD(UnlockBox)(THIS_
UINT Level) PURE;
763 STDMETHOD(AddDirtyBox)(THIS_
CONST D3DBOX* pDirtyBox) PURE;
768 #if !defined(__cplusplus) || defined(CINTERFACE) 769 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 770 #define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) 771 #define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p) 772 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 773 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 774 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 775 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 776 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 777 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) 778 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) 779 #define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p) 780 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) 781 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) 782 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) 783 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) 784 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) 785 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) 786 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) 787 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) 789 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 790 #define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef() 791 #define IDirect3DVolumeTexture8_Release(p) (p)->Release() 792 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a) 793 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 794 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 795 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) 796 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a) 797 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority() 798 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad() 799 #define IDirect3DVolumeTexture8_GetType(p) (p)->GetType() 800 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a) 801 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD() 802 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount() 803 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) 804 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b) 805 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d) 806 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a) 807 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a) 811 #define INTERFACE IDirect3DCubeTexture8 816 STDMETHOD(QueryInterface)(THIS_ REFIID riid,
void** ppvObj) PURE;
817 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
818 STDMETHOD_(ULONG,
Release)(THIS) PURE;
822 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,
CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
823 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,
void* pData,DWORD* pSizeOfData) PURE;
824 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
825 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
826 STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
827 STDMETHOD_(
void, PreLoad)(THIS) PURE;
829 STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
830 STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
831 STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
841 #if !defined(__cplusplus) || defined(CINTERFACE) 842 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 843 #define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p) 844 #define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p) 845 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 846 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 847 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 848 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 849 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 850 #define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p) 851 #define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p) 852 #define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p) 853 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) 854 #define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p) 855 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) 856 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) 857 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) 858 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) 859 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) 860 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) 862 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 863 #define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef() 864 #define IDirect3DCubeTexture8_Release(p) (p)->Release() 865 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a) 866 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 867 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 868 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a) 869 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a) 870 #define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority() 871 #define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad() 872 #define IDirect3DCubeTexture8_GetType(p) (p)->GetType() 873 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a) 874 #define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD() 875 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount() 876 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) 877 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c) 878 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e) 879 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b) 880 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b) 884 #define INTERFACE IDirect3DVertexBuffer8 889 STDMETHOD(QueryInterface)(THIS_ REFIID riid,
void** ppvObj) PURE;
890 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
891 STDMETHOD_(ULONG,
Release)(THIS) PURE;
895 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,
CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
896 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,
void* pData,DWORD* pSizeOfData) PURE;
897 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
898 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
899 STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
900 STDMETHOD_(
void, PreLoad)(THIS) PURE;
902 STDMETHOD(Lock)(THIS_
UINT OffsetToLock,
UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE;
903 STDMETHOD(Unlock)(THIS) PURE;
909 #if !defined(__cplusplus) || defined(CINTERFACE) 910 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 911 #define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p) 912 #define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p) 913 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 914 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 915 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 916 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 917 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 918 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p) 919 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p) 920 #define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p) 921 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) 922 #define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p) 923 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 925 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 926 #define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef() 927 #define IDirect3DVertexBuffer8_Release(p) (p)->Release() 928 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a) 929 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 930 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 931 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a) 932 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a) 933 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority() 934 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad() 935 #define IDirect3DVertexBuffer8_GetType(p) (p)->GetType() 936 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) 937 #define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock() 938 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a) 942 #define INTERFACE IDirect3DIndexBuffer8 947 STDMETHOD(QueryInterface)(THIS_ REFIID riid,
void** ppvObj) PURE;
948 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
949 STDMETHOD_(ULONG,
Release)(THIS) PURE;
953 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,
CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
954 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,
void* pData,DWORD* pSizeOfData) PURE;
955 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
956 STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE;
957 STDMETHOD_(DWORD, GetPriority)(THIS) PURE;
958 STDMETHOD_(
void, PreLoad)(THIS) PURE;
960 STDMETHOD(Lock)(THIS_
UINT OffsetToLock,
UINT SizeToLock,BYTE** ppbData,DWORD Flags) PURE;
961 STDMETHOD(Unlock)(THIS) PURE;
967 #if !defined(__cplusplus) || defined(CINTERFACE) 968 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 969 #define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p) 970 #define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p) 971 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 972 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 973 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 974 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 975 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 976 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p) 977 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p) 978 #define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p) 979 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) 980 #define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p) 981 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 983 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 984 #define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef() 985 #define IDirect3DIndexBuffer8_Release(p) (p)->Release() 986 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a) 987 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 988 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 989 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a) 990 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a) 991 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority() 992 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad() 993 #define IDirect3DIndexBuffer8_GetType(p) (p)->GetType() 994 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) 995 #define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock() 996 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a) 1000 #define INTERFACE IDirect3DSurface8 1005 STDMETHOD(QueryInterface)(THIS_ REFIID riid,
void** ppvObj) PURE;
1006 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1007 STDMETHOD_(ULONG,
Release)(THIS) PURE;
1011 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,
CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
1012 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,
void* pData,DWORD* pSizeOfData) PURE;
1013 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
1014 STDMETHOD(GetContainer)(THIS_ REFIID riid,
void** ppContainer) PURE;
1016 STDMETHOD(LockRect)(THIS_
D3DLOCKED_RECT* pLockedRect,
CONST RECT* pRect,DWORD Flags) PURE;
1017 STDMETHOD(UnlockRect)(THIS) PURE;
1022 #if !defined(__cplusplus) || defined(CINTERFACE) 1023 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 1024 #define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p) 1025 #define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p) 1026 #define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 1027 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 1028 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 1029 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 1030 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) 1031 #define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 1032 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) 1033 #define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) 1035 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 1036 #define IDirect3DSurface8_AddRef(p) (p)->AddRef() 1037 #define IDirect3DSurface8_Release(p) (p)->Release() 1038 #define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a) 1039 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 1040 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 1041 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a) 1042 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b) 1043 #define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a) 1044 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c) 1045 #define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect() 1049 #define INTERFACE IDirect3DVolume8 1054 STDMETHOD(QueryInterface)(THIS_ REFIID riid,
void** ppvObj) PURE;
1055 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1056 STDMETHOD_(ULONG,
Release)(THIS) PURE;
1060 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,
CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE;
1061 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,
void* pData,DWORD* pSizeOfData) PURE;
1062 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
1063 STDMETHOD(GetContainer)(THIS_ REFIID riid,
void** ppContainer) PURE;
1066 STDMETHOD(UnlockBox)(THIS) PURE;
1071 #if !defined(__cplusplus) || defined(CINTERFACE) 1072 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 1073 #define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p) 1074 #define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p) 1075 #define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 1076 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 1077 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 1078 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 1079 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) 1080 #define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 1081 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) 1082 #define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) 1084 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 1085 #define IDirect3DVolume8_AddRef(p) (p)->AddRef() 1086 #define IDirect3DVolume8_Release(p) (p)->Release() 1087 #define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a) 1088 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) 1089 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) 1090 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a) 1091 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b) 1092 #define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a) 1093 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c) 1094 #define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox() 1106 #define D3DSPD_IUNKNOWN 0x00000001L 1115 #define D3DCURRENT_DISPLAY_MODE 0x00EFFFFFL 1123 #define D3DCREATE_FPU_PRESERVE 0x00000002L 1124 #define D3DCREATE_MULTITHREADED 0x00000004L 1126 #define D3DCREATE_PUREDEVICE 0x00000010L 1127 #define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L 1128 #define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L 1129 #define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L 1131 #define D3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100L 1140 #define D3DADAPTER_DEFAULT 0 1148 #define D3DENUM_NO_WHQL_LEVEL 0x00000002L 1156 #define D3DPRESENT_BACK_BUFFERS_MAX 3L 1164 #define D3DSGR_NO_CALIBRATION 0x00000000L 1165 #define D3DSGR_CALIBRATE 0x00000001L 1173 #define D3DCURSOR_IMMEDIATE_UPDATE 0x00000001L 1185 #define _FACD3D 0x876 1186 #define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code ) 1193 #define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072) 1194 #define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073) 1195 #define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074) 1196 #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075) 1197 #define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076) 1198 #define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077) 1199 #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078) 1200 #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079) 1201 #define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081) 1202 #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082) 1203 #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086) 1204 #define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087) 1206 #define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150) 1207 #define D3DERR_MOREDATA MAKE_D3DHRESULT(2151) 1208 #define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152) 1209 #define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153) 1210 #define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154) 1211 #define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380) 1212 #define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155) 1213 #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) 1214 #define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
GenericValue< UTF8<> > Value
GenericValue with UTF8 encoding.
Definition: document.h:2010
struct IDirect3DSwapChain8 * PDIRECT3DSWAPCHAIN8
Definition: d3d8.h:541
enum _D3DPRIMITIVETYPE D3DPRIMITIVETYPE
Definition: d3d8types.h:166
struct IDirect3DDevice8 * LPDIRECT3DDEVICE8
Definition: d3d8.h:326
Definition: d3d8types.h:92
enum _D3DTEXTURESTAGESTATETYPE D3DTEXTURESTAGESTATETYPE
struct IDirect3DSurface8 * LPDIRECT3DSURFACE8
Definition: d3d8.h:1020
const char * pValue
Definition: jsonsax_full.h:952
Definition: d3d8types.h:77
Definition: d3d8types.h:1560
Definition: stb_vorbis.h:340
struct IDirect3D8 * PDIRECT3D8
Definition: d3d8.h:181
interface IDirect3DBaseTexture8 IDirect3DBaseTexture8
Definition: d3d8.h:123
struct IDirect3DSwapChain8 * LPDIRECT3DSWAPCHAIN8
Definition: d3d8.h:541
IDirect3D8 *WINAPI Direct3DCreate8(UINT SDKVersion)
struct IDirect3DVertexBuffer8 * LPDIRECT3DVERTEXBUFFER8
Definition: d3d8.h:907
struct IDirect3D8 * LPDIRECT3D8
Definition: d3d8.h:181
DEFINE_GUID(IID_ID3DXBuffer, 0x932e6a7e, 0xc68e, 0x45dd, 0xa7, 0xbf, 0x53, 0xd1, 0x9c, 0x86, 0xdb, 0x1f)
Definition: d3d8types.h:151
struct IDirect3DTexture8 * LPDIRECT3DTEXTURE8
Definition: d3d8.h:693
struct IDirect3DVolumeTexture8 * LPDIRECT3DVOLUMETEXTURE8
Definition: d3d8.h:766
interface IDirect3DDevice8 IDirect3DDevice8
Definition: d3d8.h:121
struct IDirect3DTexture8 * PDIRECT3DTEXTURE8
Definition: d3d8.h:693
struct IDirect3DCubeTexture8 * PDIRECT3DCUBETEXTURE8
Definition: d3d8.h:839
struct IDirect3DSurface8 * PDIRECT3DSURFACE8
Definition: d3d8.h:1020
struct IDirect3DBaseTexture8 * LPDIRECT3DBASETEXTURE8
Definition: d3d8.h:630
Unknown compiler Device disconnected from port File already exists Saving to backup buffer Got connection Public address Setting disk in tray You have left the game You have joined with input devices *s *s has joined as player u A netplay connection attempt failed because the peer is not running or is running an old version of RetroArch use the same version use the same version This core does not support inter architecture netplay Incorrect password A netplay client has disconnected You do not have permission to play The input devices requested are not available Netplay peer s paused Give hardware rendered cores their own private context Avoids having to assume hardware state changes inbetween frames Adjusts menu screen appearance settings Improves performance at the cost of latency and more video stuttering Use only if you cannot obtain full speed otherwise Autodetect Capabilities Connecting to port Password Username Accounts List Endpoint Achievements Scan Content Import content Ask Block Frames نظام تشغيل الصوت Audio Enable Turbo Deadzone Audio Maximum Timing Skew Audio Output Dynamic Audio Rate Control الصوت Audio Volume WASAPI Exclusive Mode WASAPI Shared Buffer Length Load Override Files Automatically Load Shader Presets Automatically Confirm Quit Scroll Up Toggle Keyboard Basic menu controls Info Scroll Up Toggle Keyboard Don t overwrite SaveRAM on loading savestate Buildbot Assets URL Allow Camera Cheat Cheat File Load Cheat File Cheat Passes Hardcore Mode Achievement Badges Locked Test Unofficial Achievements Unlocked Verbose Mode Config ملفات التكوين Collections Content Allow to remove entries Downloads Cheats Show core name Authors Core label Permissions System manufacturer Controls Options Start a Core Automatically Buildbot Cores URL Updater CPU Cursor Custom Ratio Database Selection Start directory< Default > Directory not found Disk Cycle Tray Status Disk Index Don t care Download Core DPI Override Enable أنظمة التشغيل Check for Missing Firmware Before Loading Dynamic Backgrounds Menu entry hover color False Favorites Limit Maximum Run Speed Frontend Counters Create game options file مساعدة Changing Virtual Gamepad Overlay مساعدة Scanning For Content History List Enable Horizontal Menu معلومات Analog To Digital Type Left Analog X Left analog Left Analog Y Left analog Y(down)") MSG_HASH(MENU_ENUM_LABEL_VALUE_INPUT_ANALOG_RIGHT_X
enum _D3DRESOURCETYPE D3DRESOURCETYPE
enum _D3DDEVTYPE D3DDEVTYPE
enum _D3DCUBEMAP_FACES D3DCUBEMAP_FACES
interface IDirect3DSwapChain8 IDirect3DSwapChain8
Definition: d3d8.h:131
Definition: d3d8types.h:1321
enum _D3DFORMAT D3DFORMAT
struct IDirect3DVolume8 * LPDIRECT3DVOLUME8
Definition: d3d8.h:1069
interface IDirect3DIndexBuffer8 IDirect3DIndexBuffer8
Definition: d3d8.h:128
Definition: d3d8types.h:1479
interface IDirect3DTexture8 IDirect3DTexture8
Definition: d3d8.h:124
struct IDirect3DIndexBuffer8 * PDIRECT3DINDEXBUFFER8
Definition: d3d8.h:965
struct IDirect3DVertexBuffer8 * PDIRECT3DVERTEXBUFFER8
Definition: d3d8.h:907
interface IDirect3DVolume8 IDirect3DVolume8
Definition: d3d8.h:130
DECLARE_INTERFACE_(IDirect3D8, IUnknown)
Definition: d3d8.h:158
DWORD D3DCOLOR
Definition: d3d8types.h:32
Unknown compiler Device disconnected from port File already exists Saving to backup buffer Got connection Public address Setting disk in tray You have left the game You have joined with input devices *s *s has joined as player u A netplay connection attempt failed because the peer is not running or is running an old version of RetroArch use the same version use the same version This core does not support inter architecture netplay Incorrect password A netplay client has disconnected You do not have permission to play The input devices requested are not available Netplay peer s paused Give hardware rendered cores their own private context Avoids having to assume hardware state changes inbetween frames Adjusts menu screen appearance settings Improves performance at the cost of latency and more video stuttering Use only if you cannot obtain full speed otherwise Autodetect Capabilities Connecting to port Password Username Accounts List Endpoint Achievements Scan Content Import content Ask Block Frames نظام تشغيل الصوت Audio Enable Turbo Deadzone Audio Maximum Timing Skew Audio Output Dynamic Audio Rate Control الصوت Audio Volume Level(dB)" ) MSG_HASH( MENU_ENUM_LABEL_VALUE_AUDIO_WASAPI_EXCLUSIVE_MODE
enum _D3DSTATEBLOCKTYPE D3DSTATEBLOCKTYPE
struct IDirect3DResource8 * PDIRECT3DRESOURCE8
Definition: d3d8.h:578
struct IDirect3DVolume8 * PDIRECT3DVOLUME8
Definition: d3d8.h:1069
Definition: d3d8types.h:1387
Definition: d3d8types.h:67
std::pair< Type, bool > State
Definition: spirv_reflect.cpp:33
Definition: d3d8types.h:1312
static INLINE ULONG Release(void *object)
Definition: dxgi_common.h:253
unsigned int BOOL
Definition: gctypes.h:51
struct IDirect3DBaseTexture8 * PDIRECT3DBASETEXTURE8
Definition: d3d8.h:630
Stage
Definition: glslang.hpp:10
interface IDirect3DVolumeTexture8 IDirect3DVolumeTexture8
Definition: d3d8.h:125
Definition: d3d8types.h:1506
Definition: d3d8types.h:146
Definition: d3d8types.h:1468
enum _D3DMULTISAMPLE_TYPE D3DMULTISAMPLE_TYPE
static UINT SDKVersion
Definition: d3d8_common.c:42
Format
Definition: vulkan.hpp:7957
interface IDirect3DResource8 IDirect3DResource8
Definition: d3d8.h:122
Definition: glslang_tab.cpp:136
Definition: d3d8types.h:1358
#define X(a, b)
Definition: bba.c:185
struct IDirect3DResource8 * LPDIRECT3DRESOURCE8
Definition: d3d8.h:578
interface IDirect3DCubeTexture8 IDirect3DCubeTexture8
Definition: d3d8.h:126
Definition: glslang_tab.cpp:133
enum _D3DRENDERSTATETYPE D3DRENDERSTATETYPE
Definition: d3d8types.h:1549
Definition: d3d8caps.h:24
interface IDirect3DSurface8 IDirect3DSurface8
Definition: d3d8.h:129
Type
Type of JSON value.
Definition: rapidjson.h:603
Definition: d3d8types.h:1523
struct IDirect3DIndexBuffer8 * LPDIRECT3DINDEXBUFFER8
Definition: d3d8.h:965
interface IDirect3D8 IDirect3D8
Definition: d3d8.h:120
struct IDirect3DDevice8 * PDIRECT3DDEVICE8
Definition: d3d8.h:326
Definition: d3d8types.h:1492
Definition: d3d8types.h:1455
enum _D3DTRANSFORMSTATETYPE D3DTRANSFORMSTATETYPE
interface IDirect3DVertexBuffer8 IDirect3DVertexBuffer8
Definition: d3d8.h:127
enum _D3DBACKBUFFER_TYPE D3DBACKBUFFER_TYPE
struct IDirect3DCubeTexture8 * LPDIRECT3DCUBETEXTURE8
Definition: d3d8.h:839
Definition: d3d8types.h:1585
struct IDirect3DVolumeTexture8 * PDIRECT3DVOLUMETEXTURE8
Definition: d3d8.h:766
Definition: d3d8types.h:1538
Definition: d3d8types.h:1513